|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Price & Acquistion Set Price Alerts
|Have (11)||dplerner , Psycheretic , MattN7498 , bakeraj4 , TheRealPeaches , ZombieFood , frederiklw , TheDuggernaught , darthnuchi , Espi14 , fireborne1986|
|Want (5)||goodair , brokendwarf , gosora , Doc508 , mlouden03|
Stinkweed Imp Discussion
1 month ago
Lots of goodies to consider before Disciple likely. Sitting here looking at:
- ramp (Elvish Mystic, Bloom Tender, Gaea's Cradle, Cabal Coffers/Urborg, Tomb of Yawgmoth)
- midrange-y goodness (Grave Titan, Avenger of Zendikar, Craterhoof Behemoth, Lord of Extinction)
- a Necrotic Ooze combo (Walking Ballista, Phyrexian Devourer, Mikaeus, the Unhallowed/Triskelion)
- dredge package (Golgari Grave-Troll, Stinkweed Imp, Life from the Loam)
- table drain (Gray Merchant of Asphodel, Exquisite Blood, Massacre Wurm)
- attrition package (Merciless Executioner, Fleshbag Marauder, Desolation)
- creature based targetted removal (Reclamation Sage, Caustic Caterpillar, Woodfall Primus)
- stax package (Thorn of Amethyst, Sphere of Resistance, Contamination, Null Rod)
- tutor package (Buried Alive, Birthing Pod, Demonic Tutor, Vampiric Tutor, Sidisi, Undead Vizier)
- better sac outlets (Phyrexian Altar, Ashnod's Altar, Viscera Seer, Greater Good)
- general good stuff (Sylvan Library, Damnation, Mana Crypt)
1 month ago
Raze is there because it is cheap, however I am indeed on the fence about it. I don't know if I actually like it. Of course, I would play Sinkhole, but it is not a common in MTGO, and our paper league at the shop follows MTGO rules.
I have effectively 17 removal spells at the moment between actual removal and deathtouch, and both Chainer's Edict and Stinkweed Imp can recur (flashback and dredge), so that is like having another 5 removal spells over the course of a very long game. Adding two more that also up my reach through burn seems totally reasonable.
I'm not sure if I want to drop my land destruction density below 12 though. Hitting that frequently enough to really be a game plan feels important to the efficacy of the deck.
2 months ago
I mean, there aren't many tutors available to you except for Diabolic Tutor, which is too slow for modern. some fetch lands would help. Dredge cards would be cool. Things like Stinkweed Imp that you can keep discarding things to troll, and get a huge jarad from all the creatures in your graveyard.
3 months ago
3 months ago
First I would take out every land that makes a color that Karador isn't. They don't help you. Cards to just shove creatures in your graveyard are always nice. Dredge cards like Stinkweed Imp or Life from the Loam help alot. Urborg, Tomb of Yawgmoth will make mana easier as will Crypt Ghast. Chromatic Lantern also helps if mana seems to be your problem. Disciple of Bolas will help with card advantage if you need it.
This is my version if you are interested http://tappedout.net/mtg-decks/karador-raiser-of-the-dead/
3 months ago
Shrieking Affliction vs Quest for the Nihil Stone is determined by the conditions of quest. If you draw it early, it's no problem to get your opponent to discard twice. but if you draw it turn 5, having the game in topdeck mode and perhaps with Necrogen Mists on the table, it's really hard to get counters on it, as your opponent just keeps playing what he draws every turn, and doesn't stop and wait and discard anything. You don't have any instant speed discard, so that can go on for quite a while. Additionally, Lilana's Caress is caught by the same problem - opponent never discards, therefore it never triggers (really it's a card that belongs in another decktype - the type that makes you draw and discard like mad, with stuff like Reforge the Soul).
Blackmail is a bit too risky, in my opinion. I get it, I get it - it's unconditional, takes everything... but not on turn 1. On turn 1, you play it, and your opponent lets you choose the worst 3 cards in his opening hand. Against decks that use their graveyard, this is actually handing them an advantage (just imagine it: the dredge player giving you the choice of Golgari Thug, Stinkweed Imp, and Life from the Loam - and due to the wording of blackmail, you are not allowed to say no).
Duress is better, even if a bit boring-but-practical, especially since it handles quite a lot of the answers that can be played against you.
Smallpox is a much better card for you than either of the white token-makers. It stops your opponents plays early, both by discard, by loss of creature and by loss of mana. That should keep his cards from being played maybe one more turn, and as a discard deck, you have it a lot easier dealing with a card in hand, rather than on the table. shortversion: discard AND removal.
If you want to spice up your lands a bit, you could play 2 or 3 Howltooth Hollow.
3 months ago
GotCubes: you are right Aethergeode Miner doesn't work with Worldfire I should add something else (I had Norin the Wary in the deck but I realized that he can't attack). N4kk1 The way you cast Worldfire on turn 3 is by getting it and at least 4 other cards in your graveyard with Jace, Vryn's Prodigy Flip and Hedron Crab or Faithless Looting discarding a card with dredge like Stinkweed Imp then the next turn you use dredge to get 5 cards in your graveyard. On turn 2 you play jace and on turn 3 you use his ability to draw and discard then you transform him and use his -3 to cast Worldfire from your graveyard without paying it's mana cost. This deck can be confusing if you have never heard of dredge decks.
4 months ago
CARDS I HAVE ORDERED
Wonder - Lightly Played
Splinterfright - Moderately Played
Hermit Druid - Lightly Played
Barren Moor - Near Mint
Worm Harvest - Lightly Played
Dakmor Salvage - Lightly Played
Stinkweed Imp - Moderately Played
Grapple with the Past - Near Mint
Nyx Weaver - Near Mint
Satyr Wayfinder - Lightly Played
Wild Mongrel - Lightly Played
Shambling Shell - Lightly Played
Realms Uncharted - Lightly Played
Exsanguinate - Near Mint
I decided to convert my The Gitrog Monster deck after I decided that it was fun, but not what I completely wanted. I liked the self land destruction, but what I WANTED above anything else was dredge. So I added blue and decided to pick Sidisi, Brood Tyrant
Anyone have any tips? I know I need to stay on one deck, but this one I know I will. 3 color opens up so many opportunities and it has what I want (cough dredge cough). And yes I know Hermit Druid is usually a NO in Sidisi, but I picked her for her first ability and colors more than her second ability. The zombies are more... icing on the cake if you would for the more reanimator/dredge theme I'm looking for.