Selfless Spirit

Selfless Spirit

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (4) GARlockSpiral , Jillgamesh , Cactusman , OtakuGamerGeek

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Selfless Spirit occurrence in decks from the last year

Modern:

All decks: 0.14%

Commander / EDH:

All decks: 0.02%

Selfless Spirit Discussion

dichia on Path to exile - Selfless ...

1 month ago

Let's say I have a Selfless Spirit on board. If I target it with Path to Exile to ramp and then I sacrifice Selfless Spirit in response for some reason (maybe I'm blocking the opponent's creatures), would I still be able to search for a land for the effect of Path to Exile?

dichia on B/W Token Control

1 month ago

I made a BW tokens deck too, but only using spirits. Since you also use other kind of tokens, I think Bitterblossom would be great.

Also, Selfless Spirit can be amazing if combined with Day of Judgment and similar cards: while you wipe your opponent's whole board, your army of tokens will remain intact and ready to strike.

You already run Lingering Souls and Spectral Procession, which I think are the best, but other similar cards are Midnight Haunting and Triplicate Spirits. But you probably already knew those ones.

Anyway, people in the comment section of my deck gave me some good suggestions that you could probably use too, take a look if you want.

dichia on Orzhov Spirits

1 month ago

Naksu, your deck is very similar, if not the same, to what I was trying to do and I got a lot of hints out of it. I'm probably going to run one Westvale Abbey  Flip and Ghost Quarter which are also good for the theme (really important to me). I upvoted it btw. Since you have surely more experience with this kind of deck, I've got a couple of questions:

do you think Doomed Traveler is worth it? I find that it's very easy to play around him. Probably it's better to change it for a 1-cost removal like Path to Exile or Inquisition of Kozilek/Thoughtseize rather than another 1-cost spirit creature. The only one I like is Kami of False Hope cause it can proc Promise of Bunrei at any time.

What do you think of Midnight Haunting and Kaya's Guile? The first could be good to build an heavy Devouring Greed and the second is really versatile.

Last question: I see you use Bontu's Last Reckoning with Selfless Spirit, but since it keeps your lands tapped, couldn't it stop you from playing a maybe topdeck Devouring Greed? Isn't it better to play a 4-cost boardwipe spell?

Anyway, thanks for the interest and for the help.

Gidgetimer on How would you give white ...

2 months ago

You may be getting confused about who said what. All I have said so far is that white's lack of draw being a "problem" is a position made up by content creators and echoed by the player base. I then made it clear that I realized that the format that was under discussion was EDH and that out of respect for your wishes I was keeping my disagreement that white needs card draw brief.

I didn't see you mention content creators. I brought them into this because I feel that they made up this viewpoint for views and so that they didn't have to change their earlier way overly simplistic deck building "recipes" where they called a category "draw" and not "card advantage". They have some valid criticisms that the way white works in 1v1 doesn't scale well to multiplayer. So people, wanting to express a viewpoint that was popular, glommed onto this and started parroting it. In my opinion rather than trying to homogenize the colors by saying "white needs draw" we need to solve the problem by scaling white better to multiplayer or providing alternate means to card advantage.

Now that the discussion has been opened up to card advantage in general, we need to start from a common definition of card advantage and see how white could use it's current tools or new tools that are in flavor in order to gain card advantage. Card advantage is the MtG strategic theory that the player with access to the most cards will win. The theory does not count all cards equally and so advantage comes in two flavors card number advantage and card quality advantage.

With the understanding that I am not a card designer and have no intrest in actually developing the ideas beyond saying that they are possible sources of advantage, my thoughts on how white could generate card advantage without drawing:

  • Resilience- No matter if it is your own board wipes, other people's board wipes, or sticky combat situations white could generate card advantage by just not dying when they are expected to. There is precedent for this with such cards as Ajani's Presence, Break of Day, Teferi's Protection, Selfless Spirit, and many, many more. There is even onboard indestructible such as Avacyn, Angel of Hope. Removing the mechanics from Ajani's Presence and Break of Day would make interesting white cards that create card advantage without drawing. Making an enchantment that is simply Avacyn's ability for 3-4 mana could create massive advantage for white.

