|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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Enchantment — Aura
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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|Have (5)||pskinn01 , golgarigirl , TehDelta , ibraJG84 , xpsychovampx|
|Want (2)||gamerhat , Vergil_Redgrail|
Spider Umbra Discussion
4 days ago
Think Twice is excellent value cantrip, especially at instant speed.
1 week ago
Cards you could look at;
From the games I've played with Infect I can tell you that you will usually win/lose before getting 5+ mana out(unless you go the route of heavy control/discard), so I wouldn't run as many mana heavy creatures as you're currently running.
4 weeks ago
im trying out Spider Umbra as the deck seems to need protection from destroy effects as well as raising defense above 1
1 month ago
Thank you for the feedback.
I like Bear Umbra for this deck, and will give it a playtest. I've had mixed success with Lightmine Field (1/1 tokens + Karona attacking simultaneously can easily kill my commander), but I think I will try it again. Umbra Mystic is also an interesting card, but I am not sure where I have the space for it. Survival has not necessarily been an issue, between Canopy Cover, Shield of the Oversoul, and Gift of Immortality.
Starfield of Nyx is a bit deceptive in its use. On its face, it seems a better card than Opalescence--it only gives you more creatures, and adds graveyard recursion to boot. Well worth the additional mana cost generally. However, one of the key combos in this deck is Enchanted Evening and Calming Verse, which destroys your opponent's boards, while leaving yours untouched. This combo has been incredibly helpful, particularly given how slow this deck is. With Enchanted Evening in play, Starfield of Nyx turns all your lands into 0/0 creatures, preventing you from playing lands for the rest of the game. While Opalescence does the same, it will also turn your opponents lands to 0/0s, stalling the game. It's an evil combo, but it is better than only crippling yourself.
Crab Umbra and Spider Umbra would not be effective in this deck, as Karona rarely is used for blocking (you would have to regain control of her through Homeward Path first). Even with the protection it offers, Drake Umbra is too expensive to cast, and cards like Canopy Cover, Shield of the Oversoul, and Vow of Flight provide the same evasion, but with additional useful effects.
I like Snake Umbra in theory, but am not sure where I would put it. I think this deck currently contains the right number of auras (Bear Umbra might have been one too many, but it seems pretty nifty, so I am going to give it a shot). Any advice you have on what to cut would be appreciated.
1 month ago
Ok. This deck is pretty bad ass. I have a couple comments. Starfield of Nyx and Lightmine Field can be devastating against aggro and Luminarch Ascension is also bad ass with a good pillow fort. Umbra Mystic is fantastic if people keep trying to kill your commander, but even if you aren't worried about that, Indrik Umbra will seriously fuck up the opponent's board, Bear Umbra is ramp everywhere, Crab Umbra is iffy, but maybe in control or against another voltron for surprise blocks, Drake Umbra for flying, Snake Umbra for a little draw and Spider Umbra for some good flying defense.
2 months ago
On the contrary, the more fetches you have the better, because it fuels delve, and clears lands out of your deck for the later game. Also Cathedral of War, Spider Umbra, and Ichorclaw Myr are questionable choices. I think you really need the full playset of Blossoming Defense and Inkmoth Nexus, Vines of Vastwood is also really good. With stuff Push lurking around infect has evolved from being a blitzy type deck to a slower, reactive deck. We need numerous protection spells to keep our low creature count alive.
3 months ago
I love the recommendations and most are things I have already been considering but Im going to play the deck a lot more before I make too many changes. I think I will however be swapping out 2 Unflinching Courage for Spirit Mantle and had planned on running Spider Umbra but my lgs didn't have any and i only had snake.
I have played the deck a few times against Death and Taxes and believe I'm 3-1. Adding in Celestial Flare and the other path after losing the first game. Overall I'm pleased with it and having a lot of fun!
3 months ago
Having played with and against Bogles many times, I have some suggestions.
Cut Snake Umbra in favor of Spider Umbra, the umbras are critical to the early game, especially if you plan on playing Kor Spiritdancer. (Also, 3 cmc should be winning you the game, not drawing you cards in this type of deck)
Get a Dryad Arbor if you want to upgrade, as it serves as both an additional creature and land, and is tutorable if you decide to get fetches.
The sideboard needs tuning, Leyline of Sanctity is amazing at defeating things like this decks worst enemy, Thoughtseize, it also works against Lilli, and and many other fringe cards like Blessed Alliance, that can destroy most of this deck's gameplan. If you decide that is too much $$, good budget options to look into are Torpor Orb and Suppression Field. Also, Seal of Primordium is the best artifct disruption you can have, since you can play it and destroy something like a Chalice of the Void on one.
You need Stony Silence, decks like Tron are great at destroying this deck since cards like Oblivion Stone set you back to square one. Stony silence will also allow you to get past cards like Ratchet Bomb and Engineered Explosives and will slow down decks like Ad Nauseeum that you cant interact with.
You might ant to look into getting Temple Garden over Brushland, because since Bant Eldrazi took all the painlands and jumped the price, the shocks can actually be cheaper to buy and will be more beneficial for you in the long run.
These are my suggestions, feel free to take them as you please.