Stinkweed Imp

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Browse Alters


Have (1) Azdranax
Want (1) Voidia

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Guilds of Ravnica: Guild Kit (GK1) Common
Duel Decks Anthology (DD3) Common
Modern Masters (MMA) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Stinkweed Imp occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.02%

Golgari: 0.26%

Stinkweed Imp Discussion

Lanzo493 on Kathril Test

1 day ago

Also, your deck benefits from blinking your commander. So Restoration Angel is good since it also has flying. Also, Conjurer's Closet can blink your commander and get all of those abilities around to your various creatures.

That hexproof thing is interesting. Good thing it works because hexproof is one of the most powerful abilities.

As for graveyard fillers, I'll refer to my own experience. I run a Feldon of the Third Path deck. I need creatures in my graveyard. I run ~10-15 cards that loot and help me get stuff in the graveyard. The games I get nothing in my graveyard are when my deck struggles the most, so I dedicate a lot of my deck to filling it up. Unless something is just fantastic at filling up my graveyard, all of my cards that stock it up also serve some other purpose. Like how Skull Prophet can ramp or Stinkweed Imp can mill when I want or give flying counters with Kathril when I want. Dark Deal may do you well if you're looking to discard a lot (plus, it wrecks people's hands).

hungry000 on Cauldron Reanimator

3 days ago

Shriekhorn is a better mill spell than Minister of Inquiries, as it can mill 4 by turn 2, mills the same amount, and discounts Emry. I also suggest playing 4 Stinkweed Imp instead of Witch's Oven; dredging 5 on turn 2 makes the possibility of a turn 2 Cauldron far more realistic.

MindAblaze on it's a bad necromancer baby

2 weeks ago

How do you find this deck so far? IMO lots of your cards are good when you play them, and then they just sit there. There are lots of tools here that are food, it’s just the cards with a self-mill etb feel lacklustre to me.

I find my Sidisi deck plays best when I have my engines going so I can get consistent dredges off cheap and consistent draw engines.

Cards like Shambling Shell, Stinkweed Imp, Life from the Loam (this one especially,) and Dakmor Salvage do work when you’ve got things that draw you lots of extra cards like Forgotten Creation, Beast Whisperer or The Gitrog Monster. Undead Augur is a great example of this, if you have a sac outlet.

My deck has a few win cons, but tokens are my favourite, and least anticlimactic one. Centre for Disease Control is my deck if you want to have a look for inspiration.

RNR_Gaming on This deck takes brains

3 weeks ago

So, pay offs and dredges are pretty nice for a deck like this. Dread Return and Vengeful Pharaoh have nice synergy with creatres and graveyard sheniaghans. Stinkweed Imp, Golgari Thug, Dakmor Salvage, and Darkblast are great for feeling your yard; getting them in the bin can be easily accomplished with Buried Alive, Entomb, Ideas Unbound and Forbidden Alchemy

AvoBelmont on Polukranos, Unchained

1 month ago

DankMagicianD yes, I am looking to go for more of a +1/+1 counters theme in this deck, I am not quite sure what I should take out from this deck thought, from the current version. I really like both of those cards, as for Stinkweed Imp hopefully I can find a copy of it in my local shop.

DankMagicianD on Polukranos, Unchained

1 month ago

Rite of Passage and Retribution of the Ancients seem like they have good synergy with the +1+1 counter theme. Stinkweed Imp is another good way to fill your graveyard.

Azeworai on Alesha 2.0

1 month ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

hyped1221 on Syr Konrad, the Grim EDH

1 month ago

Sumradagnoth - Not at this time. Certainly could slot in over quite a few cards I have on my list. I haven't tweaked this deck in a while as I haven't been playing it much. There are quite a few cards that are crazy with Syr Konrad that I don't have slotted. Mesmeric Orb + Basalt Monolith, Living Death, Stinkweed Imp, Forever Young, etc. etc. I might make some changes once I get this deck back in my rotation (I have around 15 decks that I rotate in and out). I really enjoy how it plays currently though so changes might be quite a ways out. I'll certainly keep Eye Collector in mind though.

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