Flayer Husk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Modern Masters 2015 Edition (MM2) Common
Planechase 2012 Edition (PC2) Common
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

Combos Browse all

Tokens

Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +1/+1. Equip 2

Flayer Husk Discussion

sushilord7 on Padeem, Jank Hoarder

4 days ago

Flayer Husk won't work with Salvaging Station because it creates a token not a creature and tokens do not enter the graveyard when they are dead they are erased from existence. so the combo won't work

jicklemania on Pauper Affinity

1 month ago

Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:

  1. You play a 2nd Ray of Revelation in the sideboard over Reaping the Graves

  2. You play a 3rd Flayer Husk over the 2nd Gearseeker Serpent .

  3. You play a 3rd Hydroblast in the sideboard over Relic of Progenitus .

  4. You play a 3rd Springleaf Drum over a Metallic Rebuke .

I assume we both think our own versions are better, but what are your thoughts on this?

griffstick on Jace's Combo Factory

3 months ago

I love this new format. I created Daretti, Ingenious Iconoclast & Slaughter Games combo killer deck. It looks to bring games out for the long hual by removing key combo pieces from the deck like for you I would get Krark-Clan Ironworks then Flayer Husk then Dross Scorpion . That should do some work. Lol crazy deck you got here.

admiralackbar on Pauper visits the zoo!

7 months ago

The deck looks cool but I would take out the landfall cards. I know they work well with evolving wilds but you only have 18 lands so they will be irrelevant cards really quickly. Instead of those cards maybe try something like a Gust Walker Flayer Husk Porcelain Legionnaire

But if you wanted to stay with the land fall triggers try Elvish Pioneer and maybe an extra land or two

Valengeta on Artifacts

8 months ago

É mais facil dizer o que deixava no deck: Brass Squire se jogas varios equipamentos mete mais um ou dois, Kuldotha Forgemaster, Myr Retriever, Phyrexian Revoker, Platinum Angel, Psychosis Crawler se nao tiveres muito draw nao vale a pena, até porque tu queres jogar coisas e portanto a mao nao vai ter muitas cartas e a criatura fica fraca, Signal Pest, Spire Serpent nao metas 4, mete pai 2, Fangren Marauder tambem mete pai 2, Memnite, Ornithopter, Gust-Skimmer é ok quando equipas merdas mas tens melhores early drops, Darksteel Forge, Darksteel Plate, Flayer Husk percebo a ideia mas ve la se nao tens outros equipamentos tipo Bonesplitter ou assim, se bem que o Living Weapon é bue OP, Strandwalker um pouco caro mas o equipamento nao é mau, Sword of Vengeance, Pennon Blade, Mirran Mettle isto ate podes meter mais

de resto aconselho:

Darksteel Citadel, Seat of the Synod, Tree of Tales, Silver Myr, Copper Myr, Counterspell, estas cenas deves ter, depois arranja outras criaturas com mais valor, e spells tambem como já tinha dito. Principalmente removal ou protecçao para as tuas merdas. Atençao a mana curve, deves meter pelo menos 22 terrenos, talvez 23 ou 24 consoante os teus custos. Ve tambem se nao tens mais copias das coisas boas, senao o deck fica inconsistente.

Gattison on

9 months ago

On the other hand, Cathar's Shield or Accorder's Shield might be able to help with activating Court Homunculus more easily. Plus Vigilance is awesome. (Probably in place of Flayer Husk? If you'd rather go that route.)

Dete on The Skirge by Memnite Shymalan ($30 affinity)

11 months ago

hi i think you should consider this suggestions: Smuggler's Copter. Metallic Rebuke Frogmite. Flayer Husk, Thoughtcast. they seem will help you out on the high mana cost you have and giving more artifacts to the deck for more interactions, i think droping the manacost to 3 or having fewer 4 cmc cards should be more consistent. let me know what you think.

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

11 months ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

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