Bomat Bazaar Barge


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Bomat Bazaar Barge

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Bomat Bazaar Barge Discussion

sonnet666 on [List] The MTG Weapons Arsenal

9 months ago

Don't stop now. I believe in you!

troublinparadise on Boros Cartouche - Amonkhet Standard

11 months ago

Strong budget vehicles that might make good "closers" for this deck:
Bomat Bazaar Barge
Skysovereign, Consul Flagship
Fleetwheel Cruiser

generalbobby on Sram-o's EDH

1 year ago

Cut Bomat Bazaar Barge. Too high a CMC.

ticked-off-squirrel on Ally Vehicles

1 year ago

emrakulinsmugglers those are some really great suggestions and the only problem with getting them is actually pulling them from packs. there is no way in Kaladesh I will pull The Flagship or Gideon in one or two packs and I don't want to burn $40 on a box that contains a load of lands and junk. I do have fast lands but they are not standard legal. if I had more resources I would actually cut out the Bomat Bazaar Barge and maybe the Fleetwheel Cruiser and add in two more Built to Last. or take those out all together and add in maybe another Sky Skiff or a couple Ovalchase Dragster. but the main gimmick is to have vehicles out first then after getting an ally out to have it crew it then after the vehicle attacks on the next turn get out more fresh allies which may trigger Rally ability for the old allies who can now attack on their own while the fresh allies Crew the vehicles allowing "them" to attack on that turn with the other allies. basically I give the fresh allies "Haste" by letting them Crew vehicles that have been out for a few turns and let them attack together with their now beefed up allies. and by having 3 of each ally creature I ensuring I am drawing an ally with a Rally ability and if one happens to die I will have another one to back it up. the non-ally cards are just to beef up what vehicles are in there. the Spireside Infiltrator is just in there to do cheap burn damage from crewing a vehicle. I may take him out though but I don't know. I actually do have Resolute Blademaster but it costs too much in terms of mana. by the time I got 5 mana I will have a handful of allies and a few vehicles out already. also this deck is not budget based. it was just premade using the Chandra Pyrogenius box and changing a few cards around. I honestly don't care much on budget costs of cards. if I have it I have it if not then don't matter. and although Aethersphere Harvester is a nice flyer I would rather not dip into Energy with this deck. thank you again for the great suggestions.

smutazos on

1 year ago

Played this deck against my Budget R/W Vehicles Deck built around Kaladesh intro deck and it did not performed well.

Combustible Gearhulk is very fun card to play, but I wasn't able to play it - two times I got it on my hand I died before geting enough lands on the battlefield to play it. So I would throw it out.

Generally I don't see much synergy here. Yes you have Foundry Inspector so you can get artifacts cheaper. Yes you have Chief of the Foundry to pump artifact creatures. Yes you have Reckless Fireweaver to deal damage to your opponent but it's not enough.

If you want to stick with Kaladesh and stay very low on budget I would suggest:

1.Swaping Spark of Creativity with Built to Smash - this is kind of removal ;) it's instant speed and when played on artefact creature it can trample some damage in your opponent's face! And Spark of Creativity is a little bit risky - you don't know what you will draw (you don't have any scry cards).

2.Get rid of Skyship Stalker, Combustible Gearhulk, Inventor's Goggles and maybe Inventor's Apprentice (I know, I know - it's always good to have one drop with little synergy, but you will need some space in deck).

3.Consider adding Renegade Tactics - it's only sorcery speed, but for you can stop your opponent from blocking and draw a card (which is always nice)

4.For "little synergy combos" consider maybe adding Panharmonicon and some artifact creatures (or red creatures - but I'm not sure if there are any) with Fabricate ability. Imagine you have Reckless Fireweaver and Panharmonicon on the battlefield and you play Iron League Steed. For you get 2/2 with haste, 1/1 Servo and deal 2x2 dmg into your opponent's face.

