Chrome Mox


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Mirrodin (MRD) Rare
Promo Set (000) Rare

Combos Browse all

Chrome Mox


Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card's colors to your mana pool.

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Recent Decks

Chrome Mox Discussion

BullettTime on Neheb Didn't Start the Fire

9 hours ago

Thanks for the +1! It's rad that Neheb has so many die-hards (myself included) despite not being that popular on EDHREC.

I've seen your deck before and it looks great! Mine sacrifices the resiliency your's has for the chance to go off early. I wanna make sure the game doesn't go on long enough for card-draw or creatures to be relevant. It's the "drive the bus off a cliff and hopefully jump off last" kinda strategy.

Throne of the High City is a great suggestion and it should replace Shivan Gorge. The Gorge has been in the deck from the beginning and has never been relevant in a game. (There's definitely a way to slot in Arch of Orazca too. Ten permanents is a stretch for this deck. It probably means the game has gone on too long for me to win but this could pull me back from the brink.)

Chandra, Flamecaller and Grenzo, Havoc Raiser were in the first iteration of the deck. Flamecaller got replaced by Pyromaster in an effort to drive down the mana curve. And yeah, poor Grenzo, despite being awesome, just wasn't synergistic enough.

As far as pet cards go, Illicit Auction will unfortunately be cut pretty soon. It's getting pitched to Chrome Mox more than it's getting cast these days. Maybe I'll just replace it with Arch of Orazca go up to 35 lands.

But Cave-In isn't just a pet card! I swear! Lol. It's the best.

StigIt2me on Breath Of The Dragon Avatar

3 days ago

I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.

Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.

Twilight's Call instead of Past in Flames, yes. Do that.

I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.

DrLitebur on Selling a few things

3 days ago

I am selling a few things. If you are interested, act quickly as they are cross-posted!

3x Bloodbraid Elf, 2 from EMA, 1 C15: 4.50 each, or 13 for the group.

1x Chrome Mox from EMA: 15

3x Winds of Change, 4th edition: 3 each

Kess, Dissident Mage: 6

Liliana, Heretical Healer  Flip: 7 (not foil)

Ugin, the Spirit Dragon: 31

K34 on $500 Sevala Brostorm v2

3 days ago

It seems like Chrome Mox and Mox Diamond are wasted in a mono color deck, especially a green one. There are a few dorks that could easily fill that slot for less that 5 bucks. You could go full elf tribal and ramp way faster with this, and it seems like a 5/5 shouldn't be where you run outta gas. Green has Stonehoof Chieftain and Siege Behemoth, and other better finishers.

FLATSO99 on the best EDH deck ever (turn 1 win)

1 week ago

I have yet to update the description of this deck more clear so for no this is how I win turn one. I play an Island or a card like City of Brass then play either Chrome Mox, Lotus Petal, or Mox Diamond and anthor card etheir Sol Ring, Mana Crypt and Mana Vault then useing your two mana of any color from your first set of cards choose for both, then play Power Artifact and then play Grim Monolith, or Mana Vault useing your mana from Sol Ring or Mana Crypt then set your infinte combo in motion and if you have one of the kill cards like Exsanguinate in hand play it and win. Or I can use the other combo which is much les likely to happen. Play Eladamri's Vineyard or one of your other mana tapers Mana Crypt, etc... then play Arbor Elf and Utopia Sprawl then ramp even higher by exlieing Elvish Spirit Guide from your hand. then play Sol Ring and/or useing your mana from Mana Crypt play Freed from the Real on Arbor Elf then play Lightning Greaves or Concordant Crossroads then start your combo and play one of your kill cards like Exsanguinate and win. these are a few of the winning combos and most have more interchangeable parts to them. If you have any questions, suggestions, Criticisms, and/or commplements feel free to comment:)

decidingmoon on Infinite Eternities That Also Last A Long Time

1 week ago

Peej I have been playing this deck a lot lately and the winning turn is often a late one. Like Nakhla said in the primer our main wincon is a 12 drop sorcery and you definitely want to be able to protect it. Once you can cast Enter the Infinite you either need 2 more mana for your Dramatic Reversal + Isochron Scepter or to be able to toss out Chrome Mox and Mox Diamond to get your scepter. As long as you have dorks and rocks you win that turn.

Diresam12 on Skithiryx, EDH's Plague (your friends will hate!)

1 week ago

I stopped updating/sleeving the deck about... 2 years ago.

I used to run some funky mono-black control/combo as back-up.

If you want more competitiveness, in light of recents reprints/promos, etc. Consider the following :Unspeakable Symbol


Howl from Beyond

Some of the Lilianas

Toxic Deluge

Stronger mana rocks such as Mana Crypt, Grim Monolith, Mana Vault, and the lower moxen like Mox Diamond, Chrome Mox

and the better more expensive tutors like Vampiric Tutor, Imperial Seal, Grim Tutor and cutting the fat of the least good creatures.

Or have fun and tweak the decks. It's a multiplayer banlist one-hit wonder with a strong control plan B

awesomeragle on No Banned List Modern

2 weeks ago

Take a look at my edit, this is what I expect from no banned list modern, which is what many of you reflected. I believe lukas96 and sirkehn are over evaluating the effect of artifact lands on affinity. Even with artifact lands it doesn't speed up the clock, and in fact lowers the consistency of it if you remove man lands or even worse try to put something like Disciple of the Vault in the deck. The "interaction" of Dispatch and Galvanic Blast is simply not enough to slow down anyone. I also saw someone mention Chrome Mox as a card affinity can play? The "exile a nonartifact, nonland card from your hand" clause on that card makes it difficult to include in affinity ;). Not to mention if you want to get any use out of Skullclamp, you have to find room for it. I envision affinity looking basically how it does now, except with a completely different sideboard given the different meta and instead of Galvanic Blast or Thoughtcast, just playing 4 Skullclamp. Which, in my evaluation, is simply not fast enough for Tier 1

Boza, I would be interested to see a dredge deck for modern that uses Dread Return, because I can't tell what it would look like. Otherwise I was planning on a version of dredge and had a specific side board strategy for it with two Rest in Peace obviously paired with Terminus to clean up whatever got through before I resolved the enchantment. In fact everything you've listed is what I have been counting on, I believe I can interrupt elves very easily for example. The only thing I think we don't see eye to eye on is how important Chalice of the Void is specifically for this deck against the field. Literally this deck is trying to abuse Counterbalance as a 1 sided, variable Chalice of the Void. I even put one in the side board for Match ups where I really want to chalice on 0 as early as possible. I have 21 1 drops and 22 lands, meaning Counterbalance blindly played on turn 2 is very likely to be as good as chalice on 0 or 1, then I get to manipulate it as soon as I get a Sensei's Divining Top in play. I understand you know how the deck works, but I think you just didn't seem to connect how comparable the two cards really are.

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