Swamp

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Swamp

Basic Land — Swamp

(: Add to your mana pool.)

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Swamp Discussion

hfvalenz on The Scarab God - EDH

3 hours ago

What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:

Also, you should consider Dreadship Reef instead or in addition to Mage-Ring Network

In order to get the most of Scarab, I think you should take these cards into account:

Have you thought about Liliana, Heretical Healer  Flip? She flips quite easy and all her abilities as a planeswalker could be relevant in a Scarab deck.

Argy on Unfinished Kaalia needs HELP

14 hours ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

DRACULA150704 on Gisa Ghoulcaller EDH

17 hours ago

I think you should have less lands in total but more lands that aren't Swamp Also Have you considered Undead Warchief or Lord of the Accursed

clayperce on Trying to Find a specific ...

1 day ago

Pheardemons,
T/O can only show one Basic as the official one, so you have to use an Alter for others.

The long version: Check if someone's already uploaded it by going to the Island page, clicking 'Browse Alters', and searching for Lorwyn block. Same with the Swamp.

If they're not uploaded yet, you need to submit them. Go to your Inventory (the folder icon at the far upper right), click 'Alters', and click 'Add Alter' ... hmm, looks like you can also 'Search Alters' from there too, instead of going to the card page.

The short version:

[[Island *A=1652*]]
[[Swamp *A=694*]]
Island
Swamp

mrfab13 on Turn Zero Loss

1 day ago

would you use Serum Powder insted of Mirror of Fate or 4 less Swamp

Thousandoaks on Mission: Control

2 days ago

Thank you for the feedback BrenoSulz. I agree with your thoughts wholeheartedly.

I noticed I lost too much control over Primal Amulet  Flip because I lose a turn playing it, and then I struggle to actually charge it. On top of that, if I actually want to play The Scarab God on turn 5, I give my opponent two openings to make it happen.

Regarding Evolving Wilds. I play it only to trigger Fatal Push. Can you think of any other triggers that may be helpful? I'm toying with the idea of Siren Stormtamer or some form of treasure generation.

Also, I run Glimmer of Genius over Hieroglyphic Illumination for a source of energy counters to fuel Aether Hub. I suppose only running Dimir rather than Grixis; I don't really need Aether Hub.

Here is the overall breakdown I'm considering. What are your thoughts?

Remove:

Add:

multimedia on TheGuyWhoNeverGoes4o

2 days ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


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Good luck at the PPTQ.


Rex_JB24 on Don't Moon Me or My Rats Again

2 days ago

I don't understand the confusion in this post (although I do believe you want one or two more swamps). The deck's straight forward. For the first three turns, any of the eight Fetchlands goes and gets a basic Swamp. That way when you drop moon on turn three you have two swamps already in play which are unaffected by Blood Moon. Since there are only five cards in deck with double Black in their cost, if there are two Swamps already in play by the time you play Blood Moon, you'll be able to play them for the rest of the game. Personally, I would trim 1 Mutavault for a fifth Swamp. You need to get those two Swamps for the deck to work optimally, and having a hand with Cliffs, Crypt, Muta as the only lands is going to suck. Mutavault is the worst offender because it cannot be activated once Moon is in play.

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