As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Printings View all
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Prism Ring Discussion
1 month ago
Aetherflux Reservoir , Aethersphere Harvester , Prism Ring , Umezawa's Jitte , Dragon's Claw , Tablet of the Guilds , Staff of the Flame Magus , Batterskull , Loxodon Warhammer , Wurmcoil Engine , Delif's Cone , Soul Net , Sylvok Lifestaff , Basilisk Collar , Bubbling Cauldron , and Profane Memento are probably about as close as you'll get.
3 months ago
I'm looking to make this deck more effective. I played a Modern tournament recently and found that most people who were playing with blue used Force of Negation . They sometimes had a whole playset going. Other decks I had trouble against were fast Red/Blue Delver of Secrets Flip decks. This made it difficult to get certain combos running. Many of my own counterspells were ineffective against Force of Negation . So I started looking into counterspells that could not be countered, like Overwhelming Denial , and other cards that make all of my instants and sorceries uncounterable, Sphinx of the Final Word (a bit too expensive though) and Boseiju, Who Shelters All . My thinking is that with the tree most of my important spells would be protected. My issue is that it would drain me of life quite quickly, so Prism Ring was also an idea (the problem with the ring is that it has no form of protection for itself, plus I want most of my spells to give me multiple options). Supreme Will was a card I was seriously considering. Not only would Kefnet reduce its cost, it essentially has the same ability as Narset (possibly 1 mana to choose a card from the top 4 cards of your library is a good deal). Another reason I thought about Supreme Will is because 2 of its mana are colorless. This means that I could use the tree for my sell. Cards like Archmage's Charm cost three blue so there is no way to make it uncounterable with the tree. Surgical Extraction was a card that I thought would be hugely beneficial against annoying counterspells like Force of Negation . Even though I myself have a Force of Negation , I wanted my deck to have the last word in countering spells. the idea was for this deck to be a counter deck that cannot be countered.
It would be appreciated if to be given some ideas for cards that might come in handy against such threats. I'm mostly looking for sideboard cards as not all I play agasint will be counter decks.
4 months ago
BUMPING BY A PLAYA!
I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond , but What About Prism Ring ? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.
That said, I'm going to have to predict these will be cut:
Goblin Sharpshooter : Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.
Reckless One : I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath . But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...
Zo-Zu the Punisher : This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds .), Something is truly off for this kind of Gob that's better off Hatebearing you.
Fire Diamond >>> Coldsteel Heart : Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.
Ruby Medallion >>> Prism Ring : Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...
&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...
Thanks for the help thus far... :)
Oh, & about the Plains in Question so we can get Plainswalk back:
Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)
Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)
Plains (Oketra says Hello, untrue lives.)
I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)
5 months ago
Hey, saw your forum topic asking for help.
Cards to consider adding that are within the budget here:
- Necropotence : busted card advantage for mono black, excellent with Bolas's Citadel to control the top card of your library (exile lands) to keep playing cards from the top.
- Blood Celebrant
- Dark Ritual
- Mana Vault
- Cabal Ritual
- Basalt Monolith
- Mind Stone
- Carrion Feeder
- Aetherflux Reservoir
- Beseech the Queen
- Winter Orb
- Font of Agonies
- Buried Alive
- Animate Dead
- Glistening Oil
Fast mana is great with Krrik because you want quick to play him from the Command Zone. More the better; other ramp to consider adding that's within the budget:
Gravecrawler with Carrion Feeder and Aetherflux Reservoir is a combo to win the game with Reservoir. Feeder because it's a Zombie with Phyrexian mana lets you cast Gravecrawler from your graveyard for 2 life. These two without Reservior have other utility such as adding many counters to Krrik since each time you cast Gravecrawler from your graveyard. Extort ( Pontiff of Blight , Crypt Ghast ) is also good with this Zombie interaction.
Winter Orb because of Phyrexian mana affects you less than opponents. This is vile land disruption. Font of Agonies with Phyrexian mana which can power it both ways getting a lot of counters and letting you destroy a creature for , 2 life. This card can keep your opponents from having a lot creatures on the battlefield.
You're playing a lot of high mana cost creatures which makes fast reanimation ( Entomb , Reanimate ) powerful especially with Vilis and Razaketh. Might even want to consider expanding even more with reanimation. If choosing to attack with Krrik infect is vile. Glistening Oil can be nasty since when a +1/+1 counter is put on him it takes away the -1/-1 counter that Oil puts on him.
