Golgari Thug

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Golgari Thug

Creature — Human Warrior

When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Golgari Thug Discussion

dan8080 on Banned and Restricted - Jan ...

1 week ago

I'll throw in my 2 cents for shiggles, note I primarily play modern with standard on the side in a semi casual level:

The only banning I wasn't surprised by was Golgari Grave-Troll. Among my play group I was calling that or Cathartic Reunion being banned just because wizards has had a long history of despising that they made dredge as a mechanic. And for those like me that were in the process of building the deck remember that we still have Golgari Thug to replace as a bittersweet option but still an option none the less, it could even be a nice way to get a Narcomoeba back on top of a library for a dredge-reanimate trigger set up.

Gitaxian Probe definitely surprised me but after reading wizards reasons and thinking about it along with recollecting matches against the decks that used it against my playing reactive control decks like grixis and mardu, that ban and reason seemed more justified and a step in the direction of helping out attrition and control players. Information is one of the most powerful tools in magic and in the case of control style decks being able to bluff removal whether it's there or not is an invaluable skill that takes time to perfect and is one of the nuances that makes the games interesting from a play perspective and makes games a battle of wits of who makes the first mistake and can they recover. Git probe did away with this, letting hyper aggressive combo decks like infect, kiln fiend and Death Shadow aggro decks know immediately if their foe has the trump card in hand reducing the suspense of the game from all perspectives since once that hyper aggro player knows their opponents hand, they can now craft the perfect strategy around it and usually eek out a win within a turn or 2 if not, on that exact turn. Keep in mind this effect for these decks is essentially for free given those decks don't care about life totals. Banning probe allows a multitude of decks taking advantage of this fact to get slightly stifled without outright destroying them and also allows the art of bluffing and suspense back into modern magic which can make the format more fun to watch for the do they or don't they style of suspense.

As for the standard bannings (discussing probe took longer than I thought it would): Emrakul's seemed a little lame honestly and I run BR zombies. The card is good but that was the intention from the start. BG delirium can survive without it in my mind contrary to some of the opinions out there. Marvel I think got hurt more which may be deserved anyways given how fast it could operate.

Smuggler's Copter got banned for the same reason Mental Misstep and to an extent Treasure Cruise got banned or restricted in every eternal-style format. It basically was so good and so easy to force in that it becomes an auto 4 of in every deck. Misstep is the same way given the prevalence of one drops in older formats and cruise's lifetime saw BURN splashing blue just to run it. I'm not saying that copter is nearly as good as those cards, it's not. I'm saying in the vacuum that is the standard format, it may as well have been.

Lastly, while Reflector Mage was surprising, and odd in general I'd like to point out some things. 1. in the grand scheme of wizards orginal abbreviated cycle, mage was going out with amonkhet so this ban takes away only a few months from its original intended life cycle when it was printed which may have had an influence. 2. While their actions (specifically with modern) have tended to contradict this ideal, they really, really dislike killing an entire archetype for the sake of deck A is to0 strong over decks B,C,D, etc. unless they view that deck as absolutely degenerate (eggs.....), or hurts their ability to design cards and/or one ban prevents mass future bannings to neuter a problem deck (birthing pod....). Reflector mage being banned allows for them to actually try and follow that ideal for a change since banning it hinders UW flash to an extent, not much but to an extent, that makes the deck still good and playable. I know that wasn't totally in their reasons behind it but it is still something to maybe look into.

My only hope is that this is a one time extreme for standard since it would otherwise hint at irresponsible design. Sorry for making this so long and feel free to disagree with me just figured I'd throw my thoughts out into text.

(TL;DR The bannings while surprising all make sense once you consider factors that have existed in reasons for other bans and unbans.)

KaiserChronic on Banned and Restricted - Jan ...

1 week ago

On the topic of Modern, I'm really happy with the bans and don't think they ruin any archetypes, just make certain degenerative decks more beatable. I've always hated Gitaxian Probe, it enables a ton of combo decks and removes a player's ability to bluff, for free.. Decks like infect will start having to play Peek because the hand information is so critical to their strategy. This makes infect a whole lot slower, which is good, but honestly infect is kind of dead once Fatal Push comes out (good riddance).

Dredge will have to replace GGT with Golgari Thug. Makes Dredge less consistent, but still plenty powerful in my opinion. Gives other decks a fighting chance tho.

Overall, the Modern bans give the format a ton more diversity by making the two best decks in the format more beatable. This is extremely healthy for the format and opens up the possibility for new competitive brews to see play

golffore297 on Banned and Restricted - Jan ...

2 weeks ago

Well looks like I'll be playing more Darkblast and Golgari Thug in Dredge.

Also RIP keeping zero and Inkmoth only hands in Infect.

golffore297 on New Bans List Announcement (First ...

