Creature — Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
|Want (3)||kingcraig , PinkieCannon , Tigerstyle|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Modern Horizons (MH1)||Uncommon|
|Eternal Masters (EMA)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
Combos Browse all
- Carrion Feeder + Reveillark + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Carrion Feeder + Mikaeus, the Unhallowed + Puppeteer Clique
- Carrion Feeder + Renata, Called to the Hunt + Woodfall Primus
- Carrion Feeder + Puppeteer Clique + Renata, Called to the Hunt
- Carrion Feeder + Juniper Order Ranger + Woodfall Primus
- Carrion Feeder + Juniper Order Ranger + Puppeteer Clique
- Carrion Feeder + Ivy Lane Denizen + Woodfall Primus
- Carrion Feeder + Ivy Lane Denizen + Puppeteer Clique
|Commander / EDH||Legal|
Carrion Feeder occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Carrion Feeder Discussion
1 week ago
to top that, RambIe runs Gamble, Putrid Imp, Carrion Feeder, Faithless Looting, etc. but in all honesty, he seems to troll the forum because he thinks it's funny knowing that the deck-sharing forum would have people share deck ideas, and so saying that netdecking is bad is just funny to him.
When he brought up that my decks looks like ones he's played against and so he'd have an advantage over me I explained that the decks in question were ones that I had pioneered or remade, different Captain Sisay lines I pioneered after Mox Amber's printing, different Sisay, Weatherlight Captain lines I am still innovating on, Aminatou, the Fateshifter Tezzeret based stax which I effectively birthed (unlike the rest I just reimagined), and those decks that he saw as similar to mine were copies/variants of my lists, or of other people who took inspiration from them.
After explaining that on his page, and then asking him to not comment these types of things on another user's forum post, he commented on my page, on a comment that is still up as I type this. He effectively explained that he was understanding that that was not the place for that conversation and that he likes to troll people by stating these things, not personally something I am interested in, but he explains his goals there if you want to know. Hope it helps!
1 week ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
2 weeks ago
You could improve your mana rock section, going with more 2 mana rocks. I rarely find Chromatic Lantern to be that useful in a two-color deck. Or, you could go in on land ramp with cards like Rampant Growth, a Wayfarer's Bauble, and even Summer Bloom can be useful. Since Slimefoot costs three to cast, I'd try to keep my ramp under 2 mana as much as possible, so I'd skip on cards like Cultivate and Kodama's Reach. Manalith and Darksteel Ingot are just not good.
I don't think Bontu's Monument is worth a slot here. You don't have many creatures to cast at all, and if it's not dead in your hand, it's going to be dead on your board. Lifecrafter's Bestiary will likewise not draw you many cards, and just having the scry isn't worth including it, in my opinion. Something like Vampiric Rites and Arguel's Blood Fast Flip will help you draw cards more reliably in your current build. Harmonize would be a better draw spell for you, too.
Last thing I noticed is your lack of sacrifice outlets. Slimefoot does damage when saprolings die, and the most consistent way to kill saps is to do it yourself. If your budget allows, the altars are a good place to start: Ashnod's Altar, Phyrexian Altar, and Altar of Dementia. If your budget isn't that friendly, there are other options. Evolutionary Leap is a cheap sac outlet that lets you trade a sap for a creature in your library. Phyrexian Ghoul and Nantuko Husk are similar creatures that are free sac outlets, and Carrion Feeder is another decent one. Viscera Seer provides good value, too. Going all in on Slimefoot's abilities lets you get benefit out of enchanting it with cards like Keen Sense and Snake Umbra.
You've got a nice start. Hopefully this helps you focus it in a bit better.
2 weeks ago
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.
2 weeks ago
Firstly, I love this primer! I used to have a Ghave build full of saprolings and similar synergetic stuff, but this approach is something else. :)
Secondly, what's your reasoning behind Silence over Ranger-Captain of Eos. I found Ranger-Captain of Eos in Suggested List, but not any explanation why not to include it. I prefer the latter since it's silence on a body + it tutors for key pieces like Carrion Feeder, Viscera Seer, Young Wolf and Walking Ballista, which I am willing to pay premium for.
3 weeks ago
Hmmm. Some of their more vauleable creatures don't leave anything behind (Mort Beetle, Carrion Feeder) as far as regular removal, but lloks like your right. Journy is your only exile based removal, and there isn't any path to exile in this format. Oh well! Dosen't make your deck any less sweet :)
3 weeks ago
Tayam allows you to use Green. Its even in the casting cost. So don't worry, you did right.
A few card recommendations from me: Carrion Feeder is a sac outlet that adds counters onto it for you to remove with Tayam. Buried Alive is a nice tutor for decks that want to reanimate things. And Good-Fortune Unicorn, Bloodspore Thrinax, and Renata, Called to the Hunt are good redundancy for Cathar's Crusade, even if they cost more than the 3 or less Tayam reanimates.
Oh, and general its good to run 33+ lands in a deck. Most decks than run less are very, very low average mana cost or have a lot of mana ramp. Don't want to miss land drops!