Creature — Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Printings View all
|Ultimate Masters (UMA)||Common|
|Fate Reforged (FRF)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gurmag Angler occurrence in decks from the last year
All decks: 0.14%
All decks: 0.47%
Gurmag Angler Discussion
4 days ago
Skip to second large paragraph for thoughts on how to change card design.
I find myself losing interest in the game because the part of it I liked most, diving deep into card databases to search for weird interactions or old cards that combo with new ones, is disappearing. Deckbuilding seems to be very simple and just pairing the best threats with the best answers and the best fixing. I think instead of increasing the power level outright, WotC has slowly pushed cards so everything is at the same power level. Tarmogoyf is sometimes, but not always, better than Gurmag Angler, Path to Exile is sometimes better than Fatal Push, and so on. Turns are more explosive and longer, games seem to be effectively won or lost in the first three turns of the game, and every individual card matters less. Also, genuinely good and interesting cards like Dimir Charm become bulk junk because efficiency is literally all that matters and there are too many efficient cards out there (no one's running Dimir Charm in Pioneer as Fatal Push 5-6). Even the Against the Odds series is just one somewhat janky card that's fit in with 10 tutors and 20 support card. There's no incentive to truly build around a card or innovate anymore.
I'd really like it if WotC made the game more about resources than the kind of rock paper scissors with threats and answers that I see now. My suggestions are to: 1) Put fewer lines of text on most cards to make the few engines and mana sinks that do exist in any one format more powerful individually, but more fragile because the deck relies on them more. 2) Aim for shorter turns and more turns per game (so, players would have to pick and choose how to spend their turn interacting instead of being able to do everything at once). So fewer explosive "I win" turns and more tight, down to the wire, will I draw a removal spell, threat, engine, etc. in time games that rely on an efficient use of resources. This would come in the form of higher activation costs, fewer activated abilities, fewer draw cards (every color but white has tons of options now), and weaken count to 20 aggro so those decks become more D&T than Burn.
Do you prefer newer card design to older card design? Is there a difference? Is how decks are built changing?
5 days ago
I would cut the Cut / Ribbons for Driven / Despair as the price is basically the same, and it is way better in this deck. Deathrite Shaman doesn't really fit the theme of the deck, so I would cut it for Gurmag Angler , which is great in the late game with all those lands and Satyr Wayfinder s in your graveyard. Lastly, get rid of all of the basics matter lands and Geier Reach Sanitarium , and replace them with pain lands, since this deck will rarely have 2 basics, and waiting on your Stitcher's Supplier or Grisly Salvage is gonna feel bad.
2 weeks ago
Some Vindicate in the sideboard might be handy to deal with nearly anything, though Ashen Rider is probably a better choice since you can reanimate.
I think I second mana-less dredge, in part since you don't have any Dakmor Salvage in here to offer a transition if you needed to dredge lots of your lands, and tbh, I don't see you getting many lands into hand, but I am not an experienced dredge player.
3 weeks ago
Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.
Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.
The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .
A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.
Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.
Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.
Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.
The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.
I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.
3 weeks ago
Unearth makes for a cool mechanic. I love the Hell's Thunder and Sedraxis Specter That Unearth card is sweet and can be really strong too! If you really want to abuse Unearth then I would recommend putting in Lightning Skelemental over Flamewake Phoenix since it hits like a truck and can really cripple your opponent. I would also recommend Dreadhorde Arcanist over something like Insolent Neonate since you already have a fair amount of discard fuel and since he can do crazy stuff like recast Unearth from grave on another creature. If you do decide to add Dreadhorde Arcanist then I would also add in more 1 CMC spells he can abuse right off the bat. But whether you add him or not I think this deck would benefit greatly from more interactive cards to use on your opponent's stuff. Some budget friendly options include Lightning Bolt , Vendetta , Disfigure , Divest and maybe a 4th Duress . I would try cutting Ransack the Lab for Thought Scour if you add the Arcanist. I think Tasigur, the Golden Fang is a little too much since his activated ability is double blue and you only have five blue mana to work with based on your lands. And if you just really want the delve and the body then I would instead use Gurmag Angler since it has more attack. Favorable Winds seems a little too much of a meme and more like a gravy card and I think it's slot in the deck could be better used with anything I already mentioned. Lastly, if you want some budget dual lands that strictly do NOT always come into play tapped then I recommend the cycle of recently reprinted "check lands" like Drowned Catacomb and the recently printed other half of the "fast lands" cycle like Spirebluff Canal . If you do not mind having some lands that enter tapped then Crumbling Necropolis is on flavor. Any of the "scry lands" would be good too. I hear those are getting reprinted in the new Theros Beyond Death set though so if you want them for dirt cheap I would wait until the set release. Hope this helps!
1 month ago
If you are looking to delve I would play 4 Gurmag Angler and just 1 Tasigur. He is great but he is a legendary permanent so you can never have more than 1 on the field.
1 month ago
2 months ago
Do you think that Mu Yanling, Sky Dancer could be replaced with Dack Fayden it still in the 3-CMC planeswalker slot? I feel that Dack seems a little better in this style of deck because it filters the cards in your hand as well as fuels Gurmag Angler , Tasigur, the Golden Fang , Tombstalker , Dig Through Time .