|Commander / EDH||Legal|
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Reaping the Graves
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Reaping the Graves Discussion
2 months ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
2 months ago
Spell_Slam good call Reaping the Graves seems really sweet. Honestly i never played pdh, only edh so i don't really know how long a game last but if you can cast Caligo Skin-Witch kicked, you can deal some serious damage
2 months ago
Konrad is likely going to be a great commander in PDH (maybe even one of the best!). I really like your list. I would build it almost the same way.
Bitter Revelation is a good card for stocking your hand and graveyard.
Shred Memory has a lot of good applications in your deck.
I am not a fan of Prowling Pangolin. Vicious Rumors and Rakshasa's Secret also seem pretty weak. I am also not sure if running that much ramp is really necessary, especially the colorless ones like Fractured Powerstone .
Anyway, great deck! I look forward to seeing how it plays out and trying it for myself.
4 months ago
Remove from Sideboard:
5 months ago
Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:
I assume we both think our own versions are better, but what are your thoughts on this?
11 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
1 year ago
1 year ago
No problem! In addition, I like the idea of extra mana being utilized by Consume Spirit and Haunting Misery, but I feel like the idea of a Win more strategy in this deck can get in the way of the way of how you ultimately want to win, using Horror of the Broken Lands. Also, Haunting Misery seems counterintuitive to your strategy of using Reaping the Graves to get cycling cards back, and it turns off Cabal Ritual. These slots might be used for extra lands? Ive found that making a turn 1 land drop can be difficult, making it hard to combo off until as late as turn 5 or 6. If you dont want all those slots to be lands, Id suggest a second Crypt Rats. Keep up the rad deck making!
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