As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Printings View all
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Prism Ring Discussion
17 hours ago
In my potato opinion, you can cut few swamps without a problem with your ramp cards.
If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.
Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.
Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening
Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.
Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.
Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.
Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.
Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.
And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.
I would most likely remove:
Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.
2 months ago
I'll be completely honest, Prism Ring is basically useless, having a very small amount of lifegain might be somewhat useful in a few narrow circumstances, it's still not going to help against most well tuned pioneer decks. I would put it in the sideboard and find another good card to replace it.
3 months ago
I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?
Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.
5 months ago
5 months ago
golgarigirl gets it.
Now, I don't want to force you to change strategies, so I'll give you a couple more tips before leaving you alone.
- Most of this strategy costs 4 mana or less. 4 isn't all that necessary to ramp into.
- If you do use ramp, use Hedron Crawler as it can help cast your enchantments.
- Angel of Vitality isn't useless without Resplendent Angel -- it's easily a 3-mana 4/4 with flying, that buffs your lifegain. In the situations where you're not at 25 life, she helps you by increasing lifegain.
- I didn't necessarily mean 1-mana creatures -- I meant Prism Ring and Fountain of Renewal because they help you gain more life.
- Ajani's Pridemate? Might be good here.
- I think that this deck would be better if you curved with lifegain and creatures -- don't get too obsessed with tokens, because they're best when it's just "oh, I already have the requirements set up". Beat them with creatures and then use the tokens as your turns 4-5 plan -- having a threat in play and then you get a system to generate tokens every turn is devastating.
5 months ago
TriusMalarky If I draw a Pillar of Origins on my 2nd turn, I'll be able to playResplendent Angel and Chaplain's Blessing both on turn 3, thus having a 4/4 angel as soon as possible! If I have Prism Ring and Fountain of Renewal, I would have to play multiple of them in order to even gain 4 life per turn, even with Angel of Vitality! And if I don't have Resplendent Angel then Angel of Vitality is useless! What is the point of having 1-drops? Chump blockers? I don't know of any angelic 2-drops, and the entire point of having Pillar of Origins is to cast angels, as it must make me choose a creature type. I do have Bishop of Wings and Tithe Taker as 2-drops, and I won't need ramp for these as they are 2-drops.
5 months ago
I suggested Angel of Vitality because typically, you want 8 1-drops, 8 2-drops, and 8 3-drops for a solid curve, at least baseline before you tune it. Angel of Vitality buffs lifegain and is a 3-drop, which helps. I think you'd be happier playing a creature on turn three instead of ramping into five drops. It gives you more of a board state, and more to do if you get mana screwed. Oketra's Monument really doesn't do much here because of all the high-cost angels. It's better with a bunch of 1- and 2-drops.
Chaplain's Blessing is bad because 5 life is rarely useful and it's also just a dead card without Resplendent Angel or Angelic Accord. It's still a plausible card here, but it can't count as a one-drop -- you need Prism Ring and Fountain of Renewal for those slots. Blessing is only useful if you hold it until you have a lifegain payoff in hand.
5 months ago
As I see from your forum post, you've realized that Angels needs ramp, and badly.
I'm going to go over a couple card suggestions, and then I'll cover what I think the deck needs to become solid.
First, lands -- you're mono white. You can run some fancy lands.
Field of Ruin -- 1-2 copies. You choose. You will need some, just because lots of players are running Castles, and it helps against them.
Now, to make this deck good, you want it focused. That means two things -- you want every card to work towards one goal, and you want a really good curve. You've got a solid start here, but you need some changes.
First, you should almost always be running 6-8 turn one plays, and removal doesn't count. Not that you have Path in Pioneer, though. You really only run 3, and Chaplain's Blessing sucks. You should run the playset of Fountain of Renewal and a playset of Prism Ring. Both of those will help stack lifegain. Lose the Blessings, they're too weak.
If you add 4 Angel of Vitality, and fix your curve, this would be a legitimately scary deck to face up against. Not necessarily tier 1, but it'll be a significant threat.