Creature — Vampire Rogue
FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Balustrade Spy Discussion
1 day ago
You definitely have a good start here. I'm going to second buildingadeck's advice, you really don't want more than 60 cards and the more copies of your main players the better. It's very hard to stick with that rule when you first start building decks, I know. To decide which ones have to go, look at the casting cost compared to what it does for you snd how many other cards you have that do the same thing better. Looking through these, I suggest considering the following for removal: Banshee's Blade, Shield of the Avatar, Mark of the Vampire, Balustrade Spy, Falkenrath Noble, Markov Patrician, Murder While that Bloodline Keeper suggestion is super sexy, you can also do more with the cards you already have. Consider replacing Chosen of Markov Flip with Butcher of Malakir, Feast on the Fallen with Vampiric Link, Urge to Feed with Dark Ritual. Either get at least one more Chariot of Victory or consider cutting it. Others that are worth investing in more copies: Gatekeeper of Malakir, Kalastria Highborn, Quag Vampires These could replace Shadow Alley Denizen and Vampire Interloper.
3 weeks ago
As for your ideas from above and my experiences from the past:
Laboratory Maniac is any good only in wierd, "all-or-nothing" combo decks, like self mill without lands with Balustrade Spy and Simian Spirit Guide. Lots of fun with friends, especially in multiplayer, but simply don't try it on tournament. You won't be able to put him in the right place and keep him alive - period. Don't bother trying it.
Noxious Revival seems much more flexible, safe, cheap, hande and controlable than Serum Powder. Besides all synergies with your own cards and different scenarios, you can ruin someone elses plan - play it in responce to Snapcaster Mage, Goryo's Vengeance etc. All in all, it will never be useless card in your deck or hand.
Progenitus - yep, it's unevitable. You can't mill it. But in other hand, opponent needs to keep his hand always at 7 + Progenitus at the draw as a last card. That means that he simply can't play anything past turn 3-4 if he want's to stay in the game. I'm perfectly fine with that in my wierd deck, but I don't believe that anyone would do the same. All so called competitive players would feel ashamed to have anything in their sideboard against mill deck (it's not competitive! How dare you even to mention that?!), especially card with so high cost in the meaning of tempo and proactiveness as Progenitus. So don't worry about it - you simply won't see it anywhere. And even if you do, don't bohter either, cause there's nothig you can do about it. If you have won the first game your opponent probably won't be able to kill you in time with his hand still at 7 and Progenitus on the last draw, so either you're gonna win or draw in the worst case scenario.
1 month ago
Memoriae Thanks man! I'm in the process of building it. The price might go a little higher but not too much. I try to make these things affordable hahah.
I still don't have the optimal cards, although I'm trying not to follow the primers 100% (see Balustrade Spy for that matter hahah)... otherwise this deck would be just another Meren deck.
I have thought of Vraska the Unseen, but I am no totally sure if she's worth it... I don't see thaaaaat much value in her right now.
As with the blob... It triggers when it attacks, so it's not the best choice for this deck, where ETB and LTB effects shine brighter.
Thanks for checking the deck!
2 months ago
2 months ago
could you not also have Balustrade Spy in the deck just to make it a little easier to combo off or to survive past something like Pithing Needle? also, you could side it against someone who knows the deck and is running Meddling Mage. It would increase the mana needed to combo, but it at least offers a chance against anything that would stop Undercity Informer.
Boza on Dread Return
2 months ago
Manaless dredge - Get to 4 mana, one of which is black and play Balustrade Spy or Undercity Informer, putting your whole deck in the yard (you have 0 lands in the deck). You will mill 3 Narcomoeba and put them on the battlefield. Sac them to Dread Return to bring back a Angel of Glory's Rise, which in turn brings back Laboratory Maniac and Azami, Lady of Scrolls. Tap either of them to draw a card and win.
Normal Dredge - use cards like Stinkweed Imp in combination with faithless looting to put your deck in your yard very fast. Get 3 Narcomoeba or anything else on the battlefield, along with several Bridge from Below. Use Dread Return to sac 3 creatures making 3xnumber of Bridge from Below zombies and reanimate Flame-Kin Zealot to give them haste and win on the same turn.