|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Stinkweed Imp Discussion
2 weeks ago
Why doesn't the card Vendetta see more play in Modern? Is it the life loss that scares people away?
If we look at the most played creatures in Modern, the black ones are:
- Street Wraith : doesn't count.
- Death's Shadow : this is an issue, but Lightning Bolt usually doesn't kill it either.
- Stinkweed Imp : doesn't count.
- Gurmag Angler : This is an issue, but Fatal Push doesn't kill it either.
- Prized Amalgam : unlikely to ever want to spend removal on this.
- Golgari Thug : doesn't count.
- Dark Confidant : this is an issue.
- Bloodghast : unlikely to ever want to spend removal on this.
- Kitesail Freebooter : this is not a huge deal.
- Viscera Seer : This is usually used as a combo piece, and the other pieces are usually vulnerable.
- Griselbrand : Fatal Push doesn't get it either.
So, yeah there are a few creatures that it doesn't get, but is that enough to make it unplayable? It seems like a relatively short list of modern-playable creatures that it can't hurt.
3 weeks ago
Dragaan Forgot to mention Tormod's Crypt : I found Tormod's Crypt to be stronger than Relic of Progenitus , being able to keep tempo with dredge and curving out while threatening a nuke should they dredge Stinkweed Imp is huge, vs using your time and Mana to get a card and the whole yard with Relic; modern is too fast for slow card advantage and Mana inefficient hate.
I don't hate Grafdigger's Cage , I just found it has a lot of the same overlap as Tormod's Crypt or Dismember against creature combo, and Grafdigger's Cage falls prey to permanent hate like Knight of Autumn or even Assassin's Trophy .
Obstinate Baloth along with Kitchen Finks is part of the "generic mid-range/increased threat density plan" that also has applications against burn, Liliana of the Veil and Burning Inquiry . Against decks such as UW control, Jund and burn they have plenty of interaction for your dudes, and pump spells such as Aspect of Hydra (vs UW) and Rancor (vs Burn) can get clunky. So I usually end up boarding one of the pumps out for the 4 creatures (or both of the pumps for Dismember as well against Jund).
1 month ago
It seems like your deck is trying to me too many different things and needs to lean in to one thing more. I would probably cut some of the cards that only mill your opponents and bring in more that mill yourself so you can better use lazav. Traumatize yourself and you actually get more benefit than traumatizing an opponent with how your commander works. You could also benefit from some dredge creatures like Stinkweed Imp or Golgari Thug for that sweet sweet self mill. You can actually put some things that lazav can use to combo also, but I can't recall what they are at the moment.
1 month ago
Some self mill options:
World Shaper can get you tons of lands. Plaguecrafter and or Ravenous Chupacabra for removal. Disciple of Bolas can draw you more cards. Some win conditions could include reanimating something like Razaketh, the Foulblooded early. And otherwise just make lots of mana and reanimate your whole graveyard with Rise of the Dark Realms , the new Finale of Eternity (sorry not on tapped out yet) or just kill everyone with Torment of Hailfire . Good Luck
1 month ago
1 month ago
1 month ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
1 month ago
Hey, DrukenReaps gave you good advice; keep it simple for your first Commander deck. Play one or two colors to start out :) Green Black is called Golgari and to get you started on your new Commander adventure with Golgari consider getting the Guilds of Ravnica Golgari Guild Kit? Scroll down the page to the Golgari one. This Kit is selling for $20 and has many good cards you can use in a Golgari Commander deck including three different legendary creatures to choose from for Commander.
Good cards in the Kit:
- Jarad, Golgari Lich Lord
- Savra, Queen of the Golgari
- Izoni, Thousand-Eyed
- Golgari Signet
- Deathrite Shaman
- Abrupt Decay
- Elves of Deep Shadow
- Grisly Salvage
- Lotleth Troll
- Deadbridge Chant
- Glowspore Shaman
- Stinkweed Imp
- Golgari Findbroker
- Shambling Shell
- Gaze of Granite
- Drown in Filth
- Golgari Charm
- Status / Statue
- Golgari Rot Farm
- 16x basic lands
The Guild Kits are in my opinion some of the best products Wizards has recently made. The value of the cards in the Kit is about $22.
I second both of dbpunk's suggestions as Commander options for you to choose from. Jarad, Golgari Lich Lord is included in the Golgari Guide kit and is a budget Commander option, good creature to give trample. The Gitrog Monster is a more expensive price option as a Commander. If you can afford Gitrog go with him because not only is he a big creature who has deathtouch, but he's also a good creature to give trample too and his abilities are a little more complex than Jarad, more fun to build around and later expand on. Jarad can be a card in the 100 card deck of Gitrog.
Stinkweed Imp occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.02%