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Creature — Spirit Cleric
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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Selfless Spirit Discussion
22 hours ago
I have built a W/G Humans and from I can tell, you might as well consider Renegade Rallier as your main source of getting back creatures as it does the trigger on ETB. You can still keep Devoted Crop-Mate, but more often than not he will be a prime target to kill if he is valuable at the time. Also Selfless Spirit instead of Heroic Intervention? You can return it with Devoted Crop-Mate or Renegade Rallier and I understand wanting to protect your enchantments, but my Always Watching more than often did not get removed. I just wanted to give slight suggestions!
1 day ago
I would also drop a Throne of the God-Pharaoh as it is legendary. Maybe just put another grasp in its place.
Another change I recommend is removing 1 Dusk / Dawn from the sideboard as the match-ups it will excel in will be less frequent than those were having an additional Transgress the Mind, Fragmentize or Selfless Spirit is important.
1 day ago
Well, Felidar Guardian is now banned so yay :P
I like Time to Reflect though as it takes out indestructible creatures, which is going to be a lot of the creatures in the meta with the new gods coming in, but taking one out probably wont hurt. And this is also why Voldaren Pariah Flip is in the board as it can take out the gods while being quite evasive. It just doesn't synergize well enough with the deck's theme to be mainboarded.
I think Fragmentize would be quite good in the board, but right now I'm just not sure how common artifacts will be with the amount of hate there is currently.
I think the dawn half of Dusk / Dawn is very powerful in this deck, as it can bring all of our creatures (minus Plague Belcher) back to hand. However, do you think that dropping one of these and putting Selfless Spirit in would be better? or would it just be better to put the spirits in the board instead of the fragmentize?
1 day ago
I think your best bet is to remove Haunted Dead and reduce the amount of Time to Reflect by 1 and add in either 4 Grasp of Darkness or 4 Fatal Push as the deck needs a main-board way of dealing with flying creatures as Heart of Kiran is such a dominant card right now and it also provides a way to deal with the copycat combo. Increasing the amount of Lord of the Accursed by 1 at the cost of 1 removal piece is fine though.
4 days ago
I love the idea of making cats awesome so here's my two cents: Don't go for so many individual pump spells, go for something like Always Watching that will allow you to go wide and force your opponent to have to board wipe to stand a chance, and if they do that, maybe sideboard in Selfless Spirit (although it's not a cat lol). I think you should run x3 or x4 Regal Caracal because if you can play at least one cat per turn and then hit him on turn 5 you're looking at good damage and lifelink to swing wide and not worry about having blockers with life gain. You need to have at the very least 20 lands, I'd run 22 in this. Scythe Leopard, Aetherstream Leopard, Felidar Cub and Riparian Tiger are all decent creature options as well. Other things to consider would be Forsake the Worldly (sideboard) and Dusk / Dawn could be amazing. Good luck!
4 days ago
What about Saffi Eriksdotter ?
It's almost a Selfless Spirit or Dauntless Escort.
It doesn't work exactly the same and target a single creature (the commander), but you get new 'enter the battlefield' triggers and it works against sacrifice effects like Celestial Flare.
4 days ago
Voice of Resurgence is a decent one to consider
This is the only comment that suggests changing the overall deck so feel free to ignore this one. When I think green/blue/white, i think of Collected Company decks. I'll throw a link to a decklist below but the card allows you to hit a lot of goodies (Tireless Tracker, Reflector Mage, Spell Queller, Selfless Spirit etc.) If you lowered the cost of your creatures you could move in that direction.
Sorry, I know this was a lot at once but I hope it helps
1 week ago
I think this needs some work. Spirits are typically a bunch of low-health evasive creatures, so i would use a tempo-approach. slow your opponent down, while constantly hitting in the air. Silburlind Snapper does not suit this playstyle and Compelling Deterrence is kind of Just the Wind. Nebelgast Herald and Selfless Spirit would be useful.
Alternatively, you could try to build a control deck, that wants to cast a big Rise from the Tides at the end of the game. In that case, you need more spells (in the deck and especially in the graveyard) and better defenses. I would suggest Catalog, Nagging Thoughts, Geist of the Archives, and Contingency Plan. These help finding your land drops and Rise from the Tides, while making it stronger. Some counterspells could also help, e.g. Deny Existence.