Nyx Weaver

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Nyx Weaver

Enchantment Creature — Spider

Reach

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

1BG, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Latest as Commander

Nyx Weaver Discussion

SMASHER101 on Help! BG Deathtouch Deck

2 weeks ago

Graveblade Marauder was in my old deathtouch and lifelink deck. Otherwise I would suggest not playing Zulaport Cutthroat because it only triggers on your opponent's creatures.

My sudggestions for improvement:

+2 Ambush Viper flash + deathtouch is good

+2 Poison-Tip Archer you said this worked well so play 4

+4 Blood Artist More of the same effect is good

+1 Rancor amazing card

+4 Grave Titan better win con than varaska.

+4 narnum renegade better 1 mana deathtoucher

+4 Graveblade Marauder I like this card in deathtouch decks

+21 cards

-2 Gorgon Recluse too high mana cost and no way to madness it.

-2 Vraska the Unseen too slow of a win con.

-3 Pharika's Chosen narnum renegade is better.

-2 Nyx Weaver has no synergy here.

-1 Hythonia the Cruel too slow and expensive.

-2 Primal Rage

-3 Unholy Strength

-2 Wreath of Geists

-2 Boar Umbra

-2 Reaper of the Wilds Blood Artist is better and you have to pay to give this deathtouch.

-21 cards

auras are not good unless they are put on hexproof creatures. Except for Rancor that card is great because it returns to your hand. Pump spells are not great outside of stompy and infect decks.

SMASHER101 on Combo Deathtouch Deck (NEED HELP IMPROVING!)

2 weeks ago

+2 Ambush Viper flash + deathtouch is good

+2 Poison-Tip Archer you said this worked well so play 4

+4 Blood Artist More of the same effect is good

+1 Rancor amazing card

+4 Grave Titan better win con than varaska.

+4 narnum renegade better 1 mana deathtoucher

+4 Graveblade Marauder I like this card in deathtouch decks

+21 cards

-2 Gorgon Recluse too high mana cost and no way to madness it.

-2 Vraska the Unseen too slow of a win con.

-3 Pharika's Chosen narnum renegade is better.

-2 Nyx Weaver has no synergy here.

-1 Hythonia the Cruel too slow and expensive.

-2 Primal Rage

-3 Unholy Strength

-2 Wreath of Geists

-2 Boar Umbra

-2 Reaper of the Wilds Blood Artist is better and you have to pay to give this deathtouch.

-21 cards

auras are not good unless they are put on hexproof creatures. Except for Rancor that card is great because it returns to your hand. Pump spells are not great outside of stompy and infect decks.

wallisface on Pirates And Spiders... Oh My?

1 month ago

Some thoughts:

Arachnus Spinner seems really pointless without the web associated with it. But even with the webs, this is quite a high casting cost.

Ishkanah, Grafwidow needs delirium to be any good, but it looks like you might struggle getting a 4th card type into your graveyard. Nyx Weaver might be a good option if you plan on running the Grafwidow

Blakkhand on First Golgari EDH Deck

1 month ago

I might look into some higher quality self-mill to replace the tacky stuff like Wailing Ghoul . Some of my favorites are Nyx Weaver , Animal Magnetism , and Rot Farm Skeleton . Splinterfright also self mills effectively, but he can actually be sacced to Jarad for value on top of that mill.

JohannKlink on Infested

1 month ago

Consider Cards like Nyx Weaver and Splinterfright . Both will auto-mill you, making Splinterfright more and more powerful. Nyx Weaver will allow for some recursion.

K1ngMars on Kooopa Meren *Suggestions Appreciated*

2 months ago

Hi, nice deck! By the way, not to be mean or anything, but this seems grabbed straight out from EDHREC, but you can easily fix it up. I enforce the comment from ZendikariWol (he helped me out with They See Me Diggin', They Hatin', my meren deck, sometime ago), in that you need to cut those things which don't really help you winning, but instead make you just "win more". I would consider trying to run more creatures, as you can recycle them any time you need them for their effects. Apart from the cards you already got suggested to add, which I suggest too, I'd also consider:

  • Ashnod's Altar is a really explosive must include card. Free sac outlet.
  • Skullwinder is super strong. can be used oplitically, but more importantly lets you buy back those noncreature cards that happen to have hit your graveyard. Plus, it's a 1/3 deathtouch.
  • Nyx Weaver is the same as the above, but can only be used once. But if it rebuys you the spell that makes you win the game, it suddenly becomes so powerful...
  • Mind Slash is a cool sac outlet, that lets you get rid of those spells you don't like, and slow your opponents down.
  • Avenger of Zendikar as it floods the board and gives you sacrifice targets. It also can pump up those token, but that's far less likely to happen. Still really solid.
  • Endrek Sahr, Master Breeder is a cool token generator if you ahve access to free sacrifice outlets, but it's a bit slow.
  • Harvester of Souls draws lots of cards. The potential of decking yourself is not that much of a problem, considering that you may draw a card, but are not obliged to.
  • From Beyond is a cool little token/mana generator, that can tutor up Smothering Abomination .
  • Izoni, Thousand-Eyed is both a sac outlet, card draw and token generator. Must have.
  • Pathbreaker Ibex and Overwhelming Stampede both make up for very powerful win conditions with all of the aforementioned token generation.
  • Woodfall Primus has recently gone down in price and it's a nice piece of removal that can be used twice if a sac outlet is provided.
  • Primal Druid is a cool dude that can chump-block and will ramp you like crazy if you start chain reanimating it. It's a worse Viridian Emissary , which is again a worse Dave .

gocubsgo on Karador

2 months ago

Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .

First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!

I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:

Inconsistent Options: Extractor Demon Nyx Weaver Satyr Wayfinder Perpetual Timepiece

Consistent Options: Corpse Connoisseur Buried Alive Jarad's Orders

and a couple sac/discard outlets like: Bloodthrone Vampire Cartel Aristocrat Viscera Seer Harrow Fauna Shaman

The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .

Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)

Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.

Tutors: Eldritch Evolution Diabolic Intent (These two double as sac outlets if you want to go with that strategy)

Recursion: Unburial Rites Living Death Journey to Eternity  Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)

Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.

Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).

The deck looks great, it's gonna be scary in no time!

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Nyx Weaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.15%