Moonlight Bargain

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Rare

Combos Browse all

Moonlight Bargain

Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

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Moonlight Bargain Discussion

Hybrow on Gisa and Geralf, Corpses Everywhere!

1 month ago

I play this commander, love it. Four hero cards in my deck are:

Buried Alive is a great way to get your best zombies into grave for command ability

Secrets of the Dead is great, because Gisa and Geralf's ability counts as casting from grave. (Says already considered by you, really consider it. It's great)

Vengeful Pharaoh has basically deathtouch from grave. Either people forget about him and swing with a big guy, or he acts as a deterrent against attacking.

Moonlight Bargain look at top 5 and put zombies into grave and anything you really want into hand for very small life

hwagner on Heaven Asunder

1 month ago

Im a big fan of Baneslayer Angel. Also I've been thinking and Disciple of Bolas seems good. You can play it and sac a 5/5 to draw 5 cards and refuel your hand for further Kaalia triggers. Other card draw options for consideration include Moonlight Bargain, Necrologia, Mind's Eye, Syphon Mind, Night's Whisper, Sign in Blood, and Skeletal Scrying. Hope this helps!

KongMing on Legion

1 month ago

Fun deck, but you only have 6 creatures with CMC 3 or less. I playtested it a couple times, and I never got the Soulflayer until past Turn 10 both times. Seems really contingent on having the Flayer to work. You also only have one source of Blue, and six cards that require it to be cast. I know they are mostly in there for the Soulflayer to Delve, but you don't have many reliable ways to discard the cards in your hand to the grave.

Right now it seems pretty unfocused and scattered. Cards that let you fish through the top X cards in your deck, put one in hand and discard the rest would be good for this deck. Examples include Benefaction of Rhonas, Bitter Revelation, Commune with the Gods, Forbidden Alchemy, Gather the Pack, Gifts Ungiven, Grisly Salvage, Moonlight Bargain, Mulch, Pieces of the Puzzle, Satyr Wayfinder, Scout the Borders, See the Unwritten, Strategic Planning, Sultai Ascendancy, Taigam's Scheming, Tracker's Instincts, Vigean Intuition, and Wood Sage.

Obviously, some of those are better than others. Pick the ones you think combo with the theme you want for this deck the best.

LeaPlath on Budget Dralnu Storm

2 months ago

Jace's Sanctum seems a sure in, acting as an extra copy of Arcane Melee...kinda.

I've also always found Moonlight Bargain a decentish storm card. 5 mana draw 5 etc.

No Tendrils of Agony seems a bit odd, I also like Temporal Fissure as a nice bounce engine over stuff like Void Snare.

bellz76 on Prisoner of Fate - Budget Triad EDH

2 months ago

RE: souls sisters.. I feel that they really don't impact the game enough to include them, and they don't really further the goal of the deck. They aren't a very good top deck, and the life gain is minimal...

RE: Crusade: I still think the Crusade is worthwhile even with only a few token generators. I understand you lose the counter\ counters, but you're not usually flickering more than 2 creatures a turn- and if you keep flickering a single ticket the other creatures get big... and the Triad can get bigger too...

In general, in looking at your list, I think it needs more card drawing. I don't know how you recover from wipes, or even get to your money cards, or for that matter make land drops consistently. I know the Triad can help offset it some, but the only way you have to draw cards is the Disciple, Hedron Archive, and Read the Bones. You'll be in top deck mode the majority of the game. Someone earlier suggested Phyrexian Arena, which I think is ideal, but if it's not in the budget there are a ton of good black draw spells that are cheap- Moonlight Bargain is .33, Ambition's Cost is .20, or the same effect Ancient Craving .32, Damnable Pact is .37, and even Promise of Power .49. But these will all net you cards for life, but there's plenty of life gain to balance that out.

I would also recommend Solemn Simulacrum. He's a commander staple as ramp with the ETB effect and draws a card as well. Just a good value card.

Rzepkanut on Karlov the vaultron experiment

2 months ago

Nice deck! Got a couple ideas for you.. I'm a big fan of Duelist's Heritage over Battle Mastery... Sword of the Animist is great in non green decks especially Voltron style ones... Inspiring Statuary is great with lots of equipment cards... I like effects like Dictate of Heliod over aura pump spells here since you have so many small value creatures, plus a bunch fly. Nykthos, Shrine to Nyx can get crazy in 2 color decks. Also I feel like you could use some big card draw spells. There's so much black card draw out there that uses life loss as a drawback that you could probably some no problem. Skeletal Scrying, Phyrexian Arena, Parting Thoughts, Ambition's Cost, Ancient Craving, Graveborn Muse, Minions' Murmurs, Moonlight Bargain, Necrologia, Promise of Power, and Underworld Connections... That's more than you need, but i would pick a few of them...Alhammarret's Archive is great in life gain but it's better with card draw effects... also Rhox Faithmender & Boon Reflection for more life gain doubling. Happy gathering!

Vessil on Athreos Skelly Tribal

4 months ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!

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