Carrion Feeder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Scourge (SCG) Common

Combos Browse all

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

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Carrion Feeder Discussion

chirz2792 on Sacrifice Effects

1 week ago

Don't know much about artifact sac outlets but as far as creature sac outlets go there's Viscera Seer, Carrion Feeder, Yahenni, Undying Partisan, Blood Bairn, Nantuko Husk, Spawning Pit, Bloodthrone Vampire, Vampiric Rites, Disciple of Griselbrand, Altar's Reap, and Bone Splinters, Hell's Caretaker, Ayli, Eternal Pilgrim, Phyrexian Plaguelord, and Whisper, Blood Liturgist off the top of my head. There's also Phyrexian Altar but it's not cheap. You can probably find more of these effects as well as artifact sac effects on gatherer.

cmsrDPM on Infinite combo challenge

1 week ago

I got this

Champion of Stray Souls + Carrion Feeder + Priest of Urabrask + Priest of Gix + Village Bell-Ringer + Reveillark + Panharmonicon.

Start with Champion of Stray Souls, Carrion Feeder, Panharmonicon, and Reveillark in play (the rest must be in the graveyard).

  1. Sac Reveillark to Champion of Stray Souls targeting Village Bell-Ringer.
  2. As it leaves, Reveillark will return both Priest of Urabrask and Priest of Gix to play: giving you six red mana and six black mana.
  3. Champion of Stray Souls will return Village Bell-Ringer: allow the first trigger to resolve then hold priority on the second.
  4. Use floating mana to activate Champion of Stray Souls: sacrificing Village Bell-Ringer, targeting Reveillark.
  5. Allow Reveillark to enter.
  6. Allow second Village Bell-Ringer trigger to resolve.
  7. Sac Priests to Carrion Feeder for 2 counters.
  8. Use floating mana to repeat step 1.

Now we have infinite Red and Black mana, and an infinitely large Carrion Feeder.

Please do Release to the Wind.

xDr_Schnugglesx on Fun guy

1 week ago

Hi.

Cuts

Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.

Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.

Verdant Force is simply overcosted. Remove.

Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).

Death's Presence is extremely overcosted for what it's trying to do here. You already have Mazirek and Cathars' Crusade for your combo win. This is worse than both.

Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).

Grave Pact OR Dictate of Erebos, but not both. I vote Dictate because of the easier mana cost and also Flash (plus $$$$).

Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.

Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).

Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.

Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.

True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).

Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.

Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.

I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.

Akroma's Memorial should be Eldrazi Monument full-stop. Giving 1/1s a bunch of keywords is useless unless those keywords are either infect or indestructible. This gives neither.

You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.

Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.

Saproling Symbiosis is a hard no. It's a worse Second Harvest and I hate that card too.

Thelonite Hermit is a no. You're paying 8 mana over 2 turns for 4 1/1s that will be 2/2s for like 2 seconds. Hornet Queen is cheaper and gives you better tokens.

Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.

Growing Rites of Itlimoc  Flip is a tough one too. I think if you end up with 30+ creatures, then absolutely go for it. Any less and I think you can do better.

I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.

Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.

Suggestions

Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.

Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.

Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.

Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.

Spike Weaver is a 100% must include. Spore Frog for 1 mana at instant speed multiple times? It's just bonkers (and this is coming from experience).

Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.

Everything from maybeboard I didn't mention is a no.

End of Maybeboard Recommendations

Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.

Eldrazi Monument. We already talked about it but just wanna have it written down here.

Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.

Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.

Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.

Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.

Eternal Witness is good. It's a staple. I hate that it's so important, but it just is. Consider also Skullwinder if you just wanna be different.

Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.

Anguished Unmaking. You're in Orzhov colors so you need to use them. Maybe the best spot removal ever printed, barring Assassin's Trophy from GRN.

Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.

Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).

Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.

Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.

Rishkar, Peema Renegade is basically a second Cryptolith Rite. It's just good and low mana cost.

Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.

Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.

You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.

Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.

Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.

Mikaeus, the Unhallowed if you have the money. Mikaeus, the Lunarch if you don't. Neither are super required, but both are good.

Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.

I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.

Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.

Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.

I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.

You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.

Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.

Thats all I got for now. I'll comment again if I think of more.

BurtReynolds on Naked Lunch

2 weeks ago

Hmmm, as always it's easier to deal out the recommendations than suggesting actual cuts. As you say, all the current cards are looking pretty tight, but if I had to nominate some:

MindAblaze on bolas the ravager

1 month ago

You want a deck that will remove the opponents deck while it controls what they’re doing and steadily building a zombie swarm?

A couple important red zombies will be Neheb, the Eternal and Wildfire Eternal. You could play Sedris, the Traitor King to bring stuff back on the cheap, and even Liliana's Reaver, Siren of the Silent Song, Order of Yawgmoth, and Slavering Nulls. All these guys getting through will be made easier if you have Zombie Master and Graf Harvest too. Undead Alchemist can make more zombies while they eat all the brains too...

Urgoros, the Empty One seems to do a useful thing, and there are a lot of specters from Blizzard Specter and Blazing Specter to Sedraxis Specter, Liliana's Specter and Hypnotic Specter.

Then you can play planeswalkers like Liliana, Death's Majesty to reanimate stuff repeatedly and the one Bolas does it too. Wrexial, the Risen Deep, Sepulchral Primordial and Diluvian Primordial are all good, and even Molten Primordial can be if you have a way to sacrifice the stuff you steal like Grimgrin, Corpse-Born, Ghoulcaller Gisa, Carrion Feeder or Corpse Harvester.

cdkime on Can I Do This?

1 month ago

Two quick points. First, there is a rules Q&A section for questions about rules, cards, or card interactions. I’ve moved the post over for you.

Second, please link cards in double brackets for easy reference, like so:

[[rooftop storm]], [[Carrion Feeder]], and [[gravecrawler]]

Rooftop Storm, Carrion Feeder, and Gravecrawler

To answer your question, this will work. One minor correction to your post, the re-cast gravecrawler is a completely new creature - you are sacrificing the same card over and over, but it’s not the same creature.

carpecanum on Scarab god control

1 month ago

Maybe Forgotten Creation, Minds Aglow, Carrion Feeder, Graf Harvest, Ruinous Path, Open the Graves and Phylactery Lich (you have very few artifacts)?

You really don't have many great blockers. Skeletal Changeling and Drowned come out cheap and can chump block over and over.

I notice you have a ton of ETB's so a little more graveyard recursion would be good. Palace Siege, Victimize.

Advisorofdark on Maleficent

1 month ago

I really need to get a Grave Betrayal for my deck. I find Carrion Feeder, Bloodflow Connoisseur, Yahenni, Undying Partisan to be excellent sac outlets that also provide themselves +1/+1 counters, plus Yahenni can survive board wipes and gets pretty massive after a wipe as well.

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