Voyager Staff

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voyager Staff

Artifact

, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Crockosneef on Advice for protection for izzet …

1 year ago

Oh fun, I'm actually in a relatively similar situation, as I'm working on a Renari/Cultist deck, myself! While I run Lightning Greaves, I mainly run counter magic and removal. We have different themes, though, as you're going for blink.

Instant speed blink is definitely your best bet, as they go splendidly with your theme. While the cards you've listed there are definitely quite strong, I personally would shy away from the creatures and enchantments, as being able to cast just about anything at instant speed is definitely a strength which should be played into. Taking into account artifacts which blink you like Voyager Staff might be a good option? I also think phasing is a bit antithetical to your overall game plan, as they don't enable ETB duplication and there's just way more instant-speed blink enablers out there that are worth running over the phasing cards. That's my 2 cents, anyway.

rb701 on artifact aggro

2 years ago

i don't quite understand what you're trying to achieve here. it's like a race-horse that's fast in every direction but straight. my first attempt in using this, by turn 6 i was able to force out the Colossus. the second and third attempt, a sitting duck

i would start with switching the lands for artifact land. Darksteel Citadel was the sixth artifact land made, and was originally the only modern-legal for some time; to my understanding, they just made a bunch more that are colored and indestructible. the Forgemaster is good, but paints a glaring target on itself for the potential of a combo, you need something to distract or protect. Frogmite can come in quickly, Welding Jar to restore, or gear like Lightning Greaves or Swiftfoot Boots to protect it. i would also switch out the Manalith for the Darksteel Ingot; same cost, but cant be destroyed. the Pyramid becomes an easy target for at least 4 colors for removal and can stunt your resource development; simply trade that out for cheat creatures (such as Myr Enforcer) or more protection (Voyager Staff could be fun here). finally, Everflowing Chalice is only good if you have the resources to build it up AND the infrastructure to keep it for more than a turn, which you do not. that card could be better served with another creature that can do lots of damage, be quite the deterrent, and demands an answer - Lodestone Myr. it's not a perfect creature, of course, but the likelihood of a natural or cheat play of Colossus in modern against anything greater than a "kitchen table" deck is not good

hope this helps

Epicurus on Breya's Fabergé Eggs

3 years ago

Artifacts I recommend that Salvaging Station can grab:

Other artifacts I'd recommend:

Don't know about cuts. Hope that helps. Cheers!

king-saproling on

3 years ago

Sundial of the Infinite could be used to keep the pig's friends in play. Activate it when the delayed return to hand trigger goes on the stack, fizzling the trigger and keeping the creature on the field.

You might like these too: Conjurer's Closet (works similar to sundial), Voyager Staff, Seize the Day, Fiendish Duo, It That Betrays, Minion Reflector, War Elemental, Treasonous Ogre, Helm of the Host, Knollspine Dragon, Ogre Battledriver, Dockside Extortionist, Kiki-Jiki, Mirror Breaker, Rapacious One, Chancellor of the Forge

gavriel1136 on Check Out My Pet Rock Collection

3 years ago

The first thing I noticed were that you don't have much protection for Jhoira, which means less interaction. Here are some cards that can bounce/flicker her to save her: Seal of Removal, Voyager Staff, Aether Spellbomb, Salvager of Ruin, Phantom Wings, Disappear. These are good because they stay on the field, and cost little or no mana to activate, so they can be a deterrent for others to attack.

Remove->Replace

Prophetic Prism- Everflowing Chalice

Chromatic Sphere- Voyager Staff

Brudiclad, Telchor Engineer- Mirrodin Besieged (You don't make many or big enough tokens to justify him being here)

Chromatic Star- Esperzoa

Preordain- Another Land

shifthappen1 on Breya Revels in Riches (and Thopters) [Primer]

3 years ago

I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?

Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.

Gosh, so many options, it'll take a while for me to decide how to actually build my version.

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