Creature — Vampire RogueFlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Balustrade Spy Discussion
5 days ago
tmanc1ok, creaturless dredge short intro time.drawing a card and ending your turn let you drop a dredge card to your graveyard, hopefully Phantasmagorian while you have a second in hand, letting you discard your hand. you can then drop a reasonable proportion of your deck to the graveyard with the extra card draws from Gitaxian Probe orStreet Wraith replaced with dredge. This should give you creatures through Ichorid, Nether Shadow and narcomeoba and a Dread Return in your graveyard. Hopefully Dread Return a Balustrade Spy, targeting yourself, to put your library into your graveyard. then dread return twice more with the aid of Bridge from Below dropping Flayer of the Hatebound and Golgari Grave-Troll. Since you dredge so much of your library you have good odds of getting everything.
3 weeks ago
So, the issue is that you're trying to win the early game with bad cards. Delirium Skeins is just awful. Since you can't access your graveyard but a lot of opponents can (Snapcaster Mage, Lingering Souls, etc.), and you can't hit their important cards. Selective discard, like Inquisition of Kozilek and Thoughtseize, is a very powerful thing, and is normally the only type of discard worth using (exceptions include Liliana of the Veil and that's pretty much it). Void Snare is worse than Vapor Snag, and not-quite-strictly worse than Echoing Truth. It's just outclassed by so many other cards, in competitive Modern, you can't afford to use it. As said above, Liliana Vess is quite bad.
Some other cards don't make sense either. Dictate of Kruphix doesn't really do anything at all here, so I question its inclusion. Similarly, Balustrade Spy and (to a lesser extent) Pestermite seem to be pretty useless (Pestermite might be decent for untapping your own lands, but it's not great).
Basically, you have a solid idea, but most of the cards you're trying to support it with just aren't up to snuff in Modern. Your answers need to be fast, effective, and broad. Your win-condition needs to be powerful, consistent, and resilient. Your other cards need to either a) set your opponent back, or b) further your own gameplan, and there are a lot of cards here that don't do either.
1 month ago
Discard a dredger due to the maximum hand size rule. Or if you're really ballsy you can discard a Phantasmagorian on T1 and discard 3 on T2. Not recommending that for a non-casual game though, as you always want to discard a dredger T1 if you can.
Example of a doable, T3 combo.
T1 Toss a Golgari Grave-Troll
2 months ago
This deck is pretty solid as is, but I'm a sucker for counters. You could look into Psychic Strike to add a few counters to this deck. I would also consider Balustrade Spy or Destroy the Evidence, Nephalia Drownyard, and Duskmantle Guildmage. They've got some useful mill abilities, and Duskmantle Guildmage can make them pay dearly for every card you mill. Just some thoughts. I've been looking into making a cheap mill deck, and I like a lot of the ideas you have in this one.
2 months ago
I apologize in advance for the ensuing novel, but I just wanted to offer some pointers on a couple aspects of the deck I feel could be improved with a little more black for douchebaggery and more efficiently costed, budget green cards. Looks like a super cool idea!
I PROMISE it's worth a good read, you'll find at least a few goodies in here.
Well, would you be willing to get a Fecundity? I picked a set up at my LGS for under 3, so one should be less than a buck. It's one of the better options for draw in green, and I feel like it will put in decent work considering all the sacrificing you'll be doing, not to mention since it's more of a group hug card that there's a big chance it won't get countered or removed.
In addition, find as many cheap ways to regen your creatures as possible, so when they do hit the board,they aren't going to get Doom Bladed or burned to death.
Overseer of the Damned Is decent too in multiplayer. Assuming you can change out a few cards you're not too sure about keeping with more cheap removal, it can definitely help you.
Look into some dredge cards! Some are pretty cheap and fill your yard pretty fast when they're put into it.
Hypergenesis might just be the best budget way to cheat out things. My only suggestion would be to drop small things first, since your opponents will take advantage of this to drop HUGE creatures, enchantments or lands. Then, at last, in the best case scenario, drop an uncounterable Dictate of Erebos and Grave Betrayal, then watch the world burn before you. At least until someone plays Naturalize (Which you should include as well if you aren't already planning on it. Artifact and enchantment hate is a must).
