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Creature — Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Gurmag Angler Discussion
1 day ago
Delve cards are really good as you can use thrinax in your graveyard to pay for the cost and then move him into the command zone.
Ashnod altar and similar cards dont really do much imho. I tried them but they were too slow.
PS: ill upload my current list if you like :) and we can brainstorm a little.
2 weeks ago
And lastly, Kalitas, Traitor of Ghet is a good threat, the life gain helps with 3 Phyrexian Arena, and with decks that go wide, like Humans and Hollow One, making a lot of tokens can really help, and worst case scenario it eats a removal spell to clear way for Phyrexian Obliterator.
3 weeks ago
Actually, I think I would cut Disdainful Stroke for Detention Sphere. You have Ceremonious Rejection for Hollow One, Big Eldrazi, and Tron in general. If you're worried about a Gurmag Angler or Tasigur, the Golden Fang, Detention Sphere answers those and so much more.
3 weeks ago
Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.
First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.
Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.
Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.
Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.
Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.
But yeah. I hope any of that is useful, and good luck with the deck!
3 weeks ago
I've been looking at all the mono-blue modern decks trying to find cool sideboard cards and bits of tech. This deck plays a fair bit like modern Merfolk and I reckon you could steal a few tricks from them.
For one, Metallic Mimic seems like it would be great here. It's 2 cmc so it works well with Aether Vial, it's another lord (Merfolk runs 12 lords usually!) and it's an illusion. It's a bit pricey but a solid addition without a doubt.
Also because you close out games fast you should use your life as a resource (your opponent shouldn't be putting much life pressure on you because you kill them so fast). I reckon a copy of Dismember wouldn't go astray. getting a problem blocker like Gurmag Angler out of the way can be the difference between victory and loss for aggro decks like yours. Being able to pay one colourless makes it versatile in your deck, which has quite a few colourless lands.
Being on the aggro plan means that you want to hit fast. Sometimes that means removing defenders. However if you can do direct damage to the face that is sweet too, especially in blue where no one sees it coming. Psionic Blast is an all-star in this deck by Saffron Olive. Being an aggro deck you don't care about doing damage to yourself so this card should be in strong contention as it gives you serious reach and surprise factor.
Another lord you can use is Grand Architect. It not only gives your creatures +1/+1 but it also allows you to tap a creature to play an artifact. That's pretty cool with Metallic Mimic (which you can cast just by tapping a creature - especially one with summoning sickness), Damping Sphere or Relic of Progenitus. You could even do what Saffron Olive did and throw in some Smuggler's Copter just because it gives evasion and looting which is pretty solid. As a more budget option Illusionary Servant is pretty good. Anything they use to target it would probably kill it anyway so the sacrifice trigger isn't much of an issue. If you cast this on turn 3 after casting a lord on turn two you just got a 4/5 flier on turn 3 for 3 mana. That's good enough for modern. I'd choose Grand Architect as the three drop first but if budget is an issue Illusionary Servant is pretty good.
As for cards I'd drop - Search For Azcanta is first. You hardly have anything it can actually draw you once it flips and only one card that cares about the graveyard. You're trying to kill your opponent ASAP and Search doesn't do anything toward making that happen.
Another card I'd drop for similar reasons is Opt. Card selection is not as important for you as it is in the control shells that love this card. You want threats thick and fast so Phantasmal Bear or Jace's Phantasm are your turn 1 plays.
Halimar Depths has the same problem of offering card selection by slowing your deck down.
Muddle the Mixture is too narrow for a two mana counter and the transmute ability is too slow for your deck. It turns a 2 cmc lord into a 5 cmc lord.
Finally Phyrexian Metamorph is a worse verion of Metallic Mimic because you need to already have a lord for it to matter. Copying someone else's creature means that you just have what they have already. Also being an artifact it eats heaps more removal and is a total blowout against Kolaghan's Command.
So overall I'd add +4 Metallic Mimic, +4 Grand Architect, +2 Psionic Blast, +1 Dismember and + 3 Island (to get around Blood Moon) for -2 Search for Azcanta, -4 Opt, -2 Muddle the Mixture, -3 Phyrexian Metamorph and -3 Halimar Depths.
Anyway, mono-blue modern solidarity! Hope you get lots of wins out there :)
3 weeks ago
I tried a Courser build of this deck myself, and while sick with Jace, the Mind Sculptor, I like having the additional threat package of tracker + Karn much better, sweet innovation!
I'm a huge fan of Kalitas, Traitor of Ghet in the sideboard (probably cutting Thrun, the Last Troll). Turning all your removal into exile effects is incredibly powerful in a meta with a lot of sticky threats like Bloodghast, Kitchen Finks or Voice of Resurgence, it trumps burn, after a single activation it beats Gurmag Angler, it's utility can not be understated.
Naturalize is 99 percent of the time worst than Deglamer/Unravel the Aether, Trinket Mage is the only counter example I can think of. A split on those spells is better too: while you don't board then against Aether Vial to avoid Meddling Mage, you will appreciate it against Runed Halo out of mono white stax.
Furthermore, because Jace, the Mind Sculptor helps you find sideboard cards and 1 ofs pretty consistently over a longer game, I would consider some more narrow but powerful options such as Damnation, Creeping Corrosion, Back to Nature, Flaying Tendrils, or Jace, Architect of Thought to supplement the versatile 2 ofs in your board. This strategy can ensure you have plenty of cards for most of the format, while not taking too much room in your sideboard for narrow hosers, yet you still have access to them.
3 weeks ago
(In my humble opinion poor old bolt is exquisitely useless against H1 decks. Moreover one of the main reasons behind the deck's success is that it has "hexproof" from both Lightning Bolt & Fatal Push.)
Its a removal spell until turn ~3, after that in the wast majority of cases it becomes a burn spell. I mean its used like discard, to disrupt early game, but has a mode where it can go to the dome, once it becomes useless.
And yes it will be played in jeskai. Still i would advocate diversifying the removal suite, by cutting some number of bolts in the main for Abrade - since the latter is much much better against the two most common decks (+ affinity), and not significantly worse in many other matchups - except maybe things like ponza?
3 weeks ago
I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.
However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.
So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.
But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.
Oh yeah it can go to face, tell that to Wurmcoil Engine...
Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.