Magus of the Wheel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Masters 25 (A25) None
Commander 2015 (C15) Rare

Combos Browse all

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.

Price & Acquistion Set Price Alerts

CM2

A25

C15

Ebay

Magus of the Wheel Discussion

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 day ago

bmorri9: Jace's Archivist has proven to be AMAZING, mostly for its reusability. Magus of the Wheel isn't BAD, and deserves a slot I think, but isn't one of the strongest performers overall. The issue of them being removed before use is not insignificant, but I find there are generally more worrying threats on the field most of the time.

bmorri9 on The Ten Plagues: Locust God EDH | *PRIMER*

1 day ago

How have Jace's Archivist and Magus of the Wheel been performing for you? I can't help but think that without haste they would be a little slow. I've been very hesitant to try them out because I am afraid they will die before I can actually use them.

Ocelot44 on Kalemne is the Best RW Voltron General.

3 days ago

@DespairFaction

Hello! Long time Kalemne player here! I have a few answers for you!

I'm glad you brought up the good old Sword of Light and Shadow vs Sword of War and Peace debate! I prefer Light and Shadow in here over War and Peace for a number of reasons

1: Pro-black is more important than pro-red. This depends on your meta, obviously, but I've found that having protection from black creatures and spells can be far more relevant than red. If you run lots of Earthquake effects then you should take that into account, but otherwise I like pro-black more

2: Creature recursion is very important! Even with a low creature count in a deck like mine, being able to recur a fallen Elesh Norn, Grand Cenobite or Sun Titan or even your commander, is invaluable. I noticed in your deck that you run a whopping 21 creatures! Almost a quarter of your deck is creatures and you call that a low creature count?

3: The extra damage from War and Peace doesn't count towards commander damage. Although the damage you get from War and Peace's triggered ability can get out of hand at times, it ultimately won't matter as much because the goal of the deck is to win through commander damage

I used Sunforger when I first built the deck, and it was fun for a while! I ended up taking it out because it's way too slow and I needed room for more important equipment. Without other pieces to support it like Leonin Shikari or Sigarda's Aid, it can be kind of underwhelming

I hope you're joking with Mask of Memory. Nothing else in Boros comes close to Wheel of Fortune - it's one of the best draw spells in the whole game. Mask of Memory isn't even as good as Sword of Fire and Ice because it doesn't give evasion. It's very useful in your case because Aurelia, the Warleader naturally has evasion. If I ever needed more draw, I would run something that wouldn't require me to have a creature with evasion already on the field - something like Magus of the Wheel, or maybe Wheel of Fate or Sram, Senior Edificer

Spector's Shroud is only one quarter of Sword of Feast and Famine, and I can't imagine ever running it over any other equipment

Destructive Urge is terrible and I don't know why anyone would run it over Stone Rain or any other kind of targeted land removal. If I ever needed more land hate, I'd run either Wasteland or maybe Crucible of Worlds

Balan is an excellent card - as a commander. In the 99, he's not so useful. If I ever wanted a "plan B," I would put Aurelia back in because she's useful even if Kalemne is still on the field. That being said, if Kalemne gets killed too many times and I can't recast her, that's a sign that I might need more ramp or more ways to recur Command Beacon, but so far that hasn't really been the case

Thank you for the comment! I'm sorry for sounding like an ass, but I want to make the most efficient deck possible! Every meta is different, and maybe yours allows for more options for what to play

I will check out your deck soon!

loparte on Werewolf tax collectors

1 week ago

I haven't played many games with it, but so far the deck can do a lot of damage out of nowhere thanks to Yisan, the Wanderer Bard tutoring for lords at instant speed and Samut mass haste. If your budget allows, I would definitely play Vedalken Orrery,Grand Abolisherand Ethersworn Canonist as they are much better at controlling the number of spells played than some of my current lock piece.

On the other hand, I was thinking of moving Magus of the Wheel in the mainboard because it makes Spirit of the Labyrinth, Uba Mask and Omen Machine much better.

TheNocholas on Lathliss, Enter the Dragonfield

2 weeks ago

Endless Atlas and Dragon Mage would be on theme. Feldon of the Third Path and Magus of the Wheel can be used as red card draw. (Feldon repeats card draw creatures)

ReaperDrek on Aurelia, the Warleader

2 weeks ago

A fellow boros deck, I approve :D I have a similar Aurelia you can find here Aurelia - 100 to 0

The obvious problem in your deck would be card draw, when you empty your hand, theres no more fuel for you and a single boardwipe will destroy your board and leave with no options to rebuild.

Cutting some of the doublestrikers to add some more card draw would be good, i think. Sram, Senior Edificer, Staff of Nin, Mind's Eye, Magus of the Wheel and the like are all nice in a boros deck, and besides those i'd recommend Sunforger as a great hand exstension with the instants you can fetch while also giving +4+0, which is huge on a doublestriker when you have 2 combat steps ;)

DemonDragonJ on Guess the Green Magus!

1 month ago

In the Time Spiral block, three cycles of magi were printed: one cycle inspired by iconic lands (i.e., Magus of the Tabernacle), one cycle inspired by famous enchantments (i.e., Magus of the Moat), and one cycle inspired by famous artifacts (i.e., Magus of the Disk).

In the past several Commander sets, there have been magi inspired by iconic instants and sorceries: Magus of the Will, Magus of the Wheel, Magus of the Mind, and, most recently, Magus of the Balance.

That leaves only a green magus left, so I now wish to speculate on what that magus shall be, and, more specifically, after what green instant or sorcery it shall be modeled.

As with the first four, such a magus will likely be modeled after a card that is on the reserved list or otherwise has not been reprinted in a long time, and also one that is both iconic and powerful; therefore, both Desert Twister and Tooth and Nail, for example, are not likely candidates.

What does everyone else say about this? What green instant or sorcery shall be used as the model for the final magus of this cycle? I eagerly await your responses.

Hi_diddly_ho_neighbor on Angel Tribe

1 month ago

Fault Line might be good here. Also, no Blasphemous Act?

If you are sticking with the Voltron route, I'd suggest Armory Automaton

What's the purpose of Scroll Rack and Sensei's Divining Top in this list? I don't see their benefit here. I often see a lot of decks running them because they are "good cards", but they have no synergies with the deck. I would consider this one of those decks as you have little-to-no ways to shuffle your library. Instead, simple card draw spells like Faithless Looting, Wheel of Fortune, Wheel of Fate, Magus of the Wheel, or Reforge the Soul would all be better options here. I know you weren't a fan of Outpost Siege, but that card is quite honestly one of the best sources of card advantage for Boros.

To deal with single targeted removal you could add in Swiftfoot Boots.

Lastly, how is Emeria, The Sky Ruin working out for you? 15 plains seems like a bit of a low count for that to work. Emeria Shepherd might be a better option for that type of graveyard recursion as it is more on flavor of the deck and easier to activate.

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