Walking Ballista


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Recent Decks

Walking Ballista Discussion

UUUUmage on Some Cards That, With Your Input, Could Be A Deck

1 day ago

Or just use the Morselhoarder you already have, so convenient, and get some Duskwatch Recruiter  Flip digging into a Walking Ballista or some machine gun of that ilk. The ability to combo via infinite mana and something is definitely there. You'll just need to protect it the turn you try go off. I don't think you need to worry about producing a million insect tokens with some of that other stuff you have going on. Good luck with the build. Ooze looks fun!

loricatuslupus on Working around U/W Control for ...

1 day ago

That's understandable, though it always surprises me how much hate I attract for playing a deck that in it's current iteration is reasonably fair and super easy to disrupt (especially with the plethora of hate cards being printed recently). Without Eye of Ugin - which, just to clarify, I in no way think should be modern legal - the deck has lost some tempo, and the only new card worth trying has been Walking Ballista, which to fair is excellent. Most of the cards need to be two-for-ones simply because of the lack of options in colourless and how easy they are to Path or Terminate, which feels pretty bad when I've tapped out to cast them.Mutavault is definitely a good idea, and if they're targeting that with Field of Ruin/Path to Exile that's probably to my benefit. Plus Crucible of Worlds gives them a bit of recursion. How disruptive would you find a Leyline of Sanctity vs the Chalice then? I forgot to mention in the description that one of the opponents splashes black for Thoughtseize so being immune to that would be something else in it's favour. Cutting four sideboard places feels like a big gamble for that though...

StoryArcher on Mwonvuli Takeover

1 day ago

clayperce, Never apologize for offering helpful insight.

I've been playing around with a version of that deck myself (located here - Mono-Green Control) and I'd appreciate any insights you might have to share. I'm still leaning pretty hard towards Gruul, but you can't argue with results and I tend to much prefer both mono-green and fringe deck types.

As I look at cards like Inferno Titan and Walking Ballista, I'm considering replacing Serow/Wildebeests with Roaring Primadox so that I'm not limited to bouncing green creatures, should that come up.

Funkydiscogod on Some Cards That, With Your Input, Could Be A Deck

1 day ago

It looks like you're going for infinite mana combos, with Nest of Scarabs to create a bunch of 1/1s to win the game.

You seem to lack reliable ways to assemble the combo pieces: Devoted Druid and Morselhoarder in the Graveyard, Necrotic Ooze and Obelisk Spider on the battlefield.

I remember seeing a deck like that before. It used Grisly Salvage, Jarad's Orders, and Fauna Shaman to get the pieces where they needed to be. Also, Walking Ballista to kill the opponent.

Homelessguy on Company Of Champions [[EDH]]

1 day ago

Selvala is hands down my favorite EDH Commander.

So much so that I built a deck around both of them. I have been playing both of them since they came out!

Hall of Gemstone can really help you out against multicolored decks.

Another sink for infinite Mana is Staff of Domination not only will allow you to get infinite Mana. Also it will allow you to get infinite life and draw out your deck.

Adding Walking Ballista to your deck list will make this a win condition just keep drawing cards till you hit Walking Ballista then cast it for a stupid amount of Mana then remove the counters to damage your opponents.

matkomtg on The Nope Pope

3 days ago


I must say I love this one; it's weird to see you in stax environment, but I see those control elements of yours :)

Since I see you are running some artifact support and really remind me of my attempt of Raff (even though it was slightly different), I was wondering if you are considering Walking Ballista as another finisher and another infinite mana sink? It can be tutored from any of your current artifact sources and with addition of i.e. Trinket Mage he's gonna be out there for sure! You can also add Seat of the Synod and Ancient Den to give him more targets.

DangoDaikazoku on Multifarious Infinite Combos

3 days ago

Palladium Myr + Pili-Pala + Walking Ballista : In this combo you have use Palladium Myr's tap ability to pay for Pili-Pala's untap ability to get one floating mana and repeat this process until you get infinite mana and spend that on Walking Ballista's ability and pay for infinite counters to ping everyone to death.

Bloodline Keeper + Grimgrin, Corpse-Born + Triskelion : this combo is a little different, but has a similar effect. Essentially you will tap Ooze to produce a Vampire token with Bloodline Keeper  Flip's ability, then sacrifice the token with Grimgrin, Corpse-Born's ability which places a +1/+1 counter on him and untaps him, and then you can repeat this process infinitely and then ping everyone to death with either Triskelion or Walking Ballista in the graveyard.

There are more combos that work similarly to produce this outcome, but these are the primary combos and the most straightforward to follow.

Grubbernaut on Blue Wizard-Control

4 days ago

Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.

I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.

Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.

Speaking of removal, you should grab some Vapor Snag; sb, some Echoing Truth for planeswalkers, tokens, or Ensnaring Bridge.

Grafdigger's Cage is a nonbo with Snap; you could consider Relic of Progenitus, Tormod's Crypt or Faerie Macabre as alternatives.

Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.

I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.

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