@Fulcrum Black has a large variety of strategies, but that is also why it is normally splashed instead of being mono-black. It can do anything fairly well, but it can't stand by itself without some support to make a tier 1 deck in an eternal format.
In Modern, Black isn't really viable as a mono coloured deck. There is Living End, Death Cloud, and Griselbrand reanimator, but all of them splash in other colours to add in the pieces that Black just doesn't have. Also none of them are tier 1 decks, and other than Living End they rarely top 8.
In Legacy, Black has a lot more options. Dredge is very strong, and Reanimator as well as Ad Nauseam Tendrils makes a great showing. However, I think that Psychonautical is saying that nothing really valuable for Black has come out recently, since other than Balustrade Spy and Griselbrand there are very few mono-Black cards that see play.
supermill you chose to be on the draw so you will have to discard first. The best card to discard in my opinion is Phantasmagorian then pass the turn. On their end step, discard 3 cards to return Phantasmagorian to your hand(you can even stack the triggers and discard 6 cards.) then on your upkeep, if you have Nether Shadow or Ichorid in your graveyard, return them to play. On your draw step, you should have a Dredge card in your yard, so dredge them out. Put any Narcomoeba you dredge out into play. Sac three creatures to flash back Dread Return and reanimate Balustrade Spy to mill over your entire deck. If you have any Bridge from Below in the yard you get zombies and more Narcomoebas. Sac the Narcomoeba and Balustrade Spy and zombies to flashback another Dread Return to reanimate Flayer of the Hatebound then sac the rest of the zombies to flashback a third Dread Return to reanimate Golgari Grave-Troll and do about 39 points of direct damage off the Flayer of the Hatebound Trigger. I realise this is probably hard to understand if you're new to the game considering this is one of the most complex combo decks out there.
i know it's listed as a combo deck but i mean my "Balustrade Spy Flayer of the Hatebound Golgari Grave-Troll" that can insta win me the game or instantly lose it because if any part of it gets countered after i resolve spy's ability i am decked
superwill123 turn 1 either play lions eye diamond or do nothing (remember to play on the draw) turn 2 dredge turn 3 dredge and basically repeatedly dredge and overrun them with zambie tokens or use the combo on return Balustrade Spy mill yourself then return Flayer of the Hatebound then return Golgari Grave-Troll
this is my belcher list for modern designed to end up with no land left in the deck, something similar is possibly viable for you. http://tappedout.net/mtg-decks/belcher-28-11-13-1/
if you take out the Goblin Charbelcher, Fabricate, Blood Moon, possibly even the Simian Spirit Guide, that leaves you with 11 slots for 4xUndercity Informer, 1xPhantasmagorian, 1xUnburial Rites, 1xAngel of Glory's Rise, 1xAzami, Lady of Scrolls, 1xLaboratory Maniac and 2xBalustrade Spy. if you focus on Undercity Informer you can cast it one turn and activate the next, meaning you only have to get to 5 mana, instead of 8, also with all the mana dorks running around you don't have to have pulled all your lands out, you can use him multiple times.
some tweaking of the manabase would be necessary, but switching the two shocklands for the other two is probably all that is required. maybe the fourth Birds of Paradise over an Arbor Elf or something. Utopia Sprawl is you're friend here though, so maybe not.
Not at all. The thing is that when you mill cards, the all enter your graveyard at the same time - so when the Balustrade Spy hits the field you just take the library and put it into the yard, except for the Blightsteel Colossus. The Colossus is here for the cases when I somehow run out of Dread Returns and can't win via combo and am forced to finish my opponent in the following turn by attacking and against Show and Tell decks where when they play it we drop the Spy and because of the Colossus we have the one turn we need to kill our opponent.
But back again to your question: The Colossus will not ruin milling our library.
|0.02 TIX||0.02 TIX|
|Power / Toughness||2/3|
|Avg. draft pick||8.87|
|Avg. cube pick||6.07|
|Commander / EDH||Legal|