|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Eternal Masters||Mythic Rare|
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors to your mana pool.
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Chrome Mox Discussion
3 hours ago
running these allow a t2 kaalia so long as you play a land with a 2 mana rock. that seems fantastic
8 hours ago
I would also add Exsanguinate, if Skirge Familiar is going to be the go to discard outlet. you could toss in an Eldrazi titan and go infinite.
I don't typically enjoy combo decks in EDH, but I can appreciate the process of streamlining.
What turn can you typically get the combo online if not disrupted?
2 days ago
Hey man! Sure, I'd love to help. Not sure how on budget are you, and since you have some pretty darn expensive cards I'll make sugestions based on that. If it just happens that you had the cards from before and don't have too much to spend, just tell me and I'll give another options.
Well, I'd start by adding more lands. Always play Between 35 and 40 lands in your deck, unless it's an mono G elf deck that can go lower, or a deck that want lots of lands like Tasigur, Gitrog Monster or Omnath RG. Steam Vents, Watery Grave, Blood Crypt, Badlands, Underground Sea, Volcanic Island. Fetchlands would be perfect Polluted Delta, Bloodstained Mire, Scalding Tarn, Misty Rainforest, Marsh Flats. Check lands, Filter lands and Painlands. Urborg, Tomb of Yawgmoth, High Market, Academy Ruins and Tolaria West as utility. Prioritice on lands that come into play untapped.
I usually don't consider cards like Phyrexian Altar or Cathodion as a ramp because it's not going to ramp you over the curve. I consider them as combo piece or sac outlet. That being said, add more ramp like the signets, Mana Vault, Mox Diamond and Chrome Mox for fast mana. Expedition Map would be awesome to grab that beautiful Mishra's Workshop.
As for the combos, the first thing is Nim Deathmantle and Ashnod's Altar. Those two can go infinite with TONS of cards, like your Wurmcoil Engine: Sac wurmcoil to add 2 mana, triggers on the mantle and the wurm dying. Put the tokens onto the battlefield, then sac one of them for 2 mana (now you have 4 mana in your mana pool). Use the mana to reanimate Wurmcoil with the mantle. Repeat again for infinite tokens (with deathtouch?), and since you have infinite tokens, you also have infinite colorless mana. This works with any creature that enters or leaves the battlefield with two or more tokens. It also works for infinite mana with your Cathodion. These combos with your Disciple of the Vault win immediately, although I prefer Blood Artist because he helps you to stop other players that wants to go infinite sacrificing creatures. Krark-Clan Ironworks is also a good sac outlet that gives you mana.
Triskelion goes always side by side with Mikaeus, the Unhallowed. Remove one counter to ping for 1 to your opp. Remove the other two to shoot Triskelion itself. It dies with no counters in it so Mikaeus brings it back now with 4 counters. Hit your opponent for 2, then hit Triskellion for 2, repeat for the win.
A combo deck loves to have tutors to win fast. Keep in the Forgemaster and the Transmute, and add Tezzeret the Seeker , Demonic Tutor, Fabricate, Whir of Invention, Arcum Dagsson, and the mages pack Trinket Mage, Trophy Mage and Treasure Mage.
For the controling part, this deck needs more actual control and removal. Damnation, Toxic Deluge, Blasphemous Act, Vandalblast, Counterspell, Counterflux, Force of Will, Pact of Negation, Slaughter Pact.
As for what to take out, there are a lot of cards I see there that don't do much for the strategy but this is up to you. My suggestions on what to take out would be: Golem Artisan, Hellkite Igniter, Hellkite Tyrant, March of the Machines (unless you put the Mycosynth Lattice to land lock your opponents xD), Breaker of Armies, Conqueror's Flail, Silent Arbiter, Library of Leng, Genesis Chamber, Gravepurge, Moltensteel Dragon, Clone Shell, Bearer of the Heavens, Burn from Within.
Man, that was a wall of text xD tell me if you have any questions.
2 days ago
BlackWitch protecting Kaalia is not as important if she constantly enters the game early enough...and there already are some slots reserved for protecting the commander, even though I agree there could be better cards.
I think the main problem with this deck is that it still lacks a bit of speed, which could be helped by adding Chrome Mox, Lotus Petal, Mana Crypt, Mox Diamond, maybe Mox Opal and even Simian Spirit Guide. The optimal start would be to play Kaalia on turn ONE, which is possible, but not in this build. If you pull that off, even in turn two, there's not much any other player can do about it. You could answer with a lucky Force of Will, Daze (although that's not often played), Swords to Plowshares,...other solutions to stop her from attacking at least once would require a similarly quick start, having at least 3 or 4 mana available on turn 1-2.
I'd rather watch out for Humility for example instead of spot removals. Maybe include more artifact/enchantment removals yourself and further speed up your own deck.
4 days ago
I've always had a thong against Chrome Mox. I don't like the idea of having to exile a functional card (if you could pitch anything it would be a different story). And in a deck that doesn't fun blue, I just get the feeling that I would be shooting myself in the foot. I would probably run Lotus Petal first, as while it's only single use, it has no drawbacks.
Gemstone Caverns seems interesting. Again, having to exile something I'd frustrating but at least I get to choose anything.
I'll add both to the maybe board though, I'll see if I can get over my exiling phobia :P
4 days ago
6 days ago
This deck is going to be put under changes in the near future, it will either become a general that is considered one of the more competitive mono blue commanders, Azami, Lady of Scrolls. Or I will be shifting this deck towards a Mass Polymorph deck.
Just placing these as lists of cards that I need/want to try out. The first one is just a list of cards that I wish to put into the deck to make it better no matter what route I take. (these will be cards that are going to be included very soon.)Sky Diamond, Whir of Invention, Snow-Covered Island, Coldsteel Heart, Buried Ruin, Chrome Mox, Dramatic reversal, Gush, Extraplanar Lens, Muddle the Mixture, Long-Term Plans, Frantic Search, Back to Basics, Merchant Scroll, Mystical Tutor.
This next list is the cards I would need to make it a Mass Polymorph deck. Mass Polymorph, Synthetic Destiny, Polymorph, Proteus Staff. Deadeye Navigator, Jin-Gitaxias, Core Augur, Blightsteel Colossus, Palinchron, Tidespout Tyrant
And lastly the last list is if i pushed it towards a Azami, Lady of Scrolls deck. /note for azami I will have to up the mana rock count by 5+ thus also including Paradox EngineMind Over Matter, Aphetto Alchemist, Cursecatcher, Jace, Vryn's Prodigy Flip, Laboratory Maniac, Martyr of Frost, Sage of Epityr, Sea Scryer, Snapcaster Mage, Stonybrook Banneret, Trinket Mage, Vedalken AEthermage
This last list is cards that I wish to put into the deck when I clear up funds for this particular deck.Time Spiral, Scalding Tarn, Polluted Delta, Misty Rainforest, Flooded Strand, Cavern of Souls, Sensei's Divining Top, Mox Opal, Mox Diamond, Mana Vault, Mana Crypt, Grim Monolith, Mana Drain, Force of Will,
1 week ago
Earlier mana ramp. Dorks Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Priest of Titania, Scorned Villager Flip, The workhorse that is Deathrite Shaman Rocks: Chrome Mox, Gilded Lotus, Fellwar Stone, Mox Opal could hold it's own. Card Advantage in the form of Baleful Force, Graveborn Muse and Ohran Viper as living Phyrexian Arenas, Necropotence