Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

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Printings View all

Set Rarity
Magic Game Night (GNT) Common
Modern Masters 2017 Edition (MM3) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Dragon Fodder occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.52%

Dragon Fodder Discussion

xworkoutxfiendx on Not your average budget token deck

2 weeks ago

About 60% of the time I can get emrakul out turn 4 or 5. Possible turn 3 emrakul if the stars align if i have Dragon Fodder Indomitable Creativity and Infernal Plunge in my opening hand. As for token production as long as one doesnt get picked off 2 is all I generally make before emrakul comes out.

pablo_honig on

3 weeks ago

How did I manage to sneak that in there, Mortarpod?! I'll find a better replacement. Dragon Fodder for now until I find something better. Maybe a few more Satyrs from Theros: Beyond Death or Escape cards.

sergiodelrio on Red Deck W...ait, What?! (T2 Emrakul)

1 month ago

Rorolith first of all, thank you for actually playtesting it and giving some feedback!

Its funny that you mention it, because Legion's Landing  Flip, alongside Spiritual Visit and even Devastating Summons has been on my radar for this deck.

The upside is obvious, they cost 1 mana, and thus would enable more T2 Emrakul hand combinations, at least in theory. But this comes with some baggage. One problem is, that LL and SV cost white mana, which I might have T1, but might lose again once I Ritual. The other problem is, that the cards might not carry their weight, because I only get one thing from one card, as opposed to my other token producing spells giving me 2. Out of curiosity I will playtest offscreen with +2x Spiritual Visit , as I think it has the upper hand out of all the options, because it is instant and also has the splice ability, which can become relevant with itself and Desperate Ritual netting me some card advantage. For that I'll take out -1x Mountain and -1x Dragon Fodder . If I then conclude that this setup is beneficial, I'll change it here as well.

As for Emrakul, the Aeons Torn , 2 copies would actually be a lot worse here. See, you don't want to draw this card, and adding another copy just doubles the odds of drawing a dead card. Maybe an additional copy would make sense in the SB for some matchups, but idk. This is not something I'm looking into in this stage of tweaking the deck.

What I really desperately need is a sound Sideboard Strategy.

smackjack on Polymorph Deck (Advice welcome)

1 month ago

The problem with Polymorph is that your opponent can Lightning Bolt your token in response to counter it. Simic Keyrune fixes this as its the only Polymorph target with hexproof. Raise the Alarm is an instant speed Dragon Fodder , and would make you less dependent on red mana.

beninator on Them There Be Dragons

2 months ago

I'd suggest cutting the small burn spells like Lightning Bolt (which would be tantamount to heresy in any other format) because they're just not very impactful in edh. I'd suggest replacing them with mass burn spells like Blasphemous Act . Spells that don't hit flyers like Magmaquake and Molten Disaster are especially useful since Dragons are virtually all flyers. I'd also cut Hordeling Outburst , Dragon Fodder and Imminent Doom , since they don't really gel with what you're trying to do here. Instead I'd suggest either more ramp (like Wayfarer's Bauble and Burnished Hart ) or recovery cards, (such as Elixir of Immortality )

Massacar on Not Only Witches Have Worts

2 months ago

xaarvaxus thanks for the input. I cut the Charmbreaker Devils as well as the Pirate's Pillage , Dragon Fodder , and Repeated Reverberation .

As for the Earthcraft/Nest combo, I wasn't entirely sure. I honestly included it because I wanted a means to mass producing green tokens for Wort's conspire effect. This deck has loads of ways to make red tokens, but far fewer green options. Unfortunately Green and Red are sh*t colors for non-creature tutors, and all I can really think to add for stability would be Gamble , since those cards are enchantments not creatures.

xaarvaxus on Not Only Witches Have Worts

2 months ago

The randomness of Charmbreaker Devils seems as though you'd more often than not be getting back something fairly low impact from your graveyard. Kind of expensive for what it does. You have enough regrow effects without them. Probably better off with Rosheen Meanderer for what you want to do.

Can't say I like Krenko's Command or Dragon Fodder here. Not a great draw after the first few turns a lot of the time.

Pirate's Pillage seems pretty underwhelming.

If your meta isn't heavy counterspells maybe Pyroblast and Red Elemental Blast aren't needed.

You can probably cut down 1 'copy spell' effect since this is why you're playing Wort in the first place. This is one type of spell effect that you only need so many in a deck before you're sitting with a bunch of them in hand with nothing to copy.

Earthcraft/Nest is a great combo but how are you assembling that? This deck doesn't have a lot of ways to pull these 2 cards together.

For big mana, I'd be looking for space to get Mana Geyser and Neheb, the Eternal into the deck.

As for the rest of the cuts, I'd play with the deck a few times and the slackers will make themselves known.

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