Selfless Spirit


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Selfless Spirit

Creature — Spirit Cleric


Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

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Selfless Spirit Discussion

xyr0s on Blue White Token Deck

1 hour ago

2 Geist of Saint Traft sounds just about right.

A few suggestions: Moorland Haunt. With Drogskol Captain that can give you quite an edge in longer games.

Get rid of Cancel. To put it very simple: That is not a modern-card. Add another Drogskol Captain, since it's a lord that gives hexproof (I've played a lot of merfolk, and know how good lords are, and with hexproof... SRSLY?!? I would play 8 of them in any deck). And add a Phantasmal Image - it doesn't have flash, but it can copy the captain, and then they both have hexproof.

Also: The whole pillowfort. It's not really great in this deck - add Spell Pierce, Remand, or Path to Exile instead.

Selfless Spirit is an excellent card, maybe in particular after sideboard, where the nasty stuff like Pyroclasm shows up.

CasualCucumber on Blue White Token Deck

5 hours ago

It all depends on the competitiveness you are going for. I am not the best helper when it comes to the competitive scene since i am more of a casual player, so i won't be able to help you make it really competitive if that's what you are going for with the build.

If you are a casual player, i would recommend running cards you enjoy and would love to use.

However i will come with my thoughts on the cards :) Depending on your budget i would run 2-3 copies of Geist of Saint Traft (Keep in mind the legend rule when playing). Selfless Spirit i think you are primarily running it for it's sacrifice ability than the body itself.

Eidolon of Countless Battles seems pretty fun as a one of could possibly be a big threat in the late game

Sandsteppe Outcast Seems slow, but i can see the funny and potential combo with Anointed Procession.

For me Daxos of Meletis seems pretty solid to with just the first ability. Think of the combo between Daxos of Meletis and Invocation of Saint Traft or Eidolon of Countless Battles boosting him. Invocation of Saint Traft could be a possible suit for the deck to?

Found some other cards you may like Geist-Honored Monk (just saw you had suggested it, but gonna keep it here xD), Mausoleum Wanderer, Rattlechains and Nebelgast Herald.

Shadowdarkraity on Blue White Token Deck

7 hours ago



Ok, I think I'm getting pretty far. I do have a couple questions. First, how many Geist of Saint Traft should I run? Right now I have 2 of them and that seems pretty good. But I want all the suggestions I can get. Second, do you think that Selfless Spirit is worth it. It doesn't seem to pull its weight. It is a sorry and a flyer for cheap which is why I am so much on the fence about it. But there there are other cards who might work. I was thinking of either running a single Eidolon of Countless Battles, or two coppies of either Sandsteppe Outcast or Daxos of Meletis (preferably Sandsteppe Outcast)

dragonforce60 on Abzan Revolt/Investigate

8 hours ago

Saffi Eriksdotter would be great with your ulvenwald mysteries. Renegade Rallier is fun, so is Selfless Spirit!

Saharez on Unyielding partners

13 hours ago

It does seem like ever so much goodstuff, that being said, Sun Titan does synergize with Selfless Spirit, Fleshbag Marauder and Krosan Verge.

Adding a 5-7 more fetch lands would make the Sun Titan much more powerful aswell.

I do get the confusion though, the deck lacks a clear victory plan, instead relying on powerful cards to threaten the boardstate all by themself.I would advise to focus on a few engines and one of two victory conditions, in this deck Purphoros, God of the Forge and the token generators appears to be the strongest candidate.

It looks like the deck might struggle with it's mana curve aswell, having a high average cmc and possibly not enough ramp to get there in time.

A few concrete suggestions Emeria Shepherd + Sakura-Tribe Elder allows you to put every Plains into play from your library.

Hour of Promise is fantastic for fetching both Urborg, Tomb of Yawgmoth and Cabal Coffers.

For card draw I would be remiss if I did not suggest Reassembling Skeleton/Bloodghast + Skullclamp

The Bloodghast would incresae in power in synergy with Ashnod's Altar + fetchlands aswell, resulting in sudden ramps of colorless mana from a single fetchland drop, enabling big plays far earlier.

Adding both the Bloodghast + Reassembling Skeleton would turn cards like Buried Alive and Entomb into powerful mana efficient tutors aswell.

On a last note Demonic Tutor is better than Beseech the Queen in every way, but most importantly because it denies information from your opponents.

To make room for some of these changes I would start by taking a long hard look at your planeswalkers, they appear to be slow to impact the board and few of them plays well with your general strategy.

Only one of them looks like it's powerful enough to matter on it's own, that would be Elspeth, Sun's Champion

Enganeer on 4-Color Ally Aggression

1 day ago

Nef: Yeah, again, it's meta dependent, but in this version of the deck and my meta, it nicely fills the 3 drop slot.

On that note, the control decks at my store don't run boardwipes main, and have only a few on the side. Additionally, if you run too much sideboard, then you won't draw as many relevant threats, which means you have less to protect with your Selfless Spirit. I'm actually considering dropping it for Burrenton Forge-Tender, which combats aggro and prevents the more common Anger of the Gods. I have considered Ghostway and Eerie Interlude, but I don't like holding out and not casting for a turn trying to anticipate a boardwipe, I prefer every spell I cast to further my board state.

Nef on 4-Color Ally Aggression

1 day ago

Interesting to hear. I like the thought process behind molding your deck to your meta. I hadn't even thought about Mirror Entity sort of countering a Torpor Orb. I'll have to make sure I slot some in to my SB at least.

Secondly, I like the Selfless Spirit counter to board wipes. You can get it at instant speed from a CoCo. Pretty awesome. I'm curious if you think 2 is enough when dealing with a lot of control decks. I'm also wondering if you have considered Eerie Interlude as it can counter removal and potentially give you more triggers to buff your growing allies.

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