Swamp

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Swamp

Basic Land — Swamp

(: Add to your mana pool.)

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Swamp Discussion

Narrash on Golgari AKH, Hapatra

1 day ago

So I love the green cards of Amonkhet, especially Hapatra, Vizier of Poisons and Honored Hydra, and I'd like to build a block-constructed deck around Hapatra, Vizier of Poisons and negative counters. Here's what I've come up with so far : [AKH only] Hapatra -1/-1.

Deck goals

Restrictions

Needs help with

TyrantOfTheGods on The Jund Tank

4 days ago

Sideboard: 2x Heaven / EarthMainboard: 3x Champion of Rhonas, 1x Demon of Dark Schemes, 2x Canyon Slough, 2x Sheltered Thicket, 2x Game Trail, 2x Foreboding Ruins, 2x Swamp, 2x Forest, 5x Mountain

multimedia on Energy Elves

1 week ago

CoreGon, these are the very early stages of the newest version. Black may be added back in :) Energy alone can just about support the fourth color of black, but I'm finding consistency issues. I'm in the process of trying to make the fourth color work better using Four-Color Saheeli as a template, that deck is four colors and relies on energy and it's using both Attune with Aether and Oath of Nissa to get and find the lands it needs. I'm mimicking this with a version of Dark Bant.

You're right using the fourth color will make it easier to max out on converge, five colors for both Skyrider Elf and Woodland Wanderer, but we still have to worry about consistency of the manabase which three color Bant is much better at. Bant is better mana consistency while still giving us the ability to converage Skyrider and Wanderer, maybe not with five colors as easily, but four yes.

Here's my new idea for Dark Bant, using Four-Color Saheeli as a template. Here's the list so far:

This leaves room for 9x more cards, some combination of Rishkar, Peema Renegade, Verdurous Gearhulk, Tireless Tracker, Fatal Push and Tamiyo, Field Researcher. This is too many different cards something is going to be left out, but I'm not sure what yet.

It's also possible that we only splash black as a fourth color to better converge and just play a Swamp which Attune can get or Oath can find.


NewAgeDoom on Mono Black Artifact

1 week ago

Hello everyone, as the title suggests, I'm playing around with Mono Black Artifact (The Black Metal battle deck from Card Kingdom to be exact), and I'm looking for some second opinions on what to actually take out/remove, as I'm not entirely familiar with the decktype. Advice is appreciated. A bit of a pre-note, I am rather enjoying the interplay between the Defiant Salvager and Marionette Master, so any ideas for promoting that would be appreciated. Anywho, on to the decklist:

Creatures

4 Defiant Salvager

3 Marionette Master

4 Dhund Operative

4 Hedron Crawler

4 Galvanic Juggernaut

4 Juggernaut

2 Ramroller

Artifacts

2 Mortarpod

1 Executioner's Capsule

2 Sphere of the Suns

Instants

4 Tragic Slip

Lands

2 Quicksand

2 Blighted Fen

2 Mortuary Mire

1 Phyrexia's Core

17 Swamp

Wasadia123 on Allies lifesteal deck

1 week ago

I'm going to do a major overhaul:

Take out 2x Captain's Claws and 2x Mind's Eye for 4x Aether Vial. It wins games.

Take out 4x Isolated Chapel for 4x Marsh Flats. (I assume you have no budget, running Scrublands and all.)

Take out 1x Swamp, 1x Shambling Vent and 2x Plains for 4x Ally Encampment.

3x Swords to Plowshares for one more Eerie Interlude and 2x Path to Exile

Take out Wrath of God for Expedition Envoy.

And finally, take out Phyrexian Arena for Panharmonicon

Narrash on [AKH only] Hapatra -1/-1

1 week ago

I like Channeler Initiate over Exemplar of Strength, mana seems more interesting but depending on how the deck fares they should be interchangeable.As for Grasping Dunes it seems a good idea but again, I might add that if I feel I got too much Forest or Swamp.

JerichoDarkstar on Immediately (2nd deck)

1 week ago

Yeah, that's better.

Now, a good rule to go by is have 40% of your deck be lands. Currently, you have half of your deck (30 cards) in those slots. This can be a problem because you will be drawing Land when you really needed something else.

Since you aren't doing Commander (EDH), you have 60 cards which means 24 of them should be lands. This number can go up a little or down a little depending on what deck you're going with. For example, Aggro Decks typically have cheaper costing cards and can make do with around 20 - 22 lands. Control Decks that aim to stifle their opponent or Ramp Decks that want to get big creatures out fast will usually bump that number up to 25 - 28. For you, however, we should probably stick with 24.

If you are doing a mono-Black deck, you won't need the green mana that Blooming Marsh produces anyway. So, you should take all of them out and put in 4 Swamp.

Also, it's very important to note that while Basic Land cards like Swamps have no limit to the number you can have in your deck, special lands that are not basic like Blooming Marsh also follow the 4-card limit that other cards do. You couldn't have run 10 anyway.


Now, I have a few more questions before I can help with the rest of the deck. Are you playing this deck on Magic the Gathering Online? Or is this a real, paper deck?

Are these the cards you have access to right now? And how easy is it for you to gain access to other cards?

This way I know how and what cards to suggest.

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