Scourge of Skola Vale


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Scourge of Skola Vale

Creature — Hydra


Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.

T, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

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Scourge of Skola Vale Discussion

JuQ on 4 Color Counters

1 month ago

I don't know if you should include a sacrifice theme, I just know that paying 1G sorcery and sacrificing a power 4 creature to draw four cards is already great, the bigger the creature the better. And that Momentous Fall and Greater Good allow for sacrife at instant speed and you can sac creatures that are already going to die due to some removal or board wipe. Sacrifice outlets are good anyway in any deck, I think most of my decks have High Market.

Once you have Master Biomancer in a deck, the natural flow of synergy takes you to token strategies. Master Biomancer, then Bloodspore Thrinax, then Cathars' Crusade then huge tokens that when die put counters on other creatures. You already have Ashnod's Altar which is also kinda leads to tokens mechanics. I don't mean you should change the theme of the deck to tokens, just that some token cards can synergize explosively.
Master Biomancer or any other card that puts counters on creatures entering battlefield + Animation Module means you can make as many tokens with counters as you want for 1 mana each. If you add your Ashnod's Altar to the mix, you get limitless colorless mana.

In my experience, Path of Discovery performs amazingly, but of course the more creatures you have entering the battlefield, the better. This Meren of Clan Nel Toth deck is quite refined and well made and it's whole strategy revolves around Path of Discovery: Meren's Path of Diescovery. The best part of the card is you can choose if you want to leave the nonland card on the top of the library, so if you are having several creatures entering the battlefield and you want counters on them, you can just keep showing the same card for all of them.

By the way, I remembered later these cards than can also be good in the deck Managorger Hydra, Scourge of Skola Vale and Juniper Order Ranger. If you had the Atraxa deck before making this one you may have a Kalonian Hydra hanging around.

JuQ on Yasova EDH

1 month ago

Personally I'd go with around seven counterspells, that's what I have in my Simic aggro deck and feels about right.
I'd go with Counterspell, Negate, Disdainful Stroke, Swan Song, Stubborn Denial, Arcane Denial, Deprive, Familiar's Ruse. You want them low cost, but you want them to counter something for sure, they will most likely have some mana available after casting their spell. Keep in mind that sorceries are usually the most dangerous type of spell gainst permanents, most board wipes are sorceries.

Yasova is controlly with her stealing creatures all the time, you will be on the recieving end of the board wipes (at least figuring this on my meta). A bit of targeted removal for those creatures too big to control. Chandra's Ignition would be good, to clean the tokens, tho. Vandalblast for artifacts.

In my opinion you have more than enough sacrifice outlets and blinkers which have in fact the same job, not giving back the creatures you just borrowed. I think I'm counting about 17 all together.
I would cut:
Feed the Pack quite costly and you don't have much to do with all those wolves anyway. yes, you turn them sideways and they deal damage or you can sac them to goblin bombardment, but it's still way too expensive IMO, you need to keep your lands untapped.
Heart-Piercer Manticore and Fling. Again your problem are the creatures too big to steal with Yasova, and the burst of damage you get with them is not that relevant, you are controling the board, it's more important to preserve what you built.
Scourge of Skola Vale you gotta chose between keeping it as a sac outlet or attacking with it. you can only sac one creature per turn.
Ooze Garden I like the fact that it can trigger Temur Ascendency, but having to use it as a sorcery is a problem when you use Domineering Will or Reins of Power out of your turn, also you have to pay a bit of mana each time.
Keiga, the Tide Star I don't like having to kill it to gain control of something. It's better the way Conquering Manticore does it, take something, attack, sac it, keep manticore. Also doesn't combo with Deadeye Navigator or Conjurer's Closet. You have enough stealing creatures anyway.

Definitely keep Skullclamp, you are low on card draw and include the Greater Good you have in the maybe board, You need to dig through your library a lot to find the combo pieces.

Might want to get Arcane Lighthouse and Bonds of Mortality.

JuQ on Yasova EDH

1 month ago

YYour Illusionist's Bracers, in this deck, will only work with Bazaar Trader, Sakura-Tribe Elder and Scourge of Skola Vale. You need to have creatures with activated abilities that are not mana abilites. Activated abilities will always be written in the form "Cost: Effect." You could try instead Strionic Resonator.

