Stinkweed Imp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Modern Masters (MMA) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Stinkweed Imp Discussion

Funkydiscogod on Vendetta in Modern

2 weeks ago

Why doesn't the card Vendetta see more play in Modern? Is it the life loss that scares people away?

If we look at the most played creatures in Modern, the black ones are:

So, yeah there are a few creatures that it doesn't get, but is that enough to make it unplayable? It seems like a relatively short list of modern-playable creatures that it can't hurt.

I mean, yeah, occasionally a Grim Flayer will murder your face off, but what do you guys think? How would Vendetta perform in the current metagame?

TristanTaylorsVoice on Big Green Daddies

3 weeks ago

Dragaan Forgot to mention Tormod's Crypt : I found Tormod's Crypt to be stronger than Relic of Progenitus , being able to keep tempo with dredge and curving out while threatening a nuke should they dredge Stinkweed Imp is huge, vs using your time and Mana to get a card and the whole yard with Relic; modern is too fast for slow card advantage and Mana inefficient hate.

I don't hate Grafdigger's Cage , I just found it has a lot of the same overlap as Tormod's Crypt or Dismember against creature combo, and Grafdigger's Cage falls prey to permanent hate like Knight of Autumn or even Assassin's Trophy .

Obstinate Baloth along with Kitchen Finks is part of the "generic mid-range/increased threat density plan" that also has applications against burn, Liliana of the Veil and Burning Inquiry . Against decks such as UW control, Jund and burn they have plenty of interaction for your dudes, and pump spells such as Aspect of Hydra (vs UW) and Rancor (vs Burn) can get clunky. So I usually end up boarding one of the pumps out for the 4 creatures (or both of the pumps for Dismember as well against Jund).

GhostChieftain on Dimir commander

1 month ago

It seems like your deck is trying to me too many different things and needs to lean in to one thing more. I would probably cut some of the cards that only mill your opponents and bring in more that mill yourself so you can better use lazav. Traumatize yourself and you actually get more benefit than traumatizing an opponent with how your commander works. You could also benefit from some dredge creatures like Stinkweed Imp or Golgari Thug for that sweet sweet self mill. You can actually put some things that lazav can use to combo also, but I can't recall what they are at the moment.

JoltsOfEnergy on Meren, Queen of the Grave

1 month ago

Some self mill options: Satyr Wayfinder Golgari Grave-Troll Stinkweed Imp
World Shaper can get you tons of lands. Plaguecrafter and or Ravenous Chupacabra for removal. Disciple of Bolas can draw you more cards. Some win conditions could include reanimating something like Razaketh, the Foulblooded early. And otherwise just make lots of mana and reanimate your whole graveyard with Rise of the Dark Realms , the new Finale of Eternity (sorry not on tapped out yet) or just kill everyone with Torment of Hailfire . Good Luck

munky702 on Alesha, who smiles at reanimating stuff

1 month ago

Golgari Thug , Stinkweed Imp , and Darkblast are amazing for dredging and getting cards in your graveyard. Key to the City is a must include with alesha. Imo

Spairut on Blue Green Self Mill help

1 month ago

Forgot that Golgari Grave-Troll was banned from modern instead Stinkweed Imp (have to splash black)

clayperce on Thoughts on UG Control?

1 month ago

Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.


> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

multimedia on New player looking for a ...

1 month ago

Hey, DrukenReaps gave you good advice; keep it simple for your first Commander deck. Play one or two colors to start out :) Green Black is called Golgari and to get you started on your new Commander adventure with Golgari consider getting the Guilds of Ravnica Golgari Guild Kit? Scroll down the page to the Golgari one. This Kit is selling for $20 and has many good cards you can use in a Golgari Commander deck including three different legendary creatures to choose from for Commander.

Good cards in the Kit:

The Guild Kits are in my opinion some of the best products Wizards has recently made. The value of the cards in the Kit is about $22.

I second both of dbpunk's suggestions as Commander options for you to choose from. Jarad, Golgari Lich Lord is included in the Golgari Guide kit and is a budget Commander option, good creature to give trample. The Gitrog Monster is a more expensive price option as a Commander. If you can afford Gitrog go with him because not only is he a big creature who has deathtouch, but he's also a good creature to give trample too and his abilities are a little more complex than Jarad, more fun to build around and later expand on. Jarad can be a card in the 100 card deck of Gitrog.

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Stinkweed Imp occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.02%

Golgari: 0.26%