T: Target player puts the top card of his or her library into his or her graveyard.
5, T, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
Codex Shredder Discussion
1 day ago
Personally I use Codex Shredder as one of my backup win conditions. It's graveyard recursion which in turn can be recurred with Salvagers (man that card is good) and with either a Paradox Engine loop or Dramatic Scepter can be used to mill each opponent.
I also sport Thopter Foundry + Sword of the Meek. It's a bit janky but I like the package. Plus my meta can be a bit more creature heavy so it helps to counter that. Plus the inherent synergy with Tymna the Weaver is a nice bonus. The lifegain also helps with stuff like Necropotence and Thopter Foundry gives Bloom Tender the other 4 colours for 2 mana. And Thopter Foundry an be paired with either Mana Crypt or Mana Vault + Auriok Salvagers to make a thopter for , or Sol Ring for . As I said, a bit janky but still does enough work.
3 weeks ago
Hey, so I've been play testing your list and I've noticed your cmc feels a little high. A couple observations:
I tried Karn Liberated and Ugin, the Spirit Dragon in my own list and drawing them early is harsh. Have you considered Codex Shredder in the possible situation where discarding them is necessary early on for daretti's +2? It's great for returning them to your hand when needed and throws a card in the yard each turn which can be nice. I replaced both with Unstable Obelisk (this is iffy since it doesn't help get daretti out early, I might put karn back in after testing) and All Is Dust(which I see you run anyway) since both can be easily recurred via daretti, Past in Flames or Recoup .
How is Clock of Omens feeling to you? It seems pretty situational and while it can be used for ramp I haven't found it to be effective most of the time.
Contagion Engine is awesome for a one sided board wipe, but I wonder if the slot wouldn't be better for a 2 mana rock allowing daretti to come out a turn early and start +2ing? The same could be said for Tormenting Voice substitutin Fellwar Stone and/or Thought Vessel(or one of the rituals).
Lastly I would say Mirrorworks and Mindslaver are great but situational.The mirror plays better the sooner it comes out but later on it can be kind of meh. Mindslaver is obviously just good with daretti but it does paint a target in 4-player, does it generally generate enough value for you to use it and still survive a potentially hostile table?
Anyways thanks for looking at my build and your suggestions. I hope mine help you out too!
1 month ago
One great stax piece that would really hurt opponents but parity would be broken for you is Trinisphere.
Hedron Crawler, Manakin, Millikin, Skittering Invasion, Blinkmoth Urn, Lotus Bloom, Mox Diamond, Lotus Vale, Sword of the Animist and Urza's Incubator can be used for fast ramp into emr options. Urza Tron could also be run here you do have some tutor for it.
all may be worth looking into :)
Very nice list man Emrakul needs more EDH love
1 month ago
Wow, they're really overdoing it with big 2CMC creatures with drawbacks.
I doubt the galleon replaces Codex Shredder as colorless recursion in EDH since it requires a decent amount more effort, but you might play both.
Hellrider for vamps is alright. The compass seems way too circumstantial for my liking. That mythic may be horrible, but it's notably one of the few ways to draw many cards attached to an instant or sorcery without paying X, so it does have a niche.
1 month ago
Mesmeric Orb is the best card to accomplish your decks name/strategy :)
Codex Shredder isnt bad either
1 month ago
You're right. If I wanted to support the tribal, Zirilan would be the better choice. However, in this build my goal is to showcase Kurkesh's abilities as a supportive commander a little bit more.
Often the dragons are enough to win a game but after a board wipe or two, even they can have a hard time recovering.
So with Kurkesh, I can get a better use out of my several specific artifacts:
Sensei's Divining Top = 1R: Draw a card.
Codex Shredder = 6R: Return target card from your graveyard to your hand.
Commander's Sphere = R: Draw two cards.
Tamiyo's Journal = Tutor for two cards instead of one, draw to cards of a clue.
Lux Cannon = Put two counters on the card, eventually destroy two permaments.
Journeyer's Kite = Search for two instead of one basic land.
Burnished Hart = Put four instead of two basic lands on the battlefield
Mimic Vat = Create two copies of the imprinted creature card.
and so on.
1 month ago
While Fraying Sanity + Traumatize combo is effective at furthering the archetype, it only has a 50/50 shot of totally working. Since Traumatize rounds down, if the Opponent has an odd number of cards, they still have 1 card, and one turn left to kill you. Which can absolutely happen in Modern turn 5/6 when you're tapped out.
2 months ago
@flaminghome- Thanks for the good question!
Competitively speaking, I haven't found Grindclock to be modern usable.. yet. It definitely has its place in mill. I've never seen or considered a competitive deck running it. For the same price and speed, a Glimpse the Unthinkable, Breaking or Mind Sculpt would do much more all at once, without the threat of being removed.
This is heavily dependent on the cards you place with it though. Abilities that untap artifacts/permanents would enhance this card's function.
I'm currently messing around with a modern casual artifact-mill deck featuring Kurkesh, Onakke Ancient, Shriekhorn, Codex Shredder and some other cheap/free artifacts, but I haven't perfected the brew yet.
In short, yes. The card requires some finesse in use, but is playable in casual, and a possible deck in competitive if someone can find the key to unlock it's full potential. I'm sure there's an "infinite" Combo for untapping artifacts somewhere it can be coupled with.
These are just examples, it really depends on your meta and level of Modern play.
Have fun and play hard!