|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Dryad Horror
Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gnarlwood Dryad Discussion
1 month ago
All of the following are awful here:
2 months ago
Consider these swaps:
Some number of Pulse of Murasa could also be helpful if early game rushes are a problem. Maybe for 1 or 2 between Vessel and Grapple.
Sideboard should be where enchantment/artifact hate goes (2-3 is a good number, Naturalize is efficient, cheap, and good enough for most situations). Consider for sideboard a pair of Languish for go-wide strategies, and some exile removal for go-tall hard-to-remove strategies.
Vraska's Contempt alternatives: I think planeswalkers will be hard for the deck to deal with, unless creatures are chained efficiently, so making sure your removal hits planeswalkers is a good idea. Some alternatives to Doom Blade are: Hero's Downfall, To the Slaughter, Never / Return).
4 months ago
First strike/deathtouch is a great style for beginners- with the lifelinkers in there too it should do well in the current aggro meta.
I'll cover a few basics, and explain how this informs my reccomendations for cards. Competitive Modern is a turn 4 format- this means that games start ending at turn 4, and most 'game deciding' moments happen turns 2-6. This means that the most important spells are all cast on very little mana, and tend to have <3 cmc.
As it stands, your curve isn't too bad. You're sitting around cmc3- but most of that is in creatures. Specifically, creatures that want to fight creatures, and some which gain life to try and stop you getting killed by a swarm of lighting bolts. They don't do things the moment they are played, like most 3 drops have to.
The equpment are clunky and kinda awkward. They don't protect your creatures very well, and take 4ish mana to turn on. I'd take a look at artifacts that either give your creatures some resiliency for that cost, or provide card advantage. When you spend four mana, you need it to make an impact right away, because you are usually delaying yourself to cast it.
Second, sideboard. A lot of the decks you will see don't really care about their creatures, be it KCI combo, Scapeshift or tron. If you include Duress and artifact hate (Deglamer or whatever), and some graveyard disruption (Tormod's Crypt if you can find nothing else, but Ravenous Trap and Nihil Spellbomb are there), it'll go well.
Run a single Whip of Erebos in place of a longbow. More creatures getting used and more lifelink is good. It doesn't stack, but that isn't a huge issue.
Something like Ghirapur Orrery, Phyrexian Arena or similar instead of Viridian Longbow- you're going to get more payoff drawing cards than sniping creatures (most of the time). If your opponent is drawing more cards than you and killing your creatures, drawing an equipment is rough. Viridian Claw is the most playable, but without Puresteel Paladin type shenanigans, equipment need to be a smaller part of the list.
For the smaller equipments- you aren't going to be reccuring them with glissa unless you sacrifice them. You can run some Salvage Slasher and Salvage Titan or something, but artifacts which sac themselves like Executioner's Capsule or Chromatic Sphere are the thing to go to there. Fountain of Renewal is worth a look- card advantage and anti-burn in one spell is ok. Mind Stone is a similar candidate.
If you want to use Vengeful Pharaoh, include a discard outlet. The premium options are all over the site, but in this list something like Call the Bloodline will work- trading lands and dead cards for blockers and life is decent. It might also be worth looking at Molten-Tail Masticore- trading dead creatures for finishing a game is usually ok.
All told- your list is remarkably good, and will get a lot of laughs in casual play. The rest is seeing all the options out there and having fun tinkering to overcome your local meta to make it competitive.
4 months ago
I really reccomend focussing in on your gameplan. Being both aggro and midrange is being midrange- If you aren't pushing for the finish with burn turns 4/5 with no board state, its best to plan and play like you are midrange.
Take a look at more 1 drops to hit with the bloodrush effects. Having a 1 drop with an upside that wants to get hit by pump spells/have creatures in the graveyard will do a lot. As its stands you're almost sharing a curve with living end cascade, which will be awkward to play. Essence Warden and some 'graveyard matters' to get upside from bloodrush might work- Gnarlwood Dryad is likely your best bet backed by something like Permeating Mass- just trying to make it feel bad to block and hitting hard when they don't.
Things like Burning-Tree Emissary need you to be casting spells with the mana they make to create tempo- remember that it can't be stored to cast bloodrush unless you are flashing it in in combat.
5 months ago
Flooremoji interesting! I've never heard of those cards before. Definitely cards to consider. I'm especially drawn to scythe tiger. It's a fairly steep cost, but still very intriguing. Bone picker's ability would be hard to trigger against something like Tron.
Thank you for sharing those with me.
The other card I forgot about is Gnarlwood Dryad. A bit more disruptible, but a 1/1 deathtouch is pretty good if the opponent does hit my graveyard.
5 months ago
Cinder Barrens doesn't really seem to have much of purpose.
5 months ago
+1! Love the decklist!
I think Narnam Renegade would be a great inclusion in the list! It has one more toughness than Gnarlwood Dryad, and since you pretty much can't get delirium, it is generally a strictly better varient!