Swamp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Swamp

Basic Land — Swamp

: Gain .

Price & Acquistion

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Recent Decks

Swamp Discussion

SynergyBuild on Athreos, and His Apostles

15 hours ago

My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.

This list, from what I see, is not able to accomplish this.


I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.


It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon  Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.

What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.

Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.

At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.


May I ask about you landbase?

Commonly, for a competitive deck, the usually 2-color landbase looks like:

Ancient Tomb and Gemstone Caverns (the extra ramp lands)

Scrubland and Godless Shrine (the fetchable duals in your colors)

Windswept Heath, Bloodstained Mire, Polluted Delta, Flooded Strand, Verdant Catacombs, Arid Mesa, and Marsh Flats (the 7 fetchlands in your colors.)

City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)

Cavern of Souls and Phyrexian Tower (the useful utility lands of your deck)

1xPlains and 6xSwamp

This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?


To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.

If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.

pribdev on Chaos

2 days ago

Remove: -x3 Swamp -x1 Scrambleverse -x1 Magus of the Coffers

Add: +x1 Notion Thief +x1 Perplexing Chimera +x1 Izzet Signet +x1 Rakdos Charm +x1 Phyrexian Arena

You also may need some more removal

kingyfyvf on Grixis Wizard Commander Help

3 days ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

chadsansing on Taking Out The Garbage:-)

1 week ago

Hey, PhineasMTGMaster - cool idea. Have you looked at decl lists like 8-Rack? There are a lot of cool discard-themed decks out there, including Hollow One and Dredge, depending on whether or not you want to discard or make your opponent discard. Even Jund depends on a lot of disruption.

However, a lot of popular discard or disruption decks include costly cards like Liliana of the Veil.

My concern here is that your mana costs are too high to let you play enough creatures to win or enough disruption to keep your opponent from winning in Modern. More black, less blue, and fewer creatures might help.

Here, I think you can lower your mana curve (and then re-tool your mana-base), keep costs down, and have a lot of fun.

Maybe something like:

Sideboard:

With a bigger budget, you can improve the mana base, get better disruption (e.g. Inquisition of Kozilek), or explore a full list of a discard archetype like 8-Rack.

Cereal_Killer on

2 weeks ago

As for the land part, I'd add 4x Cavern of Souls, 4x Verdant Catacombs and 1x Swamp. I'd also bring Overgrown Tomb from 2 to 4 copies. Maybe you could cut Blooming Marsh since you won't need that due to the fetches, the shocklands and the caverns. I'd also cut Pendelhaven since your elfs will get bigger thanks to the other elfs in the deck.
As for the sideboard, I'd add Abrupt Decay and Beast Within. I'd cut Fracturing Gust and Scavenging Ooze (if you want more graveyard hate just add more Relic of Progenitus). Not sure why Damping Sphere would be so useful here, since you are basically ramping all elfs as fast as you can and with the sphere you'll need to pay more for every elf casted before that turn

.Aliens. on Modern Orzhov Hate Rack

2 weeks ago

MB Suggestions:

-4 Bloodstained Mire

-1 Fetid Heath

+4 Concealed Courtyard

+1 Swamp

This land configuration might need some tweaking, but this is probably close.

-1 Raven's Crime

+1 Lingering Souls

I don’t really want to take out the third Raven's Crime, but I don’t know what else to take out for the second Lingering Souls.

SB Suggestions:

+1 Fatal Push

-1 Anguished Unmaking -2?

+1 Something that removes enchantments. Blood Moon and Leyline of Sanctity are a bitch. Possibly: Disenchant, Demystify, Fragmentize, Urgent Exorcism, or Leave No Trace

I really like the 1x Dismember in the board, but you may not need it bc you also have 2x Damnation and 1x Fatal Push.

I really liked the one of Monastery Mentor in the side. Not sure what to take out for it though.

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