Key to the City

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Key to the City

Artifact

, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the city becomes untapped, you may pay . If you do, draw a card.

Key to the City Discussion

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

3 days ago

COLORLESS IS BEST COLOR

Really though, no worries about the essay. I like when people take the time to give well-reasoned feedback honestly, and if you saw the description you know I can get pretty long-winded as well. And I'm about to.

Glad to see you have the good taste to realize which Kozilek is really best. Annihilator is just brutal, and I adore it. Also, Butcher does have a lot more consistent draw, and while Kozilek, the Great Distortion can draw more in one cast, you can't Strionic Resonator his cast trigger.

The price listed on here is mostly due to price spikes and generally high-balled prices on here. I don't think I've put as much as $1000 even into this deck, merely a lot of time, some good trades, and a few very well timed purchases (good lord am I glad I went for the Mana Crypt when it was down to $70.)

The reason I haven't really gone for any stax is because honestly, my meta's not a huge fan of such effects. I've considered the Orbs, absolutely, but frankly I'm not going to be the one to start another arms race in my group. That said, Torpor Orb really should find a slot, because literally the only thing it stops in here is Solemn Simulacrum , which while unfortunate, is definitely an acceptable loss given what it DOES stop. My stance on said stax effects could change, given I move to another, more cutthroat meta or my current one powercreeps to the point where I absolutely must slot the Orbs and such in. You're not wrong in your assessment there by any means though.

Urzatron has only ever been assembled like, once in this deck, so I probably could ditch it for more useful utility lands. And a Strip Mine . I don't know how the hell I haven't added one of those by now either. An older version of this list actually did run Miren, the Moaning Well as well, but I ended up moving it to my Kokusho deck as I only have the one at the moment. I'll see about getting some new things slotted in there.

I like Key to the City as a way to grant unblockable. Usually I could care less about the draw trigger, though I do use it when I feel I can. Batterskull could be cut honestly, I kind of rush slotted that in over Planar Bridge because I noticed that with Bridge all I ever did was go digging for Paradox Engine and a way to go infinite and barf my deck onto the table, and honestly that got boring for me. Ashnod's Altar could lead to some silly shenanigans, I'll have to see about getting at least one of those. Mirrorworks is actually a card I've been on the fence about myself. Like, sometimes it's a dead cast that doesn't get a lot done, sometimes I get dual Monoliths and have all the mana, all the time. It'll probably go when I get my hands on one of those sweet new Ugins honestly, because I NEED HIM HE'S GREAT HOLY CRAP. I've also considered Staff of Domination here, but I'm not sure if it would be too powerful or not. Might test that out. Memory Jar is a card I've used a bit in my Hanna deck, and it's obscenely good with her recursion. I assume it would be great here, I just need to get another.

Always nice to hear from someone else who knows just how damn fun colorless is. I wish you good luck and lots of fast mana opening hands.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

3 days ago

Colorless is the best color. I'm always happy to see someone else playing the best Kozilek. And with a pretty dang good budget too, wow. I did my best to read the comments, but I can't promise I won't repeat some of their suggestions.

Can I talk you into some stax? Our precious artifact babies need all the protection from evil Merciless Eviction 's and nasty Bane of Progress es. I know that the primary strategy for dealing with the main artifact-destroyers at the table is to hit them hard and fast, but that won't happen every time. Shut down those pesky forests with Winter Orb . Slow down those speedy decks with Tangle Wire (seriously though, this card is the nuts). Torpor Orb can't hurt either. A well timed Kozilek into Static Orb gets the Ws almost immediately.

Do you ever get much value out of the Urza lands? Miren, the Moaning Well is solid because sac outlets are good stuff. Deserted Temple is a budget Candelabra. Scavenger Grounds can save your butt against graveyard shenanigans. And dude, where's your Strip Mine ?

I infer from your list that you enjoy the smashy side of this deck, while I prefer the speedy combo assembly aspect of Kozi. I understand Fireshrieker 's value of one-shotting some poor sap, but Batterskull seems a little too low value, as does Key to the City . I fill those slots with ways to get Kozi back in my hand/command zone, like Ashnod's Altar and Erratic Portal .

