Devoted Druid


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Devoted Druid

Creature — Elf Druid

Tap: Add G to your mana pool.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

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Devoted Druid Discussion

Neotrup on Devoted Druid Infinite Mana

1 week ago

Note that both Devoted Druids will die in your cleanup step if you ever end your turn, but considering you have unlimited mana and an outlet to make unlimited power/toughness you should be able to win before that.

TheVectornaut on Devoted Druid Infinite Mana

1 week ago

This combo is actually making use of Ezuri, Renegade Leaders second ability. Regeneration shields won't save a creature from having its toughness reduced to 0 by -1/-1 counters. The combo works because Ezuri will pump the 2 druids by a total of 6 toughness while only 5 toughness is needed to generate the mana to activate the pump again. It would look something like this:

1) Pay 5 to Overrun 2 Devoted Druid, leaving both with 5 toughness.

2) Tap each Devoted Druid for a mana, place a -1/-1 counter to untap, and repeat until you have 6 mana and the druids are at 3 toughness.

3) Spend 5 of that mana to pump again, floating 1 green, and bringing the druids to 6 toughness.

4) Use the druids for more mana again and repeat the process, netting extra mana and growing the druids each time.

Aorosco14 on Devoted Druid Infinite Mana

1 week ago

So, a well-known combo in the Modern format is Devoted Druid with Vizier of Remedies. You tap DD, and are now allowed to untap it for free thanks to Vizier. But while reading some threads on Modern Elves, I came across someone claiming that 2 Devoted Druid and an Ezuri, Renegade Leader also goes infinite without needing Vizier. Despite sitting down and spending a good amount of time on it, I can't figure out how this process works. My general hunch is that it has something to do with regenerating my DD. Can anybody explain this to me? Thanks.

Dismal on Stomping Elvish Warriors

1 week ago

Like it, but with a couple of questions. 1: Why don't you have Collected Company or Chord of Calling? Your deck is definitely unique, but this is elves. Their real strength in modern relies heavily on those cards to find a key elf (usually Ezuri, Renegade Leader) or to rebuild after a wrath. 2: You're not running Elvish Archdruid... Might I ask why? Its super good in just about any elf deck, as it ramps you really hard. 3: This is not super necessary (just make the deck more competitive) but you should splash a color. Splashing black gives you access to good removal and disruption, plus it allows you to run a little card called Shaman of the Pack, which is super good in elves. Splashing white gives you Path to Exile and the classic Devoted Druid plus Vizier of Remedies combo, which can be abused with Ezuri, Renegade Leader for infinite pump on your elves.

Homelessguy on Hapatra Poison

2 weeks ago

Devoted Druid to go with Quillspike with your commander out you can make a token Army

Mendwell on Dead Nope

2 weeks ago

Step one get Combo by having it... drawing in to it by Worldly Tutor or Green Sun's Zenith.

Why Run 20 normal Mana = because meh... you can fix mana on your own... also cost

Combos that win:Melira, Sylvok Outcast + Vizier of Remedies + Devoted Druid = All the mana
Melira, Sylvok Outcast + Vizier of Remedies + Phyrexian Altar + Presist = All the mana
All the mana win = Walking Ballista

Melira, Sylvok Outcast + Vizier of Remedies + Any persist + Blasting Station or Altar of Dementia
Damage win or Discard win

Melira, Sylvok Outcast + Vizier of Remedies + Anafenza, Kin-Tree Spirit + any persist = Big Guys

Side board Things = Mana Ramp + removal + hex proof
Hex Proof Protect the combo...
Blossoming Defense = not this turn you don't (1 Mana)
Swiftfoot Boots = Never again (2 mana+1 )
Lightning Greaves = 2 mana never again

Mana Ramp
Birds of Paradise = 1 mana any color for 1 (also good flying blocker)
Noble Hierarch = 1 mana And you can get white or Green

Land Tax only better if you are losing on land
Tithe (You have the draw and only 1 Mana this is a good fix)
Weathered Wayfarer (again you have to be behind... but any land is amazing)

Swords to Plowshares- you don't care about life totals...
Path to Exile - works well with mana ramp white...
Lignify- 0/4 but oh well who care about blockers...
Condemn - Bottom of library works better then graveyard most of the time

Grave Yard Hate:
Tormod's Crypt : 0 cost woot woot
Scavenging Ooze : +1/+1 please
Scrabbling Claws : by by cards + draw

Cards to remove when side boarding

Anafenza, Kin-Tree Spirit = (very limited in what it combos with and a lot is required)
Aura Shards = (this should be on the side as well... but switch it out for other Removal first by deck)
Altar of Dementia = (This works with more cards; Remove last I think)
Phyrexian Altar = (you have another ALL THE MANA COMBO WIN Remove if you want to)

Again know the deck you are playing: Play the cards in the side to deal with things you can't have hurting you.

Mandalorian on A Few Elves? How Bad Can it be?

2 weeks ago

All the cards I think I could possibly suggest are already in your Maybeboard!

There is Devoted Druid and Cloudstone Curio if you ever want to make it a combo deck instead of stompy

Copperhorn Scout can be really good at untapping Elvish Archdruid for a lot of mana after attacking or Chord of Calling after attacking

I would suggest 1 Pendelhaven as it can allow your 1/1 dorks to be more aggressive when you need them to be.

Collected Company is obviously excellent and aside from that either Chord of Calling or Lead the Stampede should replace Nylea's Presence. Some do one or the other and some do a 2/2 or 3/1 split. Either way I think one of these should definitely be mainboard. Lead the Stampede is excellent at refilling your hand and Chord of Calling can get that 1 Ezuri you need to win on the spot. Both are powerful, though I lean more towards Chord since it allows you to play singleton hate cards you can tutor for in sideboarded games.

Joraga Warcaller is a pretty awkward card with Collected Company because you cant have it come in with counters to pump the whole team. In a Coco build I would cut it and a couple Visionaries and 1-2 Champions to make room for Heritage Druid and Nettle Sentinel. The most explosive starts possible with Elf decks involve Heritage Druid. Ex-

T1 Forest, Elvish Mystic

T2 Forest, tap Elvish Mystic and play Heritage Druid, tap both forest and play Dwynen's Elite, tap 3 untapped elves, play Elvish Archdruid

T3 Forest, tap 3 Forest for Ezuri, Renegade Leader, tap Elvish Archdruid for 6 , use Ezuri, Renegade Leader's overrun ability, attack for 20 with trample.

Turn 3 you can deal 20 damage, but an explosive start like that doesn't happen without Heritage Druid, its just not possible. With Nettle Sentinel you can tap it for mana using Heritage Druid cast a spell, untap the sentinel, and do it again, essentially playing out your whole hand.

Anyway, Elves are my favorite Modern tribe, I hope this helped a bit! Happy Brewing

filthyc4sual on Mono Green stompy elves

3 weeks ago

Hey, great deck! +1 for modern elves!

One cool combo is Devoted Druid+Devoted Druid+Ezuri, Renegade Leader for infinite mana and 2-3 infinite/infinite elves. If you want to splash white there's also Vizier of Remedies combo, which you probably know about but it does work in elves too.

My list is here:

Cloudy with a Chance of Elfball

Modern filthyc4sual


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