Gnarlwood Dryad

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch

Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Gnarlwood Dryad Discussion

SynergyBuild on little green growth spurt

1 week ago

+1! Love the decklist!

I think Narnam Renegade would be a great inclusion in the list! It has one more toughness than Gnarlwood Dryad, and since you pretty much can't get delirium, it is generally a strictly better varient!

Nathanaiel on BiG Rock

2 months ago

no worries :) what are your thoughts on some of the other delirium creatures? I understand that Moldgraf Scavenger is effectively a worse Tarmogoyf, but do you think a Gnarlwood Dryad or Ishkanah, Grafwidow may be worth a shot?

Dublomon on A deck full of tarmog... Wait, what? (Under $20)

2 months ago

Gnarlwood Dryad doesnt make sense in this deck because you only have 3 card types in it.

Trizzo2 on green aggro

7 months ago

replace 2 Dryad Militants with 2 Gnarlwood Dryads or Scythe Tigers..

Mortiferus_Rosa on Modern Delirium Beatdown

7 months ago

Im actually bringing in two Fatal Pushs and either Glen Elendra Archmage or Tireless Tracker and taking out the Gnarlwood Dryads, just waiting for them to come in the mail. I wasnt running them earlier because my thought on the Dryads were that a 3/3 deathtoucher for 1 mana was pretty powerful (assuming delirium was online). However, I need more kill spells and the creature presence of the Dryads, while really good, are going to have to go to make the room. Im not running Dismember because I need the Abrupt Decays and Tribal kill spells and I would rather add Fatal Push over Dismember.

IHATENAMES on Dreamy Delirium

7 months ago

good cards that would fit the theme Grim Flayer , Drownyard Temple , Gnarlwood Dryad , Deathcap Cultivator Fork in the Road , Fatal Push , Dead Weight , Scrapheap Scrounger , Whip of Erebos

just some ideas I think you could do with a little more reanimation tech and with delirium being important for some of the cards you could use some more fixing in the type of cards put in your grave.

xyr0s on Slimy Green Aggro

9 months ago

I think what bothers me about this deck, is how many of the creatures comes with a "some set-up required", and not really enough pieces to set them up properly. A Gnarlwood Dryad without delirium is not a good card. It's a Typhoid Rats in green (and you don't see any serious black decks in modern, budget or not, playing that one). Wolfbriar Elemental without ramp, so you have to wait very long for mana to pay the kicker cost, or accept that you are playing a 4/4 for 4 (which is pretty underwhelming, as modern-playable creatures go). Permeating Mass doesn't really "get past" anything - no one bothers blocking a creature that deals 1 damage, at the cost of their main attackers or combo piece-creatures. Predator Ooze is good, but it takes time, before it really becomes a threat. Mistcutter Hydra is really a sideboard card - awesome against UW-control, but takes a long time to save up mana for, and is of mediocre size compared to casting cost. And I'm not in doubt that Old-Growth Dryads do well - come down turn 1, hitting for 3 pr. turn, the next 2 turns. But by far the most modern decks run a few basics, because of Blood Moon.

To be bit silly about it: This seems like all the creatures that made it to the final round of auditions for a role in monogreen stomp, but was then turned down. They could all be stars in another deck with a slightly different theme - delirium, ramp, something. But for handing out 20 damage in the shortest time possible, they fall short.

Overall, it seems like you plan on games going long, and have taken half the sideboard into maindeck (if the reason for bringing a card is that "it is good against...", you should consider if it actually belongs in the maindeck). This type of cards slows down your deck, and ensures that games go long (and that is still better for midrange and control decks, than for you). It feels a bit like planning to lose. For comparison: Stomping the ground. Short, sharp, and to the point. Creatures that do not really need set-up, you just play them and turn them sideways as fast as possible.

APPLE01DOJ on Slimy Green Aggro

9 months ago

I appreciate the comments and I think there are some great suggestions as well. I think people are focusing way too much on Delirium. It's literally on 1 card and the card is still good without it. Now I plan to make a Delirium deck with Moldgraf Scavenger and Soul Swallower at a later time. (I'd love some help when I do.) however the reason behind this deck is I saw Old-Growth Dryads and Gnarlwood Dryad and said I want to build a deck around those 2 cards.

Thrun, the Last Troll is an awesome card. I didn't throw him in for budget reasons initially but I already own one so I'll add in him to the SB soon as I get a free slot. I've been testing out some of the new cards to see how they stand up.

Picklez, the aim of the deck is to swing hard in the early game. You want to win before most other decks stabilize. The late game is left to Predator Ooze, which beyond Lilly and a perfectly timed Dismember most decks can't answer. Wolfbriar Elemental and Permeating Mass are also end game tools against midrange and Control. I had Leatherback Baloth and Courser of Kruphix in here initially to play the midrange game but after testing the deck the strictly aggro tools worked far better.

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