Kusari-Gama

Kusari-Gama

Artifact — Equipment

Equipped creature has "(2): This creature gets +1/+0 until end of turn."

Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery.)

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (3) Grenchorne , Xabmol , Korsakoff600

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kusari-Gama occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Kusari-Gama Discussion

DerektheRed on Balan, one-punch man

2 weeks ago

A few suggestions - food for thought.

Kismet > Imposing Sovereign. It's higher CMC so it doesn't come out as fast, but it's also harder to remove. Does more work / better late game draw.

Conqueror's Flail is great. Redundant with Grand Abolisher and harder to remove.

Kusari-Gama is awesome in voltron decks; puts the defending player in a bind - chump block and lose all their creatures, or don't block and lose the game... (For this or the flail, I'd prob remove Golem Gauntlets. By the time you have enough equipment out for it to matter, Balan will already be a 1-shot.)

Eight-and-a-Half-Tails. Mono-white staple. So good.

ShreddedByCrows on [EDH] Let's Spread the Plague

1 month ago

Hey discipleofgary73! At first, let me thank you a lot for your feedback. It's very helpful.

Your theme suggestions are all really nice and I already tested some of them before to come up with the version presented there.

Those which didn't make the cut were the following ones: Pestilence Demon (a cool card, with the perfect flavorness, despite being too clunky atm for my meta - I'll add it to the maybeboard for more casual runs), Phyrexian Plaguelord (a pretty good creature removal I'm not convinced about being needed there / nice flavor tho), Pox (land hate always draws you a big target on the head in my pod, but still this could be a game-changing card that fits the theme and powers up Burning Sands / I'm definitely up to try it again), Torment of Hailfire (even if I like that card as one - if not maybe the one, the chosen one - of my favorites, I'm a bit bored of playing it all my decks containing Black - but you're right, it does make sense in there).

I do like the suggestion of Bubbling Muck as most of the deck is black-centered, I'll certainly make room for it. Pontiff of Blight also feels nice, but I think I already got too many mana sinks and don't storm off efficiently enough to use him at its best. Heartless Hidetsugu is an interesting one. It's some bonkers lifeloss outlet I'll always want in a Rakdos, Lord of Riots deck, not sure if it goes there though because of the redundancy it creates with just a bit better cards. Torment of Scarabs is good but one-sided, and generates some hate / I cut Painful Quandary for that reason so I doubt about it being better. Binding Agony is a weird card I actually didn't know it existed - it's like a cheap Repercussion onto one creature - which feels fair. With White enchantment recursion and infinite doll-combos it could be dope I second you on that, I'll see if I figure out a way where it could be nearly as effective there since it's surely an appealing tool.

Otherwise I also tried Black Market for some time, but preferred to run Revel in Riches over it given that it does allow me to generate other mana sources than only black ones. I'm still not really sure about it, but having both in the list feels redundant as the ramp for pestilence effects to occur asap wasn't the main problem I was facing through my few games. I might still reconsider it if things don't stand this way. It's not that cheap to play at 5ccm and doesn't make any difference with Revel in Riches at the attention it attracts from my playgroup removals.

Even if it's a bit sad, I've to admit that Garza is pretty much useless as it stands. Sometimes in long-term games where everyone is playing Control and exterminated the aggro players, I'm able to cast her and draw between one or two cards with her second ability, but that's all. I wish there was a way to make us of her without choosing to go for a typical Voltron strategy involving the Swords' package / Greaves / Jitte / etc. That being told, Kusari-Gama could be of use if I decide to go for more creatures. The whole new Sword of Sinew and Steel you also suggested enables me to deal with things actually out of my range and I might consider tuning up a bit the decklist for it. Scytheclaw is cool and fits the themes, I forgot about that card.

Smoke is overall a really good card, I just hope it doesn't turn the deck too much into a Staxxy one / feels pretty good against Saskia. I'm not fond of Counterflux but I guess it also could be useful against this annoying Pod dude. Fool's Demise is a card I never played because I always felt it was overcosted, but I might give it its chance for once and see what happens!

I'll let you know about future changes if you're interested, thanks again for your help!

discipleofgary73 on [EDH] Let's Spread the Plague

1 month ago

Solely theme-based, not necessarily things that will improve the deck suggestions: Bubbling Muck, Pontiff of Blight, Pestilence Demon, Heartless Hidetsugu, Pox, Phyrexian Plaguelord, Torment of Hailfire, Torment of Scarabs, Binding Agony. I've seen agony be used for infinite combos with stuffy doll, but as far as I know, they all need white.
I think Black Market could help power up the pestilence effects.
Some goodies for Garza: Kusari-Gama, Nemesis Mask, Scytheclaw, Argentum Armor, Ring of Valkas, Sword of Sinew and Steel, and Sword of Fire and Ice.
And some final thoughts: Smoke, Counterflux, and Fool's Demise.

K1ngMars on Kemba's glorious army

3 months ago

In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.

As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).

As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).

As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .

ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.

Keep up the good work!

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