Tome Scour

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Tome Scour

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

M14

M11

M10

Ebay

Have (8) ironax , tahavin , Mousemke , damo_rox , Jauntu , IsaacX28 , frederiklw , bakeraj4
Want (0)

Recent Decks

Tome Scour Discussion

BrandonJamesCAC on Wait, Mill What Now?

9 hours ago

Jace's Phantasm - kind of a trap card.

It looks great and tailor made for the deck. But it's not. It's just going to killed.

Even Tome Scour is better.

It mills at an efficient rate. 5 for 1 Blue

Wurmlover on So . . . The Start to a Combo Deck

1 week ago

well in that case I would take a serious look at Breya, Etherium Shaper. she seems to be exactly what you're looking for. Also, you might need to do a little better than 75% when fighting zur doomsday consistently, because that's a tiered cEDH deck. a funny counter to it is playing Tome Scour for the memes.

I also apologize, I missed the budget in your description.

HillyerGames on Make Mill Great Again

1 week ago

A bit of harsh critique, But if you would really like to get this together you will need to get your Tempo Fixed..

Mill No matter the splash, Requires a fast card play. Almost want suprise effect with lands in play then able to just play your 3 card blast all at once. Thats how you get them on the back foot..

Im just gonna state as someone who plays an Extremely Mean Mill deck on the daily, This deck will require a couple changes. You said testing opted for Extirpate , But you need guaranteed card play and only Surgical Extraction will work bottom line. Your munch cards are weak without a fray on board, besides Archive Trap, The other must haves no choice are Mind Sculpt and Tome Scour. Then lastly the ORB wont do anything, You need to take their hits, or cost them life, as you widdle them down, And you need to buy Mindcrank or Profane Memento (Format dependant).

HillyerGames on Howling Mine + Mind Funeral

1 week ago

cdkime , I cant agree more with wat you pointed out. Its a funny thing playing a true mill game. Gotta slow play sometimes up to 4 mana then lay on the surprise fray ,Mind Sculpt, Tome Scour, and end the match in that turn or the next. Nothings better tho than getting 2 Fray on board and they dont pay attention..lol. I I can cast a free Archive Trap , Then Flood of Recollection to cast it again free, and maybe a spare Tome Scour also.. Thats there library gone couple times over. But.. I think 2 color mill can be fun also, imma try sometime.

Edzew on Budget U/B Mill

2 weeks ago

for a sideboard i would have at least one Tormod's Crypt i would also change out either the Phantasm or nighthawks for 4 Fog Bank they make great blockers Guard Gomazoa are also good for blocking.

I personally have had to dump black from my mill deck, i found that it really slowed down the deck and in modern games you need speed, you don't have much time to wait for mana. it really killed me back in the day when i cut black out, but it really improved the deck and made it much faster.

some good cheap sorcerys for mill that i use are Memory Sluice , Mind Sculpt & Tome Scour and i would go 4 on the Dream Twist

also if you can get some Hedron Crab those are really good too, they are not too expensive so they could still be a part of a Budget deck.

if you do stay black another card that might be good for a sideboard or even main board is Dash Hopes (black counter), or even Darkness (black fog) though that last one is getting up there in price so it might be a bit outside of the budget theme

JKRice on Make Mill Great Again

2 weeks ago

This is a great deck, but i have a few suggestions. There are a couple of questionable card choices in the deck, namely Darkness, Crypt Incursion, and even possibly Fraying Sanity. Darkness will work against many decks in the meta, but against decks like scapeshift, storm, burn, and other similar archetypes, darkness is just a wasted card slot. instead, i would reccomend putting in something like Remand, which is used a lot in modern to stall for a turn if they try to play something big. For Crypt Incursion, i would reccommend one of two cards. the first is Grafdigger's Cage, which is simply mana cheap graveyard hate, which is what i assume you are using Crypt Incursion for. The second card is Relic of Progenitus, which is in about every modern sideboard ive ever seen. However, as a mill deck, you probably want to mainboard graveyard hate. As for fraying sanity, it has the same problem that crypt incursion does: it's too much mana. many modern decks will betrying to win on T3. If you play that on turn three and pass, you will have no responses to anything they do. Instead, i would reccomend putting in Tome Scour, Thought Scour, Mind Sculpt, or another mill card like Manic Scribe.

K1ngMars on Phenax, God of Deception

3 weeks ago

Hey man, nice deck! Though it seems dropped out right off edhrec.com. I'd suggest to rethink of your card interactions and remove Tome Scour and Trepanation Blade (weak cards if you want to win by milling).

Want some inspiration? Take a look at my phenax deck here: "Library.exe has stopped working" [CORE 19 Update].

