|Commander / EDH||Legal|
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Basic Land — Swamp
(: Add to your mana pool.)
Price & Acquistion
|Have (36)||raymaverick97 , ZombieFood , maR2307 , NorthernCrow , xXThormentXx , knto , plof , Friedrice24 , MonoRedBomb.Com , Unjust_DiabIo , frederiklw , Atroxreaper , Oskani , mcstang1986 , Va1mar , LTmiller , TrackerD , Lucretian , TheRealPeaches , HydraOoze , marsthesoos , Kravian , rhinoloupe , Mousemke , Candyman949 , MrCrazzyc , HR19 , Pylioz , tahavin , AaronKeeling , ZombieSam , sombrevivo , Bulldawg1310 , Yawkcorb , MoJoMiXuP ,|
|Want (8)||Turtlelover73 , Ariumlegion , Desol4tion , theelk801 , Noles55 , MisterRoach , Bulldawg1310 , rockleemyhero|
13 hours ago
I'm looking to trade them for Unstable forest for an EDH I'm working on!
Thanks to all! Happy Holidays and Happy Trading!
4 days ago
Oubliette is very good toward your devotion and it is a staple in control decks.
You should definitively get a least 1 Pestilence in. With a good set up, it can win you games.
Check out my Pestilence MBC deck for inspiration.
6 days ago
1 week ago
List looks good. I prefer more removal and Grim Flayer over Tireless Tracker but I think Tectonic Edge is just too slow in this meta. I would consider switching to Ghost Quarter or Field of Ruin. I also think Hissing Quagmire is too slow to run 4. Consider swapping some for Twilight Mire or more fetches.
1 week ago
Also wondering if Plea for Power might be cool to test.
I do think tightening the land-base some would be helpful, as suggested. Perhaps go own to 1 Island, cut the artifact lands for more Mountain and Swamp cards, and cut some UB and UR lands for more Mountain and Swamp cards or BR lands that don't come into play tapped. The issue isn't lands' ability to be fetched (or any individual land's ability to tap for this color or that) so much as it is having a deck that predictably provides you with the mana to cast the spells you are most likely to draw by color.
1 week ago
Very novel approach to Zur - I dig it a lot.
Lots of quality feedback above, so I will be brief here. I agree with lower curve + more removal (or exile effects) + more tutors. Maybe War Tax for that triple-fort feel.
- Have you tested with builds that emphasize themes like wizard tribal or mill? This is a pretty unique list, so I'd encourage playing around with your themes and sub-themes to test for optimal creature builds along different lines that work with Intruder Alarm.
- A little bit of recursion, in addition to counter-magic, might help bring back combo pieces you lose to counters and removal. Phyrexian Reclamation is a cool piece that Zur can fetch. Doomed Necromancer might be fun. Liliana, Death's Majesty and Liliana, the Last Hope can both bring back creatures or give you a zombie per turn.
- You might tighten up your land-base. This is something I learned to do better here. It seems like you can make more B and U than you need, but may not always have enough access to W. Perhaps consider cutting some UB lands for UW ones and cutting some clunky multi-color tap-lands for more Plains. The color pie on the side should have its inner and outer rings closely (though maybe not perfectly) aligned. You could begin by going to 2 Island, 2 Swamp, and 4 Plains, as well, to see what happens. You might also replace deserts and other cycling taplands with Plains and then find room for Pull from Tomorrow and Sphinx's Revelation in the deck.
I hope some of that made sense and might help.
1 week ago
As of current, the only cards printed with the Basic type to my knowledge are: Wastes, Plains, Island, Swamp, Mountain, Forest, Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, Snow-Covered Forest