Animist's Awakening

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Animist's Awakening Discussion

Natalbee on

2 months ago

triproberts12 - Thanks for the advice!

Oh man, I forgot about mana doublers. Definitely finding a spot for those.

Pir's Whim could be cool, I didn't realize you could find ANY land. Do you think it would replace Tempt with Discovery , or should I keep both?

Yeah, maybe Collective Voyage could replace Animist's Awakening . It would definitely be more consistent and give that early game boost.

I have Sunstone in there. I know it's redundant, but I think I like the redundancy. I want people to know they shouldn't try attacking haha

Whitehamma on Ghave, Guru of Spores Because F' em

3 months ago

multimedia Thank you for the tips. To answer some of your questions

Land/ Ramp- people have told me i have to few lands, with too few ramps, I get that a lot. In playing people I actually haven't had any trouble with mana surprisingly. I do have 13 ramps, and 4 that turn all my lands into multiple colors... Chromatic Lantern , Riftstone Portal , Urborg, Tomb of Yawgmoth , and Mycosynth Lattice (Mycosynth lattice is a funny one that allows me to destroy everyones lands). I should still probably add Sol Ring like you said, it seems to be a staple and pretty good. There is mostly basics because well not just blood moon but i have a combo in the deck Scouting Trek + Animist's Awakening that allows me to pull all my basic lands out at once, and untapped. Could be a good combo or not it really is up to personal perspective i guess?

I like the idea of mana dorks, I just sac everything so i don't use them. Mostly i try to have every card in the deck have a double use.. at least trying.

Deathrite Shaman I just like this card and should add it you are right. Eladamri's Call I am not actually aware of why i haven't included this in the Deck its a cheap tutor. Scavenging Ooze I don't know why this isn't in the deck. Procrastination i guess? ha it's a killer card.

These are just some reasonings behind what i do if you have any feedback on the reasonings i am more than happy to have an open mind. Im all eyes. I would like to know also what you would have cut.

Bloodytrailz on Wort: the Ramp Mother of Burn

3 months ago

Hey Matt,

Another list I'm in love with that I find out is by you.

Got a couple cards I'm curious about

Hour of Promise - 2 of any land lets us fetch up our strong utility lands (valakut, kessig wolf run)

Also this might be too meme-y but what about Repercussion . It seems like at least something to think about when you are running 13 or 20 damage board clears. Repercercussion + Star or Blasphemous can make for some gross things. (I know this one's a bit of a stretch given your 'don't play permanents' policy...however, it does give you a way to nuke a creature while still damaging it's controller.)

Scapeshift makes an interesting combo with Valakut as well. Sacrifice your lands to bring out valakut+mountains for an X based nuke spells where you change lands in play to lands from your deck. (Which gets them out of your deck for more live draws)

Animist's Awakening spell mastery is super easy to attain in this deck. Brings any land into play and we love copying X spells right? With a nice enough X and a big enough hit you most likely could follow this up with more ramp.

Collective Unconscious 1 more mana than shamanic revalation but still a good effect for draw in a token deck.

Treacherous Terrain it's no X spell, but it hits everyone for a decent chunk, especially when copied and combos with..

Tempt with Discovery if everyone in a 4 player pod says yes, and it's copied... you come out with 8 lands while giving the table 6, spread across 3 players. Grab that Valakut+a bunch of mountains and have fun :D (Worth note: My meta doesn't play with any 'must destroy' lands because we are like a 30-40% power level meta... so it might just be better for me as a meta call)

Pir's Whim honestly one of my favourite green cards. Ramp 2 of any land, destroy 6 artifact/enchants for 4 mana? Seems good. (Can also be used to buy some political favors for ramping another player.)

Wild Guess Tormenting voice #2 (slightly more restrictive casting cost)

Goblin Offensive just another X token win card (admittedly probably not as good as firecat blitz or tempt with vengeance but still a good way to gum up the ground)

I think that's probably enough things to think about for now haha.

CaptainBanana42 on Azusa Lands Matter/ Hydra

3 months ago

Hey,

I would cut Mind's Eye and Seer's Sundial for Elemental Bond and Rishkar's Expertise .

Ulamog's Crusher for Ulvenwald Hydra . Grunn, the Lonely King for Whiptongue Hydra . Scute Mob for Managorger Hydra .

Sylvan Awakening for Heroic Intervention . Don't know what to cut for Inspiring Call .

Probably Seek the Horizon for Animist's Awakening .

Also Multani, Yavimaya's Avatar is a better version of Molimo, Maro-Sorcerer .

Keep in mind these are just cutting suggestions and I never played with your deck. I could be that some cuts are really good cards in your deck and I don't know it because I did not play with your deck.

CaptainBanana42 on Azusa Lands Matter/ Hydra

3 months ago

Hey, I love hydra theme decks. I build one myself. Here the link if you want to check it out: Hydra Warlord.

I think Ulvenwald Hydra , Primordial Hydra , Managorger Hydra and Whiptongue Hydra are also great hydras which will fit in your deck.

Rishkar's Expertise , Hunter's Prowess and Elemental Bond would be great card draw spells in this deck.

Animist's Awakening would also be a great fit for your deck because you run so many lands.

Heroic Intervention and Inspiring Call are great cards to protect your board. With so many big creatures a board wipe will come sooner then later.

marcdarc on Black Green Gorgons

6 months ago

Consider these swaps:

x2 Forest, x2 Swamp -> x3 Hissing Quagmire, x1 Dark Petition

x1 Hythonia the Cruel -> x1 Dark Petition

x4 Doom Blade -> x2 Removal (see Vraska's Contempt alternatives), x1 Seasons Past, x1 Dark Petition

x1 Animist's Awakening, x2 Commune with Nature -> x4 Grapple with the Past

x4 Rampant Growth -> x4 Vessel of Nascency

x1 Sisters of Stone Death -> x1 Ishkanah, Grafwidow

x4 Pharika's Chosen -> x4 Gnarlwood Dryad

Some number of Pulse of Murasa could also be helpful if early game rushes are a problem. Maybe for 1 or 2 between Vessel and Grapple.

Sideboard should be where enchantment/artifact hate goes (2-3 is a good number, Naturalize is efficient, cheap, and good enough for most situations). Consider for sideboard a pair of Languish for go-wide strategies, and some exile removal for go-tall hard-to-remove strategies.

Vraska's Contempt alternatives: I think planeswalkers will be hard for the deck to deal with, unless creatures are chained efficiently, so making sure your removal hits planeswalkers is a good idea. Some alternatives to Doom Blade are: Hero's Downfall, To the Slaughter, Never / Return).

Rzepkanut on Clarion Ultimatum?

8 months ago

Traverse the Outlands and Harvest Season can both get lots of lands in play at once for cheap. If you have a ton of mana maybe try Genesis Wave and Animist's Awakening too. Collective Voyage and Tempt with Discovery do it for everyone, but you get the effects at a discount.

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Animist's Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%