Magus of the Wheel
Creature — Human Wizard
(1), Tap, Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.
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Magus of the Wheel Discussion
2 days ago
Chains of Mephistopheles is a not-so-budget card I run in my Nekusar deck.
I also would throw in more wheel effects like Wheel of Fortune, Wheel of Fate, Magus of the Wheel, Jace's Archivist, Dark Deal, Runehorn Hellkite, Reforge the Soul, Whirlpool Warrior, Chandra Ablaze, Wheel and Deal, Incendiary Command, etc.
Alongside Spiteful Visions, there's also Phyrexian Tyranny, Niv-Mizzet, the Firemind, Psychosis Crawler, Price of Knowledge, Ebony Owl Netsuke, Viseling (in multiplayer, Black Vise for two-way), Iron Maiden, and Fevered Visions.
Some more forced draw you can put in include, but is not limited to: Dictate of Kruphix, Seizan, Perverter of Truth, Forced Fruition (especially fun in Nekusar EDH), Kami of the Crescent Moon, Master of the Feast, Nin, the Pain Artist, Jace Beleren, Dack Fayden, Ob Nixilis Reignited, Well of Ideas, Font of Mythos, Howling Mine, Temple Bell, etc.
Well, I hope that this wall of text I just typed helped to some extent, and good luck with the deck.
1 week ago
- For more artifact hate: By Force, Shattering Spree
- For Defense of the Heart - Forbidden Orchard
- For protection - Conqueror's Flail, Defense Grid
- Worldly Tutor this card is must have in my opinion
- If You will decide to use more wheels, then I would suggest Magus of the Wheel instead of Reforge the Soul
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
2 weeks ago
I made this a little while ago around the same principle. It's a little bit more aggressive about lifeloss than you might be comfortable with.
If I had to make a cutlist for your deck I'd say that these ones come to mind immediately.
- Magmatic Force
- Blazing Specter
- Boltwing Marauder
- Utvara Hellkite
- Lord of the Void
- Magus of the Wheel u don't need to resort to draw like this you're running black too.
- Oblivion Strike
- Magus of the Will decent card but your curve is too high to make any real use out of it.
There's a lot of disparate elements here that I don't think combine very well. So for instance there's a whole equipment suite/subtheme but a low creature count with mostly high cmcs. Also there are a token cards like Vicious Shadows that don't exactly go with the creature cards you have because they are again, mostly high costed beaters in their own right.
If I had to advise you on a direction for this deck. I'd go lighter in creatures, drop the equipment, and go heavier on instants/sorceries/enchantments.
with the aforementioned damage doublers it should be fairly easy to knock huge chunks off of your opponents.
3 weeks ago
I definitely see where you're coming from. I, of course, had no idea what your playgroup is like. Mine is a little larger: probably the same 12-20 or so people. However, Depala does not stand a chance against any of them in 4 player games without the hatebears. Containment Priest stops reanimation, Bribery effects, and flicker shenanigans such as Brago, King Eternal so that the board doesn't get locked out. Holding down Grand Abolisher is the only way I will ever be allowed to cast any of my angels or anthems. Ethersworn Canonist is essentially just my answer to storm decks, and worst case it baits out removal before Gisela or Aurelia hit the board.
Some hatebears are less hateful, and double as actively beneficial to you, such as Angel of Jubilation which has that wonderful little anthem effect while also stopping a number of infinite combos. You can always just grab the select few that actually affect your meta. Spirit of the Labyrinth, for example, doesn't affect Depala's ability, but it stops a lot of popular decks I find myself against like Mizzix of the Izmagnus and Sharuum the Hegemon and some really popular cards like Rhystic Study and Sylvan Library. And, if you just really want to win a game, it makes Wheel of Fortune (or Magus of the Wheel or Wheel of Fate for budget-friendly options) into something a whole lot more devastating - but that knife runs both ways. Your opponents' wheels are also something very different with it down.
I do not run Heart of Kiran because I play exclusively 4-player games, and Crew 3 for 4 damage just isn't worth a card slot when I need to deal 120 damage to win.
I'll definitely reconsider Siege Modification. My issue with it is that it makes my opponents' removal become a 2-for-1, which I guess is the flaw of any aura. Normally they would never waste removal on a vehicle. I'll have to try it out to see if its worth the risk. From that perspective, though, another hatebear would actually serve the same purpose (can keep a vehicle crewed) plus the bonus of slowing my opponents' wincons down even more.
I find it really interesting that you consider Taurean Mauler a staple. I had never even seen it before until I did a Gatherer search for creatures with Changeling, and I definitely needed to read it to my friends when I first played it. Also, my playgroup is much less budget-friendly: we consider my Depala list as casual. We do, also, enjoy building new decks each week. And, to keep things fair, we are usually very ok with proxies. To most of us, the challenge is in the deckbuilding, and no one should be barred from competing just because they aren't wealthy.
On a lighter note, this week I am putting together a specter and ninja deck featuring Nicol Bolas for some shenanigans. A couple weeks ago I put together a racism-themed deck featuring all the old color-hate cards like Eastern Paladin and Lifeforce and some manipulation like Darkest Hour. See Janky Racism (Color Hate) if you're interested. Still can't find a copy of Scuttlemutt and its bothering the hell out of me. I live in Canada and ordering in cards from the US is very expensive...
3 weeks ago
one such inclusion I would like to have is Barbed Shocker since its cycle on damage, Not just combat damage. So a nice Warstorm Surge is helpful in the deck for some immediate burn and discard. Archaeomancer is another one I would like since I will have spells that are very helpful for those pesky decks that think they can counter my things, such as Disallow and Overwhelming Denial and of course a Izzet Charm and Dimir Charm couldn't hurt either, but I can easily replace them.
Thank you all for the support everyone!
1 month ago
I think you went overboard in response to Alxmhn1's comment about needing to fix your mana...idk ...this is the 1st and only time I've seen your list... I can say that 11 ramp cards is excessive..unless you're playing a landfall deck or something....i'd cut 3 of those. Additionally, you have 19 (GASP!) lands that etb tapped and 2 more that conditionally do/don't etb tapped....good gawd man. 6 etb tapped is preferable, 10 at the absolute most for even the most budget deck... you can use basics too you know :)
Your current weakest links appear to me to be Vision Skeins, Convolute, Sign in Blood and Servant of Tymaret.
Some other cards possibly worth considering; Everlasting Torment, Forsaken Wastes and/or Sulfuric Vortex .. don't know how popular lifegain decks are in your meta but I love having one deck that wreck's them. Fevered Visions, Ebony Owl Netsuke, Guard Gomazoa, Magus of the Wheel, Jushi Apprentice, Liliana's Caress are some of my favs...additionally Breathstealer's Crypt, with your low creature count can just break aggro decks with all your wheels. Another thought is Warped Devotion when combined with megrim/lili's caress + cards like AEtherize or Cyclonic Rift are brutal (and may cause table flips) if you wanna be that dickish.
anyways...hope this helps, gl & hf