Here's why: Worldspine Wurm is better than Serra Avatar because the only time we're getting out either one is when they play Show and Tell , probably putting out Emrakul, the Aeons Torn . When he attacks, your Serra Avatar gets annihlated. However with Worldspine Wurm , when he gets annihlated you gert 3 wurm tokens, and then with just a few beaters you can kill them next turn.you only need 1 Ashen Rider because when you play Balustrade Spy you get your whole graveyard accessible to you. Thus add 3 Sickening Shoal .I would add 2 Noxious Revival because it is more versatile than Surgical Extraction . For one, dealing with hate is more important than having hate yourself, and second, you can actually use Noxious Revival offensively against graveyard abuse decks, and third you can recycle Narcomoeba s.I would take out the Greater Mossdog because if you look at the card odds for your opening hand, you will find that as you get high up in the number of cards of a certain type, each time you add another card of that type, you increase the probability of drawing one in your 1st 8 less and less. You have plenty of dredgers without him.
So basically for this deck, the graveyard is your hand, and you want to fill it as quickly as possible (such as using dredgers and Phantasmagorian .) The combo to this deck goes like: sac 3 creatures, Dread Return a Balustrade Spy . target yourself to mill your entire library, since there are no lands cards in the deck (pre-sideboard anyways) and then proceed after creating zombies from Bridge from Below by sacrificing creatures to Cabal Therapy to try to ensure the win to proceed to Dread Return a Flayer of the Hatebound , deal 4 cause of his trigger, then Dread Return a Golgari Grave-Troll to hit them for 40-something damage, because of flayer's trigger and grave-troll's big size because everything is now in your graveyard. Everything else is in there to help make this deck actually work. Alternate win-cons are hitting with a bunch of zombies with a possible Flame-Kin Zealot or just try to kill them with a reanimated Sphinx of the Steel Wind .
Now this is a very budget deck as it is not running very key cards to more competitive dredge such as Ichorid (as a way to dread return easier) and the aforementioned Cabal Therapy as both of these cards are $15 a piece.
I think that would seriously hinder my time stamp of winning. Now if he were a 1-2 mana card then that may be awesome...but this deck wants to win turn 4, and that is the earliest I could play the spy. Going to 12 cards that are not lands would be even worse in that even with Balustrade Spy 's ability, the earliest I could win is turn 5. So thanks for the suggestion...but I think my way is faster. :)
ok one way to improve is to add a color.
Add black to play Balustrade Spy so when you select the lands to go you can keep one black in unless you have one in hand and boom there you go play that and the rest of the cards go to grave if you want to add more cards you can this way also... perhaps 4x Laboratory Maniac and 4x Balustrade Spy and 4x Mana Severance plus the lands... what you think?
So basically you dredge your library when Ichorid or Narcomoeba or Nether Shadow get put in your graveyard return them then sacrifice three to flashback Dread Return return Balustrade Spy target yourself to put your entire library in your graveyard return Ichorid or Narcomoeba or Nether Shadow to sacrifice them and return Flayer of the Hatebound and it deal 4 then sac three more Ichorid or Narcomoeba or Nether Shadow to return Splinterfright and since there are always around 30-40 other creatures in your graveyard when it enters deals 30-40 damage to your opponent. Then you Win.Awesome isn't it! +1 if you like it. Any other questions?
Well, as I said before, there's Tithe Drinker
. Here's a list:
Child of Night
Vish Kal, Blood Arbiter
Of course, lots of the really good aggro vampires are red:
To name a few.
Hedron Crab over Balustrade Spy , Eldrazi Monument over Levitation , Grave Pact over Blood Reckoning , Isochron Scepter + Brain Freeze , Mystical Tutor and Merchant Scroll are a must, Contagion Engine (good with your commander and removes indestructible creatures and tokens), Cryptic Command , Rise of the Dark Realms , Howling Mine , Phyrexian Metamorph , Forced Fruition , Painful Quandary , Whispersilk Cloak are all cards I would suggest over some one shot commons you have. Props for doing your own thing.
|Power / Toughness||2/3|
|Avg. draft pick||10.21|
|Avg. cube pick||5.63|
|Commander / EDH||Legal|