Stinkweed Imp


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Duel Decks: Izzet vs. Golgari Common
Duel Decks: Divine vs. Demonic Common
Ravnica: City of Guilds Common

Combos Browse all

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Stinkweed Imp Discussion

Triton on Filthy Casual

1 week ago

Pinkie_Satanas There's usually no artifact hate mainboarded, and honestly I haven't ran into that problem yet. I have considered Stinkweed Imp and such, but I prefer more selective milling in this deck because all the creatures have value only on the field except for being a name for Delirium. Thanks for the suggestions and input!

Ja1n on Ayli's good stuff

1 week ago

You mentioned a heavy reanimate theme but I don't see Reanimate, Animate Dead, Unburial Rites and Necromancy. Stinkweed Imp can help you get more guys in the yard too.

Would definitely recommend adding in some 'pillow forty' cards. No Mercy, Ghostly Prison and Sphere of Safety are all good candidates. Check out Oversold Cemetery and Tortured Existence too for recurring creature recycling. Ivory Mask can help if you find people are targeting your graveyard. BW has many great enchantments to protect yourself and I would recommend including some more. Academy Rector and Idyllic Tutor can help with consistency, but an enchantment toolbox could help protect what you are doing. Vindicate is less pricey following it's reprint and Utter End is a great card too. Emeria, The Sky Ruin is a great land in reanimator style decks with white, as is Urborg, Tomb of Yawgmoth and Cabal Coffers. Last but not least, consider Iona, Shield of Emeria, Rune-Scarred Demon, Gray Merchant of Asphodel and Angel of Despair as some great reanimator targets.

Deck seems a little unfocused and I think you could benefit from focusing on the specific theme. Some cards like Dark Ritual and the planeswalkers feel either redundant or not as impactful as you would like. I also think, if you're going reanimator, try running Vish Kal, Blood Arbiter as the general while removing the life gain aspect for cards like Bloodghast and Mikaeus, the Unhallowed. The lifegain just seems like a sub-theme.

Since you have Buried Alive, you can do some cool stuff with Haakon, Stromgald Scourge, Conspiracy, cards like Crib Swap and a knights package such as Silverblade Paladin and Knight-Captain of Eos.

Just some suggestions, hope that helps!

Pinkie_Satanas on Filthy Casual

1 week ago

Aren't you running too much artifact-lands? The problem with those is that they are easy and painful target of artifact hate cards, so it's no always great to use them unless you really need them. I would cut one or two to prevent being mana-screw because of a Fragmentize or a Natural State. For delirium, did you know that tribal stuff counts as a separate type of card? Maybe you can take profit of that somehow. Also, what about dredge cards like Stinkweed Imp? I would run at least 1 or 2 of those.

mathmagician13 on Delver of gurmag

2 weeks ago

I have been playing a similar deck for Pauper. Have you thought of Stinkweed Imp instead of Sultai Scavenger? Its a reoccurring threat/blocker that helps you obtain delve quickly.

laxap on How salty can you get

2 weeks ago

This should all be Highlander Legal

  • Engines / Power Cards:

Yawgmoth's Will & Magus of the Will

Past in Flames

Glimpse of Nature (With all the free creatures you have atm)

Carnival of Souls (Also very nice with Free Creatures)

Ashnod's Altar (Same Reason)

Bridge from Below

Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)

  • Mana:

Songs of the Damned

Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)

Dryad Arbor (Also a creature for Dread Return)

Magus of the Vineyard (You already have the Enchantment, so why not)

Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)

Nature's Lore

Lotus Bloom

Mox Opal

Infernal Plunge

Energy Tap (Looks a little silly, but could do some work)

Metamorphosis (Similar to Energy Tap)

Sacrifice (Also Similar)

Rite of Flame

Orcish Lumberjack

  • Tutoring:


Enlightened Tutor


Traverse the Ulvenwald (Maybe too Fancy)

Infernal Tutor (Needs more of discard outlets to work)

Demonic Tutor

Diabolic Intent (Works well with 0 Mana Creatures)

  • Graveyard Enabling / Discarding:

Dredge Cards like Golgari Grave-Troll Stinkweed Imp Golgari Thug



Tolarian Winds

  • Nice Fillers / Free Stuff:

Call to the Netherworld

Skyshroud Cutter

  • Protection:

Cabal Therapy




Leyline of Sanctity

  • Reanimation / Self-Reanimating Stuff for Dread Return:


Unearth (Propably too narrow)



  • Wheels:

Wheel of Fortune

Timetwister (Good with fast mana, bad with gy stuff)

Day's Undoing (Same as Timetwister)

CthulhusNo1FavCultist on Mill Yourself

2 weeks ago

Also, have you checked out Faithless Looting + Stinkweed Imp? It is really good for milling yourself.

Vasseer on The GitGud Monster (Competitive Combo Deck)

3 weeks ago

How are you killing people? It doesn't seem like you could ever realistically go off until like turn 6 since you aren't playing Dark Ritual or Cabal Ritual by which point the game is usually over for a graveyard deck as there's just too much counter magic or grave hate.

What is the point of the mike and trike combo? Seems like the slots would be better served with Stinkweed Imp or Golgari Grave-Troll and just focus the deck on 1 combo.

Absolutely no reason for a card like Avenger of Zendikar to be in a dedicated combo deck, it just doesn't do anything.

Having played Gitrog quite a bit I can say that Splendid Reclamation is a waste of space since you really shouldn't have 4 mana and not have the combo. Maelstrom Pulse likewise is too slow when you could be playing Nature's Claim and Natural State which remove graveyard hate just as well. Expedition Map is glaringly missing from the deck and Inventors' Fair seems quite useless with only 11 artifacts and none that really matter to tutor up. If your meta is counter heavy (which might explain why you'd try for more value than combo) then Autumn's Veil and Xantid Swarm are both viable options. Geth's Verdict is also usually a better kill than exsanguinate since it serves a purpose outside of the combo and gets around bs like Worship or something (though any enchantment hate also does this). Ghost Quarter is the actual nuts in gitrog, same with Lake of the Dead, they're basically Ancestral Recall. Oblivion Crown is also secretly great in this deck, same with Ad Nauseam but that one's great in basically every competitive black deck. Genesis also seems weak.

Volcath on Tasigur's Banana Giveaway

1 month ago

Note: I am a little concerned with the fact that Tree of Perdition doesn't work well with Greater Good.

I have a few questions for you guys, if you don't mind.

  1. Do you guys think it's worth running Turn to Frog to combo with Tree of Perdition to give someone 1 life instead of 13? It's a mean combo, but Turn to Frog isn't too bad of a card for dealing with creatures on its own and doesn't look threatening.

  2. Also, Stinkweed Imp is a tiny creature for the Oath of Druids/Greater Good list I'm running, but I love Dredge. Should I continue to run it or drop it for something bigger or another spell?

  3. I decided I will not run Eternal Witness because it kinda undermines the politics of Tasigur's ability. However, I do like being able to get what I need back when I need it. But I want a political alternative. Skullwinder fits that criteria but also does not synergize well with Greater Good. Anyone have any ideas how I can achieve my goal of a political card return that synergizes with Greater Good?

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