|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
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Creature — Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Carrion Feeder Discussion
18 hours ago
n0bunga I guess that's fair, again, I was just going off of what I was told, I don't play Yisan at all. Animar at least has some protection on it, and normally will only get removed by blue bounce effects, but Yisan, the Wanderer Bard will get hit by stuff like Swords to Plowshares, Dismember, etc. I do run Yisan in my Selvala list, but I know it is separate for the commander, so I'll take your word on it.
cvarena21989 now your deck only has a 3 card combo (CFE creature like Eternal Scourge, Food Chain, and outlet like Impact Tremors), that is very slow, I wouldn't call it cEDH competitive at all. On another note, how does Carrion Feeder, Eternal Scourge, Food Chain, and Sek'Kuar, Deathkeeper go infinite? Like you need to be in magical christmas land to get them all, but I still don't know how you win from there, no creatures can die infinitely with it to trigger Sek'Kuar, because if you sacrifice Eternal Scourge to Carrion Feeder, you can't get it back, and if you sacrifice sek'kuar the deathkeeper to it, it won't trigger since it says 'whenever another nontoken creature dies'. Your deck doesn't even really work, let alone act competitively.
Using Blood Artist, or Zulaport Cutthroat with the combo requires it to be a 4 card combo that needs like 9 mana, and why do you bring up Fire Covenant, it doesn't do anything here unless you have infinite life, which you can only get from Blood Artist, or Zulaport Cutthroat, in which case you already won.
Look I am trying to help you out, but jesus man, you come in saying you have a competitive deck, and normally I am like "Oh, it works well, it is just a little fragile or slow," but your deck doesn't even work. Now that I think about it, Carnage Altar doesn't work either, since the infinite mana you have from Food Chain needs to be done on creatures, which the ability from Carnage Altar isn't.
2 days ago
Thanks for the suggestions Logics and Doal90!
I like Hedron Crab, but I don't think there is room for it in this build. I'm already pushing it by including so many non-zombies. I don't want Gravecrawlers to be dead cards in the graveyard. I'll think about it tho.
I considered Dakmor Salvage, but I avoided it because it comes into play tapped, as you mentioned. But you are right about the late game. Another advantage is that the self-milling costs no mana. I'll think about that too.
Also, Desecrated Tomb is great for this build, but I just haven't been able to make room for it on the sideboard.
2 days ago
I relly like this deck! I give you 2 ideas to be evaluated.
Carrion Feeder instead of Viscera Seer. Gravecrawler is a tipical aggro zombie, he pumps itself and than attacks. The pro of this card is that it is a zombie and it can became big. The minus: it can't block and it doesn't have Scry. If you like this change you can think to add another Cavern of Souls, there now more zombie, and remove Blasting Station, Gravecrawerler make something very similar to the artefact, and add in their place other cards (for ex. Desecrated Tomb or Diregraf Captain).
Add one (or two) Dakmor Salvage. Dredge is a very useful ability for this deck. That land is a card that could be dangerous at the beginning but it is really helpful in the cimitery.
Note Desecrated Tomb is very helpful in this deck, a bat is created when a creature left the cimiter to enter in the battle or when it is remove from the game too.
on Partner Pod
1 week ago
Saffi Eriksdotter goes inf with Sun Titan, Karmic Guide, or Reveillark and a sac outlet. It also works well with your general strategy by allowing you to save your best creatures and reuse the etb on creatures that your opponents try to kill. Or just reuse a creature after sacing it to pod.
Speaking of guide and sun titan, Fiend Hunter not only is a nice bit of removal on a creature (and with a little luck and know how it is permanently exiling) , but it goes inf with guide/titan and a sac outlet.
There is some tech that karador decks commonly use to guide/rev combo more consistently in Boonweaver Giant and Pattern of Rebirth (it can snag entire combo in 1 turn). Now that Protean Hulk is legal, it does the same thing.
Lastly, I think you would be better off in 5 color for 1 drop free sac outlets like Viscera Seer and Carrion Feeder so you can guide/rev combo more reliably. I think Child of Alara would be best if you follow this last bit.
I realize the guide/rev combo is not your deck's focus, but it just fits so well with your kiki pod stuff that I thought more of it's pieces ought be suggested.
1 week ago
Hi 5finga, thanks for your many suggestions. I don't really like Voracious Null nor Gutless Ghoul because their active abilities have an additional mana cost (even though that cost is perfectly balanced in the case of Gutless Ghoul). I also never understood the popularity of Twisted Abomination (paying 6 for a 5/3?? , ok it can regen, but... Maybe only if cycled and then Exhumed). Similar thought for Gavony Unhallowed, it costs too much and for this reason Carrion Feeder is better. Cemetery Recruitment is good, but it would be perfect for a , with its 2 drop cost is replaced by the better Ghoulcaller's Chant. Also, it couldn't combo with Nameless Inversion, because it explicitly says "creature card" and not only "zombie card" as the Chant does. On the other hand, Wight of Precinct Six may be perfect, I don't know how I missed it! Thank a lot for this last piece of advice! I know it's a long answer but I wanted to write down all my thoughts about these cards.
3 weeks ago
My opinion would be to pick what you want your commander to do and run with it. At the moment, you have a fair amount of "splashy' big things that are cool, but don't help the sacrifice theme, some zombie theme things, and expensive things to have sacrifice effects.
My recommendations would be to cut anything that is above 6 mana that isn't helping the sacrifice plan like Sandwurm Convergence and such.
After that, your commander says ANY PLAYER and ANY PERMANANT. Because of that, things like Carrion Feeder, Ashnod's Altar, even things like Evolving Wilds puts counters on your little dudes. So you could Ghost Quarter for a combat trick, sac one token to build an army, etc.
You should run all the 1 mana dorks so you can power out your commander/bigger threats faster without having to run slow ramp like Gift of Paradise and Worn Powerstone. Also, Sol Ring, Skullclamp, and at least Golgari Signet should be in the deck. Examples of dorks would be Elvish Mystic, Llanowar Elves, Boreal Druid, Arbor Elf, Elves of Deep Shadow.
In terms of "Payoff" cards, you could run Mycoloth and Tendershoot Dryad for token making, The Gitrog Monster makes card draw into creature power, Grim Haruspex draws lots of cards, Killing Wave is a kinda board wipe (or good life loss spell) that sacrifices instead of killing, Death Cloud or Smallpox can change a board state massively.
3 weeks ago
@BlackyMTG Sorry for the delay, went to bed lol.
Ravenous Chupacabra: Hm. Actually I may cut Yosei, the Morning Star since he hasn't actually done anything and people don't particularly enjoy being tapped down.
Viscera Seer: So far he would just be an alternate to Carrion Feeder to be fetched with Protean Hulk alongside Karmic Guide. As it stands I haven't run into the need to have a backup sacrifice outlet like him but perhaps it will lead to cutting something else in the near future.
Ramunap Excavator: I was actually on the verge of cutting Crucible of Worlds because, although it is powerful, it doesn't seem to be what this deck wants to do all the time. If it comes to that again I will be trying out the Excavator for a while before deciding whether to cut it.
Kozilek, Butcher of Truth: He is in here expressly for that purpose.
3 weeks ago
Cheers once again! I'll be giving this deck a playtest very soon so will have to see how that goes :)