Spider Umbra


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Archenemy (ARC) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Spider Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Spider Umbra Discussion

reykon on Secret Uril

2 weeks ago

First of all deck is 103 cards and I'm thinking of taking the cards below off.

Naya Panorama

Selesnya Sanctuary

Ethereal Armor

Spider Umbra

Yavimaya Elder

and adding

Fertile Ground

Skyshroud Claim

I need an another card to cut for

Rishkar's Expertise

Let me know what you think.

DarkStarStorm on Order of the Jade Lotus [batteries not included]

1 month ago
  • Brave the Elements

This should probably be in the deck in place of Gods Willing. The upside of making your ENTIRE team unblockable is worth losing out on the scry.

  • Congregate

If you need a good lifegain spell to counteract burn, might I suggest Life Goes On? It doesn't force you to take a turn off like Congregate often does, and can often be better in a pinch.

  • Pacifism

Oust or Condemn are good budget options. Oftentimes creatures pose a threat without needing to attack or block.

  • Spirit of the Labyrinth

I'm not exactly sure what is in your meta that would merit having so many copies of this card in the sideboard. Care to share?

  • Valorous Stance

If boardwipes are costing you the game, then Hyena Umbra or Spider Umbra are great choices that could be in the mainboard.

Ouroboros_47 on Spirits of Kamigawa

1 month ago

Scion_of_Darkness No I had no idea that he worked like that. Thanks a lot, I will have to add Spider Umbra.

Scion_of_Darkness on Spirits of Kamigawa

1 month ago

Did you know that if you artificially inflate Sekki's toughness with an equipment or aura, than he never dies? You remove the +1/+1 counters and make an arbitrary number of Spirit tokens.

Put a Spider Umbra on him and his damage replacement effect removes the counters. As long as he has a toughness of at least 1, he stays on the board. Hero's Blade auto-equips to him!

I have a deck that goes in a different direction, but Sekki is really cool to play if you take advantage of that ability.

cdkime on Auras

1 month ago

The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.

I would recommend running four copies of both Rancor and Ethereal Armor, as well as the following:

Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.

Spider Umbra will allow you to block flying creatures while also provide protection from Wrath of God-like effects.

Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.

StoryArcher on Is mono-green Infect a viable ...

5 months ago


Thanks - I appreciate your input. I understand a lot of what you're saying from a theory standpoint, but some of it just doesn't work out that way in actual games.

The advantages that Mono-green has over the splashes is the fact that I CAN in fact play with the special lands and I don't have to break the bank juggling fetch lands and shock lands and dual lands, etc. With Noble Hierarch I effectively have 18 green mana sources and I generally do just fine with two or three on the board, especially with the reduced dependency on colored mana granted by my weird creatures (which I like a lot, by the way).

Exalted has been a real boon for me and Cathedral has often been the difference between 9 and 10 poison counters in games. As far as Canopy Cover goes, the most common response I get from opponents when it hits the table is 'what does that card do again? oh s#!t...' as all their targeted removal suddenly goes 'poof' in their hands (including Path to Exile. Ditto the effect that Spider Umbra has had on players who rely on board clearers.

I will be the first to admit that this configuration is just a hair slower than some Infect decks - though I still get plenty of turn three wins - but I've found it to be far, far more consistent than any version I've played in the past. From my perspective, giving an infect creature both hexproof and evasion IS a buff, often times making up the timing difference by getting around blockers rather than having to hammer through them or wait around for a Rancor to show up.

Again, I appreciate the input, but it might be something you want to give a shot rather than hand wave away because its not classic theory. I wholeheartedly agree that Infect is hard to build, I just don't agree that there's only one way to build it.

aogoli on Ishkana, delirious spiderz

7 months ago

Maybe Nature's Claim instead of Appetite for the Unnatural.

And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.

Or, you could work on more draw cards like Harmonize.

Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.

Hope it was useful.

XownagerX on Planar cleansing VS Totem Armor ...

8 months ago

In case of Wrath of God, as it resolves, Spider Umbra will be destroyed instead of the 1/1 creature it's attached to. Everything else is unaffected because Totem Armor says: If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura. So yes, the creature and the aura's besides Spider Umbra remain unaffected.

In case of Planar Cleansing, as it resolves, everything would be destroyed at the same time, so before that happens, the Totem Armor will save the 1/1 creature by destroying Spider Umbra instead. Then Spirit Mantle and Daybreak will be destroyed aswell. So yes, the creature is saved and the aura's are destroyed.

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