Walking Ballista

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Walking Ballista Discussion

Chobuzzness666 on quick and tasty

6 hours ago

Huatli, Radiant Champion and Growing Rites of Itlimoc  Flip are amazing in this deck... Huatli emblem can be created the second turn he's in play. Now that the drawing machine is on, you just have to wait for Growing Rites of Itlimoc  Flip to flip, and the game will be over when you catch a Walking Ballista.

Cloudy105N on Tenebu's Gravedigging Tendencies (Combo)

6 hours ago

I'm not sure the Mikaeus, the Unhallowed + Walking Ballista combo works. When Walking Ballista comes back in with Mikaeus' ability, it comes back with 1 counter. If you remove that counter to do damage, it no-longer has any counters on it. It is just a 1/1 non-human creature. You'd have to find a way to deal 1 damage to it or something to get it to die again with undying. Also is Mikaeus leaves the field then Walking Ballista will dies and won't have undying. Am I missing anything here?

ExtraEasy on Karn’s Anguished Blueblack

14 hours ago

Also not sure about trying to squeeze a Walking Ballista or 2 in...

Strangelove on Captain! To the Wheel!

1 day ago

New category: Combo. Includes Chasm Skulker, Toothy, Imaginary Friend, Walking Ballista, The Locust God, Voltaic Key, Pili-Pala, Psychosis Crawler, Paradox Engine, etc

New category: Recursion. Includes Myr Retriever

New category: Haste/Evasion. Includes Lightning Greaves, Retract, Shimmer Myr, Spellskite, Vedalken Orrery, etc

Day's Undoing is Draw.

Goblin Welder is Recursion and Removal.

Pithing Needle is Removal.

Grand Architect is Combo and Ramp.

Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.

Vandalblast is Wipe (or Removal).

If Phyrexian Metamorph and Sculpting Steel are useful, but you have to decide between flex and combo pieces. If they are combo pieces, put them into and then cut from Combo.

I have a promo foil Paradoxical Outcome you should take.

You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.

You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.

You can cut some Evasion.

Batnam313 on Sultai Reanimator

1 day ago

I've considered running it in the side. I feel it's pretty weak right now with Walking Ballista and Karn, Scion of Urza constructs running around.

FancyTuesday on Is walking Ballista ping ability ...

3 days ago

Both are activated abilities. Activated abilities are anything that has the syntax

Cost: Effect

Walking Ballista's ping ability clearly meets that criteria. Cost (removal of counters), colon, effect. Crew is a bit more ambiguous, but just look at Ballista Charger, it's there in the reminder text. Anything where you pay a cost of some description to cause an effect is an activated ability, as distinct from triggered abilities which watch for conditions to be met.

Thebiggalactus on Is walking Ballista ping ability ...

3 days ago

I'm making a standard deck that uses Harsh Mentor, and I remember people talking about if it affected Walking Ballista but I cant remember if it actually worked or not. I have no clue if it shocks them if you crew a vehicle either. Thanks for any answers! Its really appreciated.

enpc on Kresh, Worldkiller

3 days ago

Saw your forum post. Honestly I'm kind of confused what you're trying to do with the lsit. You have a maish mash of competitive and non-competitive cards here, as well as a mix of themes and combos that don't really synergise wll with each other.

Start off by picking 2 different win conditions (e.g. infinitely large Kresh, Walking Ballista/Triskelion infinite damage) and then go from there.

Also, it sounds like you're aiming for a stax deck. Aggro control is loosely this, however would be more akin to an Edric, Spymaster of Trest deck which wails on players while keeping up a clutch of counterspells. You're not playing this kind of deck. Stax works well with your commander as you're probably looking to play some kind of "make everybody repeatedly sacrifice everything" kind of deck.

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