Codex Shredder

Codex Shredder

Artifact

{T}: Target player puts the top card of his or her library into his or her graveyard.

5, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Return to Ravnica (RTR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Codex Shredder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Codex Shredder Discussion

tiagompm on Muldrotha "Super Budget" The Gravetide

1 week ago

Hello King_marchesa!

Thanks for the comment and suggestion!

Scribe of the Mindful is a budget card that I really appreciate, especially in the sacrifice theme. But I think that in this deck doesn't have much advantage due to the reduced number of insta / sorcery cards ... and I would still have to wait for the summon sickness effect ... I already have Tamiyo, Collector of Tales and Skullwinder and I am seriously thinking about Codex Shredder option for MurderForBrunch... Archaeomancer is another way but like your idea, won't have many targets on this deck ...

MrSilk on POST OPAL BAN - Lantern Control

1 month ago

LogurtH

Thanks for commenting!

So this deck archetype is in the prison style. Essentially you lock your opponent out of the game by removing problem cards from their hand early game with Thoughtseize, Inquisition of Kozilek, Surgical Extraction and locking them out of their own deck by tapping "top of deck card remover" artifacts like Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium. Lantern Control decks are essentially a brutal control mill decks.

Karn is mostly in this deck to fetch key parts of the prison/wincon combo.

Fjallen on Emry, Lurker of the Loch cEDH

1 month ago

Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.

Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.

Also, a counterspell to consider for the list would be Wizard's Retort, as Emry, Lurker of the Loch is a wizard and she is on the battlefield more often than not.

Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.

Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497

hkhssweiss on Korvold's Snackrifices

1 month ago

Sup Lhurgyof ya said to peep on over here and here I am!

Alright so I see that ya going for more of an aristocrat route with a side theme of some eggs. Hmm, I would actually forego the eggs route tbh and go straight aristocrats as it gives it more synergy than just tapping out for rocks that can net you more cards only if Korvold is out on the battlefield. Ya can do some cool things with eggs like Scrap Mastery + Krark-Clan Ironworks + Codex Shredder and do some funny shenanigans, but it kinda takes away from the theme but that's imo.

Now for the aristocrats that's more of my forte lol, here are some cards you can add in that can possibly help ya:

There are a lot of things ya can do with aristocrat theme, but the ones I listed above are some suggestions that you can add in. Feel free to ask if ya want more help or anything!

Nerdytimesorwhatever on Stax vs Prison vs Pillowfort

1 month ago

The goal of Stax is to generate an extreme resource imbalance by playing something that universally impacts everyone very negatively (Static Orb, Winter Orb) and has a method of breaking parity (or suffering a little less under the effects of intentional full table duress). Its ethos is win by whatever method necessary.

Prison is Stax, but with a focus on one specific type of annoying disruption. Lantern Control in Modern was an example of a true Prison deck. Its goal was to get both players hands to nothing in hand to facilitate a very long game with Ensnaring Bridge, use Lantern of Insight to look at the top of both decks, and Codex Shredder to mill relevent draws until you fully mill your opponent out.

Pillowfort is like really gentle stax/prison. You tend to do mutually beneficial things like Howling Mine with effects like propoganda to deter attacking you. Its not very effective.

MurderForBrunch on Muldrotha "Super Budget" The Gravetide

1 month ago

Hi!

I think it really depends on how often do you see those cards and how important they are to your game plan. The thing I like about the Codex Shredder opposed to something like Eternal Witness or let alone something like Regrowth is that the Shredder has additional value, it's almost like it draws a card each of your turns with Muldrotha out.

It also totally hoses tutors that tutor cards to the top like Mystical Tutor, and if the opponent is not expecting that it's pretty cool! hahaha

Mateus_Nogueira on Primer: KCI Teshar (cEDH)

1 month ago

Thank you, valentin74!

1) Precisely for this reason. I chose to use responses that can also be used proactively. And Path can be used on some creature (an Ornithopter for example) to ramp off. Besides, it is quite common for Path to have no drawback (against 4C or 5C with greedy mana bases).

2) They are very useful in pods that I find difficult, with a lot of counter and interactions. Besides, they are necessary in situations where you combo off but your only payoffs are Urza's Bauble or Mishra's Bauble, where you can draw your deck on the opponent's upkeep and you need to win before giving a bigger window to stop you.

3) To be honest I never tried Verge Rangers because I found it slow. But if you are in a more midrange version, it may be a real option. Of course, before considering using it I would certainly use Mystic Forge.

4) I honestly don't like Heliod on this deck. Apart from triggering Teshar and possibly combo with Ballista, it adds absolutely nothing to our game plan. I prefer to use some redundancy from some of our combo pieces, or some way to dig more into the deck.

5) Not long ago I used only Codex Shredder and decided to test the other 2, and I really enjoyed it. Besides possibly answering opponents' top tutors, in practice, in our deck it is a "draw a card", since our graveyeard is an extension of the hand. In addition, it is possible to loop our non-artifact or non-creature spells with Codex Shredder.

6) Banisher Priest (or Fiend Hunter on some lists) is a necessary evil (like Leonin Relic-Warder). It is often an option to remove stax pieces that can harm our game a lot (Hello, Collector Ouphe and Drannith Magistrate), or even answer something that is essential to not lose before returning to our next turn (like Zur the Enchanter). Since we use many self mill effects, it is feasible to revive Banisher Priest with the Teshar effect, which is not the case with other types of responses. In addition, Banisher Priest can be fetched with Recruiter of the Guard.

valentin74 on Primer: KCI Teshar (cEDH)

1 month ago

Beautiful deck. I have my own Teshar deck. A lot is similar, but I saw some interesting differences with you. I have the following questions about your deck building:

  1. Why do you play Path to Exile instead of Swords to Plowshares? Do you want to keep the option open to ramp yourself or shuffle your library?

  2. What is your experience with the Shimmer Myr and Emergence Zone cards? Do you really often use the flash effect?

  3. I play Verge Rangers in my Teshardeck. I am fascinated by how this card synergizes with "eggs", Sensei's Divining Top, Millcards, Fetchlands, tutors, etc. The key effect of the card is "You may look at the top card of your library any time". What do you think of the card? Have you already tested the card?

  4. Furthermore I play Heliod, Sun-Crowned in my Teshardeck. The card is a historic spell and Heliod, Sun-Crowned goes infinite with Walking Ballista. Otherwise, the card does little. I'm not sure if Heliod, Sun-Crowned is good enough. What do you think?

  5. What is your experience with the Shriekhorn, Codex Shredder and Ghoulcaller's Bell? Sure, the effects are good. But are the effects really worth filling three card slots? I will try out the three cards myself and am curious to see how they will works.

  6. I have seen the Banisher Priest card in several deck lists, but I have never tried it myself. Is the card that good? And if so why?

I would be happy if you would give me answers to my questions.

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