|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Common|
|Rise of the Eldrazi (ROE)||Common|
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Enchantment — Aura
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spider Umbra Discussion
2 weeks ago
First of all deck is 103 cards and I'm thinking of taking the cards below off.
I need an another card to cut for
Let me know what you think.
1 month ago
- Brave the Elements
This should probably be in the deck in place of Gods Willing. The upside of making your ENTIRE team unblockable is worth losing out on the scry.
If you need a good lifegain spell to counteract burn, might I suggest Life Goes On? It doesn't force you to take a turn off like Congregate often does, and can often be better in a pinch.
- Spirit of the Labyrinth
I'm not exactly sure what is in your meta that would merit having so many copies of this card in the sideboard. Care to share?
- Valorous Stance
1 month ago
1 month ago
Did you know that if you artificially inflate Sekki's toughness with an equipment or aura, than he never dies? You remove the +1/+1 counters and make an arbitrary number of Spirit tokens.
I have a deck that goes in a different direction, but Sekki is really cool to play if you take advantage of that ability.
1 month ago
The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.
Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.
Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.
5 months ago
Thanks - I appreciate your input. I understand a lot of what you're saying from a theory standpoint, but some of it just doesn't work out that way in actual games.
The advantages that Mono-green has over the splashes is the fact that I CAN in fact play with the special lands and I don't have to break the bank juggling fetch lands and shock lands and dual lands, etc. With Noble Hierarch I effectively have 18 green mana sources and I generally do just fine with two or three on the board, especially with the reduced dependency on colored mana granted by my weird creatures (which I like a lot, by the way).
Exalted has been a real boon for me and Cathedral has often been the difference between 9 and 10 poison counters in games. As far as Canopy Cover goes, the most common response I get from opponents when it hits the table is 'what does that card do again? oh s#!t...' as all their targeted removal suddenly goes 'poof' in their hands (including Path to Exile. Ditto the effect that Spider Umbra has had on players who rely on board clearers.
I will be the first to admit that this configuration is just a hair slower than some Infect decks - though I still get plenty of turn three wins - but I've found it to be far, far more consistent than any version I've played in the past. From my perspective, giving an infect creature both hexproof and evasion IS a buff, often times making up the timing difference by getting around blockers rather than having to hammer through them or wait around for a Rancor to show up.
Again, I appreciate the input, but it might be something you want to give a shot rather than hand wave away because its not classic theory. I wholeheartedly agree that Infect is hard to build, I just don't agree that there's only one way to build it.
7 months ago
And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.
Or, you could work on more draw cards like Harmonize.
Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.
Hope it was useful.
8 months ago
In case of Wrath of God, as it resolves, Spider Umbra will be destroyed instead of the 1/1 creature it's attached to. Everything else is unaffected because Totem Armor says: If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura. So yes, the creature and the aura's besides Spider Umbra remain unaffected.
In case of Planar Cleansing, as it resolves, everything would be destroyed at the same time, so before that happens, the Totem Armor will save the 1/1 creature by destroying Spider Umbra instead. Then Spirit Mantle and Daybreak will be destroyed aswell. So yes, the creature is saved and the aura's are destroyed.