Create two 1/1 red Goblin creature tokens.
Printings View all
|Magic Game Night (GNT)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Magic Origins (ORI)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Dragon Fodder occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dragon Fodder Discussion
2 weeks ago
About 60% of the time I can get emrakul out turn 4 or 5. Possible turn 3 emrakul if the stars align if i have Dragon Fodder Indomitable Creativity and Infernal Plunge in my opening hand. As for token production as long as one doesnt get picked off 2 is all I generally make before emrakul comes out.
3 weeks ago
How did I manage to sneak that in there, Mortarpod?! I'll find a better replacement. Dragon Fodder for now until I find something better. Maybe a few more Satyrs from Theros: Beyond Death or Escape cards.
1 month ago
Rorolith first of all, thank you for actually playtesting it and giving some feedback!
The upside is obvious, they cost 1 mana, and thus would enable more T2 Emrakul hand combinations, at least in theory. But this comes with some baggage. One problem is, that LL and SV cost white mana, which I might have T1, but might lose again once I Ritual. The other problem is, that the cards might not carry their weight, because I only get one thing from one card, as opposed to my other token producing spells giving me 2. Out of curiosity I will playtest offscreen with +2x Spiritual Visit , as I think it has the upper hand out of all the options, because it is instant and also has the splice ability, which can become relevant with itself and Desperate Ritual netting me some card advantage. For that I'll take out -1x Mountain and -1x Dragon Fodder . If I then conclude that this setup is beneficial, I'll change it here as well.
As for Emrakul, the Aeons Torn , 2 copies would actually be a lot worse here. See, you don't want to draw this card, and adding another copy just doubles the odds of drawing a dead card. Maybe an additional copy would make sense in the SB for some matchups, but idk. This is not something I'm looking into in this stage of tweaking the deck.
What I really desperately need is a sound Sideboard Strategy.
1 month ago
The problem with Polymorph is that your opponent can Lightning Bolt your token in response to counter it. Simic Keyrune fixes this as its the only Polymorph target with hexproof. Raise the Alarm is an instant speed Dragon Fodder , and would make you less dependent on red mana.
2 months ago
I'd suggest cutting the small burn spells like Lightning Bolt (which would be tantamount to heresy in any other format) because they're just not very impactful in edh. I'd suggest replacing them with mass burn spells like Blasphemous Act . Spells that don't hit flyers like Magmaquake and Molten Disaster are especially useful since Dragons are virtually all flyers. I'd also cut Hordeling Outburst , Dragon Fodder and Imminent Doom , since they don't really gel with what you're trying to do here. Instead I'd suggest either more ramp (like Wayfarer's Bauble and Burnished Hart ) or recovery cards, (such as Elixir of Immortality )
2 months ago
As for the Earthcraft/Nest combo, I wasn't entirely sure. I honestly included it because I wanted a means to mass producing green tokens for Wort's conspire effect. This deck has loads of ways to make red tokens, but far fewer green options. Unfortunately Green and Red are sh*t colors for non-creature tutors, and all I can really think to add for stability would be Gamble , since those cards are enchantments not creatures.
2 months ago
The randomness of Charmbreaker Devils seems as though you'd more often than not be getting back something fairly low impact from your graveyard. Kind of expensive for what it does. You have enough regrow effects without them. Probably better off with Rosheen Meanderer for what you want to do.
Pirate's Pillage seems pretty underwhelming.
You can probably cut down 1 'copy spell' effect since this is why you're playing Wort in the first place. This is one type of spell effect that you only need so many in a deck before you're sitting with a bunch of them in hand with nothing to copy.
Earthcraft/Nest is a great combo but how are you assembling that? This deck doesn't have a lot of ways to pull these 2 cards together.
As for the rest of the cuts, I'd play with the deck a few times and the slackers will make themselves known.