|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Enchantment — Aura
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spider Umbra Discussion
6 days ago
I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:
98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.
1 week ago
I'm not a huge fan of cycling lands in aggro decks, since you want to be curving out, not spending time cashing in your lands for extra cards. Again, I could be wrong in this area.
You need to cut 2 cards, though having the random Artisan of Kozilek makes one cut easy.
If you need to get back your Enchantress, Eternal Witness is always a reasonable card.
1 month ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
1 month ago
I think Spider Umbra could probably be a two-of at most. I've played budget infect which I slowly grew to the full thing, but I found in budget that for safety (which is really why the umbra is good) Vines, Apostles Blessing, and even main board a couple Wild Defiance is good.
1 month ago
I'd replace Wolfbitten Captive with waif.
Take out Howlpack Resurgence for two more land. Two Huntmaster of the Fells
Also you need more interaction. I would recommend Prey Upon. Good flavor there.
Rancor is a classic that would work here.
Sideboard should have:
2 months ago
I am a bit confused with this deck, it seems to be a deck based around gaining life dependent on a large creature, but the only one I see is Fabled Hero, but as a three drop in modern you might not ever get him. I would suggest a Favored Hoplite, it seems to be better for this, and even without double-strike, it will heal you the same. Lagonna-Band Trailblazer is also a fun choice. You probably should drop the playset of Fabled Hero for a set of these:
Heliod's Pilgrim can be dropped, you might as well have an enchantment at that spot, and Mesa Enchantress is too expensive, so instead get enchantments that cycle themselves, like Angelic Gift, Chosen by Heliod, and Shielding Plax to name a few. You can also just have a bunch of low cost enchantments, like the following:
The deck would be much more like a heroic bogle deck than lifegain, but it would make the deck better, I will go make one real quick and drop a link here, k?