Stinkweed Imp


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters Common
Duel Decks: Izzet vs. Golgari Common
Duel Decks: Divine vs. Demonic Common
Ravnica: City of Guilds Common

Combos Browse all

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Stinkweed Imp Discussion

lagotripha on Rally, Allies!

2 weeks ago

Ok, this looks intesting. Drana's Emissary costs a little much, and needs to stay on the battlefield to have an effect, not great for winning or stalling.

You basically have two options with B/W allies at the moment- the traditional Hada Freeblade/Kazandu Blademaster/Champion of the Parish beatdown. Its pretty straightforwards, and has gained some traction running Collected Company, you'll find examples on this site listed under modern allies.

What it isn't, is budget.

I'd reccomend an etb/flicker deck, as the cards are cheaper, as the diverse common-rarity options keep the price low.

Expedition Envoy/Ondu Cleric/Jeskai Barricade/Lantern Scout/Cliffside Lookout/Cliffhaven Vampire/Kabira Evangel/Ondu War Cleric/Serene Steward/Bloodbond Vampire/Kalastria Healer/Zulaport Cutthroat as core creatures aiming to stall the game, then close out with flicker effects for a lot of etb/ltb effects.

March from the Tomb/Eerie Interlude/Rally the Anscestors/Ghostway/Momentary Blink/No Rest for the Wicked/Proclamation of Rebirth/Faith's Reward/Whip of Erebos/Flickerform/Graceful Reprieve/Return to the Ranks/Makeshift Mannequin/Marshal's Anthem/Stonecloaker to puch out in turns 5-7 with etb triggers.

Some dredge like Stinkweed Imp/Dakmor Salvage/Nightmare Void, Darkblast or Golgari Thug could help provide card advantage throught the 'yard, but would leave you grave-hate vulnerable. The main battle is going to be surviving through and battling against combo, which will always be a weak matchup- but a good sideboard could hate it out with 15 dedicated cards, or focus on other matchups and accept combo as lost.

If you're tempted to take it non-budget Fatal Push is versatile in a lot of other decklists and powerful here. For budget though, Bone Splinters will enable graveyard shenanigans.

All told, nice start and good luck tinkering. Hope this big list isn't too intimidating, almost all the effects are similar for your purpsose- just pick and choose the cheaper ones and test the proportions to make sure your hands look nice and have fun testing!

Firebones675 on Alesha EDH

1 month ago

Entomb, Codex Shredder and cards with dredge like Stinkweed Imp, Golgari Thug, & Dakmor Salvage are great for decks that have graveyard shenanigans.

You are probably aware of it already but you do have an infinite combo in the deck (Goblin Bombardment/ Sun Titan/Fiend Hunter) In decks with infinitite combs especially i like tutors but i think all decks should hvae them. Demonic Tutor and Increasing Ambition are two to consider.

Karmic Guide/Reveillark/Goblin Bombardment also goes infinite and those two fliers also synergize with alesha making them worth it even if it wasn't for the combo

Snap157 on This'll Be Fun

1 month ago

Neat deck! I've never actually played dredge, so I'm a bit rusty on the input at the moment. My only concern here is you being able to pay for cards like Progenitus or Avacyn, Angel of Hope other than Dread Return, and you may want to cut colors like red and white to get a much smoother and less damaging mana base. I also don't see why Flame-Kin Zealot is in here, as it could probably be replaced with Stinkweed Imp for a more dredge-focused game. Again, I'm new with dredge, but in the competitive play that I have seen, it's usually a good idea to stick to three colors or less. +1 hope this helps!

Shockwave115 on Pauper Grixis Reanimator

1 month ago

Thanks for the comment K00lDudE1! Preordain and Ponder could be used in this deck but they lack the ability to discard cards which is what this deck needs. I'm definitely not running enough shuffle effects to justify Brainstorm. I could see going down one or two Stinkweed Imps if I needed the spots for something else but they are great blockers and obviously having more makes me more likely to be able to pitch one into the graveyard and start dredging for my combo pieces or delve fuel for Gurmag Angler. I agree that Dragon Fangs, Dragon Scales, and Dragon Wings are not completely necessary but pumping up a Gurmag Angler and giving it flying, trample, or vigilance is very powerful and in play testing has won me games. Thank you again for the comment though!

Thanks for the comment Boza! I've actual made multiple iterations of this deck and in my testing this is by far the most consistent color combination. Losing red means getting rid of Faithless Looting and Dragon Breath which are two very crucial cards for this deck. I do think that Thought Scour could be an awesome addition but its without a doubt weaker than Careful Study or Faithless Looting. Thank you again for the comment though!

K00lDudE1 on Pauper Grixis Reanimator

1 month ago

Stinkweed Imp*

no idea what made me think of Putrid Imp

Firebones675 on Glissa, the Traitor - Pseudo Stax and Removal

1 month ago

Thornbite Staff allows you to mow down creatures due to glissa's deathtouch.

Entomb, Buried Alive, Codex Shredder and cards with dredge like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Life from the Loam & Dakmor Salvage are great for decks that have graveyard shenanigans.

Grinning Totem, Unwinding Clock, Clock of Omens, and Shimmer Myr are all cards I also enjoy using in my glissa deck.

Firebones675 on Glissa Control

1 month ago

Hi looks good just a few quick comments.

While Welding Jar is a decent card it doesn't work with Mindslaver the way you think it does. The way regenerate works (and this is a simplified version) is the next time it would be destroyed, it isnt (and you get to ignore any damage already dealt to it this turn). Sacrificing is not the same as destroying it however and so you can't save your Mindslaver in that way. You could regenerate something like Nevinyrral's Disk though as it does specify you destroy it

Entomb, Buried Alive, Codex Shredder and cards with dredge like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, Life from the Loam & Dakmor Salvage are great for decks that have graveyard shenanigans.

Also I find i get a bunch of value out of Grinning Totem in my glissa deck

Firebones675 on sheoldred's demonic army

1 month ago

As for cuts, these I think are the weakest cards in the deck:

I think you can do without Terrarion, Grisly Spectacle(i'd replace this with a more efficient kill spell if you have one), Monomania, Brink of Disaster, Demonic Taskmaster, Demonlord of Ashmouth, Knight of Infamy

As for additions:

Sol Ring: assuming you can get your hands on it, every deck should run one.

Entomb/Buried Alive: Put any card from your library into your graveyard to bring back with sheoldred

Codex Shredder/Stinkweed Imp/Golgari Thug/Dakmor Salvage are great for decks that have graveyard shenanigans as you can dump your library over.

Dark Ritual:powers out your commander

Rise of the Dark Realms/Dread Return/Victimize/Beacon of Unrest/Reanimate/Ever After/Living Death/Reanimate/Animate Dead/: more ways to bring back creatures from the graveyard. Don't get me wrong sheoldred is great but costs 7 mana and if he dies you have to spend 9 mana. It's good to have other ways to reanimate even without him. You don't necessarily need to include all of these but i'd pick a lot of them and similar effects

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