Choice of Damnations is a killer if left uncountered, and is super flavorful. Love this card in my deck.
Siege Behemoth helps with big swings and is a target for a removal or counterspell; that is a plus! It puts this in your graveyard for reanimation and leaves your opponent(s) one relevant spell-in-hand less!
Disciple of Bolas helps early on with some lifegain and some card draw to put you ahead early with potential to draw into some bombo pieces.
Nezumi Graverobber Could see some light play as potential removal target (after you hit someone with either a Bojuka Bog, Relic of Progenitus, etc) to save your more valuable pieces. If not, you get recursive fatties until you get a combo on board!
Another later-game play without appropriate ramp, but Lim-Dul the Necromancer is just too damn flavorful to go unmentioned at $1.99 on Amazon.
Kuon, Ogre Ascendant (The essence, more or less) can get you really far with Lim-Dul and an Overseer of the Damned on board. You get tokens to sac each other player's turn, not to mention any creature you want )most likely to sac to Jarad) for $.66 and 2 mana!
Maybe a King Macar, the Gold-Cursed with a way to tap your creatures down (It's easy enough to find something on Gatherer that'll tickle your fancy) basically reads "Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, tell target opponent 'nope' and take whatever you don't like away from them, then laugh uncontrollably."
Greel, Mind Raker says hi to your buddy Necrotic Ooze (especially with Devoted Druid and Quillspike in the 'yard). No hand for you!
Chainer, Dementia Master has been mentioned, and I am here to second it tenfold. If you can get it on board and steal something huge for 3 life just to swing in and sac it to Jarad next turn, why not?
Painful Quandary and Greel are cute together, and it alone deters opponents from taking out things of yours at the expense of their own life, assuming they're playing budget too and aren't playing lifegain-sisters-combo.
One word in multiplayer environments: Sanguimancy
On a similar note, Gray Merchant of Asphodel is a tank, but puts a bit of a bullseye on your back in the next several turns.
Maybe (HEAVY emphasis on maybe, since it can sometimes be a suicide mission if you can't be too political about things and make a truce with someone beforehand) a copy of Horobi, Death's Wail? Blue and red players will totally thank you or piss you off, depending on your current relationship with them.
Ghoulcaller Gisa is a champ in the event that it isn't time to get Jarad out to perhaps get an infinite wall of zombies from the infinite/infinite Ooze, then recur him? Just an idea at an alternate wincon.
Golgari Charm gives you all the utility you could want at any point in the game.
Conjurer's Closet can be anywhere from adorable to downright cruel depending on what you put into it (Shriekmaw is okay to force someone to sac. Anything that ramps or puts lands in your hands upon entering the battlefield. Acidic Slime to get rid of whatever you're worried about, Balustrade Spy to fill your 'yard or anyone else's. Big Game Hunter for fatty removal. Bloodhunter Bat for some life drain. Cadaver Imp for pseudo-reanimation. DEFINITELY Corpse Connoisseur if you go heavier on the reanimation route so you can put out what you want, when you want. Earwig Squad to take big threats out of combo decks. Fertilid and open mana for mana ramp and deck thinning. Fleshbag Marauder for removal if you have extra creatures lying around. Hag Hedge-Mage could get annoying with her dual relevant abilities. Loaming Shaman helps a ton against other decks that rely on graveyard interaction and it lets you shuffle back in your own threats if you're starting to get low on cards. You get the point, it's easily abusable).
Skinrender -- Ooze friend!
Bow of Nylea UTILITY BEYOND UTILITY.
Sidisi, Undead Vizier is on the rise as far as price and popularity. Grab her before she gets to be too much!
Sewer Nemesis is just an overall solid card for a deck like this. It benefits from having a big graveyard, it gets bigger with each spell you cast, and you potentially fill your 'yard with more creatures.
