Cinderhaze Wretch


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Shadowmoor Common

Combos Browse all

Cinderhaze Wretch

Creature — Elemental Shaman

Tap: Target player discards a card. Play this ability only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

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0.02 TIX $0.02 Foil


Have (1) hosshughes
Want (1) Turtlelover73

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Cinderhaze Wretch Discussion

cityflower on

1 week ago

Hey man! Glad you read it. Your justifications seem fine. I still feel that the planewalkers are fairly dead - at least switch your garruk for the good one (Garruk Wildspeaker.

Cinderhaze Wretch seems fine for the slot. I have a lot more experience with Sadistic Hypnotist and at first glance this deck looks like it would benefit from it more, but hey - you've played the deck so you'd clearly know firsthand which of the two fits better in the slot.

As for Kamahl, Fist of Krosa, I really don't love the mana inefficiency - a conditional 7 mana to kill one land doesn't really get me going. That said, if you're in a competitive meta where you really need to snipe lands frequently, I'm sure he's fine.

If you don't find yourself needing to snipe lands all too frequently I think a more fitting answer for his slot would be a simple Sylvan Scrying. It can tutor out a Strip Mine in a pinch - letting you snipe something for 2 mana and a land drop. That said, it can also do a lot of other things. It can set you ahead by fetching a Cabal Coffers or your Urborg, Tomb of Yawgmoth. It can fetch your Bojuka Bog if you need to bog the karador player. A bit more all purpose.

Your points about land are very valid. I read competitive in the deck title and figured it was worth mentioning. Mostly those are for online.

Hoping you find these helpful. And at the end of the day, this is just my eye. I haven't played the deck so I really don't know how it feels haha. I'm actually just looking for input myself.

akumawerewolf on

1 week ago

cityflower, thanks a lot for the suggestions!

The Garruk Relentless  Flip and Ob Nixilis Reignited were originally in for Garruk's tutor ability and Ob Nixilis's help in recovering a bit, but they have seemed underwhelming.

As for Cinderhaze Wretch, he can do a lot of the same things Devoted Druid does in this deck and easily go infinite.

Kamahl, Fist of Krosa snipes lands, which is great at getting rid of things like Academy Ruins or just color-screwing an opponent, or for something to actually do with the infinite mana this deck can generate for infinite damage.

I've loved Ulvenwald Tracker, but maybe it isn't essential, and that Nullmage Shepherd looks awesome.

I'd also love to have a Bayou or a Gaea's Cradle, but those are really expensive, which is why some of my land base is mediocre.

I do like a lot of the suggestions though and will definitely go for putting some of them in, though would love to hear your opinions on why I justify some of these cards.

cityflower on

1 week ago

I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.

Given that you have 2/3 of the combo in your deck already, I'd throw in an Avenger of Zendikar.Also a must include is Eternal Witness.

Here are some (in my opinion) strict upgrades:

I'd suggest maybe the Butcher of Malakir, Grave Pact, etc combo.

  • Diabolic Tutor &

  • Harmonize --> There are much better of these two, and I think you have enough effects that do these two.

Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.

I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.

Caes on Eldritch Obliterator Ooze

4 months ago


Using Cinderhaze Wretch as a backup untap effect is an excellent idea. I've just updated my list to include Aether Revolt cards (Walking Ballista was great at FNM last Friday by the way), so I'll throw a Cinderhaze Wretch in as well to see how it plays.

sorkarg on Eldritch Obliterator Ooze

7 months ago

Hi, I'm trying to make ooze work as well, the hard part is that it's much slower than the faster decks of the format (I mean if dredge play turn one Cathartic Reunion almost no deck can survive at the moment). I wanted to share my list with you since it's slightly different.

I really like Traverse the Ulvenwald in your list though, I definitely have to try it out. (and it gives me a turn 1 play). I'd also love to play more hand disruption but I'm not sure what to remove (Thoughtseize, Inquisition of Kozilek and Harsh Scrutiny would be good before going off and it can even help to discard combo pieces in your own hand)

Lhurgyof on kokushu edh

9 months ago

It's Kokusho fyi. :P

But anyways, I feel like Reanimation is the way to go with Kokusho. Xiahou Dun, the One-Eyed is a great card for just that. Reanimate, Diabolic Servitude, Volrath's Stronghold, Sheoldred, Whispering One, and Dread Return are great for that.

Dawn of the Dead can let you sac Kokusho every turn. You just need something like Phyrexian Tower or High Market to sacrifice him to. Mikaeus, the Unhallowed can be good with your commander, as can Liliana, Heretical Healer  Flip.

I would consider other strong ETB creatures for mono black. You're going to want Gray Merchant of Asphodel, Grave Titan, Fleshbag Marauder, Merciless Executioner, Rune-Scarred Demon, and Solemn Simulacrum.

As far as cards to remove, I'd drop down to about 35 to 38 lands, and replace swamps with the non-basics I suggested (and any others you think might be good). I'd drop Duress, Lingering Torment, Black Knight, Cinderhaze Wretch, and Grasp of Darkness. The other discard spells you have are decent, but you might want to look at limiting how many you're running.

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