|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Scourge of Skola Vale
Creature — Hydra
Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.
T, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of Skola Vale Discussion
JuQ on Yasova EDH
9 hours ago
YYour Illusionist's Bracers, in this deck, will only work with Bazaar Trader, Sakura-Tribe Elder and Scourge of Skola Vale. You need to have creatures with activated abilities that are not mana abilites. Activated abilities will always be written in the form "Cost: Effect." You could try instead Strionic Resonator.
Insurrection is a bit redundant with Yasova, she won't allow many creatures to accumulate on the battlefield. Most likely the only creatures left in the battlefield will be the ones too big for Yasova to control.
I would include some counterspells (the low cost ones that don't do other fancy stuff) and Heroic Intervention because you will be geting a lot of hate from the other players when you are stealing and breaking their toys all the time.
Reality Shift good blue removal.
Decimate always amazing in multiplayer.
Runechanter's Pike perfect equipment for Yasova and your deck already has quite a few sorceries and isntants, first strike to compensate her low toughness and a lot of power to use with her triggered ability. On top of that Yasova already has Trample.
3 weeks ago
do you think Scourge of Skola Vale would be a good card because it works with meren
4 weeks ago
Thank you for the suggestions ticked-off-squirrel.
- Bow of Nylea - I've considered putting this in the deck for awhile now, I'm testing out a couple of newer cards in the same cmc spot first, but it will eventually find a home.
- Slime Molding - this card doesn't fit the strategy of the deck. I have to dump a lot of mana into a sorcery to get a token that does nothing but provide a big body. Which isn't needed with my commander since I can make all of my creatures have big bodies.
- Hydra Broodmaster/Heroes' Bane - I've never been a fan of hydras for this deck, they take a lot of mana to make them viable which takes away from my primary game plan. I don't need 1 or 2 big creatures that cost a lot of mana to make, when I can just use that mana to kill everyone with my elves and utility creatures.
- Scourge of Skola Vale - I'm not built to sacrifice my creatures sustainably and want to avoid it at all costs, however this card will be amazing in a Kresh the Bloodbraided deck I'm working on, so thank you for the suggestion.
- Breaker of Armies - I don't run eldrazi in this deck and never will. And Nacatl War-Pride provides the same advantage while making it easier to provide lethal damage when buffed by Kamahl.
- Archetype of Endurance - I'm on the fence with this card because of the cmc, I really don't want to add another super high cost card into the deck, but i can't deny what he could bring for survivability, so I'm gonna have to playtest and see what I can come up with.
Thanks again for the suggestions
4 weeks ago
i got a few suggestions for you.
Bow of Nylea by giving your creatures Deathtouch only 1 damage is needed to kill creatures and the rest will go over if they have trample. (which is most likely)
Slime Molding an easy 10/10 creature token with all that ramp.
Hydra Broodmaster a pump and a token spitter at the same time.
Heroes' Bane will get bigger every time you pump him with mana.
Scourge of Skola Vale eat your other creatures to make him bigger. plus starts with trample.
Breaker of Armies force all of your opponents creatures to block him and him only while everyone else goes through.
Archetype of Endurance gives everyone hexproof and shuts up any other deck that uses hexproof.
2 months ago
Mistcutter Hydra is honestly best in the sideboard because you may not be going against a blue deck.
If you are looking for a way to get a creature out early or just draw it faster, run some Mwonvuli Beast Tracker. Its a great way to get any hydra with trample out faster or just in your hand and this also includes your Ulvenwald Hydra because of reach.
I like Search for Tomorrow as a mana ramp card because the land comes in untapped.
Last suggestion is Bow of Nylea for extra umph for your creatures.
4 months ago
I'd say a synergy is something like Shield Sphere and Scourge of Skola Vale. A combo would be more like a chain of things that cause a big effect. Like, if on turn 1, you play Shield Sphere, Dark Ritual, Entomb and Soul Exchange. Those cards combo so you can have any card in you library on th field turn 1. That's not Infinite, but a very powerful Combo.
6 months ago
To your most recent question: no. You only get to choose what order to put the triggers onto the stack, not whether they go onto the stack at all.
The way I see it, here are the key things to know about triggered abilities in combat:
- A triggered ability triggers whenever the given event happens, but waits to be put onto the stack until the next time a player would get priority
- If multiple triggered abilities are trying to go onto the stack at the same time, then the active player puts the triggers they control onto the stack first in the order of their choice, then the non-active player does the same with the triggers they control
- The game checks and processes state based actions (including creature death for lethal damage and player death for 0 or less life) right before each time a player would get priority
- The active player gets priority at the beginning of each step of combat, but if that step has a turn-based action (declaring attackers, declaring blockers, dealing damage) then it's only after that action has been completed
In your example combat damage gets dealt and the abilities on the two Giant Adephages trigger. The game checks SBAs before moving on, and if your opponent is currently at 0 or less life then the game just ends and we don't need to worry about anything else.
If your opponent is still alive then the SBA check for lethal damage causes the Blood Artist, Falkenrath Noble, two Soul Wardens, Scourge of Skola Vale, and probably whatever was blocking the Scourge to be destroyed. The dying creatures cause the Artist and Noble to trigger 6 times each, and Dying Wish also triggers.
Now it's finally time to put the triggers onto the stack. You put your Adephage and Dying Wish triggers onto the stack in the order of your choice, then your opponent puts their Artist and Noble triggers onto the stack in the order of their choice. This means the Artist and Noble triggers will resolve first. If this causes you to drop to 0 or less life at any point then the game will make you lose as it checks SBAs in-between the triggers resolving.
If you're still alive after the Artist and Noble triggers resolve then your Dying Wish and Adephage triggers will resolve next. Note that Soul Warden is gone from the battlefield, so won't trigger from the Adephage token copies entering the battlefield.
6 months ago
So I have read 603 but still can't figure out exactly how this works. Thanks ahead of time for any help.
My buddy and I were both low on life. During my combat, I swung with:
- Giant Adephage - blocked with a Blood Artist and a Soul Warden,
- a token Giant Adephage - blocked with a Soul Warden and a Falkenrath Noble,
- and an 11/11 Scourge of Skola Vale which was enchanted with a Dying Wish - blocked with a deathtouch creature (I forget which).
I think he may have also had out a Sanguine Bond, but I can't recall. I don't remember his life total or mine, though the trample damage plus the Dying Wish was enough that it would have killed him, and all the pings from Blood Artist and Soul Warden was enough to kill me...depending on timing.
My question is about timing all of this- I know that damage is dealt all at once (and I believe that goes for lifelink too, though he didn't have any lifelink creatures out). When did he gain/lose life from Blood Artist and Falkenrath Noble triggering? When did I? What about Soul Warden, with my two Giant Adephage each creating a new one? We couldn't figure it out in any timely fashion, so I gave him the win, but can someone point me to a good primer on the timing of triggered abilities/lifelink/effects, during the combat damage step, or else just explain it here?