Golgari Grave-Troll


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Golgari Grave-Troll

Creature — Skeleton Troll

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6

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Golgari Grave-Troll Discussion

Autofigure on Make an Entrance, Take your Leave (Karador Combo)

5 hours ago

Entomb would help a lot with consistency.

Living Death and Corpse Connoisseur would be great especially the corpse connoisseur since you could continuously cast him to keep getting more dudes into your grave. living death is great especially if you have sac outlets so you can guarantee you don't sacrifice any creatures and then you get them all back which can overwhelm your opponents with etb triggers and your massive board vs their not so massive board.

Golgari Grave-Troll (more on the expensive side) and Stinkweed Imp are great ways to get creatures into your grave to increase consistency and ggt is a great body that you can play late game and keep on the board for a while.

Scourge of Nel Toth would be a good consideration as a self recurring creature. Dread Summons is an amazing way to fill your grave and amass a huge army of zombies (the card is seriously bonkers).

Dread Return and/or Unburial Rites wouldnt be bad either but not needed as much, just more ways to reanimate creatures without your commander out or so you can do more than 1 creature a turn.

Boza on Jace & Bloodbraid Unbanned

5 days ago

Really, no Stoneforge Mystic, they jump directly to Jace? I am afraid that Jace's unbanning will follow up on ill fate Golgari Grave-Troll.

jonbone999 on Sidisi Mill

2 weeks ago

stevo_bo_bevo thanks for the upvote. I haven't played dredge since Golgari Grave-Troll is banned in modern. I'm considering Life from the Loam. Looks like you have the key dredge/mill cards in your deck. Maybe play with the quantity of some of the cards. I played my deck a few weeks ago and it did well enough but I feel it needs improvement. I'm working on adding blue. The mana will need the most work if I do. I want the deck to go wider with board presence.

lukas96 on No Banned List Modern

2 weeks ago

well its very hard to tell how a the format without the banlist would look like.

Id like to evaluate the format by looking at different decks and see how many cards they get from the bann list. and eliminating decks that would likely be to slow to beat the fastest decks.

Storm:Well there is no discussion about it I think, storm will get a ton of cards, and its already a good deck, so it is very likely to be t1. This is also the deck that will in my opinion make a lot of combo decks to slow for the format (Amulet Blood and Birthing Pod for example)

Dredge: gets Golgari Grave-Troll and Dread Return should be a good deck in this format.

Elves, Goblins and other Tribal-creature what ever decks:Skullclamp is one of the most broken cards ever and will help those decks. Elves should be by far the best, it has the most combo potential and also gets to play with Deathrite Shaman. I dont think that they are good against Storm that might be a problem

Big Mana:Eldrazi will be more consistent. 12 Post is another Tron like big mana deck. The problem is that they have no chance against Storm so I dont think that they will be too good in this format.

Midrange:Same is true for Rock, Jund etc type of decks, they get awesome cards but are not good against Storm so i dont know if they would be big contenders.

Counter Top:Of course this will be a deck, but again its not that good against Storm.

Hypergenesis:Sure thats a deck. I have acutally no idea how it works so i cant actually say anithing about it. Might be one of the best Decks in the Format.

Affinity:I stronlgy dissagree with Boza they do get cards. The artifact lands will make metalcraft more consistent (dispatch! talking about interaction) they get a non legendary mox they get skullclamp. Thats acutally pretty scary i think, but again affinity wont have a good storm matchup thats what pushed the deck outside of T1 i think.

Im sure i forgot a hole lot of decks that could emerge (didnt mention Splinter Twin for example) but i really think storm will be the deck to beat. Storm is currently one of the best decks in modern and it will get the most cards from the banlist. There are rerely bad matchups for the decks and most of the new decks also dont have good matchups against it.Of course I could be completely wrong with that assumption. Taking into consideration that everyone knows that Storm will be one of the best decks its likely that most players have 4+ hatecards for it in their Sb which would result in Storm doesnt seeing a lot of success.

Midwest on Ghalta Dredge

3 weeks ago

You actually get to attack a fair amount. Your creatures (including Ghalta) are large and difficult to block properly. The biggest issue with the large vanilla beaters is that they really rely on Brawn to be threatening. Summoning Ghalta 4 times in a game is do-able thanks to how large creatures like Golgari Grave-Troll get. Grave-Troll's Dredge ability makes it a powerful recurring threat. Not only does it become large enough that it can one-shot people, but later game Grave-Troll also guarantees that Ghalta's cost never rises above 2. Centaur Vinecrasher is another example of an enormous recursive late-game threat. Genesis helps get back the more vanilla versions of these creatures such as Boneyard Wurm. The reason there isn't much protection for Ghalta is because it's easy to resummon her multiple times in a game. Protecting her isn't as much as a priority as it might be in a normal Ghalta deck.

jakeyks on No Land Dredge

3 weeks ago

You mill your entire deck, Dread Return Flayer of the Hatebound and Dread Return Golgari Grave-Troll targeting their face with the Flayer.

ThaElectroGypsy on Meren EDH (My first deck please help)

1 month ago

Hello again.

Deck seems sweet in it's current state. And no EDH deck is ever finished, so you'll still be fiddling with it for years if you stick to it _.

I'm running out of advice to give, most of it you'll pick up as you play and figure out what you need. Sheoldred and Sepulchral seem a little slow, valid only as late game creatures, and you don't have a lot of ways to feed your graveyard if you reanimate one of these early. A better high end creature might be Razaketh, the Foulblooded. A sac outlet that can likely win you the game if you get to use it more than once.

Deathrite Shaman might be a good include. It gives you a degree of graveyard control against other reanimator/graveyard value strategies and plays the long game if you need it to. A single black mana for 2 life per opponent adds up in the long run. Plus, if your opponents play fetchlands in their decks, it pushes deathrite over the top, because it now also ramps you mana out of their graveyards.

Life from the Loam is a good card, but not viable in your deck at the present time. No Grisly Salvage, no dredge package, no fetchlands. It's got 2 targets that enter the graveyard of their own volition. As it stands now, this card in your deck reads "On every other turn, mill 3 and put this in your hand, maybe you'll get a land or 2 out of it"

A couple lands I'm not a fan of either. Temple of the False God is a trap that almost everyone seems to fall into at some point. A basic is almost always a much better option due to consistency. Temple of the False God in your opening hand is always a dead card and never a land you want to see before turn 5. Svogthos costs 5 mana to use, and generally won't be a very big creature unless a lot of wrath effects were used or you have consistent methods to mill yourself like Mesmeric Orb or dredge cards like Golgari Grave-Troll and Stinkweed Imp, which wouldn't be bad cards to add anyways.

A great source for suggestions would also be edhrec.com. (I've tried for like 10 minutes to make the link work, am dumb and gave up). It has every commander that sees any amount of play, and a lot of handy cards for any of those decks that you might consider running.

Good Luck!

Juppe on Enter, The Meren-nator

1 month ago

Hey, I like where you start here :) I have a maxed out Meren Deck I've been playing since her first printing in 2015 here:

Meren of the Graveyard

Commander / EDH Juppe


I reeeeally like Spore Frog (one of the best cards in the deck!) and having the option to win any time without anything on the board if you run a few fetchies (7 for 1 life and the 2 evolving wilds = 9 at least) and some other lands that sac themselves and have Worm Harvest in your yard due to Dredge (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam[!!!]) You can always loam back some lands and discard them for a huge amount of 1/1 Worms

Life from the Loam also is one of the best inclusions here. Don't be afraid of its price tag, it's worth each cent!!

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