Swamp

Swamp

Basic Land — Swamp

: Add to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Swamp Discussion

Octrate on Swiggity Swoo, Demons commin for you.

20 hours ago

You're playing heavy black. It may be good for you to cut two or three Mountains for more Swamps. Especially since you're running Liliana of the Dark Realms. This deck is also very mana intensive. Perhaps find a few cuts for some faster cards? I'd run Languish, maybe Burnished Hart, Desecration Demon... You may even be heavy enough in black mana for cards like Caged Sun.

As for some demonic ideas, this could be a good deck for Havoc Demon, Defiler of Souls, Master of Cruelties, maybe Shadowborn Demon. He's decent even as a five mana removal+death trigger, but odds are multiple demons may be dead by the time he is cast. Maybe Patriarch's Bidding as utility? Not so sure about that one. Demons you could cut would be whatever isn't up to snuff in your deck as you test it.

That's all I have at the moment. Happy slaying, and remember, as Rakdos himself often says, you can't spell "slaughter" without "laughter."

JayBowen on U/B Control

1 day ago

Idk what kind of help you want but here are my suggestions:

LANDS: First off if youre making a modern deck, youre going to want fetch-lands. for this deck you should ideally run 4x Polluted Delta and probably a combination of Flooded Strand and Bloodstained Mire. or any fetches that have blue/black in them. You also Want your lands to enter untapped, Watery Grave is a definite 4 of for this deck. Also consider Man Lands, for UB that is Creeping Tar Pit. I would style the manabase like this:

4 Polluted Delta2 Flooded Strand4 Watery Grave4 Creeping Tar Pit4 Darkslick Shores6 Island1 Swamp

You can also consider some number of maindeck Ghost Quarter or Tectonic Edge and take out 2 islands

INSTANTS: I would suggest going up to 3 Cryptic Command, Dissolve and Hero's Downfall are bad in modern consider putting in additional Serum Visions. or an additional Dismember.

WINCONS: Instead of Jace, Architect of Thought you could try Ashiok, Nightmare Weaver. Also with your creature base, you can up the count of Tasigur, the Golden Fang to 3 and cut down on Disciple of the Ring.

These are just some ideas for you

Rayenous on Unban Tree of Tales!

2 days ago

It should be pointed out that, if Robots wanted to use , it already would. - With Glimmervoid, Springleaf Drum and Mox Opal, Robots and use any color. - The reason it currently dosen't use Ancient Stirrings is not for lack of . - It simply doesn't want a card like that to end up in it's opening hand, as it breaks up it explosive synergy.

I'm not certain Robots would want to use any of the currently banned Artifact Lands. - The Blinkmoth lands, Glimmervoid and Darksteel Citadel are exactly where Robots wants it's mana base. Replacing any of it's lands would be a detriment to the deck. - If it wanted additional 'free' artifacts, it would just run more Welding Jar main.

  • Blinkmoth Nexus/Inkmoth Nexus - Evasive creatures, resistant to removal, while increasing Artifact count.
  • Glimmervoid - Mana of any color allows the deck to use/splash whatever cards it needs. Sideboard is very limited without this land.
  • Darksteel Citadel - Indestructible allows the deck to continue after an artifact board wipe, keeping itself and Glimmervoid alive. - Also useful if the deck uses Ensoul Artifact.
  • Swamp or Island (1x Basic) - This could possibly be replaced, but would not make the deck 'too powerful'. - It's partially in there due to prevalence of Path to Exile and Ghost Quarter.

So, no... I don't think unbanning any of these would currently 'break' the deck. - If there is a reason to keep them banned, it's not this deck. And there's certainly no difference in unbanning just the one.

Dorotheus on Unban Tree of Tales!

3 days ago

Current affinity lists run approximately:
4x Blinkmoth Nexus
4x Darksteel Citadel
4x Glimmervoid
4x Inkmoth Nexus
1x Basic (Island or Swamp)

Is it worth cutting Glimmervoid? Is it worth not running any basic? Does the deck just add the 4 Trees just to get potential artifacts even when the entirety of the main list is artifacts anyways?
What would you do?

multimedia on Eldrazi Annihilation

3 days ago

snyder23, I agree with IzzetGod you should use a ramp strategy with 4x of each Nissa's Pilgrimage and Explosive Vegetation.

In my opinion, using an aggro strategy with 1 drop and 2 drop Eldrazi with Dominator Drone in your colors, G/B is just not powerful enough. This strategy is much better using Red and Black which gives you a huge amount of aggressive Eldrazi creature options that green doesn't have.

