Swamp

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Swamp

Basic Land — Swamp

(: Add to your mana pool.)

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Swamp Discussion

lilgiantrobot on Special Lil Guy's First Commander Deck

1 day ago

Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.

Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.

Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.

I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.

Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!

htffan951852 on MTG Riddles

3 days ago

I offer you guys a challenge. Below will be a board state set up, and it is your job to beat your opponent this turn. I'll start off with an easy one at first. If you guys like this I'll gladly post more. So, can you figure it out?

Your opponent has 6 life left. On his side of the board he has 5 1/1 Goblin tokens and has a Ghostly Prison in play. He is completely tapped out, and has no cards in his hand.

You have a Blind-Spot Giant , a face down Ainok Survivalist and a Expedition Map in play. You have 2 swamps, 3 Forest, and 3 mountains

It is the start of your turn and you draw a Beseech the Queen. In your hand you have Crush Underfoot, Akoum Boulderfoot and a Ahn-Crop Crasher.

In your library you have Bloodfire Colossus , Bloodshot Cyclops , Furystoke Giant , Grave Titan, Inferno Titan , Ondu Giant , Primeval Titan, Rakdos Charm, Loamdragger Giant , Heartwood Giant , Forbidden Orchard, Doom Blade, Doomgape , Awaken the Bear , Craterhoof Behemoth, Smoldering Spires, 5 mountains, 3 swamps, and 4 Forests.

It is possible for you to win this turn, but how?

Argy on Weak in the knees

5 days ago

OK I've played around with this a bit and would suggest something like this:

Creature
2x Drana, Liberator of Malakir
2x Kalitas, Traitor of Ghet
4x Soul-Scar Mage
4x Thermo-Alchemist
2x Voldaren Pariah  Flip

Land
10x Mountain
4x Smoldering Marsh
8x Swamp
(it would make the mana more consistent if you added 4 Canyon Slough instead of 2 Mountains and 2 Swamps)

Instant
2x Abrade
4x Fiery Temper
4x Lightning Axe
4x Magma Spray

Sorcery
2x Diabolic Tutor
2x Incendiary Flow
2x Sweltering Suns

Enchantment
4x Nest of Scarabs

I agree that Outnumber is very situational. Incendiary Flow stops Lord of the Accursed from recurring.

You also need a Sideboard.

I would build something like this:

3x Grasp of Darkness - excellent against gods
4x Lay Bare the Heart - the only way to deal with Enchantments in these colours
4x Never / Return - killls Planeswalkers and big Creatures
2x Sweltering Suns - more board wipes
2x Unlicensed Disintegration - kills big Creatures, and the colours are easier to get than Murder, although you could use that instead

paintballnsk on Help with Mono Black Zombie ...

1 week ago

Hello,

I put together the typical Mono Black Zombie deck to start playing at my local FNM and Standard Showdowns. Would someone please help explain the deck tech to me, especially the sideboard? I've never really played standard, and I'm not familiar with the meta at the local shops. I'm an admitted novice, but I've been playing about 2 months, mostly commander.

Here's the deck list:

4 Cryptbreaker

4 Diregraf Colossus

4 Dread Wanderer

1 Kalitas, Traitor of Ghet

4 Lord of the Accursed

4 Relentless Dead

4 Dark Salvation

3 Fatal Push

3 Grasp of Darkness

4 Liliana's Mastery

4 Ifnir Deadlands

19 Swamp

2 Scavenger Grounds

Sideboard:

1 Kalitas, Traitor of Ghet

1 Grasp of Darkness

1 Aethersphere Harvester

2 Liliana, the Last Hope

2 Never / Return

4 Transgress the Mind

1 Skysovereign, Consul Flagship

2 Scrapheap Scrounger

1 Murder

I have Liliana, Death's Majesty in there instead of Liliana, the Last Hope. How crucial is The Last Hope to make the deck work? I just didn't want to drop $45 on 2 cards that rotate out in 7 weeks haha. I can use the other Lilianas for commander.And other things I can sideboard are Westvale Abbey // Ormendahl, Profane Prince, Torment of Hailfire, Abolisher of Bloodlines  Flip, and Plague Belcher.

