|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
Combos Browse all
Creature — Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
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Wild Mongrel Discussion
2 months ago
CARDS I HAVE ORDERED
Wonder - Lightly Played
Splinterfright - Moderately Played
Hermit Druid - Lightly Played
Barren Moor - Near Mint
Worm Harvest - Lightly Played
Dakmor Salvage - Lightly Played
Stinkweed Imp - Moderately Played
Grapple with the Past - Near Mint
Nyx Weaver - Near Mint
Satyr Wayfinder - Lightly Played
Wild Mongrel - Lightly Played
Shambling Shell - Lightly Played
Realms Uncharted - Lightly Played
Exsanguinate - Near Mint
I decided to convert my The Gitrog Monster deck after I decided that it was fun, but not what I completely wanted. I liked the self land destruction, but what I WANTED above anything else was dredge. So I added blue and decided to pick Sidisi, Brood Tyrant
Anyone have any tips? I know I need to stay on one deck, but this one I know I will. 3 color opens up so many opportunities and it has what I want (cough dredge cough). And yes I know Hermit Druid is usually a NO in Sidisi, but I picked her for her first ability and colors more than her second ability. The zombies are more... icing on the cake if you would for the more reanimator/dredge theme I'm looking for.
3 months ago
As a frequent, and at least somewhat experienced, Gitrog player, I would like to lend some advice to you for this deck.
Firstly, I would recommend some combination of Wild Mongrel, Oblivion Crown, Noose Constrictor and Skirge Familiar. These are incredibly powerful ways to get lands into your graveyard, particularly skirge familiar. You should also probably be running some more cards with dredge, particularly Dakmor Salvage.
If you decide to add the cards I mentioned, that opens up some infinite combos. Skirge familiar with Gitrog in play and Dakmor salvage in hand results in infinite mana and card draw, but you will want Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in there to prevent dying to mill. The other discard outlets result in an infinitely powerful creature, along with infinite draw.
3 months ago
Ulvenwald Hydra seems awesome for that task. Regarding the convergence: You do have 9 cards that can draw or scry, six of which can do it multiple times. Considering the casting cost of 8, I think two of the convergence should be enough.
3 months ago
Green is what enables discard with Noose Constrictor, Wild Mongrel, and Lotleth Troll. Contract from Below and Shadow of the Graverefuel hand. The payoff can be huge, turn 1: mountain + flameblade adept,turn 2 swamp/forest + oblivion crown/wild mongrel/noose constrictor, 3. Discard 3 cards leaving 2 play contract from below discard your last card get 7 new then hopefully hit Shadow of the grave or another contract discard 24 or 19 cards play distemper for a lot of damage.
3 months ago
Here try this rippinstrider
1 Chainer's Edict 4 Commune with the Gods 1 Disfigure 1 Doom Blade 4 Evolving Wilds 4 Forest 2 Ghastly Demise 4 Grisly Salvage 4 Gurmag Angler 4 Hooting Mandrills 4 Jungle Hollow 4 Putrid Imp 4 Stinkweed Imp 2 Sultai Scavenger 9 Swamp 4 Viscera Dragger 4 Wild Mongrel
4 months ago
I'm working on a similar deck build for standard -- how is the match-up vs 4C Cat Combo? Do you run out of cards quickly? I remember playing this style of deck back in Odyssey standard using Wild Mongrel. I'm just afraid I'll run out of gas quickly with all the discard despite the value. Does Insult / Injury have any merit?
5 months ago
Quick question: Is this a Dredge deck, or a Tortured Existence deck? Cards like Gurmag Angler and Hooting Mandrills seek to Delve out the graveyard, while Tortured Ex. want to utilize creatures IN the graveyard, creatures you'd otherwise have to Delve away, but would rather keep, so there is a contradiction in deck mechanic here I think.
If you're going with a more Dredge mechanic, you're mostly there. Take out the Tort Ex. for perhaps Wild Mongrel. The object of the deck being trying to play Gurmag or the Mandrills as quickly as possible.
I hope I was helpful, good luck!