|Commander / EDH||Legal|
Printings View all
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
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Snuff Out Discussion
1 week ago
Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.
4 weeks ago
HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.
- KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
- CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about:
- MANA - because of Desolation hurts me too, Im thinking about mana generation:
Blood Pet - mana which I can use later and it is not affected by Desolation
Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
Dark Ritual - mana acceleration
any artifacts which generate mana?
Dunes of the Dead - create a creature when its destroyed with Desolation
Urborg, Tomb of Yawgmoth
- DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.
- DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.
- LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.
Please do you have any advice and improvements? Thank you very much for you time.
1 month ago
Revel in Riches can also be a good win con since your focusing on targetted removal or creatures dying.
Hope that helps!
1 month ago
Definitely Sickening Shoal for style points. Snuff Out sadly seems to be the better card though.
2 months ago
Thx a lot for the feedback! I like the suggestion to play more unconditional removal maindeck, but the thing I've realized with Snuff Out as well as Vendetta is that sometimes the life is too much to pay. I've played a lot of games with this deck that have come down to a matter of a few life points between winning and losing because of the 'suicide' zombies in the deck, and I think there may be too high of a chance of killing myself early. I try to maintain a 1:2 ratio of damage to myself and the opponent in the cards (with a few cards like Piranha Marsh to break the symmetry a bit) and Snuff/Vendetta might mess that up. I'll try out Victim of Night in main though.
I have tried playing a third Anurid in place of a Gempalm Polluter and it worked fine, but there wasn't a noticeable difference in performance. While testing with all 4, the issue of "too many" never really came up outside of niche scenarios where I flooded out and didn't have much board presence; and even then it helped draw some action so it was still useful. In the end I think it comes down to personal preference, and I like having the potential to chain them together and such (there's some sentimental value too <3).
I disagree with you on this point. Shepherd of Rot is a key part of the deck, and it's one of the cards I based the deck off of. Without it, the deck becomes exponentially less powerful, partly because it's a really good card and partly because I tried to fit in as many 1 mana zombies as I could in order to power up Shepherd of Rot and Gempalm Polluter and they themselves aren't very powerful on their own. And what do you mean by situational? The only situation you'd want to be in while playing this deck is in the process of lowering your opponent's life total (which Shepherd excels at), and if the game were to go late and the opponent wasn't on the verge of death the deck has an extremely low chance of winning in the first place (if it gets to that point I generally just concede) so I feel that "it isn't good in the late game" isn't a valid argument. You also say that it subtracts from the deck's aggro-tempo; how so? It's essentially a [weird] 2-mana lord with the downside of not being able to do damage the turn it comes down, but with the upside of being able to deal chunks of damage through blockers. Sure, without other creatures out, it's just a 2 mana 1/1 (<-- is this what situational refers to?), but with even 1 other it's acceptable and with more it's insane. It's a lousy topdeck for sure, but so is almost every other card in the deck; the key is synergy and high damage output. After all, the deck doesn't need to do well in the late game, it needs to win early, and Shepherd helps tremendously in that regard.
Of course, I could also get rid of it and play more Anurids and removal and stuff to bolster the midrange plan, but by then it would be a different deck.
Lifestaff has done really well in testing. It gives a creature +1 attack (every point counts) and with Carrion Feeder it's easily possible to gain a lot of life at once. I have considered Gary, and the biggest concern is whether I'd be able to cast it in time in the aggro matchup. I think Sylvok Lifestaff is the better choice in general, but feel free to persuade me. Also, I don't really get why you'd want a lifegain card for games that drag on; could you explain that to me? Are you talking about the midrange matchup or something? Is there a deck I don't know about?
I've tried Gurmag Angler in the past, but I think I got a ridiculously unlucky streak with it getting stuck in hand and cut it out of frustration lol. Would the Ghoulraiser slots be a good place to try it out?
Hm, Costly Plunder could be good in the control matchup. What would you suggest I cut for it?
2 months ago
I love Ghoulcaller's Chant, I think it's a highly-underrated card in pauper. I know that Nameless Inversion gives you the potential for amazing control recursion, but I think that moving it to the sideboard and replacing it mainboard with Victim of Night or Snuff Out fits better into what you need to compliment your aggro deck. Direct removal via Victim of Night and snuff out will kill a wider range of threats and/or blockers than Nameless Inversion. If after round one you can see that most of their creatures will die to nameless inversion (or they're running black creatures), then you can swap it in safely.
I also love Gempalm Polluter, but I'm not sure that you want a full 4 (maybe 3 instead), since getting 2 in hand any time other than late game will probably mean that you've lost your opportunity to overwhelm them with aggro.
Shepherd of Rot is a really good way to push for the end of the game, but like gempalm it subtracts from your aggro tempo, and does it's own thing. Gempalm should stay mainboard because it will be good near the end/late game regardless since it also draws you a card, but Shepard of Rot is more situational. I think that it could play a key role in the deck as a sideboard against matchups that find a way to consistently fog you or beat you in terms of the combat field.
Sylvok Lifestaff is a great card for stamina, but I'm not sure that it fits here specifically. I think that if you want a lifegain card in your sideboard for games that drag on, or for decks that can stall our your aggro, Gray Merchant of Asphodel is your best bet.
And as always, Gurmag Angler is a frustratingly good card, and it's even a zombie too! It might be a good finisher with 2 copies. It might seem counter intuitive to eat your graveyard instead of potentially recurring it, but Gurmag is so strong it's worth it. Also, if your opponent sides in graveyard hate to remove your graveyard, Gurmag laughs at them and eats it first.
It might be worth consider 2-3 Costly Plunder either sideboard or mainboard, because like your Carrion Feeder, it allows you to get value from a creature that your opponent is about to kill/control, or one of the creatures you can no longer afford to pay life for. Plus it's always nice to have more sacrifice triggers for Festering Mummy.
2 months ago
You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.
and probably add mass remuval and normal remuval.
sorry if all the cards i listed are black, im just more familiar with it.
2 months ago
Curse of the Swine
Go for the Throat
Chain of Vapor