Would appreciate the help. Thanks!

dzapf2008 on Deathtouch Walls

1 week ago

Nice deck 2tired4me! I have 2 suggestions. First is that I don't see a reason to have Ayli, Eternal Pilgrim in this deck. I would max out your other cards in your deck instead of adding a new card in. I think it takes away from the focus of this deck more than it gives back. By maxing your other cards, your deck will be more predictable, which is key to winning consistently. My second suggestion would be to fix your mana balance. You can either add more dual lands or take out Plains and add Swamp. Your balance should be 12 Swamp, 6 Plains, 4 Scoured Barrens.

vhpiasson on Monoblack Madness Vampires

1 week ago

tardaniele: Hello! Glad you enjoy playing it. I'll give you my opinion on the cards you've mentioned.

Call the Bloodline: I love this as well, it has a lot of synergy with the deck. I used to run it in earlier versions but since I was playing Modern when I first built the deck, it was just too slow. I don't like removing Key to the City though, because when I play, I just dump the hand so fast and recurring card draw is just essential for this deck. But again that's my opinion.

Twins of Maurer Estate: This is just too awesome for the deck as well. The reason I was using Gifted Aetherborn instead is the lack of life-gain in the current deck, and he is a really good target for removal when you don't want your other important vampires being targeted. Should work exceptionally well with Call the Bloodline, as you mentioned, for those lifelink guys to help you out.

Doomfall: I loved this suggestion! I'll probably end up buying a set of four to test it out. It has no drawback in any time of the game, different from Lay Bare the Heart, which can be useless when your opponent is on top-deck mode. The only advantage this card has is the lower cmc cost, which is great for the consistency of opening hands and grabbing the information of your opponent's hand. I actually was running only 4 removals on the FNM (Grasp of Darkness) so I decided to include 4 more to have 8 total in the deck, and Doomfall seems like a great choice too.

Faith of the Devoted: This card seems pretty bad, I know, 3 cmc and no tempo at all. I just thought it would be a great inclusion to have more life gain to endure more on the game and to finish off games where you can't really hit with creatures (gotta hate that Torrential Gearhulk deck). You might be right in removing it for your version.

I have something I want you to consider when playing: your options when you're on topdeck mode. What are the discard choices when a unwanted Swamp pops up? You have Call the Bloodline, Stromkirk Condemned, Key to the City and Heir of Falkenrath  Flip. Depending on the board state, Faith of the Devoted can really come in handy to help you finish a game off. I'd probably always choose Key because more draw, is more discard triggers you can do per turn (that is considering you got rekt by a board clear lol - man I'm really traumatized by that Torrential Gearhulk deck).

nacnud91 on Shardless Delirium

1 week ago

Don't know what your budget is on this deck, but some things I think you should consider adding are, Force of Will (you need free counterspells in legacy or else your going to auto lose to combo decks), Tarmogoyf, Liliana of the Veil, and maybe Deathrite Shaman. Cards I think you should cut are, Lim-Dul's Vault (it's not impactful enough, and just isn't as good as other cards you could play in it's place), Ashiok, Nightmare Weaver (there aren't a ton of huge creatures your gonna want to steal and overall she's pretty slow for legacy), Dismember (Force of Will and Fatal Push are both better), Architects of Will (Hard casting it is bad, and cycling it isn't great either, plus gettting delirium shouldn't really be that hard anyway). As for the land base I recommend around 22-23 lands depending on wether or not you choose to run Deathrite Shaman, I think your lands should look something like this:1 Swamp 2 Wasteland (a lot of decks run either broken lands, or very few lands) 3 Underground Sea, 4 Bayou, 1 Tropical Island, 4 Polluted Delta, 4 Misty Rainforest, 4 Verdant Catacombs.

Hope these suggestion help you, I'm always around if you have any questions.

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