Dragon Fodder

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Tokens

Dragon Fodder

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Price & Acquistion Set Price Alerts

MM3

ORI

DTK

Ebay

Recent Decks

Dragon Fodder Discussion

Austin_Smith_of_Cards on Vegetables [Saprolings]

1 week ago

I'm surprised by the lack of Pallid Mycoderm. Sacrificing Saprolings for team pump? Yes please! Also works well with Deathspore Thallid.

I would actually main a Lumithread Field/Spidersilk Armor or two to protect all your 1/1s.

Fists of Ironwood is a great follow-up to a soul sister; the trample isn't important, but having a Dragon Fodder-esque spell for Saprolings seems invaluable.

Gruesome Fate is probably the card you'd want to replace Harsh Sustenance with.

Awesome list!

Gattison on ALL the Tokens!

1 week ago

Seller of Songbirds instead of Sandsteppe Outcast?

-2 Dragon Fodder and definitely +2 Impact Tremors. or -2 something else. but you want to see an Impact Tremors as often as possible in this deck, I would think.

cdyrdr on Krenkin' Out Infinite Goblins!

2 weeks ago

Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!

Jhudthestud on Pauper Goblin Synergy Burn

2 weeks ago

This deck is really simple. Terrarion and Ichor Wellspring to Draw Cards. Lightning Axe and Flame Slash to kill any size creatures early to mid-game. Drop a ton of Goblins with Dragon Fodder, Krenko's Command, and Kuldotha Rebirth. Once Goblins are out, Brightstone Ritual gets a ton of manna to fuel your Fireball for board wipes or damage to the face. Goblin Lookout pumps your goblins for a big swing, while in the same turn, Goblin War Strike does 1 player damage for each goblin you control. This deck usually wins on turn 4.

RaberSaber on Goblins Everywhere

3 weeks ago

lukas96 I realize Krenko is a bit slow, but with Goblin Chieftain on the field, giving him haste and +1+1, and him DOUBLING the amount of 2/2 goblin tokens on the field, he really takes the game, and is hard to remove, I considered Goblin Rabblemaster but he's really just a worse Goblin Piledriver that makes all your tiny goblin tokens die every turn, the 1/1 per turn really isn't enough compared to doubling the amount of tokens you have each turn, what I'm really thinking about though is bumping up the lands and getting rid of some of the goblin token spells ( Dragon Fodder Hordeling Outburst and Krenko's Command ) but im not quite sure in what capacity I should do this yet, thanks for your suggestion!

Gattison on Rakdos Sacrifice

1 month ago

also, just for lulz... (this is kind of a risky tactic)

-4 Swamp
-4 Mountain
-2 Dragon Fodder

+4 Vault of Whispers
+4 Great Furnace
+2 Kuldotha Rebirth

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