|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Rare|
|Urza's Destiny (UDS)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Cleric
When False Prophet dies, exile all creatures.
Price & Acquistion Set Price Alerts
False Prophet Discussion
1 week ago
Azdranax if you read Blood Moon the way it's suppose to be read. it says "non-basic lands are Mountains" is does not say "in addition to their other types" therefore they would lose any other types they would previously have and become plain Mountains. it's even stated in the rules. "3/14/2017. non-basic lands will lose any other subtypes and gain the type Mountain with T: add R to your mana pool". and exiling does not count as dying so with False Prophet dying, the tokens would not die and trigger any death/graveyard effects. if exiling would count as dying then there would be allot more decks with exiling cards and cards that activate with death. and even if Gauntlet of Power does not buff the now converted Mountains it will still buff any pure Mountains the opponent may have and buff any red creatures they have. Caged Sun is still better. the 1 extra mana for cost for a self only buff is a good trade off.
1 week ago
Just to clarify on one bit of information discussed in the comments, token creatures absolutely do go to the graveyard, and unless removed first by a replacement effect, such as when your opponent has False Prophet on the board and he dies, they will trigger all "dying" effects and then be removed from the graveyard as a state-based action once priority passes back to the controlling player. Because the state-based action occurs before anything else the controlling player can do, they cannot be targeted or move zones (such as attempting to reanimate a token back into play), so one could say they go to the graveyard but never truly exist within the graveyard. Therefore, if you are playing a creature sacrifice or token-fodder themed deck and you aren't running Skullclamp, you're doing it wrong.
2 months ago
You may also want to consider using board wipes that exile instead of destroy in the case of indestructible creatures with hex proof and/ or giving -X/-X.
Here's a few cards to consider:
3 months ago
4 months ago
Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!
Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.
Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.
Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!
Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.
Oreskos Explorer helps search for lands if you are playing against ramp.
Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.
Flesh Carver drops a big token after he dies and can sacrifice things.
5 months ago
If that is the theme you're going for I feel like there is still a lot of good options you're missing out on. Detention Sphere is great for tokens, False Prophet, Silence the Believers, Summary Dismissal, Final Judgment, Identity Crisis, Merciless Eviction, Path to Exile, Swords to Plowshares, Reality Shift, and Grasp of Fate.
6 months ago
7 months ago
I'll start with the questions since that's easier.
1) +x/+0 effects are not necessary. Damage multipliers could be nice since you will be playing a fair-er deck.
2) Dreadnought is worth the money for the right deck. That deck is piloted by Varolz, the Scar-Striped. I wouldn't consider it for Brion.
3) Kiki-jiki is worth it. A wonderful combo piece that can go wild in almost every deck that runs red. In your colours, he could be a secondary win condition with Restoration Angel and Zealous Conscripts (you could add more combo pieces but that would draw the deck away from what you want to do by taking too many slots).
Alright! Now on with suggestions and notable omissions:
Bloodshot Cyclops is a second Brion and I think it's necessary in every Brion deck as a backup.
Might Makes Right is an interesting repeatable threaten effect. The drawback can be negated by most giants since they tend to be larger than average.
Vicious Shadows can be another mighty red enchantment.
As a matter of fact I would include less creatures that die at end of turn. Either that or include more recursion like Karmic Guide and Sun Titan. Try to find space for Kor Cartographer and Knight of the White Orchid as some of the only land-ramp in white.
Another major issue with the deck is your Sunforger. Where are the instants it will tutor for!? You need to improve that package with a lot of other cards. My suggestions for a decent boros package are Into the Core, Boros Charm, Swords to Plowshares, Return to Dust, Wild Ricochet and Master Warcraft.
Then card draw... I'd like to see (a lot) more, you will probably like to see more as well. But in boros that may be rough, sadly...
For boardwipes you have the classics (e.g. Day of Judgment) but you may find some interest in cards like False Prophet and Bearer of the Heavens. They can be very political and can prove a very literal threat with your commander. Otherwise opt for cards that offer versatility like Tragic Arrogance and Fell the Mighty.
Lastly, i would recommend taking a look at Brion's page on EDHRec. It's by no means the golden standard to pick cards from there, but it's a decent source of inspiration.
I hope this was at least a little bit insightful for you. It's always nice to see unconventional commanders and I would have loved to see a Brion deck at my table!