Golgari Thug

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Golgari Thug

Creature — Human Warrior

When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Golgari Thug Discussion

Firebones675 on Alesha EDH

2 days ago

Entomb, Codex Shredder and cards with dredge like Stinkweed Imp, Golgari Thug, & Dakmor Salvage are great for decks that have graveyard shenanigans.

You are probably aware of it already but you do have an infinite combo in the deck (Goblin Bombardment/ Sun Titan/Fiend Hunter) In decks with infinitite combs especially i like tutors but i think all decks should hvae them. Demonic Tutor and Increasing Ambition are two to consider.

Karmic Guide/Reveillark/Goblin Bombardment also goes infinite and those two fliers also synergize with alesha making them worth it even if it wasn't for the combo

Theone10 on Manaless Dredge

1 week ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

Firebones675 on Glissa, the Traitor - Pseudo Stax and Removal

1 week ago

Thornbite Staff allows you to mow down creatures due to glissa's deathtouch.

Entomb, Buried Alive, Codex Shredder and cards with dredge like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Life from the Loam & Dakmor Salvage are great for decks that have graveyard shenanigans.

Grinning Totem, Unwinding Clock, Clock of Omens, and Shimmer Myr are all cards I also enjoy using in my glissa deck.

LekTek on Touched by a Lich Lord: 1 Shot Kill Combo

1 week ago

Mate, I'm sorry to hear about the theft. I hope you get back into it - I'm a huge fan of your decks! In fact I think I'll put a couple together to play with a few mates, who I used to play AD&D with, that I'd like to drag into the game with me.

I'm brand-new to MTG and found this deck while looking for graveyard style decks since my intro into the game has been playing zombies on Magic Duels.

I'm putting together a version of this deck, replacing 2x Golgari Grave-Troll with 2x Golgari Thug, and the 2x Kessig Cagebreakers with 2x The Gitrog Monster and looking forward to trying it out at my first ever FNM very soon!

Firebones675 on Glissa Control

1 week ago

Hi looks good just a few quick comments.

While Welding Jar is a decent card it doesn't work with Mindslaver the way you think it does. The way regenerate works (and this is a simplified version) is the next time it would be destroyed, it isnt (and you get to ignore any damage already dealt to it this turn). Sacrificing is not the same as destroying it however and so you can't save your Mindslaver in that way. You could regenerate something like Nevinyrral's Disk though as it does specify you destroy it

Entomb, Buried Alive, Codex Shredder and cards with dredge like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Life from the Loam & Dakmor Salvage are great for decks that have graveyard shenanigans.

Also I find i get a bunch of value out of Grinning Totem in my glissa deck

Firebones675 on sheoldred's demonic army

2 weeks ago

As for cuts, these I think are the weakest cards in the deck:

I think you can do without Terrarion, Grisly Spectacle(i'd replace this with a more efficient kill spell if you have one), Monomania, Brink of Disaster, Demonic Taskmaster, Demonlord of Ashmouth, Knight of Infamy

As for additions:

Sol Ring: assuming you can get your hands on it, every deck should run one.

Entomb/Buried Alive: Put any card from your library into your graveyard to bring back with sheoldred

Codex Shredder/Stinkweed Imp/Golgari Thug/Dakmor Salvage are great for decks that have graveyard shenanigans as you can dump your library over.

Dark Ritual:powers out your commander

Rise of the Dark Realms/Dread Return/Victimize/Beacon of Unrest/Reanimate/Ever After/Living Death/Reanimate/Animate Dead/: more ways to bring back creatures from the graveyard. Don't get me wrong sheoldred is great but costs 7 mana and if he dies you have to spend 9 mana. It's good to have other ways to reanimate even without him. You don't necessarily need to include all of these but i'd pick a lot of them and similar effects

Firebones675 on Glissa, the Traitor Duel Commander

2 weeks ago

Entomb, Buried Alive, Codex Shredder and cards with dredge like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Life from the Loam& Dakmor Salvage are great for decks that have graveyard shenanigans.

In my glissa deck I run and have have had success with Grinning Totem, Unwinding Clock, Clock of Omens, Shimmer Myr, and Vedalken Orrery.

You might not have enough mana rocks to do this but i once had a game where on each opponents turn, i got back a mindslaver, cast it with flash, and activated during each of my opponents turns with a combination of those cards.

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