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Creature — Elemental Shaman
Tap: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cinderhaze Wretch Discussion
1 week ago
Ok, so lets talk about main game plan before we start nitpicking particular cards.
I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.
From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:
Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total
So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.
I'd cut all of the following:
- Wingrattle Scarecrow
- Plague Belcher
- Lingering Tormentor
- Pith Driller
- Cinderhaze Wretch
- Carnifex Demon
- Spawning Pit
For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.
I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.
4 months ago
7 months ago
if you're looking for creatures that won't ever die while Mikaeus is out, here is a list.
Crystalline Crawler (This card can also give you infinite mana)
Now you just need sac outlets.
8 months ago
Teufell: Fortunately, most of the cards I'm using for Necrotic Ooze combos are relatively inexpensive, most are under two dollars. Cinderhaze Wretch, Channeler Initiate, Grim Poppet... They're all pretty budget friendly. The only exceptions are Necrotic Ooze itself, which is about $4, and Devoted Druid which is sadly about $12.
8 months ago
Hey Daedalus19876: I'll be sure to check it out your list, but I would prefer feedback on my own list rather than just a link. Thank you.
Teufell: The Necrotic Ooze package could probably do with some explanation. The key for those combos is that the other cards listed in the combo, ie Cinderhaze Wretch and Grim Poppet must be in the graveyard. While they are in the graveyard, Necrotic Ooze has all of their activated abilities. In this example, Cinderhaze Wretch's ability to tap to discard and untap ability will now be accessible by Necrotic Ooze, as well as Grim Poppet's ability to remove -1/-1 counters. Thus, you can continue to tap and untap the ooze without penalty.
9 months ago
Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.
Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.
As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.
If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.
Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.
Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.