Not legal in any format
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Magus of the Wheel
Creature — Human Wizard
(1), Tap, Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.
Price & Acquistion
Magus of the Wheel Discussion
1 week ago
2 weeks ago
Here's some advice based on my own experiences with Nekusar:
I don't like Howling Mine, Temple Bell, and other cards of this ilk. They seem like they should work, but, in my experience, they are more harmful than helpful. Cards like Howling Mine increase the chances of opponents drawing their answer to Nekusar, and then do not help you win once he has been removed. Instead of focusing on slow, passive draws causing victories, your focus should be on explosive plays removing as many players as possible.
Teferi's Puzzle Box is an absurdly powerful card with Nekusar--free wheel every single draw step!
Library of Leng negates some of the ill effects of wheels, allowing you to discard what you don't want, and keep what you do. You can engineer some powerful hands this way.
Forced Fruition turns their every spell into a death sentence.
Curiosity and Helm of the Ghastlord give you tremendous card draw. Both also go near-infinite with Niv-Mizzet, providing a strong alternate win condition. Ghastlord combos well with Nekusar, since they are forced to discard every card they draw.
Sigil of Sleep turns your wheel effects into mass bounce spells, tearing apart opponent offences.
Phyresis wins games quickly. Combined with a wheel, and you can end the game on the spot.
Imprisoned in the Moon and Deep Freeze can remove an enemy commander without forcing a zone change. As such, they're forced to just sit there on the battlefield in their transformed state, never being given the option of returning to the command zone.
Hope some of that helps!
1 month ago
A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)
A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.
Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.
1 month ago
Hey, it's already been said, draw and looting helps reanimation strategies in the early game.
- Rage Reflection
- Hammer of Nazahn
- Conjurer's Closet
Other suggestions for more early game plays consider: Rakdos Signet, Talisman of Indulgence, Jet Medallion and Ruby Medallion? For lands consider: Blood Crypt, Graven Cairns, Sulfurous Springs and Dragonskull Summit?
Exhume is also a powerful reanimation spell for two mana.
1 month ago
1 month ago
Have a hand that you don't want to get rid of? Try Wheel and Deal.
Here's a link to my Nekusar, if you care to take a gander:
Commander / EDH
SCORE: 2 | 79 VIEWS | IN 1 FOLDER
2 months ago
What is the reason for including Altar of the Brood? Your creature count is already on the low side for a goblin deck, especially since you aren't including cards like Dragon Fodder, Krenko's Command, Empty the Warrens, etc...
I would also recommend some more draw, because you're pretty much relying on what you topdeck here. Faithless Looting, Slate of Ancestry, Magus of the Wheel, Wheel of Fate, etc... should help keep you with gas.
2 months ago
hadakou: Sorry for the delay, see comments:
Gemstone Caverns: Strong card, however without the luck counter on it, it is very not good. The deck is very hard costed and while there is potentially a benefit, the drawback is really bad.
Druids' Repository: I was discussing this one with the GF the other day. I like it as a card and I like the interaction with Aggravated Assault however I'm on the fence about it. Outside of combo, I think that Sword of Feast and Famine adds more value (albeit is more of a target). I'll add it to the maybeboard for now though.
Tymna the Weaver: I like her as a commander however I'm not as sure about her in the 99. Hvaing CA in the command zone is amazing however I think I would prefer guaranteed draw power to hel pagainst stalling. stuff like Magus of the Wheel if I needed more draw power. While the deck is very combat based, I want to avoid having to tie all of my draw to combat.
Conqueror's Flail: it seems ok, however I run Silence, Pyroblast and Red Elemental Blast (plus Imp's Mischief) which I think does more work, more of the time. The buff is nice though. I'll give it some more thought.
Bloom Tender: She's good, but she doesn't give you what you don't have. the only 2 drop dork I'm running is Priest of Titania and that's because they work with Yisan in an infinite comdat damage combo line. Still, I do like the card so I'll maybeboard it for now.
Stranglehold: I like the card, but I want to avoid going down the stax route too much. Especially if it isn't on a creature as I need to keep my beater count high.
Eldritch Evolution: good card, not sure if it fits but the tutor power is strong. I'll have more of a think on this one.
And long posts are fine - lots of good suggestions there, much appreciated :D