Mindlash Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Mindlash Sliver

Creature — Sliver

All Slivers have "(1), Sacrifice this permanent: Each player discards a card."

Mindlash Sliver Discussion

Sectiron on The First Sliver to the Last Sliver

2 weeks ago

Hi Strangelove, +1 for your list too!

  • This has definitely been tuned for a more casual play group. My group usually avoids combos, particularly infinite ones. But those are some very interesting combinations that I hadn't really noticed/ turned my attention to; I would definitely experiment with them in a more competitive meta. It just depends on the play group and what they're ok with.

  • I love Firewake Sliver and I really didn't notice the haste ability. I was too focused on the pay (1) ability, which I was trying to avoid haha. This will probably be an include- I want as much haste as possible. Mindlash Sliver is great, though in my group, as I wrote in the guide, is not too fond of hand disruption. Though in any other situation, it would be a definitely added in. Your suggestion of sac slivers and Dormant Sliver and Harmonic Sliver is an interesting idea I would like to actually test. I was worried about doing this because of consistency issues in seeing both a sac outlet + one of these slivers, because on their own these slivers and sac slivers don't really serve the purpose of this deck. Though, I've definitely thought of using Darkheart Sliver to capitalise on board-wipes; however I've been trying to avoid wipes entirely.

  • I'm testing the deck with more ramp and hope to add more soon!

  • Sometimes its super annoying to flip through the whole deck, though for me it feels very rewarding to potentially play 3 pieces of power in 1 turn. I guess that's just the gimmick of the deck. It's hilarious seeing my friends' faces when this happens.

I like reclamation, reconnaissance and summoner's pact, but I generally avoid cheap non-sliver spells. Instead of reclamation, I'll be trying to get recursion with my land base, e.g. Volrath's Stronghold and I'm testing Memorial to Folly and Mortuary Mire .

However, in future I would like to add more tutors to increase the consistency of the deck. Thus, Summoner's Pact would be a good include. Once I increase the consistency of the deck more, I'll go for more 1 cmc non-slivers, as you've suggested. This can be achieved by tutors or cards that reorganise the top of the library, e.g. Sylvan Library , Sensei's Divining Top or Scroll Rack . However, right now, I'm sticking to the current build in hopes of testing cards such as:

Maelstrom Nexus Living End Wheel of Fate Diffusion Sliver Mirari's Wake

This'll be the first phase of my testing before I go more into tutors and ramp.

  • And yeh, slivers are definitely going to be hated, no matter how you put it haha. I think in my play group, one which is not that used to slivers, they are a bit more kind.

Help was much appreciated! Glhf to you too,

Strangelove on The First Sliver to the Last Sliver

2 weeks ago

Hey Sectiron, +1 for you mate!

Here's my (casual?) list: Slivers/ First/ Lords

Clearly you've given it some thought, but it reads like you're underestimating your excludes... unless you're under-tuning for casual, tbf.

I wanted to list a few combos in case you missed them ;)

...Basically, Morophon, the Boundless , Sliver Queen , and Pulmonic Sliver go infinite in many ways... and Dormant Sliver , Basal Sliver (aka Ashnod's Altar ) , and Darkheart Sliver are all really good.

...as are Firewake Sliver (it gives haste) and Mindlash Sliver . Really, any sacrifice in general would let you play and turn off Dormant Sliver / Harmonic Sliver (aka Aura Shards )/ Crystalline Sliver /(etc) as well as capitalize on board wipes.

Ramp feels really nice... why not play more? Resigning yourself to 5 mana sounds miserable! I agree cascading into ramp is a bummer, but if you play 2:1 cards like Skyshroud Claim , (etc), you'll consistently play your commander as well as protect yourself from land hate (...it is too easy to deny the WUBRG player).

