: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
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Predator, Flagship Discussion
5 hours ago
Lifeline doesn't seem all that necessary-I rarely cat Hope unless I have nothing else do to, enough mana to do cast Hope and do more thing, or I'm setting up to win next turn. Jhoira's Toolbox seems interesting, but I'm not sure if it will wind up here. Null Brooch does counter spells, which is very nice in colorless, but the ability to only counter non-creature spells does seems a bit limited. However, my friend does play Baral, Chief of Compliance counterspell tribal, so Null Brooch might be sideboard tech against him. Warping Wail does seem like it could be useful here, as it does counter Creeping Corrosion, Vandalblast, and Shatterstorm among other things. Predator, Flagship is reusable, but I usually don't need to blow creatures up unless it's a game ending effect.
2 days ago
Lifeline will bring your commander back for free at the end of turn. Take a look at Jhoira's Toolbox which can be a life saver. play Null Brooch or Warping Wail to prevent game ending artifact wipes. Predator, Flagship for reusable creature control and flying as a constant option. Hope this helps, good luck!
1 week ago
Have you considered:
- Smoke, Ensnaring Bridge - doesn't seem like you have a whole lot to defend yourself
- Swiftfoot Boots
- Balefire Dragon, Charmbreaker Devils - solid removal and utility creatures
- Predator, Flagship
- Molten Psyche
- Thespian's Stage - for valakut/temple of the false god
- Homeward Path
- Aggravated Assault - combos with Sword of Feast and Famine for infinite combat phases
- Earthquake/Rolling Earthquake
- Pyrohemia - fun with indestructible and pro-red creatures or just nuke the board for 3 every turn... you've got life gain
1 week ago
guessling: Thanks for the +1! Yeah, it depends on meta - I find that my answers are decent here given that they mostly can be tutored with Sunforger. This deck has 4 cards that could hit Predator, Flagship directly (and 4 that can bypass it), and I agree that this is a bit too few. The reason for that particular vulnerability is that I rely on color protection for a lot of my resiliency, and targeted colorless removal bypasses it. I haven't had that be enough of a problem yet to warrant adjusting the list, but if it's a problem for you I'd add back in Torch Fiend, Reckless Reveler, Mask of Avacyn, etc. I hope that answers your question :)
HowlingFoxGPH: I've considered and rejected Sram in this list, and I'm thinking about trying out Inspiring Statuary. It's a good way to bypass Winter Orb! But I'm also worried about that pesky "nonartifact" clause on it...It only helps cast 33 of the cards in this deck. I'm on the fence. Have you tested it?
1 week ago
This is probably a meta-dependent question but I wonder about how many "answers" to run in a deck (I guess that's what a sideboard is for - wow, nice!).
I only ask because in play testing I got a Predator, Flagship to stick.
Anyway, +1 for awesome use of new cards, a fun deck to play with and against, and for flavor!
3 weeks ago
It's like there's nothing it doesn't make better. In here it's great because with it and Corpse Dance on Sidisi you get infinite mana, infinite storm, and infinite tutors. If you get off to a good enough start you can even tutor for it instead of Ad Nauseam. Think about that. It can be better than Ad Nauseam in ANT Sidisi. How ridiculous is that? (I suppose it's just AN Sidisi now that Aetherflux Reservoir is a thing, nut w/e.)
Watch it's gonna get banned and we'll have spent months coming up with these designs for nothing. That's gonna suck.
Anyway, I like your list quite a bit. I have no experience playing Kozilek so my insights probably won't be too detailed. As for not having not having Mishra's Workshop and stuff, why don't you just make a second deck and put them in? All the lists I've been submitting have been purely fantasy, and I'm sure NarejED hasn't built all of his. Just copy/paste the primer you wrote (which is excellent by the way) and add a note at the top that links back to the original. That's what I've been doing.
This might be a personal preference, but I'd also merge all your separate land categories into one. It's a little hard to read the way you have it, and you already go into detail about what all the lands do in the primer.
As for the deck itself, I'm just going to take issue with one card. Unwinding Clock seems really superfluous to me. I looked in your primer and you talked about using it with Null Brooch, Predator, Flagship, and Soul Conduit, but those all have been taken out, so really all you have that works well with it is Staff of Domination, Kuldotha Forgemaster, Coalition Relic, and sort of Grim/Basalt/ManaVault. Just six cards, three of which only give you mana, isn't really enough to warrant it anymore, IMO.
I also think Solemn might be a little slow here, and Oblivion Sower confuses me.
TronIsloveTronislife, I looked at your list too, and it also seems solid. You and Gigi run a lot of the same cards, so it's tricky to tell which one is "better." However I do think yours is running some cards that could be considered sup-prime, specifically:
Akroma's Memorial, Batterskull, Blinkmoth Urn (helps opponents), Darksteel Forge, Icy Manipulator, Mycosynth Lattice, Nevinyrral's Disk, Pacification Array, Planar Portal, Smokestack, Static Orb (seems like this is ONLY playable with Unwinding Clock), Tower of Fortunes, Cloudpost/Glimmerpost (basically taplands, replace with Wastes), Karn, Silver Golem, Silent Arbiter (won't bother many cEDH decks), Ulamog, the Ceaseless Hunger (he's mediocre without anhilator, and Eldrazi are the easiest thing for you to tutor), and Voltaic Construct.
A lot of these have high costs that, while you are able to pay, restrict how much you're able to do per turn. I know using Kuldotha Forgemaster to chain into Darksteel Citadel+Mycosynth Lattice+Nevinyrral's Disk, or Karn, Silver Golem+Voltaic Construct+Gilded Lotus is awesome and tempting, but when you start hardcasting them in a deck that's trying to win by turn 5, it gets a little less awesome, and chaining into Basalt Monolith+Rings of Brighthearth+Sensei's Divining Top or Staff of Domination+Metalworker gets the job done just as well with way less overhead.
Reminder: Never played Kozilek, my word is not gospel, don't quote any of this or be offended, your deck still looks like you put a lot of time / effort / quality into it.
Also I gotta vote for gigi in this case for that super detailed primer. That's really good to have on a sample decklist.
1 month ago
Personally, i'd replace Exploration for Gaea's Touch even though i'm a fan of neither; but a T2 Gaea's Touch can easily summon Freyalise, Llanowar's Fury - Some answer cards are great, such as Scavenging Ooze against Dredge/reanimator, Bane of Progress against Enchantment/Artifact decks, Dosan the Falling Leaf against pesky instants/counters and Green Sun's Zenith to help you fetch those answers. - Hall of Gemstone counters multicolored decks
Also, I see little to no point in having Evolving Wilds and Terramorphic Expanse in a monocolored Deck but to thin your deck out. You can add Doubling Season if your budget allows it to, too. I see that you are fond of Wolves, so maybe Master of the Wild Hunt suits your tastes.