DemMeowsephs says... #1

And while I love Life's Legacy and Return of the Wildspeaker, Life's Legacy only draws cards equal to his power thus I won't get the doubled damage that I do with cards like Hunter's Insight. Wildspeaker only apply to non-humans and sadly Rafiq is a human, so that doesn't really work out for me. I am still considering Life's legacy though because I usually pump him to 7-11 and two mana draw 7 cards is pretty good still. I'm just trying to figure out if it's worth sacrificing Rafiq which my whole gameplan revolves around. Rhystic Study is definitely higher up on my list now though. Do you think cutting Lotus Petal for it would be worthy? And besides this, what else could I do to include cards like Mystic Remora (Its in the deck now but I had planned to cut it later), Windfall, etc.

September 14, 2020 8:47 p.m.

DemMeowsephs says... #2

Haha Epicurus I'm colorblind too, and many people have said that about the deck, I certainly will work on that lmao. I also will look into cutting down on some ramp like you said, I mainly have a lot because I love casting Rafiq super early, but its true I could use some more draw and protection so thanks for the insight, I will look into cutting 1-2. Which ones do you think I should cut? Anyways, Happy tapping!

September 14, 2020 8:26 p.m. Edited.

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Jittery Time Helix


When ~ enters the battlefield, exile all creatures each with a number of time counters equal to their converted mana cost. They gain suspend.

, : Take an extra turn after this one. Use this ability only if you own at least 3 creatures in exile.

Possibly lost in the ridiculous condition for this artifact's activation is that it requires it to untap, but it can't first become tapped on its own.

Same challenge, but a creature.

September 22, 2020 11:07 p.m.

Kolmantar, Hell's Wake

Legendary Creature - Leviathan Horror


When you cast ~, each opponent sacrifices a permanent for each black mana spent to cast ~


Make a non-legendary goblin with larger than 10 CMC.

Or ninja'd, so do above.

September 22, 2020 10:57 a.m.

Oh, sorry on both accounts. Didn't look far enough back for the beginning of the cycle, and just brainfarted on Jund. I guess just ignore my entry.

September 21, 2020 11:13 p.m.

Tormentor of the Proud

Creature - Beast

When ~ enters the battlefield or attacks, put a +1/+1 counter on it

Whenever you put a +1/+1 counter on ~, target opponent puts a -1/-1 counter on the creature with the greatest power they control


ConstantVigilance, you did a wedge, and the challenge was for shards. Bant, Jund and Esper are left.

September 21, 2020 9:43 p.m.

Said on Always Loot the …...


You're probably right about the Telemin Performance, so I'll make the swap now for Sword of the Animist I really do like having Sewer Nemesis in there, though.

September 21, 2020 7:31 p.m.

Said on Always Loot the …...


HowlingFoxGPH, to answer your question, the Locket and the Cluestone are there because of their draw abilities, which make them more useful late-game when I don't need mana as much. Dimir Signet is more about mana fixing than ramp (although it does a little of both), and I left it out because I don't need any more fixing than what my lands already provide. Arcane Signet was left out mostly because of space, though I had considered replacing the Locket with it for the same reason you're suggesting it. I just hadn't yet in playtesting ran into the need for that much faster ramp.

Dowsing Dagger  Flip and Sword of the Animist are both cards I had considered, and now that you mentioned them I've added them to the maybe board. Especially the sword, because it would help to thin out the land as I go, and not much annoys me more than drawing a land on turn 15, when I would rather be drawing absolutely anything else. Do you have any suggestions for what to cut in order to include one or both of them?

September 21, 2020 6:02 p.m.

Said on Always Loot the …...


Massacar, I'll keep Cabal Coffers in mind, but I haven't had mana troubles as of yet. I do have a handful of high cost spells and abilities that could use it, but then also it would only ramp hard when Urborg, Tomb of Yawgmoth is on the board, since I only have 11 swamps in the deck.

As for Duskmantle Guildmage, I often forget to specify in my deck descriptions that I intentionally avoid infinite combos. They do rarely show up in my decks, but only if all elements are cards that I would include individually. And while Duskmantle would be beneficial on its own without the combo, ultimately I nixed it because it wasn't a rogue. All of my non-rogue creatures have abilities related to cards in graveyards, most of which steal creatures. So while he's a good include, he didn't make the cut to 99, and only would be there if just for the combo.

September 21, 2020 5:49 p.m.

Shambling Hornbeast

Creature - Zombie Unicorn

When ~ enters or leaves your graveyard, you gain 3 life


I'm not sure just making a zombie satisfies the challenge, but it was the first thing that came to mind. Here's another go at it...

Willing Transmogrant

Creature - Human

You may cast this card from your graveyard if you control a black wizard

If ~ enters the battlefield from your graveyard, it enters with two additional +1/+1 counters, and is a zombie in addition to its other types

Sacrifice ~: Add . Use this ability only if ~ is not a zombie.


Make another card (doesn't have to be a creature) that has abilities and/or effects that only work if you control a creature of a specific tribe.

September 21, 2020 12:40 a.m.

Said on SUPER BUFF Vampires...


I like the deck. It's awesome that there's been so many evolutions of the vampire tribal theme throughout the years.

I think that Bloodline Keeper  Flip is a Vamp lord that you're neglecting. But I also think that you could use some draw power here. Champion of Dusk would be a good way to add that while staying on theme, but there's also Blood Scrivener, Erebos, God of the Dead, and, of course Phyrexian Arena. Either way, it looks like the deck goes through a hand pretty quick, and you're in danger of stalling out mid game.

