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Chief sideboard changes; 2x Vendilion Clique , 4x AEther Vial , 1x Liliana of the Veil and 1 swamp for Surgical Extraction , Unburial Rites , Iona, Shield of Emeria , 4x Gifts Ungiven and Hallowed Fountain .
Chief lost last round, and therefore start the last and final match.
Chief starting hand: 1 mull because of 5 lands in hand + useless starting cards. Decides to go with Swamp , Hallowed Fountain , Verdant Catacombs , Tectonic Edge , Remand and Gifts Ungiven . T4 gifts, Unburial Rites , Iona, Shield of Emeria , Eternal Witness and Liliana of the Veil . Then no matter the combination, I'll get Iona out and it should be GG. If I can hold out that long.
T2: Harbinger - draws Hellspark Elemental . Plays Clifftop Retreat and Hellspark Elemental , in response Remand . Chief draws Abrupt Decay . Takes 2. Flips Verdant Catacombs , goes to hand. (C:15 - H:20)
T3: Harbinger - draws another Boros Charm . Looking strong now! Plays Arid Mesa , fetches Sacred Foundry tapped, takes one. Plays Hellspark Elemental again. Attack, swings for 5, in response Abrupt Decay targeting Hellspark. takes 2. Chief flips Island , goes to hand. All..those...lands... again.. (C:13 - H:19)
T4: Chief - draws Abrupt Decay , good card. Plays island and Gift Ungiven. Fetches Gifts Ungiven , Unburial Rites , Eternal Witness and Cryptic Command . Doesn't really matte which ones goes to hand and yard. As Rites are more expensive, and doesn't have a real target, it goes to hand. Gifts goes to hand as well. End of turn, 9 cards in hand discards Iona, Shield of Emeria and Sunken Ruins .
T4: Harbinger - draws Mountain and proceed to play it. Free rule over the battlefield, as chief is tappedout. And Iona is on yard, it's time to get something on the field.Skyknight Legionnaire and Figure of Destiny . Attack and swings for 4. Chief flips Creeping Tar Pit , goes to hand. Still all those lands.. wtf. (C:9 - H:19)
T5: Harbinger - draws Arid Mesa and plays it. Pays 4 mana in total to figure, it's now a 4/4.
T6: Chief - draws Snapcaster Mage . Plays Verdant Catacombs takes one and fetches Overgrown Tomb . Taps 4 plays gifts, fetches Tarmogoyf , Surgical Extraction , Inquisition of Kozilek and Eternal Witness . Inquisition of Kozilek and Eternal Witness to hand.
T6: Harbinger - draws Mountain and plays it. takes one from Arid Mesa , fetches mountain. Taps 6 mana to figure, it's now a 8/8 with flying. Attack, swings for 12. block with iona. takes 4. Flips Misty Rainforest , goes to hand.(C:4 - H:18)
T7: chief - draws Forest , plays it. Flashback Unburial Rites , targeting Iona, Shield of Emeria , names red this time because of Hellspark Elemental , it's a gamble, but this is the more 'safe' way... Plays Abrupt Decay targeting Figure and Inquisition of Kozilek targeting Boros Charm .
T7: Harbinger - draws Figure of Destiny .
T8: Harbinger - draws Clifftop Retreat and plays it.
T9: Chief - draws Tarmogoyf . Plays Misty Rainforest and Eternal Witness , taking back Remand . Just need to find that Path to Exile and extract it. Plays Tarmogoyf , as a 4/5. Attack with Iona and swings for 7. (C:4 - H:11)
T9: Harbinger - draws Figure of Destiny .
T10: chief - draws Tarmogoyf . Plays it. Attack with all, swings for 15, Goyf blocked, take 11, and thats game folks.
2-1 to Chief. Congratz mate. Well done, despite the HEAVY land draw, you pulled it through.
Give it up for HarbingerJK & ChiefWannaHacka. Some good decks you two got there. Harbinger, you lack a competitive sideboard, that's what cost you the games (In my opinion, it's a strong deck, and without the luck/unluckiness, you could easily have won thought. But think about your sideboard :-) Well done, both of you.
Matsi883, please update the bracket.
It seems fairly straightforward that his second ability could be activated twice to knock the top four off of the opponents deck, but if we are more concerned about damage than decking them, could ability one be activated TWICE before ability two is activated? This would only deck them two cards, but theoretically deal 4 damage. My gut is pretty uneasy with the idea of that ability dealing damage twice, despite how straightforward it is to deck them twice with the second.
RAWWWB: Dude, I want to play this deck. lol.
The first time I played it through I didn't get a Pack Rat , which I realized is a weakness. I really liked Read the Bones for digging for one, though. It's a shame that Gutter Skulk is just a 2/2. I bet you could get the deck to work more consistently if you shed a few of those and replaced him with either more Bile Blight or Devour Flesh . I think that the 1-mana rat is actually pretty decent though, all things considered. If you really want them to have no cards in hand from the start, first you Duress , then turn 2 you Thoughtseize and cast a Drainpipe Vermin , then turn 3 you remove their creature or cast a Pack Rat , leaving one Swamp open. It's strangely similar to delver, without the Force of Will , lol.
If you like to make a deck just for casual play. To play with friends and have fun, and without spending much money. I will build the deck like this.
Erebos, God of the Dead if you can get hands on him.
Herald of Torment is expensive but super good.
Also I like T1 Tormented Hero. T2 Dark Favor on him. Heroic tricker 1 life from opp 1 to you. go down to 20 life agin with Dark Favor ETB. Attack for 5. Opp life 14. Your life 20.
If hero hits agin it will be a fast game.
You can add white for more enchantment power, If devotion to black not work for you.
After looking over the deck itself a bit more, here's some suggestions I have--but remember, I don't know what your meta is currently like, so I'll just base my opinions off general knowledge.
Elixir of Immortality should be main board, as a one of. It helps gain a little life back from a beat down, as well as refresh against control.
Six hard counters(Dissolve , Psychic Strike ) is a bit much, I believe. You should cut one of those out completely--decide if you want to Scry or hurt their Scry/mill more. I like the milling more, but my Grixis specializes in secondary-win con of milling.
I...I don't really like the sideboard that much, but sideboards definitely depend on metas and your type of playstyle. I'll make my Grixis public again so you can look at it for ideas(but not yet, because I need to retoll it to its current state as I haven't been on this site in a couple months).
If it doesn't work for you I'm also interested in any partial trade you propose involving these cards.
|Avg. draft pick||13.65|
|Avg. cube pick||10.72|
|Commander / EDH||Legal|