Snuff Out

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
Mercadian Masques (MMQ) Common

Combos Browse all

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Price & Acquistion Set Price Alerts

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Snuff Out Discussion

hungry000 on Suicide is occasionally the answer

2 days ago

Thx a lot for the feedback! I like the suggestion to play more unconditional removal maindeck, but the thing I've realized with Snuff Out as well as Vendetta is that sometimes the life is too much to pay. I've played a lot of games with this deck that have come down to a matter of a few life points between winning and losing because of the 'suicide' zombies in the deck, and I think there may be too high of a chance of killing myself early. I try to maintain a 1:2 ratio of damage to myself and the opponent in the cards (with a few cards like Piranha Marsh to break the symmetry a bit) and Snuff/Vendetta might mess that up. I'll try out Victim of Night in main though.

I have tried playing a third Anurid in place of a Gempalm Polluter and it worked fine, but there wasn't a noticeable difference in performance. While testing with all 4, the issue of "too many" never really came up outside of niche scenarios where I flooded out and didn't have much board presence; and even then it helped draw some action so it was still useful. In the end I think it comes down to personal preference, and I like having the potential to chain them together and such (there's some sentimental value too <3).

I disagree with you on this point. Shepherd of Rot is a key part of the deck, and it's one of the cards I based the deck off of. Without it, the deck becomes exponentially less powerful, partly because it's a really good card and partly because I tried to fit in as many 1 mana zombies as I could in order to power up Shepherd of Rot and Gempalm Polluter and they themselves aren't very powerful on their own. And what do you mean by situational? The only situation you'd want to be in while playing this deck is in the process of lowering your opponent's life total (which Shepherd excels at), and if the game were to go late and the opponent wasn't on the verge of death the deck has an extremely low chance of winning in the first place (if it gets to that point I generally just concede) so I feel that "it isn't good in the late game" isn't a valid argument. You also say that it subtracts from the deck's aggro-tempo; how so? It's essentially a [weird] 2-mana lord with the downside of not being able to do damage the turn it comes down, but with the upside of being able to deal chunks of damage through blockers. Sure, without other creatures out, it's just a 2 mana 1/1 (<-- is this what situational refers to?), but with even 1 other it's acceptable and with more it's insane. It's a lousy topdeck for sure, but so is almost every other card in the deck; the key is synergy and high damage output. After all, the deck doesn't need to do well in the late game, it needs to win early, and Shepherd helps tremendously in that regard.

Of course, I could also get rid of it and play more Anurids and removal and stuff to bolster the midrange plan, but by then it would be a different deck.

Lifestaff has done really well in testing. It gives a creature +1 attack (every point counts) and with Carrion Feeder it's easily possible to gain a lot of life at once. I have considered Gary, and the biggest concern is whether I'd be able to cast it in time in the aggro matchup. I think Sylvok Lifestaff is the better choice in general, but feel free to persuade me. Also, I don't really get why you'd want a lifegain card for games that drag on; could you explain that to me? Are you talking about the midrange matchup or something? Is there a deck I don't know about?

I've tried Gurmag Angler in the past, but I think I got a ridiculously unlucky streak with it getting stuck in hand and cut it out of frustration lol. Would the Ghoulraiser slots be a good place to try it out?

Hm, Costly Plunder could be good in the control matchup. What would you suggest I cut for it?

kingr8 on Suicide is occasionally the answer

2 days ago

I love Ghoulcaller's Chant, I think it's a highly-underrated card in pauper. I know that Nameless Inversion gives you the potential for amazing control recursion, but I think that moving it to the sideboard and replacing it mainboard with Victim of Night or Snuff Out fits better into what you need to compliment your aggro deck. Direct removal via Victim of Night and snuff out will kill a wider range of threats and/or blockers than Nameless Inversion. If after round one you can see that most of their creatures will die to nameless inversion (or they're running black creatures), then you can swap it in safely.

I also love Gempalm Polluter, but I'm not sure that you want a full 4 (maybe 3 instead), since getting 2 in hand any time other than late game will probably mean that you've lost your opportunity to overwhelm them with aggro.

