Cloak and Dagger


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Cloak and Dagger

Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip (3)

Price & Acquistion Set Price Alerts



Recent Decks

Cloak and Dagger Discussion

Catalog9000 on Card creation challenge

1 week ago

Ugh, I just had it all typed out and my laptop froze.

So I'm doing thismightberyan's challenge first.

Mklthd, Hated Homunculus

Legendary Creature - Homunculus

Partner with Fblthp, Wandering Homunculus

: Target opponent puts the top 3 cards of their library into their graveyard. You draw 1 card and lose 1 life.


So, for , than you can ditch their attacker into their graveyard along with two more cards and return Fblthp, Wandering Homunculus to your hand. Not too bad.

I'm confused as to how Bolas can have a card representing his defeat if he "WINS", so here's my card. I apologize for the name, but it's hilarious.

Plan B.

Legendary Sorcery - Bolas

Sacrifice any number of permanents you control. Each opponent than must sacrifice that many permanents sharing the same types as the permanents you sacrificed, if able. They lose life equal to the number of permanents they sacrificed in this way. You draw cards equal to the number of permanents you sacrificed.

"I do apologize, Liliana. Not for your death, but for not killing you off sooner." - Nicol Bolas

So, basically you can sacrifice say 3 lands, 1 Planeswalker, and 4 creatures. Your opponent must now sacrifice the same amount of the same type, if able.

Now, you may have noticed that this Sorcery has a Bolas subtype. That is because Bolas spells are stupidly expensive, and a little help is always nice. Sometimes we find cards that have a subtype that doesn't seem to be normal, such as the case with Eldrazi Conscription and Cloak and Dagger. These are Tribal cards, that are meant to offer extra perks when played correctly. So...

Bloody Offering


When you cast Bloody Offering, sacrifice any number of creatures you control. For each creature sacrificed in this way, Bloody Offering enters the battlefield with a Blood Counter on it. When Bloody Offering has no Blood Counters on it, sacrifice it and you draw three cards.

Remove a Blood Counter: Until end of turn, Bolas spells cost less.

So, you can kill off a slew of tokens to make Bolas spells cost less, or kill off nothing and just draw three cards right away.


Uh, I don't know. :/

Wild card. I can't think of a challenge.

Daedalus19876 on Thousand Cuts: Tetsuko EDH | *PRIMER*

4 weeks ago

Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!

gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...

Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?

Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...

Doctorlobo89: Heh. Cute. I do like that a lot - but it's too many moving parts in THIS deck. In a Chisei, Heart of Oceans deck, though, that could be totally viable!!

LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...

Color_pie14: Good thinking!

jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)

JaceSeeker: The +1/+1 is a downside for this deck, but I've been tempted to run its ancestor Curiosity...

Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.

Crivaro on Thousand Cuts: Tetsuko EDH | *PRIMER*

1 month ago

Cloak and Dagger would also be my first suggestion, other than that: Nice, +1!

Hi_diddly_ho_neighbor on Now You See Me

1 month ago

Hi there!

So here are some suggestions, feel free to accept/ignore them as much as you want :).

1) I think the biggest issue your deck faces is that you are running a lot of cards that aren't terribly impactful in a 40 life, multiplayer format. For example, most of your card draw is either a one-off effect or tied to another spell that doesn't do a whole lot (i.e. Peppersmoke or Brainbite). I'd suggest adding card draw effects which either accumulate you more cards (i.e. Fact or Fiction, Stroke of Genius, etc.) or even better, are repeatable effects (i.e. Greed, Mystic Remora, Bident of Thassa, etc). Repeatable effects are key in EDH.

2) You are using a lot of spaces in your deck for effects that give your creatures evasion. I don't think you really need that much because most of your creatures already have evasive abilities. If you do want to devote some space however, there are much stronger options that you could consider like Whispersilk Cloak, Mask of Riddles, Sword of Feast and Famine and its siblings, Dauthi Embrace, Thassa, God of the Sea, Cloak and Dagger, etc.

3) Here is an obligatory promotion for Cyclonic Rift and Rite of Replication in any blue deck. Also, you probably want to run a couple more board wipes. Decree of Pain, Toxic Deluge, and Black Sun's Zenith are great. You also might want some more ramp. Talisman of Dominance, Sol Ring, Mind Stone, Hedron Archive, and Thaumatic Compass  Flip are all really great options.

4) Alongside repeatable effects, flexible cards are extremely powerful in EDH. You are going tribal here, so a card like Vanquisher's Banner would be amazing. It boosts your tribe and provides card draw. Herald's Horn is another option.

5) I think you could be running a stronger removal package as well. Instead of running tap effects, why not just run straight kill spells like Hero's Downfall, Silence the Believers, Vraska's Contempt, Attrition, etc.?

Lastly, I'll leave you with my deck Pocket Sand. Feel free to take ideas from it. It isn't a rogue/faerie tribal deck and it plays a more political game than yours, but it is similar to your deck in that it likes to use small, evasive creatures to out value opponents to eventually win the game.

Good luck deck building! +1

P.S. Some of the cards that I suggested aren't very budget friendly, but there are tons of cheaper replacements that do almost the same thing.

Trepsik on Grenzo - Flip It or Whiff It

1 month ago

Your philosophy is definitely understandable. My deck strays a bit so far.

I've found that Cloak and Dagger plays since, auto equips Grenzo, provides protection, and bumps him up another +2/+0

With my deck in transition from goblin tribal I played last night with good success. Had Purphoros, God of the Forge out and Illusionist's Bracers on Grenzo. Managed to pull a win despite my primary opponent making me constantly discard. Those Arcbound creatures hit hard btw.

Most fun I've ever had with Grenzo :)

jordybear2002 on Warden of Your Least Fun Game Ever

2 months ago

I would remove Cloak and Dagger Urborg, Tomb of Yawgmoth Doomsday Pentavus Sadistic Hypnotist Tuktuk Scrapper Viscera Seer Goblin Bombardment. Watch this and it should help you out even more.

Load more