|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Common|
|2010 Core Set||Common|
Combos Browse all
Target player puts the top five cards of his or her library into his or her graveyard.
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Tome Scour Discussion
16 hours ago
I would drop the defender 1-of's and put in 2 more Hedron Crabs. Your defensive base is good with all of your walls, I would concentrate on more mill speed.
This has potential and is a bit different in approach than what I've seen. Kudos.
19 hours ago
There's no need to run 2x Traumatize.
1. By itself, the card will only hit maybe 20 cards. This makes this a very expensive mill card.
2. It can't win the game by itself. It rounds down. This actually cuts the combo to a 50/50 shot at working with Fraying Sanity in play.
For example: Opponent has 35 cards left in library. You Traumatize, with Fraying Sanity in play. So you took 17 cards away, plus another 17 at end of turn. They still have a draw for their turn, and a chance to kill you.Your only hope is to drop a land in your second main phase with Hedron Crab in play.
In short, the combo isn't worth it mathematically. The initial hype over the synergy of these two cards was appealing, but doesn't justify running this combination after the math is done. One would do better with a more steady mill card to replace these.
Tome Scour is OK, and it was the obvious choice before Fraying Sanity came out. However, Shriekhorn gives you mill 6 at the end of its use; it gives you some mill power while you hold mana open for counters and bounces; but more importantly, you can play one early game, use it (or not), and then can be doubly effective with Fraying Sanity late game. Come to think of it, having one of these in play would fix your Combo dilemma. Just tap this after you take the library away, and it doesn't cost any additional mana!
Take out a dream twist, and put in another Mind Sculpt, even if you use Twist twice, one Sculpt does more.
Just some things to consider! This deck looks good, it just needs a little polish and playtesting, and you'll be getting the stink eye from familiar players!
2 days ago
The hardest matchups for mill, are aggro, emrakul, and leyline of sanctity. Sometimes tasigur and gurmag angler's on turn 2 are difficult but not unbeatable.
Mainboard Crypt incursion gives us the edge in living end and dredge matches. which use to be bad matchups.
I would cut Tome Scour for more Mesmeric Orb get the full set of 4, This definitely fuels Snapcaster for better flashbacks. Also a slight SB change swap 2 Fragmentize for 2 Disenchant mostly so you can have an instant speed answer to a blood moon or a way to not get locked under Chalice of the Void on 1. Seek has been a great sb card for me. Helps get rid of emrakul from a deck and net 15 life. I do love Ashiok but a lot of the mill cards you have don't synergize with her. I would think about cutting her but she is good enough to keep in my book. Crab is always a must stay I should have pointed that out even in the active mill he is usually just considered a mill spell more than he is a creature. One last thing Mind Funeral man this card.... this is a tough call. This card is either really good or really bad. If you want consistency i would replace it with a Breaking. I've had it hit less than 8 more times than 8+. It might be better for you since you run mainboard surgical's if you exile the correct lands trying to set it up. I'm just not a fan of random mill.
3 days ago
okay, I run mill as one of my main decks, and here is what I see is wrong with it:
There is not enough mill spells. Yes I see mind funeral and snap caster, but in reality this does not work as an effective strategy. Check out my mill deck for Ideas on my profile. Super fast turn 5/6 Dimir Mill
Damnation has little place in a mill deck. you're better off playing creature control such as unsummon, negate, and other counterspells that counter creatures.
Get rid of damnation for creature mill. Creature mill may not be the fastest, but it not only allows for strong blockers, but provides an extra mill outlet. After running mill for a year, instants and sorceries do not cut it. Consider Hedron Crab, Consuming Aberration, Manic Scribe and then have creatures that benefit from mill such as Wight of Precinct Six and Jace's Phantasm.
Mill actually kills the opponent. Once an opponent cannot draw, they automatically lose the game.
WHY AREN'T YOU RUNNING Fraying Sanity
Traumatize is a shit card (unless you have fraying) so cut it down to 1, or none. At 5 mana to hardcast it doesn't mill as much as other 5 mana mill spells could.
If you are running a mill deck and people recognise mill, torment of hailfire just becomes a damage outlet meaning they don't mill, and are left at a lower amount of life, which as mill players we don't care about because we don't deal damage
Jace, Memory Adept is a god tier mill pWalker
Tome Scour is a good cheap mill spell as well.
5 days ago
Like the combo, although I feel that you don't have enough catalysts for the mill to begin working. I think you should look into cards that don't require mana to set themselves off such as Hedron Crab or Tome Scour. I would recommend Consuming Aberration but it would be much weaker in this deck as the mill is all at once. Alternatively, some burn could work, but I don't know of any Blue Black legacy mill so that is lost on me.
6 days ago
1 week ago
You need a solid mill base before you add any control.
4x Shriekhorn- You can use this right away,Or wait to use it with Fraying Sanity for better results.
4x Mind Sculpt
4x Tome Scour
3x Archive Trap + 3x Ghost Quarter
3x Fraying Sanity
Then you add your control cards. The counters and bounces you've chosen, have better alternatives. I suggest 4x Unsummon. It's more aggro brother, Vapor Snag's lifeloss ability doesn't do you much good for this deck. And I would cut down to 2x Winds of Rebuke.
Start there, I think you'll find this will speed up the deck a helluvalot.
1 week ago
How did I forget about Mystical Tutor?? Thanks.
I think i do need a few more creatures, but I want them to be all utility. the reason for this is because almost every player in my small meta run high life gain decks like Oloro, Ageless Ascetic. So I rarely can win by hitting life totals (with this deck). I thought about Snapcaster Mage but I don't really blink with this deck. I try to play from the graveyard or copy spells
I could probably go with some reanimate effects too.
Thanks for the help I will consider my options