Right now your deck is kind of confused with what strategy to use. You are combining this some what aggro strategy, using a bunch of 2 drop creatures with ramp. It would be better to simplify your deck and pick one core strategy and build your deck around that one strategy.

If going with ramp consider getting 4x of each Sanctum of Ugin and Shrine of the Forsaken Gods. These lands work very well at letting you cast your big Eldrazi faster. You can also chain Ulamogs back to back turns with Sanctum since it can find and put Ulamog into your hand, which is powerful.

Consider adding 4x Llanowar Wastes to give you better chances of making black mana. Adding black to this strategy is good for discard, Transgress the Mind main deck Duress in your sideboard. Flaying Tendrils main with more sideboarded. Also consider Languish in your sideboard to kill bigger creatures that Tendrils can't.

If choosing to use ramp then consider a creature base using most creatures with 3 or more toughness so you can take full advantage of Tendrils. Here are two creatures to consider:

  1. Offshoot, is a 1 drop with 3 toughness that can gain you life anytime you play a land. Which is very good when you are casting ramp spells.
  2. Sifter, is a 3 drop that can help you ramp into something else as well as being a 2/3 body.

Zorynjaibro mentioned Bearer of Silence which is a great suggestion. Although he does die to Tendrils, but that's ok because you will most likely only want to cast him for 4 mana meaning he gave you some value before he died. Since you are ramping the 4 mana he requires to make your opponent sac a creature is not a bad cost. You can also use the Scion token created by Sifter to pay for Bearer's colorless cost which is some nice synergy.

Here is a rough draft, untested, of a ramp version of your deck to give you some ideas:

Better options that are much more expensive to consider adding are Thought-Knot Seer, World Breaker and Ugin, the Spirit Dragon


GlistenerAgent on PLEASE help with land base??!!?!??!!

3 days ago

Your deck is really... weird. I'm not sure what cards you're trying to cast and what you're trying to reanimate and what your game plan is, and you've got some weird numbers. I'll try my best.

4x Verdant Catacombs, 3x Bloodstained Mire, 2x Wooded Foothills, 1x Marsh Flats

1x Overgrown Tomb, 1x Blood Crypt, 1x Stomping Ground, 1x Temple Garden, 1x Godless Shrine

2x Forest, 2x Swamp, 1x Plains, 1x Mountain

1x Horizon Canopy, 1x Ghost Quarter, 1x Shambling Vent, 1x Raging Ravine, 1x Graven Cairns

Sacred Foundry seems like the last land you want to search up given your assortment of spells. 6 basics may be too many, I would cut a Forest if need be. The fetchlands can be tweaked to include Windswept Heath if you find that green is frequently lacking, but I would avoid Arid Mesa. I cut the Wolf Run and the Steppe because I found them too cute and unhelpful to your spells. I added alternate mana sinks in the manlands, and Graven Cairns is for your Assault/Liliana/Lootings.

rothgar13 on It's an Infernal Crime to Not have a nice Rack

3 days ago

Not feeling the Waste Not, to be honest. I'd rather see some removal, given that you die pretty easily to an aggro bumrush if you don't find an Ensnaring Bridge (or if it gets destroyed). Doom Blade, Victim of Night, Go for the Throat, Slaughter Pact, Murderous Cut, Dismember... take your pick, but you need one of these.

On the lands front, Academy Ruins, Buried Ruin, Darkslick Shores, and 4 Urborg, Tomb of Yawgmoth strike me as unnecessary. I'd rather see Mutavault and more Swamps. If you want some hot tech, I'd take a look at the likes of Nezumi Shortfang, Smallpox, and Pack Rat. The former is particularly potent, because it is instant-speed discard (which can shut people out of casting stuff) and can be an extra Rack.

Orngshrt on Rekt Souls

3 days ago

I would suggest some tutors might be good, like Diabolic Tutor and Dark Petition. Lets you grab the answer you need at any time. Also since you're running Ancient Craving, maybe consider Painful Truths. If you have a red and white mana available you get the same number of cards for a mana less. Speaking of mana, it might be good to fiddle a little bit with the ratios of each color available, when I playtested I was finding red in particular to be lacking. Switching a Swamp for a Smoldering Marsh would let you keep the same amount of black available while making red more available. And though Nomad Outpost enters tapped, it gives you access to all three colors you need. In that same vein, Mardu Banner gives you a mana of any color you need, and later on you can use extra mana to sacrifice it and draw a card.

Load more

Latest Decks

Load more