Walking Ballista

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

Walking Ballista Discussion

awolfos on Do You Like to Draw Cards ?

1 day ago

Im confused as to how Walking Ballista is an answer to Linvala, Keeper of Silence as walking ballista still uses and activated ability unless there is a ruling that im missing

enpc on Urza's Final Word

2 days ago

So you get infintie mana, then what? you're not really running any clean lines to actually just win the game. Walking Ballista + Conjurer's Bauble / Reconstruction is a good mana outlet that actually finishes the game. You also have loops you can form with Narset's Reversal and Timetwister to let you make infinite bird tokens with Swan Song .

You have quite a few expensive to cost cards which don't really add much to the deck - Blinkmoth Urn , Mycosynth Lattice , Ugin, the Ineffable and even Myr Battlesphere don't add enough value to the deck to warrant a spot IMO. Cards like Isochron Scepter + Dramatic Reversal on the other hand provide the deck with a very fast an efficient infinite mana outlet with Urza.

acefalo on Rosheen Hails Hydra

6 days ago

You can Hurricane them to oblivion and/or you can use Spidersilk Armor or even a Vivien, Champion of the Wilds with extra values giving your creatures flash and some search.

Also consider Hangarback Walker (it can also help with flyers) and Walking Ballista .

Demarge on Ghave That Bitch Some Competition

1 week ago

hmm random brewing though that popped into my head, Metallic Mimic and Lesser Masticore can make for part of a hulk grab that is only 4 cmc (or 5 with a seer) that the masticore can also combo dmg like a... where's Walking Ballista ? the unicorn allows a hulk combo with ballista, actually you might just want the mimic over the unicorn, in all the plan b combos you have it's unlikely you'd just blind drop the unicorn before you already had the other combo piece ready since a table of cedh will likely hate it out fast, so you can do mimic naming the creature type you want the extra counter on.

oh yeah back to the mimic with masticore combo benefits, masticore can be a discard effect when you'd want one (good for a reanimator version) when you combo with an altar it's an infinite dmg source on it's own, mimic and masticore would also be completely colorless, being a lot more friendly than messenger to say the least to cast it also works with more of your tutors... I caught myself rambling but to say the least it works better than messenger, and I have to admit, Earthcraft with only 3 basics in deck might make it weaker than it should be, sure you have many fetch, but it also nobo's with your Root Maze . Dark Confidant in most cases might be weaker than say a Elvish Visionary , Tymna the Weaver , or even just a Sign in Blood type spell ( I can't remember the 1B version name from mirrodin block), it's slow and inefficient for cedh.

my final suggestion would be Concordant Crossroads , in cedh it likely will just be a sorcery that gives your creatures haste on the turn you make infinite tokens, but it is also a world enchantment which will world rule destroy another world enchantment like The Abyss or Nether Void . it's also likely there can be tables where just playing crossroads will benefit just you.

Though for overall power level issue I'd say card advantage is what this deck most could use, maybe a cycle land Life from the Loam package, necro and library do help, but having some of a draw engine that doesn't shut off when a smart group attacks into you (cedh tables send all their creatures at the black/green players to shut off their draw engines). I could ramble forever and must stop myself now, sorry if it cuts out on a weird place.

-DeStructor- on Chandra's Unhappy

1 week ago

I think Walking Ballista is kind of misplaced. The whole deck is centered towards aggro, except for that one card. Remove it and add a 1-drop creature. Something like a Footlight Fiend (I don't play a lot of modern. I'm sure there are better replacements there, but I have no idea who). Also, do we really need 24 lands when the most expensive cards cost 4 mana? You could drop 2 lands and still be okay. Add some Fatal Push maybe?

Abzkaban on Aghave, tequila token party

1 week ago

Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.

First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.


Ghave That Bitch an Infinite Combo [Primer]

Commander / EDH Abzkaban

SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS


That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.

Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.

I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .

Cryptolith Rite is strictly better than Citanul Hierophants . I'd swap that in for it.

Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.

I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.

Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.

I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.

I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.

Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.

I don't know what your meta is like, but adding a bit more removal might help as well. At the very least Anguished Unmaking is better than Utter End and worth the switch.

Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.

Cheers!

Axurial on Thrasios + Tymna | Budget

1 week ago

Combo Lines:

Rings of Brighthearth + Basalt Monolith + Thrasios, Triton Hero

Deadeye Navigator + Peregrine Drake or Palinchron

Dramatic Reversal + Isochron Scepter + any rocks or creatures that tap for 3 or more

into

Laboratory Maniac or Walking Ballista

OR

Aetherflux Reservoir + Isochron Scepter + Dramatic Reversal + rocks or creatures that can tap for 2 = Infinite lifegain triggers, blow up table

Deadeye Navigator + Venser, Shaper Savant + any of the above listed forms of infinite mana with access to blue = Lockout your opponents from having any permanents or resolving spells.

SaberTech on Ancestral Animar

1 week ago

Doesn't Collector Ouphe stop our own Walking Ballista from being able to shoot our opponents? The Ouphe is useful for interrupting a number of other decks, but is that benefit worth having to find a way to remove the Ouphe from the board before being able to combo off?

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Walking Ballista occurrence in decks from the last year

Modern:

All decks: 0.31%

Green: 4.54%

Legacy:

All decks: 0.46%

Commander / EDH:

All decks: 0.05%

Golgari: 0.11%