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|Born of the Gods (BNG)||Rare|
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Scourge of Skola Vale
Creature — Hydra
Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.
T, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of Skola Vale Discussion
1 month ago
To your most recent question: no. You only get to choose what order to put the triggers onto the stack, not whether they go onto the stack at all.
The way I see it, here are the key things to know about triggered abilities in combat:
- A triggered ability triggers whenever the given event happens, but waits to be put onto the stack until the next time a player would get priority
- If multiple triggered abilities are trying to go onto the stack at the same time, then the active player puts the triggers they control onto the stack first in the order of their choice, then the non-active player does the same with the triggers they control
- The game checks and processes state based actions (including creature death for lethal damage and player death for 0 or less life) right before each time a player would get priority
- The active player gets priority at the beginning of each step of combat, but if that step has a turn-based action (declaring attackers, declaring blockers, dealing damage) then it's only after that action has been completed
In your example combat damage gets dealt and the abilities on the two Giant Adephages trigger. The game checks SBAs before moving on, and if your opponent is currently at 0 or less life then the game just ends and we don't need to worry about anything else.
If your opponent is still alive then the SBA check for lethal damage causes the Blood Artist, Falkenrath Noble, two Soul Wardens, Scourge of Skola Vale, and probably whatever was blocking the Scourge to be destroyed. The dying creatures cause the Artist and Noble to trigger 6 times each, and Dying Wish also triggers.
Now it's finally time to put the triggers onto the stack. You put your Adephage and Dying Wish triggers onto the stack in the order of your choice, then your opponent puts their Artist and Noble triggers onto the stack in the order of their choice. This means the Artist and Noble triggers will resolve first. If this causes you to drop to 0 or less life at any point then the game will make you lose as it checks SBAs in-between the triggers resolving.
If you're still alive after the Artist and Noble triggers resolve then your Dying Wish and Adephage triggers will resolve next. Note that Soul Warden is gone from the battlefield, so won't trigger from the Adephage token copies entering the battlefield.
1 month ago
So I have read 603 but still can't figure out exactly how this works. Thanks ahead of time for any help.
My buddy and I were both low on life. During my combat, I swung with:
- Giant Adephage - blocked with a Blood Artist and a Soul Warden,
- a token Giant Adephage - blocked with a Soul Warden and a Falkenrath Noble,
- and an 11/11 Scourge of Skola Vale which was enchanted with a Dying Wish - blocked with a deathtouch creature (I forget which).
I think he may have also had out a Sanguine Bond, but I can't recall. I don't remember his life total or mine, though the trample damage plus the Dying Wish was enough that it would have killed him, and all the pings from Blood Artist and Soul Warden was enough to kill me...depending on timing.
My question is about timing all of this- I know that damage is dealt all at once (and I believe that goes for lifelink too, though he didn't have any lifelink creatures out). When did he gain/lose life from Blood Artist and Falkenrath Noble triggering? When did I? What about Soul Warden, with my two Giant Adephage each creating a new one? We couldn't figure it out in any timely fashion, so I gave him the win, but can someone point me to a good primer on the timing of triggered abilities/lifelink/effects, during the combat damage step, or else just explain it here?
2 months ago
Hey there, like the others before i give you the tipp that your deck lacks on a mana ramp (your creatures are rly big) Try out some Rampant Growth or Cultivate. I would also cut out Ring of Kalonia and maybe add two Sol Ring because the Ring is to slow for your deck... And two recovery cards would be great to something like Creeping Renaissance or Elixir of Immortality i have in mind here, in case your creatures get destroyed. For the extra protection just a simple Fog or Moment's Peace. I also would change Scourge of Skola Vale with Heroes' Bane because you dont need to sacrefice and can double the counters. Also would be some anti air nice i thougt at Hurricane. I hope i could give you some new thinking on your deck. You also can look at my hydra deck
2 months ago
I think I want to try Megamorph along with the +1/+1 counters.
- - Arashin Sovereign
- Banishing Light
- Dromoka, the Eternal
- Faith's Fetters
- Gavony Township (I'm too cheap to buy this one)
- Implement of Improvement
- Kujar Seedsculptor
- Ninth Bridge Patrol
- Paradox Engine
- Rampant Growth
- Scrounging Bandar
- Selesnya Cluestone
- Servant of the Scale
- Shieldhide Dragon
- - Trophy Hunter
- Karametra's Acolyte
- Selesnya Guildgate
- Ordeal of Nylea
- Reverent Hunter
- Primordial Hydra
- Segmented Krotiq
- Salt Road Ambushers
- Obscuring AEther
- Ainok Survivalist
- Den Protector
- Hidden Dragonslayer
CARDS I HAVE (but couldn't decide if I should try to squeeze them in, and if so, what needs to come out):
- - Profound Journey
- Frantic Salvage
- Reviving Melody
- Nature's Spiral
- Oath of the Ancient Wood
- Sunbringer's Touch
- Dromoka's Gift
- Quest for Renewal
- Selesnya Keyrune
- Aven Tactician
- Sandcrafter Mage
- Sandsteppe Scavenger
- Ainok Artillerist
- Guardian Shield-Bearer
- Aven Sunstriker
- Sandstorm Charger
- Scourge of Skola Vale
- Gnarlid Pack
- Chronicler of Heroes
Any suggestions would be appreciated!
2 months ago
2 months ago
Oran-Rief Hydra might be a good card for this because it is constantly grwoing as long as you have a land. I would take out Mistcutter Hydra because while it has protection from blue, it needs other creatures to keep growing. Vastwood Hydra would pair well with Scourge of Skola Vale. You could encorporate this by simply taking 1 card off of some of your other hydra's that have 4 cards.
3 months ago
I love this deck. it's probably possible to make a fairly budget version, which I love even more :p . With the number of 'anthem' type effects and aggro approach you could probably do with some cheaper creatures regardless - Tasseled Dromedary and the like. There are loads of 1 white mana 0/4s that would make for a very interesting and more consistent turn 3 attack. other nice buffs like Shield Wall would also work well with this. some other plain old walls would also work well with an 'early game' approach if you threw in a little more 'defender' removing stuff. Things like Abzan Beastmaster could help you keep some cards in hand. If you're liking the life gain, Angelic Chorus and maybe even Genju of the Fields could be interesting. Colfenor's Urn seems like it would be worth having. Diamond Valley in an emergency, Proper Burial, maybe with Fruit of the First Tree. If you need tokens, Korozda Guildmage's your gal. Scourge of Skola Vale, Sight of the Scalelords, Sentinel, Sworn Defender, Traproot Kami, and Tree of Redemption could also be fun :)
4 months ago
why is Hardened Scales not in this deck, i would take out Rancor, and Scourge of Skola Vale . some other good additions would be Beast Within for removal instead of Aim High and Appetite for the Unnatural. to add to the tribal support i would also add Coat of Arms or Metallic Mimic as a 4 of over the broodmasters and 2 other cards of your choosing. otherwise cool deck.