False Prophet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Urza's Destiny (UDS) Rare
Promo Set (000) Rare

Combos Browse all

False Prophet

Creature — Human Cleric

When False Prophet dies, exile all creatures.

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False Prophet Discussion

ticked-off-squirrel on Krenko, Combo Boss

1 week ago

Azdranax if you read Blood Moon the way it's suppose to be read. it says "non-basic lands are Mountains" is does not say "in addition to their other types" therefore they would lose any other types they would previously have and become plain Mountains. it's even stated in the rules. "3/14/2017. non-basic lands will lose any other subtypes and gain the type Mountain with T: add R to your mana pool". and exiling does not count as dying so with False Prophet dying, the tokens would not die and trigger any death/graveyard effects. if exiling would count as dying then there would be allot more decks with exiling cards and cards that activate with death. and even if Gauntlet of Power does not buff the now converted Mountains it will still buff any pure Mountains the opponent may have and buff any red creatures they have. Caged Sun is still better. the 1 extra mana for cost for a self only buff is a good trade off.

Azdranax on Krenko, Combo Boss

1 week ago

Just to clarify on one bit of information discussed in the comments, token creatures absolutely do go to the graveyard, and unless removed first by a replacement effect, such as when your opponent has False Prophet on the board and he dies, they will trigger all "dying" effects and then be removed from the graveyard as a state-based action once priority passes back to the controlling player. Because the state-based action occurs before anything else the controlling player can do, they cannot be targeted or move zones (such as attempting to reanimate a token back into play), so one could say they go to the graveyard but never truly exist within the graveyard. Therefore, if you are playing a creature sacrifice or token-fodder themed deck and you aren't running Skullclamp, you're doing it wrong.

MTG4ever on What are ways to remove ...

2 months ago

You may also want to consider using board wipes that exile instead of destroy in the case of indestructible creatures with hex proof and/ or giving -X/-X.

Here's a few cards to consider:

Mutilate
Angel of the Dire Hour
Descend upon the Sinful
False Prophet

mtgfortheboyz on Ith Can Get A Little Complicated

3 months ago

CommanderNeyo Yeah, honestly, I took it out when I was building because I was up at around 41 lands but it has to be in here for flavor if not anything else. Swapping False Prophet for Maze of Ith

GoldenDiggle on Weenies Who Smile At Death

4 months ago

Hey DieKnowMight! It looks like you have a lot of suggestions going on here. I'm no expert on Mardu commanders, but I have a few suggestions!

Magus of the Disk is a cheap wipe that can be brought back by Alesha, as is False Prophet. (He doesn't exile himself, as he is dead.)

Elspeth, Sun's Champion has a wipe on her -2 that replicates the wipe people have been recommending to you.

Dolmen Gate is pretty solid, acting as damage negation similar to Iroas.

Cathars' Crusade acts similar to Gleam of Battle by giving counters. It's considered a commander staple for white, I would suggest picking up a few.

Mother of Runes is another way to protect your commander and can be used offensively to get a free swing in as well!

Stronghold Assassin goes 1 for 1 on creatures with your opponents, worthwhile since you can the creature he sacrifices and him if he dies.

Beetleback Chief is similar to Ponyback Brigade.

Balefire Liege could be useful, but unfortunately, Ashenmoor Liegeand Deathbringer Liege have a power of more than 2.

Oreskos Explorer helps search for lands if you are playing against ramp.

Legion Loyalist gives your tiny guys trample, but more importantly ignores tokens.

Flesh Carver drops a big token after he dies and can sacrifice things.

CaptSillva on Joseph Stalin

5 months ago

If that is the theme you're going for I feel like there is still a lot of good options you're missing out on. Detention Sphere is great for tokens, False Prophet, Silence the Believers, Summary Dismissal, Final Judgment, Identity Crisis, Merciless Eviction, Path to Exile, Swords to Plowshares, Reality Shift, and Grasp of Fate.

SteelSentry on Board Wipes

6 months ago

Duneblast, In Garruk's Wake, Evacuation is worse than CycRift but playable, Ezuri's Predation will often not kill what you want dead and expensive, All Is Dust.

Deathbringer Regent, Martial Coup, Myojin of Cleansing Fire also work.

Descend upon the Sinful, False Prophet, and Final Judgement exile everything.

Panas on Last minute Brion Stoutarm help!

7 months ago

I'll start with the questions since that's easier.

1) +x/+0 effects are not necessary. Damage multipliers could be nice since you will be playing a fair-er deck.

2) Dreadnought is worth the money for the right deck. That deck is piloted by Varolz, the Scar-Striped. I wouldn't consider it for Brion.

3) Kiki-jiki is worth it. A wonderful combo piece that can go wild in almost every deck that runs red. In your colours, he could be a secondary win condition with Restoration Angel and Zealous Conscripts (you could add more combo pieces but that would draw the deck away from what you want to do by taking too many slots).

Alright! Now on with suggestions and notable omissions:

Bloodshot Cyclops is a second Brion and I think it's necessary in every Brion deck as a backup.

Might Makes Right is an interesting repeatable threaten effect. The drawback can be negated by most giants since they tend to be larger than average.

Vicious Shadows can be another mighty red enchantment.

As a matter of fact I would include less creatures that die at end of turn. Either that or include more recursion like Karmic Guide and Sun Titan. Try to find space for Kor Cartographer and Knight of the White Orchid as some of the only land-ramp in white.

Another major issue with the deck is your Sunforger. Where are the instants it will tutor for!? You need to improve that package with a lot of other cards. My suggestions for a decent boros package are Into the Core, Boros Charm, Swords to Plowshares, Return to Dust, Wild Ricochet and Master Warcraft.

Then card draw... I'd like to see (a lot) more, you will probably like to see more as well. But in boros that may be rough, sadly...

For boardwipes you have the classics (e.g. Day of Judgment) but you may find some interest in cards like False Prophet and Bearer of the Heavens. They can be very political and can prove a very literal threat with your commander. Otherwise opt for cards that offer versatility like Tragic Arrogance and Fell the Mighty.

Lastly, i would recommend taking a look at Brion's page on EDHRec. It's by no means the golden standard to pick cards from there, but it's a decent source of inspiration.

I hope this was at least a little bit insightful for you. It's always nice to see unconventional commanders and I would have loved to see a Brion deck at my table!

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