Spider Umbra


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Spider Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Recent Decks

Spider Umbra Discussion

StoryArcher on Is mono-green Infect a viable ...

3 months ago


Thanks - I appreciate your input. I understand a lot of what you're saying from a theory standpoint, but some of it just doesn't work out that way in actual games.

The advantages that Mono-green has over the splashes is the fact that I CAN in fact play with the special lands and I don't have to break the bank juggling fetch lands and shock lands and dual lands, etc. With Noble Hierarch I effectively have 18 green mana sources and I generally do just fine with two or three on the board, especially with the reduced dependency on colored mana granted by my weird creatures (which I like a lot, by the way).

Exalted has been a real boon for me and Cathedral has often been the difference between 9 and 10 poison counters in games. As far as Canopy Cover goes, the most common response I get from opponents when it hits the table is 'what does that card do again? oh s#!t...' as all their targeted removal suddenly goes 'poof' in their hands (including Path to Exile. Ditto the effect that Spider Umbra has had on players who rely on board clearers.

I will be the first to admit that this configuration is just a hair slower than some Infect decks - though I still get plenty of turn three wins - but I've found it to be far, far more consistent than any version I've played in the past. From my perspective, giving an infect creature both hexproof and evasion IS a buff, often times making up the timing difference by getting around blockers rather than having to hammer through them or wait around for a Rancor to show up.

Again, I appreciate the input, but it might be something you want to give a shot rather than hand wave away because its not classic theory. I wholeheartedly agree that Infect is hard to build, I just don't agree that there's only one way to build it.

aogoli on Ishkana, delirious spiderz

5 months ago

Maybe Nature's Claim instead of Appetite for the Unnatural.

And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.

Or, you could work on more draw cards like Harmonize.

Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.

Hope it was useful.

XownagerX on Planar cleansing VS Totem Armor ...

5 months ago

In case of Wrath of God, as it resolves, Spider Umbra will be destroyed instead of the 1/1 creature it's attached to. Everything else is unaffected because Totem Armor says: If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura. So yes, the creature and the aura's besides Spider Umbra remain unaffected.

In case of Planar Cleansing, as it resolves, everything would be destroyed at the same time, so before that happens, the Totem Armor will save the 1/1 creature by destroying Spider Umbra instead. Then Spirit Mantle and Daybreak will be destroyed aswell. So yes, the creature is saved and the aura's are destroyed.

Wissy on Planar cleansing VS Totem Armor ...

5 months ago

Good evening.

Let's say my opponent has a standard 1/1 creature enchanted with Spider Umbra and also Spirit Mantle with Daybreak Coronet.

I then play Planar Cleansing. I know the Totem armor will save the creature but will the other two auras attached to it also be destroyed due to the effect of Planar Cleansing?

Also; same situation - I play Wrath of God instead. I am assuming that the totem armor will save the creature AND the auras attached to it.

Thanks in advance guys

ceruleanplains on $70 Competitive Mono-Green Aggro

6 months ago

I built your deck a few months ago and also found something very similar on mtggoldfish.com, so thanks for the fun. But after play-testing, I put in 2x Primordial Hydra & 2x Ghalta, Primal Hunger for big mana sinks or beat-down opportunities I put 1x Growing Rites of Itlimoc in my build for opportunity ramp and card delving. In my sideboard I threw in 4xSlippery Bogle for burn, 4xSpider Umbra for spirits or board wipe, 2x Naturalize, 1x Dryad Militant (3 in mainboard).

Instead of Dungrove Elder I went with Lumberknot. The play is that you're avoiding creature arbitrage that way and pumping it with your dorks that you can chump block with. I also left in 3x Oran-Rief, the Vastwood and 15 Card: Forest

adamjm on mono green infect

6 months ago

Apostle's Blessing and Spider Umbra are both great cards for what they do, i just prefer umbra in my build more as precautionary measure, something to use mana on to protect your creature from say Electrickery while leaving up Ranger's Guile or Vines of Vastwood to stave off the rest until you can pump and dump some infect on your opponent

Entomo on mono green infect

6 months ago

I get why Apostle's Blessing is used, if you look at the deck I linked and was referencing, I use a special package of 4x Crop Rotation and 4xSejiri Steppe to do the same thing as Apostle's Blessing, but better in my opinion. So I meant Spider Umbra is more appealing to me, because I already have apostle's effect and want to add more damage as well to compensate for losing a card to rotation.

Grubbernaut on mono green infect

6 months ago

Entomo The reason Apostle's Blessing is generally played over Spider Umbra is because it can deal with bounce effects from blue decks, Journey to Nowhere, Oubliette, but most importantly, it can make your creature unblockable, which is a significant thing when you want to wedge in for poison.

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