Codex Shredder

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon

Combos Browse all

Related Questions

Codex Shredder

Artifact

{T}: Target player puts the top card of his or her library into his or her graveyard.

5, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Codex Shredder Discussion

Nicklaus95 on Urza's Engine

2 days ago

TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.

I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.

czarkingrex My opening hand was Island , Chrome Mox , Frozen AEther , Ancient Tomb , Isochron Scepter , Sol Ring , Counterspell .

It was a four man pod. Opponent 1 Edgar Markov Opponent 2 Narset, Enlightened Master Opponent 3 Rafiq of the Many

I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.

ToshiroU on Aminatou Staxshifter (Esper Stax Primer)

1 week ago

Hey SynergyBuild Dango and IAmTheWraith,

I would like to share some thoughts on your decklists with u. I currently brew my own version of Aminatou Stax and there are some card choices I would like to discuss with you.

First of all I wanna thank you for uploading your lists and sharing this with the community! I'm actually quite excited for your answers :-)

Regarding Aminatou, what inspired me to brew Esper Stax are the new cards from War of the Spark. I got that Blood Pod Brew for some time already and consider myself to be experienced with that deck and with stax in general. I can't afford cards like Twister, Duals, Chains of Mephistopheles or Tabernacle, so I brew without these. My playgroup in Germany is still quite competitive, with all the major T1 Decks around. At our table there is actually currently one deck that warps the meta around it and that is Shuffle Hulk, so I wanna focus on the interaction with that type of deck.

I would like to talk about your / my wincondition. I wonder, if Rings of Brighthearth , Basalt Monolith and Goblin Cannon as the main plan are really better than Paradox Engine and Isochron Scepter / Dramatic Reversal ? Especially that Goblin Cannon annoys me...

You'd win with Codex Shredder or Blind Obedience , which both fit in nicely anyway. One could add cards to draw the own deck like Stroke of Genius and play like Scroll Rack + Land Tax or maybe even the new Urza, Lord High Artificer instead of Clock of Omens .

Sure, cards like Rule of Law , Arcane Laboratory or Damping Sphere hinder the scepter-plan, but these won't do anything against Shuffle Hulk anyway. On the other hand, Rings + Basalt also win with Ashiok, Dream Render or Narset, Parter of Veils which u probably wanna play...

I myself am not sure about that question. White-Blue control decks always win slowly and that has honestly been the biggest issue for them in cEDH. Thrasios / Thymna can easily grind out a softlock and win with one tutor into Ad Naus or combo out through a Paradox Engine.

Following up I would like to know your opinion on these cards:

And last but not least I am interested in your experiences with the discard package ( Liliana of the Veil , Bottomless Pit , Oppression ). When playtesting it felt like these cards create some kind of topdeck-mode for each play on the table. Still, I consider Aminatou not in the strongest position in this kind of situation against other Generals Thrasios / Thymna, Najeela, Zur, or any commander that tutors or creates value... To me it always felt best when I was able to flicker some value outlet (Creature or Planeswalker) to dig for answers or protect my stax piece(s)...

:-) I look forward to your reply! Ah and I'd like to mention a very funcard from playtesting, probably not very competitive but it was very fun to do the moves with Oath of Teferi + Aminatou ;-)

Davinoth on Mulching with Muldrotha

2 weeks ago

     Good suggestions Pikobyte! Siren Stormtamer was in the first draft of the deck, and will likely make it back in once I pick up Glen Elendra Archmage .

Mesmeric Orb is a good suggestion, though the rate at which I'm already dumping cards in my graveyard does make it seem a little redundant. Perhaps in lieu of Codex Shredder ?

     The only one I don't really think I'd consider would be Jace. I don't really think it's that much better than Laboratory Maniac , and it doesn't really provide enough versatility to consider cutting another Planeswalker for it. On top of being more difficult to cast as well, I simply think this card doesn't fit this deck (though I do use it in my Niv-Mizzet, the Firemind EDH deck).

