Forced Adaptation

Forced Adaptation

Enchantment — Aura

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on target creature.

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Set Rarity
Gatecrash (GTC) Common

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Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Pauper EDH Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Pauper Legal
Highlander Legal

Forced Adaptation occurrence in decks from the last year

Latest Decks as Commander

Forced Adaptation Discussion

MagicMarc on I need the hive mind …

1 month ago

There are a lot of extremely powerful timmy effects you can put in your 100 and dominate tables if not answered. Just go extreme style!

Fire Ants + Scythe of the Wretched + Basilisk Collar. Activate this once at any table for good times. It kills, at instant speed, every other creature in play, other than the Fire Ants, without flying. You gain life equal to 1 x number of creatures killed. Then all of the killed creatures are returned to play under your control with the last one returned getting equipped with the Scythe.

A more sedate, but powerful combination of cards is Spikeshot Goblin + Ring of Valkas or Forced Adaptation. Every turn for 1 mana you can deal the goblin's power to any target. And it keeps growing if equipped or enchanted with anything that grows it's power. Once it's bigger than your opponent's life total, you win for 1 red mana!

If you go black, then you can do something like this;

Crypt Rats + Eternal Thirst + Lashknife Barrier. Activate the crypt rats for 1, gain life equal to 1x total number of players and creatures, if anything dies the rats get +1/+1 counters for every creature that died. Lashknife Barrier means none of your creatures took damage. Let it resolve. Activate it again for 1, do it all over again. This will kill any number of creatures and players limited only by your Swamp count. If you have an Ogre Slumlord in play when you do this then your Crypt Rats now have deathtouch and you get 1/1 deathtouching rats for all the creatures that died.

Finally, my favorite timmy color, blue;

Horseshoe Crab + Hermetic Study is where it starts. Tap the crab, timmy for 1. Spend 1 blue to untap the crab and do it again! On your opponent's end step the crab makes all of your islands work like Hecatomb does for swamps! (Which you could also throw in a black deck for Timmy Lands!). But the crab gets better! Add Curiosity or Sigil of Sleep to the Horseshoe Crab + Hermetic Study setup leads to serious board states.

Saiyamax on Ghalta Budget Green Beater EDH

1 month ago

Thomasgh13 Thanks for the suggestions! I decided to run Naturalize for the art, but I'll probably swap it for RTN soon. I might consider Aspect of Hydra, maybe over Forced Adaptation or something. As for Khalni Hydra, as much as I really would love it, it's too expensive for my taste.

Swilliam on Battalion of Centaurs (Part II: Showdown)

3 months ago

Hey cool tribe! I'd suggest addding some more auras to help trigger Nyx Herald and Lagonna-Band Trailblazer. Ones that would put +1/+1 counters on your creatures like Forced Adaptation, Ordeal of Heliod, and Ordeal of Nylea might help. Then you might be able to play a couple of Chronicler of Heroes.

Apollo_Paladin on First Strike Deathtouch

4 months ago

Interesting build; lots of cards in here that I haven't seen in a while. +1

For input it's hard to say without playing it a few times and really seeing what works, but one thing that stands out you might try would be something like Rancor to help beef up your creatures a bit. It's especially nice to be able to ramp them up with something like First Strike going on (the only 'creature-pump' spell I see in your current build is 2x Forced Adaptation.

Rancor makes for a good choice because then even if you end up losing a Deathtouch creature to a big attacker, you can just re-cast it on someone else.

VladMarkov on Advertise your COMMANDER deck!

6 months ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5 each.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:


[Pauper EDH] KickAss Shooter

Commander / EDH* VladMarkov

SCORE: 1 | 40 VIEWS


What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

VladMarkov on Advertise your deck!

6 months ago

Hello all,

Lately me and my colleagues hat thought, that it would be fun to play Pauper EDH. The rules are regular - one commander, one piece of any card (except for basic lands), only commons and uncommons, cards cannot be worth more that $5.

And I've came up with something strange (and hopefully cool).

I would like to shoot my opponents out with the Hallar, the Firefletcher, giving him as much +1/+1 counters as I can, with cards like Battlegrowth, Burst of Strength or Solidarity of Heroes, along with few enchantments like Hydra's Growth or Forced Adaptation. The basic idea is:



What do you think, should I cut out few ramping spells in order to put even more kicker, although they are not that consistent with that deck?

Thank you in advance for your feedback :)

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