Creature — Human Warrior
When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|Have (2)||, PostContact|
Printings View all
|Secret Lair (SLD)||Rare|
|Ultimate Masters (UMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Golgari Thug occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Golgari Thug Discussion
2 weeks ago
I want to make a few points, both agreeing and disagreeing with OP.
1) My decks didn't need to change. I had 3 decks that I had been brewing for fun in Pioneer that I was able to just shove a Companion in with minimal changes. And I mean minimal.
2) Companion seems strong now, but after a month or so, most of the companions will fall out of favor. Lurrus is probably the only one, barring possibly Gyruda, that will affect Modern to any degree. To my knowledge, Lurrus has been banned in Legacy and Vintage(Lion's Eye Diamond, Black Lotus, and much much more) as well as Zirda in Legacy(Grim and Basalt Monolith were too easy to inf with. My friend spent half an hour brewing a Zirda combo deck, and I proxied many of the top tier Legacy decks and lost miserably. Might be the fact that I sucked at piloting, but it was absurdly effective.) I think Lurrus will go on to see the banhammer in Modern, and one or two more Companions will get shot by the end of 2021. Over a couple decades, I find it likely that they will all be banned, but only as support cards arrive to break them.
3) Companion isn't really that insane compared to things that have been banned in a variety of formats over the years, let alone recently or things still legal. Dredge in specific is insane. Faithless Looting allowed decks with Dredge in them to literally keep a 3 card hand and win. Hogaak, Arisen Necropolis lived in a shell where mulliganing meant little to nothing, and it was easy to win in turn three after starting with 4 cards in hand. The power of the Graveyard isn't that you get stuff for free or that it's fast -- it's the fact that Golgari Thug in your grave is equivalent to a one use zero mana draw one to five cards at random. Life from the Loam gives much more consistency as Lands count as cards drawn now. Graveyard decks used to be able to, and almost still can, mulligan heavily and still have more cards "in hand" than their opponent by the end of their first or second turn. Companion is one extra card. Golgari Grave-Troll laughs at your pathetic whining that Companion gives everybody one single extra card in hand when he's been giving his masters Ancestral Recalls for for decades. The only thing I can think of that makes Companion worse is the fact that Leyline of the Void can't touch it. If Wizards gives us "Leyline of Target Opponent can't use their sideboard or graveyard as a second hand anymore" then Companion is much worse.
2 weeks ago
The discard Pharaoh tricks and discarding dredgers with Unmask was new to me, so thanks for this guide! But I disagree on some points:
According to my calculation the likelihood of having at least one dredge card in the 7 card starting hand is
for 13 dredgers in deck: 1-(60-13)!(60-7)!/(60!(60-13-7)!)= 83,7%
for 14 dredgers in deck: 1-(60-14)!(60-7)!/(60!(60-14-7)!)= 86,1%
for 15 dredgers in deck: 1-(60-15)!(60-7)!/(60!(60-15-7)!)= 88,2%
So maybe you can get away with running only 13 dredgers ??
-fair blue matchups: winning anyway without Dread Return
-Stompy: if they have Trinisphere, no dread return anyway; if they dont have it and aggro us spy wins the game
-dark depths: spy = win
-show and tell: put spy into play; if we have Progenitus/Worldspine Wurm/... in deck we win. If Whirlpool Drake is used, those "shuffle back" cards are not needed, so no slot gets used up by it. If they put Progenitus into play, Ashen Rider doesn't kill it.
In all of these cases Balustrade Spy wins on the spot, not giving your opponent more turns to draw cards. Only drawback is you have to put a finisher like Lotleth Giant/Thassa's Oracle/Flame-Kin Zealot/... into your deck for the immediate kill, but without that you still get lots of Narcomoebas, zombies, etc and don't lose the game next turn as long as Progenitus is in deck or Golgari Thug is reanimated and sacced, so still enough time to attack with all the zombies.
2 weeks ago
Very solid. Something I've really enjoyed in my more casual build are dredge cards. Stinkweed Imp, Golgari Thug and Stitcher's Supplier are excellent for filling the yard and making it so we always have something to reanimate.
1 month ago
Gravebreaker Lamia and Fauna Shaman and Corpse Connoisseur seem good to choose what goes in the yard when you need it. i like Tortured Existence to trade dudes in hand for dudes in yard. Stitcher's Supplier can help feed the yard and is great to clamp. Golgari Thug has been doing a lot of work for me lately
1 month ago
1 month ago
Alright, so to make this a 7-8 I'd add in dredge cards; they fill your yard so fast. I kind of wish it gave counters to creatures as they entered not as it entered :( itd open up some really cool lines and offer a lot of good protection. Anyways, here are some ways to fill the yard.
As for combo pieces; a basic aristocrats strategy would be pretty easy; here are some cards if you wanted some ideas-if you want me to break down the line I will :)
2 months ago
2 months ago
So, pay offs and dredges are pretty nice for a deck like this. Dread Return and Vengeful Pharaoh have nice synergy with creatres and graveyard sheniaghans. Stinkweed Imp, Golgari Thug, Dakmor Salvage, and Darkblast are great for feeling your yard; getting them in the bin can be easily accomplished with Buried Alive, Entomb, Ideas Unbound and Forbidden Alchemy