Golgari Thug

Golgari Thug

Creature — Human Warrior

When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Printings View all

Set Rarity
Secret Lair (SLD) Rare
Ultimate Masters (UMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Golgari Thug occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%

Golgari: 0.14%

Golgari Thug Discussion

kingtuf on Glissa the Traitor needs some help

2 days ago

Any Glissa, the Traitor deck rude enough to play Mindslaver should be running Forbidden Orchard. These three cards form a perma-lock on a single player so long as you are not disrupted. Also, consider looking into some self mill. With Glissa, your graveyard becomes a toolbox/hand-extension that you really want to see filled. Dakmor Salvage, Stinkweed Imp and Golgari Thug are all cheap dredgers that can turn one card draw into 2-5 in the graveyard. Hell, even Golgari Grave-Troll is cheap now that it's banned in modern. If you want to break the bank a bit, Life from the Loam and good utility lands like Strip Mine, Urborg, Tomb of Yawgmoth or Cabal Coffers are all very happy to live in this deck. If you're looking for cards to drop, I know they can be fun and are a little safer to use with Glissa's ability, but cards like Nemesis Mask and Viridian Longbow are so, so much better off as instant speed removal spells like Putrefy or Windgrace's Judgment. Golgari removal spells hit a wider range of targets and many run at instant speed, making them far more versatile than the cheeky equipment shenanigans Glissa can do. Remember, all she cares about is seeing a creature die, she doesn't need to be the one to do it! Hope something here helps you out. I have a 75% Glissa deck that runs several of the cards I mentioned here and I have to say she is easily my favorite commander. Best of luck!

triproberts12 on Hogaak Persist Combo

1 week ago

Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.

Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.

I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.

There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.

Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.

Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.

snishi on Blue Moon

2 weeks ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

2 weeks ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

Whirlwind_2100 on ♫ Feed Me, Seymour ♫ : Kroxa EDH [PRIMER]

1 month ago

Yeah...one activation for five mana isn't ideal, however cards like Stitcher's Supplier , Golgari Thug and Big Game Hunter are solid chumps once you get their etb trigger.

Waste Not can make a ton of blockers, plus you'll probably have tutored for Waste Not in the earlier turns, which means by the time you curve into angrath, you will most likely have 3-4 zombies. Either way, this is the ideal situation, so angrath is still very debatable.

If I was to put Angrath, the Flame-Chained , I would consider cutting Last One Standing . Reason i say this is that unless you can get an early Waste Not , your board will be fairly small,a nd you'll most likely only have Kroxa, Titan of Death's Hunger out, making that 8/8 Uril, the Miststalker even more liley to stick around while you cry in a corner.

Not only that, but if you wanted a one sided board wipe, just use In Garruk's Wake , and even as a generic board wipe, Damnation is always a good choice.

Alright; thanks for reading =)

alechodgin23 on Meren, so I heard you like it when things die

1 month ago

Hey man great build. Definitely a +1 from me!

A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:

Grim Haruspex , Reprocess , Morbid Curiosity , Read the Bones , Greater Good , Beast Whisperer , and Guardian Project

The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:

Entomb , Undercity Informer , Stinkweed Imp , Golgari Grave-Troll , Golgari Thug , and Life from the Loam

The last card I'd recommend is a win condition:

Living Death

It's an incredible card, especially when paired with Gray Merchant of Asphodel

He is your win condition.

sickrobot on Varolz Hulk

2 months ago

Late responses again, sorry:

Drake_N Scheming Symmetry is fantastic in any form of 2v2 EDH, it would definitely be a swap that I'd go for. Hand attack also tends to get a lot better, so I'd look at including maybe an Inquisition of Kozilek as well. Death's Shadow and Phyrexian Dreadnought also become a lot more playable in 2v2, as making the game 2v1 will win most of the time as well, so consider adding those. Nox is playable, but more often than not I wasn't finding it more useful than the next best slot, most of the time just needing to use it to flash back a top of deck tutor (yuck) or to get back a fetchland to make a land drop (extra yuck). If you find yourself needing more graveyard recursion though, I'd encourage testing it back out.

Seeker88 Ashiok/Stranglehold/Aven Mindcensor effectively just kill this deck outright, and there's not much you can really do about it tbh. You can definitely have draws that mitigate those, with either Ad Naus or Necropotence, but overall they're just hate pieces that you mostly lose to, no matter what you're doing. The deck already has Golgari Thug to mitigate having one of your win pieces in the graveyard to help with that issue, but if you're losing multiple pieces, there's not really a good solution. I'd look at potentially including Noxious revival and Regrowth if that is really an issue, as there really aren't any other cards that you can get inside of a hulk pile to solve that. As for alt wincons, there are times that I've wanted them, but they're fairly few and far between, and even when you would want a second option, the quality of wincons past Hulk in GB drops off drastically, the next best would probably be SquirrelCraft, which is honestly just terrible. Especially with access to both Thug and Riftsweeper, you're almost never going to be in a position where you can't win with the hulk pile. I'm glad that you're taking an interest in the deck! It does have issues, especially lacking in the grind game and missing blue, so if you're looking for a deck that will consistently do well at the top of the format, I can't really recommend it, but it's a blast to play if that's not as much of a concern.

multimedia on Konrad

2 months ago

Hey, nice budget version of mono black.

Budget cards to consider adding:

Cards to consider cutting:

  • 2x Swamp
  • Vicious Rumors
  • Eye Collector
  • Pit Keeper
  • Hedonist's Trove
  • Soul of Innistrad
  • Urgoros, the Empty One
  • Davriel, Rogue Shadowmage
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