Warmonger's Chariot

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Warmonger's Chariot

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

seshiro_of_the_orochi on What Pink Floyd and Dale Earnhardt have in common

1 year ago

Great to be of help :)

You know what? I found another card for you: Warmonger's Chariot is a card that exists.

For more ways to have your creatures deal butt damage, there are Belligerent Brontodon and Huatli, the Sun's Heart.

ClockworkSwordfish on Rasaad Likes Big Butts

1 year ago

Looks like a great start! I like the idea of combining Rasaad with Raised by Giants to potentially attack for 20... not to mention the mess the rest of your critters will do. I sympathize with having to make cuts. I'm seeing a few cards that I think you could safely cut without missing them too much, though!

For one thing, I think you're a little too heavy on the auras... and of the ones you have, most are kind of subpar. The real problem with auras is that if the creature they're on is killed by anything, you're suddenly down two cards to their one, just like that. I'd say Carapace, Chosen by Heliod, Ritual of Steel and Web are all just very piddly effects. You should aim for enchantments that really make a difference (like Stoneskin!) if you're going to run them... 2 or 3 more toughness isn't really worth a card.

Likewise, I don't really think Animate Wall is worth running. You have seven possible targets which isn't bad, but the problem is that you need to draw a wall and a way to make it able to attack and a way to let it use its toughness for damage. That's kind of a lot of steps. For that reason, probably you could cut most or all of your walls while you're at it. Meanwhile, Treefolk Seedlings will probably never get that big in a two-color deck, and Shield Mate and Snubhorn Sentry don't feel like they'll do enough by the time Rasaad's out and they're usable.

As far as instants go, I'd venture you probably have too many pump spells. Tower Defense is probably strong enough to warrant using, but Solidarity, Iron Will and Bar the Door are mostly overpriced. Your deck's curve isn't so bad, so Great Defender will usually be weaker than you might think, too. If anything, you'd probably prefer having more removal and ways to deal with stuff rather than combat tricks!

Lastly, a lot of your equipment just feels too underwhelming. Slagwurm Armor seems respectable, but Kite Shield, Endoskeleton, Paladin's Shield and Warmonger's Chariot don't do much considering how much mana they ask for.

Overall, the theme is solid and the commander choice is a neat one! I hope these cuts help make your deck the best it can be.

RustamM on Grenzo, Dungeon Walls

1 year ago

Have you considered including artifact walls? Steel Wall / Amaranthine Wall

To allow your walls to attack you could run something like Warmonger's Chariot.

medozzz on EGG Dragon Highlander

2 years ago

Hi, Cool deck!

  1. You do not use Sol Ring, Arcane Signet If it is for flavour reason then it is ok.

  2. Two mana land ramp >> 4 mana land ramp Circuitous Route, Explosive Vegetation vs Farseek (you have), Three Visits, Rampant Growth

  3. I am not sure about Staff of Nin, Mind's Eye and Warmonger's Chariot. For the staff a simple Harmonize can be better. I would put an MDFC e.g. Ondu Inversion  Flip instead Warmonger's Chariot It doubles as a board wipe and a land.

  4. You are at a low land count 34 is not enough. I would try to find a place for a Bala Ged Recovery  Flip

cosmcbun on Wallitics - Decommissioned

2 years ago

There's always Warmonger's Chariot if you're desperate...

RiotRunner789 on DORAN THE SEIGE TOWER

3 years ago

Here's what I recommend to cut:

Aegis of the Heavens: only buffs one creature.

Rootgrapple: 5 mana is a lot for this kind of removal and you have better removal.

Diabolic Tutor: Unless you digging for a specific combo, should be able to cut.

Garruk, Primal Hunter: Doesn't really fit the theme. If he had a great ult/emblem then maybe keep him since with walls you can defend PWs better.

Fruit of the First Tree: Too situational. Also, it would hurt to get hit by Path of Exile with this

Oblivion Ring: There are better options that are also cheap in Orzhov colors. You also have a good bit of removal. Better to have something be permanent.

Spirit Shackle: Fun and Janky but not much else.

Tawnos's Wand: You have Behind the Scenes, if you want more switch a utility land with Rogue's Passage.

Fireshrieker: Good card. Doesn't fit theme.

Cathar's Shield: Equip is too expensive. You're better off with a global enchantment that grants vigilance.

Nyx-Fleece Ram: One life per turn isn't the best rate.

Grizzled Leotau Not the easiest to cast and too vanilla.

Warmonger's Chariot: You have quite a few effects that already let your defenders attack but this only allows 1 to attack. Also, you don't have a ton of defenders.

Not quite 30, but that's what I believe to be easy-ish cuts.

clayperce on Most American Cards

4 years ago

GhostChieftain,
Not sure if you're going for a cynical or an aspirational approach.

If the former: Border Guard , Soldier of the Pantheon , Unquestioned Authority , Tragic Arrogance , Gauntlet of Power , Warmonger's Chariot , Eternal Dominion , Scorched Earth , and Disdainful Stroke . And maybe some of the 'each player votes' cards like Coercive Portal and Ballot Broker .

If the later, I'll have to ponder some more ... Avacyn, Angel of Hope is the only one that comes immediately to mind.

lexavian on Arcades, the Strategist

5 years ago

Hello! making an Arcades deck too! My current WIP deck is here: Arcades copy

Card suggestions: Steel Wall has amazing value mana value and Traproot Kami is incredible (especially considering it counts enemy forests too). Wall of Resistance isn't great but it has a lot of potential to get big. Wall of Tears is nice as an even bigger deterrent than all your other defenders are.

The glyphs: Glyph of Delusion,Glyph of Life,Glyph of Reincarnation, have some neat utility here though not amazing. Sprouting Phytohydra has amazing recursion where every-time its token re-enters you draw another card (if arcades is out). This is especially easy if someone has a burn deck where it hits all the creatures on the board. Siren's Call is very good, especially since with all your deterrents you are sure to not take much damage if they target you and will most likely cause two opponents to both suffer. Skeleton Key is great as skulk fits perfectly with this deck theme. The second effect is just an added bonus. Warmonger's Chariot is important as you need as many ways to let creatures attack as possible. Dusk (and also Dawn) are very nice as well as Retribution of the Meek since even though they aren't board wipes, they rid the board of most threats and are sure not to hit 99% of your creatures.

Load more
Have (1) reikitavi
Want (0)