Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the city becomes untapped, you may pay . If you do, draw a card.
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Key to the City Discussion
12 hours ago
For pure Artifacts, it appears UR Tower and 4c Marvel are still real decks. I've also seen Key to the City in BR Discard and RG Bigstuff decks. I haven't seen Heart of Kiran at all, which seems bizarre.
There are lots of ways to deal with Artifact Creatures of course, but Walking Ballista is still alive and well (they just drop the counters in response of course ... but at least they're doing it on your schedule rather than theirs). Some folks are obviously trying to get Saheeli Rai to work too, which means her Artifacts may still be with us for a while (though obviously not so many of them!). And though I haven't faced it, UR Control still has Torrential Gearhulk.
None of those individually are probably worth the slideboard slots, but all together it feels like they are.
Your meta and mileage, of course, may vary :-)
18 hours ago
Gonti's Machinations is always 3 damage and 3 heal and -1 card in hand ( unless you draw it with like 1 health left lol )
Tormenting Voice is great to draw lands if you are stuck on 2, or if you have no other 2 costs on turn 2.
Insolent Neonate is like the last card I would add to this deck... It's a worse Tormenting Voice.
Scrapheap Scrounger is nice, but too expensive and can't block sucks in this deck ( you just need to hold out untill you can deal enough direct damage )
Key to the City is nice, will sideboard :)
19 hours ago
if you are having a tough time getting thru blockers.Key to the City has been an all star.
1 day ago
I would recommend Key to the City. It's a great card to get Hapatra unblockable to make more snakes. Plus an easy card draw. Also if you can, another win-con would be Craterhoof Behemoth for a big swing.
1 day ago
I have been playing Madness decks since Kaladesh, Key to the City is amazing. probably one of the few ways to skirt an attacker past a bigger blocker and well, trigger madness.
2 days ago
thanks for the comment crosstiger23. I'll have to playtesting with Nest of Scarabs. It seemed fun but not necessarily the best for constructed. It could make a ton of Tokens of an archfiend activation, albeit deathouchless ones. Manglehorn is an autoinclude for the sideboard, I just haven't taken the time to add it yet. I have also seen people running Trespasser's Curse as an anti-combo sideboard card which is also intriguing. It's also harder to deal with that a 2 toughness creature. Thanks again for the other suggestions. I'll definitely give Key to the City a try. It'd be great for activating Hapatra. Cheers!
Thanks for the comment Tremblayk19. You deck looks sweet! I'll probably stay Golgari for now but Jund is an interesting direction. Lots of cool creatures and cards that work with the -1/-1 counter theme and discard theme. I'm definitely adding Noose Constrictor. It will be great in the deck I am sure. Thanks again and Happy Brewing!
2 days ago
jubale: thanks for the feedback. This deck is definitely strange. I think you may be under-appreciating all my Revolt enablers (I really should have done a write-up on the strategy/lack thereof this deck attempts to employ):
Key to the City: is the unsung hero of this deck. It enables Spire of Industry to produce any color of mana. It makes one of my creatures or +1 Gideon, Ally of Zendikar unblockable (maximum value for a Scrapheap Scrounger which cannot block). It gives Renegade Rallier a target or puts a Scrapheap Scrounger where I can use it from the graveyard. It lets me draw a card for during my untap step which is pretty great in a deck with such a low curve (I can still play 1+ other spells most turns). I actually wish I could squeeze one more of these in the Mainboard but I can't really justify it.
Oath of Nissa: 3 chances to get me the land/creature/planeswalker I need. Planeswalker mana-fixing. Absolutely stupid T4 Revolt enabler with one Oath of Nissa on the battlefield already: play second Oath of Nissa then cast Renegade Rallier and target Oath of Nissa in the graveyard. You get 2 instances of 3 chances to refill your hand with what you need and play a threat/blocker that Crews a T2 Heart of Kiran allowing you to swing for 4 T3. You only spent 4 mana this turn... GG if you play Tamiyo, Field Researcher next turn to -2 and tap their creatures down, -1 to Crew Heart of Kiran and swing for 7. If you hit your land drops each turn you still have 1 mana available to play any of 18 1-cost cards in the deck and your hand is probably still half full of threats and shenanigans.
The above cards allow this deck to start with only a single land: Forest or other -producing land in an opening hand and perform well. They make turns potentially really busy (lots of draw and looking at the top x cards of your deck) and productive (casting 2+ spells a turn is pretty common). They also enable consistency: Oath of Nissa and Glint-Nest Crane provide 8 ways to get Scrapheap Scrounger for example.
Overall I am trying to out-value an opponent consistently throughout the game with draw/card-filtering/recursion/cheap, large threats and then punch through a bunch of damage mid to late game using Gideon, Ally of Zendikar and Heart of Kiran or any of my 3/2 creatures after either making them unblockable with Key to the City or tapping down creatures with Tamiyo, Field Researcher (who also lets me refill my hand). The majority of cards serve multiple purposes and have synergy with one another on the battlefield or in the graveyard and my creatures dying isn't really a big deal (because I can get more and play them for cheap).
2 days ago
Run Flameblade Adept.
Sideboard Lost Legacy.
Cut Stromkirk Condemned for 3 lands.
Key to the City is always nice.
Sweltering Suns is good if the board gets to out of control.
Possibly run one Hazoret's Monument.
Scarab Feast is good against graveyard decks.