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Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
In my experience with this game 1 will be your best game and the most ideal hand that I've had is as follows.
High Roll as a formality; take the option to be on the draw (using your turn 1 cleanup phase to discard a card (usually a dredger or Phantasmagorian )
The most ideal hand that I've had naturally in a game was Golgari Grave-Troll , Street Wraith , Street Wraith , Stinkweed Imp , Phantasmagorian , Gitaxian Probe , Flame-Kin Zealot . Turn 1, Drew another Street Wraith , move to End Step, clean-up by discarding Golgari Grave-Troll . Pass Turn.
End of Opponents End Step, Cycle Street Wraith
to Dredge 6 off of Golgari Grave-Troll
. Mill into 2 Nether Shadow
, 2 Bridge from Below
and a Stinkweed Imp
. Your Narcomoeba
will be in play at this time. Cycle your other Street Wraith
Dredging for 5 off of the Stinkweed Imp
. Mill into another Bridge from Below
, Balustrade Spy
, Dread Return
, Flame-Kin Zealot
, and Golgari Grave-Troll
Draw-phase (dredge instead if draw), dredge 6 (at this point it's really not worth listing everything else that you may get because you already have your tools to combo out). End of your upkeep phase, 2 Nether Shadow comes out to play. At this point you have enough creatures to flashback Dread Return , Sacrifice your three creatures in play to reanimate Balustrade Spy , emptying your library into your graveyard. Your Bridge from Below will stack, and since there are three in your yard when you originally sent your creatures to the graveyard they will each trigger separately, you will get 9 Zombie Tokens. Your whole library is it at your disposal.
After Balustrade Spy resolves, you have effectively flipped your library into your graveyard, the remaining 3 Narcomoeba will be cheated into play as you reveal them. Flashback Dread Return targeting your Flame-Kin Zealot sacrificing your 3 Narcomoeba getting you 12 Zombie tokens because there are now 4 Bridge from Below in your yard. Move to combat, swing with the team for a whopping 68 damage. Turn 2 win ya'll.
Alternatively you could have probably played Gitaxian Probe
after you dredge off your draw step to make sure the coast was clear and made sure your opponent didn't have a fog or something silly like that.
MTG Deck Builders Toolkit:
CREATURES:Suntail Hawk Serra Angel Griffin Sentinel Angelic Wall Sunspire Griffin x2Capashen Knight Dawnstrike Paladin Assault Griffin x2Master of Diversion x2Seller of Songbirds x2Concordia Pegasus Daring Skyjek Nav Squad Commandos Auramancer Yoked Ox Leonin Snarecaster
ARTIFACT:Rod of Ruin
CREATURES:Guttersnipe Riot Piker x2Tenement Crasher Dragon Hatchling Blur Sliver Viashino Racketeer Pitchburn Devils Regathan Firecat Goblin Shortcutter Marauding Maulhorn x2Firefist Striker Towering Thunderfist Cinder Elemental
CREATURES:Nemesis of Mortals Voyaging Satyr Briarpack Alpha x2Axebane Stag Rumbling Baloth Sporemound Brindle Boar Deadly Recluse Elvish Mystic x2Kraul Warrior x2Predatory Sliver Centaur's Herald x2Kalonian Tusker Advocate of the Beast Slaughterhorn Scab-Clan Charger x2Ivy Lane Denizen x2Groundshaker Sliver Nessian Courser
BLUE:CREATURES:Skyline Predator Doorkeeper Seacoast Drake Messenger Drake Stealer of Secrets Voidwielder Wind Drake Archeomancer x2Warden of Evos Isle Air Servant Tower Drake Frilled Oculus Merfolk Spy Nephalia Seakite Clone Meletis Charlatan
BLACK:CREATURES:Minotaur Abomination Drainpipe Vermin Deathgaze Cockatrice Corpse Hauler Accursed Spirit Nightwing Shade Child of Night Festering Newt Shadow Alley Denizen Balustrade Spy Disciple of Phenax
BLACK/WHITE:SORCERY:Purge the Profane
O.K., so there seems to be some confusion as to how this concept works. Much like any other concept that's thought up in Legacy, someone else has already thought of it or has something very similar. In this case the cards that got me thinking was Laboratory Maniac . My first thought, how do I get my library into my graveyard? What spells can I play to draw? This can all be done from the graveyard. Let me explain:
There is a ton of mana ramp in this deck, I guess there would have to be. This is good news for us.
Three things to know.
You want to be able to produce 4 mana total, one of which needs to be black. Playtest the deck several times, it's not hard to achieve.
You want Undercity Informer or Balustrade Spy in your hand both of which cost 4 total to use. There are plenty of spells like Gitaxian Probe and Manamorphose that will give you critical draw power perchance you don't have the cards you need. A good one to have in your hand is Pact of Negation just in case they have a Force of Will or they are going first.
Typical First Turn: Elvish Spirit Guide for my Wild Cantor . Snap my Wild Cantor for 1 black. Dark Ritual for a Cabal Ritual to cast my Undercity Informer with my one mana floating I will sacrifice him and target myself. I need to be able to use Dread Return but I have no creatures in play. That's what Narcomoeba are for. Let your whole library drain. Now sacrifice 3 Narcomoeba to Flashback your Angel of Glory's Rise . All your humans come into play including our friends Disciple of Bolas and Laboratory Maniac . When Disciple of Bolas comes into play, sacrifice Angel of Glory's Rise . Draw 4 cards wait a second, you don't have any. You win.
If you go first, there's a good chance you'll pull this off.
1st Turn. You need to produce 3B for Balustrade Spy , if you have a Street Wraith in your hand and they didn't play Force of Will , 1st turn kill. Play Narcomoeba 2 times minimum and sacrife your 3 creatures to play the Flashback on Dread Return . Your obviously going to wait to play that flashback cost until you see Angel of Glory's Rise . All Humans that are currently in the Graveyard go to the battlefield with her, including Laboratory Maniac . Once there are no cards in your library, cycle you Street Wraith , you win!
Far / Away is an excellent removal spell to consider as well.
Jace, Memory Adept is also epic.
Mill is hard to win with, but I think it gets a lot of advantage from just being an unexpected and underrated archetype.
I would remove Balustrade Spy , Stern Mentor , Trepanation Blade , Jace Beleren , Duskmantle, House of Shadow , Mind Sculpt , Sanity Grinding , Curse of the Bloody Tome , Tome Scour and Geralf's Mindcrusher
Rework and check out some other deck lists to make an awesome deck!
Best deck building wishes, your friend, FangedRamen
Having only 8 cards that can target Agent of Fates seems too low
Spiteful Returned might pair very well with him.
I also need to second the Far / Away recommendation.
|Power / Toughness||2/3|
|Avg. draft pick||10.21|
|Avg. cube pick||5.57|
|Commander / EDH||Legal|