Otherwise, it's a fun looking, potentially powerful deck. Happy tapping!

September 20, 2020 2:32 a.m.

Illise'er, Savage Lawbreaker

Legendary Creature - Sphinx Warrior

Partner with Grchunk, Solemn Arbiter

Flying, Haste

, Sacrifice a creature with power less than ~'s power: ~ deals damage to target creature or planeswalker equal to the sacrificed creature's power


Grchunk, Solemn Arbiter

Legendary Creature: Goblin Advisor

Partner with Illise'er, Savage Lawbreaker


Whenever a creature you control deals damage to any target, draw a card

You have no maximum hand size


Roles successfully reversed.

Make a legendary orc in 3 colors.

September 19, 2020 2:27 a.m.

Mj3913 That's a very good point. I'm lacking in protection for my commander, and C&D has that auto-equip clause.

September 18, 2020 7:32 p.m.

Building an Anowon, the Ruin Sage deck, as soon as the new cards are available to me. Going for a rogue tribal vibe, with mill to facilitate grave robbing. It has potential to mill-out opponents, but that's not its intended function. Its main directive is to overwhelm with evasion, disrupt, and steal shit.

I'm looking for suggestions on balancing the elements. Like, if you think my creature list needs work, or if the type ratio is solid, or if there are elements I'm neglecting entirely. Remember, this deck mills a lot, but it isn't a mill deck.

Thanks in advance for any input! Here's the link: Always Loot the Bodies

September 18, 2020 4:55 p.m.

Artifacts I recommend that Salvaging Station can grab:

Other artifacts I'd recommend:

Don't know about cuts. Hope that helps. Cheers!

September 18, 2020 1:20 p.m.

Blitz Director

Creature - Minotaur Warrior

Other creatures you control must attack each turn if able

Tapped creatures you control get +1/+0 and first strike

, sacrifice an attacking creature: ~ deals damage equal to the sacrificed creature's power to target creature or planeswalker


Ok, so that might be rare, but it is actually watered down from where it was when I first typed it out. Honest.

It recently occurred to me (and correct me if I'm wrong), that creatures with changeling can't mutate. Because they're humans in addition to everything else. In honor of my way-too-late revelation, make a rare for Ikoria.

September 18, 2020 4:43 a.m.


Legendary Artifact

God spells you cast cost less to cast (this does not reduce genetic mana in mana costs)

: Search your library for a God card, reveal it, and put it into your hand. Then shuffle your library.

September 17, 2020 5:35 p.m.


Legendary Artifact

God spells you cast cost less to cast (this does not reduce genetic mana in mana costs)

: Search your library for a God card, reveal it, and put it into your hand. Then shuffle your library.

Ninja'd, so do challenge above.

September 17, 2020 5:34 p.m.

I really like both of those things. I'll do one of each.

Blasphemous Transmogrification


Sacrifice a creature, then return it to the battlefield under your control. It gains base power and toughness 6/6, and is a black zombie in addition to its other colors and types.

Signature spell - (You may begin the game with this card in the command zone. If you cast it from the command zone, it returns to the command zone.)

Meddling of the Fae

Whenever an opponent casts an instant or sorcery spell, you may pay . If you do, reveal cards from the top of your library until you reveal an instant or sorcery spell. You may cast that spell without paying its mana cost, and it gains flash if it is a sorcery. Put all other cards revealed this way on the bottom of your library in a random order.

Make another signature spell!

September 16, 2020 11:39 p.m.

Asdion, Mind Weirder

Legendary Creature - Human Wizard

Whenever an opponent mills one or more cards, create that many 1/1 green ferret creature tokens


Make a noncreature artifact that plays on the mill theme.

September 16, 2020 9:22 p.m.

There have been a lot of comments on this deck already, and I admit honestly that I did not read the majority of them. However, this was the most recent deck listed on the Advertise Your EDH Deck thread, so I'll add my two cents anyway, for what it's worth.

Really, though, the only thing I can think of that's not already on your list is that you have plenty enough creature kill capability to successfully run cards like Waning Wurm, Rotting Regisaur, Clackbridge Troll or Yargle, Glutton of Urborg.

Also, I might mention that I've always liked Sudden Death, Deathstroke and the classic Terror and Rend Flesh as removal.

That's all I got. Cheers!

September 16, 2020 2:43 a.m.

Said on Grandiloquence...


Oh, and also, Altar of the Brood.

September 16, 2020 2:06 a.m.


Legacy - Casual


Always Loot the Bodies

Commander / EDH* Epicurus


Yarok, But With Ninjas

Commander / EDH* Epicurus


What Pink Floyd and Dale Earnhardt have in common

Commander / EDH Epicurus


Syr Haakon's Big Sister

Commander / EDH Epicurus


What Tiggers Do Best

Casual Epicurus


Amass With Kenrith

Commander / EDH* Epicurus


Do You Wanna Die?!?

Casual Epicurus


Asbestos Patrol

Casual* Epicurus


Finished Decks 43
Prototype Decks 25
Drafts 0
Playing since Revised Edition
Points 2860
Avg. deck rating 7.33
T/O Rank 21
Helper Rank 35
Favorite formats Legacy, Vintage, Modern, Casual, Block Constructed
Suppressed formats Pre-release, Unformat, Heirloom, Hero, Duel Commander, Magic Duels, 1v1 Commander
Good Card Suggestions 82
Last activity 19 hours
Joined 11 months