Hymn to Tourach
Target player discards two cards at random.
|Have (2)||CompleteWaste , VioVoid|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hymn to Tourach Discussion
15 hours ago
15 hours ago
I thought of some more cards you might consider. Sinkhole, Hymn to Tourach are some other really strong black cards (they are banned in normal pauper but not in PDH). Brainspoil, Dimir House Guard, and Shred Memory are good if u want some tutors. Servant of Tymaret is really good for some grindy games. Syphon Mind is also a great card advantage spell.
Also, here are some links for PDH stuff:
2 weeks ago
MagicMarc The original version that I played also ran 4x Hypnotic Specter and together with Hymn to Tourach they dismantles a lot of threats, albeit most likely against lesser decks. I've changed things around sense then, but I haven't played paper at all since March, so I don't really know if the changes are for the better.
Thanks for the suggestions. I'll pick the older cards up on EBay. I think I have the Heroic Interventions. I like to have a ~ 40 card maybe-board for a lot of my decks.
2 weeks ago
How does the deck play out? Are the Hymn to Tourach disruptive enough to keep opponent's from destroying your creatures?
If you are looking for more tools for the deck I would suggest adding some instant speed protection for your non-mortivore creatures. Maybe Golgari Charm since it follows the regeneration style and is modal. Heroic Intervention is also good. If you are looking for combat tricks some good ones are Gaze of the Gorgon because it will kill something after it saves your creatures. In the same spirit, Back for More is in flavor with the deck. While in the graveyard your creatures add to your goyf counts. And then at instant speed you can return one and potentially kill something with the fight trigger. Status / Statue is not a bad card for a casual deck. It is modal, and adds death touch or enchantment kill to the deck.
Finally, I have to second Deadbridge Chant if slowing the deck down a little does not hurt your deck given your local meta. It provides card advantage and makes a deck extremely resilient during mid-long games.
1 month ago
And I already love the deck, for you did the very best thing a brewer can do: Keyword "discard" and search therefrom.
I have a discard deck of my own, you see, and thence I may be able to tell some cards. It is also my oldest deck, and it is here if you so wish to see it.
Thereupon, I have quite the meiny of suggestions:
Ramp would be best for such a mana-hungry complot, withal I would like to recommend a seldomly known card. Ahem. SOL RING?! It's too powerful to ignore, and thence I would most see to its inclusion. Charcoal Diamond is splendid, Mind Stone does quite a bit, Worn Powerstone is slow but leastway worth a mention. K'rrik, Son of Yawgmoth does much for any black-based strategy, anent all of the resource life offers.
It is important to be ahead on cards whiles playing a discard deck, so I would try Necropotence. It may exile those discarded, but the amount it draws is ayont worth an inclusion. Greed and Erebos are also fine. Castle Locthwain is essentially a free inclusion, where at Sign in Blood should be here, too.
There are a few cards I trow to be lacking:
Mind Slash is one with which I have tested. What exactly are you sacrificing? You haven't much in terms of fodder, not much to reanimation, and thus it is almost certes a dead card most of the time.
Curse of Fool's Wisdom doesn't do anything, thereupon it is slow to slaughter and expensive to cast.
May fortune betide and may your opponents be hagridden.
1 month ago
Hey there, I just updated my deck to the list I ended up running in the tournament (it was reported to a month later in favor of multiplayer commander as many of us had unfinished decks)
I had the opportunity to trade for some cards and made a lot of changes to the deck, adding more hand attack and removal to better fit the meta, and removing all accelerants. Sorry I didn't see your comment, but from my experience at the tournament I don't think a banner effect would've helped me much.
So about the tournament (more like an FNM to be honest) : there were only 4 of us so we played against every one of us and I faced :
A Feather, the Redeemed deck which had a lot of cards that targeted its commander for value, and this was the matchup I was quite scared of as it would surely pack quite a few 'protection from color' cards that would blank all of my removal, and my lifegain isn't quite as useful as the deck intends to win on commander damage. I still managed to win 2-1, thanks mostly to Kambal, Consul of Allocation as my opponent played a lot of spells every turn and Priest of Forgotten Gods which helped me kill Feather through all the protection and damage prevention spells.
A Grenzo, Havoc Raiser deck full of goblins that I thought I had a good matchup against but it was still scary as it was very well optimized. I lost 1-2, losing every game in which I was on the draw as the goblin horde was just too hard to deal with (especially Goblin Recruiter which absolutely destroyed me one game). Sram's Expertise and Cruel Celebrant proved to be very strong in this matchup.
A Heliod, Sun-Crowned deck with lots of enchant-based removal, cheap creatures and the infamous Walking Ballista combo. I think this was my best matchup as most of my removal would easily stop the balista combo and I was right. I won 2-1, thanks to my greater card advantage with Skullclamp and Hymn to Tourach, and the one game i lost was besause I had only black creatures and my opponent gave protection from black to his commander out of nowhere, so if I do get a banner effect it probably won't be Honor of the Pure x).
Thus I came in second place in the tournament, not too bad for a first :) (though I did play 5-10 games with the deck before the tournament to test it and make changes)
Overall I felt like Lingering Souls was the strongest card in my deck as it provided sacrifice fodder, an evasive threat, and creatures entering the battlefield for the soul sisters. Effects like Unearth, Vesperlark and Revival / Revenge gave me a lot of value throughout the games and were key to my success.
It was very fun playing this Karlov deck that I intended as an aggro deck with a good amount of card draw as I'm generally not a fan of aggro but I really didn't have the cards to make a proper control or combo deck. I'll be playing it again and hopefully updating it from time to time.
1 month ago
When I first started playing the game back in middle and high school my favorite decks were always mono-black and the heavy lifter for most of those decks was Hymn to Tourach. It got to the point that my small play group hated it so much that we went from playing kitchen table magic to suddenly they wanted to enforce the ruling at the time that had Hymn on the restricted list. Love that card, I know a functional reprint will probably never happen but it would be so fun.....for me.
2 months ago
Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.
Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.
Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.
Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:
Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.
Sorry, started writing this I need to follow up later, hope this gives a brief intro!