Artifact Creature — Construct
Walking Ballita enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.
|Want (2)||Deathholme , Infinte_man|
Printings View all
|Double Masters (2XM)||Rare|
|Secret Lair (SLD)||Rare|
|Aether Revolt (AER)||Rare|
Combos Browse all
- Mikaeus, the Unhallowed + Walking Ballista
- Dramatic Reversal + Isochron Scepter + Walking Ballista
- Mikaeus, the Unhallowed + Pitiless Plunderer + Walking Ballista
- Corpse Knight + Mikaeus, the Unhallowed + Walking Ballista
- Blasting Station + Mikaeus, the Unhallowed + Walking Ballista
- Altar of Dementia + Mikaeus, the Unhallowed + Walking Ballista
- Archangel of Thune + Spike Feeder + Walking Ballista
- Archangel of Thune + Walking Ballista
- Greater Good + Mikaeus, the Unhallowed + Walking Ballista
- Archangel of Thune + Bruse Tarl, Boorish Herder + Walking Ballista
|Commander / EDH||Legal|
Walking Ballista occurrence in decks from the last year
Latest Decks as Commander
Walking Ballista Discussion
23 hours ago
Since you already have Heliod, you should look into Walking Ballista and other such combos. A good and cheap card that you should add is Serra Avatar. You have a lot of ways to gain one life or give lifelink, but it kinda seems extraneous. Consider replacing some of them with some more utility cards or cards that react to gaining life. Having lots of life is sort of useless unless you can do stuff with it. However, I wouldn't know too well. I think you should add some sort of tutor capability, you can just look up tutor cards. A good one to add would be Plea for Guidance since it tutors two enchantments and the card is cheap to buy.
1 day ago
Rocko822 I can definitely see why having lab man and war jace could be a liability, if they get blown up when you go to draw that last card then you're screwed. Thassa's Oracle is much better in that regard. The x cost artifacts actually have a secret tech, because if I have my cost reducers on the field I can say x is equal to whatever the reduced cost is, then they still cost 0. Walking Ballista is particularly interesting because if I can get any of my infinite mana combos going he's a win condition.
1 day ago
Some simple suggestions I thought I might give:
Walking Ballista would be easy to just pay 0 for.
Chimeric Mass Also just pay 0 for
Shifting Wall Pay 0 for
Also, I would run Thassa's Oracle instead of jace because it allows for less opponent interaction.
Hope this helped in some way!
1 week ago
Arcaneful Sure do! Walking Ballista is probably the best option, but here are some others:
Ezuri, Renegade Leader gives infinite trample damage to any untapped dude (which will probably be your mana dork you're tapping for infinite);
Nylea, Keen-Eyed can draw all the creatures in your deck and then cast Craterhoof Behemoth for the win;
Helix Pinnacle but YMMV because it's only good in the context of infinite mana;
Mirror Entity also gives infinite P/T but unfortunately no trample.
I'm sure there are others in white, but I don't play a Selesnya deck so I'm not familiar with them. There's always something like end of turn White Sun's Zenith.
If you were to add other pieces to the combo you can get more convoluted, but I think having Walking Ballista, Craterhoof Behemoth, and Nylea, Keen-Eyed in your deck with appropriate tutors (Worldly Tutor, Enlightened Tutor, Chord of Calling, etc.) would be plenty. You can add some of the other options and cut tutors if you don't like to play with a lot of them.
1 week ago
Very good idea! Do you have any suggestions on what to pick for payoffs for like ifinite mana with the Devoted combo? Genesis Wave and Walking Ballista come to mind but other than that I'm drawing a blank!
1 week ago
Designing a Siona, Captain of the Pyleas combo deck utilizing siona + Shielded by Faith as the main combo and Sun Titan + Gift of Immortality + sac outlet and Heliod, Sun-Crowned + Walking Ballista as supporting combos. I have already cut around 10 cards but I still have an extra 15 cards and I am a not usre what to remove. Advice will be appreciated.
1 week ago
Cainhegis: I'll discuss each of those one by one.
Spark Double seems a bit underwhelming. It's just a clone that adds to it a way for Atraxa to buff it. It's not bad, but I feel not exceedingly good enough to make the cut. However, it should have made it to the list of evaluated and cut cards. I'll make sure to add it there.
Steelbane Hydra is a gem I definitely overlooked. I'll be looking hard for a place to fit it in.
Despark was considered and cut for better removal. It may have been cut in favor of Abrupt Decay back when this deck was leaning more high tier. It might actually go back into the 100 either with or over Abrupt Decay.
Walking Ballista recently graduated off of cut and onto "maybe." But it's in maybe just to garner more attention. It seems good, but also seems slow. Is a 10/10 that'll get targeted with removal and end up killing one other thing good enough? I just don't know.
Simic Manipulator was on the cut list, not sure why it isn't there anymore. But I do recall why it didn't make it into the 100. It's effect is kind of slow. It's getting between one and two +1/+1 counters put on it a turn, which doesn't feel impactful enough. It's not bad, just kind of slow. I'll add it back to the cut list.
Magistrate's Scepter was cut around the time Lux Cannon was cut, and which was also around the time all additional proliferate support was cut. The focus of the deck narrowed to +1/+1 counters, resulting in additional fun cards seeing the ax.
In order of what I would be more inclined to add, Steelbane Hydra is at the top of that list. Walking Ballista is already under re-review. Despark deserves more consideration. Spark Double, Simic Manipulator, and Magistrate's Scepter would need a strong argument to make me reconsider.
2 weeks ago
princeharperman hey! glad you enjoy it. admittedly I haven't touched this list in a while, and personally feel like it isn't "up to snuff" with modern day cEDH due to all of the strong recent cards that have come out. if that doesn't bother you, carry on!
Auriok Salvagers and Lion's Eye Diamond together creates infinite mana -- with Auriok Salvagers in play, play/activate Lion's Eye Diamond, then use Auriok Salvagers's effect to return Lion's Eye Diamond to the hand. play LED again, activate it, repeat. each time you use LED this way, you'll net 1 white mana, so you'll want to repeat until you have infinite mana. from there, you can use Auriok Salvagers to infinitely play & return Chromatic Sphere. since you already have infinite mana by this point, you don't have to worry about playing LED, so any cards drawn with Chromatic Sphere are safe in your hand. you can keep going until your deck is in your hand, and then win through something like Heliod, Sun-Crowned & Walking Ballista.