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As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.Draw two cards.
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Costly Plunder Discussion
10 hours ago
Suhbruh I like Rekindling Phoenix a lot. The fact that you can keep hitting with it every turn because of haste is very strong. The only thing i that the token is very vunerable to removal like Fatal Push or Shock. However, even in that case, bringing back in Costly Plunder makes it a lot less fragile. And it has very good synergy with Bontu's Last Reckoning as well.
5 days ago
nifty infinite combo you got there. good job!Dunno how often it will happen though, but if it does it seems really nifty indeed. CA is important true, as if you are going this route you really wanna find your pieces fast. Costly Plunder may help with that.
1 week ago
2 weeks ago
Response to Waffles13.
I really like the idea of adding in the deserts. Not only will they add more cycling cards but it will also give Ifnir Deadlands something to target besides itself. Also removing some one drop cycling cards means I won't have much else to do turn 1 so putting down a tapped land will be a good option.
I'll take your advice on removing the Dissenter's Deliverance and replacing it with Without Weakness. Not having targeted removal on my end requires me to at least block an opponent's removal as much as possible. From looking at https://www.mtgtop8.com/topcards standard artifacts, it looks like most of the top artifcats are artifact creatures and I can remove those with the Archfiend of Ifnir so I'm going to remove the Dissenter's Deliverance from the deck entirely.
Vile Manifestation seems like a great card seeing as it has 4 toughness which is enough to dodge the common 3 damage removal spells and block small creatures. However, it doesn't synergize very well with Abandoned Sarcophagus so I'm not sure how well it would end up doing in my deck. I'll put 4 in my sideboard to put in against aggro decks because I plan on taking out the Abandoned Sarcophagus in those matchups.
Haze of Pollen seems useful but the 3 cost cycling is turning me off of it. I think that Heroic Intervention is a much more flexible card because it can block board wipes, targeted removal of my creatures or artifacts, or even allow me to chump block with my creatures without them dying. That last one I think makes it perform a similar function to Haze of Pollen and I like the flexibility that it provides. I'll test it out though if I get the chance.
I think Driven / Despair is better than it seems. For two mana I can usually draw at least one card because of Key to the City, which (2 mana for one draw) is equivalent to a cycling and sometimes better. I'll usually have other creatures that I can attack with and not just the tokens. If I can swing with 2 creatures then that makes it better than Costly Plunder and Painful Lesson. Also for Costly Plunder I would need to sacrifice a creature and I would most likely want to sac a token. If I have a token, then I can attack with it instead of sacing it to get the extra draw. I'm not a fan of Sword-Point Diplomacy because my opponent can make me discard any important draws I get. Driven / Despair also allows me to gain more than two cards, and in a deck with so much card advantage, I don't think other draw spells do enough. The card is also a good target for Key to the City to toss because it still has an effect from the graveyard. The second effect, Despair, seems like it would really mess with my opponent's plan if I can make them discard at least two cards.
2 weeks ago
Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??
I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.
Hopefully any of this helped! I love the idea behind this deck.
3 weeks ago
This does look like fun!
I'd second the suggestion for more card draw. Maybe test with synergistic cards that include a destroy/sac or graveyard manipulation cost like Altar's Reap, Costly Plunder, Dredge, Gravepurge, Merciless Resolve, Parting Thoughts, Ragamuffyn, Recover, Skulltap, Urborg Uprising, or Vampiric Rites. Erebos, God of the Dead, or Underworld Connections might help here, too.
A Soldevi Adnate might be handy for a tiny bit of ramp if you ever get stuck without enough apostles, and an Ashnod's Altar would be an excellent source of punishing ramp if you're stuck at 5 or fewer apostles.
3 weeks ago
@Wasadia: Considerable, I do have an Underworld Connections, but don't really want to invest outside of the $20 mark. For a more casual deck, what are your thoughts on simply adding one more of each Altar's Reap and Costly Plunder? Carnage Altar?
I'm going to disagree about adding land. The deck relies on a balance of constant creature draw and land to play as many of said creatures as possible, I feel like one more land would offset the balance I experience with my meta's speed.
Appreciate the time and +1!
3 weeks ago
Would recommend Costly Plunder to have more card draw. Less one of's and two of's in order to have more consistency. You may want more removal in order to slow down the game and due to the amount of removal in the format right now, I would personally add one or two more Revel in Riches since it's harder to get rid of than Deadeye Plunderers.