Creature — Skeleton Troll
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card form your graveyard to your hand. Otherwise draw a card.)
|Have (3)||, winterwind10 , lorddarkstar|
|Want (2)||McMuffinMan , m_gabz|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
- Gitaxian Probe + Golgari Grave-Troll + Underworld Breach
- Golgari Grave-Troll + Jarad, Golgari Lich Lord + Splinterfright
|Commander / EDH||Legal|
Golgari Grave-Troll occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Golgari Grave-Troll Discussion
3 days ago
2 weeks ago
I can't describe how refreshing it is to see an Abzan EDH deck that doesn't include Sun Titan, Acidic Slime or the Karmic Guide + Reveillark combo. It looks like you put actual creative thought into this deck, rather than simply spewing some EDHREC copypasta. Bravo!
I would recommend the following list, obviously for different reasons for each card:
And, if you want to spend the money on it, Phyrexian Altar
As for cuts to fit any of these in, I'd start by looking at your removal spells. You have a helluva lot of that. I don't know if it's your meta, but it seems like more than you need.
1 month ago
The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:
Deep Forest Hermit
Ghave, Guru of Spores
Trostani Discordant Trostani's Summoner
Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:
Birds of Paradise
Embodiment of Agonies
Golgari Grave-Troll (also a great include because Dredge can fill your GY)
And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:
...all seem like good includes.
Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.
1 month ago
DarkHero - even if they are a 5/5 vanilla creature for 5 mana, like Jegantha is in most cases, you can play it in monogreen Tron for no deckbuilding cost. So, why not?
If the deckbuilding cost is minimal, why would you not do it? If the deckbuilding cost to include a companion is high, should even be playing the deck and not another deck that gets a free card?
The real deckbuilding cost is that other decks are strangled out.
Lurrus is a 3/2 lifelink, which a respectable body, akin to a Kitchen Finks that gets another card for basically. In Vintage, you could go Black Lotus, Lurrus, recast lotus. In modern, it basically asks the question "Have you played a Mishra's Bauble this game? If so, would like to cast a Rogue Refiner with lifelink?"
Lets also talk about mechanics being banned for less than 90% dominance.
Affinity - 7 cards banned in Standard (Arcbound Ravager, Disciple of the Vault and the 5 artifact lands) - none of them were related to the mechanic, but all of them were banned because of the Affinity mechanic. The five artifact lands were also on the first Modern banlist.
Dredge - Golgari Grave-Troll still holds the honor of the only unbanned card in Modern that was re-banned. Still a menace in Vintage, because not casting cards to win is super good.
Phyrexian mana - continues to see bans till last year, with Gitaxian Probe being banned.
The reason why not all cards with these broken mechanics were banned in the respective formats they broke was that once you ban the good ones, the mechanic stops being oppressive. However, the difference with companion is that while affinity, phyrexian mana and dredge have few powerful cards and many weak ones. Nobody is clamoring for the ban of Magmatic Sinkhole, because its effect is not comparable with Treasure Cruise.
However, there are only 10 companions, they are all rares and they all stat'ed to be competitive.
Since Lurrus was banned in Vintage, several Vintage just switched to Lutri, since the singleton restriction is just not that severe in Vintage. If Lutri is banned, Yorion will replace it. Requiring to play 80 cards is hardly a restriction since you have access to the entire card pool. If Yorion is banned, they will switch to Jegantha, as the most powerful restricted cards have only one mana symbol.
I think that if the only available companion costed , had no deck-building restriction, and was a vanilla 2/2 creature, I would still play it, as there is no downside to doing so.
1 month ago
I want to make a few points, both agreeing and disagreeing with OP.
1) My decks didn't need to change. I had 3 decks that I had been brewing for fun in Pioneer that I was able to just shove a Companion in with minimal changes. And I mean minimal.
2) Companion seems strong now, but after a month or so, most of the companions will fall out of favor. Lurrus is probably the only one, barring possibly Gyruda, that will affect Modern to any degree. To my knowledge, Lurrus has been banned in Legacy and Vintage(Lion's Eye Diamond, Black Lotus, and much much more) as well as Zirda in Legacy(Grim and Basalt Monolith were too easy to inf with. My friend spent half an hour brewing a Zirda combo deck, and I proxied many of the top tier Legacy decks and lost miserably. Might be the fact that I sucked at piloting, but it was absurdly effective.) I think Lurrus will go on to see the banhammer in Modern, and one or two more Companions will get shot by the end of 2021. Over a couple decades, I find it likely that they will all be banned, but only as support cards arrive to break them.
3) Companion isn't really that insane compared to things that have been banned in a variety of formats over the years, let alone recently or things still legal. Dredge in specific is insane. Faithless Looting allowed decks with Dredge in them to literally keep a 3 card hand and win. Hogaak, Arisen Necropolis lived in a shell where mulliganing meant little to nothing, and it was easy to win in turn three after starting with 4 cards in hand. The power of the Graveyard isn't that you get stuff for free or that it's fast -- it's the fact that Golgari Thug in your grave is equivalent to a one use zero mana draw one to five cards at random. Life from the Loam gives much more consistency as Lands count as cards drawn now. Graveyard decks used to be able to, and almost still can, mulligan heavily and still have more cards "in hand" than their opponent by the end of their first or second turn. Companion is one extra card. Golgari Grave-Troll laughs at your pathetic whining that Companion gives everybody one single extra card in hand when he's been giving his masters Ancestral Recalls for for decades. The only thing I can think of that makes Companion worse is the fact that Leyline of the Void can't touch it. If Wizards gives us "Leyline of Target Opponent can't use their sideboard or graveyard as a second hand anymore" then Companion is much worse.
1 month ago
Hey cool deck, Meren of Clan Nel Toth would be a good card in here as well as an alternative commander, a card you might enjoy as well in here is Greater Good very unassuming draw engine that let's you manipulate your grave, for straight grave and hand manipulation Tortured Existence is great to get key pieces where you want them. Of course Necropotence is always an amazing card for obvious reasons. And lastly the newest fun looking card in golgari I havnt got my hands on yet Fiend Artisan, looks very cool kind of a Fauna Shaman meets Golgari Grave-Troll for two golgari mana I'll take it, it looks like solid fun, well good luck, and a +1 from me for sure.
1 month ago
ImmortalDawn thanks for your suggestions! I like Season of Growth, but I don't think I have quite enough mutate cards to make it work (might work better in something like Otrimi, the Ever-Playful). I'm running about 8 mutate cards, and I think you would need more like 15-20 to really make it work.
Lumberknot is cool but not as synergistic with the deck as I would like (I will keep it in mind though, it's so cheap and it grows like crazy), Golgari Grave-Troll on the other hand is quite good. I put that in instead of Stitcher's Supplier (which has gotten to $3!), since Grave-Troll fills the yard and be mutated onto (on top of having 0 power), so it synergizes in basically every conceivable aspect. I cut it from an earlier build of the deck, but it is quite good.
The manlands are interesting - I'll have to think about those...
1 month ago
I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D
I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.