|Commander / EDH||Legal|
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|Journey into Nyx||Uncommon|
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Enchantment Creature — Spider
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
1BG, Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Nyx Weaver Discussion
1 week ago
Undercity Informer was an instantly put-in - I took out Stinkweed Imp. Hermit Druid, while a staple, is good, but not my style. Additionally, I run quite a few lands. Undercity Informer makes up for this by sacrificing, which Hermit Druid does not.
Wall of Mulch was in the deck for a while, yet I found it too slow to compete too often. Wall of Blossoms gives me what I need instantly, and I don't necessarily feel like have to wait for Meren to come in to activate. It also costs mana and kills itself - a plus and a minus.
I have finally filled in the deck after taking all the suggested cards into account. I added Devoted Druid, which goes infinite with Mikeaus.
Speaking of the zombie priest, the deck utilizes Mikeaus to get maximum value. It's why I run Black Sun's Zenith (aside from its normal board wiping value). It's why I run so few humans. Mikeaus + Sidisi, Undead Vizier + Hell's Caretaker can lock people down. I can find whatever I want consistently. I can go infinite (by finding Devoted Druid). I can get Horobi, Death's Wail + Darkblast to kill whatever I want.
Now here are the questions. If you go back through the modification log, you can see what I added and cut. Do you agree? Also, Sifter of Skulls or Pawn of Ulamog? Harvester of Souls or Grim Haruspex (or both? If so what do I cut?) And what about Nyx Weaver, which seem so good?
1 week ago
enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.
Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.
I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.
I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.
Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.
1 week ago
Hey friend. Just a couple suggestions to build on the good idea you've got going.
First, I'd cut down to 60 cards. 60 gives more consistency, since the probabilities will be higher that you draw your good spells.
I'd add in cards like Wreath of Geists, Strength from the Fallen, and Nighthowler for added grave synergy. I'd find slots for these by taking out Nissa, Pit Keeper, Ghoultree, a few Profaners, and maybe the Wayfinder. My reason being that you don't need to bounce their creatures if you can smash through with massive creatures.
Finally, I'd think about reducing your sorceries, since your deck wants as many creatures as possible in the grave. Deranged Assistant, Thought Scour, Nyx Weaver, etc. There are some creatures who have low CMC but also have Trample, which will help get damage through when they're buffed by your auras. I'd also recommend those (search T/O for recommendations)
Hope that helps! Let me know if I can help any more! Good luck brewing.
2 weeks ago
Chino90, I'm glad we're able to come to an understanding here.
My biggest concern with running non-creature spells in small amounts is how unlikely it is in general to consistently utilize their effects. I really do like Lightning Greaves but as a 1-2 include i couldn't rely on any consistency of getting it into my hand throughout a game, and at 3-4 i might be able to bank on getting one in my starting hand or a lucky draw, but then i'd start whiffing mills left and right, at least that has been my experience.
I like your solution of running Eternal Witness, i used to use it myself, but i've found that i kinda like Nyx Weaver better to get any card back from the GY. with E-Wit you kinda need to hang onto it in your hand until you have a decent target and then it would be best if you had the mana to cast it and play the spell the same turn, but with the spider you can play it early and it starts milling for you and blocks weenies in the air like from Lingering Souls, and when you have a target you can recover it at the end of your opponent's turn. i know it's out of color for your simic build, but it was one of the early reasons why i originally went into golgari, you might want to consider it.
But, y'know, different solutions. thanks again for the input.
From Amonkhet, I'm definitely keeping an eye on the embalm creatures and the aftermath cards, but it looks like the aftermath sides are exclusively sorcery speed which is kinduva bummer. vizier of many faces seems pretty rad, but the 5 mana embalm is a little rough, might be able to work though. the hydra is a really decent beater, just solid, i like it but it might not curve out too well. Honestly the biggest thing i was hoping for before the spoilers was an "Enchantments Matter" set like Theros. an enchantment creature version of Haunted Dead would really push constellation from Strength from the Fallen for this deck, but any enchantment that could return itself faster than sorcery speed would be amazing. hopes have been dashed though.
2 weeks ago
Hey Chino90! That's a lot to consider, thanks a lot for the input.
