|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Skeleton Troll
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
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Golgari Grave-Troll Discussion
4 days ago
Definitely throw in Golgari Grave-Troll for his dredge ability and his ability to get huge which in turn allows you to find Golgari Lich Lord and use his ability to sac grave troll to make the opponent lose a massive amount of life and get him in the graveyard again to rinse and repeat. I would also recommend token killers as that is what can defeat meren, such cards as Virulent Plague and Archfiend of Depravity. And if you have Dictate of Erebos you might want to consider Grave Pact and Butcher of Malakir . Just some suggestions (: You can look at my deck if you want anymore.
3 weeks ago
@JakeBreake You go second so that you can draw then discard a dredger at the end of the turn to get going. Then you win by recurring Ichorid, Narcomoeba, Nether Shadow and Bridge from Below tokens and beating face, or by Dread Returning a Balustrade Spy and dumping your entire deck into the graveyard, then Dread Return Flayer of the Hatebound then Golgari Grave-Troll to deal damage equal to the number of cards in your graveyard.
3 weeks ago
I'm not much into EDH, but I'd suggest Bloodbriar, possibly replacing Golgari Grave-Troll. With all the sacrifices in this deck I have no doubt it can get to 10/10 by end of game. Equip Haunted Cloak and damn!
1 month ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
1 month ago
1 month ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!
2 months ago
Your decks are some of the first decks I ever really went in depth and examined for myself so I thank you for that as they really helped me as a deckbuilder. As for the dredge deck Narcomoeba is a card that I think could replace the once again banned Golgari Grave-Troll, in addition the sideboard could use updating if you need help with that or learning the current competitive meta let me know!
2 months ago
Have you tried running any of the dredge cards like Golgari Grave-Troll, Dakmor Salvage and Life from the Loam. These can help get your graveyard nice and large. Also I run The Gitrog Monster in my deck because he is extremely powerful with dredge because it could allow you to draw 2 cards a turn plus put some of your creatures into your graveyard. Also Duplicant is a great card to get rid of big indestructible stuff or combo pieces that opponents are using. Sidisi, Undead Vizier is good for tutoring for pieces that you need to respond to other people or just winning. It is also a good idea to run reanimate cards like Animate Dead, Necromancy Dance of the Dead, Victimize and if you have the money Sheoldred, Whispering One and Reanimate.