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Swamp

Basic Land — Swamp

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Swamp Discussion

sylvannos on Exploration and Corrupt? Viable in ...

5 hours ago

You're best bet is to just load up on removal and play Urborg, Tomb of Yawgmoth . An example list of what you could work towards and tweak to your style/budget/meta:

4x Blood Crypt
4x Overgrown Tomb
4x Stomping Ground
2x Swamp
2x Temple of Malice
2x Temple of Abandon
2x Temple of Malady
3x Urborg, Tomb of Yawgmoth
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23 Lands

3x Abrupt Decay
4x Corrupt
2x Dreadbore
4x Hero's Downfall
2x Mizzium Mortars
4x Thoughtseize
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19 Other Spells

4x Courser of Kruphix
3x Scavenging Ooze
4x Sylvan Caryatid
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11 Creatures

1x Chandra, Pyromaster
2x Vraska the Unseen
3x Xenagos, The Reveler
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6 Planeswalkers

You could probably cut the red out of the list and just play B/G, swapping out red planeswalkers and spells for Putrefy , additional copies of Abrupt Decay , Doom Blade s, Gaze of Granite , and Duress .

Brawdi on Tremble mortals, and despair! (Rakdos Control)

8 hours ago

I think this deck is very strong and it is simply awesome! I have been playing with this deck for a while and i have made a couple of changes

Removed 3x Read the Bones and added 3x Sign in Blood

Sign in Blood is very powerful in this deck since it is two mana and you can target your opponent to finish off your opponent

Removed 3x Doom Blade and added 3x Devour Flesh

Devour Flesh can be helpful in many cases unlike Doom Blade , Devour Flesh can kill any creatures your opponent has (including black) and it can save you if you targeted yourself.

This is the part where i am not sure if the replacements are correct

Removed 3x Flame-Wreathed Phoenix and 1x Young Pyromancer and added 4x Pack Rat

Pack rat is always good and can win you games easily

Removed 2x Young Pyromancer and added 2x Whip of Erebos

Most of the time i hurt myself from Thoughtseize and Sign in Blood so i need to gain life later

Removed 1x Swamp and 1x Mountain added 2x Mutavault

Cuz pack rat ;)

Thanks for reading and i will be waiting for anyone's feedback!

xantm70 on Go head, kill'em for all I care.

1 day ago

I have a few thoughts, and I'm going to address them across a few posts: lands, creatures, other permanents, and other spells.

Lands:

  • You have enough beefy, powerful instants and sorceries in your deck to merit running Boseiju, Who Shelters All . Granted, it's $10, so it's not a card you can run out and buy today, but at some point, it's worth a look.
  • Caves of Koilos will eventually drop below $2 at some point soon-ish, probably even this fall when the market routinely dips. When it does, snag it.
  • City of Shadows . You will always have a token to exile to it. Always. Note that it was errata'd to be an exile ability, not a sacrifice, so there would be no death triggers.
  • Darksteel Citadel just saw a reprint, and it survives an Armageddon . It's not a must, but it's worth a thought.
  • Deserted Temple can untap Cabal Coffers
  • You would like Esper Panorama . It's better than Terramorphic Expanse and Evolving Wilds for a number of reasons.
  • Like the fact that it can fetch Godless Shrine (which you will want to get soon, because it rotates out in October, and the price will dip temporarily when that happens)
  • And Mistveil Plains
  • Or if you're feeling somewhat silly, Leechridden Swamp
  • Or if you ever feel like spending $85 on a single card, Scrubland
  • Forbidding Watchtower is one of the more relevant manlands, seeing as you can get a nice blocker after, say, a one-sided boardwipe you weren't expecting.
  • You will always have a target for High Market
  • Ice Floe : That guy's voltron commander is now neutered.
  • Isolated Chapel should be self-explanatory
  • Kjeldoran Outpost is a plus if you like tokens.
  • Kor Haven can save you from death-by-commander-damage
  • Mystifying Maze is a poor man's Maze of Ith , but also different in ways that matter. Like removing counters and auras, say.
  • Teysa is small, so you would get some mileage out of Opal Palace .
  • Phyrexian Tower is about $14, but again, you will always have a target for it.
  • Reflecting Pool can almost always produce mana, and it will often produce any of the three types of mana you care about
  • Reliquary Tower . 'Nuff said.
  • I can't whole-heartedly endorse Rustic Clachan in any deck that runs zero Kithkin spells, but the Reinforce ability tickles me. (But I have thoughts on that that will come up in the "other permanents" section...)
  • Salt Flats is a slow painland, but it's still worth a mention.
  • Springjack Pasture gets you goats and lets you do things with them. Baaaaa
  • Starlit Sanctum exists and is in your colors. You don't really run a lot of clerics, but I'd feel remiss if I didn't mention it.
  • Strip Mine : "It's better than Ghost Quarter !"
  • Tectonic Edge : "It's different than Ghost Quarter , but it's basically better!"
  • Temple of Silence will be cheap someday.
  • Temple of the False God is practically a staple to the format.
  • Terrain Generator lets you get around the "One land per turn" thing, and your colors are typically bad at that.
  • Thawing Glaciers is similar, but it's better if you know how to abuse it.
  • Thespian's Stage is weird, and I haven't decided if I like it yet, but it sure lets you "steal" someone else's Karakas or Maze of Ith , and that's always fun.
  • Unholy Grotto is a great way to make sure you draw that Zombie that just died.
  • Urborg is a glorified Swamp until you realize that Urborg, Tomb of Yawgmoth means that "swampwalk" is better read as "unblockable."
  • Vesuva is kind of pricey ($11-13), but it does the most relevant part of what Thespian's Stage does, only better.
  • Vivid Marsh isn't essential in a two-color deck, but I won't pretend it isn't nice.
  • My thoughts are the same for Vivid Meadow .
  • In your deck, Windbrisk Heights might as well say, "Cast a really good card for W."
  • Winding Canyons lets you flash in creature cards. I'll let you decide if that's relevant.
  • Finally, let me mention Zoetic Cavern as a curiosity. A curiosity that lets you cast a land for 3 and have it not count as a land drop, that is. With the morph cost included, it's a pricey way to cheat in an extra land, but you have no access to green, so you care more than some decks.

Note, I'm not saying you need to run all of the above, but I figured you should know what's out there. Same goes for the next three posts, which will be coming soon-ish.

crit_commander on 2014-07-30 update of Best $50 ...

2 days ago

@Scorprix - I feel you there... had to replace all my Forest with Swamp because of the current market for Island . One day my friend... one of these days... things will be better.

TheAmazingSalsa on Thrulls, Born to Die [Budget]

2 days ago

Great deck! +1

Also, I noticed you're running 62 cards, and that hurts my OCD. Since you're running a LOT of mana thrulls, I wouldn't see the harm in taking off 2 Swamp s.

SpaceJam on |Rowdy*Rowdy*Piper|

2 days ago

Also this is another possible draw. Bayou - Exploration x2 - Woodland Cemetery - Swamp - Elvish Piper - Demonic Tutor


Turn 1: land - Exploration - land - Exploration - land


Turn 2: draw land or Dark Ritual - play Elvish Piper


Turn 3: play Demonic Tutor for Progenitus or Emrakul, the Aeons Torn

Capt_Obvious123 on black demons

2 days ago

Don't you think the Mountain should be Swamp ?

TCGPlayer.com Price

Low Avg High Foil
$0.08 $0.19 $0.78 $0.72
Color(s) B
Cost
Converted cost 0
Avg. draft pick 13.65
Avg. cube pick 9.85

Legality

Format Legality
MTGO Legal
Unformat Legal
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal