Snuff Out

Snuff Out


If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

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Printings View all

Set Rarity
Duel Decks Anthology (DD3) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Mercadian Masques (MMQ) Common

Combos Browse all


Format Legality
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Snuff Out occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.22%

Snuff Out Discussion

Khirgan on Favorite Answers?

1 day ago

No one ever sees Dispatch or Snuff Out coming. I’ve had multiple instances of people asking me if they are actually real cards.

DeinoStinkus on Snuff Out

5 days ago

Snuff Out seems broken in Oathbreaker, especially alongside commanders like Sorin, Vengeful Bloodlord that gain you life. I don't know though, maybe Wizards will ban it.

DeinoStinkus on 1 mana commanders

5 days ago

Okay, I see! Kind of like using Snuff Out as a signature spell in Oathbreaker.

Azeworai on Tinybones the card thief

2 weeks ago

Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.

Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.

The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.

So, first, there are some things I would remove.

  1. Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
  2. Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
  3. Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
  4. Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
  5. Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
  6. I have the same reason for Tasigur's Cruelty.
  7. Cabal Conditioning has an identical reason.
  8. I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
  9. Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
  10. Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
  11. Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.

Alright. With that out of the way, I may suggest other cards.

So, early game discard. Mind Rake and Delirium Skeins are each great, for they take card from every player in the first few turns of the game.

Let's add some better kill spells: Snuff Out, Victim of Night, Go for the Throat, Hero's Downfall, Drag to the Underworld, and Murderous Rider.

Wraths are a cruciality for slower strategies such as this, for aggressive strategies such as Alesha or Tymna. You should add any of Massacre Girl, Damnation, or Massacre Wurm.

Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.

Lightning Greaves just seem great.

Dark Ritual and Cabal Ritual allow for turn one Pit or Mists, easily providing much value with your commander on turn two.

Expedition Map allows you to assemble your land combos with Cabal Coffers and Urborg. Always nice.

Nirkana Revenant is an option for the sake of late-game ramp, giving much for Torment of Hailfire.

Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.

Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.

That shall be all from me. Do enjoy your day!

builderboy7 on Liliana FTW

3 weeks ago

There's a flip liliana in the form of Liliana, Heretical Healer  Flip which flips into a planeswalker which can get value with her -X. Reanimating zombies from the graveyard to add onto the zombie tribal sub-theme. I'd play Ayara, First of Locthwain in the 99 to add more synergy with the deck with her Sacrifice theme. you could also add a discard sub-theme with cards like Geth's Grimoire and Liliana's Caress al0ong with the Snuff Out from one of the duel decks. everything has a image of liliana for the exception of Geth's Grimoire.

Sultai_Sir on Build A Better Bad Guy

1 month ago

Hi! Sultai_Sir here. I love this deck! Here are some suggestions:

Displace, Ghostly Flicker, etc: You're running a bunch of clones, and if you add in a blink subtheme, you can copy utility creatures in the early game and then blink them back as Elesh Norns and Void Winnowers.

Clone Legion: From a purely Vorthos standpoint, this card seems like the biggest flavor win you could ask for. From a playing standpoint, copying a board of big bois just feels so good.

Snuff Out, Pongify, etc: You're really low on removal. this would help your deck get rid of problem cards that you can't deal with

I hope this advice helps, and as always, happy tapping!

SynergyBuild on The Best Black Common

1 month ago

Dark Ritual, Sinkhole, Snuff Out, Bojuka Bog, and Songs of the Damned immediately strike me as more powerful or game-warping.

Pestilence is a strong engine, which hates on creature-based strategies, while that is okay, it is so slow and useless against non-creature-based decks that only Pauper lets it see play, with obviously some players running any card in commander.

Modern and Legacy have used singleton, tutorable copies of Bojuka Bog in many lists, Snuff Out is better in Legacy and Commander, Sinkhole is better and more Iconic, while Dark Ritual is much, much better, sees consistent Pauper, Legacy, and Vintage play in Ad Nauseam, Doomsday, and a plurality of other storm/combo decks, and is one of the most famous cards to date.

While yes, it doesn't last long, nor does Black Lotus, or Ancestral Recall, but that doesn't make Gilded Lotus or Arcanis the Omnipotent any better as cards. They are much, much worse in the vast majority of circumstances.

If you want a powerful janky pauper black engine, Songs of the Damned is another card that you may like, being a card used in the mono-black cycling storm decks going around.

alechodgin23 on Merieke Ri Berit (Semi-Competitive Theft Deck)

2 months ago


I personally wouldn't include Grimgrim in this deck. I see where he could be an interesting include for some people. I just don't want to spend 5 mana on a card that does absolutely nothing until next turn. And when he does do something, he simply destroys a creature.

I like efficiency. So if you're looking for more removal, I'd rather use cards like Force of Despair or Snuff Out in place of him. It's not likely he's going to stay on the board very long in my meta anyways. I'd rather spend 5 mana on something like Conjurer's Closet and kill their creature for free. I'd actually rather spend my Mana on more removal/protection to get into the late game.

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