Tome Scour

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Tome Scour

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Tome Scour Discussion

machamilton on U/B Mill

1 week ago

Wow thank you very much for the review and the tips!! I thought that Tome Scour would be a good turn 1 card, but I will replace it in the future for the breaking (I got the promo art and I love it). But about removing Annul , I think that it can actualy help me do deal with cards like Witchbane Orb or Elixir of Immortality (if you know a better card to deal with those tell me please xD). Furthermore I'll keep in mind all that you said while playing, testing and improving the deck! Thanks again!

wallisface on U/B Mill

1 week ago

machamilton looking good dude! This should defo be able to win games.

I’d be tempted to put 2 Crypt Incursion mainboard (perhaps instead of opt)- being able to cast one late game when things are iffy pretty much always secures an instant win. There’s been too many times when i’ve gained 40+ life from this one card, buying at least 5 extra turns to ruin lives (aka instant game win). It’s also just nice to have a mainboard answer to someone fielding a creature that shuffles itself back into the deck (thus preventing a mill win).

When you get round to getting those extra Glimpses and Breakings, drop the Tome Scour from the deck entirely - 5 cards is too few a number to mill.

All that really needs work is the sideboard. Ditch the Mana Leak and Annul, because you have Dispel and this should be enough to get the job done. Ditch Night of Souls' Betrayal also because it’s not useful enough. Get some Languish in there for the creature matchups, and if you can some Extirpate to ruin combo and graveyard nonsense. But have a feel for what your local meta is and get the right hate pieces in accordingly

jconeil1988 on Jace Deck ideas

2 months ago

Building around Jace, Memory Adept might be your best option. Budgety, you could build a mill deck with things like Jace's Erasure and Jace's Archivist , Tome Scour , Increasing Confusion , Mind Sculpt , some draw engines and couterspells will have you having some fun. I like to use Mindshrieker equipped with a Trepanation Blade

keevel on C1: Blue Black Mill

2 months ago

God, I love mill.

Few competitive thoughts: Ghost Quarter is a MAY search, Field of Ruin is not a choice, it will work better with Archive trap.

Jace's Phantasm feels like a trap, if you're alive long enough to win with it's damage, you should have plenty of time to successfully mill. These slots can be split between interaction and protection.

You need more cards that keep you alive, you can start switching out your little mill (Like Thought Scour and eventually Tome Scour ) and your slow mill ( Fraying Sanity ) for interaction (especially after you fill out your Archive Trap set.

Filling out the Mind Funeral set is an option I would also look at the under the radar Breaking

You need more cards to keep you alive:

Chopwood on Modern- Mill

3 months ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

CappnPiggy on I T S A L L I N Y O U R H E A D

3 months ago

Thanks for the feedback, honestly Tome Scour was just filler cause I didn't know what else to put in the deck. I've replaced them with 2x Boomerang for more mainboard removal and 2x Hieroglyphic Illumination for some easy card draw.

Kjartan on I T S A L L I N Y O U R H E A D

3 months ago

Really not a fan of Tome Scour here. It only has one card it interacts with, so if you don't also have a Jace's Phantasm it usually does nothing but help your opponent.

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