Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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Moonlight Bargain Discussion
1 week ago
I've also always found Moonlight Bargain a decentish storm card. 5 mana draw 5 etc.
2 weeks ago
RE: souls sisters.. I feel that they really don't impact the game enough to include them, and they don't really further the goal of the deck. They aren't a very good top deck, and the life gain is minimal...
RE: Crusade: I still think the Crusade is worthwhile even with only a few token generators. I understand you lose the counter\ counters, but you're not usually flickering more than 2 creatures a turn- and if you keep flickering a single ticket the other creatures get big... and the Triad can get bigger too...
In general, in looking at your list, I think it needs more card drawing. I don't know how you recover from wipes, or even get to your money cards, or for that matter make land drops consistently. I know the Triad can help offset it some, but the only way you have to draw cards is the Disciple, Hedron Archive, and Read the Bones. You'll be in top deck mode the majority of the game. Someone earlier suggested Phyrexian Arena, which I think is ideal, but if it's not in the budget there are a ton of good black draw spells that are cheap- Moonlight Bargain is .33, Ambition's Cost is .20, or the same effect Ancient Craving .32, Damnable Pact is .37, and even Promise of Power .49. But these will all net you cards for life, but there's plenty of life gain to balance that out.
I would also recommend Solemn Simulacrum. He's a commander staple as ramp with the ETB effect and draws a card as well. Just a good value card.
2 weeks ago
Nice deck! Got a couple ideas for you.. I'm a big fan of Duelist's Heritage over Battle Mastery... Sword of the Animist is great in non green decks especially Voltron style ones... Inspiring Statuary is great with lots of equipment cards... I like effects like Dictate of Heliod over aura pump spells here since you have so many small value creatures, plus a bunch fly. Nykthos, Shrine to Nyx can get crazy in 2 color decks. Also I feel like you could use some big card draw spells. There's so much black card draw out there that uses life loss as a drawback that you could probably some no problem. Skeletal Scrying, Phyrexian Arena, Parting Thoughts, Ambition's Cost, Ancient Craving, Graveborn Muse, Minions' Murmurs, Moonlight Bargain, Necrologia, Promise of Power, and Underworld Connections... That's more than you need, but i would pick a few of them...Alhammarret's Archive is great in life gain but it's better with card draw effects... also Rhox Faithmender & Boon Reflection for more life gain doubling. Happy gathering!
2 months ago
Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:
Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.
First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.
You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.
The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.
If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.
For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.
And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).
And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.
Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!
3 months ago
This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.
4 months ago
I realize that this post is 2 years old, and not every card was available at the time of this list. However, I am long time Sheoldred player and here are my thoughts on card choices, etc. I see that you have a very focused discard list. Having not tested this list, my presumption is that it is probably great against combo and control, less strong vs aggro, and I would expect that it struggles against early resolved threats off of sol ring. It also seems like it may be slow to close the game out.
Cards I believe to be objectively optimal, and missing
- Armillary Sphere Missing land drops loses games
- Myriad Landscape
- Coalition Relic
- Homeward Path
- Thran Dynamo
- Expedition Map Find Coffers and utility lands
- Strip Mine Answer for Maze of Ith, Gaea's Cradle etc Tabernacle
- Oblivion Stone -kills artifacts and enchantments
- Ugin, the Spirit Dragon - exiles most problems
- Grave Titan - Best in slot 6 drop
- Wurmcoil Engine - needed life gain for black
- Phyrexian Obliterator - Best in slot 4 drop
- Urborg, Tomb of Yawgmoth - Makes Sheoldred unblockable, fuels cabal coffers
- Cabal Coffers makes a fair game unfair
- Liliana of the Veil - wins games by itself
- Sword of Feast and Famine Double your mana, pro green is very relevant.
- Toxic Deluge
- Ambition's Cost // Ancient Craving
- Promise of Power
- Sidisi, Undead Vizier
- Rune-Scarred Demon
- Xiahou Dun, the One-Eyed yeah hes expensive, but optimal.
- Fleshbag Marauder, Merciless Executioner, Slum Reaper This synergy is super effective. I only run 1 in my list, but I should probably be running all 3.
- Nightmare Lash and Lashwrithe - These make sheoldred a 2 turn clock, or any creature into huge threat. Goes best on creatures with lifelink. Combos with Urborg, Tomb of Yawgmoth to make unblockable and huge.
- Lightning Greaves
- Swiftfoot Boots
- Kalitas, Traitor of Ghet
- Solemn Simulacrum
- Burnished Hart
- Bloodgift Demon
Vampire Hexmage reanimate-able planeswalker killer. Combo with Dark Depths if you choose to go that route.
These cards are more optional but are very strong.
- Moonlight Bargain
- Bloodghast Skullclamp Mind Slashpackage repeatable card draw and discard
- Reanimate Animate Dead Necromancy Buried Alive
- Korlash, Heir to Blackblade
- Caged Sun
- Gauntlet of Power
- Massacre Wurm
- Vampire Nighthawk works well with equipment
- Malakir Bloodwitch protection from white Uril, and Swords to plowshares.
As far as cards to cut. I play a higher curve sheoldred so Dark Confidant effects would be real bad for me. Something to keep mind if you make changes.
Gatekeeper of Malakir synergies poorly, use one of the sac creatures listed above.
- Nantuko Shade just seems underwhelming, wasn't even standard playable in last printing.
- Royal Assassin can be replaced by one of the sac creatures. Assassin is too easy to play around.
- Cao Cao seems underwhelming. Augur of Skulls instead maybe? Or just a beat stick.
Hypnotic Specter underwhelming in my experience.
6 months ago
Succumb to Temptation is already in here.
Nihil Spellbomb messes up the reanimation part of the deck
Skeletal Scrying and Victim of Night were both cut for better draw and destroy spells like Consume the Meek and cards with -x/-x which is also why Liliana is in here. This way its not so hard to get around filthy indestructible. Both are great though, no question about it. I might even switch these out after getting to play test a bit and get a feel of the deck.
Painful Quandary and Isolation Cell are what I consider pillow fort when it comes to black. There arent hardly any creatures in here so I could throw in Ensnaring Bridge too but I want to draw a lot of removal so its about half and half. Hence why Greed is in here. Dash Hopes is great with Isochron Scepter, should I really ditch that 5 damage a turn or a countered spell?
I could play Cremate but its kinda meh. I get the point of it and why it would help the deck, its just really situational. Unless you are saying to exile when it on response to killing a creature. Then its strongly considerable.
Great Ideas though, I like where you are going with most of it.
6 months ago
Dimir House Guard is another way to find your endless whispers.
With so many utility lands, Expedition Map could be good.
Victim of Night hits nearly anything that matters.
If you are looking for space to add cards, these cards are cuttable: painful quandary, isolation cell, greed, liliana of the dark realms, dash hopes
Koskun falls seems pretty sketchy in such a creature-light deck, since you have to sacrifice it if you can't tap a creature