Gurmag Angler


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Fate Reforged (FRF) Common

Combos Browse all

Gurmag Angler

Creature — Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Price & Acquistion Set Price Alerts




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Gurmag Angler Discussion

StopShot on Ravnica Allegiance cards in Modern ...

6 days ago

Ravnica Allegiance spoilers have concluded, and I feel there are two cards spoiled that may have potential to see play in Modern Burn or at the very least hold potential for burn decks on a budget.

Obviously the dream is to cast this for , and given the requirement to do so is reliant on what burn does best it's easily comparable as a Modern version of Chain Lightning, yet given that Modern Burn is so refined it might be hard to find a spot to include this card. From discussions I've read, people are talking about cutting Skullcrack for a cheaper burn spell or Monastery Swiftspear given prowess is somewhat of a non-bo if you have to use your combat step to cast this spell. Personally I think I'd cut Rift Bolt given that you can cast this spell for cheap and have it deal damage on the same turn. Other than that this card may work best in Rakdos/Jund/Mardu decklists that run Bump in the Night and/or Shard Volley.

Comparable to Mutagenic Growth we now have a pump spell that also grants a relevant form of evasion for one mana. While pump spells are normally used to keep Goblin Guides and Monastery Swiftspears alive from oncoming Lightning Bolts, Izzet Charms, and Lightning Helixes granting flying in the late-game can also work as a one-mana 4-to-5-damage spell if it means getting a Goblin Guide or Monastery Swiftspear over a Gurmag Angler or Wurmcoil Engine just to close out the game. The only cons are this card may come out dull against Faeries and Spirits, and it does absolutely nothing if you don't have a creature to cast it on either. (That said Arrester's Zeal does make top-decking a hasty creature not as problematic as it is for most burn decks.)

What are your thoughts on these cards? Do you think either has potential to see play in Modern, and do you plan to include them in your own burn deck? Leave your thoughts down below.

Ol_man on TKayO (RNA spoiler)

1 week ago


Also, I'm trying to keep in mind Kaya, Orzhov Usurper's +1 which relies on cards being in the graveyard.

I've tested Deadeye Tracker, it's costly and too slow in this build. At times may even rob Kaya's +1 from being optimal.

Ayli, Eternal Pilgrim would fit better in a deck that utilizes lifegain more efficiently.

Banisher Priest would be effective side board material to replace Kitesail Freebooter against more creature heavy decks. 3 Fatal Push and 4 Path to Exile may be to much creature only removal against some matchups.

Angel of Finality may have a place in the mainboard. Thanks!

The remaining cards seem too high cost for the early game control this deck seems to be pushing.

Yes, but all the early game hand disruption and creature removal makes it hard to not take advantage of those cards rapidly filling the graveyard with Gurmag Angler or a similar card. Kaya will not be drawn many games, unfortunately... so Gurmag kinda makes the deck less onesided.

Thanks for the insight! Never really focused much on a exile strategy, and you brought some great cards to my attention.

Max121212 on Big Zombie Pauper

1 week ago

Nice deck man :)

I'd be a bit worried about that 18 land tho.

Have you considered Barren Moor? If you draw to many lands you can just feed them to your Gurmag Angler.

Ol_man on TKayO (RNA spoiler)

1 week ago

The_Sorcerer Good suggestion! Not sure what I'd replace though. I'd like to keep the deck as low avg. cmc as possible. Gurmag Angler might work well, since all the 1 cmc spells seem to fill the grave quickly, making it an optional win condition at times.

GeminiSpartanX on advice from 8 rack players ...

1 week ago

Wow, there's a lot to cover here. Your meta actually sounds quite hostile towards 8-rack, as quick gy decks can be a problem. You absolutely want ensnaring bridge against hollow one and most of the non-burn agro matches. It's the only card that really gives you free wins against some of them. For burn you'll need to have 3x collective brutality in your 75 minimum. If you can get one off you'll generally gain enough time to win depending on your draws. KCI and dredge are bad matchups, and your best bet against them is simply mulling for a Leyline of the Void in your opening hand.

The reason you always pick to draw first when given the choice is because that is one less card your opponent will draw/that you need to get rid of. It hurts them worse that way if they need to mulligan, and winning from that point is generally much easier. That is also why Smallpox goes so well in the deck since they'll often play a creature into it and it helps to catch up on the lost tempo of going 2nd. Burn is sometimes the only exception to this rule, as you need to disrupt their hand fast before they can get too much on the board.

Lily is very important to this deck, and this deck is one that can often ultimate her so I would spring to get a set. The creature removal mode is also very important to gain time, so I wouldn't skimp on her if you want to give this deck a real chance.

Some people run a few creatures in the side. Often a pair of Death's Shadows or Gurmag Angler/Tombstalker for threats or some Asylum Visitors/Bobs for card advantage (pick one or the other strategy normally). I don't see Bloodghasts often since the lack of blocking means they can't buy the time for your racks to put in work. In fact, some people use Pack Rat for a quick threat now that I think about it.

I'm sure I missed a question or 2, but take a look at my list if you'd like. I normally finish top 3 when I play it in FNM, but only because i don't play it every week so people never learn how to play against it. :)

SynergyBuild on Mono Red prison with the ...

2 weeks ago

RW Prison IMO is better, you get Deafening Clarion with GRN, as well as Justice Strike, a burn spell that is great against Gurmag Anglers and giant Arcbound Ravagers. Otherwise you have great cards like Blood Moon and Ensnaring Bridge, Chalice of the Void, Stony Silence, Rest in Peace, etc.

SynergyBuild on Death’s Phoenix

2 weeks ago

I would honestly recommend blue for this list, Thought Scour and Serum Visions do a ton of work in this deck, but outside of that, Tasigur, the Golden Fang is a big stick like a Gurmag Angler that hits earlier often. I'd drop an Angler for one if you think you'd like it.

+1 on the deck either way, this looks like a blast to pilot!

PoorManSam on PoorManSam

2 weeks ago

Panzerforge Thank you for the advice, I really appreciate it. Also, this is true, it’s a very tall order. Ponder and Preordain do make Delver a force to be reckoned with. But I’m gonna give it a shot. The Jeskai shell I’ve been working on plays with Gut Shot for early delver removal, Mana Tithe to disrupt the deck whenever it taps out, Dispel to win counter wars, Journey to Nowhere to deal with Gurmag Anglers, and I’m looking for a win con right now. The deck will attempt to answer anything most Delver decks can throw at it.

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