Voyager Staff

Voyager Staff

Artifact

, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Voyager Staff occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Voyager Staff Discussion

I_Just_Like_Designing_Decks on

2 weeks ago

Have you considered adding something like Voyager Staff, Synod Sanctum, or Conjurer's Closet (though of these only the Closet is a repeatable effect) to flicker Torgarr and get more triggers without needing to sac and recast him? It would also help for etb cards you have like Grave Titan and Grey Merchant

Ashen0ne on All That Remain

1 month ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

CanardWc on Call to Exile

2 months ago

Metropolis39 hey!, thank for your answer!

With the actual lockdown i didn't manage to bring it to any events, but i did play it versus competitive decks, like U/W spirits, red aggro, urza uro, urza tron... and it actually compete pretty well. Early is pretty tuff tho, i often find myself in really low life conditions, but i always manage to survive to get into my exile phase.

Mimic Vat saved me a lot of times, using it on Flickerwisp, Stonehorn Dignitary or Charming Prince is amazing, but yeah i'm thinking of replacing it by Voyager Staff to get more early gestion and putting 2 more Detention Sphere in my sideboard, maybe 2 Damping Sphere to avoid facing huge early mana boost.

korlicday on Purphoros

4 months ago

Looking good already.

Maybe more card draw/advantage stuff like: - Combustible Gearhulk which could be very funny.

Possible combo? - Kiki-Jiki, Mirror Breaker + Thornbite Staff + Goblin Bombardment

Some graveyard hate: - Soul-Guide Lantern

Extra combat? - Combat Celebrant; Could also give infinite combat phases with Kiki-Jiki

Other cheap ways to keep your big creatures: - Voyager Staff - Synod Sanctum

JPONM11 on Sedris Unearth EDH

4 months ago

Erratic Portal, Teferi's Veil, Conjurer's Closet, Release to the Wind, and Voyager Staff are great to prevent losing your creatures.

Mimic Vat, Panharmonicon, Dawn of the Dead, Flameshadow Conjuring, Embalmer's Tools, Underworld Connections, and [windfall] are very good in this deck too.

Happycamper3611 on muldrotha

1 year ago

Hey Meachman I've seen Kaya's Ghostform before just never thought to add it to Muldrotha, and I'll have to pick up a Voyager Staff and a Altar of Dementia .

As for Jace's Archivist , I find wheels pull a lot of hate in my meta and combos are few and far between so it's probably best left out.

Siren Stormtamer used to be run but the biggest threat to muldrotha in my meta is board wipes, and the stormtamer just dies to the same wipe as muldrotha.

Thanks for the sugestions!

Meachman on muldrotha

1 year ago

I like the idea of going self-mill with Muldrotha. She can put a big target on her back when she comes into play, and something like mill isn't impeded if Muldrotha isn't on the board. That said, it might be worth it to run some protection for Muldrotha. I find that Kaya's Ghostform and Voyager Staff work nicely and since they're different permanent types it adds options. I run 10 "protection" cards in my own deck to be extra safe.

For a mill deck, I'm surprised you don't have an Altar of Dementia . There have been several times where I sac Muldrotha with a Kaya's Ghostform on opponent's end step to essentially "draw" six cards and recast the enchantment on my turn.

Jace's Archivist is another one worth considering for that self-mill win. A repeatable wheel effect that can be used at instant-speed to disrupt combos and still work toward your goal.

Siren Stormtamer is also nice counter magic on a permanent that you can keep bringing back. I find that the more permanents I can run, the better synergy with Muldrotha's crazy power.

Happy milling!

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