Stinkweed Imp


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Duel Decks: Izzet vs. Golgari Common
Duel Decks: Divine vs. Demonic Common
Ravnica: City of Guilds Common

Combos Browse all

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Cardhoarder (MTGO) -17%

0.05 TIX $0.02 Foil


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Stinkweed Imp Discussion

Firebones675 on Devil's Recourse

1 hour ago

Hi, I'm really sorry for the delay.

Your deck strikes me as particularly aggressive and wants to win the game as soon as possible (that's not necessarily a bad thing). That being said, a few of the cards in the deck like Squealing Devil, Stinkweed Imp and Reassembling Skeleton are on the slower side. I would personally replace them with more efficient ways to pressure your opponents life total like Lightning Bolt, Rift Bolt or Lava Spike.

takeaseathoney on BW Zombies

5 days ago

hey :) i think the modern zombie decks tend to run more aggro rather than control; lands that don't come in to play tapped, and more 1-cost spells/creatures. i personally don't like playing aggro decks, because they make me sick, so i'm going to suggest some more control/midrange stuff for you.


Lotleth Troll


Stinkweed Imp

Golgari Thug

Tasigur, the Golden Fang


Murderous Cut

andylkell on Graveyard = hand

1 week ago

You're welcome! I bought this deck for my wife and she loves it. You may also think about adding dredge creatures just to fill your graveyard a bit more. Examples are Stinkweed Imp, Golgari Grave-Troll, Golgari Thug. I use them plus The Gitrog Monster and Lotleth Troll to form an unassuming combo in which you dredge, hit a land, discard the dredger and dredge again. As long as you hit a land every time you dredge (which isn't hard), you can mill yourself as much as you want, then cast Living Death to get everyone on the battlefield. It's kind of jankey, but she's assembled it several times to great effect.

You may consider other tutors like Behold the Beyond, Beseech the Queen, or Dark Petition just to gain a little consistency.

Frimbleglim on (Re)building modern all-spells

1 week ago

@2gherkins What is your criteria exactly?

There are no other narcomoeba-like effects.

There is no way to dredge more than 5 cards a turn without mana other than street wraith. You can get maybe 10 if you are very very lucky with a Street Wraith and a Stinkweed Imp in hand and dredging into a second imp. You are only going to hit 10 cards in graveyard turn 2.

There are literally only 2 creatures that behave the way you want in magic let alone in modern. So with 8 cards in deck (going in completely blind as you can't mulligan dredges) The maximum possible is 4x narcomoeba and 4x prized amalgam. (very very unlikey)

The prized amalgams come in tapped on your end step. so you can only convoke with them turn 3.

Then you cast your endless obedience and you target the angel.
The angel resurects 2x cards MAX.

Lets say you get the two you need... The burning tree emissary and the under-city informer.

You mill yourself out... use red for infernal plunge then do the rest of the combo I stated.

Is this the answer you are looking for?

2gherkins on Seven by Nine with Meren

1 month ago


Undercity Informer was an instantly put-in - I took out Stinkweed Imp. Hermit Druid, while a staple, is good, but not my style. Additionally, I run quite a few lands. Undercity Informer makes up for this by sacrificing, which Hermit Druid does not.


Wall of Mulch was in the deck for a while, yet I found it too slow to compete too often. Wall of Blossoms gives me what I need instantly, and I don't necessarily feel like have to wait for Meren to come in to activate. It also costs mana and kills itself - a plus and a minus.

I have finally filled in the deck after taking all the suggested cards into account. I added Devoted Druid, which goes infinite with Mikeaus.

Speaking of the zombie priest, the deck utilizes Mikeaus to get maximum value. It's why I run Black Sun's Zenith (aside from its normal board wiping value). It's why I run so few humans. Mikeaus + Sidisi, Undead Vizier + Hell's Caretaker can lock people down. I can find whatever I want consistently. I can go infinite (by finding Devoted Druid). I can get Horobi, Death's Wail + Darkblast to kill whatever I want.

Now here are the questions. If you go back through the modification log, you can see what I added and cut. Do you agree? Also, Sifter of Skulls or Pawn of Ulamog? Harvester of Souls or Grim Haruspex (or both? If so what do I cut?) And what about Nyx Weaver, which seem so good?

Neotrup on The Other Deathtouch

1 month ago

If a Stinkweed Imp has first strike (or double strike) it's ability will trigger during the first strike damage step, killing the creature before the regular combat damage step. If it has double strike, it can kill two creatures as the one from first strike will be dead before you decide how to assign regular combat damage.

MoFi on The Other Deathtouch

1 month ago

I see. Because this example uses combat damage and deathtouch is ANY damage. But would a Stinkweed Imp with First Strike kill before it's killed? First Strike counts as a combat damage step, right?

MoFi on The Other Deathtouch

1 month ago


There are creatures with deathtouch and then there are creatures like Stinkweed Imp. With deathtouch, I know you only need to assign 1 damage to a creature to kill it, but what about creatures with the destroy ability of Stinkweed Imp?

Say I made Stinkweed Imp a 5/5 and then put a Lure on it. If I then attack with it, can it kill 5 blocking creatures? Can its damage be assigned the same way as deathtouch in that regard?

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