|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Stinkweed Imp Discussion
3 days ago
I would cut: Caustic Caterpillar, Dawntreader Elk, Deathbringer Regent, Deathcap Cultivator, Decimator of the Provinces, Diligent Farmhand, Farhaven Elf, Golgari Raiders, Lotleth Giant, Mulldrifter,Satyr Wayfinder, Stinkweed Imp,Wood Elves, Deep Analysis, Spider Spawning, Worm Harvest, Chemister's Insight, Molderhulk, Shriekmaw, Shadowborn Demon, Night Incarnate, Deathbringer Regent
TL;DR Too much ramp, some non-synergistic cards, board wipes shouldn't be necessary if you are playing aristocrats. Some of the cards depend on casting from your hand rather than ETB. These are just my suggestions feel free to adjust as you see fit.
If I am missing something about these cards let me know. Also, you can look at my decklist if you want to here: Sidisi, Self-Mill, Surveil and Explore I just got the Golgari Guild kit so my Sidisi deck is different now.
1 week ago
So to give this more oomph:
Add Oblivion Sower, Bane of Bala Ged,Breaker of Worlds and Ulamog, the Ceaseless Hunger (depending on how high your cmc is getting) could all be good adds. I also think you want more speed, you have good creature ramp but I would still run Cultivate and honestly maybe even 1-3 signets; Golgari Signet being the most important. The last category of things are draw to graveyard Moonlight Bargain and Grisly Salvage come to mind. I also kind of link Stinkweed Imp it's a cheap recurrable deathtouch blocker with dredge 5 which I think could be great if you get it in your graveyard early. Other general good things Lightning Greaves for Karador and Ravenous Chupacabra
Cards I really think can go Heartless Summoning Lurking Predators Cauldron of Souls Bloodgift demon Qasali Pridemage Deadbridge Chant (I know I recommended this one, but maybe its a little too slow and too big of a target Sun Titan (you don't have a ton of targets for it) Luminate Primordial seems a little underpowered, especially when down to 1 opponent
1 week ago
Some of them are totally worth it. Siren Stormtamer protects you from grave removal. I’ve been playing Muldrotha for some time now and got a decent list online here. Tested Secrets of the Dead and it can’t hold up with River Kelpie. Stinkweed Imp is just useful for the dredge and only good with a sac outlet. Life from the Loam does the same plus puts itself back to grave while giving you lands and without any needed second card. Ramunap Excavator has proven pretty useless too. You better go for some protection like Diplomatic Immunity instead to protect your commander and you got the same effect.
1 week ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
2 weeks ago
I see you have a lot of surveil cards in here, do you really think cards like Barrier of Bones and Dimir Informant are worth it over dredge cards like Stinkweed Imp and Golgari Thug? If the idea is to dump cards in the graveyard, I have a feeling dredge is the better way to go.
3 weeks ago
Stumbled across your deck as I was looking for ideas to improve my sidisi deck. Looks good, but I have some suggestions for you consideration.
You really should include some cards with dredge. Golgari Grave-Troll, Golgari Thug, Life from the Loam,Dakmor Salvage, or Stinkweed Imp. Also Stitcher's Supplier and Hedron Crab can get you a lot of cards in our graveyard efficiently.
Also ramp up your control game you should definitely add Mystic Snake, which locks your opponents out of the game with dead eye navigator.
As for cuts, I'd consider taking steps to lower the curve such as: Noxious Gearhulk, which seems inefficient compared with the Chupacabra and Nekrataal. The primordials seem slow and don't match your game-plan as you are not milling your opponents. And as far as I can see there are not any combos to fetch with Protean Hulk, which is why he usually gets a spot in commander lists.
3 weeks ago
Here are some suggestions that might help:
Hope those help!
1 month ago
I thought about something like this earlier, and I had a few ideas:
Insolent Neonate: Not only stocks the graveyard in the early game, but comes back as a 4/4 Menace.
Stinkweed Imp: Stocks the graveyard with Dredge, then reanimates as a 4/4 Flying, Deathtouch.
Vector Asp: the option to give it infect for the alternate win is worth consideration. The threat of 4 poison counters can be serious. Otherwise, it can beat down like normal.
Plaxcaster Frogling: comes back as a 7/7 you can pay 2 to shroud itself or other critters.
Sekki, Seasons' Guide: Due to the wording on his ability, preventing damage and making tokens isn't dependent on there being any +1/+1 counters on him. So, he comes back as a 12/12 that shrinks down to an indestructible 4/4 that creates tokens instead of taking damage.
Clockwork Beetle: Can slow down aggressive decks in the early game by sitting on the battlefield as a blocker, then come back as a 6/6, if you don't have any better targets to Eternalize.