Gnarlwood Dryad

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch

Delirium - Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Set Rarity
Eldritch Moon (EMN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gnarlwood Dryad Discussion

saber4734 on B/G Delirium

1 week ago

I like the addition of Scrapheap Scrounger. And I've played enough MTG Arena to know cards like Thoughtseize really come in handy. I don't play enough paper magic anymore to give a good opinion on Cry of the Carnarium, but your explanation sounds good. I wanted to mention a small thing about instant removal and particularly instant removal that can target one of your creatures. If you need Delirium you can always target your own creature to help get it. And if the situation presents itself an opponent might not see that coming when attacking. Picture it, you Murder your own Deathcap Cultivator and suddenly their creatures are facing a 3/3 Gnarlwood Dryad and a 4/4 Grim Flayer. Just a thought.

Sleevecard on First Strike Deathtouch

2 months ago

Thanks for the feedback! I definitely agree with you on the mana cost for my creatures. Adjusted the deck to remove Poison-Tip Archer, 1 Xathrid Gorgon and 2 Sword of Vengeance. In return I added 2 Gnarlwood Dryad and 2 Rancor.

Rancor definitely helps pump the creatures more and hopefully Gnarlwood is a cheap 1/1 w/ an occasional option as a 3/3.

Silverdrake on Tap to Die

3 months ago

Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand

xaarvaxus on To Grandmother's house

3 months ago

Vivien's Arkbow and Lifecrafter's Bestiary can give some additional needed search/card selection to keep the flow of creatures coming.

Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.

Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].

If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.

Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble

I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.

GamingInTheDark on B/G Fun with deathtouch (3-1 at FNM)

6 months ago

I like the concept that you're going for here. I got a few ideas to help improve the deck. I do love me a good list so sorry if this post seems a bit long.

To get the obvious thing out of the way I think you should improve the mana base ever so slightly. Just throw in some Overgrown Tomb and maybe a set of Woodland Cemetery and call it a day.

I would take out Gnarlwood Dryad and put in a Foulmire Knight . You don't have a consistent way of turning on delirium so Gnarlwood Dryad is just gonna be a 1/1 deathtoucher (and nothing else) for most of the game if not all of it. Foulmire Knight at least gives the versatility of giving you card draw and/or providing a deathtoucher.

I like Ambuscade and Clear Shot as cards but since Clear Shot is an inherently better card (because it gives +1/+1 rather than +1/+0) you should be running 4 of it before you start adding copies of Ambuscade .

Moving on to the sideboard, I think you should drop Dissenter's Deliverance in favor of Return to Nature . You lose the cycling ability but gain the power to answer not only artifacts but also enchantments and graveyard strategies.

Would also take out the Majestic Myriarch and throw in a copy of Blossoming Defense to round out your playset and make fighting removal based decks easier.

Between the deck currently consisting of 19 deathtouchers (23 if you count Hissing Quagmire ) and 7 one-sided fight spells the deck has no shortage of creature removal. Because you're in black you should have at least some level of hand disruption for when you end up fighting either control or combo decks. To this end, I would go down some number of the Grasp of Darkness / Dead Weight / Fatal Push in your side and replace them with Thoughtseize (Or Duress if you don't feel like paying $120+ on those).

lagotripha on Abzan Life Gain

9 months ago

This list is pretty close to the traditional 'little kid green/white' lists from a long while back, but it will need some tinkering and a clearer gameplan.

There are a bunch of options; Bant Sureblade , Dromoka's Command , Dryad Militant , Emmara, Soul of the Accord , Gaddock Teeg , Huatli's Raptor , Naya Hushblade , Oath of Ajani , Qasali Pridemage , Gnarlwood Dryad , etc.

In particular though, Pelt Collector is another four experiment one, which lets you drop your curve lower to the floor and run Dryad Militant . Qasali Pridemage is an answer to bridge, which is practically mandatory in this meta. Gnarlwood's deathtouch helps answer the wealth of 'huge creature turn two' decks out there.

If you aren't running removal, this means you are always racing your opponent, so you should look at your clocks and try to win as fast as possible- modern is full of both combo and aggro decks structured like this. Traditionally naya for Wild Nacatl Loam Lion and Kird Ape is the thing, but going to three colours on a budget manabase is tricky- especially if you want to go fast.

More midrange strategies with budget mana tends to be more relaiable- Keep your turn 1-2-3 plays in one colour and accelerate into a duel colour 5 drop. Great 5 drops like Thragtusk are cheap. 'Get bigger' creatures like Warden of the First Tree and Hexdrinker are readily available, and cards like Oust or Oblivion Ring fix a lot of problems. Birds of Paradise has gotten expensive over the years- for pristine playsets. Check the damaged lists out there- there are a lot of cheap copies in circulation.

hungry000 on Sultai Midrange

11 months ago

Nimble Mongoose instead of Gnarlwood Dryad ? You have enough fetches and graveyard dumping cards for it.

ThallionDarkshine on Tide of Rot, A Tale of Lust for the Grave

1 year ago

Hey, just read your comment on my primer. I'd love to give some advice, though without knowing what direction you want to take with the deck, I'll just start with some general thoughts on the deck.

I really like some of the cheap interactive cards you're running. In particular, I like the idea of running a cheap deathtoucher in Gnarlwood Dryad to completely shut down creatures coming your way. I do think there may be better options for that slot, but I definitely like including something along those lines in the deck.

I think you probably want to find room for 3-4 more lands. Muldrotha is a very mana hungry commander, and you've got some expensive finishers in the deck to boot. I get it, lands aren't all that exciting, but if you miss a land drop playing Muldrotha, you're not going to have a very good time.

You've got a lot of great cheap and efficient cards in your noncreature slots, but you have a bunch of creatures that feel very expensive for what they do. Acid Web Spider and Noxious Dragon both fill important roles, but cost tons of mana, making it really hard to make use of them effectively. I would look for some cheaper creatures that fill similar roles. Manglehorn can not only take care of any artifact, it also can significantly weaken opposing mana rocks. Plaguecrafter is a great way to get rid of hexproof/shroud/indestructible creatures, and also lets you get creatures into your graveyard so you can replay them.

In a similar vein, I have really enjoyed reanimation enchantments in my Muldrotha. I'm not sure what your budget is, but Dance of the Dead , Animate Dead , and Necromancy have performed incredibly well for me. They let you get extra creature plays from your graveyard, help keep Muldrotha on the field, or cheat out giant creatures for cheap. I especially like them here because of Final Parting , which lets you tutor a reanimation spell and a reanimation target, letting you tutor and play any creature from your deck for 7 mana.

Finally, I really like all my self-mill pieces to do more than just fill my graveyard. While its all well and good to have a stocked graveyard, you can't neglect your hand, just in case you can't stick Muldrotha or your graveyard gets removed. For this reason, I really like things like Vessel of Nascency , Satyr Wayfinder , and Perpetual Timepiece . You've got a couple of the best options for this ( World Shaper , Sidisi, Brood Tyrant ), but you also have a bunch of cards that do nothing besides dump cards into the grave.

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