|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Dryad Horror
Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Gnarlwood Dryad Discussion
2 days ago
This list is pretty close to the traditional 'little kid green/white' lists from a long while back, but it will need some tinkering and a clearer gameplan.
There are a bunch of options; Bant Sureblade , Dromoka's Command , Dryad Militant , Emmara, Soul of the Accord , Gaddock Teeg , Huatli's Raptor , Naya Hushblade , Oath of Ajani , Qasali Pridemage , Gnarlwood Dryad , etc.
In particular though, Pelt Collector is another four experiment one, which lets you drop your curve lower to the floor and run Dryad Militant . Qasali Pridemage is an answer to bridge, which is practically mandatory in this meta. Gnarlwood's deathtouch helps answer the wealth of 'huge creature turn two' decks out there.
If you aren't running removal, this means you are always racing your opponent, so you should look at your clocks and try to win as fast as possible- modern is full of both combo and aggro decks structured like this. Traditionally naya for Wild Nacatl Loam Lion and Kird Ape is the thing, but going to three colours on a budget manabase is tricky- especially if you want to go fast.
More midrange strategies with budget mana tends to be more relaiable- Keep your turn 1-2-3 plays in one colour and accelerate into a duel colour 5 drop. Great 5 drops like Thragtusk are cheap. 'Get bigger' creatures like Warden of the First Tree and Hexdrinker are readily available, and cards like Oust or Oblivion Ring fix a lot of problems. Birds of Paradise has gotten expensive over the years- for pristine playsets. Check the damaged lists out there- there are a lot of cheap copies in circulation.
1 month ago
5 months ago
Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.
I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.
I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.
You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.
In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead , Animate Dead , and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting , which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.
Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency , Satyr Wayfinder , and Perpetual Timepiece . You've got a couple of the best options for this ( World Shaper , Sidisi, Brood Tyrant ), but you also have a bunch of cards that do nothing besides dump cards into the grave.
8 months ago
All of the following are awful here:
9 months ago
Consider these swaps:
Some number of Pulse of Murasa could also be helpful if early game rushes are a problem. Maybe for 1 or 2 between Vessel and Grapple.
Sideboard should be where enchantment/artifact hate goes (2-3 is a good number, Naturalize is efficient, cheap, and good enough for most situations). Consider for sideboard a pair of Languish for go-wide strategies, and some exile removal for go-tall hard-to-remove strategies.
Vraska's Contempt alternatives: I think planeswalkers will be hard for the deck to deal with, unless creatures are chained efficiently, so making sure your removal hits planeswalkers is a good idea. Some alternatives to Doom Blade are: Hero's Downfall, To the Slaughter, Never / Return).
11 months ago
First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.
I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.
As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.
The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.
Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.
Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.
Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.
For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.
If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.
All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.
11 months ago
I really reccomend focussing in on your gameplan. Being both aggro and midrange is being midrange- If you aren't pushing for the finish with burn turns 4/5 with no board state, its best to plan and play like you are midrange.
Take a look at more 1 drops to hit with the bloodrush effects. Having a 1 drop with an upside that wants to get hit by pump spells/have creatures in the graveyard will do a lot. As its stands you're almost sharing a curve with living end cascade, which will be awkward to play. Essence Warden and some 'graveyard matters' to get upside from bloodrush might work- Gnarlwood Dryad is likely your best bet backed by something like Permeating Mass- just trying to make it feel bad to block and hitting hard when they don't.
Things like Burning-Tree Emissary need you to be casting spells with the mana they make to create tempo- remember that it can't be stored to cast bloodrush unless you are flashing it in in combat.
11 months ago
Flooremoji interesting! I've never heard of those cards before. Definitely cards to consider. I'm especially drawn to scythe tiger. It's a fairly steep cost, but still very intriguing. Bone picker's ability would be hard to trigger against something like Tron.
Thank you for sharing those with me.
The other card I forgot about is Gnarlwood Dryad. A bit more disruptible, but a 1/1 deathtouch is pretty good if the opponent does hit my graveyard.
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