: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
Price & Acquistion Set Price Alerts
Predator, Flagship Discussion
4 weeks ago
Saw you're comment and i'm happy to help.
First with regards to your commander here are a few cards that pair nicely:
Predator, Flagship: bounce their creature into the air and shoot it down with Arashi
Evolution Charm: ditto
Basilisk Collar gains a bunch of life and lets you kill things easily
I'm going to mention some categories of cards i think you are missing or need more of and why they are important.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. Within green a lot of your draw power is creature based Soul of the Harvest, Elemental Bond, Shamanic Revelation etc.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Within mono green you are pretty limited but alteast you have things like Nevinyrral's Disk and Boompile
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. You don't want to have to nuke the board every time you want to kill something without flying. Duplicant, Song of the Dryads, Beast Within are all good options
I think you are also running a few fog effects like Druid's Deliverance, Defend the Hearth and Hunter's Ambush. These effects often are not worth it. If the reason you need to cast it is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn find an answer. I dislike the Feed the Clan here for a similar reason
Hope that helps. If you want I can look at your lazzav list too.
1 month ago
Oh!!!! I love that Predator, Flagship Idea, I think your right about your suggestions, should I just cut some/most of the cards you suggested like OoM and Kydelle...ect for the 4 cards you just gave me?? I really only have kydelle for 2 reasons, one for flavor and the other for the Partner ability she has with the Merfolk (in case I ever want to not play Kruphix) but that'd probably be a whole different deck. I also want to add in Arachnogenesis that seems like a hella fun card to play!
1 month ago
Capsize and Spell Burst are fine, but its all dependent on what works in your playgroup. They might be efficient because you can recur them without effort, but cmcwise they might be slow, clunky, or ineffective at times.
If they feel like they constantly work, stick with em, or if you find yourself using them without buyback a ton, might swap them out.
Constant Mists is the only recurable fog I know of in these colors, its buyback is pricy but saccing lands to ensure a planeswalker ult is gg
I would highly recommend cards like Reality Shift and Rapid Hybridization, spot removal in these colors is usually hard to come by, but reality shift always feels right when you use it. Using it multiple times in a game to remove problem commanders or eliminating a recursion target like Sheoldred, Whispering One saves games.
since mana isn't a huge problem and flying is a weakness, Predator, Flagship might help you more adequately protect your walkers from flyers and eliminate opposing flyers. I used this trinket temporarily in an early brew of my deck and loved it to pieces, it just got outmoded in my meta until recently when my friends decided to do angel and dragon tribes again, ugh.
1 month ago
Predator, Flagship is a funny way to pick off opponent's creatures.
Well of Knowledge is fun for drawing cards.
2 months ago
Lifeline doesn't seem all that necessary-I rarely cat Hope unless I have nothing else do to, enough mana to do cast Hope and do more thing, or I'm setting up to win next turn. Jhoira's Toolbox seems interesting, but I'm not sure if it will wind up here. Null Brooch does counter spells, which is very nice in colorless, but the ability to only counter non-creature spells does seems a bit limited. However, my friend does play Baral, Chief of Compliance counterspell tribal, so Null Brooch might be sideboard tech against him. Warping Wail does seem like it could be useful here, as it does counter Creeping Corrosion, Vandalblast, and Shatterstorm among other things. Predator, Flagship is reusable, but I usually don't need to blow creatures up unless it's a game ending effect.
2 months ago
Lifeline will bring your commander back for free at the end of turn. Take a look at Jhoira's Toolbox which can be a life saver. play Null Brooch or Warping Wail to prevent game ending artifact wipes. Predator, Flagship for reusable creature control and flying as a constant option. Hope this helps, good luck!
2 months ago
Have you considered:
- Smoke, Ensnaring Bridge - doesn't seem like you have a whole lot to defend yourself
- Swiftfoot Boots
- Balefire Dragon, Charmbreaker Devils - solid removal and utility creatures
- Predator, Flagship
- Molten Psyche
- Thespian's Stage - for valakut/temple of the false god
- Homeward Path
- Aggravated Assault - combos with Sword of Feast and Famine for infinite combat phases
- Earthquake/Rolling Earthquake
- Pyrohemia - fun with indestructible and pro-red creatures or just nuke the board for 3 every turn... you've got life gain
2 months ago
guessling: Thanks for the +1! Yeah, it depends on meta - I find that my answers are decent here given that they mostly can be tutored with Sunforger. This deck has 4 cards that could hit Predator, Flagship directly (and 4 that can bypass it), and I agree that this is a bit too few. The reason for that particular vulnerability is that I rely on color protection for a lot of my resiliency, and targeted colorless removal bypasses it. I haven't had that be enough of a problem yet to warrant adjusting the list, but if it's a problem for you I'd add back in Torch Fiend, Reckless Reveler, Mask of Avacyn, etc. I hope that answers your question :)
HowlingFoxGPH: I've considered and rejected Sram in this list, and I'm thinking about trying out Inspiring Statuary. It's a good way to bypass Winter Orb! But I'm also worried about that pesky "nonartifact" clause on it...It only helps cast 33 of the cards in this deck. I'm on the fence. Have you tested it?