  • Board wipes- As you attributed to me before I said it, board wipes are an in-color way to create card number advantage. As you said also, you have to build toward it if you are wanting to actually use them as advantage. To reduce the set-up required we could make the wraths more flexible. Like an Austere Command that is in the 4 mana range or a mono-white Merciless Eviction. We could also make it so that your stuff was spared by moving Plague Wind effects into white, though 9 mana is a lot. You can modify Divine Reckoning so that the caster gets to choose all creatures that are spared to get card quality advantage.

  • Scaling 1-for-1s- This is simple. Print cards like Swords to Plowshares that target "up to one creature controlled by each player". White can now run it's super powerful 1-for-1s without card disadvantage. If you are afraid of this effecting non-multiplayer formats take a page out of Battlebond's book and make it cost more than the single unless you have 2 or more opponents.

  • Anthems and Anti-anthems- The quality of your go-wide creatures is much higher if they are bigger and your opponent's card quality is lower (or you got numbers advantage if you killed some) if their creatures are smaller. Making Elesh Norn, Grand Cenobite's ability into a thing that white does could give card advantage. Cathars' Crusade is already a well established combo piece, adapting it so that it could be a more consistent quality advantage could also be a thing.

  • Scroll Rack effects- Much like how Brainstorm isn't card advantage Scroll Rack isn't technically card advantage. Until you shuffle. Then you have generated card quality advantage by shuffling away cards you don't need. The fact that it isn't draw may be a technicality, but it leads me into my last point.

  • Not Letting People Draw Extra Cards- Now it seems a little unfair that I don't think white should draw extra cards. Let's make it so that no one can draw extra cards with more Spirit of the Labyrinth effects. Bonus points in that this synergizes with white generating card advantage via avenues besides drawing.

I think I had some other points, but frankly I'm not invested enough in this to try and remember all of them. I think I have made my point that drawing isn't necessary. White could use more and better designed sources of card advantage for multi-player. Making it draw is boring and lazy design. No matter how well they shoehorn it into the identity as they did with Mangara, the Diplomat.

Hi_diddly_ho_neighbor on GW Angel Tribal

2 months ago

Cool deck. I am not sure if you are really looking for suggestions, but I had some thoughts when looking over your list.

I ran a Boros angel-tribal-reanimator list for a while, but eventually took it apart. One thing I learned when playing that deck was that a critical mass of low cmc utility creatures was needed in order to keeping me in the game long enough to start casting my Angels. I'd suggest adding Sakura-Tribe Elder (absolutely great with Emeria Shepherd), Selfless Spirit (more protection), and Remorseful Cleric (good early, excellent utility later) over some of the less impactful angels.

You might also consider swapping Graceful Reprieve with Brought Back as it is both more powerful and versatile. The new Obscuring Haze or the good old Comeuppance seem like better options over Endure. I also think Angelic Arbiter fits well with your Angel/protection theme.

Also, also, there seems to be very little card draw in the deck. Even adding some more egg style mana rocks like Mind Stone and Commander's Sphere might be helpful, but Greater Good and Rishkar's Expertise would both be fantastic here.

+1 from me!

ijakobe on Selvala, Avacyn's Explorer

2 months ago

How do you do against board wipes? The deck does look pretty snowbally, but a wrath around turn 4,5 really sets you back, without Heroic Intervention, Selfless Spirit or Teferi's Protection kinda cards I would assume.

Metropolis39 on Modern 8-Pride

3 months ago

Selfless Spirit is a great flier to consider. Aven Mindcensor is a great card for the maindeck or sideboard. Brazen Borrower is a better bounce spell than gust of wind as it doubles as a threat

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