Shepherd of Rot is a really good way to push for the end of the game, but like gempalm it subtracts from your aggro tempo, and does it's own thing. Gempalm should stay mainboard because it will be good near the end/late game regardless since it also draws you a card, but Shepard of Rot is more situational. I think that it could play a key role in the deck as a sideboard against matchups that find a way to consistently fog you or beat you in terms of the combat field.

Sylvok Lifestaff is a great card for stamina, but I'm not sure that it fits here specifically. I think that if you want a lifegain card in your sideboard for games that drag on, or for decks that can stall our your aggro, Gray Merchant of Asphodel is your best bet.

And as always, Gurmag Angler is a frustratingly good card, and it's even a zombie too! It might be a good finisher with 2 copies. It might seem counter intuitive to eat your graveyard instead of potentially recurring it, but Gurmag is so strong it's worth it. Also, if your opponent sides in graveyard hate to remove your graveyard, Gurmag laughs at them and eats it first.

It might be worth consider 2-3 Costly Plunder either sideboard or mainboard, because like your Carrion Feeder, it allows you to get value from a creature that your opponent is about to kill/control, or one of the creatures you can no longer afford to pay life for. Plus it's always nice to have more sacrifice triggers for Festering Mummy.

Dete on PDH(RB) - You wanna block? Choose Wisely

1 week ago

You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.

Tormented Soul, Prickly Boggart, Mardu Skullhunter, Dread Warlock, Dauthi Horror, Alley Grifters, Chittering Rats, Liliana's Specter.

and probably add mass remuval and normal remuval.

Shrivel, Pestilence, Ashes to Ashes, Evincar's Justice, Cannibalize, Snuff Out, Crypt Rats.

sorry if all the cards i listed are black, im just more familiar with it.

DangoDaikazoku on Invincible Under the Sun 天下無双

2 weeks ago

gdm1989 I'm thinking about cutting some suboptimal kill spells for cards like Cast Down, Price of Fame, Curtains' Call, and Snuff Out, as well as instants for more utility like Thrilling Encore and Dark Bargain, but I am really torn when it comes to deciding what to cut for these because I've had these spells in the deck for so long. I don't know what I'm willing to part with and I'd appreciate some outside perspective when it comes to candidates for the chopping block if you don't mind.

I played around with Vesuva and Thespian's Stage a little bit in playtesting and I found them both to feel like dead draws when Cabal Coffers isn't on the field. Maybe Cabal Stronghold would be an appropriate include, but the more nonbasics I add, the less Swamps I have which isn't ideal. Expedition Map may help too, but I'm not sure because I feel like the deck is more consistent with my old manabase. I do like the fetches though because they help assemble Delirium on To the Slaughter.

Ruffigan on Wayward Zombies

1 month ago

Here are some things I think would make the deck better:

  • I know they are not Zombies, but I would add Crypt Rats and Dimir House Guard to the deck. The Rats cost less than Evincar's Justice and can be grabbed out of your graveyard and the Guard is a sac outlet as well as a tutor for Pestilence and some of your Zombies. They will allow your deck to boardwipe more consistently.

  • Vendetta and Snuff Out would both be good removal since you are gaining life.

  • Unearth and Tortured Existence would both be good additions.

  • Might consider a couple more draw cards.

  • I would go for less tap lands, and add Path of Ancestry.

Heliogabale on Taarna

1 month ago

I loled at Booby Trap!

Liliana of the Veil and Duel Deck Snuff Out would make good additions.

JoosetheMuice on Lazav, The Multiwin

1 month ago

I would say add:

Negate or Swan Song (probably the later, 1 mana to save lazav in a pinch is a big deal) Snuff Out as well for that free kill when tapped out. Fact or Fiction is a draw spell I like here as is Pull from Tomorrow

Stinkweed Imp Nightmare Void Dakmor Salvage all have dredge, which could serve you pretty well.

I also like Platinum Angel and Krav, the Unredeemed

I'd Cut:

Abyssal Persecutor for the angel, Laboratory Maniac not sure what it does in this deck, is it just to combo with Mirror-Mad Phantasm? if so cut them both. Yuriko, the Tiger's Shadow.

A couple other things I don't love are Thief of Sanity, Phyrexian Soulgorger and Dream Eater

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