|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Enchantment — Aura
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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|Have (5)||pskinn01 , golgarigirl , TehDelta , ibraJG84 , xpsychovampx|
|Want (2)||gamerhat , Vergil_Redgrail|
Spider Umbra Discussion
2 weeks ago
On the contrary, the more fetches you have the better, because it fuels delve, and clears lands out of your deck for the later game. Also Cathedral of War, Spider Umbra, and Ichorclaw Myr are questionable choices. I think you really need the full playset of Blossoming Defense and Inkmoth Nexus, Vines of Vastwood is also really good. With stuff Push lurking around infect has evolved from being a blitzy type deck to a slower, reactive deck. We need numerous protection spells to keep our low creature count alive.
3 weeks ago
I love the recommendations and most are things I have already been considering but Im going to play the deck a lot more before I make too many changes. I think I will however be swapping out 2 Unflinching Courage for Spirit Mantle and had planned on running Spider Umbra but my lgs didn't have any and i only had snake.
I have played the deck a few times against Death and Taxes and believe I'm 3-1. Adding in Celestial Flare and the other path after losing the first game. Overall I'm pleased with it and having a lot of fun!
3 weeks ago
Having played with and against Bogles many times, I have some suggestions.
Cut Snake Umbra in favor of Spider Umbra, the umbras are critical to the early game, especially if you plan on playing Kor Spiritdancer. (Also, 3 cmc should be winning you the game, not drawing you cards in this type of deck)
Get a Dryad Arbor if you want to upgrade, as it serves as both an additional creature and land, and is tutorable if you decide to get fetches.
The sideboard needs tuning, Leyline of Sanctity is amazing at defeating things like this decks worst enemy, Thoughtseize, it also works against Lilli, and and many other fringe cards like Blessed Alliance, that can destroy most of this deck's gameplan. If you decide that is too much $$, good budget options to look into are Torpor Orb and Suppression Field. Also, Seal of Primordium is the best artifct disruption you can have, since you can play it and destroy something like a Chalice of the Void on one.
You need Stony Silence, decks like Tron are great at destroying this deck since cards like Oblivion Stone set you back to square one. Stony silence will also allow you to get past cards like Ratchet Bomb and Engineered Explosives and will slow down decks like Ad Nauseeum that you cant interact with.
You might ant to look into getting Temple Garden over Brushland, because since Bant Eldrazi took all the painlands and jumped the price, the shocks can actually be cheaper to buy and will be more beneficial for you in the long run.
These are my suggestions, feel free to take them as you please.
1 month ago
I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:
98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.
1 month ago
I'm not a huge fan of cycling lands in aggro decks, since you want to be curving out, not spending time cashing in your lands for extra cards. Again, I could be wrong in this area.
You need to cut 2 cards, though having the random Artisan of Kozilek makes one cut easy.
If you need to get back your Enchantress, Eternal Witness is always a reasonable card.
2 months ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
3 months ago
I think Spider Umbra could probably be a two-of at most. I've played budget infect which I slowly grew to the full thing, but I found in budget that for safety (which is really why the umbra is good) Vines, Apostles Blessing, and even main board a couple Wild Defiance is good.