|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on target creature.
Forced Adaptation Discussion
1 month ago
With Phyresis already in the deck, you might also consider Glistening Oil . Skullbriar's ability won't keep the -1/-1 counters and unlike Phyresis, Glistening Oil can be reused. Rancor would also give you reusable trample.
Hope you find something you can use in all that text. :)
2 months ago
Well my first question would be : Your list isn't currently standard legal, is that because you want it that way or that you didn't notice? If your answer is the latter, you can probably start by removing the cards that aren't standard legal such as :
- Forgotten Ancient
- Orochi Leafcaller
- Reckless Scholar
- Whisperer of the Wilds
- Death's Presence
- Forced Adaptation
As for adds, I think Sharktocrab is huge in this deck, especially with your familiar that allows you to recreate the effect! You not only prevent him from blocking, but you'll also prevent him from attacking on his next turn so you can just go to town!
Any other suggestions I may have highly depend on what format you wish to go into!
2 months ago
+1, looks great!
2 months ago
Now, my spellbook?
Forced Adaptation : through my time as a magic player, I have been... well, forced to adapt. For my first several years, the only people I had to play with were markedly wealthier than I and knew more about the game, having played with players of a level I did not have access to. I had to get tricky to stand a chance, and tricky I got! Not only that, but counters is one of my favorite archetypes to play, and I have built many a variant over the years (I think 5-8 just on my account), as you’ll see is consistent with several strategies down the line.
Meren of Clan Nel Toth : I tried to four or five different aristocrat decks, which I likely put together and took apart a total of a dozen times or more. Aristocrats is another favorite of mine, though I’ve brewed comparatively few. The one that remains? My Meren brew. She has served me well- so well, in fact, that outside of competitive settings I no longer play her.
Bloodhall Priest : I still remember the day that I laid eyes on a madness deck the first time and thought “being empty-handed can be a good thing?”, and something just connected. I don’t have my madness deck anymore, I sent it to a new player that I got into the game. Hope she’s enjoying it.
Roon of the Hidden Realm : bounce is another one of my favorite strategies, and I’ve never seen a commander who does it like Roon. Who’s got the boons to make you swoon? It’s Roon. It’s Roon.
Vigean Hydropon : represents my current +1 counter deck: my two-headed giant variant. I LOVE this brew, and no one sees the grafts coming.
Zurgo Helmsmasher : represents my current politics deck. Like a couple other strategies, I have thrown everything at the wall to see what sticks with this, and my current edition I call “Zurgo Backswing”, lovingly nicknamed “swing bitch, I dare ya”. I suspect it may be fairly similar to your Queen Marchesa deck, ShutUpMokuba.
Jace, Memory Adept : mill is an archetype near and dear to my heart. My second deck was a mill, and it was terrible, but I knew that one day I would finally mill someone out- that eventually my work would be completed. Well, nowadays I have no mill deck, but I think I might brew one in 2hg- mix in a little pillow fort...
Sygg, River Cutthroat : and finally, one of my favorite commanders ever. This deck is truly a thing of beauty. She has draw for days, removal, spelljack, mill, everything a blue/black player could ask for. I love her dearly.
2 months ago
3 months ago
I love it, but I think Slitherhead is too slow. Vulturous Zombie could really help you ramp the +1 counters, especially against opponents that run sacrifice engines. You should also replace a forest with a Llanowar Reborn for the free +1/+1 counter on a creature (this counter can get doubled too if you proliferate, which gets you more mileage by throwing free +1s on creatures entering the battlefield). Consider also Forced Adaptation , which is slow but imagine the combination of having it on Fathom Mage or Sharktocrab , Mutant's Prey makes good removal, and Savage Summoning if you're playing against a lot of blue. (I like these better than Villainous Wealth .) I would also put Nimbus Swimmer and Shambleshark into your maybeboard, play test with them, but I don't feel confident enough to say definitely mainboard them. They might be good, so I just thought to mention them. (Evolve is just so good) These are just my thoughts. I like it overall! GLHF
5 months ago
For examples of things that will actually place counters instead of buffs:
Forced Adaptation and Ring of Kalonia would each place a +1/+1 counter on Sharktocrab at the beginning of your upkeep. These would be actual counters, not temporary increases like the cards you listed. Each would trigger Sharktocrab 's second ability once (so if you have both on, you'd have two triggers).
Increasing Savagery is a spell that places counters. If cast from your hand, you'd get five +1/+1 counters, but because it's a single effect, it only triggers Sharktocrab once. Casting it again using flashback would get you ten counters and one trigger.
Rhythm of the Wild would give Sharktocrab riot, so if you cast Sharktocrab while Rhythm is on the battlefield, you would place a counter as it enters and trigger the second ability. Same with using Zameck Guildmage 's or Combine Guildmage 's ability to have a creature enter with a +1/+1 counter on it.
Compare Sharktocrab to Fathom Mage . Fathom Mage draws a card for each counter placed on it. Sharktocrab specifies "one or more," so each effect that places counters only triggers it once. Individual effects will still trigger it separately, though, so having the aforementioned Ring of Kalonia and Forced Adaptation on at the same time will each trigger it.
Forced Adaptation occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%