Carrion Beetles

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Carrion Beetles

Creature — Insect

(2)(Black), Tap: Remove up to three target cards in a single graveyard from the game.

Caerwyn on 1 mana hate creatures

4 years ago

There's a couple of 1 CMC creatures you can sacrifice for assorted effect, though most of them tend to be pretty limited to specific situations (to find these, you can run a gatherer search with "sacrifice" "creature" "CMC = 1").

I went through the entire list of 1 CMC creatures, and there really are not many great options. Here's a list of I came up with of creatures that (a) don't require a sacrifice to use, and (b) might be considered hatebears (though some are so niche that they bearly made the cut).

spleen on Alex's Black Deck

6 years ago

Firstly, Carrion Beetles, Unworthy Dead and Plague Fiend are not modern legal, but are legal in legacy.

Your mana curve is a bit high- you may want to check out of some the zombies released in the Amonkhet expansion, as well as some other recent expansions eg Dread Wanderer, Miasmic Mummy, Cryptbreaker and Lord of the Accursed. You may also want to buff them with something like Liliana's Mastery (Lord of the Accursed also buffs your zombies)

Zombies is a fun deck to play and there's plenty of fun cards to choose from :)

BS-T on The Finest Flavor Text Comedy (Top 60 of MTG)

7 years ago

Great list, gave me some smiles and reminded me of some good memories. I always liked Carrion Beetles....though I'm not sure if it joins the funny section or the dark section! ( which you should definitely add :) )

ibstudent2200 on

7 years ago
  1. You're pretty light on removal, which can help you set up Tariel's ability. I strongly recommend Attrition, Go for the Throat, Victim of Night, Vandalblast, Malicious Affliction, and Terminate. Doomblade, Orzhov Charm, Terror, Vendetta, Ghastly Demise, and Devour in Shadow are decent, but I like them a lot less.
  2. Tariel works best when you can selectively exile cards from your opponent's graveyard. Cards like Carrion Beetles, Nezumi Graverobber, Steamclaw, and Withered Wretch become much more appealing when you can use them to reduce Tariel's variance.
  3. I think you're probably better off playing some 2-cost mana rocks than the medallions (and Nightscape Familiar). The medallions are better than cards like Mind Stone, Boros Signet, Rakdos Signet, Orzhov Signet, Coldsteel Heart, Fellwar Stone, Talisman of Indulgence, or Star Compass only when you're casting multiple spells of the same color in a single turn cycle. Conversely, the medallions are worse when you don't cast spells of that color in that turn cycle, but you do cast other spells/use abilities during that same time range. There's a reason my Daretti, Scrap Savant deck doesn't run Ruby Medallion, even though it is filled with 2-cost mana rocks.
  4. Pyretic Ritual is worse than a mana rock when your deck isn't trying to combo off (usually with Storm cards). Dark Ritual is a little better in this area, because you can at least gain 2 mana for one turn, but only adding one additional mana to your mana pool is usually not good enough.
  5. Winter Orb is at its best when you have lots of mana rocks. If someone else has a Thran Dynamo or Gilded Lotus, you're probably going to fall behind even though it's your own Orb. Plus, just casting the card tends to paint a massive target on your head (people do not like losing access to most of their lands). If you aren't going to get a major advantage from playing the card, it's better to avoid playing it.
  6. Titan's Strength, Knight of Infamy, and Vampire Nighthawk are all terrible in EDH. Lightning Bolt and Languish are both better cards, but they're not well positioned in a format where the creatures often have 5+ power.
  7. Necrotic Ooze is a very powerful card in the right deck, but your deck only has about 6 creatures with activated abilities, 2 of which grant regeneration. Plus, like Winter Orb, Necrotic Ooze tends to paint a huge target on your head. Yes, you get all activated abilities of creatures in opponents' graveyards, but most creatures in EDH have triggered abilities, not activated ones (ignoring the commanders, which never end up in a graveyard anyways). I've tried running Necrotic Ooze before for value, and it always disappointed me.
  8. Your reanimation spells are kinda mediocre. Dread Return, Reanimate, Animate Dead, and Diabolic Servitude are all solid ways to bring back the dead.

zachi on swarm yard deck

8 years ago

This may see like an odd idea, but what about Five color? Im actually sitting down, looking at the color breakdown of insects, squirrels, rats and spiders and insects have a little to medium dabble in red and blue.Army Ants could be nice control, if i put Crucible of Worlds in. Carrion Beetles is a slight push to add black. Fire Ants, niche pick for clean up on main phase 2. Delver of Secrets  Flip is a push to add a splash for blue. Invader Parasite

I wont go through and add every idea i have, but im really thinking i would atleast need W/G/B minimum.

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