Scourge of Skola Vale

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Born of the Gods Rare

Combos Browse all

Scourge of Skola Vale

Creature — Hydra

Trample

Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.

T, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

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Scourge of Skola Vale Discussion

ginko2580 on Unblockable + Counters

1 week ago

Scourge of Skola Vale over the Managorger Hydra? a pumped Skulker?

Spreading Seas with Nylea's Presence? Blue and Green Islandwalk "givers"?

Serum Visions?

just some thoughts. GL

Austin_Smith_of_Cards on WE ARE THE GLORIOUS FUTURE

1 week ago

Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:

Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?

Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.

Question #2: If it has power 2 or less, does it have a relevant ability?

Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.

Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.

Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).

Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.

beninator on Mana Hydras

2 weeks ago

Solidarity of Heroes is great with hydras, and Scourge of Skola Vale is great for if your own hydras are about to die. I agree with the above suggestions for cuts. In addition, I'd suggest cutting Genesis Wave. Man I never thought I'd type that. So many of your creatures require mana to do anything but die as they come in as 0/0s, and the wave would do just that. Shaman of Forgotten Ways is great for his second ability.

libraryjoy on First time commander! Open to all suggestions!

3 weeks ago

Many of the instants you have will not pack enough punch to make them worth the slot. You want to focus on things you can re-use. For example, Vault Skyward looks like a good combat trick, but most of the time, people will be prepared for flyers. Better is Cobbled Wings or Fleetfeather Sandals, which last more than one turn, can be re-used if the creature dies, and can be reassigned to a blocking creature after the attack. Better still is Archetype of Imagination, that makes all your creatures fly and prevents your opponents' fliers from blocking. Or you can use something like Shadow Rift or something stratight up unblockable (Whispersilk Cloak) that will be more likely to get the damage through. If you are concerned about blocking fliers, Spidersilk Armor is a good bet, and affects your whole team on a permanent basis. For Commander, you're playing 4 other people. Each card needs to pack a big punch, so cards like Blustersquall & Cyclonic Rift are better because you can also cast them for their Overload effect.

Drop: Peema Outrider, Jolt, Cerulean Wisps, Noxious Revival, Vault Skyward, Triton Tactics, Reclaim, Ornamental Courage, Aerial Formation, Aquastrand Spider, Growth Spasm, Kozilek's Predator, Nest Invader, Keeper of Progenitus, Blisterpod, Parallel Lives, Gilder Bairn (You need to have ways to tap it, and I think it's too much work for the effect), Sasaya, Orochi Ascendant, Gnarlid Pack, Coiling Oracle, Transguild Promenade, 1x Forest, Scourge of Skola Vale

Add: Cobbled Wings, Elixir of Immortality, Spidersilk Armor, Viral Drake, Quest for Renewal, Overwhelming Stampede, Rogue's Passage

It's not a final cut, but I think you'll be within 5 or so of 100. At that point, you'll really need to look at your creatures and decide which ones you really want, and which ones are maybe second string players. Once you have a list and play a little, you'll know what you're weak to (do you see a lot of mill? Do you need more graveyard recursion? More flying?), and you can adjust from there. Good luck!

2040364 on Omnath swarm

1 month ago

So ou appear to be going for red/green landfall.

First of all, as a general rule, you shouldn't have more than two of a single legendary permanent in your deck. So that cuts one Mina and an Omnath. Second, can I recommend cutting Atarka, because you do not have any other dragons. Continuing with the landfall idea, maybe streamline more towards elementals, including cards like Satyr Nyx-Smith, Flamekin Bladewhirl, or Flamekin Harbinger for a tutor. I have a deck like this, except if focuses solely on abusing Omnath, Locus of Rage's abilities. My decklist is basically this;

Omnath, Locus of Rage x2

Flamekin Harbinger x4

Scourge of Skola Vale x3 --sacrifice is fun with Omnath

Generator Servant x3 -- Ramp

Pyretic Ritual x4 -- More Ramp

Heartlash Cinder x3 -- Later Game Push

Bloodbriar x2 -- Death Boosts

Rot Shambler x3 -- See Above

Explore x4 -- Ramp

Abundance x2 -- Land Search

Sylvan Scrying x3 -- Fetchland Search

Attune with Aether x3 -- Land Search

Blighted Woodland x3 -- double search

Evolving Wilds/Terramorphic Expanse x6 -- Cheap Fetchlands, can be replaced by more expensive ones if you want and don't have a budget

Myriad Landscape x4 -- Fun searching

Thawing Glaciers x3 -- and we thought the free search wasn't over yet :(

Assorted Basics x19 -- They are the fuel of the deck

The_Grape on EZURI EXPERIENCES EVOLUTION.... I MEAN PROGRESS

2 months ago

With Bred for the Hunt it especially helps if you have flying or trample. And the problem with Ezuri is that he buffs few creatures a ton. Stuff like Brawn and Craterhoof Behemoth really help. Murkfiend Liege helps with Vorel of the Hull Clade and allowing you to attack and not worry about having blockers. Arachnogenesis is based on your meta. I play against a few decks that swarm with creatures. I once dropped this on about 200 zombies and got over 200 counters in that game. Killed them next turn with Scourge of Skola Vale lol.

Wyrd13 on Yasova TL

2 months ago

Looking good. Here are some suggestions to make the most of Yasova's ability.

ginko2580 on 2x Scourge of Skola Vale ...

3 months ago

as question originally said: (expanded if you need it to be)

2x Scourge of Skola Vale On The Battlefield. (Non-Sum-Sickness) (Both Tap-able)

Can I and use 1st Hydra's ability. (Sac A 3rd random Creature for X/X Toughness total)

But add the +1/+1 counters to the other Hydra (also named Scourge.......Vale?)

I don't see why it couldn't, It doesn't target a creature, just the name of "Scourge..... Vale". Right?

If not, Is it a MTG rule that stops this?

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