Thran Lens

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thran Lens

Artifact

All permanents are colorless.

Shaddaran on

1 year ago

This deck is not legal : Warping Wurm is of Simic Identity, Tsunami is of Green Identity, Spatial Binding is of Dimmir Identity and that deck is of Jeskai Identity.

That being said, the core mecanic of it seems to be a waiting game toying with phasing while stuff goes boom (Armageddon Clock, Time Bomb...), pushing opponents to forfeit by ruining their manabase or to voltron-ish out with Ishai, Ojutai Dragonspeaker (Also, since phasing is neither a cast nor an ETB trigger, Commander's Insignia seems of poor value here).

There is a bunch of stuff that seems to have no interest whatsoever to further this deck agenda (such as Thran Lens, the Sphere of Duty and the other spheres, etc...) which could hold fairly more interesting cards instead. There is no particular synergy between the commander(s) and the deck in itself, questioning why those in specific.

It feels like the deck hopes to be annoying enough to get you to victory... I mean it's not illegal... (some even jackoff on that)... but then if that's the flavor of it, there is fairly better way to achieve that goal, so I'm wondering what's the core mecanic you intended ?

On a building note, I have a hard time believing a 3 colors deck working well with basic lands only, but I'm a heavy user of none basic, so... this deck feels like it never has been built, feels really theorical and not actually functional.

There is a bunch of stample of the phasing mecanic you missed, such as Teferi's Protection, Teferi's Isle, Out of Time... that could get great value... the combo from Hexi180 with Balancing Act if a clear finisher, since it doesn't exclude lands...

I don't comment often, I hope this will be taken in a way that helps you to possibly improve it, this has no intention to seems harsh but I know how written wordings can be. I've a good list of worked on deck and I wanted to help, I tend to try to give some "flavor" to them rather than just piling on powerful card... If you wanna chat about it and discuss more feel free to.

Necrosis24 on Ghostly Flame and Thran Lens

2 years ago

I am working on a Rakdos morph deck and have come across Thran Lens and Ghostly Flame.

Thran Lens seems to have more obvious applications such as:

Ghostly Flame on the other hand I can't think of any useful applications as it doesn't circumvent targeting a creature with "protection from red/black". Even if it did that would be a niche ability not prevalent in my meta.

So I was curious if there were any cards/abilities that benefit from Thran Lens and Ghostly Flame beyond the ones I mentioned.

StopShot on The Orzhov Syndicate desires an …

5 years ago

Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.

Consecrate / Consume and Renounce the Guilds both have chances at removing Animar if not a big fatty either way.

If you're playing 1 vs 1 Council's Judgment can always remove Animar.

Solar Tide , Austere Command , Consume the Meek , Culling Sun , Retribution of the Meek , Ritual of Soot , and Dusk / Dawn are all board wipes you can use like spot-removal.

Deathgrip is probably your BEST counterspell.

Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)

Nevermore and Gideon's Intervention makes it so Animar can't be cast.

Chalice of the Void on 3 makes it so Animar can't be cast.

markbeloit on Card creation challenge

5 years ago

Formless Choir

Creature - Eldrazi

If all permanents in play are colorless, you win the game.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/5


Resolve after All Is Dust for the win. Also, finally a use for Thran Lens.

Make a dragon with casting cost .

Savaaage on Angus Mackenzie Enchantress

5 years ago

Thran Lens for Ugin's -X ;)

StopShot on Alesha, Who Smiles at Death

6 years ago

I noticed a lot of the creature removal in this deck is unable to target black creatures. An easy way to remedy this issue is to run Thran Lens which will allow you to destroy black creatures just as easily as non-black creatures. It also makes creatures with fear and intimidate unblockable since "colorless" doesn't count as a color when declaring blockers.

bakeraj4 on How does Darkest Hour and …

6 years ago

This is dealt with layers (rule 613) and color changing effects are handled in the fifth layer. The continuous effects are handled in time stamped order. Meaning the effect that was there first is applied, then the second , and so on. In your example if Darkest Hour was played first then Thran Lens all permanents would be colorless. If played in the other order all creatures would be black and all other permanents would be colorless.

Obiv on How does Darkest Hour and …

6 years ago

I looking cards that change a permanent type or creature to a different color and I wondered how they worked if there was two with conflicting text such as Darkest Hour and Thran Lens. What would happen?

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