Carrion Feeder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Scourge (SCG) Common

Combos Browse all

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Carrion Feeder Discussion

Sme4 on KIKLASCHULC (Hulk Flash :)

5 days ago

ToolmasterOfBrainerd and enpc

I just realized I can win with Kiki-Jiki, Mirror Breaker in hand following this path

  1. Flash into Protean Hulk
  2. Get Karmic Guide and Carrion Feeder
  3. Return Protean Hulk with the Karmic Guide ability
  4. Sacrifice Protean Hulk tutor for Teardrop Kami and Body Snatcher
  5. Discard Kiki-Jiki, Mirror Breaker to the Body Snatcher , then sacrifice Body Snatcher to get Kiki-Jiki, Mirror Breaker
  6. From there you can continue with the combo

Also I just wanted to thank you all for helping me build this! I can say proudly say that this deck has made me so many fun memories playing against Control.

Thank You!!!

Natalbee on And the Karador Jumped Over the Moon

1 week ago

Thanks for the help, GhostChieftain!

Dance of the Dead is on the "pricier" side, but you're right - a 2 mana enchantment that reanimates is too good to pass up, especially in this deck. I'll try and work it into the cost.

I've never played with sac outlets like Viscera Seer and Carrion Feeder ... do you think they're vital to a deck like this? What is their primary use case?

I'll look into adding some land auras. Do you think I should run those over cards like Rampant Growth and Cultivate ? And after looking at your list I'm considering these cards (around $1):

Greater Good (ok, it's more than $1 but it's too good)
Vryn Wingmare
Razaketh, the Foulblooded (I have an extra copy)
Qasali Pridemage
Phyrexian Revoker
Phyrexian Delver
Lotleth Troll
Caustic Caterpillar
Aven Mindcensor

Again, I appreciate the help!

GhostChieftain on And the Karador Jumped Over the Moon

1 week ago

Dance of the Dead is a great addition to any karador deck, but I think especially so here(you could also use Necromancy but it is pricier). Viscera Seer and Carrion Feeder are also gnarly since you can always recast creatures from your yard.

Enchantress decks get a lot of benefit out of having auras that attatch to lands for ramp and mana production.

As far as number of creatures, I think you are in the right ballpark. Normally if I am trying to make my deck focused on one thing, I try to give it at least 30 or so cards that fit the bill.

If you want to look at my deck you may find some ideas to add in here. Granted mine has a lot larger budget, there are still some strong cheap cards contained within.

multimedia on Kooopa Meren *Suggestions Appreciated*

1 week ago

Hey, consider more one drops?

Birds, Shadow, Llanowar and Mystic are one drop mana dorks; these are good with four drop Meren because they can help to ramp into her and then be used as sac fodder. Deathrite is a fantastic Golgari card in multiplayer Commander because there's four graveyards to choose from. Seer and Feeder are one drops, no mana cost, sac outlets who can also sac themselves. Having a sac outlet that's a creature has good interaction with Meren because she can recur or reanimate it. Entomb is a fast way at instant speed to tutor for and put any one card you want into your graveyard such as Tribe-Elder or Frog. Revival is excellent in 40 life Commander because it's a free spell, just 2 life, and since it's an instant you can put any one card from graveyard on top of your library to draw for your next turn which is helpful with noncreature cards. If you like some of these suggestions I offer help to make cuts.


You're already playing Mikaeus and Hulk and these two are the start of an infinite damage combo, Hulk is the enabler. If you add Walking Ballista , Viscera Seer and Phyrexian Delver this completes the combo. When you sac Hulk tutor for Delver and Seer. Delver reanimates Hulk for the cost of 7 life, sac reanimated Hulk with Seer tutoring for Mikaeus and Ballista. Ballista's CMC is 0 therefore you can get it along with Mikaeus because this equals 6 CMC of creatures. Mikaeus makes Ballista a 1/1 creature because he gives all nonHuman creatures +1/+1 and Ballista is not a Human. With Seer sac Ballista this triggers the undying of Mikaeus which then lets Ballista ETB with a +1/+1 counter. Remove the counter from Ballista targeting an opponent. Then sac Ballista again, triggering undying. As long as you remove the +1/+1 counter from Ballista before you sac it with Seer this creates the undying loop. Repeat infinite times until all your opponents are dead.

