Kruphix's Insight

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

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Kruphix's Insight Discussion

lagotripha on Monogreen Constellation

6 days ago

Benefaction of Rhonas is a slightly better Kruphix's Insight- I'd consider running both.

There are some interesting tools in the monogreen enchantment toolbox- Asceticism is undoubtably my favourite, but you might like Bow of Nylea Crop Sigil, Rancor, Cream of the Crop, Wreath of Geists, Oath of the Ancient Wood,

Impromptu Raid/Call of the Wild are an interesting pairing for mono-green ramp lists, but rarely run well.

I reccomend focussing a little on ramping into higher cost cards- 5 drops are a lot less expensive money-wise than 4 drops in modern, and a lot of them are game changing- a well placed Plow Under or Primal Command, stacking up a Gigantiform, Gutter Grime, Lost in the Woods etc.

kingofcramers on MonoG Auras Saproling

2 weeks ago

edit: didn't see the sideboard. But also, maybe a bit of ramp and something like Commune with the Gods or Kruphix's Insight to find your pieces, would make the deck a bit more reliable

Philigan87 on The Abzan Enchanter's Essential Style Collection

4 months ago

I took out Kruphix's Insight, as I was finding it a little hit and miss.

ZendikariWol on

5 months ago

Sorry nvm that's blue. Still tho, Ancestral Mask, Celestial Ancient, Graceblade Artisan, Greater Auramancy, I might be building Uril EDH, Herald of the Pantheon, Helm of the Gods, Idyllic Tutor, Kruphix's Insight, Mesa Enchantress, Mirage Mirror, Nomad Mythmaker, Sage's Reverie, Sram, Senior Edificer, Sphere of Safety, Verduran Enchantress all interact with enchantments in fun ways. Sphere of safety is especially devastating.

Grixis_Decks_Win on G/W Constellation

5 months ago

May Collected Company be better than Kruphix's Insight? You can instantly put creatures on the battlefield. Hoever, I like the flavour

GoldenDiggle on Pharika, The Enchanter

7 months ago

Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!

You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!

Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.

Argothian Enchantress, Enchantress's Presence, Shaper's Sanctuary, Harvester of Souls, Abundance, and Skullclamp all help you draw cards pretty easily. I would suggest getting a few of them.

Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.

I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.

Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!

drohack on Voltron, False God

7 months ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

seshiro_of_the_orochi on A Snowball of Green and Black Hatred

9 months ago

Very cool deck, definitely a +1 from me. I'm pretty sure you won't include it, but i'll suggest it still as this is exactly the deck for it: Kruphix's Insight is great to grab some cards here.

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