Stinkweed Imp


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Duel Decks: Izzet vs. Golgari Common
Duel Decks: Divine vs. Demonic Common
Ravnica: City of Guilds Common

Combos Browse all

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Stinkweed Imp Discussion

2gherkins on Seven by Nine with Meren

1 week ago


Undercity Informer was an instantly put-in - I took out Stinkweed Imp. Hermit Druid, while a staple, is good, but not my style. Additionally, I run quite a few lands. Undercity Informer makes up for this by sacrificing, which Hermit Druid does not.


Wall of Mulch was in the deck for a while, yet I found it too slow to compete too often. Wall of Blossoms gives me what I need instantly, and I don't necessarily feel like have to wait for Meren to come in to activate. It also costs mana and kills itself - a plus and a minus.

I have finally filled in the deck after taking all the suggested cards into account. I added Devoted Druid, which goes infinite with Mikeaus.

Speaking of the zombie priest, the deck utilizes Mikeaus to get maximum value. It's why I run Black Sun's Zenith (aside from its normal board wiping value). It's why I run so few humans. Mikeaus + Sidisi, Undead Vizier + Hell's Caretaker can lock people down. I can find whatever I want consistently. I can go infinite (by finding Devoted Druid). I can get Horobi, Death's Wail + Darkblast to kill whatever I want.

Now here are the questions. If you go back through the modification log, you can see what I added and cut. Do you agree? Also, Sifter of Skulls or Pawn of Ulamog? Harvester of Souls or Grim Haruspex (or both? If so what do I cut?) And what about Nyx Weaver, which seem so good?

Neotrup on The Other Deathtouch

2 weeks ago

If a Stinkweed Imp has first strike (or double strike) it's ability will trigger during the first strike damage step, killing the creature before the regular combat damage step. If it has double strike, it can kill two creatures as the one from first strike will be dead before you decide how to assign regular combat damage.

MoFi on The Other Deathtouch

2 weeks ago

I see. Because this example uses combat damage and deathtouch is ANY damage. But would a Stinkweed Imp with First Strike kill before it's killed? First Strike counts as a combat damage step, right?

MoFi on The Other Deathtouch

2 weeks ago


There are creatures with deathtouch and then there are creatures like Stinkweed Imp. With deathtouch, I know you only need to assign 1 damage to a creature to kill it, but what about creatures with the destroy ability of Stinkweed Imp?

Say I made Stinkweed Imp a 5/5 and then put a Lure on it. If I then attack with it, can it kill 5 blocking creatures? Can its damage be assigned the same way as deathtouch in that regard?

2gherkins on Seven by Nine with Meren

2 weeks ago

Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three -

Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.

I decided that my nine "slots," if you will would be the following:



Sacrifice Fodder (CMC 1 or less)

Sacrifice Fodder (CMC 2)

Sacrifice Fodder (CMC 3 or greater)



Sacrifice outlets

Utility/assorted random cards

So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).

Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.

Removal - Black Sun's Zenith, Toxic Deluge, Havoc Demon, Noxious Gearhulk, Malicious Affliction, Shriekmaw, Darkblast

Tutor - Sidisi, Undead Vizier, Birthing Pod, Corpse Connoisseur, Fauna Shaman, Jarad's Orders, Buried Alive, Entomb

CMC 1 or less sacrifice-ers - Hangarback Walker, Spore Frog, the "Fog Frog," Krosan Wayfarer, Caustic Caterpillar, Bloodsoaked Champion. I need two more cards in this slot.

CMC 2 sacrifice-ers - Vampire Hexmage, Satyr Wayfinder, Sakura-Tribe Elder, Dawntreader Elk, Winding Constrictor. I need two more cards in this pile.

CMC 3 or greater sacrifice-ers - Yavimaya Elder, Shambling Shell, Fleshbag Marauder, [[eternal witness] "EWIT," Solemn Simulacrum, Reclamation Sage

Finishers - Gray Merchant of Asphodel "Gary," Demon of Dark Schemes, Phyrexian Plaguelord, Eater of Hope, Savra, Queen of the Golgari, Mikaeus, the Unhallowed, Hell's Caretaker

Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).

Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.

Utility/Random - Grim Haruspex, Horobi, Death's Wail, Loaming Shaman, Lightning Greaves, Dictate of Erebos, Sol Ring, Sifter of Skulls, Dread Return

Thoughts? What cards should fill my unfilled slots? Any cards I should replace?

Tyrant-Thanatos on Loam Titan

2 weeks ago

Fair point about Loaming Shaman, I mostly just have him in there in case games run long (don't want to end up milling myself entirely). As long as I keep at least 1 in the sideboard he should be able to serve that purpose to some extent.

Raven's Crime is my only turn 1 play currently. I've thought about squeezing Darkblast in somehow, but a Turn 1 Raven's Crime discarding Stinkweed Imp gets some serious speed going. But it's true that once I'm in the late game, all that matters is having at least one of them sitting in the yard.

I'll probably swap out the one mainboard Loaming Shaman with Gitrog, and then look at maybe trading out a Raven's Crime or two for Darkblasts.

MoFi on Drudge Dredge: I am the ...

2 weeks ago

I have an Emmessi Tome on the battlefield and a Stinkweed Imp in the graveyard. Can I activate the Emmessi Tome, draw ONE card and then dredge the imp?

Kyle_Munzy on SuperJuice

2 weeks ago

This deck seems really cool, I love dredge and I love it when you can be even more explosive than dredge. The only thing I would recommend is exchanging 1 Golgari Thug for the 4th Stinkweed Imp. If you're going to get that dredge on, maximize it!

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