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Creature — Spirit Cleric
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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|Have (19)||, ZombieFood , DrPopular , zachi , MouseyWolf , Swamy , Riders_of_Brohan , prete182 , thetechzombie , Sergal , hardhitta71194 , Borg0th , Dredgar , cklise , VGJustice , LegendDeer , gildan_bladeborn , brokendwarf , AlertKnave8075|
|Want (4)||KB2187 , accioali , GeminiSpartanX , vishnarg|
Selfless Spirit Discussion
1 day ago
Kami of False Hope has saved me more than a few times. Without a 2 mana lord like Merfolk has, I find I'm not ready to block creatures turn 3 or 4 so I prevent the damage and it lets me save Selfless Spirit for comabat tricks or stopping board wipes. Also efficient in that it's essentially a 1 mana creature blocking an unlimited amount of creatures. Great to flash it because they often waste combat tricks like Temur Battle Rage or Become Immense not knowing you have it.
1 day ago
So here is what I got!
Going by tcg market prices.
4x Baral, Chief of Compliance AER $3.52
4x Desperate Ritual CHK $1.60
2x Empty the Warrens Duel Deck $0.19
2x Gifts Ungiven MM3 $3.87
2x Grapeshot MMA $0.41
2x Pyretic Ritual M11 $1.03
2x Sleight of Hand 9ED $ 4.55
3x Manamorphose SHM $6.16
Total = $59.06
2x Voice of Resurgence DGM $11.75
1x Voice of Resurgence MM3 $9.29
1x Qasali Pridemage ARB $2.08
2x Wall of Roots MIR $0.84
2x Lightning Helix RAV HP $4.38
1x Path to Exile FNM $8.22
2x Renegade Rallier AER $0.25
1x Selfless Spirit EMN $3.27
1x Eldritch Evolution EMN $1.70
Let me know what you think!
2 days ago
Alright here's what I've come up with:
4x Baral, Chief of Compliance ($15.24 total, $3.81 ea)
4x Desperate Ritual ($6.64 total)
2x Empty the Warrens ($.78 total)
2x Gifts Ungiven ($8.8 total, $4.4 ea assuming MM3)
2x Grapeshot ($.96 total)
2x Pyretic Ritual ($2.88)
2x Sleight of Hand ($8.06 total, assuming 9ED)
3x Manamorphose ($20.76 total, assuming SHM)
3x Remand ($14.67 total)
2x Voice of Resurgence [Dragon's Maze] ($32.28 total)
1x Voice of Resurgence [MM3] ($12.93 total)
1x Scavenging Ooze [M14] ($3.5 total)
1x Qasali Pridemage [Alara Reborn] ($1.99 total)
2x Wall of Roots [Mirage] ($1.98 total)
2x Lightning Helix ($8.76 total) Heavily Played
1x Path to Exile F ($10.69 total) [FNM Promo]
2x Renegade Rallier ($.86 total)
1x Selfless Spirit ($3.88 total)
1x Eldritch Evolution ($1.99 total)
Note that the Lightning Helix's are OG Ravnica and HP, so I adjusted the price to the lowest you can buy a HP Rav one: $4.38. As always happy to provide pics :)
Otherwise the prices are all the prices listed on the site (TCG median?). The Path to Exile is the foil FNM promo.
I went by the editions listed on your decklist, so if any are different let me know!
Non-storm cards I was interested in are your Remands but I can take them out of the trade if you don't want to trade 'em.
Does this look okay to you? & PLEASE check my math it's not my specialty @_@
2 days ago
3 days ago
3 days ago
Hey there! Thanks for your comment on my post! I went looking through your binder, and I also have a Selfless Spirit if you'd like it. Assuming you are, that's a total of $25.90 from me (Spirit, Collected Company, and Sublime Archangel), and subtracting $11.50 for the Steam Vents and $1.94 for the Mwonvuli Acid-Moss gives an end result of $12.46. Would you be OK with sending me $12 cash, a $12 check, or $12 on PayPal to make up for the difference?
4 days ago
All colours offer something different. I have a friend who enjoys her Karametra, God of Harvests stompy deck very much. She incorporates cards like Heroic Intervention, Selfless Spirit, Dauntless Escort, and Avacyn, Angel of Hope to protect her board from boardwipes. She also included some universal hexproof in Privileged Position and Archetype of Endurance to create a soft-lock against removal to get the time she needs to Overrun us. Add some Sun Titan, Karmic Guide and Emeria Shepherd and you have a very decent package to keep/rebuild your board. Mass exile still gets through and causes lots of problems, but the density of those kind of effects is VERY low.
If your friend is afraid of boardwipes (assuming you meant that by "but he gets nuked a lot") but doesn't want to include more colours, how about shifting to Kamahl, Fist of Krosa. Threaten to turn everyone's lands into creatures if a boardwipe happens and no-one will ever play one!
As already mentioned, black is excellent for recursion as well (e.g. Meren of Clan Nel Toth), and adds the possibility of a reanimator subtheme. Because it's fun to get a Terastodon on turn 2 sometimes...
4 days ago
Allies is actually a pretty decent Modern deck, especially if you can afford Naya colors and play Collected Company (like 1000x times better than without), but it might kill your budget. There are a couple of cheap things you can do though:
+4 Expedition Envoy - you need Ally triggers, this will do the job just fine and speed your deck up
+3 Kabira Evangel - doesn't look like much, but protection from colors is one of the best abilities in Magic. They can't block in certain colors, can't damage your Allies, can't target your Allies.. it's really good. Gets a million times better with either Aether Vial or Collected Company so you can bring in Allies at instant speed, effectively countering your opponent's removal
+4 Reckless Bushwhacker - speeds up your deck by quite a lot, Surge is also easily paid with Envoys or Freeblades on Turn 3
+4 Akoum Battlesinger - doesn't look like much, but is pretty deadly early on, and you want to win early with Allies
+2 Firemantle Mage - evasion is a must in decks like this
+4 Ally Encampment - no reason not to use it, the best land for you
+4 Clifftop Retreat - you need lands that come in untapped, every turn counts
+4 Battlefield Forge - forget about the damage, the speed is what counts
+4 Boros Charm - an absolute allstar in this deck, every mode is good and relevant
Cut out all of your 4 and 5 Mana creatures, their effects are impressive but there are just too many decks that do better stuff at that time. It's better to have a lot of small and quick creatures in decks like this.
Also out with: Makindi Patrol and all of your Sorceries and Enchantments, they are not very good unfortunately. Stone Quarries are too slow as well. Gideon is fine, though not necessary. Maybe cash it in to get money for the other replacements, but it is actually a good card to play here as well. Kor Bladewhirl is also only more or less passable, you can cut it out in the future. Kabira Evangel and the Firemantle Mage do something better for you, they don't even allow the opponent to block your creatures just to buy time, but Bladewhirl is the last card I'd replace here. As for your lands, you should roughly have double the amount of Plains as compared to Mountains, if you change the deck in the way I suggested.
Good luck with the deck