Tome Scour


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Tome Scour


Target player puts the top five cards of his or her library into his or her graveyard.

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Tome Scour Discussion

frogkill45 on Defensive Mill

3 days ago

Tome Scour is also ok

CynicalCzech on Pauper Millfolk

4 days ago

I appreciate the feedback, although don't agree with all your criticism. Yeah, it's not a tier 1 deck, but that's not the point. That said, given how unusual milling is in the pauper meta, and since quite a few top decks rely on combos or having specific cards available, the mill can frustrate the opponent and even sneak away a few wins.

Re. speed: I think it's fast enough. Memory Sluice or Tome Scour on turn 1 combined with Mind Sculpt on turn 2 results in 11-12 cards milled from the opponent's deck. And if you are able to mill out some important combo pieces you get ahead. Does it work every time? No. But when it does, it sure is satisfying.

kamarupa on The best cards not worth ...

1 week ago

I think Jace's Phantasm fits here, too. Certain to be removed, Tome Scour fills the 1CMC slot better.

E_Slumb on Sidisi/Token/Mill

1 week ago

You could replace Tome Scour with Grisly Salvage for example, you got something back when you play it. To me one time mill card like Scour is just bad.

And you're playing too many deck reshuffling cards i think, the worst of the bunch is Day's Undoing. You could replace some of the self-mill cards like Shard of Broken Glass to slow things down a bit so you don't have to worry about decking out, and replace them with stronger mill cards that could target both you or your opponent.

Also, try Phenax, God of Deception. You won't regret it. Got my own deck built around him.

xyr0s on U/W Flicker

2 weeks ago

Mana base: You could add a couple of Prairie Stream to have some really good targets to fetch. A single copy of Moorland Haunt could also be useful, of only to make use of your graveyard. Also, you need a bit more land (you have only a little card draw, and want to both play creatures and keep mana up for playing things in your opponents turn). But you'll need 23 or 24 lands, so you are sure to hit land in the early game. At 20 lands, you hit the first 3 turns (mostly), but after that it takes a while before you hit land number 4.

Bounce: I'm not too keen on bouncing your own creatures (when you could blink them). In general, it takes more mana than you'll have available in a typical game of modern. In many cases, you use instant-speed blink to avoid removal spells, and if you Unsummon your own creatures, they're still removed, from your opponents point of view (even if it's a bit less permanent than they would have liked). More Cloudshift, less Saving Grasp.

Consider whether something like Janjeet Sentry really is worth it. 3 mana for a creature with a tap-ability, which also requires some payment. Perhaps Blade Splicer seems boring, because "it's what everybody uses", but ask yourself how often youd like to have a 1/1 and a 3/3 creature for 3 mana (with and additional 3/3 token for every blinking of the 1/1 creature), and how often you'd wish for Janjeet Sentry for the same mana. There might be legitimate scenarios where sentry is better, but in general I think Blade Splicer is the better card. Besides, tap-abilities and blinking are a really poor mix.

Mill: erhm... you've nowhere near enough mill to actually have that as a viable win-con. Especially Merrow Witsniper seems like a miscalculation - you spend 2 cards (say, Saving Grasp and Merrow Witsniper), to mill 1 card. It's going to take some time and effort, before that reaches the level of a Tome Scour. Minister of Inquiries maybe seems like it could be ok, if you have something really good to spend eneergy on (2 energy for 1 mana is ok, right?).

Soul Warden should be in SB. Good card, but not useful in all games.

Flickerwisp deserves mention. It does not have flash. But you can blink it with instants and that's almost as good. The real strength of that card, is that it can target any permanent, including your opponents. It can break up tron for a turn, reset a planeswalker or Aether Vial or... or... so many other things.

XBlaze on Modern Mill

3 weeks ago

@jon_hill987 my bad, forgot about the re-drawing part lol. I still like it in my mill deck though, because it combos nicely with bounce cards I have. Maybe add a Tome Scour?

Backinthefrey on UB Mill

3 weeks ago

i would say drop white from the deck, it screws over your land base, and the only white cards you have are pointless for the deck. if you're going to run an Archive Trap you should have a Ghost Quarter in there. i would also say put a few Tome Scour in there for some cheap one drops

Fataliny on Get Out!

1 month ago

I absolutely love your well thought out response. Thank you :D

I have a few of those cards in my maybe board as I think I might work them in, but I'm not sure how. And on your, and my husbands recommendation I've gotten rid of Pilfered Plans lol I liked it at first :P I'm on the fence with Tome Scour but if I get rid of it then it will probably be for the Manic Scribe which looks awesome! I hadn't seen it before and it could fit perfectly, much like the Bitter Ordeal. Zomgah that works so nicely with uh...everything?

It reads "for each permanent put into the graveyard this turn" it doesn't specify from the battlefield (though I re-upped the Damnation to 2 again anyway), so I may be wrong but if not then that with Glimpse the Unthinkable would be a nice finisher.

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