|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
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Artifact — Equipment
Living weaponEquip B/PB/P (B/P may be paid for with either B or 2 life.)Equipped creature gets +1/+1 for each Swamp you control.
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1 day ago
Hey man, I like the deck and I think it's decent and really fun, as you say, for playing casually or with friends. However, if you wish to take this to FNMs, it unfortunately won't do much.
The problem with this deck is that it's too slow and/or not resilient enough for modern. The strategy you're onto is a very popular one, but you need to do this super fast. Infect is usually played with the colour green because of Glistener Elf and the bigger pump spells. Green infect often wins turn 2-3, while this deck would probably win turn 4-5, which just isn't fast enough for modern, a format that has combo wins on turn 3, or perfect control decks. More over, your deck simply isn't resilient enough. When you get a creature on the battlefield after turn 1 or 2, chances are it will just get countered or hit by a removal spell. Infect is a deck that can be explosive, but loses steam super quickly if you don't get off on the right foot.
However, all hope is not lost :P black offers stronger (not cheaper, just more powerful) creatures and more control options to ensure your plan doesn't get stomped on. This is what sets it apart from green infect decks.
The goal of green infect decks is to do the job as quickly as possible, and they win by focusing solely on that plan. In order to win with black infect, you need to try not to think about speed and instead think about what black gives you: power and resiliency. So, you drop like half of your pump spells, drop a couple of the weaker infect creatures (keep flensermite, crusader, and plague stinger I guess), and increase the amount of control spells.
Right off the bat, take out Bontu's Monument. I promise you, it does nothing for you in this deck. Now, think about what pump spells are the best in this deck. Since we are not going for speed, one-time instant and sorceries are just not worth it, so cut those (except for maybe a couple copies of supernatural stamina, and/or grotesque mutation, as those guys have other uses) (you may notice I told you to keep things with lifelink, this is because you will struggle against Burn decks). So, I like the auras, especially the snakeskin thing. As it gives control a very hard time. Maybe use 3-4 copies of the snakeskin and cut out the rest of the auras. Lashwrithe is a must in this deck, it is just so ridiculously strong, so run 3-4 copies. Grafted Wargear can also be strong, but it's not as strong as lashwrithe, so don't think about it much for now. As for control, the biggest thing you are worried about is not so much opposing creatures, as we have our strong infect guys to block, but it's having your infect creatures removed. Therefore, run some Duress, and if you have the money, Inquisition of Kozilek. You could also add Apostle's Blessing. We do want some removal against things we can't deal with, so just go 2-3 copies of Victim of Night and 2-3 copies of Go for the Throat. I don't like Grasp of Darkness in this deck because it doesn't get huge things, which are the only real things we are afraid of.
So, try that stuff out, lemme know if you need any more help cause I'm always willing to share ideas :P good luck man!
3 weeks ago
Yahenni is another excellent commander choice i forgot to mention but you seem to have noticed.. it? Idk if yahenni has a specific gender
Id recommend extra mana ramp lands to get things out sooner and bolster Exsanguinate or Consume Spirit effects, the lands im referring to are the ones i mentioned earlier, Crypt of Agadeem, Cabal Coffers, Urborg, Tomb of Yawgmoth and perhaps even a Thespian's Stage to copy coffers or crypt for INSANE mana potential
4 weeks ago
Well as far i know traditionally mono black infect tended to run a few playsets of infect creatures - Phyrexian Crusader, Plague Stinger, maybe Ichorclaw Myr or Inkmoth Nexus (as 4 of) - and support them with an extreme amount of remval and hand distruption spells.
(Black is very lacking in the pump spell department)
The closest thing black has to pump spells are Lashwrithe & Grafted Wargear.
The problem with mixing infect with other strategies comes from the fact that they don't help each other, i mean that infect counters don't decrease life total and vice versa, thus you dilute your deck, and sacrifice speed without getting much out of the deal.
Not to mention that most cards that support creature heavy stuff, like tribal decks, don't do much in the leaner infect decks, since creatures are rare.
For example Bontu's Monument is wonderful, when you cast 7-9 creatures during a game, and its not so useful, when you plan to use only 1 or 2 creatures.
1 month ago
First off, you need to find a wincon for your deck or some general idea of a path you want to follow into. This is the whole bases to winning more! Looking over your deck your theme seems to run around discarding and -/- counters but in all honesty your deck is pretty much everywhere, you should look into just choosing a single or secondary main component.
Run more cards like Bottomless Pit, Necrogen Mists, Oppression and Painful Quandary if you want to run more of the discarding option, yes of course some of these affect also include you but in the long run it stops your opponents from having more answers to your spells.
I would drop all these cards either they're not within your theme, there are better versions or they're not needed.
Burnished Hart & Solemn Simulacrum
Gonti, Lord of Luxury; very situational, he's a great card for possibly taking out their wincons but he's honestly only great as a commander.
Kozilek, Butcher of Truth; I love Kozi but he honestly isn't necessary in this deck and mostly just a fill in card.
Pack Rat; seems useless since you're not a rats based deck.
Zulaport Cutthroat; unless you plan on doing the Gravecrawler combo he's not useful.
Hero's Blade; extremely limited because you don't run many legendary creatures and even then if you use it for Lilli she'll flip later on.
Lashwrithe; equipment isn't recommended because it's not your main theme.
Panharmonicon; even though this is pretty much a stable in EDH you don't run enough ETB effects that'll make this more useful.
Faith of the Devoted; basically Zula Cutthroat but worse.
Torment of Scarabs; a really weak card that isn't that useful in EDH since we all start off at 40 life.
Triumph of Cruelty; in most cases you wont be the player with the largest creature on the field.
Words of Waste; because you'll be discarding a lot your hand will be very small this doesn't help at all with that.
Both Liliana planeswalkers; you'll almost everytime have your Lilli flipped so you wouldn't be able to use them.
Granted all of these are suggestions, do whatever you'd like with my advice! :D
2 months ago
Dauthi Embrace and Dauthi Trapper are also some other considerations to getting your commander damage through. I run those in my Vorath deck. Cards like Lashwrithe and Nightmare Lash are also good staples to run in a swamp-heavy deck.
I like the build, and this is the first time I've seen that commander. Thanks for sharing it.
2 months ago
2 months ago
Hi, nice deck!I think Lashwrithe its great in monoblack,
I have a monoblack vampire whit other structure.
3 months ago
I'd reccomend Gifted Aetherborn. It's a great card all around and could be brought back with Driver of the Dead unlike Nighthawk. I'd also play x4 Victim of Night for targeted removal, but that's just preference, although it outclasses Doomblade by quite a bit (especially since double black isn't a concern).
If you like Whip of Erebos, I'd cut it to one copy. You already have access to life gain and seeing two copies in one game doesn't sound like a good thing. Also, if Hero's Downfall is there to battle Planeswalkers, you might go with Vampire Hexmage instead, as its tribal and can assassinate walkers with her ability, and is a good creature anyway (Also a target for Driver of the Dead).