Key to the City

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Key to the City

Artifact

, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the city becomes untapped, you may pay . If you do, draw a card.

Key to the City Discussion

TheMillKid on Pir and toothies counter cabinet *PRIMER*

1 day ago

I think KayneMarco has a good point about cards like Rogue's Passage . Key to the City is another good option, since it's cheap, and actually can provide a bit of additional card advantage.

Some extra low-cost draw spells to pump Toothy could be Ideas Unbound , Concentrate , Harmonize , Ancestral Vision , Breakthrough (although this one has a big downside), Careful Consideration , Cephalid Coliseum , Compulsive Research , and Ordeal of Thassa . On a related note, Thassa, God of the Sea would be another good addition, smoothing your draws with scry while also providing another way to make Toothy unblockable.

I honestly believe Song of the Dryads is one of the most powerful removal spells around, because turning a commander into a Forest just invalidates them until the enchantment is destroyed (because their forest general isn't destroyed by cards like Wrath of God ).

Happy Brewing!

lamocomp1 on Ninjas and Owls

2 days ago

Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.

To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack

Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.

Changelog Show

Bababad on Doran, the who gives a shit tower

3 days ago

Key to the City can fix your hand early game and provide you with honking doran swings at any point in the game

GoldenAgeBatman on Tibalt, the Fiend-Blooded

3 weeks ago

cdkime No worries! I'm always interested in gathering different opinions as it helps everyone in the long run.

My logic was if all cards in my hand have madness and I have open mana Tibalt's "random" discard ability grants me 100% chance to put a creature or effect on the board. Concurrently, if an opponent sees me using Tibalt to such an effect it may serve as a distraction (I did this very thing with Key to the City in a recent Legacy tournament to great success.

With all of that in mind I can completely understand what you mean about a waste of a slot in a 60 card deck. I'm just curious about card possibilities. :)

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

1 month ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form . And creatures that counter spells work well with blink like Frilled Mystic / Mystic Snake / Draining Whelk .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter (they enter the battlefield and activate with an additional counter with Pir.

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

1 month ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter that enter the battlefield and activate with an additional counter with Pir?

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

Darth_Savage on hollow one

1 month ago

This is the bare bones of a Hollow One deck, but it lacks any personal touches, or for that matter any interaction. If you goldfish this deck it's probably fine, par the odd hand where you get 2 swamps, Hollow One is still essentially a red deck and non-red sources suck in your opening hand, to that end I'd recommend you drop 2 swamps. I'd also recommend you drop 2 mountains (you still have 20 land, two more than most), this frees up 4 slots. Add 4x of one of the following cards; Lightning Bolt, Fatal Push, Inquisition of Kozilek, Rakdos Charm, Fiery Temper, Terminate or Dreadbore. Or maybe you would prefer something a little more left field, how about; Tainted Strike, Traitor's Clutch, Key to the City, Hellspark Elemental, Grafted Wargear, Barrage of Boulders and numerous others...

I run a Hollow One deck, but it has my own spin on it Power 4 is Ferocious, sure many of the cards are the same as yours, but it's undeniably my deck. Adding more land doesn't make Hollow One better, well unless you play Magmatic Insight. Hope this helps and inspires you to take a risk (Risk Factor would be another option) with your deck, good luck.

Load more

Key to the City occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.03%

Black: 0.05%

Dimir: 0.04%

Rakdos: 0.05%

Golgari: 0.03%

Mardu: 0.1%

Modern:

All decks: 0.0%

Standard:

All decks: 0.02%

Red: 0.03%