Stinkweed Imp

Stinkweed Imp

Creature — Imp


Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Have (2) Horizon97 , Azdranax
Want (3) baeda735 , vikingofmars , spaceyjdjames

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Modern Masters (MMA) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Stinkweed Imp occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.02%

Golgari: 0.26%

Stinkweed Imp Discussion

alechodgin23 on Meren, so I heard you like it when things die

2 weeks ago

Hey man great build. Definitely a +1 from me!

A concept that takes a lot of new Commander players time to understand is the fact that Ramp and Card Draw are by far the 2 most important factors in every deck. The MOST important being Card Draw. You have a perfect amount of ramp in this deck. Around 10ish. On the other hand, you only have 2 forms of card draw. There are lots of great ones that will synergize really well with your deck and it's strategy:

Grim Haruspex , Reprocess , Morbid Curiosity , Read the Bones , Greater Good , Beast Whisperer , and Guardian Project

The more draw you have, the more full your graveyard will naturally become simply from discarding at the end of turn. However if you'd like some good cards to fill your graveyard, there's plenty of those as well:

Entomb , Undercity Informer , Stinkweed Imp , Golgari Grave-Troll , Golgari Thug , and Life from the Loam

The last card I'd recommend is a win condition:

Living Death

It's an incredible card, especially when paired with Gray Merchant of Asphodel

He is your win condition.

Noire_Samhain on Varolz Power/Combo

2 months ago

While I can't recommend what to replace, Golgari Thug , Stinkweed Imp , Shambling Shell , and Golgari Grave-Troll might be interesting for getting stuff into the graveyard with Dredge to then Scavenge or even revive.

grimcase21 on Varolz Counters EDH

2 months ago

Yeah, this was my first edh deck that I've ever made and I've been tuning it for something like 6 years. My decklist is kinda of a competitive version of varolz, but here is the decklist in case you want to see what I put in

If you want to know why something was put in, just tag me and I'll explain.

Some tips to deckbuilding 1. figure out what you want to do (in this case use counters to beat down or have synergy)

  1. Ramp (I have about 14 pieces of ramp in my deck cause I have a low land count, and even with 14 pieces I only usually draw 1), aim for about 12 if possible. This way you usually should have some way to accelerate. In this case I recommend dorks (like Mystic elf) cause they fulfill 3 roles. ramp, scavenge creature, and protection for you commander.

  2. threats (what you want to scavenge) will depend if you are more tutor base or mill base. if you are more mill base you will need more creatures. Not everything has to be a threat, all creatures (if you want) are scavengeable (if that is a word). I would probably say for the mill plan about 10ish good targets so you at least hit 1. Here is a good list (but not all) scavenge targets

  3. Removal, if the gameplan isn't going as planned, need artifact. creature base is better like Reclamation Sage but instant/sorcery like Nature's Claim is fine. I would say about 4-5 ways to deal with it, you can use stuff like Diabolic Tutor to find it if you need

  4. Draw (in this case stuff like Grapple with the Past ). up to you how much you want

  5. Flex spots, at this point you'll only have a few spots left and this is where you put stuff that you like, high synergy (like discard, to discard your creatures or mill). Would highly recommend cards with dredge like Stinkweed Imp

I would also recommend edhrec site, as it greatly helped me to see what others were playing to get an idea that this card might be good.

Joe_Ken_ on Oloro and his Army from Beyond

2 months ago

I feel like you could swap some of your cards for ones that would just be easier to cast.

Fumigate is one more mana but is just better than Kaya's Wrath

Stitcher's Supplier and Stinkweed Imp are both low cmc creatures that provide some self mil.

Notion Rain is a good card that draws you cards and can put stuff in your graveyard. Taigam's Scheming could also be good since you get the option to put stuff in your yard.

Perpetual Timepiece is something that goes under the radar a lot and can be good for self mil and it can snag you back some of the cards you want.

More reanimation cards are Dread Return , Blood for Bones , and a slightly more expensive one is Animate Dead

Strangelove on Hogaak EDH

2 months ago

Hogaak! +1!

Dude! I think you're selling yourself short with this one! You could put wayyy more tokens into this and break it... get those Blood Artist triggers.

Feed the Pack , Korozda Guildmage ... sac Hogaak! Pricey, but... Ghoulcaller Gisa ???

Endrek Sahr, Master Breeder , Infernal Genesis , Awaken the Erstwhile , Plague of Vermin , Worm Harvest , Izoni, Thousand-Eyed , Spider Spawning , Tombstone Stairwell ... Tendershoot Dryad ... I can go on :)

Saproling Symbiosis , Zombie Infestation ... maybe?

Stinkweed Imp ... more dredge!

Cryptolith Rite , Phyrexian Altar , and Ashnod's Altar are all amazing.

Hogaak was so good they had to ban him in Modern lol.

lagotripha on Budget Vengecrab

2 months ago

Probably thought scour - the 'draw a card' is sweet when dredging with Stinkweed Imp and friends, but isn't likely to be making enough value here compared to a 'pay 1 mill 9'.

Spairut on Ephemerate Reanimator

2 months ago

Momentary Blink is good if you accidentally mill most of your blink cards, though it costs a lot of mana i would add 1 or 2 only to trigger the Eternal Witness. I think you should add 1 or 2 Genesis for creatures retrieval if you dont get any eternal witness or unburial rites, think that milling yourself can kill most cards. genesis is a good way of "resurrecting" them you may "kill" the cards that can reanimate your creatures, and retrieving an eternal witness will help the cycle of the deck having less issues. It is good if your deck get stuck. You can try some dredge cards like Stinkweed Imp , kinda impossible to kill without exiling effects, mills almost for free(so you can reanimate more cards) and also flying and "deathtouch" will stall the game against most big creatures. I think Genesis and the imp is a must here

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