Swamp

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal

Combos Browse all

Swamp

Basic Land — Swamp

(: Add to your mana pool.)

Browse Alters

Swamp Discussion

hwagner on PhotogenicParasympathetic

6 hours ago

how about (tcg market)

your

1x Rise of the Dark Realms M14 $9.92

1x Bloodghast IMA $11.27

total= $21.19

for my

2x Plains UNS $2.28

2x Island UNS $3.39

1x Swamp UNS $3.06

1x Forest UNS $2.80

2x Mountain UNS $2.28

total= $21.76

Argy on It's A Raid!

19 hours ago

Here are my thoughts.

  1. Mana

    I understand why you have Crypt of the Eternals, but it can be quite crippling in the early game.

    I think you'd be better off replacing all copies with Evolving Wilds.

    26 lands are too many for this kind of deck. I'd lose an Island, and a Swamp.

  2. Removal

    You have nothing to interrupt your Opponent's plans.

    has brilliant removal, such as Fatal Push, Unlicensed Disintegration (an excellent card in this deck; you should do 3 damage most of the time), and Vraska's Contempt.

    Add between four and six of these to your deck. Maybe two of each?

  3. Counter spells

    has access to Counter spells, which you should take advantage of. Probably in a Sideboard, which all competitive decks need.

    Throw in some of these cards: Essence Scatter, Lost Legacy, Negate, Vizier of Many Faces.

I'm not sure how competitive you can make this deck. It spends a lot of time warming up to its win conditions.

Try putting together a Sideboard, and then I can take another look, if you like.

Argy on An Actually Good Token Deck

1 day ago

These are the things I think your deck needs to fix, if you want to make it competitive.

(I can't tell if this deck can go 5-0, as I don't know your local meta.)

  1. Mana

    The number of lands you have is too small. I often had to mulligan, as I had one or none in my opening hand.

    You need some lands that will help you colour fix. Tri coloured decks just don't work without these, at the moment.

    I would do something like this:

    2x Aether Hub
    3x Concealed Courtyard
    3x Drowned Catacomb
    3x Evolving Wilds
    3x Glacial Fortress
    2x Island
    4x Plains
    3x Swamp

  2. Removal

    You need better removal than Fatal Push.

    If your Opponent has large Creatures they will get away with their game plan, and overrun you, particularly if they have efficient, early removal.

    A deck like Stompy Whompy Dinos outraces you.

    Vraska's Contempt would work better for you, I feel.

  3. Counter spells

    You have access to , so you should use Counter spells in your deck.

    Cancel is cheap, but so is Admiral's Order.

    It might feel as though you will weaken your deck by taking out some Token focused cards for other spells, but in point of fact you will strengthen it.

    Flame-Chained wrecked your deck by Sideboarding in Lost Legacy, and Gonti, Lord of Luxury. If you had a Counter Spell in hand, you could have stopped those cards from taking your stuff.

  4. Sideboard

    For a Sideboard, I would do something like this:

    2x Bontu's Last Reckoning - board wipes everything, but you can Embalm your Creatures. Deals with Carnage Tyrant.
    2x Dispossess - removes annoying Artifacts.
    3x Essence Scatter - Counter their biggest Creature.
    3x Lost Legacy - take their Approach of the Second Sun.
    4x Negate - stop Planeswalkers, Approach of the Second Sun, board wipes, etc.
    1x Vizier of Many Faces - also good against Carnage Tyrant, Ghalta, Primal Hunger, and just about any annoying Creature.

    This assumes you have a Counter spell and Vraska's Contempt in your Mainboard.

Hope that feedback helps.

HurricaneZach on RAGNAROK HAS COME - PAUPER DOMINATION

1 day ago

Seems like your deck wants to play fast and cheap (with only 18 lands). I like it! I would personally go -2 Valley Dasher, -1 Blaze, +1 Kolaghan Stormsinger, +2 Mudbrawler Cohort so that you could consistently T1 a Stormsinger and T2 a Cohort putting yourself 4 points ahead on T2. Also, it seems that Goblin Bushwhacker would help also to give you some reach and the ability to close the game out quickly with your creatures if your opponent doesn't make an early play. I would strongly consider taking out the Macetail Hystrodon, if you're cycling it more often than not, for another land (probably a Swamp).

