Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Browse Alters

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) None
Mystery Booster: Convention Edition (MYSCON) None
Commander Anthology (CM1) None
Commander 2015 (C15) Common
Tempest Remastered (TPR) Common
Innistrad (ISD) Common
Stronghold (STH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Mulch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.14%

Mulch Discussion

DankMagicianD on HORSE IS BACK. BACK AGAIN v2 (REANIMATOR)

1 month ago

Archetype of Endurance, Massacre Wurm, Vorinclex, Voice of Hunger, and Avacyn, Angel of Hope seem great reanimation targets. I also suggest Mulch and Winding Way as ways to hit your land drops while filling your graveyard.

bushido_man96 on A Gruuling Experience

2 months ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

CasuallyCompetitiveMTG on

3 months ago

foxinsox

Life from the Loam was definitely considered for a non-budget upgrade as well as Parallel Lives .

Creeping Renaissance made perfect sense as a budget replacement for Life from the Loam . And I'm only running two copies because of flashback which works well if Mulch or Winding Way puts it in the graveyard.

Thanks for the thumbs up!

epsqm on [PDH] Tatyova Combo

4 months ago

Awesome, thanks for the feedback and additional insight~

I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.

Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.

I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.

Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.

I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.

Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.

Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.

Thanks, and awesome deck!

Castform on And this land is a Bear...

5 months ago

kamarupa how do you feel about a hippo token? I painted a custom hippo token, but it is a bit lacking. Lol

The deck is feeling pretty sweet. It feels more versatile and less dependent on getting the "combo" as everything has a nice synergy for the most part. It is not all perfect as sometimes you really have to dig to your pieces, which can be a bit clunky.

I feel like the most optimal hands, which don't just naturally have the pieces, are one's where you can sit on a reclaimer while holding up path and cycling lands. Let's you pressure their life total, while being able to deal with an Emery or an allisaurus or such.

I like the idea of Eladamri's Call . I briefly considered it, but didn't really think about it in place of an ayula slot. So since I shifted from a less all in approach I found Mulch got really bad. It got me through my library, but was always the last spell I wanted to cast in my hand. It was horrible when I still needed pieces, and a win more card when I already had them. Statistically Life from the Loam is almost always going to get me more lands anyways. I think Gift of Estates will have the same problem as mulch. I cut it for Grapple with the Past . I am not convinced it is perfect, but like Noxious Revival it is a flex spot. It is an instant, it can get something back, and it can leave more lands in the bin. I think if I was to replace either, it would be with some form of interaction but I am not sure if there are many great options. I feel like they ultimately help the deck feel less fragile and give the deck a fighting chance against adversity.

So I am figuring the most likely options people will sideboard in against this will be blood moon, surgical extraction, leyline of the void, and tormods crypt.

I am thinking we will want some life gain and leylines for burn, artifact disruption for urza, an extra ghost quarters for amulet and Tron, veil of summer for control, maybe surgical, and maybe a crypt for dredge. I am honestly not worried about mill.

I proxied this list and played it a bit at my lgs and it feels competitive even when it loses, except in the games where I got T1 neoformed. Knight just out performed my expectations.

Mathmagician on Dredge Tokens [Naya Dredge]

8 months ago

I like myself some good graveyard strategy. Notably, Battle Screech saw a reprint in Modern Horizon and is really down in price. The color choice is nice since it doesnt play Tortured Existence which may be overplayed. Mulch is nice but Winding Way is strictly better, giving you some way to filter if needed. This deck benefits from the London mulligan as it is easier to get the Faithless Looting but maybe there is an argument to be had for other enablers. Maybe things like Satyr Wayfinder or Grapple with the Past . Maybe there is some fun to be had with Song of Blood and unearth/embalm creatures.

All in all still a nice idea and I am looking forward to seeing how this goes :)

MoonHollow124 on UG Graveyard

8 months ago

Winding Way is a new, strictly better Mulch

sub780lime on Multani, Yavimay's Avatar - The Land is Angry

9 months ago

Alright, I did a little test after some games and put every piece of ramp/fetch/land support card in one pile. I was actually surprised at just how ridiculous it was. I also realized I could use a little more balance on my removal, card draw, recursion. So, with that, I made the following updates:

Cards Out Chord of Calling , Greater Good , Grow from the Ashes , Hickory Woodlot , Memorial to Unity , Mulch , Undergrowth Champion .

Cards in Beast Within , Finale of Devastation , Ghalta, Primal Hunger , Pattern of Rebirth , Seasons Past , Triumph of the Hordes , Whirlwind .

Comments welcome, of course.

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