BodhiQL on The Assembly Line of Death

3 weeks ago

First of all, this list has been retired for a few months. If I was still updating it, I would for sure take out Mox Amber , Copy Artifact , Snapcaster Mage and Daze , as well as most of the card draw stuff like Dig Through Time . However, there are cards I stand by that you listed to cut. The fetches don't matter, except I have them and I can flex. There may be no reason to run them but there's also no reason not to. Power Artifact is a backup plan with the monoliths and Walking Ballista , in case Arcum gets shut down. Strip Mine is actually fine, and Merchant's Dockhand is just a 1 mana sac target, one that just so happens to have an ability that isn't useless if it gets to that point. Guardian Idol is a rock that can be a creature of necessary, and Everflowing Chalice is just a rock, it doesn't need to be searched, and I don't see why it would ever need to be. Metalworker is very good, it can get a ton of mana to hardcast your combo pieces if they get stuck in your hand. I don't see why you say the creatures are slow, the main sac targets are 0 and 1 mana, which is what most decks usually play. I used to play Darksteel Forge and Mycosynth Lattice but I took them out because I found that it's useless to tutor for them. I would rather win then durdle around with indestructible. In most cases your stuff wouldn't be destroyed, rather countered which indestructible doesn't help with much. On the contrary, Delay and Flusterstorm are both must haves. A combo that wins on turn 1-4 90% of the time is useless if you can't protect it. I don't know if you've played in a real cEDH game, but if you haven't, I suggest watching a few videos on the YouTube channel Laboratory Maniacs. They play cEDH games. Most of these games don't end on turns 1-4, as everyone has some kind of response to the other's important spells. If you can't protect your stuff or take out your opponents key pieces, you lose.

Codex Shredder , Aetherflux Reservoir , Junk Diver , Tolaria West , Hall of the Bandit Lord would all be played though.

Z4k16 on The Assembly Line of Death

3 weeks ago

I play an Arcum Dagsson list that combos off between 1 and 4 in 90% of games. I would ditch the fetches, you don't need to thin the deck as you aren't topdecking you are searching so you don't need to thin out the lands you draw. I run Codex Shredder in mine as a way to A. Infinite mill when the deck goes infinite any way and it's a safeguard for Paradox Engine . Ditch some of your spells and focus more on combo as earlier as possible, I feel this is split between a control edh and combo edh and you want to focus it as much as possible, I would ditch Strip Mine because it's a dead draw if you topdeck and pretty dead in start hand, you want your land base mostly blue as most arty ramp is colourless, ditch Mox Amber as it's mostly useless to you, ditch Snapcaster Mage as it's not worth it, it holds up an opponent but will mainly hold up you more. Tolaria West is definitely worth running as is the land that gives a creature haste, Hall of the Bandit Lord or something (the name escapes me), Flusterstorm isn't worth running, Power Artifact isn't worth it - that's not the direction the deck is going, I'd ditch Daze , Metalworker , Merchant's Dockhand , Guardian Idol , Everflowing Chalice , Copy Artifact , Dig Through Time , and Delay . The creatures are too slow, Everflowing Chalice can't be searched for with Arcum Dagsson so is a waste, Copy Artifact is neat but too slow and uses your precious blue mana, Dig Through Time is slow and clunky, and you likely won't have enough stuff in the graveyard to cast it cheap. I run Mycosynth Lattice in mine, Arcum Dagsson can sac himself if desperate, you can remove all opponents critters, and sac any of yours, also stops blue mana being an issue, and Darksteel Forge protect all your stuff then. I run an Eldrazi titan in mine (ramp into it early most people will freak) and it's useful to shuffle your grave if stuff gets hard, surprised not to see Junk Diver as a backup combo piece, and Aetherflux Reservoir is your biggest asset and yet wasn't in the list, I'll add a link to my list in a moment.

SynergyBuild on Urza Paradox Scepter

1 month ago

Guerte Codex Shredder and IsoRev/Paradox Engine.

DrkNinja on St. Kozi, the Nope Pope

1 month ago

If you're going to run the locus lands you should play Vesuva , Thespian's Stage , and a spicy Dark Depths for that sweet sweet Stage Depths combo.

Also OG Ugin/Karn are definitely add-ins here, they are far more powerful than the newer ones.

Mox Opal , Mana Crypt , Mana Vault , Basalt Monolith , and Rings of Brighthearth are all solid cards here for ramp but might not fit the budget.

If you keep your spells or CMC low to the ground you could do a colorless storm build using Aetherflux Reservoir .

Also I'm a huge fan of Chaos Wand + Engine + Rocks to cast all of everyone's stuff! (serves two purposes, fun and to get rid of those cards so they can't be used against you!).

Codex Shredder is great, it also has a one time recursion ability, unless you play Myr Retriever or Trading Post (strongly suggest the latter).

Not sure why Sculpting Steel isn't already here.

Spine of Ish Sah is great permanent removal that can be reused, with oh say a Trading Post or Ashnod's Altar . Speaking of Ashnod's + Nim Deathmantle + Battlesphere is fun, infinite dudes.

Staff of Domination is a little pricey but... definitely a utility here!

Wurmcoil Engine for SURE belongs in the deck.

Mind's Eye for sure belongs here for some draw power!

Lastly Voltaic Key combos with a lot of stuff in artifacts.

Also I'm much more inclined to encourage the artifact route with some Eldrazi titan's at the top end, than a weird mix like you have now. My artifact deck, Daretti, runs one Ulamog, Ceaseless Hunger as just a top end as it generates a lot of mana naturally... Also gotta love that two Scour From Existences for 4 mana less...

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Codex Shredder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%