|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Journey into Nyx (JOU)||Common|
Combos Browse all
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kruphix's Insight Discussion
1 week ago
This is pretty awesome. I've been pondering building starfield as well, but exactly the namesake is a little too expensive for me. I totally get the reason for playing Kruphix's Insight, but there also is Benefaction of Rhonas which might work well here, too. What do you think about it?
1 week ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
3 weeks ago
I forgot that Starfield of Nyx affects creature-enchantments too; it will cause your gods to be 4/4 or 5/5. The "benefit" is it can turn them into creatures without the requisite devotion, but that doesn't seem especially helpful. It shines when you're running a bunch of utility enchantment creatures, or constellation effects (Eidolon of Blossoms, Forgeborn Oreads).
Your color fixing feels fine when I playtest, the vivid crags might be overkill when coming into play tapped. Consider Jungle Shrine instead? Also the more non-basics you run the harder Duergar Hedge-Mage will be to trigger, particularly for the mode you want. I would suggest +2 Always Watching, maybe -1 Iroas and -1 Starfield to make room? You might also try to slot in some tutor effects to let you customize the anthems you're grabbing, since they're mostly bad in twos but pretty critical to get one.
Commune with the Gods is pretty spot-on for flavor; did you consider Benefaction of Rhonas or Vessel of Nascency? The former is card advantage and the latter grabs your planeswalker. Kruphix's Insight? Reviving Melody is also a good enabler if you run some more self-mill seek effects. Satyr Wayfinder might help keep you on curve mana-wise?
1 month ago
HI, i love your deck but do you really need green? A azorius version wouldn't be more consistent ? Is Kruphix's Insight the reason you wanted to make the deck ?
2 months ago
2 months ago
Actually I got a really good suggestion on that. It'll force me to scramble some color combos and Joseph may not be the happiest with it, but Paradox Haze is more or less just as good as Mirror Gallery here, and I'm using Kruphix's Insight rather than a stupidly expensive tutor.
2 months ago
DesArthes: Thank you! Sigil of the Empty Throne was in the original version of the deck, but I've found that it usually doesn't hit the field until my hand's almost empty, so it wasn't of much help by then. I've found that Stirring Wildwood actually pulls its weight as a wincon, surprisingly enough. I didn't know about Kruphix's Insight, seems like it'd be an excellent fit here, but the Eidolons do have the benefit of being recurable with Starfield of Nyx... I'll think about them, probably do a test run to see how they fit instead of the creatures!
2 months ago
My only thoughts on this deck are that it lacks hard removal. Journey to Nowhere is the best white removal and fits in perfectly with the theme of your deck. Dead Weight is good too because it can be recurred after it kills something. I would try to have at least 4 pieces of hard removal in your deck to strengthen it against aggro.
Another thing to note is that your deck has a lot of 2- and 3-ofs. This is not always a bad thing. However, there are without doubt going to be cards that are better than others. One card I see that isn't being used to its greatest potential is Edge of Divinity. That card would be well suited in a deck that plays creatures that are both white and black to gain the full +3/+3, but this deck only has creatures of one color, hindering the card.
If you're willing to go into green, it offers great enchantment-matters cards like Kruphix's Insight and Commune with the Gods. However, the color pair you already have offer good synergy and diluting it with another color won't necessarily make it better.