|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Duel Decks: Divine vs. Demonic||Common|
|Ravnica: City of Guilds||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Stinkweed Imp Discussion
1 week ago
Pinkie_Satanas There's usually no artifact hate mainboarded, and honestly I haven't ran into that problem yet. I have considered Stinkweed Imp and such, but I prefer more selective milling in this deck because all the creatures have value only on the field except for being a name for Delirium. Thanks for the suggestions and input!
1 week ago
Would definitely recommend adding in some 'pillow forty' cards. No Mercy, Ghostly Prison and Sphere of Safety are all good candidates. Check out Oversold Cemetery and Tortured Existence too for recurring creature recycling. Ivory Mask can help if you find people are targeting your graveyard. BW has many great enchantments to protect yourself and I would recommend including some more. Academy Rector and Idyllic Tutor can help with consistency, but an enchantment toolbox could help protect what you are doing. Vindicate is less pricey following it's reprint and Utter End is a great card too. Emeria, The Sky Ruin is a great land in reanimator style decks with white, as is Urborg, Tomb of Yawgmoth and Cabal Coffers. Last but not least, consider Iona, Shield of Emeria, Rune-Scarred Demon, Gray Merchant of Asphodel and Angel of Despair as some great reanimator targets.
Deck seems a little unfocused and I think you could benefit from focusing on the specific theme. Some cards like Dark Ritual and the planeswalkers feel either redundant or not as impactful as you would like. I also think, if you're going reanimator, try running Vish Kal, Blood Arbiter as the general while removing the life gain aspect for cards like Bloodghast and Mikaeus, the Unhallowed. The lifegain just seems like a sub-theme.
Just some suggestions, hope that helps!
1 week ago
Aren't you running too much artifact-lands? The problem with those is that they are easy and painful target of artifact hate cards, so it's no always great to use them unless you really need them. I would cut one or two to prevent being mana-screw because of a Fragmentize or a Natural State. For delirium, did you know that tribal stuff counts as a separate type of card? Maybe you can take profit of that somehow. Also, what about dredge cards like Stinkweed Imp? I would run at least 1 or 2 of those.
2 weeks ago
2 weeks ago
This should all be Highlander Legal
- Engines / Power Cards:
Glimpse of Nature (With all the free creatures you have atm)
Carnival of Souls (Also very nice with Free Creatures)
Ashnod's Altar (Same Reason)
Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)
Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)
Dryad Arbor (Also a creature for Dread Return)
Magus of the Vineyard (You already have the Enchantment, so why not)
Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)
Energy Tap (Looks a little silly, but could do some work)
Metamorphosis (Similar to Energy Tap)
Sacrifice (Also Similar)
Traverse the Ulvenwald (Maybe too Fancy)
Infernal Tutor (Needs more of discard outlets to work)
Diabolic Intent (Works well with 0 Mana Creatures)
- Graveyard Enabling / Discarding:
- Nice Fillers / Free Stuff:
- Reanimation / Self-Reanimating Stuff for Dread Return:
Unearth (Propably too narrow)
Timetwister (Good with fast mana, bad with gy stuff)
Day's Undoing (Same as Timetwister)
2 weeks ago
3 weeks ago
How are you killing people? It doesn't seem like you could ever realistically go off until like turn 6 since you aren't playing Dark Ritual or Cabal Ritual by which point the game is usually over for a graveyard deck as there's just too much counter magic or grave hate.
Absolutely no reason for a card like Avenger of Zendikar to be in a dedicated combo deck, it just doesn't do anything.
Having played Gitrog quite a bit I can say that Splendid Reclamation is a waste of space since you really shouldn't have 4 mana and not have the combo. Maelstrom Pulse likewise is too slow when you could be playing Nature's Claim and Natural State which remove graveyard hate just as well. Expedition Map is glaringly missing from the deck and Inventors' Fair seems quite useless with only 11 artifacts and none that really matter to tutor up. If your meta is counter heavy (which might explain why you'd try for more value than combo) then Autumn's Veil and Xantid Swarm are both viable options. Geth's Verdict is also usually a better kill than exsanguinate since it serves a purpose outside of the combo and gets around bs like Worship or something (though any enchantment hate also does this). Ghost Quarter is the actual nuts in gitrog, same with Lake of the Dead, they're basically Ancestral Recall. Oblivion Crown is also secretly great in this deck, same with Ad Nauseam but that one's great in basically every competitive black deck. Genesis also seems weak.
1 month ago
I have a few questions for you guys, if you don't mind.
Do you guys think it's worth running Turn to Frog to combo with Tree of Perdition to give someone 1 life instead of 13? It's a mean combo, but Turn to Frog isn't too bad of a card for dealing with creatures on its own and doesn't look threatening.
I decided I will not run Eternal Witness because it kinda undermines the politics of Tasigur's ability. However, I do like being able to get what I need back when I need it. But I want a political alternative. Skullwinder fits that criteria but also does not synergize well with Greater Good. Anyone have any ideas how I can achieve my goal of a political card return that synergizes with Greater Good?