Spidersilk Net

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common
Zendikar (ZEN) Common

Combos Browse all

Spidersilk Net

Artifact — Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {{2}} ({{2}}: Attach to target creature you control. Equip only as a sorcery.)

Spidersilk Net Discussion

TheMazter13 on Urza EDH

1 day ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

Olsen on

3 months ago

Trying to brew around trinket mage and also trying NOT to make this a copy of other decks. I would like suggestions for minor tweaks. The side board I am unsure about. I added Aura Flux against bogles, Bloodtallow Candle against gurmag, Electrickery for Elves, Relic of Progenitus & Tormod's Crypt against reanimator, Welding Sparks & Bloodtallow Candle against stompy, Spidersilk Net against Delver, and Stoic Rebuttal just because.

TerminalMarch on It's Raining Metal!! - Kykar Budget EDH

4 months ago

No problem.

Also, if you want more free artifacts to trigger Kykar's ability, take a look at Cathar's Shield , Accorder's Shield , Spidersilk Net , Paradise Mantle , and Bone Saw

Though Paradise Mantle may be out of the budget.

Caerwyn on Bruse & Tana's Xross Codex of The Empyrean Armory

4 months ago

Swords to Plowshares and Path to Exile are fantastic removal spells.

You'll probably want to run some board wipes - Wrath of God and Blasphemous Act are solid, since Voltron tends to fare poorly against wider decks.

You are in Green, so should be running a more aggressive ramp package. Llanowar Elves and Birds of Paradise are two must-haves.

I would cut Spidersilk Net and Tatsumasa, the Dragon's Fang , and perhaps some of the other more-expensive-to-cast equipment.

Apostle's Blessing is a great way to save your commander from a kill spell or lethal damage.

40 lands is way too many.

demorome on Borking Up A Storm

4 months ago

Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.

Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.

Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.

Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.

And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.

Hawk_of_Battle on Gorgeous Girls Deck(list)

9 months ago

Noticed you were a little light on artifacts, so here's a few; Ogre's Cleaver , Harvest Hand  Flip (flipside, obviously), Sharpened Pitchfork , Silverskin Armor , Skyblinder Staff , Spidersilk Net , Viridian Claw

Disciple_of_Doran on MY Sram

1 year ago

Looking at your commander, I feel like Spidersilk Net, Sigil of Distinction, Paradise Mantle, Kite Shield, Cathar's Shield, and Bone Saw should pretty much be auto-inclusions along the lines of Accorder's Shield. They're all pretty weak, but as long as your commander is in play they replace themselves for free, so it's like getting to play a thinner deck with occasional fringe benefits. Most of them are pretty cheap to buy as well.

wallisface on Oozeing Out

1 year ago

AEther Web is a modern legal version of spider climb. If you’re not worried about casting at instant speed to catch someone out, Web is less mana.

But i’ve typically always ran Spidersilk Net when in desperate need of reach, as it stays in play even when the creature dies - which makes it much stronger than the fragile enchants!

Load more

Spidersilk Net occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%