Magus of the Wheel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) None
Commander 2015 (C15) Rare

Combos Browse all

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.

Magus of the Wheel Discussion

bushido_man96 on rakdos demons

1 week ago

Head scratchers: Combustible Gearhulk , Fate Unraveler , and the discard effect cards. These two creatures don't really seem to offer you much, and don't really seem to fit the theme of your deck. Instead of the Gearhulk, I'd run more reliable card draw, like Greed , Arguel's Blood Fast  Flip, Book of Rass , Necropotence , and maybe even some red wheel effects, like Wheel of Fortune if you can or Magus of the Wheel on the cheap (there are several others, too). I also recommend Sunbird's Invocation , especially with the high curve you have.

I honestly don't think cards like Duress and Inquisition of Kozilek are going to be that impactful for you. I'd consider running options like Meteor Golem , Spine of Ish Sah , and Unstable Obelisk to get rid of enchantments.

Hope this helps!

jeruhmyuh on Aurelia, Hatebear-Stax Exemplar

2 weeks ago

MTGSmith Yeah I totally feel you, drawing cards at all is real rough in boros so I understand the inclusion. Perhaps Magus of the Wheel would be good in that spot.

multimedia on Rakdos commander

2 weeks ago

Hey, I think Olivia, Mobilized for War is an underrated Rakdos Commander. Don't have to necessarily play Vampires with her, she can be good with reanimation strategies since she's an enabler from the Command Zone to get a creature into your graveyard. She gives a creature haste that's good with big creatures such as Grave Titan and Demons when you cheat them onto the battlefield with reanimation.

Support creatures who can keep coming back to the battlefield or your hand to trigger Olivia: Bloodghast , Squee, Goblin Nabob , Bloodsoaked Champion , Reassembling Skeleton . Cards that create tokens can trigger Olivia with/without needing to use mana: Bitterblossom , Dreadhorde Invasion , Kher Keep . Feldon of the Third Path is like repeatable reanimation as he can make a token copy of a creature in your graveyard.

Refill your hand with wheels especially Dragon Mage as a creature to reanimate and repeatable wheel. Also Magus of the Wheel who can be reanimated or recurred. As well as many other wheel spells. Azra Oddsmaker is another underrated card in Commander for reanimation strategies and he interacts well with Olivia to draw cards since she has flying.

Could build Olivia in a way that you don't have to rely on Olivia for the deck to function since reanimation is great and flexible in the Rakdos colors.

lifemtg on Niv Mizzet Parun EDH

2 weeks ago

hey achilles777 thx for commenting. I like all the cards that you mentioned. Definitely adding Pongify , for shock, but I would like to keep Lightning Bolt in for certain reasons. I am going to take out Enigma Drake for Magus of the Wheel . Enigma Drake benefits, but doesnt fit with the overall theme. With Dramatic Reversal combo I dont really like infinite mana combos.

achilles777 on Niv Mizzet Parun EDH

3 weeks ago

I see that you are running Isochron Scepter , I would probably recommend running Dramatic Reversal which will allow you to generate infinite mana with a couple mana rocks out there. Shock and Lightning Bolt seem out of place. If they are intended as removal, I would recommend Pongify &/or Rapid Hybridization . Also, Magus of the Wheel seems like a solid card to consider as well.

Strike_Rouge on KOTH FLING (Oathbreaker wins)

3 weeks ago

rocksteady No problem! It's an interesting concept for sure.

One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:

Draws/Tutors:

Faithless Looting ; If you have Crucible of Worlds in play, you can discard a mountain or two after drawing your cards and then play it from the greaveyard.

Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.

Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.

Magus of the Wheel ; a slower Wheel of Fortune , but a more affordable one, too.

Wheel of Fate ; a slower Magus of the Wheel , and not my personal favorite due to its speed, but it's an option nonetheless.

Reforge the Soul ; a higher CMC Wheel of Fortune .

Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.

Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.

Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.

Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.

Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)

Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.

Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.

Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.

Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.

Chandra Ablaze ; her -2 is Windfall . This Chandra is sorta mana-intensive, but a lot of others seem to like her a lot.

Mind's Eye ; a higher initial investment, but it has a solid effect.

Seer's Sundial ; great for a deck dependent on always playing land.

Journeyer's Kite ; Repeatable land search. Perfect for the deck.

Planar Portal ; CMC-intensive af, but otherwise, it's a repeatable Demonic Tutor .

Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.

Crystal Ball ; a cheaper (money-wise) Sensei's Divining Top .

Misc:

Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.

Kher Keep ; mostly for defense.

Side Notes:

  • I don't recommend necessarily all of these, rather, browse through them and see which ones you like.

  • Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.

  • Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.

Sinken on Kess, The One With the Knowledge.

1 month ago

Pretty much every wheel deck needs Notion Thief . From War of the spark you can also consider Narset, Parter of Veils ! I think Alhammarret's Archive and Teferi's Puzzle Box both are pretty nice too, depending on the powerlevel you're going for. Another nice creature is Chasm Skulker , and seeing as you're going to fill your graveyard up pretty fast, maybe consider Treasure Cruise , Dig Through Time or Visions of Beyond ? And also Magus of the Wheel is a card similar to Jace's Archivist

Oh, and I almost forgot! Mizzix's Mastery to cast all those nice and juicy instants/sorceries you discarded for free

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Magus of the Wheel occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.34%