Insurrection is a bit redundant with Yasova, she won't allow many creatures to accumulate on the battlefield. Most likely the only creatures left in the battlefield will be the ones too big for Yasova to control.

I would include some counterspells (the low cost ones that don't do other fancy stuff) and Heroic Intervention because you will be geting a lot of hate from the other players when you are stealing and breaking their toys all the time.

Reality Shift good blue removal.

Decimate always amazing in multiplayer.

Farhaven Elf better than Wood Elves in a three colour deck.

Runechanter's Pike perfect equipment for Yasova and your deck already has quite a few sorceries and isntants, first strike to compensate her low toughness and a lot of power to use with her triggered ability. On top of that Yasova already has Trample.

The_Shadowmancer73 on The hive of gorgons

2 months ago

do you think Scourge of Skola Vale would be a good card because it works with meren

Kamerot on Om nom Trample

2 months ago

Thank you for the suggestions ticked-off-squirrel.

  • Bow of Nylea - I've considered putting this in the deck for awhile now, I'm testing out a couple of newer cards in the same cmc spot first, but it will eventually find a home.
  • Slime Molding - this card doesn't fit the strategy of the deck. I have to dump a lot of mana into a sorcery to get a token that does nothing but provide a big body. Which isn't needed with my commander since I can make all of my creatures have big bodies.
  • Hydra Broodmaster/Heroes' Bane - I've never been a fan of hydras for this deck, they take a lot of mana to make them viable which takes away from my primary game plan. I don't need 1 or 2 big creatures that cost a lot of mana to make, when I can just use that mana to kill everyone with my elves and utility creatures.
  • Scourge of Skola Vale - I'm not built to sacrifice my creatures sustainably and want to avoid it at all costs, however this card will be amazing in a Kresh the Bloodbraided deck I'm working on, so thank you for the suggestion.
  • Breaker of Armies - I don't run eldrazi in this deck and never will. And Nacatl War-Pride provides the same advantage while making it easier to provide lethal damage when buffed by Kamahl.
  • Archetype of Endurance - I'm on the fence with this card because of the cmc, I really don't want to add another super high cost card into the deck, but i can't deny what he could bring for survivability, so I'm gonna have to playtest and see what I can come up with.

Thanks again for the suggestions

ticked-off-squirrel on Om nom Trample

2 months ago

i got a few suggestions for you.

Bow of Nylea by giving your creatures Deathtouch only 1 damage is needed to kill creatures and the rest will go over if they have trample. (which is most likely)

Slime Molding an easy 10/10 creature token with all that ramp.

Hydra Broodmaster a pump and a token spitter at the same time.

Heroes' Bane will get bigger every time you pump him with mana.

Scourge of Skola Vale eat your other creatures to make him bigger. plus starts with trample.

Breaker of Armies force all of your opponents creatures to block him and him only while everyone else goes through.

Archetype of Endurance gives everyone hexproof and shuts up any other deck that uses hexproof.

deepon on How to become friendless- Hydra Edition!

4 months ago

Bioshift is good to move your +1/+1 counters off a big hydra to another smaller one if the big guy is about to get sent to the graveyard or exiled. Same with Scourge of Skola Vale

Mistcutter Hydra is honestly best in the sideboard because you may not be going against a blue deck.

I saw someone suggest Blossoming Defense for spot removals, I would suggest Heroic Intervention for boardwipes i.e. Wrath of God, but as a sideboard suggestion.

If you are looking for a way to get a creature out early or just draw it faster, run some Mwonvuli Beast Tracker. Its a great way to get any hydra with trample out faster or just in your hand and this also includes your Ulvenwald Hydra because of reach.

I like Search for Tomorrow as a mana ramp card because the land comes in untapped.

Last suggestion is Bow of Nylea for extra umph for your creatures.

Illusificate on Combo vs. Synergy

6 months ago

I'd say a synergy is something like Shield Sphere and Scourge of Skola Vale. A combo would be more like a chain of things that cause a big effect. Like, if on turn 1, you play Shield Sphere, Dark Ritual, Entomb and Soul Exchange. Those cards combo so you can have any card in you library on th field turn 1. That's not Infinite, but a very powerful Combo.

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