Prism Ring

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Prism Ring

Artifact

As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

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Prism Ring Discussion

SoakingDrop52 on Black Merchant of Devotion

1 month ago

APPLE01DOJ xyr0s I think we are finally reaching a solution :)

1) stepping from Path to Exile to 4 Fatal Push, Bile Blight against tokens or stuff like merfolk

2) Fragmentize, Ghostly Prison and Stony Silence against aggro (affinity, goblin, red stuff) and fragmentize can destroy Blood Moon, Aether Vial, any leyline strategy or Ensnaring Bridge.

3) Extirpate, Tormod's Crypt and Nihil Spellbomb to deal with combo and graveyards

4) Pithing Needle proven extremely useful against tron (i'm talking about Karn Liberated

5) Ratchet Bomb is always useful

The meta in my local stores is full of: Affinity, Eldrazi Tron and merfolk. Few burn decks and Jund. Actually the only i had serious problem against were Affinity and sometimes eldrazi. I think we have a bit of cover now, I will promote Spellskite in the main deck instead of Prism Ring

xyr0s on Black Merchant of Devotion

1 month ago

The white SB cards are powerful, undoubtedly. But playing Path to Exile against fast aggro can be a bit suicidal - it can easily turn out to be card advantage for your opponent (trade a creature for a land - it's good for some decks). Besides, if you had all 4 possible Fatal Push, you'd have 11 interactive cards at 1 cmc, enough that you can rely on drawing them.

Collective Brutality is good, because it's a good 2 cmc card, so you get to play it fairly early - against most fast aggro, you get to trade for a creature and a spell (killing a Goblin Guide and discarding a Lava Spike really violates the game plan of a burn deck), slowing their clock considerably. It also corrects your deck a bit, as you can turn an unwanted land or extra copy of Thoughtseize into something more beneficial. works better with some recurrence, but it's not a necessity. It is also good, because it's not tied to one function, so it actually has lategame applications (your 1-cmc discard is often really poor topdecks from turn 4 or 5).

I'd worry a bit about reaching enough devotion for Gary to do something with. If you feel like spending a bit, consider Fulminator Mage - you currently have exactly 0 ways of dealing with lands, and this would add 2 devotion (good for any game) and a way to deal with lands (good for wrecking tron of all brands). In turn, I'd remove the 2 Prism Rings, as lifegain is only situationally good.

Dezibell on Guttersnipe burns everyone

1 month ago

Does the single Kiln Fiend actually do anything if you don't have a way to make it unblockable? I feel like that card belongs in a blue red burn deck with stuff like Opt to trigger Guttersnipe and maybe Aqueous Form.

Also do you need the 1-of Prism Ring in your mainboard? I'd swap that for another lightning bolt or another one of your trigger creatures.

APPLE01DOJ on Black Merchant of Devotion

1 month ago

I think Spellskite is great. It's practically an auto win vs Infect and stops Death's Shadow pump strategies as well. (Temur Battle Rage)

I'm not a fan of Aether Vial or Prism Ring in this deck. I don't think they advance your game plan or offer enough value on their own. As pointed out above you really need your CMC to be relatively the same to take advantage of Aether Vial.

For a splash you really need a minimum of 10 lands capable of producing the splash color for it to be consistent and reliable. Realistically 12 lands would be better.

Mardu_Charizard on Elf army

4 months ago

The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.

I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.

sonnet666 on [List] The MTG Weapons Arsenal

5 months ago

Don't stop now. I believe in you!

RenagadeJedi on Modern - Jolly Good Life

6 months ago

Knight of Meadowgrain is good very good. a nice replacement for Lone Rider  Flip. another thing to consider would be Prism Ring. it has a few advantages over Soul Warden/Soul's Attendant, at least in mono color, namely it still gives you lifegain off of non-creature spells, and it's effect is on cast, making you gain life even if the spell is countered.

Firebones675 on Modern - Thing In the Ice - (Experimental)

6 months ago

I'm not a huge fan of Divination here. For just 1 mana more i'd run Glimmer of Genius. Not only do you get to look at more cards but it's also an instant. This allows you to hold up mana for cryptic command and if they don't cast anything you need to counter you can just draw cards then whereas if you need to tap low to play divination on your turn, your opponent gets a window to resolve spells.

I'd also take out your Prism Ring. It's slow and i don't think it does enough for you. I have a similar feeling about the Elixir of Immortality

As for other cards to consider, Remand is great at buying you time while triggering thing, Baral, Chief of Compliance is pretty decent here, and Engulf the Shore(I also like it better than cyclonic rift mainboard. That card is nice but really slow) probably has a home in the sideboard along side Hurkyl's Recall.

Also Delver of Secrets  Flip is another efficient finisher. I think that if you take out the rifts, and shave a fog bank, you could fit in a couple of them.

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