Kusari-Gama

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Kusari-Gama

Artifact — Equipment

Equipped creature has "(2): This creature gets +1/+0 until end of turn."

Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.

Equip (3) ((3): Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

CHK

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Kusari-Gama Discussion

ZendikariWol on Valduk Voltron

1 month ago

Vicious Shadows actually doesn't work (nor does Stalking Vengeance, and for the same reason), because when a creature (or in this instance a token) doesn't die when it's exiled. I would suggest Warstorm Surge instead. Which I just noticed was in the maybeboard. Speaking of cards in the maybeboard, Swiftfoot Boots is probably better than Lightning Greaves here because shroud makes Valduk untargetable for equip costs. This would normally not be a problem; just equip it to a different creature for 0 mana. However with a semi-creatureless brew like this you'd have to do all your equipping on the postcombat main phase.

I might suggest some of the human-based equipment from OG Innistrad; Avacyn's Collar, Bladed Bracers, Butcher's Cleaver, Heirloom Blade could be really cool (and you could run a human or two for good measure), Sharpened Pitchfork is nice, though first strike is kinda useless, Silver-Inlaid Dagger is AWESOME, and Slayer's Plate may get some work done.

Some generally good equipments include Champion's Helm for hexproof, Chitinous Cloak to force opponents to make tough blocker choices, honestly General's Kabuto may be worth is as the ultimate protection card, you could consider Kitesail for evasion, Konda's Banner would be great and pump your tokens (and yes it would give Valduk +2/+2), Kusari-Gama would be a serious 'don't block me or I fuck you' effect, Ogre's Cleaver is honestly insane, Pariah's Shield, though costly, more or less makes you untouchable, Pennon Blade is worth the cost, the classic Short Sword, Sigiled Sword of Valeron is dece, Skullclamp is OH MY GOD, Strata Scythe is equally insane, the swords are famously insanely powerful, Trusty Machete is okay, Vorrac Battlehorns is an easy way to win fast, and Vulshok Battlegear and Vulshok Morningstar are decent.

And yes, I did slog through every equipment in Magic history to find those.

Props to Heliogabale for some good ideas on cuts. I might add No-Dachi, seems a little overcosted (also it's worth noting Mask of Avacyn has the same mana specs for an arguably better effect), Skeleton Key is not going to do anything for very long, Valduk is probably going to be too big too fast to make use of first strike (@ Sparring Collar), Browbeat is 5 damage to an opponent for 3 mana. Realistically no one is going to let you draw 3 cards.

Sorry, this comment was a looong one.

ShiningSpear on Cats with blades

1 month ago

Blade of Selves is incredibly powerful with Nazahn, Revered Bladesmith. You'll have to sac all the tokens it makes since they're all legendary, but you still get the ETB trigger from each of them. Being able to tutor up 2-3 pieces of equipment every turn is insane. Helm of the Host is another option; it gets you one token (and therefore one piece of equipment), but you get to keep the token. It also works really well with Arahbo, Roar of the World, giving you multiple instances of his +3/+3 start of combat trigger.

I'd also recommend Kusari-Gama, which is a sorely underappreciated Voltron option that can turn your big swinger into a one-sided board wipe when combined with Grappling Hook. Force something to block, then deal all that damage to every creature they control.

Wintermoon on Dakkon Blackblade Resharpened

3 months ago

Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

LVL_666 on The Song of Phyresis

3 months ago

FiveEightFiveBC, thank you for being the very first commenter on this deck. Now, onward to your suggestions:

Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? Of the 19 creatures in this deck, only 12 of them have infect and have relatively low power. The purpose of Grafted Exoskeleton was to give infect to one of 7 non-infect creatures, and potentially enhance the combat effectiveness of one of the 12. There's also a bit of a flavor thing as well, but that's not entirely relevant.

Trailblazer's Boots is a faux unblockable, but close enough I guess. It's no Whispersilk cloak though, the only issue I have with the card is that it doesn't offer some form of protection. Its a decent card, just not quite what I think the deck needs. Kusari-Gama may have some potential in this deck though. Having fire-breathing on an infect creature that could potentially wipe a board sounds really nice. My only qualm with it is that it's a mana hungry equipment so it may limit my options during combat, and during other player's turns. Good suggestion though.

In regards to Glistener Elf, I do agree that being a paltry 1/1 doesn't make her particularly exciting. Worse yet, it is pretty irrelevant late game. The main purpose behind including the card was to have a 1/1 infect on turn 1. I'm hip to the idea of swapping in Ichorclaw Myr, as it can be a great deterrent, even late game. The only downside is that it doesn't have any sweet alternate art :( I'll experiment with it,and let you know how it performs in a later post. Thanks for sharing your thoughts, and thanks for the compliment and +1!

FiveEightFiveBC on The Song of Phyresis

3 months ago

Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? I bet you could pump your infect creatures much more with a piece of equipment with CMC 4 or less. What do you think about these alternatives:

Trailblazer's Boots for unblockability! Kusari-Gama to threaten asymmetrical wipes and to give your infectors "firebreathing" (higher equip cost). Or any other comparably-costed equipment that will pump you more than +2/+2 with only redundant ability gains (save for equipping this to your praetors)

I also question the 1-drop Glistener Elf. Is there any other infect creature which comes with some keywords or utility? Perhaps Ichorclaw Myr, as it pumps itself for defense and is less mana-specific.

This list is pretty tight!

Greenleaf223 on Samurai Glory

4 months ago

Have you ever thought of adding a Kusari-Gama to the deck? I find it really synergizes with bushido even if it is a late stage card.

catar2 on Xenagos and his hitmen

4 months ago

Kusari-Gama would be fun: it incentivises players with a lot of creatures not to block and gives your fatty kind of evasion.

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