|Commander / EDH||Legal|
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Basic Land — Swamp
: Add to your mana pool.
Price & Acquistion
|Have (49)||ZombieFood , NorthernCrow , xXThormentXx , knto , plof , Friedrice24 , MonoRedBomb.Com , Unjust_DiabIo , frederiklw , Atroxreaper , Oskani , mcstang1986 , Va1mar , angesoir , LTmiller , rockleemyhero , TrackerD , Lucretian , admizell , TheRealPeaches , Joblaska , silvereh , HydraOoze , Azdranax , Kravian , Mousemke , Epidilius , Metaphisyk , Dimarx , MrCrazzyc , Hellsing , Riku580 , Jauntu , Pylioz , tahavin , Totally_A_Spy , ZombieSam , sombrevivo , Yawkcorb , LegendDeer , MagnaAura , Reliva , corys , Dsmonsta , Hakira , MoJoMiXuP , anonymausguy , nakni , ztanos|
|Want (11)||Turtlelover73 , Ariumlegion , Desol4tion , theelk801 , Noles55 , MisterRoach , golgarigirl , PhotogenicParasympathetic , Wolfninja , Jonnybidon , Blind_Guardian|
17 hours ago
Also, your mana curve could use a little work. Need less 5 drops.
2 days ago
Love mono black and I can definitely see what your going for here. I think its a pretty fun idea, but I think you are going a but to heavy into the number of big fatties, and could cut that number down a bit in favor of some other things like more walkers like Ob Nixilis Reignited for example. He plays into your play big mana stuff but gives you more interaction than another creature. Basically I would look at more stuff in the four and five mana slots than the six and above. Basically I would look to things you can cast of off just a Lake of the Dead and a Swamp for most of your stuff than put in a few showstoppers that make use of the other mana ramp you have. Also if your playing Crucible of Worlds, Wasteland and Urborg, Tomb of Yawgmoth are great things to through in.
4 days ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
6 days ago
Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:
But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.
1 week ago
Take out one Cast Out for at least one Ixalan's Binding. It does the work of a whole playset of Cast Out. Also, Seal Away is a card, and is usually better than Thopter Arrest. It's counterpart, Cast Down, is also really good. Killing a Glorybringer or Torrential Gearhulk for 2 mana is always great. Consider Radiant Destiny as well for creature buffs. Finally, add at least one basic Swamp. You never know when a Field of Ruin will make an appearance.
1 week ago
When planning a mana base, you need to find the most demanding cards to cast in each of your colours, then make sure you have enough sources of each colour to match those requirements. Frank Karsten wrote an article showcasing these requirements, if you don't want to bother with hypergeometric probabilities. It's often acceptable to be a few sources short, depending on the situation. For example, in your previous list, you had Wall of Frost, which normally requires 19 blue sources to reliably cast on turn three, but my previous suggested mana base had 17 sources, since this card wasn't integral to your game plan, and the rest of the colour wasn't as demanding. (Looking back, I could even have shaved off a few more, since it was a singleton.) Lands count as one source of every colour they produce, and you can count fetchlands as five-colour lands, if you have the right shocklands to go with them. For basic lands, the guideline I generally follow is: if I had all the basic lands in my deck in play, and no other lands, would I be able to cast every single spell in my deck?
Looking at your revised decklist, the mana base I would suggest is the following (cutting two Wall of Vines for two lands):
As you can see, this list has 17 sources of green (higher than the minimum 14, but helpful in case you need to cast Chord of Calling with few creatures), 13 sources of white (this is one short for a turn one Perimeter Captain, but it's only a two-of and other one-drops take priority), 13 sources of blue (one higher than the minimum 12 to help transmute Drift of Phantasms without creatures, but a reliable transmute would require blue sources), and 10 sources of black (one higher than the minimum 9 because of Doran, the Siege Tower in the boardI would go up to 12 black sources had it been in the main). I assume the two copies of By Force are a meta call. You didn't need sources other than your creatures for this when it was in the board, but if it's main, then I suggest putting in one Stomping Ground (or Cinder Glade; again, all dual lands can be substituted to fit your budget).
It's pretty old, but you can check this video for an example of the application of the principles listed above. (Keep in mind that, since he goes by experience rather than mathematics, his numbers are a bit off; e.g. you should have around 16 sources of red to cast Stormbreath Dragon on turn five.)
In any case, by taking Doran, the Siege Tower out of the main and upping the number of copies of Freed from the Real, I assume you're transitioning from a beatdown plan primary with a backup combo to full-on combo with a beatdown secondary in Assault Formation, in which case I recommend you swap out Wall of Vines for Wall of Shards.
1 week ago
Nice article. Lots of useful content.
Have you already made on on mana fixing? You know, when you're dealing with 3+ color decks and you need to ensure not only that you have enough mana per turn, but the RIGHT mana as well?
If not, that seems like the next logical step in this. That's something I have been struggling with. Aside from dropping $200+ on lands, finding the appropriate balance in colors seems to be an issue - not just on my behalf but in general.
Something I've been doing to counteract this is I started to make my 3-color decks less about three colors and more about one primary with two supports.
Take my Esperfriends deck for example. Now, my actual deck is very slightly different as I made adjustments after playtesting with my group; I merely haven't updated the page yet.
But notice how 64% of the symbols are black? And how 18 of my 24 lands either produce black or search for something that contains black?
That's the balance I've found to work the best. 2/3rds of the deck being a single color and 3/4ths of the lands producing that color.
To supplement this, I've included ONLY Basic Swamps, that way if I absolutely need to have black this turn but I'm okay with the rest of my hand a few turns down the road, I can pay the 1 life and search for a Swamp over a land that'll cost me 2 more life to play. -3 life per turn for a single land is simply not worth it.
So perhaps a mana fixing article could be in the works? :)
1 week ago
Considering the heavy colour requirements of the cards in this deck, I think you should strive for a manabase that looks something like this:
This would slow down your mana rather significantly, however, which would be a problem with your current mana curve, but which brings me to my second concern: it seems to me like this deck doesn't have a clear game plan. Your creature lineup suggests a low-to-the-ground aggro deck, but then you have cards like Renewed Faith and Approach of the Second Sun, which seem more fitting for a control deck. I get that you want creatures so you can do something with the extra turns you get out of Glorious End, which is why personally, I would go for more of a mid-range creature curve and put Lyra Dawnbringer in the main. (Also, since Approach of the Second Sun is just a secondary win-condition, I'd probably keep only one copy.)