Gnarlwood Dryad

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch

Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Gnarlwood Dryad Discussion

xyr0s on Slimy Green Aggro

1 month ago

I think what bothers me about this deck, is how many of the creatures comes with a "some set-up required", and not really enough pieces to set them up properly. A Gnarlwood Dryad without delirium is not a good card. It's a Typhoid Rats in green (and you don't see any serious black decks in modern, budget or not, playing that one). Wolfbriar Elemental without ramp, so you have to wait very long for mana to pay the kicker cost, or accept that you are playing a 4/4 for 4 (which is pretty underwhelming, as modern-playable creatures go). Permeating Mass doesn't really "get past" anything - no one bothers blocking a creature that deals 1 damage, at the cost of their main attackers or combo piece-creatures. Predator Ooze is good, but it takes time, before it really becomes a threat. Mistcutter Hydra is really a sideboard card - awesome against UW-control, but takes a long time to save up mana for, and is of mediocre size compared to casting cost. And I'm not in doubt that Old-Growth Dryads do well - come down turn 1, hitting for 3 pr. turn, the next 2 turns. But by far the most modern decks run a few basics, because of Blood Moon.

To be bit silly about it: This seems like all the creatures that made it to the final round of auditions for a role in monogreen stomp, but was then turned down. They could all be stars in another deck with a slightly different theme - delirium, ramp, something. But for handing out 20 damage in the shortest time possible, they fall short.

Overall, it seems like you plan on games going long, and have taken half the sideboard into maindeck (if the reason for bringing a card is that "it is good against...", you should consider if it actually belongs in the maindeck). This type of cards slows down your deck, and ensures that games go long (and that is still better for midrange and control decks, than for you). It feels a bit like planning to lose. For comparison: Stomping the ground. Short, sharp, and to the point. Creatures that do not really need set-up, you just play them and turn them sideways as fast as possible.

APPLE01DOJ on Slimy Green Aggro

1 month ago

I appreciate the comments and I think there are some great suggestions as well. I think people are focusing way too much on Delirium. It's literally on 1 card and the card is still good without it. Now I plan to make a Delirium deck with Moldgraf Scavenger and Soul Swallower at a later time. (I'd love some help when I do.) however the reason behind this deck is I saw Old-Growth Dryads and Gnarlwood Dryad and said I want to build a deck around those 2 cards.

Thrun, the Last Troll is an awesome card. I didn't throw him in for budget reasons initially but I already own one so I'll add in him to the SB soon as I get a free slot. I've been testing out some of the new cards to see how they stand up.

Picklez, the aim of the deck is to swing hard in the early game. You want to win before most other decks stabilize. The late game is left to Predator Ooze, which beyond Lilly and a perfectly timed Dismember most decks can't answer. Wolfbriar Elemental and Permeating Mass are also end game tools against midrange and Control. I had Leatherback Baloth and Courser of Kruphix in here initially to play the midrange game but after testing the deck the strictly aggro tools worked far better.

Lame_Duck on Slimy Green Aggro

1 month ago

It seems like you're going to have a hard time reliably getting delirium for Gnarlwood Dryad; Narnam Renegade might be a better choice with slightly better base stats and a bonus that you can trigger more easily and earlier.

GodTierPancake on Sultai Ruinator - Overflowing Grave

2 months ago

Wow, this deck seems really cool! If I had to make a couple of suggestions, Eternal Scourge is an excellent card to exile from graveyards, Grim Flayer is fantastic as an early beater that can fill your yard up, Geralf's Masterpiece works well with reanimation triggers and is at its finest when in your graveyard, and Gnarlwood Dryad loves full graveyards. +1 from me!

snissance on Vraska's Assassins

2 months ago

I love Vraska as well! I put her in my Casual Clue deck and she is just a dream whenever I'm able to cast her. Have you considered looking into the Delirium mechanic? I find that creatures like Ishkanah, Grafwidow and Gnarlwood Dryad are great for alternative avenues of board control. I use Vessel of Nascency and that seems to be the best way to get the cards into the graveyard to activate Delirium. The deck looks like a lot of fun though!

ImtheRealBear on mono green energy

2 months ago

I would recommend taking out Gnarlwood Dryad as with only 4 artifacts and no enchantments it'll be hard to get delirium and you could move in Architect of the Untamed. Splashing blue would also help diversify and open some possibilities like Rogue Refiner or Confiscation Coup. I'm personally a big fan of nissa as well, you could try out Nissa, Steward of Elements or Nissa, Vital Force.

LordZylok on Pure Photosynthesis (Treefolk Mono Green)

3 months ago

zephyr_chang For 1 drops, how about something like Jaddi Offshoot , Elvish Mystic or maybe Gnarlwood Dryad ?

TheVectornaut on Deathtouch

4 months ago

Wasteland Viper and Narnam Renegade should be better than Pharika's Chosen. Or if you're willing to play around delirium, there's Gnarlwood Dryad and Deathcap Cultivator.

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