The great thing about this combo is it's made up of all creatures which Meren is able to recur or reanimate. With Meren on the battlefield before you do the combo it's then infinite experience counters because Ballista keeps dying. This is helpful if one of your opponents disrupts the combo breaking the loop. You don't need the exact Hulk line to do this combo, it's just an enabler who can tutor for all the pieces, but as long as your have Mikaeus, Seer or another sac outlet and Ballista on the battlefield at the same time the combo can happen. Riftsweeper is helpful in multiplayer Commander since exile is plentiful. Sweeper can remove a card from the exile zone and put it back into your library and Meren can recur or reanimate Sweeper.


Consider Zulaport Cutthroat and Blood Artist ? Zulaport is great in multiplayer Commander because it can hit all your opponents at the same time. This is very good with sac outlets and strategy of sacing your own creatures to get experience counters with Meren. The repeatable life gain from both of these cards is also very helpful. Artist is also very good in multiplayer Commander and is unique because he makes an opponent of your choice lose life whenever any creature dies, yours and opponents. With four players in a game he can make your opponents lose a lot of life.

Consider Ashnod's Altar and Greater Good ? More powerful sac outlets that give you excellent value when you sac a creature with them. Twilight Mire , City of Brass and Mana Confluence are other Golgari dual lands that can ETB untapped; upgrades to replace lands like Golgari Guildgate, Jungle Hollow, etc. Good luck with your deck.

Jpinkman on The Undead Curse [Modern Zombies]

1 week ago

anyway i hope Carrion Feeder will show up in modern horizons :)

multimedia on Walks-The-Counters

1 week ago

Hey, nice budget deck. Rome921 gave you some good advice, but I don't think you want to be aggro. I think you want to be midrange and use your graveyard with Skullbriar :)

Sit back let the counters accumulate on Skullbriar until your ready to strike. I say midrange because there's some setup here that needs to happen before you can seriously start attacking and doing Commander damage with Skullbriar. The setup is not aggressive cards they're midrange cards.

Never cut one drop mana dorks. In fact consider adding more: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Arbor Elf ? They're a huge reason to want to play green in Commander. Maybe they don't interact the best with Skullbriar since he's only two mana to start, but they create ramp for other cards that you want to play which are just as important than Skullbriar.

Greater Good is too good of repeatable draw with Skullbrair's ability to keep his counters and it's a sac outlet. Sac outlets help to get value, able to sac Skullbrair in response so he isn't constantly going back to the Command Zone just choose to instead put him into your graveyard. Carrion Feeder , Yahenni, Undying Partisan , Ashnod's Altar and Evolutionary Leap are other sac outlets to consider. Skullbriar doesn't loose counters when he's put into your graveyard this makes him a good target for sac outlets and reanimation to bypass Commander tax. Just don't recur him, have to reanimate him, skipping your hand and putting him right onto the battlefield.

Journey to Eternity  Flip has been suggested and it's good with sac outlets to sac the creature enchanted to flip it to then have a repeatable way for five mana to reanimate Skullbriar. Animate Dead , Unearth and Vigor Mortis are more ways to reanimate Skullbriar. Don't be afraid to put Skullbrair in your graveyard; if your graveyard gets exiled when he's in it, he doesn't get exiled, you can choose to put him back into the Command Zone.

Ring of Kalonia , Evolutionary Escalation , Kalonian Hydra and Reyhan, Last of the Abzan ($5) are no mana cost repeatable counter engines with Skullbriar. Increasing Savagery and Solidarity of Heroes can put a lot of counters on Skullbriar for the mana costs. Deathrite Shaman and Scavenging Ooze are Golgari staples, especially good in multiplayer Commander where there's four graveyards to choose from.

Swiftfoot Boots and Canopy Cover can help to protect Skullbrair. Boots also has haste good with reanimated Skullbrair and Cover gives evasion. Regrowth , Treasured Find and Eternal Witness can recur any one card from your graveyard good to get back reanimation spells or anything else.

If you like some of these suggestions I offer more advice. Good luck with your deck.


GhostChieftain on Karador

2 weeks ago

Why no Boonweaver Giant and Pattern of Rebirth ? You can use those as a second copy of Protean Hulk and more consistantly combo off.

I would also say you should get more sac outlets such as Viscera Seer and Carrion Feeder

Here is my list. I think it could give you some different ideas. +1 For using my favorite commander

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Carrion Feeder occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.25%

Golgari: 0.18%