Artifact — Equipment
Living weaponEquip B/PB/P (B/P may be paid for with either B or 2 life.)Equipped creature gets +1/+1 for each Swamp you control.
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|Have (12)||Tiddilywinkus , raymaverick97 , Nemesis , Dr.Jackel , Swamy , ZombieFood , the.beanpole , pskinn01 , switchkill65 , Kvothe1115 , rakdos24 ,|
6 days ago
I have this Mono black deckbuilder's toolbox list for mono black players. I'll quietly reccomend the sideboard tools of Pithing Needle and Ratchet Bomb. They really do significant work, one hosing Lingering Souls and the other planeswalkers. Asylum Visitor has seen some success in my versions of this list, but ymmv. Lashwrithe is another option if you chose to run Ravenous Rats and Rotting Rats, with Cry of Contrition/Nezumi Bone-Reader providing some extra discard power.
1 week ago
Thanks a lot for these suggestions. I have been playing around with different types of equipment for a while now and the suggestions you make are excellent. In my meta, Lashwrithe and Nightmare Lash are quite effective because nearly everyone plays Urborg, Tomb of Yawgmoth and I can punish them for doing so.
I have been juggling with the pump spells as well because, as you say, they usually don't do enough and they're dead cards without something to pump. In addition to the equipment, would loading up on more creatures with Infect be an idea? I'm really not sure about what ratio I'm looking for to keep it effective.
I'd forgotten about Relic Putrescence. I'll give it a shot.
Again, thanks for these suggestions! I'll make some changes over the next couple of days and post my progress!
1 week ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
1 week ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
1 week ago
Nice deck- I have a list here Mono black deckbuilder's toolbox of functional modern black cards, Lashwrithe, Vendetta, Victim of Night, Duress and Delirium Skeins are all notable for being cheap and helping stabilize lower teir black decks in a competitive meta. I'd consider cutting the battlesphere unless you chose to run a little more ramp, Leaden Myr or Myr Reservoir are notable in this way.
1 week ago
3 weeks ago
With all this lifelink and no draw, I would suggest a decent "pay life, get cards" mechanic, like Underworld Connections or Phyrexian Arena. Maybe cut your number of Essence Harvest and Dark Favor by one each to sneak in two of those?
You could also get a massive draw payoff by casting Disciple of Bolas after getting a Lashwrithe on the table, sacrifice the germ token (he doesn't have lifelink anyway, so what good is he?) and get a massive rush of cards and life.
Just a few suggestions!
3 weeks ago
I have this list of modern viable mono black cards Mono black deckbuilder's toolbox. I'll reccomend Pithing Needle and Ratchet Bomb as sideboard tools- they're easy to move to other decks if you're getting back into things, which is another plus. Fatal Push and Collective Brutality are the most recent 'core' black spells, but the deck can be very reliable running alternatives like Vendetta, Ultimate Price or Smother. I'll reccomend Whip of Erebos as a way to handle longer matchups where lifelink is relevant. Disfigure is traditionally sideboard against aggro, but I can't fault having it mainboard. Mutilate and Lashwrithe are worth a look when running pure swamps.Other than that, playtest and have fun, cause thats the important thing.