|Commander / EDH||Legal|
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Creature — Elemental Shaman
Tap: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cinderhaze Wretch Discussion
2 weeks ago
3 months ago
Ok, so lets talk about main game plan before we start nitpicking particular cards.
I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.
From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:
Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total
So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.
I'd cut all of the following:
- Wingrattle Scarecrow
- Plague Belcher
- Lingering Tormentor
- Pith Driller
- Cinderhaze Wretch
- Carnifex Demon
- Spawning Pit
For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.
I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.
7 months ago
10 months ago
if you're looking for creatures that won't ever die while Mikaeus is out, here is a list.
Crystalline Crawler (This card can also give you infinite mana)
Now you just need sac outlets.
11 months ago
Teufell: Fortunately, most of the cards I'm using for Necrotic Ooze combos are relatively inexpensive, most are under two dollars. Cinderhaze Wretch, Channeler Initiate, Grim Poppet... They're all pretty budget friendly. The only exceptions are Necrotic Ooze itself, which is about $4, and Devoted Druid which is sadly about $12.
11 months ago
Hey Daedalus19876: I'll be sure to check it out your list, but I would prefer feedback on my own list rather than just a link. Thank you.
Teufell: The Necrotic Ooze package could probably do with some explanation. The key for those combos is that the other cards listed in the combo, ie Cinderhaze Wretch and Grim Poppet must be in the graveyard. While they are in the graveyard, Necrotic Ooze has all of their activated abilities. In this example, Cinderhaze Wretch's ability to tap to discard and untap ability will now be accessible by Necrotic Ooze, as well as Grim Poppet's ability to remove -1/-1 counters. Thus, you can continue to tap and untap the ooze without penalty.