Creature — Dryad Horror
Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gnarlwood Dryad Discussion
1 week ago
4 weeks ago
2 months ago
2 months ago
Don't just base it around Liliana Vess, because she takes 8 turns for her ability to activate, which is not what you want because it's so slow. If you still want to keep it as is, either add some control cards in (maybe hand control), or if you want to keep it as is put in cards like Ambush Viper, Gnarlwood Dryad, Narnam Renegade, or Pharika's Chosen. Also, try not to have to use In Garruk's Wake to win, especially since you only have one copy of the card. Finally, if you want to search for more cards, you can use http://magiccards.info/search.html to find them. I just searched for cards with deathtouch that costed 2 or less.
2 months ago
Ok. First off, you need more lands. You definitely don't have enough. Also, I think you should have a reliable way of getting stuff through. Bontu the Glorified is good, but you need more ways to exploit that, and Tattered Mummy, Weaponcraft Enthusiast, and Doomed Dissenter are definitely things to take out. From Beyond is too slow for a deck like this one. You want it to be more midrange-esque. Certainly Liliana, Death's Majesty needs to be taken out, unless you plan to put in more delirium-based cards, such as Grim Flayer, Ishkanah, Grafwidow, Traverse the Ulvenwald, and Gnarlwood Dryad. Consider Emrakul's Evangel as well. Voldaren Pariah Flip should be a necessity. You need to put Bloodbriar in. I don't know why it isn't already there.
3 months ago
First let me thank you for taking the time to review the deck.
Gnarlwood Dryad I agree I put it in there because it had deathtouch and I thought it might make people think twice about attacking early, and my deck has very few 1 drops. With that said it's not a great card by any stretch. As far as more mana dorks, what do you think about Servant of the Conduit coupled with your later suggestion of Glimmer of Genius and adding two Aether Hub. Conversely I do have two Weaver of Currents as for the 1 waste I figured I could search for it with Traverse the Ulvenwald
Thought-Knot Seer the whole gimick is you cast Baral's Expertise you bounce 3 of the worst cards back to hand, then for free you throw down the Thought-Knot Seer and they must then reveal said hand, and you choose the worst of those 3 and make them exile it. With that said i'm now wondering if playing a Hieroglyphic Illumination for free after bouncing back to hand would be good, or if I should remove the Baral's Expertise entirely in favor of a more useful 4 drop, or to make room for something else.
I figure Cartouche of Knowledge would be my defense against flying or a way to get something over a board state I can't cast Crush in. I admit it's not a well liked card, nor that powerful. With that said should I not have some answer to flyers ? I could put 2-3 Kefnet the Mindful in, but I find it hard to turn on without withholding cards to play to get to 7. I mean we'll probably see a lot of Glorybringers at minimu, other than that i was thinking Gust Walker in W/R decks.
3 months ago
Interesting deck. Not sure if you're trying to keep it budget or not, so if you are, i'll try to propose less expensive alternatives to my pricier suggestions.
Gnarlwood Dryad doesn't seem great here, and I think more mana dorks would be good. I think Weaver of Currents would be sweet for ramping up for your big Crush play. Channeler Initiate could also replace the Vitalists, or be ran alongside them.
Thought-Knot Seer does not make sense here. You only have one waste to cast him off, making it very difficult to drop him, and when you do, he doesn't seem to fit in this deck particularly well.
A lot of weird spells that are pretty bad: Cartouche of Knowledge, Cancel, Haze of Pollen, not sure what any of these are doing in here. Disallow is strictly better than Cancel, but if that's too expensive for you, you'd be better off running some Essence Scatter, and especially Censor, the best counterspell in standard right now. Cartouche of Knowledge is flat out bad. Don't run it. I'd get some Pull from Tomorrow, Glimmer of Genius, or Hieroglyphic Illumination if you want to draw some cards.
3 months ago
I'm not sold on Archfiend of Ifnir at all; turn-5 is way too late to initiate a removal plan let alone a removal plan that uses -1/-1 counters which rely on having both a healthy hand AND a discard outlet in play. Ruthless Sniper has a similar removal ability, but dependence on TWO other factors, being a full hand AND a discard outlet, makes me want to forget the concept all together. With your curve and lack of true card advantage spells, by turn-5, even with a discard outlet, you probably won't have enough of a hand to take care of any opposing threats.
I like Cryptbreaker a lot, but his janky token generation and ability cost seems too slow. Playing him turn-1 seems good, but then you give up tempo to make a 2/2 dude that just dies to all of the best removal in Standard right now. Insolent Neonate has more synergistic tempo with your deck, Gnarlwood Dryad is like a poor-man's Standard Tarmogoyf fitting well with your discard theme, and Sanitarium Skeleton provides a stupid amount of utility as discard fodder or chump blocker. I would also consider playing around with other synergistic 1-drops like Groundskeeper (potentially bonkers with these cycle lands) and Bomat Courier (has synergy with Shadow of the Grave as well as just fits with your theme).
My only other real reservation is Tormenting Voice, especially as a 4-of. It isn't card advantage, requires something like Flameblade Adept on the field to get the most value out of it, and 'dat sorcery speed... I think that with some tweaks and additions instant speed card advantage is much better. If you get a dude like Sanitarium Skeleton in here consider Altar's Reap or Merciless Resolve. Succumb to Temptation is also an option AND, considering you're running 3 colors, look at Painful Truths.
The winning combo, or synergy really, is a full hand holding Shadow of the Grave with a Noose Constrictor on the field ready to attack. Swing with the snake, discard 7 for +7/+7, play SotG, then discard 7 again for +14/+14 total potentially put your opponent at 4 life by turn 3. Having Flameblade Adept out is even better for you.
+8 1-2 CMC Synergistic Dudes+4 Pure Draw Spells