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Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the city becomes untapped, you may pay . If you do, draw a card.
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Key to the City Discussion
17 hours ago
Venifirous I appreciate the thought out response :)
I didn't really understand Key to the City but imaginging swinging in with ammit with a fervor on it sounds so bitchin. Who knows if its 100% the best, but its got times it will shine.
I started out with consuming fervor in my deck as well. Just couldn't generate enough tokens from it fast enough from having it, and I rarely find myself swinging in at ALL until I've generated a good amount of tokens (roughly turn 6) so I couldn't justify keeping it.
I'm actually thinking about a way to slip in Anointer Priest, another Anointed Procession, and one or two other harcore token supporters so we'll see how it turns out! The balanace will be delicate though.
20 hours ago
Looks like a well thought-out deck.
I have a few questions for you though, since I've constructed something similar.
Has Soul-Scar Mage actually been working for you? It looks like it only has synergy with 5 other cards and it looks like a very questionable payoff, especially if they only have one or two creatures.
Have you found that your mana base consistently procudes what it should? With four colors I found it nearly impossible to go Ifnir Deadlands due to getting mana screwed on the wrong colors.
Has Key to the City been working for you? With so much focus on token generation I feel like its a big gamble to put this in here with such low chances that you'll both get scorp god and keep him out. Feels out of place in general.
Do you think you're missing some card draw do get you out of a really shitty hand or top decking situation? Outside of scorp god its nonexistant here and with a late / midrange deck that's pretty rough.
Has Consuming Fervor been worth it? I feel like this is a low-impact card to have here unless you're going hardcore aggro, which doesn't seem to be the case with this deck.
Lastly, here's what I put together with more focus on token generation than anything else. Four Color Token Engine
1 day ago
Key to the City is for making Hapatra, Vizier of Poisons and Ammit Eternal unblockable so the Ammit doesn't die and so Hapatra can trigger herself. The loot trigger has also helped out a lot as when I have 5-7 lands on board and have extra in hand, I will happily discard them for card advantage.
1 day ago
Maybe I'm missing something but I'm not seeing the significance of having Key to the City in this deck. Overall, I love the concept of this deck and have up voted it.
2 days ago
If you have Ramunap Excavator you can replay the Deserts that you sac to other Deserts. For example, sac Dunes of the Dead to Hashep Oasis to buff a creature and create a 2/2, then just replay the Dunes from your graveyard. That's a lot of gain for three mana.
Key to the City is another way to dump a Desert for free while making something unblockable, like the Hydra. Works well with the Excavator because you can pitch land instead of playing it for the evasion and then just play the land anyway.
A Verdant Sun's Avatar might be worth it somewhere because you gain 5 life just playing it and then every time you play another creature (which should be every turn) you'll gain more back. It's also super budget. Probably a worth testing one-of for the sideboard.
Ancient Brontodon might seem weird, but with two ways in the deck to make him extra burly it might be worth it. Playing any creature on a turn it can attack that Monument makes it an 11/11 Trample. Key to the City makes a 9/9 unblockable which could just end the game. Another possibility for the sideboard if you don't want to run it main.
Pounce I think is better than Stomp since you aren't exclusively running dinosaurs, and at Instant speed it makes for a nice trick. I have a Dino deck that runs both, and Stomp is great, but less reactive.
In a green Stompy deck you can't go wrong with Rishkar's Expertise. Fantastic draw spell that should get you 4-6 cards and then drop a free creature. So far, everything in your deck would qualify with 5 or less cost. Could even be sweet to hit Hour of Promise. You'd net a bunch of cards, two land, and two tokens for 6 mana. Seems good.
Anyway, just my two cents. You don't see many mono color decks these days (that aren't red anyway). Glad to see someone giving it a go :)
3 days ago
The Ruthless Sniper seems good with Key to the City and Ramunap Excavator, allowing you to throw a land and pay 1 (or 2 if you have 2 snipers), then play it right back from the graveyard, and net a card on your next upkeep if you want to pay for key.
4 days ago
Key to the City turns on faith and orrery while getting your creatures through as a bonus.
4 days ago
Yah..... about Ghirapur Orrery. I think it's just a bad card. Oil and faith can finish the game out on their own, and orrery is so dead in some situations that it can actually help your opponent. Both courier and oil work as draw and discard, where as orrery would require more ways to discard, like maybe Key to the City, which I don't want to run, but now saying that.... It could be a nice artifact synergy, bomat-key-orrery..... the shell is pretty wide open.