Cards to consider cutting:
- Elixir of Vitality
- Gate to the Afterlife
- Golem's Heart
- Luxa River Shrine
- Profane Memento
- Staff of the Death Magus
- Pristine Talisman
- Bloodhunter Bat
- Reaper of Sheoldred
- Demonlord of Ashmouth
- Curse of Fool's Wisdom
- Noxious Gearhulk
- Diamond Mare
- Caged Sun
- Alhammarret's Archive
These suggested cuts are many cards that can gain you life. I don't think you need this many, it's kind of overkill. Pontiff of Blight , Gray Merchant of Asphodel , Kokusho, the Evening Star , Exquisite Blood and if you choose to add Aetherflux Reservoir are life gaining cards that can also be win conditions. Demon's Horn , Prism Ring , Deathgreeter , Whip of Erebos is a lot of additional cards for life gain. Fast mana is important, and it's missing here. I think it can improve your deck more than other cards that can gain you life. Good luck with your deck.
6 months ago
Hey man! This guy looks like an interesting commander... Here're some suggestions. Feel free to ignore any or all of them.
Blood Celebrant : I don't know how important this is, but being able to pay three life for a generic mana seems pretty good. This means you can use phyrexian mana in order to cast your artifacts like Prism Ring .
From a perspective with zero experience with your general, repeatable life-gain seems really good. I approve of your extort stuff; consider running Twilight Prophet . Your current average CMC is 4.34, which means it's usually gonna do a little more than a bolt and gain you that much life, while building card-advantage.
Life may get tight, so Toxic Deluge is going to have an unusually high cost. I still think it's good and that you should run it, but consider Dead of Winter and all Snow-Covered Swamp s as well. The cost on that would be lower, as it doesn't cause you to lose life, which you use to cast spells.
Mana Vault , Mana Crypt , Charcoal Diamond , Thought Vessel , Mind Stone , Prismatic Lens , Jet Medallion and Coldsteel Heart are all worth considering. The two-mana rocks will allow you to cast your general turn-three, which enables your deck.
A reanimation package is something to think about, especially with concern to recurring your Kokusho, the Evening Star . Entomb / Buried Alive paired with Animate Dead , Dance of the Dead , Necromancy , Reanimate or even straight-up Zombify is a great way to recur threats for cheap, or Entomb them and then reanimate them.
Speaking of reanimation, Vilis, Broker of Blood is an EXCELLENT reanimation target for this deck.
Right. That's all I got. Good luck!
7 months ago
.... why is this thread still going, legendofa seems to have answered it rather concisely.
unblockable is no longer a keyword
shroud was too symmetrical so hexproof was born
protection is used only when the flavor demands it
life gain and slivers both became more caster based
WOTC has been making steps toward making the game more accessible to new players to help compensate for the powercreep and added complexity of cards and strategies.
That being said, effect like Prism Ring arn't evidence of the game being "dumbed down". New cards often require a higher level of skill to use effectively you cant just slam Dragon's Claw against burn and say gg, you have to structure your deck and do work yourself to make the Prism Ring worth a slot in the 75, which promotes critical thinking and a wider range of playstyles/experience lvs.
and again cmc of the spell matters, prism ring on legs makes sense for 2cmc, but if youd rather have Iron Star on a stick .....
7 months ago
DemonDragonJ I agree and disagree at the same time tbh. The game needs introductory points for new players. I get that it feels dumbed down, especially if this was a broad thing that affected everything WotC ever prints, but we do still get symmetrical effects on new cards. WotC just seems more open to using both options, which is a good thing imo. Slivers, for instance, always should have been "you control" imo, along with almost all Lord-type effects.
The design choice between affecting all boards, or just your own, can also play a part in power levels. Take the Soul Warden vs Ajani's Welcome comparison I made above. The Warden's effect is clearly more powerful because it takes your opponents creatures into account, but Ajani's Welcome is harder to remove, because it is an enchantment.
With cards like Dragon's Claw vs Staff of the Flame Magus , I don't feel like the power of these cards is enough to be concerned about it, but it's worth noting that the Staff affects land drops as well. And Prism Ring is of course lower casting cost, so it's on a similar level to something like Dragon's Claw imo.
8 months ago
aside from the theory above/new player focus, flavor wise "charms" (error charm = Emerald Charm , Grixis Charm etc) make more sense being triggered off of it's owners use rather then all spells cast on the plane it exists on. Prism Ring also shows that WOTC values the new mementos' as a less powerful effect, and turning into a 1/3 horse for +1 mana follows the r&D casting cost rules.
diamond knight isnt a charm/memento, its closer to Quirion Dryad (but trading an easier casting cost for less spell colors) or the Managorger Hydra style creature, nerfed to be 1 cmc less and a colorless artifact (all things have a "cost" when building a card)