Artifact — Equipment
Living weapon (When this equipment enters the battlefield, create a 0/0 black germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid for with either or 2 life.)
|Want (2)||pedroaugustoosb , CyberRamos|
Printings View all
|Commander 2014 (C14)||Rare|
|New Phyrexia (NPH)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Lashwrithe occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
2 weeks ago
firstly thank you for the comment they are both great questions you have asked. I will try to explain them as best and simply as I can, sorry if I go on a little.
I am going to start with the question about the inclusion of Urborg. so Urborg makes every nonbasic land a swamp, itself included (tapping for one black mana). this allows us to play our heavy black cards like Phyrexian Obliterator or Geralf's Messenger more consistently. also later in the game increases the power of our Lashwrithe as any of our nonbasic lands we have drawn up to this stage are now swamps also, they can still tap for there nonbasic ability of course if need be.
what do they offer when they hit the field: Dark Confidant - a body with two power ( can block, attack or equip etc). Phyrexian Arena offers nothing costs more and also comes down a turn later. this is critical in the modern format.
what they offer over time: they both offer the same +1 card per turn, after the first. the life points lost per turn: Phyrexian Arena is easy at 1 life point per turn, Dark Confidant (total CMC = 98) / 60 cards=1.6333 per turn on average. so you see there is not much difference after all. if this life loss adds up or we get unlucky later in the game thankfully we have a heap of creature sacrifice outlets on hand. I hope that showed why bob is the better card.
Again thank you for your question my friend, others may have been wondering the same thing.
good luck on your journey through the darkness.
catmaster0 on Rankle
1 month ago
I imagine Cabal Stronghold might be up your alley. Lashwrithe is just a fun an efficient beater in black that works with any of your small guys as well. Heck, as a control deck Empowered Autogenerator should keep your high curved sated in time. Mind Sludge seems like reasonably powerful discard power.
Given this is control idk why you wouldn't have draw power such as Phyrexian Arena , or even Underworld Connections , Coercive Portal . Ob Nixilis Reignited even serves those goals with some removal splashed in.
2 months ago
what about combining Skithiryx, the Blight Dragon with Lashwrithe ? That would make him considerably scarier - or combine him with cards like Bitterblossom + Contamination ? I think that'd make him plenty scary.
2 months ago
Hi there Sargeras, fellow darkness lover.
firstly congrats on the amazing mono black primer it has been a point of reference for me time and time again. You have clearly put a lot of time into this primer and I can honestly say it is very impressive.
I been looking through your 3 cmc slot and could not find Plague Engineer I feel this card is very strong when used correctly. It can be used as an Illness in the Ranks . it is a death touch body in itself that can go 1 for 1 or equipped with Lashwrithe . it is a tribal hoser giving all -1 -1. you can shut down the opponents Bloodghasts, keeping your bloodghast un-effected. there are heaps of other uses id be willing to discuss. If you could please give me your thoughts on this card, I have found it to be of great versatility in the current modern world.
also I am curious to know your thoughts on Cavalier of Night I am playing my deck with two copies with great results so far. it does need to be played in a control type shell to slow the game down enough and allow it to be the last few cards or plays that tip the scale in your favour. I have never found a situation that it is not good on the offence or defence. would love to hear your thoughts on these two cards from a fellow mono black Counsellor
may the dark arts guide you. -Jaunty-
2 months ago
Hey, most of my suggestions were for multiplayer Commander where opponent disruption is very powerful since you have minimum three opponents. In 1v1 Commander especially if you're mostly just against your wife then I don't think more disruption is the direction to go. Making it so your wife can't play cards, use her cards or interact with you will not be fun for her.
I think aristocrats and life drain are the best causal directions to go with Orzhov because Orzhov colors have the most cards that have synergy with these themes. I however don't think Teysa, Envoy of Ghosts is a good General for aristocrats. Not when there's better Orzhov options such as Teysa, Orzhov Scion and Ayli, Eternal Pilgrim . Both creatures who are sac outlets and in the maybeboard. Aristocrats need two main things a sac outlet and reanimated/recurable creatures. You want your General to be able to do one of these two things which Teysa can't do. Other than Blood Artist the aristocrat theme is more your creatures dying not your opponents. Teysa's ability and the main theme of your deck is to kill your opponents creatures not your own.
As a General for a Voltron theme Teysa is unrealistic as the primary creature to equip to. Which in my opinion means that Voltron is not a good strategy with Teysa since you want to be equipping your General to do Commander damage. If you're just using Teysa as a win condition and equipping her with a single equipment then that's fine, but that's not Voltron.
In my comment I said other than Lashwrithe . Lashwrithe can be a win condition when equipped to Teysa which can equip for free (4 life). It's an equipment that doesn't require a creature to be good because it creates a creature when it ETB. In Commander, decks spots are few, taking up spots with equipment when you're only wanting to equip to a seven mana creature is not helping your deck. Instead use the spots with cards that work better with your overall deck's strategy.
If you play an aristocrat theme then Teysa shouldn't be the win condition of your deck instead it should be a combo with an aristocrat to drain your opponents. For this reason Teysa is not needed as a General because she's not going to be part of any aristocrat combo you use. When playing combos you want to use your General as part of a combo which helps with consistency of being able to assemble the combo (one less card you have to find).
If you're playing 1v1 Commander not multiplayer Commander then single discard that only affects one opponent are good. Hymn to Tourach can be powerful in 1v1. If you're choosing to change your deck into aristocrats then don't play Hushbringer :) It's hate against aristocrat strategies since it shuts down dies effects and ETB effects. Not to give her any ideas ;), but Hushbringer is a card your wife should play against you since it will demand an answer from you.
2 months ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
2 months ago
So I don't think Lashwrithe is very good -- equipments have, in my experience, too high a cost and opponents often just shoot the creature I attach them too. I also don't really need more massive creatures, since I generally win through drain-loops and not all that often through combat damage.
K'rrik, Son of Yawgmoth and Crypt Ghast were both cards I was considering, and I may still include them. The issue I see with Crypt Ghast is that since it's four mana, it'll generally be coming down once I have enough mana to cast my spells anyways. K'rrik, Son of Yawgmoth is more likely to end up in the list, though I still have my doubts since I tend to end the game at around 5 life anyways before I combo off.
Thanks for the input!
2 months ago
Awesome deck. Ever thought of including K'rrik, Son of Yawgmoth to make casting costs a little be easier, Crypt Ghast to add more black mana in your pool, Lashwrithe to make any of your creatures massive.