Creature — Dryad Horror
Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Price & Acquistion Set Price Alerts
Gnarlwood Dryad Discussion
2 days ago
Ok. First off, you need more lands. You definitely don't have enough. Also, I think you should have a reliable way of getting stuff through. Bontu the Glorified is good, but you need more ways to exploit that, and Tattered Mummy, Weaponcraft Enthusiast, and Doomed Dissenter are definitely things to take out. From Beyond is too slow for a deck like this one. You want it to be more midrange-esque. Certainly Liliana, Death's Majesty needs to be taken out, unless you plan to put in more delirium-based cards, such as Grim Flayer, Ishkanah, Grafwidow, Traverse the Ulvenwald, and Gnarlwood Dryad. Consider Emrakul's Evangel as well. Voldaren Pariah Flip should be a necessity. You need to put Bloodbriar in. I don't know why it isn't already there.
6 days ago
First let me thank you for taking the time to review the deck.
Gnarlwood Dryad I agree I put it in there because it had deathtouch and I thought it might make people think twice about attacking early, and my deck has very few 1 drops. With that said it's not a great card by any stretch. As far as more mana dorks, what do you think about Servant of the Conduit coupled with your later suggestion of Glimmer of Genius and adding two Aether Hub. Conversely I do have two Weaver of Currents as for the 1 waste I figured I could search for it with Traverse the Ulvenwald
Thought-Knot Seer the whole gimick is you cast Baral's Expertise you bounce 3 of the worst cards back to hand, then for free you throw down the Thought-Knot Seer and they must then reveal said hand, and you choose the worst of those 3 and make them exile it. With that said i'm now wondering if playing a Hieroglyphic Illumination for free after bouncing back to hand would be good, or if I should remove the Baral's Expertise entirely in favor of a more useful 4 drop, or to make room for something else.
I figure Cartouche of Knowledge would be my defense against flying or a way to get something over a board state I can't cast Crush in. I admit it's not a well liked card, nor that powerful. With that said should I not have some answer to flyers ? I could put 2-3 Kefnet the Mindful in, but I find it hard to turn on without withholding cards to play to get to 7. I mean we'll probably see a lot of Glorybringers at minimu, other than that i was thinking Gust Walker in W/R decks.
6 days ago
Interesting deck. Not sure if you're trying to keep it budget or not, so if you are, i'll try to propose less expensive alternatives to my pricier suggestions.
Gnarlwood Dryad doesn't seem great here, and I think more mana dorks would be good. I think Weaver of Currents would be sweet for ramping up for your big Crush play. Channeler Initiate could also replace the Vitalists, or be ran alongside them.
Thought-Knot Seer does not make sense here. You only have one waste to cast him off, making it very difficult to drop him, and when you do, he doesn't seem to fit in this deck particularly well.
A lot of weird spells that are pretty bad: Cartouche of Knowledge, Cancel, Haze of Pollen, not sure what any of these are doing in here. Disallow is strictly better than Cancel, but if that's too expensive for you, you'd be better off running some Essence Scatter, and especially Censor, the best counterspell in standard right now. Cartouche of Knowledge is flat out bad. Don't run it. I'd get some Pull from Tomorrow, Glimmer of Genius, or Hieroglyphic Illumination if you want to draw some cards.
1 week ago
I'm not sold on Archfiend of Ifnir at all; turn-5 is way too late to initiate a removal plan let alone a removal plan that uses -1/-1 counters which rely on having both a healthy hand AND a discard outlet in play. Ruthless Sniper has a similar removal ability, but dependence on TWO other factors, being a full hand AND a discard outlet, makes me want to forget the concept all together. With your curve and lack of true card advantage spells, by turn-5, even with a discard outlet, you probably won't have enough of a hand to take care of any opposing threats.
I like Cryptbreaker a lot, but his janky token generation and ability cost seems too slow. Playing him turn-1 seems good, but then you give up tempo to make a 2/2 dude that just dies to all of the best removal in Standard right now. Insolent Neonate has more synergistic tempo with your deck, Gnarlwood Dryad is like a poor-man's Standard Tarmogoyf fitting well with your discard theme, and Sanitarium Skeleton provides a stupid amount of utility as discard fodder or chump blocker. I would also consider playing around with other synergistic 1-drops like Groundskeeper (potentially bonkers with these cycle lands) and Bomat Courier (has synergy with Shadow of the Grave as well as just fits with your theme).
My only other real reservation is Tormenting Voice, especially as a 4-of. It isn't card advantage, requires something like Flameblade Adept on the field to get the most value out of it, and 'dat sorcery speed... I think that with some tweaks and additions instant speed card advantage is much better. If you get a dude like Sanitarium Skeleton in here consider Altar's Reap or Merciless Resolve. Succumb to Temptation is also an option AND, considering you're running 3 colors, look at Painful Truths.
The winning combo, or synergy really, is a full hand holding Shadow of the Grave with a Noose Constrictor on the field ready to attack. Swing with the snake, discard 7 for +7/+7, play SotG, then discard 7 again for +14/+14 total potentially put your opponent at 4 life by turn 3. Having Flameblade Adept out is even better for you.
+8 1-2 CMC Synergistic Dudes+4 Pure Draw Spells
2 weeks ago
2 weeks ago
Sweet deck, man! Have you considered deathtouch creatures? I run Gnarlwood Dryad, Sedge Scorpion, Narnam Renegade and Wasteland Viper in my Edric, and find they almost always end up getting their damage through. Plus, they deter attackers beautifully while chillin' with summoning sickness (or whenever else necessary). I'll paste a link to my deck below if anyone's curious.
2 weeks ago
@ amh62993 - This deck is horrific!
...bad puns aside, allow me to suggest a few things for your consideration.
Consuming Aberration is a card I think has a place in any Dimir build. Many think it is only relevant in mill decks, but really this beast just minds its own business. Sure, you won't win the game with this as your only mill engine. But you will definitely put your opponents at a disadvantage while you get a huge beater.
The following creatures are part of the Consuming Aberration Fan Club: Sewer Nemesis is the president; Nemesis of Reason is the treasurer; Nighthowler hypes up the group; Guiltfeeder is the jerk that makes fun of people outside the club; Geralf's Mindcrusher is the guy that only comes like twice, never to be seen again.
Phyrexian Revoker is wonderful commander hate (or any creature with an activated ability too good to let happen)
Mindleech Mass is expensive to put down, but that ability...
Void Maw can be a finisher late-game.
Greater Harvester (which honestly feels more like a Demon than a Horror)
And, of course, Phyrexian Librarian
Good luck, and happy deck-teching!
2 weeks ago
Hi, I'd like to make a few suggestions to help you improve your deck.
Boon Satyr is strictly better than Nyxborn Wolf. Gnarlwood Dryad would be a better deathtoucher than Deadly Recluse or Sedge Scorpion. You don't get a whole lot out of Odric, Lunarch Marshal, unless you're running something like Gisela, the Broken Blade or Baneslayer Angel, which would be better than Angelic Overseer anyway, since only 8/34 creatures are humans. Remove Titanic Growth in favor of Vines of Vastwood, which for the same mana cost will net you the same boost and hexproof on top of it, while also giving you the option to +2/+2 for 1 mana.
Lastly, you are at 81 cards. Generally you want to trim it down to 60 to improve your chances of drawing the card(s) you want to draw. I'm assuming the 5 elvish mystic is a mistake. You might also want to look for things like Path to Exile or Selesnya Charm for removal to take care of opponent's creatures that are problematic.