|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Stinkweed Imp Discussion
1 week ago
Nice deck, I think it has good potential.
I'm pretty sure you don't need 14 big boys to get the reanimator effect. If you really want the effect to happen I suggest something with dredge like Stinkweed Imp .
1 week ago
Good luck with your testing too!
1 month ago
Hey, good start, but with Liliana as Commander consider expanding on the sacrifice theme? Sacrifice strategies with aristocrats can be good and powerful, but you need to commit to them with many sac outlets to make the payoffs for sacing creatures worth it. Cards such as Liliana herself, Pawn of Ulamog , Sifter of Skulls , Grim Haruspex , etc. are payoffs for sacing creatures, but they're lackluster without sac support.
Cards that are within your deck's budget to consider adding for sacrifice strategy:
- Viscera Seer
- Yahenni, Undying Partisan
- Carrion Feeder
- Ashnod's Altar or Altar of Dementia : Dementia is better than Ashnods for the strategies here because it's a repeatable enabler to get creatures into your graveyard, but it's also more expensive price.
- Blood Artist
Reanimation is a fine secondary strategy to use consider also expanding on it:
- Cryptbreaker : repeatable way to discard cards and get value in return.
- Stinkweed Imp : dredge is a fast and repeatable way to get creatures into your graveyard.
- Golgari Thug
- Putrid Imp
- Liliana, Death's Majesty : enabler to get cards into your graveyard and reanimation.
- Living Death : mass reanimation and mass sacrifice.
- Command the Dreadhorde : mass reanimation using life which you have a lot of in Commander.
Other cards to consider adding:
- Crypt Ghast : mono black staple.
- Necropotence : mono black staple, less good when you have to discard unless you have a tons of cards in hand.
- Mutilate : powerful board wipe when playing lots of Swamps.
- Bubbling Muck
- Sign in Blood
- Gray Merchant of Asphodel : great payoff for playing mono black.
- Bloodgift Demon
- Reliquary Tower
- Hero's Downfall
Cards to consider cutting (no order):
- Raise Dead
- Sword-Point Diplomacy
- Dark Dabbling
- Bone Harvest
- Dead Reckoning
- Death Denied
- Liliana's Spoils
- Swarm of Bloodflies
- Drana, Liberator of Malakir
- Barrier of Bones : can be upgraded.
- Cadaver Imp : can be upgraded.
- Spellbook : can be upgraded.
- Indulgent Tormentor : can be upgraded.
- Mindwrack Demon : can be upgraded.
- Puppeteer Clique : can be upgraded.
- Wailing Ghoul : can be upgraded.
- Ever After : can be upgraded.
- Ulamog's Crusher : eight drop.
- Visara the Dreadful : seven drop.
- Butcher of Malakir : seven drop.
- Necromantic Selection : seven drop redundancy that you don't need.
- Harvester of Souls : six drop redundancy that you don't need.
- Sifter of Skulls : redundancy that you don't need.
1 month ago
I saw that the content creator magic_aids has made a version with Leyline of the Void in the main (which from a meta choice makes sense). I have put the stinkweed imps in the sideboard to fit the leyline playset into the main.
I think that Stinkweed Imp is not necessary, but if you are needing that extra combo speed from turn 3 into a turn 2.5/2.0 combo then stinkweed imp should help.
I love the 8 elementals for the Sideboard. The evoke mechanic is really busted with altar of dementia and delve mechanic. The tutor for the 8 elemental side is a huge plus. I also actively seek to avoid using green in the Sideboard in order to keep a stable mana base. Avoiding green is completely a personal preference.
1 month ago
I've become a fan of 1-2x Flamekin Harbinger recently, as a way to fit additional cards into the sideboard. It can of course find Wispmare or Ingot Chewer as needed if they have hate, but can also find Vengevine if they don't.
1 month ago
I notice you're running Stinkweed Imp in the "flex slots" ... I looked at Imp early on, but haven't really tested it. Do you have a feel yet for the pros/cons vs. other options? Thanks!
We can't Convoke Wispmare (nor Ingot Chewer , which is very similar) for Hogaak , but we can sack them for value (to either Altar or Carrion Feeder ) with the Evoke trigger on the stack, they get around Chalice on 1, and they count towards Vengevine 's triggered ability. I started on Nature's Claim , but have really grown to love the Elementals ...
1 month ago
Had my friend pull this combo yesterday: So, Shirei, Shizo's Caretaker , Stinkweed Imp , and Vampiric Rites are on the field. Stinkweed Imp is sacrificed to use Vampiric Rites ability to gain life and draw, however he chooses to dredge the Stinkweed Imp he sacrificed to return it to his hand. Does Shirei, Shizo's Caretaker return Stinkweed Imp to the battlefield from his hand?
2 months ago
Why doesn't the card Vendetta see more play in Modern? Is it the life loss that scares people away?
If we look at the most played creatures in Modern, the black ones are:
- Street Wraith : doesn't count.
- Death's Shadow : this is an issue, but Lightning Bolt usually doesn't kill it either.
- Stinkweed Imp : doesn't count.
- Gurmag Angler : This is an issue, but Fatal Push doesn't kill it either.
- Prized Amalgam : unlikely to ever want to spend removal on this.
- Golgari Thug : doesn't count.
- Dark Confidant : this is an issue.
- Bloodghast : unlikely to ever want to spend removal on this.
- Kitesail Freebooter : this is not a huge deal.
- Viscera Seer : This is usually used as a combo piece, and the other pieces are usually vulnerable.
- Griselbrand : Fatal Push doesn't get it either.
So, yeah there are a few creatures that it doesn't get, but is that enough to make it unplayable? It seems like a relatively short list of modern-playable creatures that it can't hurt.
Stinkweed Imp occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.02%