5.Or maybe you should consider adding other colors? Just quick look at Kaladesh cards and I can see that black have some synergy with artifacts and some fabricate cards:-Unlicensed Disintegration instant speed removal + 3 in the face-Underhanded Designs suck life (triggers 2x with Panharmonicon-Tidy Conclusion little expensive, but if you have tons of artifact on the battle field maybe it's worth spending that -Marionette Master Fabricate 3 and dmg everytime artifact goes to graveyard

6.But if you want to stay mono red consider adding Vehicles instead of Artifact Creatures. There are good pilots in red color: Spireside Infiltrator, Speedway Fanatic. There is also Start Your Engines. As long as you don't crew the vehicles they count as noncreature artifact so you can ad Metalwork Colossus if you want a fatty in your deck and they will help you cast it. Some good budget vehicles: Sky Skiff, Renegade Freighter, Cultivator's Caravan, Bomat Bazaar Barge, Fleetwheel Cruiser.

chaosumbreon87 on my first 4 color deck

1 year ago

Ok so ill assume this is from a budget perspective:

first off, trilands exist and are pretty cheap (Sandsteppe Citadel, Opulent Palace) to help color fixing. Second, your mana curve is pretty high. You have 64 ards so i would suggest taking out arashin sovereign, Ivorytusk Fortress, Juniper Order Ranger (you don't have that much synnergy with +1/+1 counters and drawing both is unlikely), and heroes' reunion (I would rather get something in addition to the 7 life than just 7 life. 7 life is less relevant in most scenarios alone).

Lastly, I would suggest Traumatic Visions or Counterspell for counterspells as both are cheap (kinda) and can target any spell. Some kaladesh vehicles can help end games or provide value(Renegade Freighter, Ovalchase Dragster, Fleetwheel Cruiser, Demolition Stomper, Cultivator's Caravan, Bomat Bazaar Barge, Ballista Charger or Aradara Express)

DeeLight on Trial

1 year ago

The idea is solid, and while popular, I like that you're thinking of a solid budget variant; I'm going to recommend some tampering with your ratios so you can at least flow a little more consistently.

-3 Mountain and -2 Plains for +1 Stone Quarry and +4 Evolving Wilds. This sets your lands at 22 while keeping your mana evenly spread, within budget constrains. The evolving wilds are devoted to fetching cards in your deck, which means mathematically, you have a thinner deck, which means increasingly better draws and some gratuitous shuffles in case you have a pile of lands on top of your deck; Around the KTK period, decks were known to have anywhere from 8 to 12 fetch-lands to earn the most speed and consistency (Talk about money sink though.) Evolving wilds is sadly the best we have this standard year for achieving some speed alike so. If not for the budget in mind, otherwise I'd recommend things like Inspiring Vantage, Aether Hub and Needle Spires. The reasoning behind the changes to the mana base is that your curve is generally low, and you do not need as much mana in your deck; It sounds crazy, but a few cards make big differences in MtG. As a rule of thumb: Aggro's land amount is 19~22, Midrange is 23~24, with 25~27 being control's.

-1 Cathartic Reunion because you don't want to drop cards that often while playing aggro, 2 is a fine number for a little gas, and even so, you may consider not having this at all in favor of removal OR let's say, 3~4 Thraben Inspector given it's almost a cantrip, while also being a blocker and a crew guy. I wouldn't personally go for reunion because you can find yourself dropping otherwise important cards just so isn't a dead one in your hand. I'd recommend Skywhaler's Shot and Harnessed Lightning or even Immolating Glare if you want budget, cheap costed removal, with slightly less budget options being easily Declaration in Stone.

+2 Servo Exhibition because Dragon Fodder being cycled out and now being is a good thing to have in any aggro deck worth the salt as of recent standard. It's also extra blockers, attackers, and crew.

+1 Fleetwheel Cruiser because it is one of your most flexible threat, with self crewing on cast, haste and trample. You want to have it as often as possible.

+2 Toolcraft Exemplar if possible, It's a little bit of an investment, but he's another one of the otherwise best cards in your deck, being easily at its best potential (a 3/2 first strike for during combat) in a deck like this.

+1 Depala, Pilot Exemplar so you can have her more consistently playable and in your hand's disposal.

+1 Speedway Fanatic for more consistent attacking upon casting vehicles.

+1 Built to Smash for more consistent buffing and plowing through enemies.

-1 Ballista Charger in favor of +1 Bomat Bazaar Barge OR Renegade Freighter (Maybe even more of either of these? It is a cantrip with even lower curve than Charger, the other a trampler.)

I could also suggest Ovalchase Dragster instead of Sky Skiff, or even Start Your Engines as a finisher, and even more face damage.

Other options include 1-ofs Combustible Gearhulk ((Drawpower/Burn)) and Angel of Invention ((Field Presence, buff)). Hell, you could even throw in Always Watching if you're going for a less "Kill you now or never" strategy.

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