|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
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Artifact — Equipment
Living weapon (When this equipment enters the battlefield, create a 0/0 black germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid for with either or 2 life.)
2 days ago
Hi there Sargeras, fellow darkness lover.
firstly congrats on the amazing mono black primer it has been a point of reference for me time and time again. You have clearly put a lot of time into this primer and I can honestly say it is very impressive.
I been looking through your 3 cmc slot and could not find Plague Engineer I feel this card is very strong when used correctly. It can be used as an Illness in the Ranks . it is a death touch body in itself that can go 1 for 1 or equipped with Lashwrithe . it is a tribal hoser giving all -1 -1. you can shut down the opponents Bloodghasts, keeping your bloodghast un-effected. there are heaps of other uses id be willing to discuss. If you could please give me your thoughts on this card, I have found it to be of great versatility in the current modern world.
also I am curious to know your thoughts on Cavalier of Night I am playing my deck with two copies with great results so far. it does need to be played in a control type shell to slow the game down enough and allow it to be the last few cards or plays that tip the scale in your favour. I have never found a situation that it is not good on the offence or defence. would love to hear your thoughts on these two cards from a fellow mono black Counsellor
may the dark arts guide you. -Jaunty-
6 days ago
Hey, most of my suggestions were for multiplayer Commander where opponent disruption is very powerful since you have minimum three opponents. In 1v1 Commander especially if you're mostly just against your wife then I don't think more disruption is the direction to go. Making it so your wife can't play cards, use her cards or interact with you will not be fun for her.
I think aristocrats and life drain are the best causal directions to go with Orzhov because Orzhov colors have the most cards that have synergy with these themes. I however don't think Teysa, Envoy of Ghosts is a good General for aristocrats. Not when there's better Orzhov options such as Teysa, Orzhov Scion and Ayli, Eternal Pilgrim . Both creatures who are sac outlets and in the maybeboard. Aristocrats need two main things a sac outlet and reanimated/recurable creatures. You want your General to be able to do one of these two things which Teysa can't do. Other than Blood Artist the aristocrat theme is more your creatures dying not your opponents. Teysa's ability and the main theme of your deck is to kill your opponents creatures not your own.
As a General for a Voltron theme Teysa is unrealistic as the primary creature to equip to. Which in my opinion means that Voltron is not a good strategy with Teysa since you want to be equipping your General to do Commander damage. If you're just using Teysa as a win condition and equipping her with a single equipment then that's fine, but that's not Voltron.
In my comment I said other than Lashwrithe . Lashwrithe can be a win condition when equipped to Teysa which can equip for free (4 life). It's an equipment that doesn't require a creature to be good because it creates a creature when it ETB. In Commander, decks spots are few, taking up spots with equipment when you're only wanting to equip to a seven mana creature is not helping your deck. Instead use the spots with cards that work better with your overall deck's strategy.
If you play an aristocrat theme then Teysa shouldn't be the win condition of your deck instead it should be a combo with an aristocrat to drain your opponents. For this reason Teysa is not needed as a General because she's not going to be part of any aristocrat combo you use. When playing combos you want to use your General as part of a combo which helps with consistency of being able to assemble the combo (one less card you have to find).
If you're playing 1v1 Commander not multiplayer Commander then single discard that only affects one opponent are good. Hymn to Tourach can be powerful in 1v1. If you're choosing to change your deck into aristocrats then don't play Hushbringer :) It's hate against aristocrat strategies since it shuts down dies effects and ETB effects. Not to give her any ideas ;), but Hushbringer is a card your wife should play against you since it will demand an answer from you.
1 week ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
3 weeks ago
So I don't think Lashwrithe is very good -- equipments have, in my experience, too high a cost and opponents often just shoot the creature I attach them too. I also don't really need more massive creatures, since I generally win through drain-loops and not all that often through combat damage.
K'rrik, Son of Yawgmoth and Crypt Ghast were both cards I was considering, and I may still include them. The issue I see with Crypt Ghast is that since it's four mana, it'll generally be coming down once I have enough mana to cast my spells anyways. K'rrik, Son of Yawgmoth is more likely to end up in the list, though I still have my doubts since I tend to end the game at around 5 life anyways before I combo off.
Thanks for the input!
3 weeks ago
Awesome deck. Ever thought of including K'rrik, Son of Yawgmoth to make casting costs a little be easier, Crypt Ghast to add more black mana in your pool, Lashwrithe to make any of your creatures massive.
3 weeks ago
As others have said, you should be in good shape. Mono Black can be very easy to run on budget, excellent at creature removal, and can find ways to out tempo ramp decks.
