Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

Browse Alters View at Gatherer

Trade

Have (3) sonnet666 , DoctorDax , Azdranax
Want (4) Rahmodonis , atuck94 , LoudZoo , metalmagic

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Walking Ballista occurrence in decks from the last year

Modern:

All decks: 0.31%

Green: 4.54%

Legacy:

All decks: 0.46%

Commander / EDH:

All decks: 0.05%

Golgari: 0.11%

Walking Ballista Discussion

wallisface on Artifact shit show

3 days ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

Last_Laugh on Grand Theft Magic

3 days ago

Yeah, if I'm really trying to combo I play Animar, Soul of Elements lol.

Requires only 2 counters on Animar, 4 life, Imperial Recruiter, and only .

  1. Imperial Recruiter looking up Phyrexian Metamorph.

  2. Play Metamorph for 2 life and copy Imperial Recruiter to look up Spellseeker .

  3. Play Spellseeker to look up Neoform.

  4. Play Neoform and sac Spellseeker to look up Ancestral Statue.

  5. Play and bounce Ancestral Statue over and over until AnimMe's power is double your opponents' life total combined. You then use Ancestral Statue's final trigger to bounce Phyrexian Metamorph back to your hand.

  6. Play Metamorph for 2 life and copy Imperial Recruiter to look up/play Walking Ballista for the win.

Brogan54 on Oloro, Ageless Ascetic

4 days ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

GeminiSpartanX on Mikeaus: Mono-B goodstuff

4 days ago

GhostChieftain- I would say if there's a middle-of-the-road table, that's where I'd be playing this. People have tutors and combos, but nobody's winning on turn 3-4. No mass LD, but people still play Stax decks. I'll definitely add Walking Ballista though. Good suggestion!

GhostChieftain on Mikeaus: Mono-B goodstuff

4 days ago

Are you planning on taking this to casual tables or to cutthroat competitive tables? I have different suggestions depending on that answer. Either way, Walking Ballista is something you should really consider.

NAHS901 on Abzan Choose Your Combo

6 days ago

What about the addition of Heliod, Sun-Crowned and Walking Ballista? Ballista already combos with things that use Triskellion and Heliod is just value ontop of a combo engine with Trike and Ballista.

Epicurus on All in! (Artifact-Legacy)

1 week ago

Back when Mirrodin block was Standard, Spincrusher was the kill card in modular Ravager decks. I like the idea of using Walking Ballista instead. I'm going to think about this deck for a minute, and maybe return to it at a later date for some real suggestions. For now, I like what you already have. Cheers!

Alexplosio on Urza, Lord High Artificer is a dangerous man

1 week ago

If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough

Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!

Load more