Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Have (1) Azdranax
Want (4) Silvercloud , Hxcntrc , kooliosauce , tideturner707

Printings View all

Set Rarity
Double Masters (2XM) Rare
Secret Lair (SLD) Rare
Aether Revolt (AER) Rare

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Walking Ballista Discussion

Goblin_Guide on Infinity Prodigy

8 hours ago

I would add something as simple as an Azure Mage. You would only need one. This is because once you get infinite mana, you could activate Kinnan's ability infinite times, eventually hitting the mage, and then draw your deck and actually be able to pump mana into a Walking Ballista or whatever.

The_Big_Elf on [[Primer]] Kinnan's Summoning Ritual

4 days ago

Walking Ballista seems like an auto-include, especially with Basalt Monolith. There's an easily accessible infinite mana combo, without something to put the mana into.

Lanzo493 on Selvala (cEDH)

1 week ago

Allosaurus Shepherd would be awesome in this deck. One of the best answers to Island ever printed. I think Ashaya, Soul of the Wild could pull a lot of work in this deck, too. It's gigantic for its mana cost, and it even combos with Quirion Ranger and Scryb Ranger for infinite mana while protecting you against Cyclonic Rift. With the number of fetches you're running, Dryad Arbor would work great. It's useful tech against sacrifice effects and is a good turn 1 Green Sun's Zenith target. My last comment is just a thought, since I don't know how well your deck runs, but Scale Up could be your green version of Dark Ritual, especially if you use it the first time you untap with Selvala.

I would keep Worldly Tutor. You never know when you need to tutor for Walking Ballista because you have no outlet for infinite mana, or games when you need Craterhoof Behemoth to win, or tutoring any number of other cards for other reasons.

RNR_Gaming on Deadshot

1 week ago

Looks like you got around to making it. Background is very cool :) Walking Ballista is actually pretty neat with the commander even if it doesn't have a relevant creature type.

GenericToaster on Selvala, Mama Hydra

2 weeks ago

Here's a couple of my classic mono green stompy suggestions

Nykthos, Shrine to Nyx

Nyx Lotus


Karametra's Acolyte (combos with Umbral Mantle)

Llanowar Tribe (combos with umbral mantle for huge llanowar tribe but not infinite mana)

Steelbane Hydra

Walking Ballista

Hangarback Walker

Shamanic Revelation

Omnath, Locus of Mana

in a deck like this it also may be worth it to invest in some protection for selvala, as well as getting haste on her to use that ability ASAP

Lightning Greaves

Swiftfoot Boots

ellie-is on Ellie's Soul Sisters

2 weeks ago

@Peoni: Thank you very much for the comment!

Emeria, The Sky Ruin sees a lot of play in Martyr Proc, which stalls out games by looping Martyr of Sands as its main strategy, but since this deck has a bigger focus on fast aggro, it's very unlikely a game will last enough for me to play 8 lands. So the fact it comes into play tapped is too big a drawback to run it.

Path to Exile is definitely good and I'm trying to figure out how to make room for it currently. Chalice of Life  Flip is fun and I used to run it in an older lifegain deck, but by the time I have enough life to trigger it, I could be triggering Serra Ascendant instead, which costs just one less mana and synergizes better with the rest of the deck.

Heliod, Sun-Crowned on the other hand is super strong! A lot of recent Soul Sister decks are using it because it goes infinite with Walking Ballista, and turns your other creatures into Pridemates too. My only issues with that combo is that I'd need to afford playsets of both cards and they are both very expensive, and also that Walking Ballista doesn't really do much in this deck without Heliod being around. But mostly this combo is out of my price range, haha.

DeinoStinkus on Lurrus copy

2 weeks ago

Walking Ballista+Ashnod's Altar+Vizier of Remedies+Cauldron Haze/any Persist creature = infinite damage

mtgplayer100 on Mono Green Tron

2 weeks ago

Walking Ballista is really good in tron. Especially with karn to fetch it up.

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