Flayer Husk

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Modern Masters 2015 Edition Common
Planechase 2012 Edition Common
Mirrodin Besieged Common
Mirrodin Besieged: Phyrexia Common

Combos Browse all

Tokens

Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)Equipped creature gets +1/+1.Equip 2

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Flayer Husk Discussion

cobbledcube on Metalworker Artifacts

1 week ago

Epic combo with Salvaging Station: Salvaging Station, Blasting Station, Flayer Husk, and an artifact sack outlet. Play the husk with the two stations out and use the Blasting Station on the germ, the germ hitting the graveyard for a split second before vanishing due to game rules triggers your Salvaging Station, in response sacrifice the husk to your sack outlet ( ideally Krark-Clan Ironworks ) which allows you to return your Husk and repeat the process pinging for one each cycle.

As for your commander, Silas Renn, Seeker Adept + Ravos, Soultender are the best pick, however it could be funny to run Zur the Enchanter so you could consistently have access to ridiculous card advantage from Necropotence.

FlippyCat on Goddess of Etherium (Budget)

2 weeks ago

I love your deck, multimedia. I was getting a $250 commander deck with Breya, Etherium Shaper, and your deck seems amazing! I do have a suggestion, though.

This is a combo that can also be (partially) easily to assemble:

Salvaging Station + Flayer Husk + Blasting Station + Any artifact sacrifice outlet.

Basically what you do is sacrifice Flayer Husk germ token to Blasting Station, putting the "do one damage trigger" on the stack. When the germ goes to the graveyard (since it does go there, and then gets removed from the game), it triggers Salvaging Station, putting the "I want to untap" trigger on the stack. While that is on the stack, sacrifice Flayer Husk to some artifact sacrifice outlet. Let that ability resolve (note that Salvaging Station's trigger is still on the stack), putting Flayer Husk into the graveyard. Then, tap Salvaging Station to recur Flayer Husk. Then, let Salvaging Station untap, and then let Blasting Station untap. Then, you can repeat this process over and over again until all your opponents are dead.

Having this combo can easily increase your chance of winning, even though you might not be totally able to assemble the combo.

To see it in action, go here: . Fast forward to about 40:25.

Also, what about Metalworker? Even though it is sitting at $24, it is one of the best ramp cards for artifact decks, and it deserves a spot in your deck.

HurricaneZach on pauper affinity!

1 month ago

Do you really need the Relic of Progenitus MB? Why not just 4x Flayer Husk? Its a do something T1 play that can fuel a Springleaf Drum. I like the Somber Hoverguards though. +1!

Kiivuhl on [[PAUPER]] Dawn of the Hawk

2 months ago

Inspector is probably best white card ever printed with cmc = 1. After Mother of runes ofc. :)

The same way I can ask you why you need to play more blue cards? Mulldrifter is enough (and maybe some hydroblast in side). In the other hand scroll looks pretty bad here, cause you will get only sometimes this cantrip, so most of the times this will be only card for gaining 5 life. Bad huh? Especially 4x. Maybe if you want to play this scroll - you can add Trinket Mage, so you can save lot of space - can add Sylvok Lifestaff, Relic of Progenitus, Dispeller's Capsule (side), Viridian Longbow (side). Or play more aggro-mage version with Court Homunculus.

And even if you stay mono W:

Herrosix on Boom, Crack, the Sound of Your Heart.

2 months ago

as for "crack fodder" these are the things I came up with as options

Memnite might be good doubles as blocker.

Tormod's Crypt is great graveyard hate that fills that role.

Altar of the Brood mills a bit

Avarice Totem might get them to play around itself.

Bomat Courier can fill hand back up if it survives or just sit as sac option.

Codex Shredder mill can help you or get something back later if need be.

Flayer Husk gives you 2 objects to sac from 1 mana.

Glaring Spotlight for help against boggles.

Locket of Yesterdays seems interesting.

Austin_Smith_of_Cards on Sharuum The Artifact Queen

3 months ago

Thirst for Knowledge could be easily swapped in for Tezzeret's Ambition. Costs less, instant speed, and you'll be wanting to throw artifacts into your graveyard for Sharuum anyway.

Also, I just realized that Solemn Simulacrum isn't in your decklist for some reason. It's an artifact creature with mana fixing, card draw, and it's a pretty great reanimation target. Why the heck are you not running Sadbot?

I would also run Dimir Signet and Azorius Signet for ramp and mana fixing.

Anguished Unmaking and Cyclonic Rift are two excellent EDH removal spells in your colors. I suggest including them in place of Sanctum Gargoyle and Tidy Conclusion.

Trinket Mage is a useful tutor for cards like Sol Ring and Flayer Husk for piecing together your combo.

Also, if you're running Time Sieve and a bunch of tutors, why no Thopter Assembly?

Freezingfist on Equip It

3 months ago

Have you considered Ancient Den?

It's vulnerable to artifact destruction, which kind of sucks, but it'll get you to Metalcraft faster... and if Indomitable Archangel hits the table it's mainly protected. Darksteel Citadel could work as well. Built in protection, but it's uncolored. Not bad, since a lot of the deck is artifacts.

Flayer Husk is a nice early game play. Sigarda's Aid, and this is a surprise chump blocker. A bit on the low end, but can give you a nice presence to build upon...

VulpesDaemon on

3 months ago

While this is a great deck its missing a lot of breya staples like Mirrorworks, Krark-Clan Ironworks, Time Sieve, Sword of the Meek,and Eldrazi Displacer. Also if you are going to put in Mycosynth Lattice you should also put in Unwinding Clock. Another good combo i would suggest is Salvaging Station + Flayer Husk + Krark-Clan Ironworks + Disciple of the Vault this is an infinite mana combo and causes them to lose infinite life.I have just seen that Sydri combo you suggested to me and that would also be something you should put in the deck. Another good thing to add is Muzzio, Visionary Architect as it could speed up the deck. I am probably missing some things i could suggest to you but thats all for now i hope you consider these as i believe it could significantly improve the deck.

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