SynergyBuild on Izzet's Divide and Conquer

3 weeks ago

Two stax lists, a midrange list, and five combo lists, all are tier one, and this had not won a single game against them.

I understand that "Competitive is far more than rushing through the first turns for a win, it about gaining of hold of every advantage the deck offers with the given hand and draws." I started this by going over the three competitive archetypes, combo, stax and control, this lists offers about nothing to all three of those archetypes.


Your list runs no powerful combos, no stax locks, and extremely little control. Your commander synergies very little with the deck, and runs no ramp, minimal card draw, and bad countermagic.


Lets take a look at this deck considered competitive:

What can you do turn one to a random hand against Food Chain Tazri, they can turn one a Bloodstained Mire into an Underground Sea, and cast an Vampiric Tutor for a Food Chain on your end step.

The best you can do is a Tome Scour, of course this won't mill the card on top, as they did it on your end step, but whatever.

Wow, you have all of 1 card that is actually castable turn 1. Half of your non-land cards require 4+ mana to cast. Many cEDH decks require 3 or less mana to cast every spell in their deck. You run all of 0 pieces of ramp, and no efficient way to win a game against those decks cosnidering even your commander won't cheat them out until turn 8 on your curve.

That is fine though, that means you aren't a fast-paced combo build, it doesn't mean you are not competitive though, stax and control can be great decks, that win very late in the game, turn 8-20 occasionally are when they win.

Stax decks attempt to shut out their combo opponents, you opponent over with Food Chain + Eternal Scourge trying to make infinite mana? Sphere of Safety shuts them down. Try to go off with turns in Narset, Enlightened Master, Stranglehold that. Trying to beat my face in with Blood Pod, Moat that. Then I will go off with infinite flying Pestermite tokens turn 13 with Kiki-Jiki, Mirror Breaker after all of you can't do anything.

What does this deck have in terms of stax?

Well, it has War Tax, which require mana that you cannot efficiently use against a Blood Pod deck, as they will stax you out before you them, Armageddon and Ravages of War are a blowout to this deck since you don't run artifact or creature mana. Propaganda would be a better choice, despite not being good enough a choice to make this deck competitive.

Opposition and Aphetto Grifter are decent options for token builds with tons of creatures, on the upkeep of an opponent's turn, you tap down all of their lands, it is pretty good, but as this deck can't do that before it will die, they aren't very good at a competitive table.

Frozen AEther this is truely the best stax you run, it can stop some Kiki-Jiki, Mirror Breaker combos, slows down other peoples mana in terms of dorks, rocks, and lands. It is also good as it doesn't affect you, if you could run a Sol Ring, Mana Crypt, Mana Vault or anything to make it come down before your opponents win, then it might be useful.

Urabrask the Hidden it is a bad version of Frozen AEther, you don't need haste to combo out or anything, and it just is slow and clunk and easy to remove.

Fatespinner at least it is in your tribe, otherwise it would just occasionally deny 1 or 2 damage, any time a player needs combat, they win that turn. If they do, they you deny a card, and die immediately after, otherwise they take away a combat they wouldn't need anyway.

Orbs of Warding good card if it was a couple mana less, or you could control/stax a game to pull it off, otherwise it doesn't need to be here.

All in all, you aren't a stax deck, you run little to no good stax cards, the few you run that sees play require ramp.


Well, I guess this is a bad cEDH deck, or control. You run 21 spells that could be used as removal or countermagic, 10 that are 4 or less mana. This is awful for a control deck, unless they are Force of Will and just look like 5 mana, or you run a lot of ramp, sadly neither are true.


Again, this is not a bad deck, simply a casual one, not cEDH material. That is why your list isn't competitive, yes, I have run a spellshaper tribal Damia deck at state level play, not a tournament at state level, just a game at a grand prix side event. That deck isn't good, but it is fun. State level play means nothing. cEDH is actual competitive decks, unlike this one, playing at the upper echelons of the format, in fact, it is so different compared to normal EDH, that is it called cEDH.

This may be winning games where you play, but I have tested it, and I implore you to sit down next to some good stax and fast-paced combo players, against $5600 The Gitrog Monster builds, $6000 General Tazri builds, $5000 Teferi, Temporal Archmage builds, and tell me this deck will win a game against them.

You are wrong, not based on my own opinion, but with playtesting a deck that supposedly wins by turn 10 at the slowest, goldfishing it.

I have yet to see another deck in ALL OF CEDH, that goldfishes a win, or complete stax lock down past turn 6, ever.


Your deck is misleading by using the hub "competitive", all I want is for you to remove it.

Load more