Also, play way more 1-drops, including non-Slivers. I personally like Phyrexian Reclamation and have been testing Reconnaissance . Currently my only 0-drop is Summoner's Pact , which effectively lets me stop cascading through <100 cards, tutor, and then shuffle. Your current setup is torture! Cascading for a single 1-drop (which you can't skip and just tutor) into <3 0-drops? You're flipping and shuffling way too much for a single rock! Either way, though, it looks like fun.

My tables are also casual, but Slivers are arch-enemy... no matter what! Embrace it :)

Hopefully this was helpful. glhf!

Strangelove on Chainer Fun

1 month ago

Saw your post on /r/edh. I've been tweaking a casual mono-black Belzenlok for a while now (...bascially Necrologia -on-a-commander into every version of Rise of the Dark Realms ).

Chainer's game plan should be something like... Ramp > Control > Reanimate.

Focus on filling and stealing from your opponents' graveyards and protecting Chainer.

Stax: Honestly, I would avoid hard stax. It encourages your opponents to hate you and escalate their power-level.

What this deck really needs is ramp: 38-40 lands and 12-16 cards like Bubbling Muck , Charcoal Diamond , Heartless Summoning , Burnished Hart , Coalition Relic , Revel in Riches , Black Market , Magus of the Coffers , Gauntlet of Power , Nirkana Revenant , etc. Also Phyrexian Tower .

I'd recommend Dark Deal and Ward of Bones as soft stax. The first fits right into your game plan and the second is pretty clutch vs. artifacts and enchantments.

Board wipes like Boompile , Nevinyrral's Disk , Coercive Portal , Perilous Vault are very necessary in mono-black because they are some of the only ways to deal with artifacts and enchantments.

...If you want to lean into stax... here's a list for evil people :)

glhf!

Non-Linear on Sliver communism. Sharing is caring.

2 months ago

You need re-animation. A lot of players hate slivers and will often focus you with their hate.

You also seem to be playing some slivers because you can, Mindlash Sliver which are actually hot garbage.

I would recommend more reanimation and less slivers for the sake of slivers, Mikaeus, the Unhallowed

Gleeock on Pattern Recognition #59 - Slivers

1 year ago

Depends on the format. The multiple reliable modes of access to indirect & non-combat damage with slivers gives them the unique ability to simply outwait the opposition that so many agro creature strategies can't usually pull... But elves have their infinite mana with x spells ability as well.

For me the most degenerate slivers have been the indirect repeat abuse effect slivers the "sac a sliver do dmg" or Necrotic Sliver or Mindwhip Sliver or Mindlash Sliver ... Not many walls safe from that junk :)

sleeper_agent007 on

1 year ago

I really like this one too!

I'm not sure about the Hidden Strings/land damage package. I would replace with a full set of Mindlash Sliver, Duress and Sigil of Sleep.

This packages gives you some game against control while the bounce from Sigil allows you to either catch up or lock an opponent out of their big threat.

KingMathoro on The End of Us All

1 year ago

Bhaal666

Those are some interesting thoughts. I haven't thought about Screeching Sliver or Mindlash Sliver so thank you for those ideas! I don't think I will be taking out Crystalline Sliver though. The Coat of Arms and Door of Destinies are rather interesting thoughts as well that I will take into consideration.

LVL_666

First off I need to say, may the hive live on forever! Secondly I must say your recommendations seem to be more of an aggro focus than I am looking for. I like aggro but I feel like I have enough already seeing that is how I mainly win. And I like having Overlord as the commander purely for the tutor ability if nothing else. Although I actually Like the idea of maybe including some infect/poisonous. I used to run Virulent Sliver and Triumph of the Hordes and Firewake Sliver in the deck but took them out for reasons I cannot remember. So I will certainly have to reconsider putting them back in the deck. As for your other thoughts I will have to take an in depth look to see if they can be beneficial long term. Would you potentially have any other thoughts on a non-combat based victory maybe with shocking someone to death or what have you?

Lastly I must say thanks to both of you for offering your advice. I really appreciate it!

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