Flayer Husk


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Modern Masters 2015 Edition (MM2) Common
Planechase 2012 Edition (PC2) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all


Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)Equipped creature gets +1/+1.Equip 2

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Flayer Husk Discussion

PookandPie on Leviathan Kemba Equipment Voltron HOU

1 month ago

Mox Diamond is banned in Duel Commander rules, which, if memory serves (it has been like a year), this deck is in that format. Used to have some kind of tag on it, don't see it now for some reason.

Drop Neglected Heirloom for Path or something else that you want to squeeze in. My reasoning for this is that you can't transform Heirloom right now because none of your creatures transform, so it's a mediocre +1/+1 equipment (may as well run Flayer Husk in that case).

Vaan on mono white equipment

1 month ago

I would cut Accorder's Shield for Flayer Husk and Shuko for Bonesplitter.

evanawesomer on mono white equipment

1 month ago

ok Vaan, Ill try putting in Flayer Husk and Bonesplitter however, do you think it would be better to replace Accorder's Shield with just Flayer Husk, or maybe replace it with Bonesplitter and replace Shuko with Flayer Husk

Vaan on mono white equipment

1 month ago

I would seriously consider adding more creatures to this deck. Flayer Husk, Stone Haven Outfitter and Kor Duelist come to mind. Have you tried running Bonesplitter instead of Accorder's Shield?

Funkydiscogod on You're dead turn 3...hopefully

2 months ago

Why Blasting Station?

Salvaging Station + Flayer Husk + Grinding Station is an infinite combo that decks out the opponent.

I'd also vote Tron Lands, so, in theory, the nut draw would be:

Turn 1. Urza's Mine, Flayer Husk

Turn 2. Urza's Tower, Grinding Station

Turn 3. Urza's Power Plant, Salvaging Station

sonnet666 on [List] The MTG Weapons Arsenal

2 months ago

Don't stop now. I believe in you!

Goobfellow on You're dead turn 3...hopefully

3 months ago

Not sure that I see the combo here. Your Flayer Husk plus Blasting Station and Salvaging Station would be an infinity combo without the Spawning Pit but unfortunately sacrificing the Germ made by Flayer Husk with your Blasting Station won't send the Equipment to the graveyard for bringing back with Salvaging Station. If you threw in a Rusted Slasher you could sack the Germ, then sack the Equipment for free and as many times as you'd like for bringing back with the Salvaging Station.

Slick moves with the mages to fetch your artifacts, I like that. I'd change the Chief Engineers out for some Etherium Sculptors since you'll most likely be losing creatures while trying to set up your combo. Build up to your Salvaging Station fast with mana rocks instead of trying to get there with convoke.

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