Animist's Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Mortiferus_Rosa
Want (1) Waltbo

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Animist's Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Animist's Awakening Discussion

TheMr42 on Hail Hydra!!

2 weeks ago

Hi! I'm also refining my own Hydra Deck:


Selvala, Heart of the Hydra

Commander / EDH TheMr42

SCORE: 3 | 2 COMMENTS | 342 VIEWS


and I would love your input on what you would swap in or out from your list and I had a few suggestions for yours if you'll have them!

Umbral Mantle - A quintessential piece of Selvala equipment. If you really want to abuse her powers. Coupled with Animist's Awakening in the opening hand you can pull every land out of your deck on turn 3 since she goes infinite by herself.

Walking Ballista - An honorary member of the Hydra family in my book, it's just too good at ending games and removing problems to pass up I think.

Doubling Season - Hydras, counters, Planeswalker ult's immediately. Hydra Broodmaster gets stooooopid fast.

Akroma's Memorial - Concordant Crossroads on steroids. The mana cost isn't an issue in our decks and it just. Ends. Games.

Side-Note: I'm not sure Unbound Flourishing qualifies as a win con, just because I generally think of Win Cons as Cards that, directly, end the game whereas Flourishing is super useful but not in that category.

Personally, I'd also be hesitant with cards like Concordant Crossroads , City of Solitude and Hall of Gemstone as they potentially shut us down too (using up mana at the ends of the turn before us to pump creatures like Feral, Heroes' Bane etc). (Gem hall less than the others but still.)

At any rate, +1 from me and any suggestions you have would be very much appreciated.

king-saproling on Omnath landfall

1 month ago

Very nice build! You might like these: Perilous Forays (super strong with your general! essentially allows you to pay 1 mana to ramp 1 land and deal 3 damage), Fertilid (elemental that ramps!), Retreat to Kazandu (great with Fertilid, still cool otherwise), Greenwarden of Murasa , Fierce Empath , Warstorm Surge , Budoka Gardener , Animist's Awakening , Genesis Wave , World Shaper , Splendid Reclamation , Embodiment of Insight , Nissa, Vital Force , Nissa, Worldwaker , Generator Servant

king-saproling on The Forest Wakes

3 months ago

I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

4 months ago

I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.

In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .

I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.

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