Target player puts the top five cards of his or her library into his or her graveyard.
Printings View all
|Magic 2014 (M14)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
|Commander / EDH||Legal|
Tome Scour Discussion
1 day ago
Wesley as a farm boy: Diligent Farmhand. Not Modern legal, but...
Castle Ardenvale or any of the other Eldraine castles.
Unruly Mob is the mob that had to be dispersed before storming the castle.
Of course, they did have to Storm the Citadel.
Perhaps True Love's Kiss?
1 week ago
1 month ago
Glad to see the deck is still getting some love and attention :)
I've still been on Titi, but I think you're correct about needing to make the deck faster. I also haven't tried out the Ox or Tome. I mostly play the traditional looting effects alongside 2x The Royal Scions which allow me to put birds in the bin. Do you find that Tome Scour sets the deck up to run faster, alongside the Ox?
1 month ago
This is an updated version of the old pioneer dredgless dredge. Tome Scour and Commune with the Gods aren't as good at the self mill midrange plan as Satyr Wayfinder and you absolutely want at least 2 Driven. You also want Gurmag Angler only in your main board and your sideboard needs at least 1 Decimator of the Provinces. Since its a black deck there should be at least 2 each of Thoughtseize and Fatal Push hanging around in the 75 somewhere. DRS isn't very strong without fetches, and maybe an Assassin's Trophy or two in the 75 somewhere could be good.
1 month ago
There are several issues with that plan: 1. Having 10 cards in a graveyard doesn't gain you 30 life with Crypt Incursion. You only gain life for each creature exiled that way. Assuming that player has a third of their deck is filled with creatures, you might gain 9 or 12 life. While that's a decent amount of life, a full quarter of your deck is centered on buying you a turn or two. 2. You only have two Vantress Gargoyle while Tome Scour is taking up 4 slots. If you want to cast Vantress Gargoyle, the abilities of your creature millers will do just fine. 3. You don't need to cast Tome Scour after you cast Inverter of Truth. Ideally, you use Dig Through Time to filter out all of the stuff that you don't want from your grave before you invert. That way, you can use Thassa's Oracle and win. 4. Having one additional flying creature isn't going to help you against most flying decks. A better way to stop this is through control (removal, sweepers, countermagic, etc.)
If you want this to be a combo deck, you will need to hone the deck down to your wincon, ways to get to your wincon, and ways to protect that combo. Right now, you have a wincon and a couple ways to get there.
1 month ago
What's so great about Ipnu Rivulet? This is a combo deck now, not a traditional mill deck, so the mill option doesn't even matter anymore,and I don't want to pay 1 life each time I want a water mana. I'm even thinking of removing my Minister of Inquiries even though they're good millers and useful blockers and only cost 1 mana, maybe for more room for Agonizing Remorse or a better creature card to use. The most mill I need is for myself when I have "My death is your death" win condition. Tome Scour is my best bet for milling myself or my enemy. When I want to cast Vantress Gargoyle I only have to have 7 cards milled out of the enemy's deck, so it's no big problem to have a small amount of mill. I want to use something like Tome Scour or my Walls and my other millers to give me at least 10 graveyard cards so that I can cast Crypt Incursion and gain at least 30 life! That will give me plenty of time to win even if I don't have a drawing advantage of my combos. Should I use Hover Barrier??? I don't have anything against flying creatures if I were to face them besides my Vantress Gargoyle.
1 month ago
I have a few main issues. First, your shields are always down. You have zero interaction. If you do the math, milling an opponent doesn't make them less likely to find their good card. Yes, you have a chance to mill them away, but if you don't, they are more likely to find them. These cancel each other out. In lieu of counter-magic, attacking their hand is our next best option. I'm guessing this a budget build. Even so, there are a lot of great hand destruction spells that aren't pricy. Both Thought Erasure and Agonizing Remorse are great.
Also, you have no card advantage in what is, partly, a combo deck. You don't have Opt, Omen of the Sea, nor Dig Through Time. At least one of those would help a lot. If you run more spells, Dig would make a great inclusion. You can Tome Scour yourself to Dig to find your finisher.
Lastly, Ipnu Rivulet is a solid mill card that doesn't take up a slot because it's a land.
1 month ago
Paper. I'm making my win condition Traumatize and Fraying Sanity.That's why I have 4 Opt and 2 Omen of the Sea. Another win condition is if I can't do that, I'll cast Fraying Sanity and Sphinx's Tutelage and Drowned Secrets as early as possible, then Tome Scour as many times as possible, and if I happen to draw Traumatize it's GG. Or, I can cast Traumatize without Fraying Sanity and then use Fraying Sanity with Sphinx's Tutelage and Drowned Secrets and Tome Scour, which would mill out their whole deck while I am defending with my creatures and casting Sleep. Also, only 2 Tome Scour then Crypt Incursion gives me 30 more life, which will buy me time milling them, or any more than 10 mill giving even more health! Inverter of Truth and Vantress Gargoyle will give me a huge advantage on turn 3 and 4 if I can get the right mana to cast it and mill enough cards. If I can get Tome Scour on my 1st and 2nd turns, then I can cast Vantress Gargoyle early.