Creature — Vampire Rogue
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Printings View all
|Iconic Masters (IMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Balustrade Spy Discussion
2 months ago
Fuck all that shiz. We're throwing out the old plan and starting from scratch. We're saying fuck the mill main plan and making it a sub plan now.
REMOVE: Worry Beads
From Under the Floorboards - I think we can make more efficient zombies than this tbh.
and add any eldrazi you may have that causes you to shuffle your graveyard back into your LIBRARY
2 months ago
2 months ago
After playing this deck for quite a bit I have found that one of the most effective gameplans is to fill up your graveyard with creatures that you can get onto the battlefield for free, then sack them to Dread Return a Balustrade Spy , which mills your entire deck. Next, use the other Dread Return s and some more expendable creatures to get back Flayer of the Hatebound as well as Flame-Kin Zealot to buff the army of zombies you made from your Bridge from Below s and swing for game. If that attack doesn't instantly win you the game, all of the creatures returning from your graveyard on your upkeep, which trigger flayer, should do the trick.
3 months ago
I've been testing a Balustrade Spy / Undercity Informer dredge- I feel like this is likely the fastest goldfish, but depending on how prevelant land destruction is in the format it might not be viable as it relies on tutors like Traverse the Ulvenwald to get lands out of your library. In that list, narcomoeba is an all-star.
I've also considered building a Timestream Navigator package into it so you can just combo out with creature tutors, but card slots are tight.
3 months ago
Basically, every modern player with a pet brew will be trying to shoehorn it into a new format. And all the things that were stopping them being played aren't in that format. Except thoughtsieze, which everyone has.
I'm expecting pseudo-combo Rally the Ancestors 'drain you for twenty' lists, Jeskai Ascendancy /emry (which doesn't really care about artifact destruction because it only wants it for the untap), Saheeli, Sublime Artificer artifact cloning shenangians, Timestream Navigator / Traverse the Ulvenwald / Mystic Sanctuary , elf ' Beck ' lists, etc.
I'm pulling Soulfire Grand Master off of the shelf. I'm wondering about Eldritch Evolution on Hooting Mandrills . Jace, Wielder of Mysteries and Creeping Chill in a format with Undercity Informer and Balustrade Spy .
All the janky lists which just needed one more thing. These first few weeks are going to be wild. Like early modern, with 24/7 storm.
1 year ago
1 year ago
I'd recommend to increase the land count to 36. Those three could be utility lands like Khalni Garden (comes with sac fodder), Haunted Fengraf (built-in recursion), Mortuary Mire (same), or Bojuka Bog (hose opponents' graveyard strategies, especially if you help them by accident with sth like Ghoulcaller's Bell).
With your Undergrowth theme, I'd switch some of the sorceries that mill yourself with creatures that do so, e.g. Balustrade Spy, Returned Centaur, Sibsig Host. Also, where are Bitter Revelation and Dark Bargain?
1 year ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.