How much value do you get from Mirrorworks ? I felt it was a little too slow and cut it from my list a while back. A 5 drop I'm currently interesting in trying out is Memory Jar . Another I'm on the cusp of purchasing is Staff of Domination , because everyone says it's amazing. If you're ever interested in yet another ramp artifact, Kyren Toy is delightfully weird. I'm pretty hype for Newgin , too.

You're doing God's work, colorless player, keep it up. Really fantastic list. Sorry for the essay.

SleepyBrown on Musashi used 2 swords? Hold my sake!

1 week ago

Great list, I love it! Maybe you could think about Key to the City ? Makes your guy unblockable and grants carddraw.

munky702 on Alesha, who smiles at reanimating stuff

1 week ago

Golgari Thug , Stinkweed Imp , and Darkblast are amazing for dredging and getting cards in your graveyard. Key to the City is a must include with alesha. Imo

SP3CTR3_chelts on Neheb, Dreadhorde Champion

3 weeks ago

Had a bit more time to think of it over lunch:

Squee, Goblin Nabob free card draw Psychosis Crawler will be fun with the damage output Aggravated Assault with 5+ cards in hand is inf combat phases Fireshrieker for double damage triggers

Key to the City ensures damage Rogue's Passage ensures damage

thom-le on Plot

1 month ago

Hey Artatras,

thank you for your interesting, I'll write from now on the changes directly in the updates-window. If someone is reading this, I compare this deck with "The Many-Faced God" - [[Primer]]

Enhanced Surveillance performs in this deck very well, because I've put many cards with the Surveil-ability in it. The second ability of this card is also useful in an emergency case like any effect is going to exile all graveyard cards. If those cards go back into the library it isn't the worst, for sure better than getting away from the game. This card is no power-up, but I like it a lot and with many Surveil-cards this enchantment fits in this decks strategy. I don't see this card in your deck, you have a lot of cards to loot cards like Looter il-Kor , Key to the City ,.. and not so much Surveil-cards. In my opinion Enhanced Surveillance needs many Dimir cards with the named ability. This is just a fine difference between our decks, guess it's not worth to skip any other card for this specific one.

Yes, Telepathy is awesome, especially in this control-fancy playstyle. In commander we know that we can't counter everything (and that's for so many reasons really good!) so this helps a lot to get advantage in the game. I recommend this card a lot. It doesn't do anything on it's own, but not only you can see other players hand. Each opponent may get suspicious too when seeing any other opponents cards. I see this card in any deck which has a passive strategy.

In my deck there are of course many possible upgrades, but I'm not interested to rise up the power level to a 9 or 10 of 10. First it's hard to achieve, second those decks have a very strict game plan and last I like to play anything interesting like Thief of Sanity , Mnemonic Betrayal ,... Recently I changed some cards, hope it does work well. One card I try is Dark Confidant over Phyrexian Arena , because of a very low average CMC and the Confidant is in addtion a creature card too.

I'm monitoring your deck as well and I like it as a really good reference. To your question of which cards I'm considering at the moment: Perplexing Chimera , Dimir Doppelganger and Psychic Intrusion . I've put in Ashiok, Nightmare Weaver to force the deck theme in a specific direction.

Electrofist on Pir and toothies counter cabinet *PRIMER*

2 months ago

yo TheMillKid thanks for your suggestions!

Rogue's Passage is a nice idea, and not so prone to be removed. Included! Key to the City is ok, i guess- it does a bit of everything. I shall consider it for later use but right now, i cant find a slot for it.The draw ability is a bit expensive and conditional... hmmm

As for Ideas Unbound , Concentrate , Harmonize im not convinced. I dont like the idea of sorcery speed card draw. So, it try to avoid that if possible- better to play it EOT. Tezzeret's Gambit is sorc speed too, but low cost and provides additional value through proliferate.

Breakthrough is nice because of the fact that it provides Draw trigger for really low mana cost. So i consider it after the next few games... very possible inclusion!

Careful Consideration is exactly what i need! Similar to Breakthrough and instant speed! Included!

Cephalid Coliseum well i need a copy of it! Nice! Will Include!

Compulsive Research is a bit tricky. I need early lands and run a bit few... ill keep it in mind!

Ordeal of Thassa multipurpose. Included!

Song of the Dryads reincluded. U convinced me. In Fact, i consider Imprisoned in the Moon too...

Jaecen on Animar, Sec

2 months ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).
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Key to the City occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%