|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Common|
|Vintage Masters (VMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
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Creature — Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the colour of your choice until end of turn.
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Wild Mongrel Discussion
1 hour ago
I agree with RedmundR2 in general. The concept of this deck is not something you're going to be able to create competitively in modern. I truly believe you should play with what you love, and if that is casual then by all means continue. The deck still seems fun. However, there is a deck that may be similar that you can play competitively in modern.
One of my favorite combo decks in modern: Grishoalbrand (from Griselbrand and Nourishing Shoal). Seeing as you did not know about the legality of some cards I'm going to assume you are somewhat new to Magic. Disclaimer, this deck is NOT something you can just simply pick up and win at your local FNM. It does require a little bit more knowledge of the rules as well as competitive level thinking. However, if that is a route you want to, start with the deck you want to learn and keep playing until you've figured it out. This deck as many similar concepts to the deck you're trying to build. Also, this is simply one primer. There are more if this one doesn't "click" to you.
In saying all of that, if you want to get this deck more tuned to modern you will need to remove the illegal cards which I see you have taken most out. Pattern of Rebirth and Wild Mongrel NOT modern legal, and Golgari Grave-Troll is specifically banned. Before I continue with suggestions Karnival, are you willing to explore other colors? How competitive do you want to be, if at all? Do you have a budget I will need to remember for suggestions?
I've said this multiple times, sorry to say it again. Play with what you like. If you're more of a casual player with friends, this deck is fine. If you want to try and start competing at modern FNMs, I'm sure we could help try to find tune your deck (with whatever concepts you want to keep). If you want to truly start getting competitive, let us know. We can offer multiple decks that you might like to start and try.
2 weeks ago
So, I think the main issue that I and other commenters seem to be getting at, but not saying is that deck as is seems fairly inefficient. I’ve read why you don’t want Wild Mongrel or Putrid Imp in the deck and that’s fine reasoning, but at the same time Midrange thrives on being mana efficient and right now the deck is relying on 3-4 Mana beaters which relies on you casting multiple 2 mana spells to be active consistently. This simply isn’t where we want to be as far as Midrange in Pauper is concerned, as the format has both cheaper threats and cheaper removal that makes this deck susceptable to losing mana and card advantage. Because I assume we want to keep the Delirium sub-theme, I’m not going to say “Play G/B Morbid or G/B Tortured Existance instead” but I will say that this deck could probably cut some inefficient cards like the Rhizome Lurcher and Shambling Shell as well as Drown in Filth and Grapple with the Past to instead round out the 3 ofs in your deck to playsets as that will increase consistency. That will leave some blank slots however, too which I would add Thorn of the Black Rose and Grisly Salvage as card advantage engines as well as Executioner's Capsule as an efficient kill spell that turns on Delirium easier. Hope this helps!
2 weeks ago
Haha yeah, I didn't know Mulch was a card when I named this deck. :)
I've considered Wild Mongrel but it just isn't good enough for this deck. We don't actually want to discard; we just want to play threats until our opponent runs out of removal.
2 weeks ago
No Mulch? Wow, -1.
1 month ago
Thanks for commenting!
I've chosen to avoid discard for this deck since that conflicts with our Midrange philosophy. I want to get as much value as I can out of my cards-in-hand and not focus too much on throwing them into the graveyard as we can get them there incidentally. That also makes us much more resilient to graveyard hate since we're not putting much conscious effort into getting it stocked in the first place.
That said, Wild Mongrel is interesting since you do actually get a benefit for throwing your cards away, but ultimately I like our other 2-drops more. It would be great in an Aggro version of this deck.
1 month ago
Have you considered Wild Mongrel? If ever there was an easy way to get Stinkweed into the graveyard, it's that. I think it would also help out your early game and speed the deck up. I feel like you've got a lot of creatures here that only take effect once you hit some prerequisites, but you've got to slow yourself down to get there. (I'd also personally go Delve more than Delirium or Undergrowth, but if those are the mechanics you're excited to play with, that's what to build your deck around.)
Putrid Imp would be glorious in this deck, too. Cards like that and Mongrel would also open you up to Grave Scrabbler. There's also cycling stuff like Street Wraith and Unearth, which is an additional way to get back your Stinkweed or Shambling Shell and fits the Sorcery slot nicely for Delirium.
2 months ago
2 months ago
Thanks a ton! Wild Mongrel is really good thanks for that suggestion.