Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Common
Tempest Remastered (TPR) Common
Innistrad (ISD) Common
Stronghold (STH) Common

Combos Browse all

Related Questions



Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

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Mulch Discussion

superbatema on Meren Combo

1 week ago

Update: Wanted to make the deck a bit faster, cutting out some "cute" cards, and add some toolbox stuff 1. Primal Growth OUT > Elvish Mystic IN 2. Mulch OUT > Satyr Wayfinder IN 3. Viridian Emissary OUT > Llanowar Elves 4. Crop Rotation OUT > Arbor Elf 5. Solemn Simulacrum OUT > Priest of Titania 6. Crypt of Agadeem OUT > Homeward Path WHY: 1, 3 and 4 are some of the 1cmc mana dorks I want to test at the moment. I'll decide on only adding these because I don't want to change the deck drastically and these are the best ones in my opinion (Given that I don't have a Birds of Paradise currently available. Primal Growth and Viridian Emissary are slower ramps and they needed to be cut off someday. Crop Rotation is currently out because I don't have a lot of utility lands to search for, and it felt like a weird draw 80% of my games. 2 was an obvious change, really, since Satyr is way better given it's a creature. The only reason I didn't change it before is because I couldn't find that card in my collection since I put it on a forgotten corner after so many whiffs with it. 5 was a bold move, after I counted that almost 1/4 of my creatures are elves, I wanted to test Priest to see how well she performs, although I'm a bit unsure on that yet 6 happened because the crypt never seemed to make a huge difference on table. Most of the time, it was just a swamp that entered tapped, wasting a turn. I know Homeward Path produces colorless, but I believe its effect is worth the for this cost. Besides, there's Urborg, so once that's on the battlefield, at the worst case, we can tap it for black. Best case, we avoid dying to spells and effects such as Insurrection. And since creature stealing is pretty common on the format, I believe that this new addition will work out quite well in our favor.

Cereal_Killer on Transcend Decay

3 weeks ago

I totally agree with jesmister, to make space for Liliana, the Last Hope I'd also cut a Graverobber Spider. As he rightly says: "He seems slow and his ability is kind of costly"

But is needed at least 2x of it. So the best thing that comes in my mind is to cut all of them and put a 3x of Liliana, making it easier to get in hand or in the graveyard

This would reduce the number of total creatures up to 18 (from 21), but, since the spider isn't there anymore, you have no need to get tons of them in the graveyard, you just need a maximum of 7 of them (1 for the delirium's activation, 7 if you really want to easy cast Molderhulk). So cutting it could be a very good idea.

And, for Mulch, I also agree that it's a bit counterproductive for delirium

For the choice between Birds of Paradise and Stitcher's Supplier, I'd probably choose the birds if you plan to take out the spider and put in liliana, cause with it you could cast liliana on turn 3 instead of 4

juiicyfruities on Transcend Decay

3 weeks ago

Hmmm. I think you've offered some good suggestions, but I'm a little attached to the flexibility Birds of Paradise offers. I'm also not entirely sure that I need those extra self-mill cards. Although, I do REALLY like Mulch even though it may seem a little counterproductive to Grim Flayer and Traverse the Ulvenwald. I may replace Grisly Salvage with that. I also do enjoy a good planeswalker, and Liliana, the Last Hope seems to fit well here. I'm just not sure where exactly I would fit her in. If I put her in, I would at least want a 2x set of her. And I'm not sure what I can take out. The only place I see where I could fit her in would be in the sideboard or if I took 1x of Traverse the Ulvenwald out which doesn't seem worth it for a card I would only be able to draw with pure luck. I would love to use her, but I don't see a mainboard place for her with the deck as it is. Let me know if I'm overlooking something, please. I do appreciate the suggestions, and I'll give the mainboard a look-over to see if I can fit Liliana, the Last Hope in anywhere.

jesmister on Transcend Decay

3 weeks ago

Sorry to come in on your guy's deck creation but I really like the idea of this deck! I think now that you have the colors sorted Birds of Paradise can be substituted with the before mentioned and mayboarded Stitcher's Supplier. As it keeps the curve low and can allow you to dump creatures into the graveyard. And with cards like Stitcher's Supplier , Grisly Salvage , and Glowspore Shaman this next suggestion just might not have room. But one of my all time favorite self mill cards is Mulch. Lastly, I do like a few main board ways to get your creatures back from the graveyard. A few were already mentioned and if budgeting isn't a problem a card like Liliana, the Last Hope Could be good, she can remove creatures like Phantasmal Image which is popular right now, stops attacks from Spell Queller and much more! she also is the alternate win-con you liked before in door to nothingness she can just plus up and ult some games, especially against control as dealing with planeswalkers is kind of difficult. And a little sidenote her emblem gets you an extra zombie with Stitcher's Supplier, Ghoultree, and Molderhulk as they are all zombies, probably wont be relevant just a neat trick

SynergyBuild on Soul Scavenger

2 months ago

Honestly, I thought you'd drop Mulch!

radio414 on Forest from the Trees

3 months ago

The card suggestion I always make for Sasaya lists when I don't see it is Nissa's Pilgrimage. I think it's a better Cultivate effect and especially combos with Life from the Loam and Mulch. Maybe add that over one of your payoff cards? I don't know which one you find the least impactful.

Also, is Library of Leng only there for the "no max hand size effect"? And if yes, do you find its anti-discard effect better than the slight ramp Thought Vessel provides? I know it's marginal once you flip your commander, but it seems less marginal to me than still ending up down on cards post-discard effect.

You've already seen my list, so you know how I build Sasaya and other suggestions I would make, but those are the ones that stand out the most to me.


Spirits on Arahbo, Xenagos... for Cats EDH

6 months ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

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