Hymn to Tourach
Target player discards two cards at random.
|Have (3)||rockleemyhero , Benniator , abby315|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Hymn to Tourach occurrence in decks from the last year
All decks: 0.7%
Commander / EDH:
All decks: 0.0%
Hymn to Tourach Discussion
1 week ago
In a vacuum, I say Hymn to Tourach wins. Pestilence is a good card but these days it's just a turn 4 do-nothing enchantment. I don't think reprinting it would have a big effect on any newer formats the way Hymn would.
1 week ago
2 weeks ago
Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)
Ichorclaw Myr (colorless infect)
Sun Titan (probably fine)
Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)
Winds of Abandon game ending 1 sided wrath (probably just too strong)
Mana Tithe fine card, but not sure why white has counter spells
Peregrine Drake probably fine, but just worth watching for overly easy infinites
Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)
Brain Freeze (not really supported?)
Snap again potential infinite mana
Feldon of the Third Path potentially degenerate?
Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)
Golgari Grave-Troll maybe fine
Sprout Swarm (I've seen this card be silly, but its probably fine)
3 weeks ago
Not a huge fan of null rod, but I'll definitely keep it in mind. I'd much rather play Collector Ouphe, which I should consider.
I have a ton of removal in the sideboard already. Fatal push seems unnecessary.
I'd benefit a lot from Bitterblossom, but it's expensive.
Thanks for the upvote and suggestions!
2 months ago
Yes, creatures have become considerably more powerful since the start of the game, while many of the best spells are still from the start of the game.
But, legacy and vintage are still the havens for spells. Creature-based decks will always be slower than spell-based combinations. Thus, creature decks need to play creatures which also disrupt the opponent, like Thalia.
Winning the game in legacy and vintage is usually not about creature combat. Plenty of decks attack with creatures, but it's rare to see a creature block. Swords to Plowshares is widely played. Creatures like Wurmcoil Engine are kept in check because they're not too hard to counter or exile. It's also a long time before you can cast a wurmcoil engine.
In legacy there are a lot of decks like reanimator, storm, and sneak and show which can win the game consistently on turn 2 or 3. High-mana creatures can't be cast in time, and they certainly don't have enough time to kill a player.
If you plan on casting 6 mana creatures, I highly recommend 4 copies of Dark Ritual to cast them quicker. And if you want to interact with combo decks, Thoughtseize and Hymn to Tourach are your best bets. They can mess up the opponents plan enough that you can kill them before they can recover.
If you do want to play big creates in legacy or vintage, wurmcoil engine actually isn't very good. It's fine, but you don't want 4 copies. It's answered by the commonly played creature interaction. Even Jace, the Mind Sculptor can keep wurmcoil from doing anything. Grave Titan is better because it makes bodies as soon as it enters play, rather than after. Massacre Wurm is removal for dredge and shops decks in vintage or delver decks in legacy. You can also use your mana on planeswalkers like Liliana, Dreadhorde General.
3 months ago
Honestly though, my approach to these decks that I'm making on here is a 'son of a bitch' test. To me, throwing that in a deck is like throwing in 4 of Lightning Bolt. I was making red decks with Lightning bolts and after a bit, I did not feel good about how op it was.
The only reason that I didn't put Hymn to Tourach in is because I'd feel like a jerk casting that in my dining-room game of magic with a supposed friend. I'm very aware of this experience, because my favorite card for many years was (and probably is to this day) Wildfire. To hear the groans of an entire table's worth of drunk guys after that dropped...
Either way, I appreciate your feedback! If you ever have any deck with which you'd like some feedback, I'd be happy to help!