Inventor's Goggles

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Inventor's Goggles

Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Inventor's Goggles Discussion

xenon240z on Whir of Skysovereign

11 hours ago

kts777-

Ceremonious Rejection does sound great at one copy!

The reason I don't like Ballista is because it turns on a lot of removal from our opponents that normally doesn't line up very well (grasp, fatal push, shock). I could see siding in creatures like this for game 2 when they side out their removal though.

Esdeekay-

Great to hear you like the deck! I actually used to play with Gearseeker Serpent in the early versions of the deck. It was mono blue and looked something like this: Mono Blue Improvise. After that, the deck went through a bunch of changes. I didn't give up on Gearseeker Serpent though. I still played with it in an FNM and a Game Day. One of the biggest problems with it though is that it's pretty terrible to have in your opening hand and overall makes hands that include it harder to keep. With improvise decks, consistency is one of your biggest issues. Cards like Pia Nalaar are mainly in the deck to help consistency, giving you a semblance of battlefield presence and an artifact in one card.

That's a lot of jumbled info to take in, so I'll narrow it down to a few points on why the Serpent doesn't make the cut in my list.

  1. Is it better than any of the payoffs in the current list? I believe that 10 payoffs is the right number in an improvise list, so assuming that's correct, we'd have to shave one or more of them to make room for the Serpent(s), otherwise, our draws get unbalanced and clunky. In this list, the payoffs are 4 Maverick Thopterist, 4 Bastion Inventor, and 2 Whir of Invention. IMO, Serpent is far worse than these. Thopterist provides ramp, pilots, and blockers. Inventor is already a 5/6 most of the time thanks to Inventor's Goggles and has hexproof. And Whir is a centerpiece of the deck.

  2. Could we make room for it by taking out a piece of interaction (i.e. Metallic Rebuke or Battle at the Bridge)? Unlikely. I've liked 6 pieces of interaction, especially with the best deck (Mardu Vehicles) being so aggressive.

  3. This deck is excellent against spot removal. Serpent is not. Think about Unlicensed Disintegration.

  4. We already have access to unblockable with Key to the City, and you'd be surprised how few times the Serpent's ability actually feels good to use. 6-mana is a real cost.

With that said, Serpent can be awesome when it lets you double spell with an improvise card, especially with Metallic Rebuke and Battle at the Bridge. If you really want to play it, I say go for it. I would take out a Whir of Invention or the third copy of Battle at the Bridge/1st copy of Unlicensed Disintegration depending on what your list looks like.

I hope this helps! All in all, I like to play cards that I have fun playing. If you have fun with Gearseeker Serpent I definitely think it could earn a spot in your list.

Obial on Mission Improvise

6 days ago

I found you!

Try the following:

Drop 2x Islands, a mountain, and a swamp for a total of just 20 land. If you find that you get mana-starved in play-testing, I would also consider 4x Evolving Wilds instead of basic land which would allow you to search and pull for the color of land you need.

Drop either 2x Ornithopter's or the Bone Saw's. Pull the Gifted Aetherborn's since they don't really fit the theme of the deck. I would also consider coming down to only 2x of Tezzeret's Touch. Put the Scrap Trawler's in your sideboard instead of your mainboard. I would either run the full set of Freejam Regent and drop your demon, or go half and half with 2x of him and 2x of the Herald of Anguish. That would bring your card count down to 62, which is a little bit more manageable.

With this setup, I see Reverse Engineer as the only real problem with this deck since it requires 2x blue mana. Freejam and Herald also require 2x of their color, but they're late-game players which you're trying to make sure you get out as closer's for you game. Reverse Engineer is kind of a "back up" card if your hand-size gets low and does better in the sideboard since you can get a feel for your opponents deck and pull it in if they're also playing a longer game. I would put in Metallic Rebuke instead since it's a very fast and sneaky card with it's improvise function and is much better early in the game; you slow your opponent down by countering his spells while you prep for your own bigger creatures.

I would consider adding Pia Nalaar since she also adds a thopter artifact creature and is an Artificer which would give you three creatures to use Inventor's Goggles on. I'm a big fan of Filigree Familiar and if you're thinking of adding it, I would pull the Ornithopter's altogether in favor of that more productive creature.

