Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all


Basic Land — Swamp

: Gain .

Price & Acquistion

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Recent Decks

Swamp Discussion

TypicalTimmy on Card creation challenge

2 hours ago

T1 - Swamp, , Sol Ring, , -20 life, play Wabbajack.

Not broken at all ;)

Mace of Molag Bal

Legendary Artifact - Equipment (Mythic)

Equipped creature loses all colors and subtypes and becomes a black Demon. It gains +2/-2 and has Fear and Menace. It must attack each turn if able. If it doesn't attack, you lose life equal to it's power.

When equipped creature is is destroyed, you gain life equal to it's power.

If Mace of Molag Bal would be unequipped from a creature, exile that creature.


It's a lot of context to consider, but that's Molag Bal for you. Pain, suffering, indulgence (For him)... You want power? So be it. But it's going to cost you your life.

I tried to find a nice picture, but none of them were resizing properly and they all either looked really bad, or the mace was not the center piece of the artwork so it became detracted.

Sorry I'm doing so many. Elder Scrolls is one of my favorite series. I actually still prefer Morrowind over Skyrim, but that's an hour-long rant for another day :3 Oblivion was okay, I guess. Though Shivering Isles was super fun. If you want a really awesome game, though, try to get your hands on a copy of Arena. Woah. So you know how Daedric Princes have shrines and all? They also have holidays. In Arena (The first game), you couldn't activate their shrine unless it was on their specific holiday. So if you missed it, yes you had to wait 365 in-game days to get another chance. The game is so incredibly large (Albeit mostly empty space) that if you started at one corner of the map and traversed the furthest distance possible, it would take you just over 20+ consecutive hours of non-stop real-life walking at max normal speed to reach your destination.

Twenty. Real. Life. Hours.


Same challenge, by the way. <3

SamsWrath on Grenzo ft. DJ Doomsday | Competitive Primer

4 hours ago

Lake of the Dead is your very best piece of ramp. If you drop a Swamp T1 and T2, a T3 Lake of the Dead is going to net you 6 Black Mana for the turn. That's more than enough to play Doomsday and combo out with Grenzo, Dungeon Warden.

JustcallmeSoul on Cursed into Combo Hell.

6 hours ago

9/23/18 2x Relic of Progenitus out 2x Damping Sphere in sideboard 1x Mountain 1x Swamp out for 2x Bojuka Bog in mainboard, debating taking the other two Relics out for 2 more bojuka bog in sideboard. the reason I took out 1 of each basic for them is to avoid the Blood Moon non-bo as much as possible.

mikexbustillos on Grixis Midrange [GRN] Please help for GP!

16 hours ago

Playtested 5 games against a couple different aggro builds. Results: 3-2.

Niv on 4 is nigh-unbeatable. He is such a good play even on 6, it might be worth playing 2 copies mainboard. Especially since you have the full 4 Sarkhan, Fireblood, and the only thing he curves you into is Niv. (Bolas only needs it in a serious mana pinch, that never happened to me in my testing...)

Strategically, it seemed like a more aggressive play pattern works better than strict defensive control. Sort of a burn/tempo play pattern. Bolas on 4 races super well against most decks. Risk Factor and Ionize worked really well in this strategy, but were way less effective with an opponent at 20 life.

Some 1-mana plays might have been nice--maybe Opt or something. I didn't often need to play lands tapped on 1, even against aggro.

Ritual of Soot would have been great sideboard tech the games I drew it, but I never had BB to cast it on curve. But by the same token, I often had 6 mana and wanted to play Niv on 6, but one Swamp ruined it. Consider some other sweeper option maybe? OR:

-1 Field of Ruin / +1 Sulfur Falls

-2 Mountain / +2 Drowned Catacomb

-1 Swamp / +1 Island

This might increase the odds of being able to cast a double black on 4 and a RRRUUU on 6.

I might also have liked a few more Surveil cards to enhance the utility of the Jump-starters. I usually had multiple Jump-starts in hand, might have liked a Chart a Course or something with Surveil to bin them for more cards in hand. Shivan Fire might be a candidate to go down, but it worked really well in the aggro matchup, so I hate to go cut them--not sure what else to cut to make that possible. Maybe it's right how you have it.

Otherwise, it's a great decklist! Played really well, drew pretty consistently. I enjoyed it! Hope you do well at the GP!

jpermar on The Downward Spiral

1 day ago

Sweet changes that already won me a 3-player game!

More discard (anti-control) with Oppression, which works so well in this deck because you're spells have powerful effects, so the cost of discarding a card is payable (relative to the effect). For example, under Oppression, you can cast an Ulamog, the Infinite Gyre and discard a card, but a green player just can't ramp through it. Who's going to play Rampant Growth to fetch a basic land and discard a card? So this card doesn't hurt you much but destroys other decks. Some decks, such as graveyard decks, can actually benefit from it, so obviously you should decide if it's a good idea to cast it.

On another note, this deck needs to play a fast game and finish players off, and Maga, Traitor to Mortals is a fantastic finisher. I just cast a Maga for 11 life loss last night to win a game. Sower of Discord has a higher ceiling, of course, but takes more turns, and turns isn't something you want to give up in this deck.

One more thought about Sower of Discord... note that it mirrors damage done to player A as life loss to player B. So one situation that would be sweet to set up just isn't possible with Sower: mirror your own life loss from draw spells and other downward spiral effects to another player. Bummer. But should they make that card in the future, it would be ridiculous in this deck. And if they already made that card, please let me know!

neolions on Sackity Sack Stack

1 week ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

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