Swamp

Swamp

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Basic Land — Swamp

: Add to your mana pool.

Swamp Discussion

GlistenerAgent on Grixis Cantroll

5 hours ago

The charts are incredibly incorrect. I would never base mana decisions on them. From a previous post, this is how I would (much closer to correctly) build your manabase:

2 Watery Grave, 2 Steam Vents, 1 Blood Crypt, 3 Island, 1 Mountain, 1 Swamp

4 Scalding Tarn, 4 Polluted Delta

4 Creeping Tar Pit, 2 Tectonic Edge, 2 Sulfur Falls

One could cut the Tectonic Edges, but I think they are important to control as you need to deal with manlands and things like Gavony Township. One could play River of Tears if you're not interested in potential color issues.

scrotality on Modern Goblins [Competitive]

20 hours ago

I like this deck a lot. Bummed it went 0-4. Don't give up! lol. I don't play any tribal at all... But goblins have always had a special place in my heart haha. Have you considered Warren Instigator?

Also I wonder if it would be worth it to sideboard in one Swamp since you have the fetches? Might give you more sideboard options in the form of Thoughtseize, Rakdos Charm, Mad Auntie, Everlasting Torment. Same could be said for splashing 1 Plains for Path to Exile and Boros Charm. Oh and Dismember could be excellent in sideboard.

GlistenerAgent on 2014-12-22 update of Grixis Cantroll

1 day ago

Spell Snare hits an obscene amount of cards in Modern. Tarmogoyf, Young Pyromancer, Voice of Resurgence, the list goes on...

Demigod of Revenge is quite bad as a win condition. You really need Snapcaster Mage, Keranos, God of Storms and Batterskull.

I'm surprised to see no Electrolyze in here, as it's a very strong spell. I'd only play 2-3 seeing as its not the best against Delver.

Here's how I would build your manabase:

2 Watery Grave, 2 Steam Vents, 1 Blood Crypt, 3 Island, 1 Swamp, 1 Mountain

4 Creeping Tar Pit, 2 Tectonic Edge, 2 Sulfur Falls

4 Scalding Tarn, 4 Polluted Delta

Cutting down on shocklands is important for saving on life, and you need more Creeping Tar Pit as your win condition.

GlistenerAgent on Take me out Back - 1st @ Modern State Championship

1 day ago

An actual change that needs to be made: 2 Overgrown Tomb, 1 Blood Crypt, 1 Stomping Ground. Black and green are your two most common colors, and playing multiple Stomping Ground is just bad. Here's how I'd construct the manabase:

2 Overgrown Tomb, 1 Blood Crypt, 1 Stomping Ground, 1 Forest, 2 Swamp

2-3 Treetop Village, 1-2 Raging Ravine (4 combined)

4 Blackcleave Cliffs, 1 Twilight Mire

4 Verdant Catacombs, 4 Bloodstained Mire

greydog85 on Take me out Back - 1st @ Modern State Championship

1 day ago

Why do you have Wooded Foothills and Bloodstained Mire? I would replace them with a Swamp and a Forest, because there are no Mountains in the deck, so it would just deal you 1 damage and fetch you another land.

buttergolem on My Deck is Bigger

1 day ago

Wight of Precinct Six, AKA Black Wight Black guy (No racism intended) is a mini-Consuming Aberration who can lead to an early win
T1 Island, Hedron CrabT2 Bad River for Swamp, Wight of Precinct Six (7/7 max)T3 Glimpse the Unthinkable, Bad River for Island, Tome Scour, and swing with Wight of Precinct Six for up to 28 damage!

irishwrath on Burned n' Butchered (tansformer version)

1 day ago

I like what you have going on here and the synergy. What I want to talk about is your mana base.

You have Nyx-Fleece Ram and (let me count them) 14 tap lands. You're never going to get your deck rolling with 14 tap lands. In any tri-colored deck I only run a max of 6 tap lands. May'be 9 depending on the deck (like Sidisi Whip) which would include 3 of the Tri-Lands. You can supplement the damage from pain lands with Nyx-Fleece Ram. I don't even worry about the damage I take when I'm running anything that has White (lifegain), Black (deathtouch/lifegain), or Red (Burn their face before you die).

Here's my standard mana base for every tri colored deck, before I figure out the mana spread. 6 Basics (2 of each), 6 Temples, 3 Fetches, 1-2 Mana Confluence, 1 Urborg (since you're running Swamp), then split the rest into pain lands. (2 of each).

List:2x Mountain2x Swamp2x Plains2x Temple of Silence2x Temple of Triumph2x Temple of Malice2x Nomad Outpost2x Caves of Koilos2x Battlefield Forge2x Mana Confluence1x Urborg, Tomb of Yawgmoth2x Bloodstained Mire (or 3)1x Windswept Heath (or 0 if you go for Bloodstains)

That should be a perfect template for your mana base, with lifegain from Nyx-Fleece Ram. Plus, if you run Sorin, Solemn Visitor in your main, it could help supplement damage from the pains if it becomes an issue. With your deck, I doubt it would. Once your deck pops off, your opponent is going to die quickly.

The rest. I'm not a big fan of Deflecting Palm in any mainboard. It's a pure sideboard card for me. I'd replace it with some Mardu Charm's. You're running black which mean's some Hero's Downfall's and some Thoughtseize should be in consideration.

Once again. I like what you have going on here. Just a few tweaks with my experience in the wonderful world of Mardu :)

GlistenerAgent on Blood Moon hate for Grixis

2 days ago

Assuming you're on Grixis Control, make sure your basics consist of 3 Islands, 1 Mountain and 1 Swamp. Having 3 Islands is very important as Cryptic Command is one of the few ways you have to remove a Blood Moon that is in play.

About hating out Blood Moon: Play around it. Leave up mana to counter a Blood Moon, and be more cautious when using fetchlands or casting spells during your main phase. I wouldn't waste sideboard slots on beating the card. Engineered Explosives is a strong option that is useful in other mathups, so if anything play that.

Color(s) Black
Cost
Converted cost 0
Avg. cube pick 9.37

Legality

Format Legality
Standard Legal
Legacy Legal
MTGO Legal
Unformat Legal
Unknown Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Archenemy Legal
Planechase Legal
Vanguard Legal
Modern Legal
Pauper Legal
Noble Legal
Casual Legal
Hero Legal
Quest Magic RPG Legal
Quest Magic Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal

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