Nath's Elite because it can help when you can swing for lethal but the opponent has a lot of blockers.
Gift of the Deity is a phenom for a pseudo boardwipe.
Viscera Seer to put things in the graveyard, enable synergies I'll list later and scry to help draw quality with Fecundity.
Masked Admirers, nothing special. Not a huge fan of the card, just extra card draw.
Hydras are cool, budget hydras are even cooler. To kick things off, Lifeblood Hydra is awesome given the mana. I'll take a decent sized creature, not to mention lifegain and card draw when it dies!
Hooded Hydra a personal friend, and gives you sac fodder if and when needed.
Genesis Hydra is a way to potentially cheat out a bomb. Get it while you can, it's sitting pretty at $2.00 for now. There's a good chance it will drop after rotation with the new core set, but who knows for certain? Still a great addition for that price
Scourge of Skola Vale fits a sac-for-benefit-when-paired-with-__ theme. The buff is an added bonus.
Soulflayer because delve is a sweet mechanic to thin your graveyard of the creatures you don't want, and his ability is sweet.
Centaur Chieftain could be cool to give your things a boost and trample for a turn (or multiple if he's... "in the closet" *painfully laughs at my awful pun).
Deity of Scars is another Ooze buddy with Devoted druid in the graveyard for instant speed regen.
Body Snatcher told me to tell you hello, and he's doing well. Give him a ring when you can!
Ambuscade Shaman may deserve a consideration here over a few cards you have, as it can be quite nice for being an efficiently costed enabler to abuse Gisa.
Whip of Erebos is a beautiful card in any black deck, and does well with the budget theme too. Reanimation and lifelink can go miles with the whole "I need more life than my opponents to win with Jarad" idea.
One of my personal favorite cards in black for EDH is Grave Betrayal. It's slow and never good to draw into early on in the game, but it's a beaut when it hits the field. It will do SO MUCH WORK for you. (If you can splurge a little, it combos incredibly well with Grave Pact or Dictate of Erebos and a sac engine AHEM Jarad AHEM. I've never been against damaging my opponents, scrying with a Viscera Seer, then getting a wave of creatures in multiplayer for the next turn)
When and if that lands, and all else goes wrong, Champion of Lambholt can be such an OP card (Even better with Gisa or other token triggers).
A bunch of the cards I listed are more synergistic with the concept of your opponents creatures dying to get value out of it (i.e. Dictate + Grave Betrayal/Lim Dul), but I've tried to tweak it appropriately to fit this deck's theme like Gisa or Viscera Seer to proactively trigger the Dictate.
You should also look into some ramp like Burnished Hart, Explore etc and if you can buy a few cards above $2 to make it just a bit more competitive, Asceticism is a MUST and Maralen of the Mornsong should be a serious consideration. You'll most likely be gaining life at some point in the deck, so there's a chance you can expend some life in the process. :)
Lastly, look into a Ghost Quarter to get rid of any problematic land.
Those are just some suggestions for the black portion, seeing that's my favorite color in the game. Best of luck with the deck, looks like a super solid idea! +1 from me for sure. :)
2 months ago
42/10, would bang again.
2 months ago
3 months ago
I'm playing Oops, All Spells! featuring Force of Will. You go on the play.
You play Mishra's Workshop, you play Voltaic Key, you cast Time Vault. I counter pitching Force of Will to Force of Will. You play Mox Sapphire and cast Ancestral Recall but do not find Time Vault. You play Black Lotus, sacrifice it to play Fabricate searching for Time Vault.
I play Lotus Petal, sacrifice to generate one B, use it to Dark Ritual (three B), use one to cast Dark Ritual (five B), Summoner's Pact for Balustrade Spy, target myself, flip my library, get 4x narcomeoba, sacrifice them to flashback Dread Return, get Angel of Glory's Rise returning all human creatures in my graveyard to the battlefield, the two important ones being Azami, Lady of Scrolls and Labratory Maniac. I tap Labratory Maniac to draw a card and win the game.
|Power / Toughness||2/3|
|Commander / EDH||Legal|
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