|Commander / EDH||Legal|
Printings View all
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
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|Have (5)||LPrats , mziter501 , rockleemyhero , richardmv , frederiklw|
|Want (3)||hwagner , samuelianstorm , acbooster|
Snuff Out Discussion
2 weeks ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
1 month ago
Wheres the Volrath's Stronghold?
Unlke what Carrion-Rack stated, keep Bob, Rec. Sage, Executioner. Don't add Exploration. Abrupt Decay, Hero's Downfall Dismember Snuff Out go a long way. You can cut Dismember to keep Executioner though.
2 months ago
Switch your commander to Sygg, River Cutthroat
Add Fellwar Stone, Dimir Signet, Talisman of Dominance, Dismember, Pongify, Mystic Remora, Baleful Strix, Snuff Out, Looter il-Kor, Wharf Infiltrator, Bojuka Bog, Nihil Spellbomb, Faerie Macabre, Trinket Mage, Arcane Denial, Pithing Needle, Mask of Memory, Skeleton Key, Owl Familiar, Animate Dead
remove cackling fiend, ashiok, spin into myth, suffer the past, artful dodge, walker of secret ways, dauthi jackal, shriekgeist, rancid rats, skullsnatcher, vapor snag, dauthi slayer, dimir infiltrator, ultimate price
2 months ago
2 months ago
Thank you, it is super fun to play at least for the person playing it.
I have not tried that, thought it is a good thought I do not feel like its a good fit for this build because Grave Digger is a 2/2 it can't be abused by Shirei so the only point for him to be for that combo. As well as most the decks sacrifices creatures are 1/1 out side of this one combo there are just better sac outlets. If I find myself having a hard time closing out games though this is a good place to look.
thank you for the suggestions!
2 months ago
I dig this list a lot - working on a sacrifice-matters deck over at Mazirek Counters, as well.
Have fun playing!
2 months ago
3 months ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!