Voyager Staff

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Voyager Staff

Artifact

, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Set Price Alerts

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Voyager Staff Discussion

hoffie4 on Ephara Control

4 weeks ago

Other useful cards to get the ETB trigger:

Cool ETB effects:

Other fun and useful cards:

Token Generation to Get ETB Triggers

Naksu on ONE TRICK PONY - Godo and a hat

1 month ago

Brittle Effigy or Voyager Staff are fetchable choises against indestructible. Cool deck dude!

Darth_Savage on Turbo LAB

1 month ago

Hmm, I think I might of played with a better combo, once upon a time; Inverter of Truth and Laboratory Maniac. To tutor the pieces I used Clutch of the Undercity and Perplex, both reasonable enough spells in there own sense. Then all you need to do is either burn through what little library you have left if any (hint Tormod's Crypt before playing Inverter) or blink Voyager Staff or Essence Flux. I only ever played this casually, the decklist is here Maniac of Truth.

If you wanted to run your combo seriously, I'd remove all creatures other than Platinum Emperion and Laboratory Maniac, play red and use Dragon Fodder, Krenko's Command and Indomitable Creativity...

4doublexx on Maestro Fresh Kresh, The Pragmatic Playa’

1 month ago

I quite enjoy the style of this deck and the build around it. I assume a large portion of your playstyle revolves around Kresh and being able to utilize him. However, lets say he gets hated out 3 times, then what? I think there is enough other value there where you could probably grind out a win, but a large amount of your Fling cards will just sit in your hand not doing much if Kresh if dead. So I would be looking at more ways to protect Kresh. Carapace, Demonic Vigor, Skeletal Grimace, Thrull Retainer, and Voyager Staff. Are a couple to name. Staff might not be good because you'll lose all the counters, but atleast its not 6+ commander tax mana to pay again. Another note, you mention wanted to run a tutor to get X cards. Tutors seem like they would be important in your deck yet you don't run any. While some people really don't like playing with tutors, if a large portion of your game plan needs to have a key piece to either make Kresh unblockable, or to throw him into a player and you don't have any Flings then your sol. There seems to be a fair amount of them so in practice you might always be getting one, but just something to think about.

Either way really love the idea and hopefully the comments help!

rob_shifflett on

4 months ago

Voyager Staff is amazing. Tutorable with Trinket Mage. Makes SwampThang almost impossible to keep off the table, even against THE Cyclonic Rift.

Running Trinket Mage with Seat of the Synod, Tree of Tales and Vault of Whispers can supply additional mana fixing.

Suns_Champion on Varchild's World War

6 months ago

This is awesome. +1! Varchild's War-Riders is a great find! love Valduk in here too!

Some suggestions from another mono-red player:

Neheb, the Eternal. He should be self explanatory, but if not, he gives you so much mana in the 2nd main phase it's stupid. This will let you tap out, attack, then after that cast your entire hand, or equip whatever you want to whoever you want. Want to pay for Loreseeker's Stone? He's your Minotaur. Want to Skullclamp and entire army of 1/1s? Can do boss. Can't recommend him enough. He also combos with Aggravated Assault if you're into that.

Helm of the Host might be fun! Extra (non-legendary) commanders for extra tokens AND even better, you can sack one of them to get all the survivors and keep your original Varchild. Also combos with Godo, if you're into that.

Speaking of sac outlets, I'd consider adding some for emergency situations. Ashnod's Altar etc. Or maybe some for blink effects? Erratic Portal or Voyager Staff? Maybe that's getting too janky.

Mimic Vat might be awesome here too... Exile Varchild with it, pay three mana every turn to attack, give tokens, sac at end of turn, get tokens. Something to consider.

Other cards that go along with your theme: Humble Defector, Rite of the Raging Storm, Homeward Path, and Infiltration Lens.

Great deck! I might make one now haha!

onehitterquiter on Smash Some Wurm; Draw Some Cards.

8 months ago

Wow you thought of a lot of great oddities to include. Scythe of the Wretched seems like it'd be so much fun with Grothama. Druid's Call, Selvala, Heart of the Wilds, Voyager Staff, Cloudstone Curio, and Hammer of Nazahn might also be worthwhile. While very situational, putting Lure on the Wurm and forcing all of an opp's gigantic creatures to block could cause them to draw to death. Lure + indestructible is never bad either.

Great build! +1

onehitterquiter on Big smashy boy

8 months ago

Since Wurm-friend triggers when it leaves play, stuff like Synod Sanctum, Voyager Staff, and Conjurer's Closet could be useful, especially if you ran things that make your dudes indestructible like Soul of New Phyrexia, Darksteel Plate, Hammer of Nazahn, Heroic Intervention, etc. Indestructibility is a good idea in general so Hammy survives wipes and removal, and can safely fight anything he/she/it dang well pleases!

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Voyager Staff occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.03%