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Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the city becomes untapped, you may pay 2 . If you do, draw a card.
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Key to the City Discussion
1 day ago
I brewed a similar list that started as a minotaur tribal goodstuff and ended with an discard/enchantment subtheme also including some good demons and dragons, your list is actually VERY Similar to mine D:
Also, ive REALLY enjoyed Everlasting Torment in my list, it deals with pesky lifegain decks, and due to neheb and friends having first strike, they take wither damage in combat far less that your opponents will, and after first strike wither damage attacking or blocking usually minotaurs come out alive :)
1 day ago
Not many people have posted this week...
So here is my newest ULTRA BUDGET deck!!! Don't really have a witty name for it yet
SCORE: 1 | 2 COMMENTS | 65 VIEWS
Remember ULTRA BUDGET is around $10. I've play tested the deck a bit before adding Key to the City and was only wining about every 1 out of 3 games. Hoping the unlockable helps at least a little.
1 day ago
arice332534 so I thought a bit about what I could need to compete against the decks that are in meta at the moment and think I have added some nice problem solver. I think these cards:
dont need further explanation.
The thought behind Hour of Devastation is to get rid of the Amonkhet Gods in case someone plays an Rhonas the Indomitable or Hazoret the Fervent (that were actually the only gods I have seen in tournaments right now)
Key to the City will maybe even be added to the main deck as I get card draw (something that would be very much appreciated in this deck) and I can, just in case my opponent played some defense already, still swing around them with the strongest creature.
I put Scavenger Grounds in the Sideboard so that I could exile his graveyard if someone would be reanimating a lot of creatures through Embalm/Eternalize, it seems like this wont be in the meta, I didnt see anyone playing this strategy until now. So maybe I will get rid of this card in future.
Limits of Solidarity shall be an finisher especially against some Green Decks. If its going to mid/late game and my opponent has one very strong creature I will be able to steal that and swing around with it for one turn, maybe even killing it before he gets it back with Fling for some extra damage.
You have more questions to the sideboard or maybe other suggestions? Then please write a comment :)
2 days ago
I would like to do that but I don't know to many options in mono white. I can think of maybe Key to the City which adds some card draw as well. oh actually Geier Reach Sanitarium could be an option to.
Argy on Kill 'em All
2 days ago
Control decks generally only run and handful of Creatures and Planeswalkers.
This deck feels like it has too many of both types, to me.
You need a whole more cards that kill Opponent Creatures in the early game. You only have 16, and two of those are draw cards.
That is the other problem - you have no mechanic that lets you keep drawing cards in the mid to late game, so your hand is often empty at those stages.
A card like Key to the City might help.
See how that tests, then adjust from there.
NOTE: You can activate Key to the City on your Opponent's End Step by targetting one of their Creatures, if you don't have any on the field.
3 days ago
4 days ago
Yes I am starting to realize the importance of Key to the City now as I play with it more. I find that the deck almost completely relies on a sacrifice outlet to function as intended, if there is any way of figuring out how to add more of those.
5 days ago
I'd cut Hall of Triumph for Honor of the Pure or any of the other white enchantment anthems. Right now Vandalblast hurts you really badly, and not being completely dead in the water after a Vandalblast would help. At the very least Spear of Heliod is better.