Gurmag Angler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Fate Reforged (FRF) Common

Combos Browse all

Gurmag Angler

Creature — Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Gurmag Angler Discussion

QKey on Emissary of Salt

10 hours ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

TheMagicMafia on Hour of Grixis

5 days ago

Mana Issues

The mana's going to suck. You're running a completely 3-color deck hoping to play Cryptic Command s turn 4 and Nicol Bolas, Dragon-God turn 5.

I really like Nicol Bolas, Dragon-God and want to see him stay, so I suggest taking out some of the cards that really want a color that is not black, such as Cryptic Command , Vendilion Clique , and Sweltering Suns .

Style Issues

The counter spells and instant speed interaction like Vendilion Clique and Countersquall adds something to the deck, but shouldn't be the focus of it. Instead I think Nicol Bolas, Dragon-God would do best in a sort of Grixis-that-feels-like-Jund list that wants to make sure the coast is clear with removal and discard before slamming an unstoppable threat and winning.

Suggestions:

Note: I only want like one or two of these in alongside Bolas
  • Kalitas, Traitor of Ghet - great all around threat which works well with removal and gets better as the game goes on.
  • Liliana of the Veil - runs down your opponents' resources.
  • Gurmag Angler - "cheap" threat
  • Death's Shadow - most shadow decks are very aggressive, but as control decks run low on life generally, it may be a fine way to close out the game while freeing up the rest of your mana for removal or card draw. Would require some relatively major changes to the deck though.

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 week ago

Heretic_Dragoon:

Yes Keranos, God of Storms comes in against control matchups as well as most midrange type decks. The reason for this is that so-many decks are running Surgical Extraction (though the meta is shifting a little bit) so a plan B option in the sideboard felt like a necessary development (not being prepared for the multitude of Thoughtseize decks can be bad especially if you expect them to be out in force). Of the possible plan B's (most of which are listed in the primer above) Keranos, God of Storms is my personal favorite hence why he is included; this does not mean that he is the best option, that would probably be either Godhead of Awe or Dragonlord Dromoka right now looking at recent meta data, Crovax, Ascendant Hero may also have an outside chance if you are looking to play a plan B in the side. Honestly I'm thinking of making that slot a Boseiju, Who Shelters All as Dovin's Veto is a bit scary but I don't have enough data to gage how often I need to worry about that card. Otherwise the slot can be used for an extra Fatal Push / Path to Exile or as a flex spot.

As for Slaughter Pact I have always been a fan of it simply for its flexibility, it more reliably can answer certain problem cards such as Eidolon of Rhetoric than Fatal Push or it can buy a turn against decks like Amulet if things aren't going well. It also provides for some interesting scenarios with the math to win being free, most notably in the Humans matchup allowing us to beat a Thalia, Guardian of Thraben with 7 available mana, or remove something like Meddling Mage naming a combo piece for free and win at instant speed on time. Before putting in the plan B with Keranos, God of Storms I was actually on 2 Fatal Push and 1 Slaughter Pact and was happy with the results for a long time, when it came down to cutting one of those, I prioritized the Humans matchup where Slaughter Pact can be the difference, and at the same time allowing myself to have a removal spell for a quick Gurmag Angler or larger threat that push can't deal with as efficiently.

Gobo_bot on PAUPER REANIM8R

1 week ago

I like, but I think it's trying to be a bit too fast and all in, would 100% cut Akki Drillmaster because a 3 mana haste enabler that dies to most removal in pauper isn't great, Gurmag Angler is a good beater and occational reanimation target. Divest and Exhume do not go well together, I would replace divest with Duress as you are attempting to take their interaction (counters/removal) and you already play the biggest creatures in pauper. I would also cut some number of removal spells for a full 4 Shred Memory as it it copies 5-8 of Exhume and is great in the mirror. Final point would be adding the last Bloodfell Caves and maybe a Rakdos Carnarium or Evolving Wilds / Ash Barrens as mana screw is a real problem with this deck

lagotripha on Advertise your MODERN deck!

1 week ago

KaiyanK Hi, I've played mono-black a whole bunch. Zombies is an interesting tribe with some cool options.

Right now you are setup as a slow aggro deck- the traditional fix to that is to become a fast aggro deck. You can pack a decent disruption package and zombie making enchantments to become more midrange so long as you pack card advantage tools. The important part is looking over your options and picking cards that work well together. I have a big list of mono black stuff I've made work in modern. Mono black deckbuilder's toolbox

Key options are;

Stitcher's Supplier +Graveyard shenanigans ( Haunted Dead etc)

Zombie Infestation +discard/graveyard shenanigans

Geralf's Messenger / Gray Merchant of Asphodel

Gurmag Angler best zombie in the format

Korlash, Heir to Blackblade powerful ramp w/ Lashwrithe

Mikaeus, the Unhallowed easy combo fuel, if you can reach six mana

Haakon, Stromgald Scourge & Bridge from Below powerful shenanigans.

Languish Budget damnation dodged by big creatures.

I'm testing a combo list Familiar Ground at the moment- its a hybrid umbral mantle izzet guildmage combo deck making use of Biomancer's Familiar as extra Training Grounds .

Funkydiscogod on Vendetta in Modern

2 weeks ago

Why doesn't the card Vendetta see more play in Modern? Is it the life loss that scares people away?

If we look at the most played creatures in Modern, the black ones are:

So, yeah there are a few creatures that it doesn't get, but is that enough to make it unplayable? It seems like a relatively short list of modern-playable creatures that it can't hurt.

I mean, yeah, occasionally a Grim Flayer will murder your face off, but what do you guys think? How would Vendetta perform in the current metagame?

DruneGrey on Frontier Dredge

3 weeks ago

Gurmag Angler seems okay for this.

BioProfDude on Mono-Black 19 Relentless Rats!

1 month ago

marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.

Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.

Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.

I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.

Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.

I tried Unearth and found the removal was better to have.

Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.

Thanks again for the suggestions!

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Gurmag Angler occurrence in decks from the last year

Modern:

All decks: 0.14%

Legacy:

All decks: 0.47%