|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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|Want (4)||goodair , brokendwarf , Doc508 , SpottedGee|
Stinkweed Imp Discussion
21 hours ago
Hi, I have a Gitrog deck of my own. What I think would improve your deck:
Mesmeric Orb It's a bit pricey but amazing with gitrog as the milling is done one card at a time.
Gaea's Blessing If you happen to mill it you'll shuffle Graveyard with Library, this is a the third layer of protection to avoid milling myself to death which happened to me several times before with previous builds of this deck.
Key to the City Discard a card to smash your opponent with Gitrog or your biggest creature, was it a land? the draw a card, and another on your upkeep. This card has become a staple of many of my decks.
Roar of Challenge kill up to six creatures of an opponent thanks to Gitrog's Deathtouch.
Constant Mists I almos feel bad using this card with Gitrog... almost!
Spitting Spider and Grotesque Hybrid to have some dissuade flyers of coming my way and another land sac outlet and discard outlet.
Stinkweed Imp another great flyer dissuader with high Dredge, I don't run it anymore on this deck because discarding it over and over to Skirge Familiar and finishing the game with Exsanguinate wasn't my playstyle, so I took most of the dredge and discard outlets.
Herald of Leshrac Hi, can I borrow your land for a while... ups, it broke!
You can check the rest of my deck here Deadly Gitrog
3 days ago
Entomb would help a lot with consistency.
Living Death and Corpse Connoisseur would be great especially the corpse connoisseur since you could continuously cast him to keep getting more dudes into your grave. living death is great especially if you have sac outlets so you can guarantee you don't sacrifice any creatures and then you get them all back which can overwhelm your opponents with etb triggers and your massive board vs their not so massive board.
Golgari Grave-Troll (more on the expensive side) and Stinkweed Imp are great ways to get creatures into your grave to increase consistency and ggt is a great body that you can play late game and keep on the board for a while.
1 week ago
Happy to help you out AinsleyTheGod, so here are some ideas for you:
Both of the previous commenters have some good ideas, but before you start grabbing upgrades suggested, you probably want to answer the question of how competitive you are looking to be? If you're wanting a fun home-brew in a casual meta, then there really aren't any wrong answers. Playing cards that you find fun and entertaining is all good in that case, so adjust the deck to your personal preference/flavor. On the other hand, if you are specifically looking to become more competitive against all comers, then job number one needs to be to reduce your CMC curve significantly while increasing your turn speed to get Sheoldred into play ASAP.
Considering your commander's strengths are forced sacrifice and reanimation, your best bet is to build primarily around that synergy. To that end, there are a ton of creatures lower on the mana curve that will provide an upgrade in synergy as well. I would suggest the following that you don't currently have included in your deck: Viscera Seer, Zulaport Cutthroat, Fleshbag Marauder, Merciless Executioner, Stinkweed Imp, Ophiomancer, Kalitas, Traitor of Ghet, Su-Chi, Phyrexian Delver, Sidisi, Undead Vizier, Mikaeus, the Unhallowed, Rune-Scarred Demon and Razaketh, the Foulblooded. Each has their own way in which they improve the overall synergy, with the higher CMC options providing significant benefits or board presence, which will almost always require your opponents to deal with them immediately, clearing an easier path for your commander as well.
In addition to creatures, you'll want to increase the number of cards that will fill your graveyard with select creatures, as well as increase the number of ways to reanimate them, and even sacrifice them, typically for your benefit, but also to your opponent's detriment. The following would be my initial suggestions based on those criteria: Entomb, Innocent Blood, Reanimate, Animate Dead, Exhume, Vampiric Rites, Buried Alive, Necromancy, Ashnod's Altar, Grave Pact and Dictate of Erebos. There are numerous other options to fill these criteria as well, but sticking with the lowest CMC options, these are among the best.
Also, black has great options for ramp, tutors and card draw, so accelerating the deck and finding what you need shouldn't be an issue. Among the best low CMC options for these purposes include: Dark Ritual, Bubbling Muck, Vampiric Tutor, Sensei's Divining Top, Expedition Map, Demonic Tutor, Cabal Ritual, Sign in Blood, Night's Whisper, Beseech the Queen, Phyrexian Arena, Necropotence and Diabolic Tutor.
Hopefully you find these suggestions helpful - obviously some of these options aren't necessarily budget friendly, but as you accumulate more of them, focusing on the most affordable first if necessary, the end result will be a significant improvement in consistency and performance from your deck. Best of luck with your deck brewing, and have fun with it.
2 weeks ago
You do need more ways to make mana in your deck in general. Consider adding more mana dorks, the signets, and cheap mana rocks. Dryad Arbor is a must have since it allows turn 1 ramp with Green Sun's Zenith.
Cards to cut:I don't see the purpose for Dread Return and Stinkweed Imp. Dread is slow compared to other reanimation spells such as Reanimate and Exhume. Stinky is just out of place. Yea he can mill 5 cards with dredge but you don't have a way to throw him away outside of SotF to keep the engine going.
3 weeks ago
I've been doing some testing with a 4 Faithless Looting, 3 Tracker's Instincts, 3 Collective Brutality, 4 Stinkweed Imp, 4 Grisly Salvage package and it's extremely consistent! Looting, Tracker, Brutality, Stinkweed work extremely well together since they're all discarding each other, playable from the graveyard, and dredging more copies from the deck.
This current version seems to run out of steam half them time, but the dredge version manages to discard more cards 90% of the time and usually assembles Soulflayer or Rites by turn 4.
1 month ago
1 month ago
If thats the case, I would say drop Doran all together and stick to a b/g build.
If youre attempting to meet delrium critera dredge can really help with this alao increading potential targets for Journey to Eternity.
But yeah, I think you can afford to drop all the white from the deck.
Hope thats more helpful.
1 month ago
Thanks for the replies.
Hyperalgialysis - I am not super keen on playing dredge just because the cards are not good by themselves (i.e: you wouldn't cast Stinkweed Imp) and stuff like Grisly Salvage fuels the graveyard with other bonuses i.e: getting a creature or land. I am also not keen on transforming the deck into a reanimator shell, as the inclusion of reanimation spells and/or large targets would entirely switch the game plan and not support the exploration theme. So thanks for the suggestions but I don't think I wil implement them.
Boza - that is a very fair point about explore being a weak graveyard feeder I am probably better off trying to go for counter strategies. I think Hardened Scales would be a great inclusion, but Managorger Hydra and Scavenging Ooze strike me as better sideboard inclusions. Path of discovery is strong, but the mana cost means that it won't be in effect until turn 5 by which time I will have already set up a strong board state and seems fairly 'win-more'. I might fit in a copy or two for longer matches but in general I am hesitant.