|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
Combos Browse all
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)Equipped creature gets +1/+1.Equip 2
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Flayer Husk Discussion
1 week ago
Looking at my Pure Steel Storm for ideas.
A singleton Noxious Revival is something you can fetch out and use to get something back that Wheel might have missed or give your opponent a bad top deck.
If you're going the infinite Manamorphose route i feel like having one Grapeshot gives you an easy out to make a semi-convoluted combo, simple, and Simian Spirit Guide can speed the deck up. If you start the combo with Desperate Ritual then cast a Manamorphose from hand, can't that just give infinite mana by chaining them after that? then Emrakul, the Aeons Torn would be a good finisher and could be way to keep your yard in your deck, while making the Nahiri, the Harbinger maindeckable.
I don't see what Flayer Husk or Batterskull are really doing in the deck besides being value cards, and combo decks with value cards usually cause inconsistency issues.
1 month ago
Additional deck tips for piloting!
Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance
When facing an aggro deck:
Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.
If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.
You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .
When facing a control/combo deck:
Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.
Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.
Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.
What to side out:
As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.
What to side in:
Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.
Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.
Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.
Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.
Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.
3 months ago
the problem with Flayer Husk is that the equip cost is 2. 2 mana to give something +1/+1. Unholy Strength does the same thing better for 1 mana and nobody thinks its worth running lol. If you want 1 drop tokens try Legion's Landing or if you want morbid triggers then Bone Splinters is good. Some people like Start / Finish I don't but its worth mentioning.
3 months ago
Thanks for the feedback. Anointed Procession definitely nice to be made aware of. Darksteel Plate was for Hero of Bladehold but yeah probably not very efficient with anything else. The Flayer Husk I'm just a big fan of since they them self are a token creature and can trigger morbid easy but I'll look for some cheaper replacements.
3 months ago
If you're going for the whole creatures dying and spawning tokens then Id recommend running Athreos, God of Passage for sure, keep Doomed Traveler, for removal Bone Splinters, Fatal Push, Tragic Slip, and Path to Exile are your best options.
Big picture, I'd recommend running fewer high drops (4+), more draw and low drops. You're trying to swarm the battlefield and overrun the enemy so you want low drops and stuff with good etb triggers. (think Geralf's Messenger type stuff)
6 months ago
Mox Diamond is banned in Duel Commander rules, which, if memory serves (it has been like a year), this deck is in that format. Used to have some kind of tag on it, don't see it now for some reason.
Drop Neglected Heirloom for Path or something else that you want to squeeze in. My reasoning for this is that you can't transform Heirloom right now because none of your creatures transform, so it's a mediocre +1/+1 equipment (may as well run Flayer Husk in that case).
6 months ago
6 months ago
ok Vaan, Ill try putting in Flayer Husk and Bonesplitter however, do you think it would be better to replace Accorder's Shield with just Flayer Husk, or maybe replace it with Bonesplitter and replace Shuko with Flayer Husk