Tome Scour

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common

Combos Browse all

Tome Scour

Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

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Tome Scour Discussion

soupdragons on Duskmantle Mindcrank!

1 week ago

You can probably take the Dimir Charms and the Far / Aways out for Dismember,Mana Leak or Tome Scour. Neat deck, I used to play something very similar.

Iron_eye2 on U/B Mill

1 week ago

Maybe add Tome Scour, Fraying Sanity, Startled Awake  Flip, and/or Fleet Swallower for more mill

escesare on Soulflayer, Angel of Wrath (Jund)

2 weeks ago

I like what you did with Flamewake Phoenix since it blocks unlimited sac effects and doubles as a beater and keyword imparter. Have you considered some Khalni Gardens or a single Dryad Arbor? Infect actually uses Dryad Arbor for that exact purpose: a surprise creature (tutor onto battlefield with fetchlands) to sac to Liliana.

Burning Inquiry is extremely bad here. Would you play a Tome Scour that mills 3 cards? That's Inquiry: on average, your hand gets no better or worse and you lose a card. Grisly Salvage digs 5 cards and lets you keep the Flayer and discard the delve creatures guaranteed! If you need more, you can also play Commune with the Gods, or Tracker's Instincts if you feel like splashing 1 or 2 blue shocklands.

Spark of Creativity seems unplayable. You might think "average CMC 3" - oh great it's a Lightning Bolt, but that's ignoring all the lands and variance. With lands, average CMC is 2.13. That means half the time you need to kill a creature and you just pay 1 to cycle. The other half of the time you get a sorcery speed Shock. 82% of the time you try to kill a big creature, it won't work, but 18% of the time you were lucky enough to build a sorcery speed Fatal Push - congrats! Whenever you need to cycle your removal because you don't need it, you can already do that with Looting or Reunion! Please just play Fatal Push, Abrupt Decay, Terminate, and/or Maelstrom Pulse.

You've prioritized the wrong keywords with 11 flying, 10 haste, 7 vigilance, 4 lifelink, 3 double strike, 2 indestructible, 2 hexproof creatures.

Hexproof is the most important keyword since without it, you just die to Path, Terminate and Dismember and none of these other keywords are relevant. Plus Sylvan Caryatid also ramps, so it's a definite 4-of! Why even play Vines when you can get (the important half of) its effect for free?

Haste is strictly worse than double strike because by the next turn you've broken even, and by the third turn you're way ahead with double strike (esp. with lifelink, which applies on blocking with or without haste). Therefore Drogskol Reaver is just strictly better than Samut and should be a 4-of. I'd say Reaver is also much better than Nighthawk unless you're actually often casting Nighthawk.

All you really need is Reaver/Akroma + Caryatid/Rhonas. You can cut some of the other creatures if you simply play more self-discard (Liliana) and card-filtering (Grisly Salvage, and if you need more, Commune with the Gods or Tracker's Instincts).

Also why two Forests and zero Stomping Ground? Seems like you're just cutting off your own options.

cdkime on

1 month ago

With your updated deck description, I shall try to provide some useful feedback.

  • Chained to the Rocks is a bad card for your deck. Currently, you have 4 mountains plus Evolving Wilds, giving you a fairly insignificant chance of having a mountain in play. Path to Exile would be a better card. It is instant speed, permanently exiles the creature, and the drawback is somewhat inconsequential.

  • Pia's Revolution is pretty useful with Artifact decks.

  • Tezzeret's Touch provides you a strong body for 3 mana, and provides some protection from removal. This would allow your otherwise passive artifacts, such as Mirrorworks, to have a fairly significant presence. Ensoul Artifact does much the same, though without the graveyard recursion. Animate Artifact is another choice, but most of your artifacts are fairly low costed, so your return will be fairly insignificant.

  • Given how many mana rocks you have, Paradox Engine would be a great card.

  • Wurmcoil Engine is a wonderful artifact card.

  • Tome Scour does nothing useful for you.

  • For the Hexproof/shroud you want: Leonin Abunas, Indomitable Archangel.

  • Darksteel Forge is expensive to cast, but you have a large number of mana rocks. Indestructible is always nice to have. Guardian Beast provides indestructible, as well as pseudo-shroud, but does not protect itself.

  • Mycosynth Golem could be a particularly fun card to run, allowing you to cast your artifacts for free.

canyonrp on Ultimate Dimir Mill

1 month ago

Instead of Tome Scour, you could play Hedron Crab. It costs the same amount of mana, and if you get it early, it almost always mills 9 cards before slowing down. After it's served its purpose, you can use it to chump block an enemy creature.

Kjartan on Mill - First Tournament Deck - Help appreciated

1 month ago

Tome Scour and Tormod's Crypt I don't like.

You could run more Thought Scours, or/and Crypt Incursion main, or/and a 1-of Snapcaster Mage, or/and Manic Scribe.

ej133 on A Beautiful Mind

1 month ago

No worries.

I'm just wondering, but... this deck looks SO heavy. How often do you play this? Maybe you could try some less mana-intensive spells, like Tome Scour and/or Hedron Crab, if you're really into Mill strategies (which, judging by your other decks, really seem like something for you).

Otherwise, Thought Scour + Gurmag Angler + Tasigur, the Golden Fang is a awesome tech right now. Lots of value on the board being made really quick.

Keep it up!

JKRice on Competitive Mill

1 month ago

maybe Tome Scour, Thought Scour, Mesmeric Orb (It might seem weird, but it's played competitively), or Mind Sculpt would be better than Index. Also, you should have four Ghost Quarters.

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