|Commander / EDH||Legal|
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|Journey into Nyx||Uncommon|
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Enchantment Creature — Spider
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
1BG, Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Nyx Weaver Discussion
1 week ago
Commander / EDH*
SCORE: 3 | 21 COMMENTS | 1347 VIEWS | IN 2 FOLDERS
I've been thinking of replacing Eater of Hope with Harvester of Souls and Young Wolf/Wall of Blossoms with Viridian Emissary. I also want to make room for Golgari Signet/Cryptolith Rite and Nyx Weaver.
2 weeks ago
4 weeks ago
Treehugger003 I can certainly try without those cards to start. When I get to real testing I will try variations with and without to see how they do.
I'm glad you mentioned Sidisi, Undead Vizier. I have been meaning to put that card in here, but it's slipped my mind more than a few times. As for Rune-Scarred Demon that is a tough one. I know it's good and super similar to Sidisi, Undead Vizier, but it feels a little awkward here. Sidisi is good support for the deck as it can exploit a Woodfall Primus, or another creature I want to reuse. Than again Rune-Scarred Demon is a decent threat. I want to say it's low impact, but how low impact can a tutor on a 6/6 flyer be? lol.
Nyx Weaver, Crop Sigil and Deadbridge Chant might be worth an add, but I think this style of deck supports more controlled ways to fill the graveyard. I don't want to spend resources getting back things I didn't really want to hit the yard anyway, when I could use cards that allow me to pick and choose what goes to the graveyard. You know? I could be convinced they are worth it though.
Palace Siege might be a bit slow for my taste, but it I am very tempted to add it as it is 5 mana for quite a bit of value. If it hit non-creatures too that would seal the deal.
Meren of Clan Nel Toth is so cool, and I almost made that deck instead. With the cards I have in here, I'm not entirely sure I have the cards to support adding it, unless I changed a bunch of my other choices.
My instant/sorcery is rather high. I've also been pretty torn on what to remove. Maybe Three Visits, Nature's Lore and Farseek to start?
4 weeks ago
For cards to remove I would think:
Acidic Slime can be removed. You have a bunch of other removal available.
Dig Through Time is a great card and I love it I'm just not sure it is what you want in this deck.
Grim Flayer I'm not sure about its ability to connect without additional support.
You are running a ton of instants and sorceries. I would look to reduce the number of these. Creatures can serve double duty and there can be sac effects to help you reuse them. I'm not sure which ones I would remove out of these.
A question about some cards I would have added. You may have already considered a bunch of these but I figured I would throw them out here.
1 month ago
Undercity Informer was an instantly put-in - I took out Stinkweed Imp. Hermit Druid, while a staple, is good, but not my style. Additionally, I run quite a few lands. Undercity Informer makes up for this by sacrificing, which Hermit Druid does not.
Wall of Mulch was in the deck for a while, yet I found it too slow to compete too often. Wall of Blossoms gives me what I need instantly, and I don't necessarily feel like have to wait for Meren to come in to activate. It also costs mana and kills itself - a plus and a minus.
I have finally filled in the deck after taking all the suggested cards into account. I added Devoted Druid, which goes infinite with Mikeaus.
Speaking of the zombie priest, the deck utilizes Mikeaus to get maximum value. It's why I run Black Sun's Zenith (aside from its normal board wiping value). It's why I run so few humans. Mikeaus + Sidisi, Undead Vizier + Hell's Caretaker can lock people down. I can find whatever I want consistently. I can go infinite (by finding Devoted Druid). I can get Horobi, Death's Wail + Darkblast to kill whatever I want.
Now here are the questions. If you go back through the modification log, you can see what I added and cut. Do you agree? Also, Sifter of Skulls or Pawn of Ulamog? Harvester of Souls or Grim Haruspex (or both? If so what do I cut?) And what about Nyx Weaver, which seem so good?
1 month ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
1 month ago
Hey friend. Just a couple suggestions to build on the good idea you've got going.
First, I'd cut down to 60 cards. 60 gives more consistency, since the probabilities will be higher that you draw your good spells.
I'd add in cards like Wreath of Geists, Strength from the Fallen, and Nighthowler for added grave synergy. I'd find slots for these by taking out Nissa, Pit Keeper, Ghoultree, a few Profaners, and maybe the Wayfinder. My reason being that you don't need to bounce their creatures if you can smash through with massive creatures.
Finally, I'd think about reducing your sorceries, since your deck wants as many creatures as possible in the grave. Deranged Assistant, Thought Scour, Nyx Weaver, etc. There are some creatures who have low CMC but also have Trample, which will help get damage through when they're buffed by your auras. I'd also recommend those (search T/O for recommendations)
Hope that helps! Let me know if I can help any more! Good luck brewing.
1 month ago
Chino90, I'm glad we're able to come to an understanding here.
My biggest concern with running non-creature spells in small amounts is how unlikely it is in general to consistently utilize their effects. I really do like Lightning Greaves but as a 1-2 include i couldn't rely on any consistency of getting it into my hand throughout a game, and at 3-4 i might be able to bank on getting one in my starting hand or a lucky draw, but then i'd start whiffing mills left and right, at least that has been my experience.
I like your solution of running Eternal Witness, i used to use it myself, but i've found that i kinda like Nyx Weaver better to get any card back from the GY. with E-Wit you kinda need to hang onto it in your hand until you have a decent target and then it would be best if you had the mana to cast it and play the spell the same turn, but with the spider you can play it early and it starts milling for you and blocks weenies in the air like from Lingering Souls, and when you have a target you can recover it at the end of your opponent's turn. i know it's out of color for your simic build, but it was one of the early reasons why i originally went into golgari, you might want to consider it.
But, y'know, different solutions. thanks again for the input.
From Amonkhet, I'm definitely keeping an eye on the embalm creatures and the aftermath cards, but it looks like the aftermath sides are exclusively sorcery speed which is kinduva bummer. vizier of many faces seems pretty rad, but the 5 mana embalm is a little rough, might be able to work though. the hydra is a really decent beater, just solid, i like it but it might not curve out too well. Honestly the biggest thing i was hoping for before the spoilers was an "Enchantments Matter" set like Theros. an enchantment creature version of Haunted Dead would really push constellation from Strength from the Fallen for this deck, but any enchantment that could return itself faster than sorcery speed would be amazing. hopes have been dashed though.