If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
|Want (2)||Chuggiexxx , pjr_239|
Printings View all
|Duel Decks Anthology (DD3)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Snuff Out occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Snuff Out Discussion
1 day ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
2 weeks ago
The reason why those decks have even more lands is because it's cheap and you will ensure you can cast your commander, just at a slower pace because of the lack of rocks. You can do ad nas, sickening dreams, lands and glacial chasm should you wish as I've seen many simplified builds do so, but adding more ramp and interaction is never a bad thing.
Imp's mischief is a personal pet card of mine for all the reasons I mentioned above. Personally, it helps protect your commander/combo should you be facing blue which, aside from removal in general, is your biggest weakness IMO. I personally don't play cEDH sidisi for the glass cannon reason, it is fast, but fragile. I can send you my Sidisi list if you like, but it isn't ad nas combo at all so I'm not sure how much it would help you. Given other fast cEDH decks, you have a slow start sometimes (notably due to high land count), you need to be able to interact. Slaughter pact is 0 so it works well with adnas and can help ensure you can interact without mana.
For more interaction and ramp, based on EDH rec alone, I have found the following...
Snuff Out - Free interaction is powerful
Dismember - Another option
Force of Despair - See above
Everflowing Chalice - Ramp at any stage and works well with adnas
Mind Stone - Ramp and card draw
Your choices of cards should be based on your meta, your availability and personal preference. Just remember, blue is your biggest enemy as they can interact on the stack and stop ad nas. Hell, even tutoring for boseju/cavern and THEN ad nas sets you behind as you need to set up/play around blue with other people are getting stax/control pieces or rushing to their combo.
2 weeks ago
Here is my opinion you asked for.
You may add: Faerie Seer, Augury Owl, Sage Owl, Spark Double, Spire Owl, Insidious Dreams, Price of Fame or Snuff Out, Submerge, Scheming Symmetry, Bolas's Citadel, Cover of Darkness, Unnatural Selection, Mana Severance
1 month ago
I appreciate the fairness and honesty.
I think you should find space for Buried Alive, Assassin's Trophy, Sheoldred, Whispering One, Disciple of Bolas, Nature's Lore, Farseek, and Skyshroud Claim. Those are the cards that I think your deck would benefit the most from having.
1 month ago
I personally don't like Avatar of Woe , Endbringer , or Oona, Queen of the Fae . Their Mana costs are way too high and so easy to remove. I personally don't they'll do you much good. The main reason why is because I like to keep my average comvererted Mana cost pretty low. If any of these, I'd run Endbringer but he specifically cost a diamond Mana. That's not just any Mana. That will be hard to cast a lot of the time unless you have a solid ring out which is definitely not every game.
I'd never run Avatar of Woe simply because there's so many cheap or 0 cost targeted removal spells. Time after Time, you'll cast her and she'll be removed. That's a turn wasted. I'd rather run more efficient forms of removal: Snuff Out , Sickening Shoal , Vendetta , Reality Shift , and Rapid Hybridization .
1 month ago
triproberts12 thanks for commenting on the deck! I have some drawing spells in there already like Necrologia and Ambition's Cost but I do like your suggestions for lower cost draw spells. My concern with Skeletal Scrying is exiling potentially useful cards since my graveyard is basically the waiting area for all the instant recursion I'd like to see mid-game. I like Moonlight Bargain and am searching for a place to add that particular friend. Because I'm so creature light, I haven't really cared much to use a lot of anti-instant defense in this but I'm considering removing some of my current instants to incorporate some of your suggestions. After I play this a few more times as is, I'll see if some slots merit that defensive capability. For the other synergy options you suggested, some of them I thought the CMC cost too high for their effect or already had a means to do a similar thing ( like Mirari for example, I have Primal Amulet Flip to offer spell copies and add the cost reduction beforehand!). Of your list, I loved the idea of adding Isochron Scepter and Runechanter's Pike ! Mixing Isochron with Dark Ritual or Cabal Ritual for mana, Thrilling Encore or Grim Return to add friends from other graveyards to Toshiro's party, or Liliana's Triumph , Snuff Out , or Go for the Throat for unending killing/sacrificing fun! And Runecrafter's just amps the crap out of (most likely) Toshiro for another avenue of commander damage FTW. Thank you for all your suggestions!
1 month ago
Hi, i do play a discard deck too, and i can give you some advice from experience, Cards like Megrim or Liliana's caress are underperforming if you're not playing with wheels, since you're opponent are quickly going to play topdecking. I prefer cards like Quest for the Nihil Stone , Shrieking Affliction and Davriel, Rogue Shadowmage dealing a lot more damage if you are consistent with discard effect.
I really think targeted discard effect are kinda clunky, like Pilfering Imp you already gonna make everyone discard so fast that card selection isn't that important, and you'd better have some removal instead.
Also, i really think you should include some ramp into the deck, that allow you to play your hand and not suffer too much from the symetric discard effects and play your high curve spells early on (else you just gonna discard them) in the same way, i really like to include "free" spells like Snuff Out or Massacre . Ramping or Mana efficiency is really a key in multiplayer EDH and you're going to suffer a lot if you can't play faster.
I'm not a fan of Sanguine Bond exquisite blood combo in this type of decks, because the cards alone are pretty bad, but one card i'm really not enjoying on discard lists is living death. your deck is fill with some week creatures and you're never gonna get more value then your opponents with a living death. Targeted Reanimator spell can be good, like Reanimate , opponent discarding an ulamog turn 1 cause he's never gonna play him ? just take it for 1.
Thoose are just thought on how i like my discard commander decks, take what you need and what you think is fitting your playstyle !
1 month ago
I would highly reccomend Phyrexian Altar . You'll always get value out of it, and it goes infinite very easily. I'm assuming the deck was built on a budget. So you can do without it, but it would be a really good 20$ upgrade. I also really reccomend maybe dropping a few zombies for more card draw and maybe some one shot ramp spells. Good card draw/card advantage spells would consist of cards like Phyrexian Arena (10$ might be a bit much), Bolas's Citadel , Skullclamp (you NEED this), Night's Whisper , Fact or Fiction , Treasure Cruise , and more with a larger budget. Also really enjoy Murderous Cut and Snuff Out for prime targeted removal spells. Might want to incorporate ways of dealing with non-creature permanents. Good luck man!