See my own improvise deck for other ideas Tezzeret likes to touch things. +1 for finally getting on this site and publishing your first deck :)

Wino on Grixis Chandra, (Bolas?) and Tezzeret Improvise

1 week ago

Thanks Obial I like yours deck too it's very similar to mine and the grixis improvise in general is gold for me! I do not consider the Prism because I want to have a lot of artifact in play in the early turns. So I think that Servo Schematic helps me this way at cost 2 comes 2 artifact! I often sack it with Herald ability so in some way became usefull ahaha. Prism is very usefull to draw cards and give me some usefull mana I have to think about that change. The thing that I like of your deck is the Combo between Bastion Inventor and Inventor's Goggles! For now I decided to do no changes to this deck untill Amonkhet comes out because I hope in a Nicole Bolas pw and probably we have more artifact lands and other spell that can improve this deck ideas!

Morcar on

1 week ago

This is my Tezzeret deck that was made on a budget:Creature spells (13):

4 x Dhund Operative

4 x Contraband Kingpin

2 x Bastion Inventor

3 x Wind-Kin Raiders

Artifacts (13):

2 x Inventor's Goggles

2 x Sky Skiff

3 x Prophetic Prism

4 x Servo Schematic

2 x Treasure Keeper

Enchantment Auras (3):

3 x Tezzeret's Touch

Sorceries (5)

2 x Tezzeret's Betrayal

2 x Reverse Engineer

1 x Yahenni's Expertise

1x Daring Demolition

Planeswalkers (1):

Tezzeret, Master of Metal

Lands (24):

4 x Submerged Boneyard

8 x Swamp

12 x Island

It's pretty lack luster and could do with some more powerful monsters but it seems okay for a budget deck

Murphy77 on Grixis Improvise + Control

3 weeks ago

Why is there nothing to untap artifacts and creatures that you have tapped for your improvise? I know that Paradox Engine is expensive to cast, but here are other cheaper options. Inspiring Statuary would add value. The combination of Tezzeret Schemer, Tezzeret's Touch, Ornithopter, Thopters and support like Inventor's Goggles seems strong, but is just a little slow to pull off in the current meta. If you can get lots of 5/5 fliers on the field, great - but are these combinations really any quicker than Dragonmaster Outcast?

GabeBurch on Grixis Improvise + Control

3 weeks ago

Thanks oMass_Assassin

I ran Inventor's Goggles and Wind-Kin Raiders before I added red into the deck. I may have to revisit the goggles because they're pretty nice with the free equip. Maybe swap out two of the maps. I have noticed that about half the time my maps don't actually get used for anything other than improvise anyway. I'll have to do some testing.

Wino on Izzet Improvise

1 month ago

I'm very happy to hear that you had done well at PPTQ!I like this deck so much and reading what RumAndCoke said I agree that Aethersphere Harvester feels so good with your stuff!

In my Grixis Chandra and Tezzeret Improvise I do little changes into sideboard and nothing more. But I found your way with only red and blue very interesting. I've only a doubt on Sweatworks Brawler: personally I don't like it so much because her mana cost is high and you have to use your artifact for Bastion Inventor that is the real star here!So if I were you I will drop 1 Cathar's Shield, 1 Inventor's Goggles, 4 Sweatworks Brawler and 1 Reverse Engineer and put in 3 Scrapheap Scrounger (with Spire of Industry you can have black mana to reanimate it), 2 Aethersphere Harvester and 2 Heart of Kiran.So you are more aggressive and have 4 artifact in addiction to yours.

Hope you like my suggestions!

Freezingfist on Very Low Budget Improvise Blue Control

1 month ago

Hey pyro5torm.

If it's the guy I'm thinking of, to give him his due, it's SBMTG (Strictly Better). https://www.youtube.com/watch?v=0AxtapG6Ps0

Void Shatter and Disallow are arguably the best counters in the format right now.

If you're looking to go WAY out of the budget category... a playset of Torrential Gearhulk is a must in most competitive control decks.

If you want to stay with the improvise theme (which I don't think is a bad idea), I would be maindecking Glimmer of Genius (so good for control. Need that card advantage), and adding Hope of Ghirapur and maybe Inventor's Goggles . Hope is another mini-counter... and the Goggs can help improvise out Bastion Inventor, then equip to him for free.

Just some quick ideas. Hope they help.

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