Swamp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Swamp

Basic Land — Swamp

: Gain .

Swamp Discussion

SoulsSlayerKnight on Vraska Regal Gorgon

1 day ago

Hi, somewhat of a interesting deck, My primary suggestion is to considerably lower or take out a bunch of the 1x's. The ones in which you need most should always be put at a 4x or at least a 3x.

I'd start off with something like this in a way to revolve around Undergrowth and Vraska. Someone else can help out and build upon this idea for later if they like or improve upon it for I don't often play Golgari. Hopefully it helps out a bit.

Creatures

4x Glowspore Shaman 4x Attendant of Vraska 4x Rhizome Lurcher 2x Lotleth Giant 4x Swarm Guildmage 4x Beast Whisperer 3x Ironshell Beetle

Sorceries

2x Vraska's Stoneglare 2x-4x Find / Finality

Instants

2x-4x Necrotic Wound 2x-4x Status / Statue

Artifact

1x-2x Golgari Locket

Planeswalker

1x-2x Vraska, Regal Gorgon

Lands

4x Overgrown Tomb 4x Woodland Cemetery 7x Swamp 7x Forest

Hopefully some of this helps out :). Good luck with the deck building

CyborgAeon on Commanders by Power Level [EDH Tier List]

2 days ago

NoOneOfConsequence shirei is one of the best recursion engines (so if you're beating a dead horse, at least we can expect it from a Shirei player). He provides significant advantage, provided you play an efficient & synergistic gameplan.

Bottle Gnomes is a guaranteed 3 life per turn. This does not advance your gameplan, nor does it tax your opponents. This card is cute, I'll give you that, but it's excessive.

Liliana's Shade is 4 mana to tutor for a swamp every turn. Neat, but still it's 4 mana - unless you're going balls to the wall on 28-30 lands, I can't see how this is great for you, as it's an inefficient Skittering Surveyor . You have no other Swamp cards that I can see, therefore no reason to actually run the card in place of a more efficient version.

Black Market is great turn by turn, but pound for pound it's worse than Pitiless Plunderer , as with plunderer you make mana the same turn. Black market requires you to wait an entire turn-cycle before it does anything - and in those 3 turns you're not holding up mana to respond to all of your opponent's threats - basically gambling with the hope of a payoff on your turn.

Sanguine Bond & Exquisite Blood together are 10 mana to win. Flash-hulk is 2 mana. Exsanguinate & Torment of Hailfire are at least 15 each & they don't certify a win as you have no way to make unbounded mana.

You could run, but choose not to use Scroll Rack , one of your best options for card advantage.

Your tutor suite seems to aim to find more pieces to your stax-engine. Have you considered running more tutors? Using Imperial Seal , Grim Tutor ,

Leyline of the Void is unavoidable in this build, as your win con is not coming out until late game, and any hulk deck will win first.

It's admirable that you've found so many creatures that synergise with shirei to hurt your opponents turn by turn. But here, a lot of these are redundant. In a stax deck you need many more ways to hurt your opponent decks. Including Trinisphere , Sphere of Resistance , Winter Orb , would all help your gameplan.

You could use Praetor's Grasp - as it's likely to find a card that will actually win you the game & it's a stax piece.

There are a lot of issues with your list - those t3 decks are usually decks that are unproven (imo). Your shirei deck still needs a lot of refinement for tier 3 to Deem Worthy .

I could go on about many of the other options in your Shirei build, but maybe you should re-read the comments section. I made sure to put a healthy set of options in there for you to consider several days ago.

I'd recommend doing some solid research into the cEDH meta and how cutthroat every design decision needs to be. I think there's a discord called playEDH, or look for some cEDH decks to test against. You'll find out very fast that your shirei build may be good in some metas, but in cEDH it is not enough.

Kirihara on Meren of Clan Combo

3 days ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

GoldenAgeBatman on BFZ Check Lands vs Shock ...

4 days ago

@APPLE01DOJ

Thank you for the feedback! I hadn't thought of that.

So, let's say we go that route; would it be better to go like this?

SynergyBuild on Commanders by Power Level [EDH Tier List]

6 days ago

NoOneOfConsequence I honestly don't think that the mine, wasteland, or command beacon are good cards.

The Mine/Wasteland are for very different reasons than the beacon however, but one issue is with all of these colorless lands. Your deck wants to cast cards like Necropotence and double-devotion cards like Grasp of Fate . A colorless land does nothing but the 1 mana on the Grasp, and nothing on Necro. Since your landbase didn't even run Command Tower or much fixing at all, it would be relatively often you get a hand like Temple of Silence , Wasteland , and Swamp , with Necro or Grasp you couldn't cast either. Running the maximal amount of fixing, especially for the high-devotion deck you put together is key.

Wasteland/Mine's abilities are also really weak, to a 1v1 they are amazing, but in 4 player, you use 1 card to get rid of 1 card, and 2 opponents suddenly have advantage over you. It is card disadvantage, and that along with your deck's reliance on having good mana makes those cards nearly impossible to justify.

Command Beacon is only good in decks when it is using its commander as a key piece that can easily be removed and if it is it cannot easily come back. Think Prossh, Skyraider of Kher , where you cast and sacrifice it infinitely to get infinite mana, but if your outlet to win is countered, and you have to pass, it will never be able to be gotten back again, Beacon doesn't help a ton, as going infinite is nearly impossible at that point with Prossh, but it does make about 13 extra mana with Food Chain, to be spent trying to find another wincon.

DasTree on Rakdos Burn

6 days ago

First of all +1! #2 mana base... in modern burn decks the mana base is 18-19 lands. 8 black mana sources should be plenty. Could pull out the 2 Swamp or limit the Blood Crypt s. I love burn. Damage straight to the face without any self regard. couple cards I see I like that could help in a longer game are Judith, the Scourge Diva and Rix Maadi Reveler . Every dead creature becomes 1 more damage and some extra card draw late game. just a couple potential things to play test with. I like this style deck!

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