Dragon Fodder


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Common
Modern Masters 2017 Edition (MM3) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Archenemy (ARC) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all


Dragon Fodder


Create two 1/1 red Goblin creature tokens.

Dragon Fodder Discussion

jordybear2002 on Drowning In Dragons

3 weeks ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

CaptainBanana42 on Reggie Rush

3 weeks ago

Hi, I think cards like Dragon Fodder or Goblin Instigator are really good in this deck. These type of cards put creatures into play early which will help you ramp with Radha.

TheAmazingSteve on Top Mogg

1 month ago

You have a fairly low amount of lands. I would add a couple more, as well as replacing some of the lands with utility lands where possible. I am a big fan of Throne of the High City as it is fairly easy to steal the monarchy back and provides much needed card draw.

I would cut Arms Dealer as the effect is way too expensive for 4 damage and Gempalm Incinerator as it only targets creatures.

Also all of the cards that just produce small amount of tokens, like Krenko's Command , Dragon Fodder , Hordeling Outburst and especially Goblin Rally . They just do not do enough to further your gamestate or claw you back into the game.

Goblin Grenade 's 5 damage just is not impactful enough when there are 4 players with 40 life each.

CaptainBanana42 on Grand Warlord Radha (Budget: Cheap)

1 month ago

Hi, I also build a Radha deck recently. I would recommend to put cards like Dragon Fodder , Krenko's Command , Goblin Instigator or Saproling Migration in the deck. It will help out the deck tremendously to have a fast start and put your big creatures on the board early. Another good addition would be Beast Whisperer and the new Guardian Project to draw cards of your creatures.

If you like I can link my deck so you can have a look at it. :D Mine is a little bit of a hydra build.

deakmana on [cEDH] Krenko Combo

1 month ago

Like SamsWrath said above, needs room for the Mox Diamond :P I wouldn't touch the Iso Scepter combo with 10ft pole though.

I think Siege Gang should be pulled, he's bringing up the curve too much and not doing a lot. Wasteland should be swapped for Dwarven Ruins as its pretty narrow and too responsive.

I'd pull Defense Grid in favor of Expedition Map which can tutor up your Cavern of Souls. Defense Grid has a higher chance of being dropped, and then the next combo player will just win.

Dragon Fodder should %100 be Goblin Instigator. Gets you the same number of gobs but its reduceable via Warchief and is tutorable and copyable by Matron/Recruiter and Kiki. Then replace Krenko's Command with Goblin Chirurgeon. That'll lower the deck cmc, adds another combo enabler, and has some value for protecting Krenko.

I'd run Grafdigger's Cage over Stranglehold as you can drop it turn 1 and forget it, where Strangle competes for turn drop with Krenko. It's a nonbo with Moggcatcher, but that's about it.

Thorn of Amethyst might be worth it. Add to maybeboard?

I'd also just pull Hanweir Battlements. Its just so rare that you have Krenko mana + an open red source + this land untapped.

ancientskull on Goblin Token

1 month ago

You got a low curve for running 40 lands. You needs you some silly stuff, like Goblinslide and Dragon Fodder for more tokens. Plus, you've got some good removal in the likes of Goblin Cratermaker. Mogg Sentry is good against spell decks too, and Goblin Wardriver can help pump the crew making all of your creatures that much more threatening. Aside from that.... Card draw and answers? Cathartic Reunion, Faithless Looting, Vandalblast?

Darth_Savage on too easy

1 month ago

There is a slightly cheaper and arguably better way to achieve a similar result. Polymorph effects, in this case Indomitable Creativity, the catch is the only four creatures in your deck will be the ones your creatively morphing into. Luckily Dragon Fodder Krenko's Command and Hordeling Outburst exist, they also all make goblins so Goblin Grenade. The last part of the puzzle is Infernal Plunge, which can turn a token into mana. I knocked up a demo deck here -> too easy - demo

A more competitive play on the same idea was created by PeeBee, see -> Poly'M'rakrul

Darth_Savage on Turbo LAB

1 month ago

Hmm, I think I might of played with a better combo, once upon a time; Inverter of Truth and Laboratory Maniac. To tutor the pieces I used Clutch of the Undercity and Perplex, both reasonable enough spells in there own sense. Then all you need to do is either burn through what little library you have left if any (hint Tormod's Crypt before playing Inverter) or blink Voyager Staff or Essence Flux. I only ever played this casually, the decklist is here Maniac of Truth.

If you wanted to run your combo seriously, I'd remove all creatures other than Platinum Emperion and Laboratory Maniac, play red and use Dragon Fodder, Krenko's Command and Indomitable Creativity...

Load more

Dragon Fodder occurrence in decks from the last year


All decks: 0.05%

Red: 0.66%

Commander / EDH:

All decks: 0.03%

Red: 0.6%

Rakdos: 0.03%

RG (Gruul): 0.1%