2 weeks ago

Well looks like I'll be playing more Darkblast and Golgari Thug in Dredge.

Also RIP keeping zero and Inkmoth only hands in Infect.

Ashockfan on [Community Discussion]: Modern Chat

3 weeks ago

fluffybunnypants

I know why dredge became a thing, but that doesn't stop the fact that losing GGT would substantially hurt it. Having to play Golgari Thug and having imp as the best dredger slows the deck down in what is probably comparable to a full turn. That is to say on average, with thug instead of troll I do believe that dredge will kill a turn slower, making it WAY more easily dealt with. And this is all of course on top of the fact that dredge has been proven to die to hate, so troll won't actually be going anywhere most likely.

laxap on How salty can you get

3 weeks ago

This should all be Highlander Legal

  • Engines / Power Cards:

Yawgmoth's Will & Magus of the Will

Past in Flames

Glimpse of Nature (With all the free creatures you have atm)

Carnival of Souls (Also very nice with Free Creatures)

Ashnod's Altar (Same Reason)

Bridge from Below

Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)

  • Mana:

Songs of the Damned

Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)

Dryad Arbor (Also a creature for Dread Return)

Magus of the Vineyard (You already have the Enchantment, so why not)

Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)

Nature's Lore

Lotus Bloom

Mox Opal

Infernal Plunge

Energy Tap (Looks a little silly, but could do some work)

Metamorphosis (Similar to Energy Tap)

Sacrifice (Also Similar)

Rite of Flame

Orcish Lumberjack

  • Tutoring:

Gamble

Enlightened Tutor

Entomb

Traverse the Ulvenwald (Maybe too Fancy)

Infernal Tutor (Needs more of discard outlets to work)

Demonic Tutor

Diabolic Intent (Works well with 0 Mana Creatures)

  • Graveyard Enabling / Discarding:

Dredge Cards like Golgari Grave-Troll Stinkweed Imp Golgari Thug

Breakthrough

Phantasmagorian

Tolarian Winds

  • Nice Fillers / Free Stuff:

Call to the Netherworld

Skyshroud Cutter

  • Protection:

Cabal Therapy

Pyrokinesis

Unmask

Sunscour

Leyline of Sanctity

  • Reanimation / Self-Reanimating Stuff for Dread Return:

Reanimate

Unearth (Propably too narrow)

Ichorid

Bloodghast

  • Wheels:

Wheel of Fortune

Timetwister (Good with fast mana, bad with gy stuff)

Day's Undoing (Same as Timetwister)

sylvannos on Potential of Modern Bans?

2 months ago

Golgari Grave-Troll is fine, it's the "free" creatures coming back each turn, specifically Prized Amalgam.

If they ban any of the other cards in Dredge, it still operates the same as it did before. I.e. dump a bunch of cards, play a land, trigger Bloodghasts, get back multiple Prized Amalgams, then beat face each turn, despite your opponent's blockers and removal.

Cathartic Reunion just gets replaced by Goblin Lore or Wild Guess/Dangerous Wager. Dredge was already becoming a problem before Cathartic Reunion was printed.

While not as good, Golgari Thug, Shambling Shell, or Golgari Brownscale just get jammed in where Golgari Grave-Troll was.

You can also do stupid things with Phantasmagorian and Street Wraith.

Without Prized Amalgam, the deck just puts a few 1 and 2 power creatures into play while durdling around for 6 turns.

Modern is also really light on people packing enough graveyard hate in their sideboards. A lot of people are still only running 1 to 3 sideboard cards to hate out graveyards. The solution is more likely to go to 6 cards a la Legacy and Vintage.

It would also be nice if we had an actual control deck to also police the format. This is one of the issues with banning Birthing Pod and Splinter Twin...there's not much left in the format that can just dumpster combo decks game 1 and alleviate other decks' need to fill up their sideboards to answer everything. You have to use a bunch of slots to deal with Affinity, Infect, Scapeshift, Burn, and Zooicide, ON TOP OF your other sideboard cards for Jund, Grixis, Eldrazi, and Collected Company.

bbr15 on Meren of Clan Nel Toth

2 months ago

It looks to me like you could use some ramp that doesn't involve creature. Cultivate, Kodama's Reach, Skyshroud Claim, as well as Nature's Lore are all pretty much auto includes in green decks in my opinion (pay no attention to the decks I have public right now whistles).

Another great way to fill your graveyard is with dredge cards, the two budget ones being Stinkweed Imp and Golgari Thug, and the non budget options being Golgari Grave-Troll and Life from the Loam. If you want to go the dredge route, I would highly recommend including at least one way to get lands back from the graveyard (Life from the Loam being the most fitting), or more ways to draw cards to maintain land drops.

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