JoeBob21 on Elenda, the Black Rose

2 days ago

Personally, I would take out Crypt Ghast because you have only 8 Swamps in the deck. I was thinking maybe Butcher of Malakir which I think is good for a sacrifice creature deck. Black Market is also a good card.

Budgetish on Mono Black Obliterator

2 days ago

I think you should get rid of the Arena due to your mostly low cost creatures. 1 Swamp due to the the low mana curve for the deck. The 2 Vampire Nighthawks (due to Gifted Aetherborn and your ability to outpace almost any flyer aggro deck) can go. Death's Shadow is very unlikely to proc well, so it wouldn't hurt throwing some Diregraf Ghouls (maybe 2) and Gravecrawlers (maybe 3) for intense early game pressure. I would also get rid of both Phyrexian Arenas, adding 1 more Sign in Blood in it's place as it seems to be enough draw for many decks of similar archetypes. This would be at 59, and I would drop 1 Gatekeeper of Malakirs (due to Fatal Push and the chance opponent may not be creature heavy), as well as Liliana, the Last Hope (due to lack of consistency being a 1 of win con). In their place, 3 Geralf's Messengers are a great 3 mana value card for black, adding 3 devotion for Gray Merchant of Asphodel. I really like the deck (having a mono black aggro myself) and hope to hear your opinion on my suggestions!

EventuallyClassy on Dark Alley w/ Mr. Rakdos and His Eldrazi

3 days ago

... in this deck, you can use Marsh Flats to grab 5 differently named cards= Badlands, Blood Crypt, Smoldering Marsh, Swamp, and Leechridden Swamp. Very powerful at different stages in the game.

lemons452922 on 2018 Bloody JUND

3 days ago

First off, I like the Tech. Blood Moon + Bloodbraid Elf is quite funny. +1

Secondly, I'm still on the fence if Blood Moon should be in the main or in the side. Personally, I like it side because you would like your colors even after Blood Moon is out, which forces you to have at least 1-2 Swamp and one Forest, which restricts your early game, but hey... let's work with this!

As for the mana-base, I would say:

4x Verdant Catacombs

3x Wooded Foothills

2x Bloodstained Mire (possibly flip numbers with Foothills depending on cuts)

3x Forest (possibly lower depending on cuts)

2x Swamp

1x Mountain

1x Overgrown Tomb (2 if you move moon to the side)

1x Blood Crypt

1x Stomping Ground

2x Raging Ravine

1x Treetop Village

2x Blackcleave Cliffs

so that is 24, which, with 4x 4-drops, is right around where you want to be.. Even though you are playing Blood Moon, you are going to want a decent amount of Man-Lands as, with typical Jund fashion, you will probably be top-decking later in the game, and will want to push damage if you don't hit the Blood Moon. With that said, we need to cut 2 from the main going form 22 -> 24.

Now let's talk about Noble Hierarch. Personally, I say cut it, as it seems underwhelming if not in your opener, and cascading into it is meh (it does give Exalted though...), but if you do keep it (because a T2 Lilly into T3 BBE is BROKEN), make it a 4-of and possibly cut a land to 23. If you cut it, maybe add another Grim Flayer or another Liliana of the Veil to make up for the one extra cut.

Let me say, Grim Flayer is ridiculous with Bloodbraid Elf, so maybe make that a 4-of and move Tireless Tracker to the board. I get it is color intensive, so the decision is, as always, ultimately up to you.

Let me also say that discard and conditional removal seems to be going down in priority with Bloodbraid Elf, so I wouldn't be opposed to going to 4x discard and maybe 2x Fatal Push for another Terminate or Dreadbore or Abrupt Decay (ehhhhh). Plus, that frees up your reliance on Swamp so earlier Forest doesn't seem that bad (to get there with BBE through a Blood Moon).

The sideboard - SPICY. Personally, i say cut the white and have more sideboard slots for what you really want to do, but I cannot say the BBE into Lingering Souls isn't tempting. Id remove the Surgical Extraction and add another Nihil Spellbomb and one Grafdigger's Cage because I feel that combo is low in priority right now, but that depends on your meta. Anger of the Gods also feels outclassed by Damnation, but I cannot argue against the Exile part - once again, meta dependent.

All in all, this seems to be fun! if you want to check out my BBE deck for some explenations, feel free... Junding Them w/ BBE... Good Luck!

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