Creature — Elemental Shaman
Tap: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cinderhaze Wretch Discussion
1 month ago
if you're looking for creatures that won't ever die while Mikaeus is out, here is a list.
Crystalline Crawler (This card can also give you infinite mana)
Now you just need sac outlets.
2 months ago
Teufell: Fortunately, most of the cards I'm using for Necrotic Ooze combos are relatively inexpensive, most are under two dollars. Cinderhaze Wretch, Channeler Initiate, Grim Poppet... They're all pretty budget friendly. The only exceptions are Necrotic Ooze itself, which is about $4, and Devoted Druid which is sadly about $12.
2 months ago
Hey Daedalus19876: I'll be sure to check it out your list, but I would prefer feedback on my own list rather than just a link. Thank you.
Teufell: The Necrotic Ooze package could probably do with some explanation. The key for those combos is that the other cards listed in the combo, ie Cinderhaze Wretch and Grim Poppet must be in the graveyard. While they are in the graveyard, Necrotic Ooze has all of their activated abilities. In this example, Cinderhaze Wretch's ability to tap to discard and untap ability will now be accessible by Necrotic Ooze, as well as Grim Poppet's ability to remove -1/-1 counters. Thus, you can continue to tap and untap the ooze without penalty.
3 months ago
Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.
Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.
As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.
If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.
Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.
Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.
3 months ago
cityflower, thanks a lot for the suggestions!
As for Cinderhaze Wretch, he can do a lot of the same things Devoted Druid does in this deck and easily go infinite.
Kamahl, Fist of Krosa snipes lands, which is great at getting rid of things like Academy Ruins or just color-screwing an opponent, or for something to actually do with the infinite mana this deck can generate for infinite damage.
I do like a lot of the suggestions though and will definitely go for putting some of them in, though would love to hear your opinions on why I justify some of these cards.
3 months ago
I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.
Here are some (in my opinion) strict upgrades:
Kamahl, Fist of Krosa --> one of the above suggestions
Harmonize --> There are much better of these two, and I think you have enough effects that do these two.
Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.
I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.