|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Creature — Imp
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Stinkweed Imp Discussion
1 week ago
2 weeks ago
I would like to suggest Eldritch Evolution for this deck. I have been working on something very similar, Eldritch is great, let's you play less copies of Varolz. I actually only use 1x. I also use Vengevine and Stinkweed Imp. The imp can be fetched out with Evolution to block troublesome flying creatures
3 weeks ago
+1! Love your list a ton!
How about trying out Stinkweed Imp?
3 weeks ago
Sporkity, thank you for the valueable inputs, currently making some changes to the deck.
I removed Endrek Sahr, Master Breeder and Blasting Station for now, since they are a bit slow (endrek takes a full turn to BEGIN functioning, station in my games has been mostly a worse Blood Artist/Zulaport - also wont kill big creatures and cant be reanimated to combo). Also removed Disciple of Griselbrand since he had little synergy with the deck and often was a stall card.
Added Dread Summons, Tortured Existence and Bog Witch. Like you said, I needed more discard/grave-filling outlets to reanimate big guys early - many times i was sitting early game with a Victimize and no way to discard my 7-drops.
Will soon experiment with the others you suggested. Only feel like Stinkweed Imp is a bit underwhelming - I lose a draw, hes mostly a chump blocker in battlefield, while other discards are much more recursive: generate tokens(call the bloodline, skirk ridge exh, dread summons, haunted dead), disrupt opponents (Mindslicer, Rotting Rats) or filtering (undead glatiator, geier reach, tortured existence).
3 weeks ago
Deck looks like a lot of fun! I could be wrong but at first glace this deck seems like it might have a slow start and the infinite combos seem a bit unreliable. I would mostly focus on cheating out your bigger blacker creatures, mana creating is sooooo gooood. And it doesn't seem like it has to many ways to throw things into the graveyard initially, so I've got a few suggestions for you:
Dread Summons - Builds a board of sacrificial zombie tokens for each of your many creatures discarded
Grave Scrabbler - Good way to toss some creature into the graveyard early and for little cost
Sands of Delirium - Just before your turn starts spend your extra mana to build up that graveyard
Stinkweed Imp - As well as other dredge effects might help you out a lot
Grave Scrabbler - Is discard is your shit? then madness might also be your shit
Aetherworks Marvel - Just a fun suggestion, but might actually be interesting here with so many creatures entering and leaving the battlefield just having a every once in awhile take another turn could be real strong. Might also help with going infinite.
As you said graveyard hate might hurt... like a lot... BUT in commander graveyard hate tends come in the form of lands (unless the people you play with main deck Rest in Peace good luck with dealing with that in mono black) so might want to think about running lands like Field of Ruin and Ghost Quarter. Although this depends on your meta if no one is playing graveyard hate you're golden!
Either Way love the deck, best of luck with it!
4 weeks ago
I've been toying w/ building my own version of this, and was wondering if you'd considered Stinkweed Imp. It works well with Macabre Waltz. If it were replacing Faithless Looting, it would also remove the need for the landbase to produce .
1 month ago
Spyglass, I like your ideas and I'll try your suggestions. Unfortunately, I'm trying a cheap deck and I can't use Jace, Vryn's Prodigy Flip or Snapcaster Mage. I like the idea to use the Dredge mechanics, and I'll try to use Stinkweed Imp. It's a nice defensive card and will help me a lot with the strategy. Furthermore, I'll try Living Lore and Spellweaver Helix. Lastly, I'll make a sideboard with Enchantment and Artifact hate, probably Naturalize or Natural End. Thanks for the suggestions.
1 month ago
Love the concept behind the deck, and I've been making attempts at running something similar (so far, I'm still coming up a tad slow). I was trying to run it without green, but I think I like your solutions to protect and ensure the combo, and Nyx Weaver might make it worth going full Sultai. Either way, I'm definitely stealing spontaneous mutation. Now a bunch of random suggestions to help fill a maybeboard:
I've been relying a on Dredge mechanics to keep myself milling, and I highly recommend them. Specifically, Stinkweed Imp can let you drop 5 cards into your graveyard if it gets discarded (and is a flying blocker with death-touch), Dakmor Salvage (Life from the Loam might also be good, but it looks pricey) keeps you from land-screwing yourself with mill, and Darkblast is a second reliable way to fill your graveyard early (and helps deal with some decks that are too aggro for the pace you want to set).
Living Lore looks like it was basically made to be played here. It's a whole mana faster than actually playing our tutor (and not even UU).
Also, I can't recommend Jace, Vryn's Prodigy Flip enough. I know he's stupid expensive (though not compared to say ... Snapcaster Mage) if you don't have one or aren't playing with Proxies, but he's effectively a Cantrip that lets us play an instant/sorcery from our graveyard the turn after you play him. He'll also draw a lot of random aggro and eat removal or (once he's a Planeswalker) attacks.
Finally, Spellweaver Helix never made it past my maybeboard, but you're running more sorceries than I did, so you may want to give it a look.
I would also like to recommend finding some form of Enchantment/Artifact hate to at least sideboard, since a single Leyline of the Void or Relic of Progenitus can make it literally impossible to achieve the victory condition, and mess up graveyard acceleration. Green has a ton of options here, though so that shouldn't be hard to manage.
... That's all I have! Hope I helped stir up some ideas.