Hymn to Tourach

Hymn to Tourach


Target player discards two cards at random.

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Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Masters Edition (MED) Common
Anthologies (ATH) Common
Fallen Empires (FEM) Uncommon
Promo Set (000) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hymn to Tourach occurrence in decks from the last year


All decks: 0.7%

Commander / EDH:

All decks: 0.0%

Rules Q&A

Hymn to Tourach Discussion

hungry000 on The Best Black Common

1 week ago

In a vacuum, I say Hymn to Tourach wins. Pestilence is a good card but these days it's just a turn 4 do-nothing enchantment. I don't think reprinting it would have a big effect on any newer formats the way Hymn would.

GoblinElectromancer on The Best Black Common

1 week ago

Hymn to Tourach is pretty good but Dark Ritual is better.

anubis1ra1 on Lokotor's Cube

2 weeks ago

too strong:


Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem


Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead



Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana


Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

ToolmasterOfBrainerd on Lurrus Bug

3 weeks ago

Not a huge fan of null rod, but I'll definitely keep it in mind. I'd much rather play Collector Ouphe, which I should consider.

I have a ton of removal in the sideboard already. Fatal push seems unnecessary.

I'd benefit a lot from Bitterblossom, but it's expensive.

Looking online I'm seeing Seal of Primordium, Hymn to Tourach, and Seal of Removal. I don't know about seal of removal, but I like the others.

Thanks for the upvote and suggestions!

ToolmasterOfBrainerd on [Community Discussion]: Legacy Chat

2 months ago

Yes, creatures have become considerably more powerful since the start of the game, while many of the best spells are still from the start of the game.

But, legacy and vintage are still the havens for spells. Creature-based decks will always be slower than spell-based combinations. Thus, creature decks need to play creatures which also disrupt the opponent, like Thalia.

Winning the game in legacy and vintage is usually not about creature combat. Plenty of decks attack with creatures, but it's rare to see a creature block. Swords to Plowshares is widely played. Creatures like Wurmcoil Engine are kept in check because they're not too hard to counter or exile. It's also a long time before you can cast a wurmcoil engine.

In legacy there are a lot of decks like reanimator, storm, and sneak and show which can win the game consistently on turn 2 or 3. High-mana creatures can't be cast in time, and they certainly don't have enough time to kill a player.

If you plan on casting 6 mana creatures, I highly recommend 4 copies of Dark Ritual to cast them quicker. And if you want to interact with combo decks, Thoughtseize and Hymn to Tourach are your best bets. They can mess up the opponents plan enough that you can kill them before they can recover.

If you do want to play big creates in legacy or vintage, wurmcoil engine actually isn't very good. It's fine, but you don't want 4 copies. It's answered by the commonly played creature interaction. Even Jace, the Mind Sculptor can keep wurmcoil from doing anything. Grave Titan is better because it makes bodies as soon as it enters play, rather than after. Massacre Wurm is removal for dredge and shops decks in vintage or delver decks in legacy. You can also use your mana on planeswalkers like Liliana, Dreadhorde General.

rockgobbler on Discarding is REALLY bad.

3 months ago


I know!

Honestly though, my approach to these decks that I'm making on here is a 'son of a bitch' test. To me, throwing that in a deck is like throwing in 4 of Lightning Bolt. I was making red decks with Lightning bolts and after a bit, I did not feel good about how op it was.

The only reason that I didn't put Hymn to Tourach in is because I'd feel like a jerk casting that in my dining-room game of magic with a supposed friend. I'm very aware of this experience, because my favorite card for many years was (and probably is to this day) Wildfire. To hear the groans of an entire table's worth of drunk guys after that dropped...

Either way, I appreciate your feedback! If you ever have any deck with which you'd like some feedback, I'd be happy to help!

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