Golgari Grave-Troll

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Duel Decks: Izzet vs. Golgari Rare
Ravnica: City of Guilds Rare

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Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6

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Golgari Grave-Troll Discussion

pjeseb on Meren be Scarin

1 week ago

Hey there, I have a few suggestions:

Phyrexian Reclamation to replace/supplement Vampiric Rites. Why get a random card from your deck when you can get exactly what you need from your graveyard? Other interesting card draw/tutor/recycle cards for you to consider are Survival of the Fittest, Oversold Cemetery (very good for you, I think!), Fauna Shaman, and Evolutionary Leap.

Cards that care about how many creatures are in your graveyard or all graveyards, such as Golgari Grave-Troll, Nighthowler, Lord of Extinction (counts all cards), and especially Jarad, Golgari Lich Lord, who is also a sacrifice outlet AND has built-in recursion.

Eternal Witness, which is a really great card in pretty much any green deck.

Replace Sifter of Skulls with Pawn of Ulamog, although it is really up to your personal preference.

Cards that put permanents/creatures into play from the top of your library, such as Aid from the Cowl, Gamekeeper, or especially Lurking Predators.

Duskwatch Recruiter  Flip and/or Garruk, Caller of Beasts. They both help you put more creature cards into your hand AND put creatures from your hand onto the battlefield.

And, lastly, you may want to consider some more cards that will help you hit your land drops, such as Satyr Wayfinder or Mulch.

pizzagod13 on Bog of the Gitrog Frog [[Needs Advice]]

1 week ago

Golgari Grave-Troll and Golgari Thug both are nice because of the amount of dredging they can do. With your commander in play dredge can easily be multiple draws, however, it can just whiff.

TheBeans on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

2 weeks ago

I made a Gitrog EDH deck with the same theme in mind, using Dakmor Salvage to go infinite. Give mine a look -- I feel like it focused much more on the combo than this deck does, as it can combo off as early as turn 4 through cards like Dread Return and Golgari Grave-Troll. Otherwise, upvoted!

TrackerD on Meren: The Re:build

2 weeks ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

GoodLuckGuy on "Ishkanah's a Bad Commander" (Non-tribal)

3 weeks ago

I have thoughts...

I see you're already running Greenwarden of Murasa and Eternal Witness, good; this gives you the perfect opportunity to run Defense of the Heart. This bad boy is straight up bonkers with Greenwarden and E-Witness.

Deathreap Ritual is strong draw condition in this sort of deck, keep in mind it says "each end step," so it counts opponents' turns too.

Dictate of Erebos is pretty oppressive in G/B, maybe don't run it if you have a sensitive playgroup.

You might have thought Bitterblossom was only for Modern, well you might have been WRONG! It sees play in Legacy too... And it's good here.

Bloodgift Demon is another Phyrexian Arena on a body, so now you can have one that's as pretty on the outside as it is on the inside.

Genesis is a no-brainer here, it's worth running more Forests just to proc this beauty.

Creeping Renaissance is a pretty slept on mass reanimation card, expect to hear a lot of "What!?"s and "I can't believe I've never seen that one!"s.

Keeping yourself alive is a breeze with Ikra Shidiqi, the Usurper in play; it's some of the best life-gain in its colors.

Lotleth Troll is a great way to generate dredge without having to actually paying mana. And speaking of dredge...

Stinkweed Imp has Dredge 5. Let me repeat that: STINKWEED IMP HAS DREDGE 5! Golgari Grave-Troll even has Dredge 6! And hey, why not Golgari Thug?

And I know what you're thinking...
Holy molyHoly Moly!!

We did just get Liliana, Death's Majesty though, and if I'm being honest, she's a much better fit than Liliana, the Last Hope. She feeds your graveyard as her +1 instead of a -2 while making a token, and her reanimate ability brings it straight to the field instead of your hand.

And, in a little over a week, you can pick up a Ramunap Excavator because now we have another card that does that.

DarkLaw on Help me catch up

3 weeks ago

What you might be more likely to miss are the B&R updates. This is just off the top of my head.

Splinter Twin, Gitaxian Probe, Summer Bloom, Treasure Cruise, Dig Through Time, and Golgari Grave-Troll are banned (of which only Treasure Cruise probably needed the ban). Sword of the Meek and Ancestral Vision are unbanned.

Thatcardartist7 on Leave But a Shred of Root...

1 month ago

Why have you not taken Golgari Grave-Troll out of the deck with his recent banning? You also mentioned not liking Lotleth Troll yet now he is in the deck. Might I consider leaving updates during large changes? It would make things much easier to comprehend. Anyway, cool deck!

smiffdemon on Ishkanah Stuff

1 month ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

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