Prism Ring

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Magic Origins Uncommon

Combos Browse all

Prism Ring

Artifact

As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

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Prism Ring Discussion

RenagadeJedi on Modern - Jolly Good Life

3 weeks ago

Knight of Meadowgrain is good very good. a nice replacement for Lone Rider  Flip. another thing to consider would be Prism Ring. it has a few advantages over Soul Warden/Soul's Attendant, at least in mono color, namely it still gives you lifegain off of non-creature spells, and it's effect is on cast, making you gain life even if the spell is countered.

Firebones675 on Modern - Thing In the Ice - Blue Control

4 weeks ago

I'm not a huge fan of Divination here. For just 1 mana more i'd run Glimmer of Genius. Not only do you get to look at more cards but it's also an instant. This allows you to hold up mana for cryptic command and if they don't cast anything you need to counter you can just draw cards then whereas if you need to tap low to play divination on your turn, your opponent gets a window to resolve spells.

I'd also take out your Prism Ring. It's slow and i don't think it does enough for you. I have a similar feeling about the Elixir of Immortality

As for other cards to consider, Remand is great at buying you time while triggering thing, Baral, Chief of Compliance is pretty decent here, and Engulf the Shore(I also like it better than cyclonic rift mainboard. That card is nice but really slow) probably has a home in the sideboard along side Hurkyl's Recall.

Also Delver of Secrets  Flip is another efficient finisher. I think that if you take out the rifts, and shave a fog bank, you could fit in a couple of them.

vbfabled on Child of alara

2 months ago

Alright, let's see here...

You have a lot of good cards in here, but it all seems a little unfocused. You have parts of several strategies in here, but you don't seem to have a full one. A good thing to ask yourself is "How is my deck meant to win?" and build it from there.

See, that's a bit tricky with Child of Alara, because technically almost any strategy is playable with it. A popular strategy for Child of Alara decks is Super Friends, as in a planeswalker-centered strategy, however that strategy does not take long to get expensive.

If you wanted to swap Child of Alara out for Progenitus as your commander you could run a voltron build, as in a strategy of killing off your opponents with commander damage(A player loses when they have taken 21 damage from a commander). For that you's just need to run pump spells, auras, equipments and things that work well with those types of spells.

You could just run a straight up 5-color good-stuff deck. All the best pure value cards in every color, which looks like the strategy you've started going with, so that's what I'll try to give you advice towards.

Now, first things first, you have a few cards that don't offer much synergy with the rest of your deck. I would recommend taking out Seraph of the Masses, Veteran Warleader, and Blighted Steppe, as they are primarily used for creature token-based strategy and you only run 29 creatures. Prism Ring, Fanatic of Mogis, Skyreaping and Gray Merchant of Asphodel are all cards best run in mono-colored decks, so I might take them out, as well. Maze Glider and Maze Abomination have effects that could work really well for you here, but their steep mana costs are not forgivable.

Don't be discouraged, though, you have a lot of good stuff to work with here! Mystical Tutor, for example,is a commander staple with counterparts in green and white that you may want to run all of. The others are Enlightened Tutor and Worldly Tutor.

Combustible Gearhulk is another fine choice, and I'd even recommend running the other 4 gearhulks alongside it. Verdurous Gearhulk is an 8/8 trample for 5, or makes something else bigger, Torrential Gearhulk is a bigger Snapcaster Mage, Noxious Gearhulk is targeted removal for your opponents big threats, and Cataclysmic Gearhulk is a controlled board wipe that lets you keep your most important cards in play. The best part about all of them is that even after their abilities go off, you still have a massive creature with a keyword ability.

A cycle of creatures very similar to the gearhulks that go into a lot of good-stuff decks are the titans, Sun Titan, Grave Titan, Frost Titan, Inferno Titan, and Primeval Titan.

You also have access to all of the god cards from the Theros block. A few of the more powerful ones being Kruphix, God of Horizons, Keranos, God of Storms, and Athreos, God of Passage.

A 5-color good-stuff strategy can get expensive fast, too, so I understand if you decide against it.

Also, if you're new to Commander as a format, you may consider running a commander with fewer colors and a clearer strategy. For example, if you like the idea of a creature token strategy, Rhys the Redeemed, Trostani, Selesnya's Voice and Krenko, Mob Boss are all great for that. If you haven't been, I'd go to edhrec.com as a starting point.

Good luck with your deck building, I hope you stick around!

Redace878 on First Commander Deck

3 months ago

Looks like you're missing three very important things in EDH: Ramp, Removal, and Draw.

Sol Ring is a card found in pretty much every EDH deck.

Temple of the False God could be helpful.

Moss Diamond isn't the best, but it makes colored mana.

Emerald Medallion is useful in a mono-colored deck.

Prism Ring isn't ramp, but it's good in a mono colored deck also.

Green isn't the best with creature removal, but it is good at destroying artifacts & enchantments.

Acidic Slime is in a lot of green decks.

Nessian Demolok can help with annoying artifacts while Nessian Wilds Ravager can get rid of most creatures (unless their tribute is payed).

Green is good at getting very large creatures, so hopefully you won't have to worry about creature removal.

Card advantage is easy to get in green, but I think it's usually attached to some other card ability, like Bonds of Mortality.

For spells just for card draw, Collective Unconscious, Shamanic Revelation, and Regal Force can be fun if you're making lots of tokens.

tjohnson715 on test white

3 months ago

and maybe Angel's Feather, Prism Ring, Ajani, Caller of the Pride, Sunbond and any low cmc cards that brings out tokens to boost my life up

Femme_Fatale on Welcome to the Frontier

4 months ago

I'd go for 20 or 21 lands. 22 is a bit too much and you'll find yourself flooded a lot. Also, doing a 3/3 split on roast and stoke is a better idea as you'll find yourself needing to deal with a lot of X/5s. In the sideboard, Tears of Valakut, Smash to Smithereens, Phyrexian Revoker, Tormod's Crypt, Circle of Flame/Boiling Earth and Prism Ring.

Thopter copter?

TheRedGoat on Need decent replacement for Eidolon ...

4 months ago

If you're trying to find an exact effect type of replacement, then I might suggest Scab-Clan Berserker. But if you're specifically needing a mirror match card, what about throwing in a Prism Ring or Profane Memento type effect?

Bob49 on Frontier Mono-U

4 months ago

Have you considered playing Aetherflux Reservoir? It works like a Prism Ring with built-in win-con. Other than that, most decks like this run Pore Over the Pages as it profits more from multiple copies of Jace's Sanctum than the other card-draw.

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