Tenza, Godo's Maul
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery.)
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Tenza, Godo's Maul Discussion
3 days ago
Hey just got one suggestion for ya, Tenza, Godo's Maul. Love the deck by the way got myself Zurgo Deck only differance really is you run a more ceature-less version.
1 week ago
Treehugger003 Ok sooooo all the cards you listed are way to slow for my LGS that I play at. Good suggestions use to have most of them in the deck as well. Dont worry though ill actually give you a reason why.
Sword of the Animist is not what i wanna be doing with Zurgo, I wanna smash and crash not ramp for later on turn 8 when everyone else is combo-ing off.
I've always fiddle with Trailblazer's Boots and Prowler's Helm its just that i'd rather "Trample" instead of walking over things seeing as that's how Zurgo works in my head. Also no on the Rogue's Passage just kinda to slow and not something you wanna see in your opener in a 3 coloured deck.
No. Not your fault, not trying to be an ass but no...
Fireshrieker Also use to have it in the deck but was just a little too slow, I know i say that alot.
So yeah my meta is way too greedy for single target removal except for the random Swords to Plowshares which is whatever.
Whew, that was alot of typing and thinking, never do that to me again please. But really thank you for the suggestions! Though this really makes me wanna make a change-log now ARGH!!! Damn you and making me think about more work!
1 week ago
KALE434 Can't say I'm a big fan of O-Naginata. The power buff isn't bad but without increasing Zurgo's toughness it falls short when compared to Tenza, Godo's Maul. That's just my opinion. Sunforger isn't a bad idea. I've got one lying around, I might be able to find enough of a use for it. Mask of Memory feels like another Infiltration Lens. The draw on damage seems less useful than the card draw on block that the lens provides, given that Zurgo may very well end a game in the turn he isn't blocked.
Stoneforge Mystic would be awesome, but it's a bit too expensive for my taste. Stonehewer Giant on the other hand would fit perfectly in here. Steelshaper's Gift is really good too. I'm mixed on Steelshaper Apprentice. Four mana for a 1/3 that requires another mana to activate his ability seems a bit too costly.
2 weeks ago
Tenza, Godo's Maul might be useful for zurgo its amazing
2 weeks ago
interesting, do you even plan to cast brohan? feels like Numot is a better general for this level of durdle/combo (does kinda feel like its a pile of good stuff trying to do too many things)
3 weeks ago
Though I haven't built Medomai before I have toyed with the idea but first I would suggest visiting edhrec.com. It'll show you what other players put in a deck headed by her. It's a great resource.
At a glance, you're a little all over the place, I see what you're trying to do, control voltron. First bit of advice: add at least 1-2 more lands, 8-10 ramp, trim high-costed creatures who don't make an immediate splash (cough Silent Sentinel cough), add some continuous card draw outlets, and add better voltron enablers.
Looking forward to seeing this evolve!
1 month ago
I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.
There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.
Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.
How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!
Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?
1 month ago
I would suggest Stoneforge Mystic, Open the Armory, Steelshaper Apprentice and Stonehewer Giant if you need more ways to search up equipment. For different equipment I would say O-Naginata and Tenza, Godo's Maul too kinda help with connecting with opponents. Also Kusari-Gama is a good one to help clear opponents boards of pesky flyers. To help with cheaper and faster equip costs Brass Squire and Leonin Shikari. Thats all for now hope those kinda help, also if you wanna check out more I'd suggest my New Phyrexia's Scourge for more ideas!