Moonlight Bargain

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Rare

Combos Browse all

Moonlight Bargain

Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Price & Acquistion Set Price Alerts

RAV

Ebay

Have (1) Wolfebladeelite
Want (2) ericalt91 , rakdos24

Moonlight Bargain Discussion

Bou on EDH Licia, Tribute for the Tribune

3 days ago

I actually started off with a Sunforger but took it out as I kept cutting instants. I'm now considering adding more protection / finisher-copy cards like Reiterate, Reverberate, Wild Ricochet, maybe even Arcbond, so its not a bad idea to re-add the sunforger yeah! that would certainly help.

Big fan of the Sword of the Animist as well, and I've seen Land Tax explode often enough to know it's definitely worth it - I mention it in the "Ramp" section I typed up - but have been thinking lately about getting an older and slightly cheaper version. Erebos, God of the Dead and similarly Greed or Vampiric Rites are quite nice. What bothers me though is the relatively high mana cost for each draw, making it difficult to repeat each turn. I'm obviously okay with paying the life but I need the mana for my other spells. This is why Necropotence is so good, and why I'm considering Ad Nauseam and / or Moonlight Bargain. While these are single cast instants, 5 mana can get so many more cards than the ~ 2 cards Erebos could get you. Greed on the other hand would get you 5 cards so that's pretty much even with Moonlight Bargain. I guess it depends on whether you want the indestructible creature or the extra cards.

At the moment though I'm more or less satisfied with the ramp and would probably try to include the above mentioned red spells first as my group has begun playing a lot more removal lately and I need a way to protect my non-land permanents better. I might cut out some more creatures, but it's getting more and more difficult.

Hybrow on Rise of the Scarab God

1 month ago

I love zombie Tribal, I am running The Cranberries with an eyepatch... couple suggestions for cards i love in my deck:

Fleshbag Marauder is great, you can sac him as he comes into play, and then if you can recur him, you get a second ETB effect out of him.

Grave Titan although not a Zombie, his ability to create more would sync very nicely with your God, and again, his ETB effect is great when you bring him back.

Sepulchral Primordial -- Again, not a zombie, but he is kinda on theme with pulling creatures out of graves

Rooftop Storm - clutch card if you can get a fist full of zombies and pump them all out at once.

Moonlight Bargain great tutor for a deck with grave recursion, you put the ones you want into your hand, and the zombies can go into your grave to be drawn out later

Reality Shift - Ok, its not zombie themed, but I do mention it as a great way to get rid of pesky indestructible guys.

Liliana's Mastery I dont know how much enchantment destruction your group plays with, but I find this lives longer than any zombie lord I ever play.

Hybrow on Gisa and Geralf, Corpses Everywhere!

3 months ago

I play this commander, love it. Four hero cards in my deck are:

Buried Alive is a great way to get your best zombies into grave for command ability

Secrets of the Dead is great, because Gisa and Geralf's ability counts as casting from grave. (Says already considered by you, really consider it. It's great)

Vengeful Pharaoh has basically deathtouch from grave. Either people forget about him and swing with a big guy, or he acts as a deterrent against attacking.

Moonlight Bargain look at top 5 and put zombies into grave and anything you really want into hand for very small life

hwagner on Heaven

3 months ago

Im a big fan of Baneslayer Angel. Also I've been thinking and Disciple of Bolas seems good. You can play it and sac a 5/5 to draw 5 cards and refuel your hand for further Kaalia triggers. Other card draw options for consideration include Moonlight Bargain, Necrologia, Mind's Eye, Syphon Mind, Night's Whisper, Sign in Blood, and Skeletal Scrying. Hope this helps!

KongMing on Legion

3 months ago

Fun deck, but you only have 6 creatures with CMC 3 or less. I playtested it a couple times, and I never got the Soulflayer until past Turn 10 both times. Seems really contingent on having the Flayer to work. You also only have one source of Blue, and six cards that require it to be cast. I know they are mostly in there for the Soulflayer to Delve, but you don't have many reliable ways to discard the cards in your hand to the grave.

Right now it seems pretty unfocused and scattered. Cards that let you fish through the top X cards in your deck, put one in hand and discard the rest would be good for this deck. Examples include Benefaction of Rhonas, Bitter Revelation, Commune with the Gods, Forbidden Alchemy, Gather the Pack, Gifts Ungiven, Grisly Salvage, Moonlight Bargain, Mulch, Pieces of the Puzzle, Satyr Wayfinder, Scout the Borders, See the Unwritten, Strategic Planning, Sultai Ascendancy, Taigam's Scheming, Tracker's Instincts, Vigean Intuition, and Wood Sage.

Obviously, some of those are better than others. Pick the ones you think combo with the theme you want for this deck the best.

LeaPlath on Budget Dralnu Storm

4 months ago

Jace's Sanctum seems a sure in, acting as an extra copy of Arcane Melee...kinda.

I've also always found Moonlight Bargain a decentish storm card. 5 mana draw 5 etc.

No Tendrils of Agony seems a bit odd, I also like Temporal Fissure as a nice bounce engine over stuff like Void Snare.

bellz76 on Prisoner of Fate - Budget Triad EDH

4 months ago

RE: souls sisters.. I feel that they really don't impact the game enough to include them, and they don't really further the goal of the deck. They aren't a very good top deck, and the life gain is minimal...

RE: Crusade: I still think the Crusade is worthwhile even with only a few token generators. I understand you lose the counter\ counters, but you're not usually flickering more than 2 creatures a turn- and if you keep flickering a single ticket the other creatures get big... and the Triad can get bigger too...

In general, in looking at your list, I think it needs more card drawing. I don't know how you recover from wipes, or even get to your money cards, or for that matter make land drops consistently. I know the Triad can help offset it some, but the only way you have to draw cards is the Disciple, Hedron Archive, and Read the Bones. You'll be in top deck mode the majority of the game. Someone earlier suggested Phyrexian Arena, which I think is ideal, but if it's not in the budget there are a ton of good black draw spells that are cheap- Moonlight Bargain is .33, Ambition's Cost is .20, or the same effect Ancient Craving .32, Damnable Pact is .37, and even Promise of Power .49. But these will all net you cards for life, but there's plenty of life gain to balance that out.

I would also recommend Solemn Simulacrum. He's a commander staple as ramp with the ETB effect and draws a card as well. Just a good value card.

Load more