Magus of the Wheel
Creature — Human Wizard
(1), Tap, Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.
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Magus of the Wheel Discussion
3 days ago
I think you went overboard in response to Alxmhn1's comment about needing to fix your mana...idk ...this is the 1st and only time I've seen your list... I can say that 11 ramp cards is excessive..unless you're playing a landfall deck or something....i'd cut 3 of those. Additionally, you have 19 (GASP!) lands that etb tapped and 2 more that conditionally do/don't etb tapped....good gawd man. 6 etb tapped is preferable, 10 at the absolute most for even the most budget deck... you can use basics too you know :)
Your current weakest links appear to me to be Vision Skeins, Convolute, Sign in Blood and Servant of Tymaret.
Some other cards possibly worth considering; Everlasting Torment, Forsaken Wastes and/or Sulfuric Vortex .. don't know how popular lifegain decks are in your meta but I love having one deck that wreck's them. Fevered Visions, Ebony Owl Netsuke, Guard Gomazoa, Magus of the Wheel, Jushi Apprentice, Liliana's Caress are some of my favs...additionally Breathstealer's Crypt, with your low creature count can just break aggro decks with all your wheels. Another thought is Warped Devotion when combined with megrim/lili's caress + cards like AEtherize or Cyclonic Rift are brutal (and may cause table flips) if you wanna be that dickish.
anyways...hope this helps, gl & hf
1 week ago
2 weeks ago
I would have to suggest Mindclaw Shaman for the deck. I've played a few games with him and he sometimes whiffs but when he hits holy crap does he hit. I've gotten a Merciless Eviction and a Boundless Realms off of him, to name a few. I'm waiting for the day I hit a Time Stretch with him. I would also highly recommend Treasure Keeper. My deck is geared around getting back artifacts since Ashnod's Altar is my linchpin and people tend to blow it up as soon as they see it so I was able to recur Keeper about four or five times and he gave me value every time I would kill him. First was a Demonic Tutor Second was a Scrap Trawler third was a Magus of the Wheel. Can't recommend that guy enough.
2 weeks ago
And for draw you could throw in Magus of the Wheel to be able to clear your hand then draw 7 and force your opponent to discard
3 weeks ago
You would benefit more of having wheels than narrow card draw like Quicksmith Genius or Endbringer. Winds of Change, Incendiary Command and Magus of the Wheel are nice budget options. Staff of Nin also would fit really well here as win con + card draw.
3 weeks ago
3 weeks ago
I would be interested in trading for the following (I may not have enough your interested in for all of them):
1 month ago
the_earl_0f_grey: Thank you for your comment, but I think I'll pass on most of those suggestions. Quick explanations:
Chaos Warp is just better than Council's Judgment, I'm sorry. I can tutor for Chaos Warp with Sunforger, it's an instant, requires less color commitment, it can hit lands, in competitive tiers it's very rare for the "downside" to be relevant, I can use it to "cheat" with Scroll Rack if I Warp my own commander, and most relevantly I can't be outvoted when casting Chaos Warp. The closest comparison would be Oblation, but generally I find Warp to be superior.
Magus of the Wheel is vital in this deck. I wouldn't take him out in a million years. Also, I've found Weathered Wayfarer to be bad in this list, as I don't actually need many lands to win. And as much as I do like Chandra, Flamecaller's 0 ability, 6 mana is pretty steep. Still, I might consider her over Sun Titan...
Elspeth, Knight-Errant fits the goal of this deck much better than Elspeth Tirel. In fact, the latter is downright terrible in this list, no offense intended. Her 5CMC conflicts with my commander, her +2 is irrelevant, her -2 is not an upgrade over the other Elspeth's +1 (I only need one creature to hold a sword), and her -5 wipes away my equipment (without which I cannot recover). I'll pass :p
Ehhh. Vedalken Orrery and Dictate of Heliod are more fitted to a slow value grind deck...which is very much not this deck. I will pass on both (though Orrery does play nice with Sword of Feast and Famine...).
Stranglehold is a fine card, but again - not fitted to this deck. Every card in this deck should be an active threat, not passively preventing my opponents from taking certain actions.
Thank you for your comment anyway! I hope this didn't sound too harsh.