Spidersilk Net

Spidersilk Net

Artifact — Equipment

Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {{2}} ({{2}}: Attach to target creature you control. Equip only as a sorcery.)

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Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common
Zendikar (ZEN) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Leviathan Legal
Commander / EDH Legal
1v1 Commander Legal
Pauper EDH Legal
Block Constructed Legal
Modern Legal
2019-10-04 Legal
Custom Legal
Pauper Legal
Casual Legal
Oathbreaker Legal
Pioneer Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Vintage Legal
Duel Commander Legal
Legacy Legal

Latest Decks as Commander

Spidersilk Net Discussion

Apollo_Paladin on X/X Artifact Creatures

1 month ago

Just for example, I think a 2nd Ornithopter would even be a better place than the one Spidersilk Net. Equal casting cost, still provides flying defense, only it doesn't require a creature in play and it doesn't cost any mana to activate.

gerheart on X/X Artifact Creatures

1 month ago

Energy Chamber was a lot more useful when I had Golem Foundry in the deck, but there isn't anything else it can buff and the +1/+1 counters are really slow, so that makes sense. I really put Solemn Simulacrum in for the card draw, and even though there is better card draw out there, it being an artifact creature made it fit in better than just a blue spell. I do sort of agree with Spidersilk Net, but it has helped me with flying coverage. I think this deck is pretty close to being completely done once I work in your suggestions.

Apollo_Paladin on X/X Artifact Creatures

1 month ago

Solemn Simulacrum can definitely go in my opinion. By the time you have 4 mana in play to cast this in your deck build, there's likely little need for an Island (basic land only). That's only 1 slot, but at least it's something (another map would make a much better substitute; cheaper to cast & also less restricting).

Beyond that I'd probably take a look at all of your equipment and see which you cast the least and eliminate that. There's no real weak points that I can see, but it's something you can likely gauge after playing thru the deck a few times. It can be tricky to eliminate "good" cards (which all of them appear to be), but having a much more consistent baseline for your Urza lands will help you more in the long run. If I had to guess I'd say probably Energy Chamber and Spidersilk Net could go. Energy Chamber doesn't seem like it ramps up that fast (and I can't see any uses in your deck for anything except a single +1/+1 counter each turn since I see nothing in your construction that uses Charge Counters. Spidersilk Net looks hard to get rid of being a free artifact, but it's still got an activation cost to be worth anything genuine and even then it's not that stellar. Plus, you need a creature in play to make it worth anything apart from fodder for Tinker (or similar mechanics).

Maybe having 0-mana artifacts suits you, but even if that's the case there's stronger options than that such as Phyrexian Walker, Shield Sphere, and of course the Ornithopter that I see you've already got a copy of. I'd focus on that rather than equipment (especially equipment that doesn't provide any offense at all; unless it's game-endingly good defense...which the Net is not)

SideBae on Tanks

3 months ago

So Enlightened Tutor comes to mind. I think it's probably better than Idyllic Tutor, though it's significantly more expensive. If you're working on a budget, Idyllic Tutor is perfectly okay.

Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.

I think Mythos of Nethroi is probably better than Putrefy.

I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.

Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)

Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.

Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.

Retribution of the Meek is a GREAT wipe for decks like this.

I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.

Right. That's all I got. Hope this helped!

Peoyogon on A Knight's Tale

3 months ago

Have you considered adding Sram, Senior Edificer in? While not a knight, they can get you some great card draw!

For equipments, generally Cranial Plating looks like it could be good for this deck.

If you specifically want more equipment/artifact triggers, adding in free-to-cast cards like Accorder's Shield, Cathar's Shield, Kite Shield, Bone Saw, or Spidersilk Net are something you could look at. While they don't give amazing abilities, the free triggers can be amazing!

My personal favorite equipment though has to be Explorer's Scope. I think it is really underrated in aggressive decks as it essentially adds ramp potential to your already aggressive/artifact matters strategy.

rdean14 on Card creation challenge

5 months ago

Rdean14, the Cautious

Legendary Creature - Human Advisor

Whenever one or more creature attacks, exile Rdean14, the Cautious, then return that card to the battlefield under your control.

Whenever you or Rdean14, the Cautious becomes the target of a spell or ability, you may choose new targets for that spell or ability.

1/1


I'm an exceedingly cautious person. People who know me either think I'm very well prepared or think I'm pessimistic. Many think both. I don't like committing to anything without a solid backup plan. At work I'm known as the 'CYA' guy for my propensity to document everything and very closely follow corporate policy. I'm a Slytherin, by Hogwarts house, and basically, I'm rather persuasive (like I've come up with a sizable chunk of the local policy for my job, e.g.) and highly interested in self-preservation. Like, 100% my #1 priority, no doubt about it. I firmly believe the best way to keep a job is to formulate enough policy and make yourself integral enough that the company wouldn't want to fire you.


Anyways, Let's see a common non-weapon, non-shield/armor equipment.

In standard, Wolfrider's Saddle, Crystal Slipper, Mantle of Tides, Mask of Immolation, and Wings of Hubris.

Other famous ones include Whispersilk Cloak, Swiftfoot Boots, Skullclamp, and Infiltration Lens.

Helms, Saws, Hammers wouldn't count for this. Spidersilk Net seems like a weapon, so like, not really at all weapons or armor. Although Maybe just insanely creative weapons like Gorgon's Head would be cool, not really the goal, but still super cool.

Siren Song Lyre is like the epitome of this challenge, like certainly an equipment, but not like clothing or weapon. Clothing is cool though, to be clear.

SlushyJones on Attack Of The Cat Girls >45$<

5 months ago

I have a Cat deck based around Kemba as well. I recommend swapping Shield of the Realm for Shield of the Avatar. It's a little different in terms of mana cost, but the equip/mana cost is about equal all added up. It will quickly become more effective than Shield of the Realm with even 1 turn of token making.

I also like Spidersilk Net for reach. But it looks like you have flying equipment, so it might be redundant.

Grind on

6 months ago

cool deck!
you could consider Spidersilk Armor over Spidersilk Net.
cheers and have fun!

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