Magus of the Wheel
Creature — Human Wizard
, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.
|Have (2)||Forkbeard ,|
|Want (7)||SirRigorMortis , HoosCrazy , Hirsti , Tortillaria , pariquinc , Jdreesman , Nukesforbreakfast|
Printings View all
|Commander 2020 (C20)||Rare|
|Commander 2019 (C19)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Masters 25 (A25)||None|
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Magus of the Wheel occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Magus of the Wheel Discussion
4 days ago
How do you plan on avoiding running out of cards? I feel like Light Up the Stage Grenzo, Havoc Raiser Ox of Agonas Mind's Eye Magus of the Wheel Underworld Breach Backdraft Hellkite all add quite a bit of value either by providing you with cards or retracing cards in your bin.
1 week ago
- Gem of Becoming >> Geth's Grimoire
- Launch Party >> Molten Psyche
- Perilous Vault >> Sol Ring
- Nivix, Aerie of the Firemind >> Command Tower
- Iron Myr >> Damnable Pact
- Lightning Bolt? >> Dragon Mage
- Concentrate? >> Magus of the Wheel
- Sign in Blood? >> Perplex
- Seizan, Perverter of Truth, Jace Beleren, The Locust God
3 weeks ago
BlackoutX, thank you so much for taking the time to make these suggestions! To answer some of your questions, while I am going for a relatively budget build, I already had a Dockside Extortionist just lying around from the Jeskai Pre-Con of last year. In addition, a friend gave me a Cyclonic Rift as a gift this year. The reason that I am running Wayfarer's Bauble is because Izzet doesn't have good access to land based ramp, and I think although Mitch from the Commander's Quarters has been raving about it, it is criminally underplayed, and a steal for the price it's at. In addition, Jeweled Amulet helps me get Rielle, the Everwise out on turn 2, which is very helpful to the deck. In my experience, I have found Jeweled Amulet to be very underrated, and quite budget friendly.
Thought Reflection is in here just to represent the new card, Teferi's Ageless Insight, and Nezahal, Primal Tide is here because it's card draw, and if I have nothing do to, on every player's turn, I can activate that ability and draw lots of cards. Personally, I found Magus of the Wheel to be too slow because you have to wait a full turn rotation, and then activate it. For Psychic Corrosion, I found that to be a little to "cute" especially since I share a meta with people who play Meren of Clan Nel Toth EDH decks. For Baral's Expertise, I think you're really on to something! I think I might just put this in the deck because it's frickin awesome! I still have to decide, but I love it! For Dreamscape Artist, I had the same problems with it as I did with Magus of the Wheel. In addition, I would have to activate on the turn after playing Rielle, the Everwise, and take a turn off, which I don't really want to do. For Goblin Engineer, I don't have many artifacts that I REALLY want except for maybe Bag of Holding. Anyways, thank you so, so much for the advice! While we're talking about this, I just saw the AWESOME new Teferi, and I fell in love with it! Does anyone have any suggestions on whether I should put it in or not?
3 weeks ago
Dockside Extortionist and Cyclonic Rift are amazing cards but if your going for budget it is by no means worth the 30$+/card. Wayfarer's Bauble and Jeweled Amulet are slow, you might as well just spend a bit more to get to get Arcane Signet since its far better. Pentad Prism is pretty good as far as ramp is concerned (better for 3+ color decks tho).
Magus of the Wheel is good, red can even get multiple uses with cards like Underworld Breach. Psychic Corrosion is decent in budget, Baral's Expertise is a pseudo rift and can even hit artifacts, it can be incredibly useful to have this in a full hand. Dreamscape Artist is a Harrow on a stick in blue, with your commander in play you can also use it to cycle a card if you have nothing better. Goblin Engineer is a decent budget tutor and can be abused with some resurrect cards.
There is a lot that could be optimized for a budget CEDH build but since this is already quite a bit I'll stop here.
JUNDforDaWin on Kess
1 month ago
35 lands is also a lot, I suggest switching some of those out for another wheel effect such as Magus of the Wheel, or some more removal.
1 month ago
Have you tried Magus of the Wheel or do you feel there are already enough wheel effects?
1 month ago
You might want Impact Tremors, Whirlpool Warrior, Jace's Archivist, Niv-Mizzet, Parun, Magus of the Wheel, Coastal Piracy, and Arjun, the Shifting Flame. Note: Some of these cards may already be in your deck, but I extremely reccomend these cards and the wheel hub for The Locust God, so he can create a good amount of tokens. I hope you take my advice
1 month ago
Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.
Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.
When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.
Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.
Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.
Good luck with your deck.