Tenza, Godo's Maul

Tenza, Godo's Maul

Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tenza, Godo's Maul occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Tenza, Godo's Maul Discussion

jconeil1988 on Knights Unite

2 weeks ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

Zomgasa on Ruhan

2 months ago

Some ideas that I have had great luck with. Rogue's Passage , Hammer of Nazahn , Hero's Blade , O-Naginata , Whispersilk Cloak , Tenza, Godo's Maul , Aurelia, the Warleader , Duelist's Heritage . and Steel of the Godhead . They each help make Ruhan a bigger, smashier thing. Great start!

bregan9735 on Ruric thot, the unboned

3 months ago

More mana generation would be good; stuff like Fyndhorn Elves , Birds of Paradise , Whisperer of the Wilds , Leafkin Druid , Domri, Anarch of Bolas , and Gruul Signet . Some good ramp options would be Cultivate , Kodama's Reach Skyshroud Claim , Oracle of Mul Daya , Solemn Simulacrum . You could always use some sacrifice outlets like Greater Gargadon , Momentous Fall , and Ashnod's Altar . Some equipment I like: Lightning Greaves , Tenza, Godo's Maul , and Fireshrieker . Other good voltron stuff would be like Bear Umbra , Wolfir Silverheart , and lots of other equipment. Guttural Response and Veil of Summer are good protection, Krosan Grip is the best artifact/enchantment removal, and Berserk is super good at just deleting someone.

multimedia on Akiri and Bruse *EDH Testing*

5 months ago

Hey, consider cutting some redundancy for more stax?

Cards to consider cutting:

From a competitive standpoint I think mana rocks and stax cards are better artifacts to pump Akiri then lots of equipment.

xaarvaxus on Greven, Predator Captain Commander Damage

6 months ago

Any thoughts about using Chainer, Nightmare Adept and/or Phyrexian Reclamation to be able to recur the creatures you're saccing?

While your commander draws cards for saccing creatures, it's only when he attacks so if your only other creature gets removed prior to combat, Greven sits on his thumbs so additional draw; Ambition's Cost , Ancient Craving and Night's Whisper to go along with Sign in Blood . Not sure if I'd keep Faithless Looting here unless going more reanimator style strategy.

Some other equipment that you may want to consider: Tenza, Godo's Maul , Hammer of Nazahn [sorry, not exactly a budget suggestion], O-Naginata and Kusari-Gama .

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