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Enchantment — Aura
Enchant creatureAt the beginning of your upkeep, put a +1/+1 counter on target creature.
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Forced Adaptation Discussion
19 hours ago
I'd cut all the Ordeals except for the green and blue ones. Dealing 3 damage, gaining 10 life o discard someone two cards is not as good as drawing or ramping two lands. Now you can also remove the creatures with heroism.
You can also swap Forced Adaptation for Ring of Kalonia or any other of those five rings or Blade of the Bloodchief.
Hardened Scales and Winding Constrictor are no brainers.
Also Hadana's Climb and Cathars' Crusade are bananas.
Give / Take an amazing drawing spell.
Gilder Bairn improved Vorel that can also double counters on planeswalkers.
If you can afford a Kalonian Hydra, a powerhouse here.
With Cavern Harpy, Horned Kavu, Fleetfoot Panther or similar creatures and Ramos you can produce a ton of counters and mana, if you have two of different colors your can go infinite. It's a good idea here to use creatures with two or more colors to get more counters from Ramos.
3 days ago
still, a fun deck for casual play with surprising and sudden wins happening. For modern you would need to dump those commander creatures for stuff like Rogue's Passage and add more copies of Forced Adaptation. You could add Bow of Nylea and/or Hardened Scales to replace Ezuri as well.
6 days ago
Okay, so if you're wanting to make guys bigger, a key feature is Evolve.
Anytime a creature enters the battlefield under your control, if that creature has greater power OR toughness than the one with Evolve, the guy with Evolve gets a +1/+1 counter.
Here's a Gatherer list of all creatures with Evolve.
Now, some creatures! One of my absolute favorites (That sees no play) is Scute Mob. Seriously, this guy gets out of control. Many players will say he's pointless as he dies to basically any and all removal. But consider this - You force them to waste removal on a huge threat, meaning other guys are safe.
He pairs really well with your Slumbering Dragon, but you'll want to run only 2 of them at most. They rely on your opponent attacking. No attack / no counters. You'd have to ninja counters on him another way. In a (Naya) deck, that's easy. White loves counters. But in Temur? A bit harder.
There's also Scavenging Ooze, who gets bigger by exiling dud cards in your graveyard. He also can exile cards in your opponent's graveyards, so if they are using an archetype like Dredge or some sort of Recursion, you can really screw them over.
You should also consider at least one Rubblebelt Raiders, as she gets a +1/+1 counter when she attacks for EACH attacking creature. This includes herself. So even if she attacks alone, she gets a +1/+1 counter.
I'm more use to , , and so I'm not entirely sure how to help you with the part. That's my least-used color.
I do know, however, of Skyrider Elf. He will come out as a 3/3 since you can also use in his casting cost.
Lastly, a staple of any and all +1/+1 counter decks is Managorger Hydra.
Hope these suggestions help :)
1 month ago
I made my own deck about half an hour ago that uses Sage of Hours, so for a moment I thouhgt this was my own one. I use Forced Adaptation, since I have more Enchantments than you do and I tutor them with Meletis Astronomer, but I might switch some of them. Speaking of enchantments, Hardened Scales works really wel in this deck. It essentially doubles your counter output. Scrounging Bandar can essentially get 7 more counters to distribute. You might want to make some room for it.
2 months ago
Some of these nonbasic lands are slowing you down quite a bit. In two colors, you really don't need this much fixing--especially if one of those colors is green. I would replace Simic Guildgate, Holdout Settlement, Shimmering Grotto, Vivid Creek, and Vivid Grove with forests.
After that, I'd take out some of your weaker cards and replace them with ramp spells, because you don't have enough--especially with an average CMC over 3.
As for what to take out, I'd pick Simic Basilisk, Nimbus Swimmer, Aquastrand Spider, Simic Cluestone, Darksteel Ingot, and Forced Adaptation. These cards don't do enough for the mana you're spending on them, or they aren't as good as other cards you have.
If you add these ramp spells, you can also shave a couple of lands off to add some more draw, which you are also lacking. Arcanis the Omnipotent is a good choice if you want to play with Experiment Kraj's activated ability text. Aside from that, even the budget blue sorceries like Concentrate and Tidings do their job just fine.
All that said, I like the deck a lot! I played with Ezuri, Claw of Progress for a while. Simic counters is a powerful archetype.
2 months ago
Some good cards for this would be Unquestioned Authority, Battle Mastery, Open the Armory, Daybreak Coronet, Sterling Grove, Hero of Iroas, Nomad Mythmaker, Druid of the Anima, Naya Charm, and Temur Battle Rage.
You could also take out some Umbra cards because you have Umbra Mystic.
4 months ago
Both Hardened Scales and Doubling Season are triggering simultaneously when Forced Adaptation tries to put a +1/+1 counter on the enchanted creature (you control). You get to choose how those triggers are placed on the stack.
"603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. [...]"
4 months ago
I don't even know how these two cards would interact. If I placed a Forced Adaptation on a creature when Doubling Season + Hardened Scales were in play, how many +1/+1 counters would it get every turn