My build definitely tries to go big as fast as possible these days going all-in on aggro in the mainboard, but it's tough when the most consistent threats are hovering at 3CMC without haste and ALSO need to rely on filling the graveyard on turns 1 and 2. At one point early on I tried diversifying the playstyle of the build to allow for removal and counterspells and protection, but all the viable options like Trickbind weren't creatures, and in running them I would get dead mills all day and I would rarely reach lethal damage before turn 6 and 7. These days, I'm fully committed to running creatures and aggro as heavily as possible in the mainboard for a number of reasons:
1) I don't care if the opponent counters or kills my creatures, it's fine. that's just eating up their mana and their cards to stall my game with a larger graveyard later. (Path to Exile is pretty rough though unless I'm lucky enough to have Hedron Crab out and a spare basic in the library)
2) I have a huge number of targets for them to worry about between mana dorks, Fauna Shamans, Splinterfrights, and Strength from the Fallen boosts. If they can literally take care of all of my threats between Splinterfright, Nighthowler, and anything that gets boosted, then they are probably not doing much of anything else that's productive, aside from protecting some punk-@#$ 2-card combo or some such.
3) In keeping the mainboard highly creature-aggro fucussed, I've narrowed the lethal damage window down to around turn 5 or 6 on average, with turn 4 doable and turn 3 pretty unlikely but possible.
The big reason I run 2 Plaxmanta in the mainboard is just to push through a final attack and it curves out well. I only really need 1 to get the final push, I just run 2 because 1 is pretty likely to get milled. I know it's something to consider to try and protect my creatures after I play them, but why bother? If it's killed or countered, then I'll just fetch up another bigger one with Fauna Shaman later, and the following turn I'll swing, draw out removal, and fetch and flash out plaxmanta with the kill spell on the stack.
All that being said describes the mainboard pretty well, but now we're getting into dealing with the graveyard and graveyard-hate which is largely sideboard tech for most decks unless their doing something pretty wonky. Thanks to the popularity of decks like modern dredge, GY hate is a consistent sideboard threat almost everywhere which makes it consistently predictable. Most decks are going to run it except for dredge and probably most reanimators. so as long as we're up against anything else that likely will run GY hate then we board out 4 Splinterfright, 3 Strength from the Fallen, 3 Renowned Weaver, 2Dryad Arbor, some Gnaw to the Bones and whichever of Liliana, Heretical Healer Flip, Nyx Weaver, and Soul of Innistrad you prefer. Then board in the entire sideboard and go HAM on milling out the opponent, hopefully with their Rest in Peace out. The only reason this actually works, and yes, it actually works, is because of the predictability of the meta and the versatility of Hedron Crab. Heck, Phantasmal Image is only included in the side to act as crabs 5-8.
Game 1 will usually be a blowout in either direction, either the mainboard matchup is good or it isn't. If it's good and I don't suspect GY hate that I can't deal with, then I make no changes and push for game two. If I'm coming off of a loss from either game 1 or 2, then the next game is usually a steal for me when I board in the sideboard. Basically the deck flips modes entirely and is always fully committed in one direction or another, and for either purpose I'm mostly just looking to make it faster and more consistent. To that effect, you're right, Lightning Greaves is pretty rad. I've always known it was rad, but I never really considered it for this build due to not being fetchable with Fauna Shaman and also being a dead mill for me, but now I'm going to consider it.
You've definitely given me some food for thought, and I really appreciate your input. Thanks a lot :D
1 month ago
I really like Nyx Weaver for a grinder recursion deck. It lets me get back a Tortured Existence or a Disturbed Burial while also making a decent blocker that passively fills the grave to get me targets.
1 month ago
Well I'm a little heavy 105 cards and only 36 lands. Looks like I need to make some cuts- Nyx Weaver, Shepherd of Rot, Barter in Blood, Treasure Cruise look like solid cuts however I don't really need to be cutting creatures I would like my creature count to be in the 30-33 range to maximize the sisidi triggers. Also I have changed the format a bit the sideboard are cards that I have on hand and would be easy to add the maybe board are cards that I need to acquire. Let me know what you think.
1 month ago