Flayer Husk


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Modern Masters 2015 Edition (MM2) Common
Planechase 2012 Edition (PC2) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all


Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip 2

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Flayer Husk Discussion

HeavyR on Flying Technocopter

3 days ago

Are there really enough creatures in this deck to be consistent? I'd think some Living weapon equipments(Skinwing, Flayer Husk, Mortarpod) is just what the doctor ordered if there arent. I know you're ideally just casting Hope for 1, then 3,5 and maybe even 7 &9 mana, but thats still only 15 creatures. Food for thought, and plus 1! !

lagotripha on Kor Equipment: Modern Competitive?

1 week ago

I've found Mirror Entity to be surprisingly good in this deck, as it buffs basically everything, providing a nice three drop with a repeatable effect. Simlarly Flayer Husk provides a body and triggeres equipment effects neatly.

On the sideboard front Kor Firewalker and Lone Missionary are fun options.

You considered a more ally heavy list looking at Stoneforge Acolyte/Stone Haven Outfitter/Ondu Cleric/Cliffside Lookout, looking to power through with pure card advantage? It feels like it might be ok, but I'd love to hear the thoughts of someone who has piloted it.

Alternatively, have you considered running Prototype Portal as a 1-of top end for the deck? Repeatable shields seems nice.

lagotripha on Budget Mono White Equipment Spam

1 week ago

Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.

Past that its the usual 'counts artifacts' cards. Dispatch and so forth.

Darth_Savage on

1 month ago

Hi Amun,

Nice idea, but as it stands your deck is a slightly worse Affinity. I think you need more and better sacrifice outlets to speed up your plays, also your deck could be mono-red. My first thought was Infernal Plunge and Kuldotha Rebirth, Plunge is solid mana ramp spell which gives you the ability to play Pia's Revolution earlier, as for Rebirth it lets you sack an artifact and gives you 3 bodies in return.

Another great artifact sacrifice outlet is Shrapnel Blast, 5 damage followed up by another potential 3 is no laughing matter. Or how about Salvage Titan, you are never going to cast it for it's mana cost after all. My last sacrifice outlet lets red play in blacks territory; re-animator with the card Trash for Treasure.

From your deck I'd cut Goblin Boom Keg, Dispeller's Capsule, Hedron Archive and Sanctum Gargoyle for starters. If you want to have the ability to cast Metalwork Colossus then I'd recommend you look at equipment with Living Weapon cards like Flayer Husk, Mortarpod, Bonehoard and the best of them Batterskull you can sacrifice the germ then the equipment if necessary...

I hope this was of help and gives you ideas for how to improve the brew of your deck.

Darth_Savage on aetherborn-artifact deck

1 month ago

Hi hedgehog_henry,

Your deck is drawing almost exclusively from the standard card pool, but with the modern pool there are some cards which are direct upgrades. For example you have Workshop Assistant but Myr Retriever does the same thing and costs less to play. Another example would be Foundry Assembler, in a mono black deck with just swamps, why not play Dross Golem instead?

Your deck also seems to want to do two things, be Aetherborn tribal and be an artifact deck, that sort of schism tends to result in a less optimal deck. Which brings me to my next point, you aren't running 4x of any of your cards, not even an all star like Gifted Aetherborn, this means your deck will have little or no consistency over several games.

If you were wanting to go the black artifact route then; Vault Skirge, Phylactery Lich and possibly Scrapheap Scrounger, Glaze Fiend or Painsmith alongside Chief of the Foundry Ornithopter and Foundry Inspector this would give a reasonable artifact based aggro structure.

If on the other-hand you really want to do Aetherborn tribal then; Midnight Entourage, Adaptive Automaton, Weaponcraft Enthusiast and possibly Defiant Salvager and Flayer Husk alongside Aetherborn Marauder and Gifted Aetherborn, this is probably more mid-range than aggro, but it would be a start.

My last point is on removal, if a removal spell costs more than it isn't really viable. In mono-black on a budget use Victim of Night, Smother or Grasp of Darkness and if your not on a budget Fatal Push.

I hope that is of some help, have fun brewing your deck.

FastnFurious123 on What's Under Jalira's Hat?

2 months ago

I wouldn't want to run Riverwise Augur or Harbinger of the Tides in this deck since I wouldn't want to bump into them while I'm having fun polymorphing. Secondly, you don't have enough creature makers to polymorph. Cards like Throne of Empires, Vedalken Shackles, Myr Turbine, Roil Elemental, and Flayer Husk would do the job. Just in case if your commander and Proteus Staff gets removed or controlled, you would probably have to have extra polymorph cards like polymorph, Mass Polymorph, Synthetic Destiny, and Blessed Reincarnation. Lastly, you might need extra activations of your commander's ability to summon giants and monsters even faster. This means cards like Stifle and Illusionist's Bracers.

greatgoofini on Baubles & Trinkets

2 months ago

Great artifact pieces that also combo together: Krark-Clan Ironworks Flayer Husk Blasting Station Grinding Station Salvaging Station any of those stations in conjunction with the iron works, husk, and salvaging station are infinite mana and either infinitely ping or mill.

Hjaltrohir on Kor Equipment: Modern Competitive?

3 months ago


You say you want to find a home for Kitesail Apprentice - i think it would be good in the place of Kor Skyfisher. The reason for this is because it is one mana cheaper, flies when equipped (and you said you need a flying finisher) and doesn't have the bounce clause which your deck doesn't really make use of.

I don't agree necessarily with your inclusion of fetchlands - if you are only fetching basics and with no revolt-type effets, they seem like a wasted $80 as their deck-thinning usefulness is negligible (if you don't believe me look here)

Also, with regards to your equipment choices, I feel like you could make some improvements (especially if you have the money from the fetchlands to spend elsewhere!). I would recommend Sword of Feast and Famine, Sword of Fire and Ice and Sword of Light and Shadow. Because of your equipment tutors, you shouldn't need to run more than one of each. Batterskull as well is a threat in itself and attached to Kor Duelist or Kitesail Apprentice is just game over. FOr these inclusions, I would recommend removing Cathar's Shield and Flayer Husk neither of which seem like they are adding a huge amount to the deck.

If you also are looking to play this deck non-competitively, Stoneforge Mystic (banned in modern) could be a fantastic inclusion.

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