|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Common|
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Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kruphix's Insight Discussion
1 month ago
Very cool deck, definitely a +1 from me. I'm pretty sure you won't include it, but i'll suggest it still as this is exactly the deck for it: Kruphix's Insight is great to grab some cards here.
1 month ago
Hey AlfrescoHotshot. Also been playing around with using Arcades Sabboth as a bant commander. Similar build, but have some inclusions you may find useful like Ephara, God of the Polis, Kruphix's Insight, Stoic Angel, and Eyes of the Wisent:
Commander / EDH
2 months ago
Nice deck, did one playtest and hit the T3 win nut-draw. It works really well since you have so much redundancy with the combo pieces except for Retreat to Coralhelm. You might like Kruphix's Insight to dig for it. Oath of Nissa can dig pretty well for creatures and lands, but you have plenty of redundancy between your creatures and you already have Sylvan Scrying for Oboro.
The only big critique I can give is that with your mana curve as low as it is, you really don't need 22 lands to do what you need to get done. You could probably get away with 19. you should add a playset of Street Wraith to really max your deck out. Also I don't understand 4xScrib Nibblers and 3xHedron crabs, you should run 3 and 4 respectively. scrib nibblers as actually kinduva weakpoint compared to the rest of your deck; it's too expensive compared to the rest of your finishers, I get that it's good against Emrakul, Ulamog, and kosilek, but running 4 just slows you down against all the other decks that don't run the eldrazi.
Nice deck though, good job.
6 months ago
6 months ago
Okay, I've played around with this some more and am working out some ideas.
So, finally, in some way, I agree. You don't need Utopia Sprawl unless you're playing 3+ casting cost spells. Since you aren't it's probably more a hindrance than an advantage. So I bow to your wisdom here.
As far as types of enchantments, I've recently replaced Abzan Runemark and Leafcrown Dryad with Rancor, Hyena Umbra and Spider Umbra and noticed a marked improvement. My hand is now coming down into play where I used to sit on cards. So, again, I also bow to your wisdom here.
But here is where I'm diverging. So far, I prefer Aura Gnarlid, Kruphix's Insight and Ancestral Mask to Angelic Gift and Kor Skyfisher. I realize you get some speed and card drawing from Angelic Gift and Kor Skyfisher, but the hammer you can put down mid-game with Aura Gnarlid, Kruphix's Insight and Ancestral Mask is immense. And if you can couple an Aura Gnarlid with an umbra, it gets really ugly for your opponent fast.
It was pretty common in my playtesting to be attacking with a 1/1 hexproof, a 10/10 hexproof and an 8/8 unblockable umbra'd Aura Gnarlid on turn five. But that was only all possible with some combination of Aura Gnarlid, Kruphix's Insight and Ancestral Mask. But I admit, this is probably the key difference between a full aggro hexproof deck and a mid-game hexproof deck. And for now, I am willing to settle for the latter.
So that said, I get the idea behind Kor Skyfisher to attack quickly, but I struggle with why you're playing Angelic Gift. You can use it to draw a card. Fine. But flying doesn't really get you anything on it's own and since your're not playing Ancestral Mask, Aura Gnarlid or Yavimaya Enchantress your enchantment count isn't critical. It would seem like for just drawing a card, Frog Tongue is better because it's cheaper.
Overall, I feel like you'd be better off just playing a good enchantment. I feel like Briar Shield, Lunarch Mantle, Favor of the Overbeing, Glaring Aegis or Sun Clasp are better options. So far you've had far better ideas than mine, so what am I missing here?
6 months ago
The way I put together my hexproof deck, Godzilla, is a little different, but may give you something to think about. I realize you're trying to defeat a specific metagame and I'd love to learn more about it and what you're facing, but here is some of my food for thought about enchanting hexproof creatures.
BTW, why is single spelling in a turn such a bad thing in your environment? Not judging, just curious if I'm missing something and would like to learn.
Anyway, here we go. Oh, and fair warning. I can be long winded.
When I play against counterspells I make every spell I cast something they have to counter. Eventually, they will run out of counterspells and I will run them over. So in my deck, every creature enchantment gives my creatures at least +2/+2. This makes each creature really hard to kill even when it only has a single enchantment and starts a very quick clock.
I am not a fan of Abundant Growth. Yeah, you draw a card and dropped an enchantment, but getting higher quality cards out faster is more important. I want to get spells out quickly and Utopia Sprawl and Wild Growth get me that much needed tempo. Otherwise, I imagine I would end up wanting to play cheaper and much less effective enchantments, much like it seems you are.
Speaking of tempo, I can't afford for a single land to come into play tapped. A one turn delay can be brutal. I use all basics to keep things moving forward quickly.
It's tempting but I wouldn't play Heliod's Pilgrim. Yeah, you get to go get an enchantment, but in this deck Kruphix's Insight is the much better card. Amazing card. 3-mana spell where you average drawing 3 cards to reload mid-game. It's a back-breaker.
Armadillo Cloak is quite possibly the best card in the deck. No reason not to play four. I'd play ten if I could. No, make that eight. But you get the idea.
My friends keep encouraging me to play Rancor, largely because it is neat and used in faster decks, but I find it a liability. A 3/3 or 5/5 hexproof creature is much less likely to die than a 3/1 or 5/3 trample hexproof creature. So the return to your hand effect being a benefit is an illusion. I just choose to play a better creature enchantment so it doesn't have to die in the first place.
BTW, vigilance in this type of deck is very underrated.
I really like Aura Gnarlid too. Yeah, it's a target for counterspells and creature-hate. It should be. No deck has much time to deal with a 10/10 unblockable Aura Gnarlid you paid 3 mana to cast. It makes your opponent have to keep in creature removal when they normally wouldn't against a hexproof deck. And token creature removal like Disfigure or Evincar's Justice just isn't going to cut it.
Not a big umbra fan. That's what the hexproof and the +2/+2 enchantments are doing. Stopping things from being killed. Umbra's might make more sense with Aura Gnarlids though... that's a thought.
Anyway, my two cents.
And hey, saturnosring, I totally never would have thought about Celestial Flare that's awesome. I need that in several decks. But I prefer Calming Verse in a mirror match, but don't let anyone in Denver know that. Shhh...
6 months ago
I am building my own pauper taxing deck based on an old, old deck I once played with using Errant Minion and Winter Orb. I thought I'd see what I could do with a pauper variant. Here is a link to my deck: A Tax to Grind
To start off, I really like what you have going here.
A few suggestions...
Most cards in pauper are very cheap and lots of decks are very thin on mana production as a result, so playing Rhystic Study can be a huge burden. Playing more than one, is almost unfair. Plus, you should really have some card drawing ability.
Shimmering Glasskite might be an interesting creature to consider as well. It'll be hard for your opponent to cast two creature-hate spells in a turn.
You might want to consider Fade Away for the sideboard if too many creatures are hitting the table.