I wouldn't worry about blocking ramp as much as I would focus on creating it in your own way. Along the lines Dark Ritual or Artifacts. Cabal Stronghold is the budget alternative to Cabal Coffers . Crypt Ghast might be slightly out of budget, but does the job of Nirkana Revenant somewhat cheaper. I'm a huge fan of Life's Finale , which is criminally underplayed and pretty budget, especially in a meta that isn't in their own graveyards too much. It's always good to have a boardwipe or 2 on deck, but I find mono black can get quite a lot done with spot removal, and that is far easier on a budget. You already have Damnation when you need it. Black Sun's Zenith is also an option because you can proliferate the counters later. Lashwrithe and/or Nightmare Lash are good and not expensive. Disciple of the Vault is again criminally underplayed if you want to go that route. Get yourself some cheap tutors cause thats Black's go to. Diabolic Tutor , Scheming Symmetry , Beseech the Queen are the best budget options. Card draw is a must, and you get Sign in Blood , Read the Bones , and a host of other cheap draw spells to go along with you Phyrexian Arena .
And I hate to be that guy, but infect is pretty budget, on theme, and works wonders even if you just splash it as a win con. Tainted Strike Plague Myr Ichor Rats . You can then use your Commander to pay and discard a card a few times to win.
Black has a ton of options even on a budget. Just depends which way you want to go.
1 month ago
Hi, I've run mono black decks in modern for a long while- there are a few great budget lists out there, but there are a few 'key styles' to be aware of. There are more than a few lists out on the site.
Style 1 - Mono black devotion, the most expensive, competitive version. You use Geralf's Messenger and Phyrexian Obliterator with gary to nuke your opponent. Go look up primers, and see what the recent tournament results are if this appeals.
Style two - Tribal. Cordial Vampire and Indulgent Aristocrat let you run a swarm of low-cost lifelink vampires, giving you great burn and creatures matchups in exchange for weakness to combo/control. A good disruption package will offset most problems. Similarly, there is a value zombies list out there built around Relentless Dead .
Style four 'value res'. Unearth , whip, draw/discard, cards that make value when they hit the battlefield. Its a little easily disrupted by the current meta, and usually just plays as a budget devotion deck. There are a few janky cards that pretend to be Smallpox and work well in this list.
Past that, there are the hybrid weird stuff decks and offbeat combos Sanguine Bond / Exquisite Blood , Korlash, Heir to Blackblade / Lashwrithe etc. All of them work if you just keep an eye on hand disruption and play to the local meta, but won't hold up in tournament land. If you are looking to spend money, focus on key 1 or 2 mana cards- Collective Brutality , Fatal Push , Thoughtseize , Inquisition of Kozilek etc.
If I can offer advice- if there looks to be a pioneer playerbase shaping up, look to play in that format. It should be cheap as cards rotate out of standard, and is far less likely to mandate insanely expensive cards. In a few weeks the most opressive combos will be banned (and likely things like Thoughtseize and oko). Since the most recently printed creatures are strongest, while mostly older spells are strongest, lean into that with card selection.
1 month ago
From what I read in your description, your deck seems to be something closer to an Aggro-control style deck. Play a few creatures early and use spells to protect and pump them for consistent damage. An excerpt from the previously listed link further describes the Aggro-control deck as thus:
"Aggro-control decks are also known as "tempo" decks, though these terms are not interchangeable. Aggro-control is a game plan for an archetype, while tempo is a theoretical concept that addresses the pace of executing a strategy. If you have tempo over your opponent, you are further ahead in developing your strategy. Many aggro-control decks rely heavily on generating tempo. Many aggro decks contain control elements, such as removal and burn spells, yet this does not make them specifically aggro-control. Many times, these control cards are simply to remove blockers or to provide a source of mid-game card advantage. Conversely, control decks may contain aggressive elements as well yet not be considered aggro-control. For example, a control deck may sideboard in cheap, aggressive creatures to exploit a control opponent's early game weakness, especially if the opponent has inevitability. In this sense, the control deck has simply "gone aggro" or "become the beatdown".
That's just my interpretation of your deck though - please correct me if i'm wrong. Removing Ad Nauseam isn't a bad move. Since you're restricted to mono-black you can't combine it with the usual suspects (e.g. - Phyrexian Unlife , Teferi's Protection , Angel's Grace , or Gideon of the Trials ) to really capitalize on it's power. However, you do have one viable option to combine it with - Platinum Angel . But that would probably push you a bit too far outside of your original deck design to include it. I mean, it's also a great card to keep though as it can outright win you the game if and only if your deck is completely optimized to win once you've drawn roughly 15-20 cards.
Would I cut ad nauseum for Ole' SKittles ? Hmm. Tough call. I'd say it all depends on your playstyle. Skitts can win you the game if you have the right spells to support him, but it all depends on how your deck is optimized to win - can you consistently get a creature through and knock out opponents one by one or can you combo off more reliably to kill the whole table at once?
Also, I have another card suggestion - what're your thoughts on Hatred ? It goes well with your commander as it has Lifelink - so you can just pay the 19 Life to pump K'rrik to 21/21 after you swing in and no blocks declared. Just a thought. Lashwrithe was just a random thought - if you don't see yourself using it, no problem.
Lashwrithe occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%