|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Spider Umbra Discussion
1 month ago
Hello fellow Skullbriar player,
I like your deck-list a lot! I like how you are running Triumph of the Hordes . I never really thought of going that direction for a win. You’re also running a lot more creatures which is cool to see!
Skullbriar for me, is the perfect deck to throw a bunch of combat trick stuff and janky pumps/unblockables like: Elbrus, the Binding Blade Flip, Hot Soup , Prowler's Helm , Epic Proportions , Gigantomancer , Emergent Growth , Berserk , Hatred , Hunt the Weak , Trailblazer's Boots , Burst of Strength , Might of Oaks and Enlarge (so hilarious to pull-off). Here is my Skullbriar brew
Hope some of that helps!
1 month ago
My immediate thought with utilizing the Bros efficiently was to emphasize artifact creatures (ex. Goblin Replica ) and enchantment creatures (ex. Courser of Kruphix ) so you could always have options on what to sacrifice to answer a problem. You have the creature portion covered completely but I honestly cannot see you wanting to sacrifice any of your enchantments without also hurting yourself.
Most options to make expendable enchantment tokens are not great, like Pharika, God of Affliction , but some like Renowned Weaver could be viable because, again, it gives you options on what you want to sacrifice.
Bros' cost is also kind of expensive so ways to reduce it or generate more mana (you are in ) will allow multiple activations if need be. Heartstone and Thran Turbine come to mind to reduce their cost and Burnished Hart , Wild-Field Scarecrow , Solemn Simulacrum , Skittering Surveyor and Pilgrim's Eye are great early game to fix your mana while late-game you can sacrifice them to either ability.
You mentioned reanimation in the description so some more options are Animate Dead , Dance of the Dead , Phyrexian Delver , Oath of Ghouls , Palace Siege , Entreat the Dead , Feldon of the Third Path , Victimize , and Whisper, Blood Liturgist .
I would also consider other sacrifice options so in case you do not need to activate Bros you can still generate value via sacrificing your tokens or creatures. Altar's Reap and Costly Plunder for card advantage, Sidisi, Undead Vizier to tutor, Priest of Forgotten Gods for multi-value, etc.
You have the protective-footwear covered but I would consider adding Spider Umbra and Kaya's Ghostform so you can protect or sacrifice them if need be. Other personal favorites of mine are Undying Evil and Supernatural Stamina .
Looks nefariously "fun!"
2 months ago
2 months ago
You've definitely got the right idea, but I'd like to suggest some auras. Daybreak Coronet Ethereal Armor Bear Umbra Spider Umbra Umbra Mystic Eidolon of Countless Battles I would drop the following; Chaos Wand Platinum Emperion Ancient Stirrings Realm Razer Slice in Twain
4 months ago
ArchonBlue, in a vacuum I would say that Spider Umbra IS strictly worse than Vines of Vastwood , but that's not the case in a Bogle deck, for instance, and in this case Spider Umbra has the benefit of being backed up by Canopy Cover while also providing an ongoing benefit (rather than a momentary one), protecting the creature from a host of board-sweeping threats (which nothing else in the deck does) and offering a buff that can be cast before it is needed, potentially freeing up mana in the next crucial round. I will continue to tweak the deck of course, but that's the reasoning behind some of the decisions.
As far as mana-base, I could add two more fetches, certainly, but I've found that since I'm going with 19 lands and with such a strong dependence on green mana, a couple of Inkmoth's in my hand can make me fatally slow. Dropping one for a Forest seemed to smooth those issues out.
4 months ago
Spider Umbra seems strictly worse than Vines of Vastwood . I'd also drop 1-2 Rancor (bad against Control) for 1-2 more Become Immense . Your mana base is a little weird too. I'd run 8 fetches and 4 Inkmoth Nexus . Not sure if the current mana base reflects budgetary concerns. And drop 3 Forest for the three additional lands I mentioned.
4 months ago
I've been working with a mono-green Infect deck and I've been pretty pleased with its effectiveness (as compared to a more traditional deck build), but I'd be interested to hear how it might be improved in the eyes of the many knowledgeable players who peruse these boards.
SCORE: 1 | 494 VIEWS | IN 1 FOLDER
I like going mono-green because it keeps me from running into any mana-fix issues at all. At the moment I'm running Necropede over Blight Mamba for its potential removal benefits. Canopy Cover is really the unexpected gem of this deck - its rare that I have an opponent who's ready to deal with it when it hits the board. I'm currently debating which of Llanowar Augur and Spider Umbra to maindeck and which to sideboard.
I seem to get my opponent to 10 by turn 3 or 4 pretty reliably, but I haven't tried the deck out in any major tournament formats yet.
Any thoughts are welcome - thanks in advance!
5 months ago
Hey there! Building a deck around powerful auras is a consistently strong idea for a deck. To develop it further, I would consider which creatures you're putting those auras on. One of the major problems with aura decks is that when you put a bunch of enchantments on a creature and your opponent kills it with, say, a Doom Blade, your opponent just got rid of a bunch of cards, while only wasting one.
A trick to get around this is stacking your enchantments on cheap creatures with Hexproof. The most famous example is a competitive Modern deck that puts enchantments on cards like Slippery Bogle, Gladecover Scout, or my personal favorite, Silhana Ledgewalker. I really like your idea with using Shalai to accomplish this, but it's easier to just drop all your buffs on a creature that already has the ability.
As for some powerful enchantments to put on creatures like this, cards like Unflinching Courage that you're already playing are awesome, because they both add power and toughness and also grant strong abilities. I'd look for more auras like this. Some of the most powerful auras that the competitive deck plays include Rancor, Spirit Mantle and Ethereal Armor. Another cool set of auras is the Umbra enchantments, like Hyena Umbra and Spider Umbra. These protect your creatures while also giving them bigger buffs.
All the cards I've listed are actually very cheap, both in mana and money-wise. If you want to convert it to a more aggressive deck like I've suggested, I'd replace some of the higher cost cards like Colossal Dreadmaw that don't play into your aura game plan. This would also let you bring down the number of lands in your deck from 26 to around 21-22. Lastly, however tempting it might be to run more than 60 cards in this deck, I'd drop it down to exactly 60. This helps keep your deck consistent and strong.
Hope this helped!
Spider Umbra occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.0%