Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Basic Land — Swamp

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Swamp Discussion

APPLE01DOJ on Swampy

3 hours ago

Swamp is a basic land therefore has no interaction with Blood Moons effect.

DarthNekros on Shirei, Shizo's Caretaker

13 hours ago

You don't really need Black Market, Nykthos, Shrine to Nyx, Tendrils of Agony, Darksteel Plate, Extraplanar Lens, the Swiftfoot Boots, then probably one Swamp and Shadowborn Apostle. That's eight, should help you to not be super overflowing with a ton of mana and not enough cards to play. The cards Ad Nauseam and Necropotence may also be good additions to help you draw more, if you so like

EternalBrewmaster on Shoot that Adamaro: Adamaro EDH Primer

1 day ago

Temur_Frontier cards that are older than both WW and BC have the same text as WW, look at any of the OG eldrazi titans for example, like Ulamog, the Infinite Gyre. They all hit the yard too. WotC specifically wanted to avoid people being able to Entomb BC on turn 1, Reanimate or Exhume on turn 2, and win on turn 3 with BC. It can all be done on turn 1 with Swamp into Dark Ritual too.

Hjaltrohir on Prepping for a 1.5K

1 day ago

Go down to 20 lands. Delver needs to draw gas all the time, so too many lands is a no-no. take out 2x Creeping Tar Pit, 1 Island, 1 Mountain, 1 Swamp for 1 Steam Vents, 1 Watery Grave and 2 Spirebluff Canal/Darkslick Shores.

Drop the Izzet Charm, Faithless Looting and Slaughter Pact for 1 Lightning Bolt, 2 Thought Scour, 1 Tasigur, the Golden Fang and 1 Snapcaster Mage.

The sideboard is more up in the air, depending on meta, but Blood Moon isn't great, and Anger of the Gods is a bit bad if you have delvers/snapcasters on the field.

Anyway, just some suggestions, here is my delver list for reference:

Grixis Delver

Modern Hjaltrohir


CthulhusNo1FavCultist on Mourning Melody

2 days ago

Or you could just play Ad Nauseam + Zombie Infestation and a bunch of Swamps.

Jaragesh on Sssssnake

2 days ago

I'm not the best deck brewer myself, but i think i can help a little bit:

1) I would start building with the "god hand". Let's assume, that you draw all cards that you need, and you draw ideal cards through the game. How would it look?

1st turn: Forest + Narnam Renegade (5 cards in hand, you are going first)

2nd turn: Swamp + Winding Constrictor (4 cards in hand)

3rd turn: Forest + Nissa, Voice of Zendikar (3 cards in hand)

4th turn: Swamp + Fretwork Colony + Scrounging Bandar (1 card in hand)

5th turn: Forest + Incremental Growth (0 cards in hand)

It's not looking good. Why?

1) Mana. It's very easy for you to get the wrong amount of mana. Playing cards with x 2 black or x 2 green cost, like Drana, Liberator of Malakir is generally bad idea. So Drana, Liberator of Malakir and Kalitas, Traitor of Ghet are out.

2) Why do you play only one Nissa, Voice of Zendikar? Play 4! Remember, if you want to pull something, it's better to have 4/60 chance of pulling it and not 1/60. You know that you can have 1 legendary on battlefield, but 4 the same legendary cards in the deck?

3) Noosegraf Mob too late too little.

4) You clearly have no main idea how to win, i mean it's fun to put counters, i'm thinking on building counter B/G deck myself, but you want to win. With your best hand that i made (i'm sure someone can make better, but it's an example) you will deal enough damage to kill your opponent at turn 5. With your opponent not moving. It's not so great and here's why:

5) You have no defence! No hexproof, no way to protect your creatures. Your enemy will clean your battlefield like my dog cleans his bowl, super fast and efficient. There's no sense in putting counters if you don't have anything to put it on. Blossoming Defense - I would at least play that.

6) Building your deck is not only about what I will play, but what my enemy will play. With Fatal Push it will be hard to put anything that is sticking on the board. Think about that when you build your deck.

7) Black is for removal, green is for the ramp. Where is it, gladhwen? WHERE?

After prerelease i had the idea, that Fretwork Colony + Winding Constrictor will be a very nice combo to build around, and with the main theme counters i think that there will be some nice deck.

Don't get discouraged, build more and learn. Deckbuilding is fun, but like all things it needs time and practice ;) I hope you will build something nice and that I at least helped a little bit.

Moonbar on I wish that the meta was brains [[Primer]]

3 days ago

zephyr_chang: Wow, I totally misread the comment about Diregraf Ghoul. While the colossus was underperforming online, I now have 95% of the cards in paper and it has been pretty great. Incidentally, I've been kind of disappointed with Diregraf Ghoul, for the simple reason that it is trash terrible when it lands on turn 2 or later.

With Nykthos, Shrine to Nyx, I haven't really had problems except with Geralf's Messenger, however, I don't expect to play that until later in the game where the 2 life matters more. Nykthos, Shrine to Nyx is there to help me empty my hand when it really counts for only 3 tapped lands while holding up a Dismember or something, i.e. having 3 Swamps and a Nykthos and being able to potentially bring out two lords witha removal spell in hand.

My playtesting has been going great so far. The deck actually beat out Jeskai control in three due to some clutch Garys and I've been testing a lot with my friend's new Bant Spirits list, very similar to the one Caleb Durward took first with at SCG Open Milwaukee. I've had rough experiences against tron, sadly, but at least the deck crushes Naya Burn in games 2 and 3 if I can pull a Phyrexian Crusader.

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