|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
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Creature — Spirit Cleric
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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Selfless Spirit Discussion
1 week ago
Balefire Liege should be an auto include.
Guilty Conscience + Stuffy Doll should be here. Youre playing Darksteel Plate and Boros Charm so it makes even more reason to play Guilty Conscience so you can utilize Spitemare and Boros Reckoner. Selfless Spirit can make an additional choice.
2 weeks ago
Hey there!Frontline Medic might be something you want to look into, but you probably need more creatures to make him work
Selfless Spirit also provides you additional indestructible and a higher creature count.
Happy brewing, +1
2 weeks ago
And I second Selfless Spirit
4 weeks ago
1 month ago
Another suggestion regarding your 1 and 2 cmc creatures. Keep in mind that many of those creatures will be outclassed very quickly in a multiplayer game. Some of them, such as Grand Abolisher, Imposing Sovereign, and even Boros Guildmage have great effects that scale well into the later stages of the game, but cards like Loyal Pegasus, Bomber Corps, and the like become dead draws after the first turn or two. You might consider cards like Mother of Runes or Selfless Spirit as early creatures that scale well into the late game. The same can be said about many of your 3 cmc creatures as well, though you're a bit more solid there.
1 month ago
I dont have Brave the Elements or Selfless Spirit but I do have 2 Spirit Mantle as an enchantment aura to protect one of my creatures and have them attack without fear of them being blocked. I think that might work.
1 month ago
Yeah, I can see why keeping Kuldotha Rebirth could be nice. I've been able to consistently flip Kytheon with hasty creatures (Goblin Guide, Bomat Courier, Dashed Zurgos) so I haven't found too much need for the go wide plan, but I'll test out lists with both cards. The big problem I was having with the deck is that the Mox-base is a little inconsistent, and so I ended up cutting Rebirths and some Grenades to add more legendaries and artifacts, but now I'm worried I won't have the reach I need to close out the game. I'll let you know how my testing goes.
If you do keep Kuldotha Rebirth, a card to consider is Contested War Zone, which can be an extra Signal Pest trigger and seems super sweet.
As for the sideboard: I am sucky at sideboarding in general but here are my thoughts. Thalia, Guardian of Thraben seems like an easy inclusion which meshes with our gameplan really well. I'd probably put in Abrade/Smash to Smithereens or Wear / Tear over Ancient Grudge, or Shattering Spree if we hate affinity. I think one copy of Selfless Spirit could be a nice addition since boardwipes ruin us. Electrickery seems pretty cool, and I think maybe Tormod's Crypt over Relic could be a cool addition to pump up the 0 cost artifact count. Path to Exile is always a nice addition to take out Goyfs and likesuch.
Some ideas stolen from similar decks I've seen: Genesis Chamber helps us play a "go long" strategy against control decks, which is nice. I think Ethersworn Canonist might be better than Damping Sphere versus storm, and I think the Tron matchup looks good enough anyway.
Alesha, Who Smiles at Death is another interesting long game card, but is maybe too slow and too susceptible to removal, but it could be sweet.