Tome Scour

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
2011 Core Set Common
2010 Core Set Common

Combos Browse all

Tome Scour

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

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Tome Scour Discussion

SavageGaul on Esper Salt Mill

1 day ago

Glad to see another Esper Mill player. Here are my thoughts:

I'm amazed that you're having success with just 19 lands! I run 21, with a lower curve and cheaper cantrips, and I still consider myself to be playing with fire by not running 22+. We've got a painful landbase and we benefit from landfall, so don't be afraid to up the land count if it's impacting you negatively. But if it's working for you, keep on keeping on.

Is Extirpate in over Surgical Extraction due to budget issues? If not, I'd make the swap. Split Second can be relevant, but the ability to extract when necessary regardless of mana access is just more widely applicable.

Since you splash white, Ghostly Prison might be an option over Ensnaring Bridge against go-wide decks--Bridge is amazing, but Visions of Beyond cripples it to a degree. If you're against more of the decks that cheat out big goons--especially Emrakul, the Aeons Torn--keep Bridge, and also consider Hide/Seek, which is a little-known card that can turn a nearly unwinnable matchup (Nahiri Control) into a favorable one.

Any reason Mesmeric Orb isn't a 4-of? Since you're more control oriented (and rightfully so), Orb puts in massive work over the course of even a moderately long match. If you take this advice, the first cards I'd look to cut are Breaking/Entering and Tome Scour. Neither is terrible, but Orb puts in so much more work. Fatal Push is also certainly worth considering--it's inferior to Path for our purposes, but in an aggro-heavy meta 4 spot removal might not be enough. I personally run a 4/2 split of Path/Push (check out my deck here: Esper Mill).

Leylines from the side are a nice touch, as are Remands in the main. I personally haven't gone that route, but there's nothing wrong with them whatsoever. Consider a sweeper or two if the go-wide decks really get out of hand in your area. Supreme Verdict and Damnation are both viable.

+1, and good luck to you! I'd welcome any feedback on my own build.

TheSurgeon on Draw, or Draw Not... There is no Deck

1 day ago

This deck has plenty of mill power, with some room for perhaps another mechanic. That being said, Thought Scour would be a good early game card for your archetype, where Visions of Beyond would come up short.

I've always had a hard time deciding between Thought Scour & Tome Scour. I find that it depends on the speed of the build, and pilot preference.

But but between the two scours, I would split: 2x thought/2x tome, and make your decision based on performance.

NyanNijet on Draw, or Draw Not... There is no Deck

1 day ago

I tossed a playset of Thing in the Ice  Flip into my mill deck, it works pretty well for keeping dudes away from the life total.

Also Thought Scour doesn't mill as heavily as Tome Scour but the card draw is very nice.

TheSurgeon on A random Mill deck

2 days ago

More turbo mill spells. (Glimpse the Unthinkable, Tome Scour, Breaking, Archive Trap)

Less creatures. You either mill.. or lose. 'tis the way of mill.

Wee_Dragonaut on Esper Delve

2 days ago

AngryAtom@1, I still rest my case about boarding out Nightveil Specter. With so much removal and so much aggression currently in Modern, I don't think it would matter if it was even a Wind Drake. And if you want library disruption, I would recommend Tome Scour or Glimpse the Unthinkable.

I agree with cplvela0811, Lingering Souls would be the way to go. It wrecks aggro decks, which are often the bane of Control decks, stalls board states, and can win the occasional game. I would highly recommend swapping the Specter for the Souls.

+1

SecondRate on My take on Mono Blue Mill (Budget)

5 days ago

I also think you'd be better off running two Tome Scours in place of the two Evanescent Intellect. They have the same mana cost so you're good on not changing the curve.

You only have 10 creatures in the deck, 4 of which already have activated abilities that make your opponent mill, those being the Ministers. That leaves 6 creatures that you can enchant with Evanscent, but you only have 2 Evanscent so the chances of even getting to use it are even slimmer. And it looks like you wanna bounce those other 6 creatures of yours to get them to trigger multiple times, so that enchant would fall off anyway. Just seems like you're barely gonna see any practical use out of Evanscent. Just my thoughts though, they could be wrong, they usually are. Good luck!

HEX. on Mill Free or Die Hard

1 week ago

Duskmantle Guildmage Mindcrank are a good mill combo. Keep in mind that, unless you can actuallymill your opponent

Nemesis of Reason, Mind Sculpt, Nephalia Drownyard, Startled Awake  Flip, Tome Scour, Traumatize

Glimpse the Unthinkable is definitely good.

Peisistratos on Competitive Modern Mill

1 week ago

plusmental thanks for your comment.

As for the control matchup, it is so good (a good reason to play this deck, actually) that what defence card you run is not relevant: you can easily afford to have 7 dead cards (your fogs) in the matchup, and you can still switch them post side.

Of what you have to draw multiples? Of mill spells against control? That is not a problem, since they hardly put any pressure and they cannot run a lot of counters. Of fogs against aggro? The deck should be built so as to win after the first fog (or to cast another one, in case).

It is impossible to lose against dredge with all your fogs and grave hate. I see an argument for Ensnaring Bridge against reanimator, but a fog against Griselbrand is pretty effective and at 3 mana you also have Crypt Incursion, but you should be dead in any case on turn 3 (you should not be able to cast Ensnaring Bridge in any case.

Aura is quite even preside, and near impossible post side. I understand you have Ensnaring Bridge and they need to draw a removal fo it, but you (almost surely) need to draw your own removal for Leyline of Sanctity meanwhile: it is at best even post side and Aura is not widely played, so it not really a great reason for running Ensnaring Bridge. As for playing Surgical Extraction on their answer to Ensnaring Bridge, you are assuming that they are not diversifying their answer, that you are milling (against a Leyline of Sanctity), that you mill a specific card played in few copies, that they haven't drawn it meanwhile and already destroyed your Ensnaring Bridge, all thi assuming too that you drew an early Set Adrift and an early Ensnaring Bridge with sufficient lands (and a mill spell for Set Adrift). These requirements are not realistic.

In general against other decks, even when the stars align and you meet the relevant conditions I just remebered, pointing Surgical Extraction at their answers to Ensnaring Bridge only works half of the time because near half of the aggro decks run Ancient Grudge. So this plan is heavily flawed, and we have better to do anyway.

Mind Funeral is a concession to all the Jundish decks in the metagame; the mere possibility of milling more than 5 (i.e. more than Tome Scour) is worth the steep cost against those decks.

I find Archive Trap pretty underwhelming on its own; I would never pay 2 mana more for this effect.

Dimir Charm. I have an hard time figuring how to make a 2-mana defence card work since you have that spot on the curve crowded. And it does not solve any problem at all.

Hope you have a good mill. ;)

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