Gnarlwood Dryad

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch

Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Omniscience_is_life on The New Most Competitive Modern Deck--Dryads

2 years ago

Thanks for stopping by, zapyourtumor!

Dryad of the Ilysian Grove has indeed been errata'd to being a Dryad; it's actually in my Historic version of this deck. As it stands, the only reason it's not in here is that it literally wasn't a Dryad the last time I updated this deck XD

Explore helps get Dryad Arbors out, and also accelerates to a T3 CoCo.

Triumph of the Hordes is basically the only way to win with this deck--without it, we are dead in the water. So since I rely on it so much, I have it as the 4-of it is.

Not sure why CoCo's a 3-of--again, I haven't updated this deck in a while LOL. Thanks for bringing it to my attention.

Gnarlwood Dryad is, as you say, too much of a build-around. My 1-drop slot is suitably filled with Old-Growth Dryads and the like, so I don't feel the need to run it just for that.

Thanks again!

zapyourtumor on The New Most Competitive Modern Deck--Dryads

2 years ago

Does Dryad of the Ilysian Grove count as a dryad? It actually shows up as having the Dryad subtype on scryfall so I think it should work with Automaton and Mimic.

Gnarlwood Dryad would probably require a little more build around which is a shame because its one of the only decent dryad beatsticks. Could be worth trying out maybe, because a 1/1 deathtoucher isn't so bad either.

I would probably shave 1-2 Triumph of the Hordes since it's a finisher. Explore seems suboptimal as well. Adding more creatures would make CoCo better, and then you can go up to 4 CoCo since that's probably the best card in the deck.

psionictemplar on Green stompy

3 years ago

Here are my thoughts.

  1. You need a few more lands. Aggro decks need to reliably cast their spells quickly to overwhelm their opponents. I would suggest cutting the Khalni Hydra's and a Ghalta, Primal Hunger or 2 in favor of lands.

  2. Have you consider Gaea's Anthem?

  3. Why not 4 of the Steel Leaf Champion and 2 of the Leatherback Baloth? They both have the same level of toughness for moderns general removal options, so why not have the extra point of power and chance of being unblocked.

  4. You only have 4 permanent types in your deck and will hardly ever get the delerium for Gnarlwood Dryad. Maybe throw a couple fetch lands or cycling lands to help with that.

lagotripha on Primal Permutations

3 years ago

Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.

I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.

Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.

In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.

Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.

Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.

Mortician Beetle with the bat strapped to it is a great casual clock.

None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.

All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.

saber4734 on B/G Delirium

3 years ago

I like the addition of Scrapheap Scrounger. And I've played enough MTG Arena to know cards like Thoughtseize really come in handy. I don't play enough paper magic anymore to give a good opinion on Cry of the Carnarium, but your explanation sounds good. I wanted to mention a small thing about instant removal and particularly instant removal that can target one of your creatures. If you need Delirium you can always target your own creature to help get it. And if the situation presents itself an opponent might not see that coming when attacking. Picture it, you Murder your own Deathcap Cultivator and suddenly their creatures are facing a 3/3 Gnarlwood Dryad and a 4/4 Grim Flayer. Just a thought.

Sleevecard on First Strike Deathtouch

4 years ago

Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.

Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.

Silverdrake on Tap to Die

4 years ago

Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand

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