Carrion Feeder


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Scourge (SCG) Common

Combos Browse all

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Price & Acquistion Set Price Alerts





Carrion Feeder Discussion

Arkavine on Marchesa, The New Bae

1 day ago

Gonna start a bit of a changelog.Feb 20 2018

Out: Carrion Feeder

In: Viscera Seer

Value the scry more than the guaranteed counter on the sack outlet. Plays nice with Sage of Fables to have a way to get it that 1/1 counter and draw the scry. Not sure if i'm going to keep this, but having the ability to pick a draw a little bit with something like seer and squid tokens or just normal sacrifices may just be the tool to more reliably get the 3 parts this deck loves.

Suns_Champion on Steal Things, Get Money

4 days ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

Hexcimal on Flinging poo 2.0

6 days ago

Awesome idea and good list so far.

Some main board slots could be considered for removal to help interact with the opponent's board, such as Lightning Bolt or Terminate. Electrickery in the sideboard will help with opposing token and go-wide strategies. Of course, if you want to stay on flavor, consider Bone Splinters, Reckless Abandon, or Tragic Slip instead. (Goblin Grenade might even be consistent enough for the list.)

Additionally consider card draw to keep your hand going, or Unearth to get value back from your grave. Also, thoughts on Carrion Feeder? It doesn't get boosted as much by each sac trigger, but the boost is permanent and it's a solid drop turn 1. Followed by a War Marshal on turn 2, you could be looking at a potential 4/4 that can keep growing before you fling it.

Overall it's a solid deck and looks fun to play.

Anotheruser on The Scarab God Tribal

1 week ago

This looks like a great deck. A possible on-theme inclusion could be Carrion Feeder and/or Nantuko Husk? That way you can sacrifice things to protect them from exile effects, sacrifice your Graveborn Muse if it's about to kill you, and do all sorts of ridiculous things with Gravecrawler (especially if you have Rooftop Storm out - they can get infinitely large, you can create an infinite amount of Zombie tokens with Diregraf Colossus, draw your entire library with Kindred Discovery). If they are too budget and boring as sac outlets, another Zombie one would be Grimgrin, Corpse-Born.

sonnet666 on competitive mikaeus

1 week ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

AustinoCorino on Punishing Jund for Pauper

1 week ago

Any reason for Nantuko Husk over something like Carrion Feeder? It can grow into a pretty mean threat for games that go reasonably long.

chadsansing on He won't die even if killed

1 week ago

Perhaps make room for more creatures, including Undead Alchemist, something like Vampiric Rites for card draw off of tokens, and, say, 4 or 5 fewer Island swapped out for 4 or 5 more Swamp or UB lands.

Also, if you can include a few more sac outlets like Nantuko Husk (maybe with a Rogue's Passage + Tainted Strike), Carrion Feeder, Corpse Blockade, or Phyrexian Ghoul, then Living Death or Living End become possibilities.

Happy brewing!

BigOldFox on esper zombie vial

1 week ago


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