|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Uncommon|
|Ravnica: City of Guilds||Uncommon|
Combos Browse all
Creature — Human Warrior
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Price & Acquistion Set Price Alerts
|Have (10)||zachi , Chandelier , robbnoble , kpral , jrschnoebelen , rikertchu , NOGzFTW , Zomgasa , Spinalripper , dplerner|
|Want (3)||gosora , Dadaman11 , Spinalripper|
Golgari Thug Discussion
4 days ago
Yea, its definitely not a competitive tier deck. I'd say very risky but also very fun.
4 days ago
Hello again all, I have found a bunch more that I'd like to sell for personal reasons, so if anyone wants to help out, I'd greatly appreciate it.
For anything over $25 I'll track, otherwise add $2 for tracking if requested.
Doubling Season $52
Karn Liberated $55
Jace, the Mind Sculptor $65
Flooded Strand $11
Akroma, Angel of Wrath $6
Botanical Sanctum $3
Concealed Courtyard $4
Inspiring Vantage $3
2x Blinkmoth Nexus $4 each Inquisition of Kozilek $3
Homeward Path $3
Pithing Needle $3
Thousand-Year Elixir $4
4x Cephalid Coliseum $2 each
Emrakul, the Aeons Torn slightly lp prerelease foil $30
Sower of Temptation $7
Hallowed Fountain $6
Master of Waves $2
Hurkyl's Recall $3
Lord of Atlantis JPN $8
4x Lord of Atlantis various sets and conditions $3 each
4x Silvergill Adept 2x Eng, 2x Portuguese $2 eng, $1 Portuguese
Hallowed Burial $10
Tamiyo, the Moon Sage $15
3x Golgari Thug $4 each
4x Narcomoeba $2 each
3x Golgari Grave-Troll $3 each
2x Street Wraith $7
1x Street Wraith $9
3x Bridge from Below $7 each
Bridge from Below $5
3x Cabal Therapy $1 each 3x Gitaxian Probe (1x LP) $1 each Shizo, Death's Storehouse $7
Phyrexian Metamorph JPN $6
Fyndhorn Elves $5
Loxodon Warhammer Russian $10
Gemstone Mine $5
Lightning Bolt $5
Chain Lightning $5
Serum Visions old Arena promo $10
Again I appreciate any help anyone can provide.
3 weeks ago
I am going to start by first saying massive props for trying 5-color, second off, you need to fix that mana base, it is better than some that I have seen, but Hissing Quagmire, Shambling Vent, and Wandering Fumarole are useless. The chance of you not only getting them out but then getting the two specific colors that you need to use them is beyond the scope of an actual modern game, and with burn, even if you do get them out, it will just mean that you lost a land. To replace it, use Scry lands, Fast Lands, Shock lands, Buddy Lands, Reveal lands, etc.
Now onto the deck. You have to focus on a single win condition, I see you want to use Tasigur, the Golden Fang, but if your goal is to try and make a 4/5 come out turn 2, and use creature beatdown, I would think mono-green ramp is much better, and I will list a little idea below:
What I actually think is that this is a deck that has no purpose, with weird cards like Yahenni's Expertise with the only mainboard 3-drops being Anger of the Gods, Lingering Souls, and Kolaghan's Command as the most efficient things you can pull out.
This deck at it's current state doesn't seem to work. It won't work. It is interesting, and nothing else from what I have seen.
3 weeks ago
Shrieking Affliction vs Quest for the Nihil Stone is determined by the conditions of quest. If you draw it early, it's no problem to get your opponent to discard twice. but if you draw it turn 5, having the game in topdeck mode and perhaps with Necrogen Mists on the table, it's really hard to get counters on it, as your opponent just keeps playing what he draws every turn, and doesn't stop and wait and discard anything. You don't have any instant speed discard, so that can go on for quite a while. Additionally, Lilana's Caress is caught by the same problem - opponent never discards, therefore it never triggers (really it's a card that belongs in another decktype - the type that makes you draw and discard like mad, with stuff like Reforge the Soul).
Blackmail is a bit too risky, in my opinion. I get it, I get it - it's unconditional, takes everything... but not on turn 1. On turn 1, you play it, and your opponent lets you choose the worst 3 cards in his opening hand. Against decks that use their graveyard, this is actually handing them an advantage (just imagine it: the dredge player giving you the choice of Golgari Thug, Stinkweed Imp, and Life from the Loam - and due to the wording of blackmail, you are not allowed to say no).
Duress is better, even if a bit boring-but-practical, especially since it handles quite a lot of the answers that can be played against you.
Smallpox is a much better card for you than either of the white token-makers. It stops your opponents plays early, both by discard, by loss of creature and by loss of mana. That should keep his cards from being played maybe one more turn, and as a discard deck, you have it a lot easier dealing with a card in hand, rather than on the table. shortversion: discard AND removal.
If you want to spice up your lands a bit, you could play 2 or 3 Howltooth Hollow.
4 weeks ago
Shiek200 I have had some serious fun with living death. Its the best card ever for a varied meta.
mlequesne As shiek said scourge is much better for our purposes. Voidia and I have been doing these layered multicombo decks for a while. What we found is that to make it work all your combos have to be compact as possible and all your enablers have to work for each combo as much as possible. Adding redundancy to FC with anoher combo only piece weakens every other combo. In a dedicated FC build griffin is good.
wylwist: It is certainly an issue but unfortunately the solutions are generally more costly than the issue itself. If we get ballista in hand no biggie just cast it for 0 after mike is in play. Same with Viscera Seer for 1. Also seer in play allows us to skip the whole delver step and go straight to mike and ballista. That leaves Mike or delver in hand as the issue. Body Double helps with the delver issue but does nothing for Mike. One card I have considered is Body Snatcher but its kind of meh on its own and I think it may also require another card (ex. Golgari Thug to work, which weakens the rest of the deck. At the end of the day if our pile does not work we attempt to pivot to a different wincondition. For instance, I have used flash hulk to grab something like eternal witness and eternal scourge/fauna shaman to assemble food chain.
1 month ago
1 month ago
Cool suggestions. Do you think Jace's Erasure would trigger if I did a dredge instead of a draw? In my playtesting I have been swapping a lot of my draws to dredge out Stinkweed Imp Golgari Thug and Dakmor Salvage in later turns.
1 month ago
I'm going to post a big update to the deck.
According to me, I have too much tutoring cards:
- 2 generic tutors
- 6 creature-specific tutors
- 4 land-specific tutors
- 1 creature or land tutor (Traverse the Ulvenwald)
That's 13! ..and I just removed Entomb in the last deck update!
I plan to remove Eldritch Evolution who's suboptimal (limited scale and card-disadvantage) and Green Sun's Zenith.
GSZ is limited to green creatures, but here we have a tricolored deck: green, black, and artifact. GSZ isn't the best creature tutor, but still I am hesitating with Chord of Calling.
About the Pod strategy, only Birthing Pod needs a strong chain of ascending-cmc creatures. That's only 1 card that dictates the shape of the deck. I will change that.
It's not over: I still have other cards I want to insert (Mana Crypt, Ramunap Excavator, Craterhoof, etc.) but cuts start to be difficult by now.