Golgari Grave-Troll

Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card form your graveyard to your hand. Otherwise draw a card.)

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Trade

Have (2) Azdranax , lorddarkstar
Want (4) Taufyr , Thicknecked , Chuggiexxx , sillemans

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Golgari Grave-Troll occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.33%

Golgari Grave-Troll Discussion

kingtuf on Glissa the Traitor needs some help

1 week ago

Any Glissa, the Traitor deck rude enough to play Mindslaver should be running Forbidden Orchard. These three cards form a perma-lock on a single player so long as you are not disrupted. Also, consider looking into some self mill. With Glissa, your graveyard becomes a toolbox/hand-extension that you really want to see filled. Dakmor Salvage, Stinkweed Imp and Golgari Thug are all cheap dredgers that can turn one card draw into 2-5 in the graveyard. Hell, even Golgari Grave-Troll is cheap now that it's banned in modern. If you want to break the bank a bit, Life from the Loam and good utility lands like Strip Mine, Urborg, Tomb of Yawgmoth or Cabal Coffers are all very happy to live in this deck. If you're looking for cards to drop, I know they can be fun and are a little safer to use with Glissa's ability, but cards like Nemesis Mask and Viridian Longbow are so, so much better off as instant speed removal spells like Putrefy or Windgrace's Judgment. Golgari removal spells hit a wider range of targets and many run at instant speed, making them far more versatile than the cheeky equipment shenanigans Glissa can do. Remember, all she cares about is seeing a creature die, she doesn't need to be the one to do it! Hope something here helps you out. I have a 75% Glissa deck that runs several of the cards I mentioned here and I have to say she is easily my favorite commander. Best of luck!

Deadpoo111 on Sidisi, Brood Tyrant

3 weeks ago

Sweet deck! Visions of Beyond is essentially free Ancestral Visions in this deck, so I'd definitely suggest it. Mass reanimation spells are also really good with Sidisi, and above all, I'd suggest Living Death, though Command the Dreadhorde and Rise of the Dark Realms are great too, additionally their's Grimoire of the Dead which fuels more reanimation too. Maybe the new Gravebreaker Lamia for another Entomb effect? Also, Brawn is a really good way to push your team through if Wonder or Filth aren't available. Also, seriously run Golgari Grave-Troll and Life from the Loam. Altar of Dementia is a sweet tech with Living Death and your commander.

michaelvlevine on DDM Gaming Competitive EDH Tournament 2/1/2020

3 weeks ago

rfc1437:

I also play Mask of Memory, and Mask and Sword are really my best options for card advantage. I had cut Gift in my earlier list, but then cut Skullclamp for Gift since Skullclamp nonbos with a lot of my hate pieces. I'm not a big fan of it, but without another 1-2 CMC draw engine in white I think I need to keep it for now. Also, don't underestimate Jitte! One hit and I'm set to remove Tymna or multiple mana dorks. Two or more hits and I keep almost any utility creature or Commander of the board. It's usually a nice grindy 3-4 for 1.

I cut Map for Codex Shredder last minute. It's hard to judge how Shredder performed, since no one cast a top deck tutor into it at the tournament (except for a Worldly Tutor for Golgari Grave-Troll, which wasn't something I wanted to mill) and I never needed to grab something with it. This is another card I'd prefer to cut for another 1 CMC stax piece if possible.

Ripwater on Meren's Recycling Station

3 weeks ago

Hey Master_J,

Just scrolling trough your decklist I do see a few things I would change I guess, that kinda makes the game less long and durdely...

Things I would remove are: Butcher of Malakir: You already run Grave Pact / Dictate... Do you really need another of those effects for 7 mana? I only run gravepact and I would swap that out if I owned another Dictate. I never really have the feeling I lack removal, so a Dictate would just be a little extra.

God-Eternal Bontu: If you play it for the card draw, I would just run a Hermit Druid. Wich really gives you a lot more cardadvantage by filling up the graveyard.

OVeral I think you could cut a few more Removal creatures to give your deck some utility. All-stars in my deck are: Golgari Grave-Troll: Dredge is retarded for Meren Life from the Loam: Again Dredge! Liliana, Heretical Healer  Flip Discard of cards, comes with a token and meren can take her out of the graveyard. Sylvan Safekeeper To protect Meren on instant speed Oppression: You already play mindlslicer, so you can just as well rock this one. Agent of Erebos to nuke the other reanimator Liliana, Dreadhorde General

I know meren is already super slow and grindy, but using dredge really speeds things up, because it will fill up your graveyard. Having 41 creatures is nice, but you have a ton wich all do the same. So unless they get exiled, youll be stuck with you killing 1-3 creatures every turn. :)

Pray_for_Snow on Uro Commander

4 weeks ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

VaalVanir on Gitrog Dredge Combo [Primer]

1 month ago

LurkerInTheBush

It all depends on what you need at that moment. For example: You have Gitrog and a discard outlet on board, then you should fetch Golgari Grave-Troll and start dredging for Dakmor Salvage to win the game. There are times that I fetched Collector Ouphe to slow opponents down.

alechodgin23 on Meren, so I heard you like it when things die

1 month ago

Hey man great build. Definitely a +1 from me!

A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:

Grim Haruspex , Reprocess , Morbid Curiosity , Read the Bones , Greater Good , Beast Whisperer , and Guardian Project

The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:

Entomb , Undercity Informer , Stinkweed Imp , Golgari Grave-Troll , Golgari Thug , and Life from the Loam

The last card I'd recommend is a win condition:

Living Death

It's an incredible card, especially when paired with Gray Merchant of Asphodel

He is your win condition.

Samitschkie on Boneyard Wurm and the Boiz

2 months ago

Golgari Grave-Troll is super sweet and really cheap rn, Grisly Salvage seems to fit. Also I'd try out some Llanowar Elves or whatever 1 CMC Dork. Greets casual playerz ;)

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