|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kruphix's Insight Discussion
1 month ago
Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!
You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!
Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.
Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.
I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.
Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!
1 month ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
3 months ago
Very cool deck, definitely a +1 from me. I'm pretty sure you won't include it, but i'll suggest it still as this is exactly the deck for it: Kruphix's Insight is great to grab some cards here.
3 months ago
Hey AlfrescoHotshot. Also been playing around with using Arcades Sabboth as a bant commander. Similar build, but have some inclusions you may find useful like Ephara, God of the Polis, Kruphix's Insight, Stoic Angel, and Eyes of the Wisent:
Commander / EDH
3 months ago
Nice deck, did one playtest and hit the T3 win nut-draw. It works really well since you have so much redundancy with the combo pieces except for Retreat to Coralhelm. You might like Kruphix's Insight to dig for it. Oath of Nissa can dig pretty well for creatures and lands, but you have plenty of redundancy between your creatures and you already have Sylvan Scrying for Oboro.
The only big critique I can give is that with your mana curve as low as it is, you really don't need 22 lands to do what you need to get done. You could probably get away with 19. you should add a playset of Street Wraith to really max your deck out. Also I don't understand 4xScrib Nibblers and 3xHedron crabs, you should run 3 and 4 respectively. scrib nibblers as actually kinduva weakpoint compared to the rest of your deck; it's too expensive compared to the rest of your finishers, I get that it's good against Emrakul, Ulamog, and kosilek, but running 4 just slows you down against all the other decks that don't run the eldrazi.
Nice deck though, good job.
7 months ago
8 months ago
Okay, I've played around with this some more and am working out some ideas.
So, finally, in some way, I agree. You don't need Utopia Sprawl unless you're playing 3+ casting cost spells. Since you aren't it's probably more a hindrance than an advantage. So I bow to your wisdom here.
As far as types of enchantments, I've recently replaced Abzan Runemark and Leafcrown Dryad with Rancor, Hyena Umbra and Spider Umbra and noticed a marked improvement. My hand is now coming down into play where I used to sit on cards. So, again, I also bow to your wisdom here.
But here is where I'm diverging. So far, I prefer Aura Gnarlid, Kruphix's Insight and Ancestral Mask to Angelic Gift and Kor Skyfisher. I realize you get some speed and card drawing from Angelic Gift and Kor Skyfisher, but the hammer you can put down mid-game with Aura Gnarlid, Kruphix's Insight and Ancestral Mask is immense. And if you can couple an Aura Gnarlid with an umbra, it gets really ugly for your opponent fast.
It was pretty common in my playtesting to be attacking with a 1/1 hexproof, a 10/10 hexproof and an 8/8 unblockable umbra'd Aura Gnarlid on turn five. But that was only all possible with some combination of Aura Gnarlid, Kruphix's Insight and Ancestral Mask. But I admit, this is probably the key difference between a full aggro hexproof deck and a mid-game hexproof deck. And for now, I am willing to settle for the latter.
So that said, I get the idea behind Kor Skyfisher to attack quickly, but I struggle with why you're playing Angelic Gift. You can use it to draw a card. Fine. But flying doesn't really get you anything on it's own and since your're not playing Ancestral Mask, Aura Gnarlid or Yavimaya Enchantress your enchantment count isn't critical. It would seem like for just drawing a card, Frog Tongue is better because it's cheaper.
Overall, I feel like you'd be better off just playing a good enchantment. I feel like Briar Shield, Lunarch Mantle, Favor of the Overbeing, Glaring Aegis or Sun Clasp are better options. So far you've had far better ideas than mine, so what am I missing here?