|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip 2
Price & Acquistion Set Price Alerts
|Have (7)||ironax , Mousemke , twospires , Yawkcorb , corys , Va1mar , Loading_Error|
|Want (5)||mini_tb , flipdipple , Blahfoot96651 , gamerhat , Approximos|
Flayer Husk Discussion
13 hours ago
hi i think you should consider this suggestions: Smuggler's Copter. Metallic Rebuke Frogmite. Flayer Husk, Thoughtcast. they seem will help you out on the high mana cost you have and giving more artifacts to the deck for more interactions, i think droping the manacost to 3 or having fewer 4 cmc cards should be more consistent. let me know what you think.
22 hours ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
3 weeks ago
I'm not putting in Stoneforge Mystic because, for one, its banned in modern. And for two, it's stupid expensive for this. There are better things to be doing on turns 2 and 3, rather than cheating out a single equipment.
The swords of X and Y are great. It's very likely they'll be added in as the money comes in to buy them.
Return to the Ranks is a good addition and I'm very much tempted to add it to side for sure.
Thanks for your suggestions.
1 month ago
But it works with Flayer Husk.
1 month ago
Thanks Austin_Smith_of_Cards for your suggestion. Intense testing has led me to conclude that Porcelain Legionnaire is definitely valuable in this deck and I think replacing the two Flayer Husks is probably correct. The fact that Porcelain Legionnaire has first strike means that it matches up well against threats from Mono Green Stompy and other creature decks really well. However, I think that Myr Enforcer is too large for this deck TheTindell179. I've had times where Frogmite gets stuck in my hand and I'd have to imagine that Myr Enforcer would do the same. If I could find a way to stick more artifact lands in the deck then you may be right though.
2 months ago
Are there really enough creatures in this deck to be consistent? I'd think some Living weapon equipments(Skinwing, Flayer Husk, Mortarpod) is just what the doctor ordered if there arent. I know you're ideally just casting Hope for 1, then 3,5 and maybe even 7 &9 mana, but thats still only 15 creatures. Food for thought, and plus 1! !
2 months ago
I've found Mirror Entity to be surprisingly good in this deck, as it buffs basically everything, providing a nice three drop with a repeatable effect. Simlarly Flayer Husk provides a body and triggeres equipment effects neatly.
You considered a more ally heavy list looking at Stoneforge Acolyte/Stone Haven Outfitter/Ondu Cleric/Cliffside Lookout, looking to power through with pure card advantage? It feels like it might be ok, but I'd love to hear the thoughts of someone who has piloted it.
Alternatively, have you considered running Prototype Portal as a 1-of top end for the deck? Repeatable shields seems nice.
3 months ago
Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.
Past that its the usual 'counts artifacts' cards. Dispatch and so forth.