Key to the City


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Key to the City


, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the city becomes untapped, you may pay . If you do, draw a card.

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Cardhoarder (MTGO)

0.1 TIX $0.24 Foil


Key to the City Discussion

shagg on Simic Pummeler

10 hours ago

I like the way energy builds so fast with Panharmonicon out, and the counters build up equally as fast with Fabrication Module out as well. With that little combo, you might cut Highspire Infusion and run Glimmer of Genius. You need more land though, I had to mulligan a lot playtesting this. Lumbering Falls I personally don't like, but I know some are fond of their creature lands. I don't like that there is no way to bring it out untapped, and a 3/3 with basically a 4cmc that takes a land to the graveyard if it dies doesn't appeal to me. With only 2 colors, I don't think you need the 8 dual lands. The 4 Botanical Sanctum should be fine. I'd bring it up to 23-24 lands though. Also, an Inventors' Fair or 2 can really help when you get stranded and you're missing an artifact from your combos.

Pacification Array is a card that's really undervalued at drafts, but in constructed I don't think it really makes the cut. If you want to get past blockers Key to the City is better, or you could just go with Haunted Cloak (haste as an added bonus!) or Larger Than Life for trample. With all the energy you're rocking, your Electrostatic Pummeler doesn't need much of a bump before you start doubling it, and you have some +1/1 counters you'll be dropping as the energy comes in.

Crazydude391 on Vamp Madness (6-0-1 1st place GD AER)

22 hours ago

I love the deck, congrats on winning game day! I would take out Distemper of the Brood, I don't love it, for 2 more Fatal Push. I also love Key to the City, it works great with madness!

Shadow77 on When in doubt... Improvise!

1 day ago

GabeBurch thanks for the feedback!

When I was building the first version of the deck, I thought about putting Key to the City in here, but ultimately decided against it. While more evasion would certainly be useful, it seemed too slow and I'm unsure how much value I would actually get off of it. I like the synergy that Metalspinner's Puzzleknot has with Tezzeret's Touch and that it immediately replaces itself. I need to do more testing against actual decks to see how much of a problem I have with breaking through defenses, but I will certainly consider it in the meantime.

GabeBurch on When in doubt... Improvise!

1 day ago

Looks pretty good. I was running something very similar, but I added red for Maverick Thopterist, Unlicensed Disintegration, and Pia Nalaar. The 0 cost artifacts were great for ramping to Herald of Anguish, but left my hand empty most of the time. I would suggest dropping some of the puzzleknots and adding Key to the City and Pacification Array to help get through their defenses. Also Key to the City works great with improvise since you don't have to pay to tap it.

shagg on G/U pummeler/control

1 day ago

Updates:Key to the City swapped out for Haunted Cloak (can fetch with Trophy Mage)

Slip Through Space is tempting, but I opted for Haunted Cloak instead. STS is nice for a 1 cmc, but the cloak I can tutor for. Both will cost me 1 mana the turn I use them, but the Cloak has the added bonus of Haste, so I can drop my Pummeler, equip the cloak and go if I have the mana for it.

elting44 on Hypnotoad

1 day ago

I really like the inclusion of Key to the City, I may have to play test it in my Gitrog deck.

I find the Ground Seal interesting, it's a nonbo with Tilling Treefolk, but I can see the appeal of shutting down opposing GY based decks.

ghoul_Legion on B/R Gentry Vampire Madness

2 days ago

Weirded Vampire to be removed.

Twins of Maurer Estate to be removed.

You could add 1 more furyblade and 1 more bloodmad.

You could add Asylum Visitor or Bloodhall Priest

I would suggest cutting down some spells to increase creatures count to make better use of Stensia Masquerade

Some more suggestions:

Call the Bloodline allow for instant speed creatures.

Key to the City Easy discard + unblockable

Voldaren Pariah  Flip is a game winner.

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