|Commander / EDH||Legal|
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Basic Land — Swamp
: Gain .
2 days ago
Point 1: You could try making something tangible, such as a set of articles on TappedOut or a set of videos about the process for designing budget decks for new players and then how to approach teaching new players the game.
Point 2: You'll still have a lot of intermixing at college--you'll find a lot of people interested in Magic, but not so many that you'll want 2+ copies of the same deck floating about. The only real fix is diversifying the decks.
Point 3: To each their own--I'd personally have found this deck quite dull to play when I just started out. As I think you understand, it's good to have a mix of hyper-aggressive, counter-control, midrange, etc. when teaching new players the game.
Point 4: I'll stand by my statement-- Swamp is the only card in your 99 that I'd want in a more competitive deck. Pretty much everything else can be upgraded to something more efficient. That is what I meant--not that Swamp was the best card; merely that it's the only one that remains playable as the owner develops their deck.
Compare to my Talrand suggestion, which, at a minimum has four budget cards I'd want in future builds (Opt, Mana Leak, Counterspell, Negate--I suppose Island as well). That's a much better starting point--each of those cards is playable from ultra-budget to cEDH levels.
2 days ago
As I read this, Boza and TypicalTimmy, the goal is not to turn a profit, but rather give out starter commander decks, netting zero profit. As I read it, this would be akin to the 40-card constructed decks many LGSes give out to entice new players.
However, there are a ton of flaws with this plan:
People donate on Patreon because they expect something tangible in return--usually a continuation of content they enjoy watching. A nebulous deck giveaway to support people other than the content creator does not seem like it would be a big draw.
Your plan is to give out the deck at school and your LGS, neither of which are going to be too large of a community. Giving out the same deck to multiple members of said community would quickly saturate the meta.
Your deck seems rather linear, which is fine--provided the recipient likes that particular style of play. But Magic is about more than ramping and slamming big spells, and that playstyle does not appeal to a good number of players.
Your deck doesn't really serve as a jumping off point for something more competitive. There's a reason the deck's cost is so low--it only has one playable card: Swamp .
I presume your ultimate aim is to get more people into Magic. That's fine and dandy, but you're not going to do that by just giving away a mediocre deck--you need to encourage the individual that the game is fun and is something they want to put their time, effort, and money into. That means fostering an environment where others want to play, and giving them enough diversity in their deck options to keep the game exciting.
My advice: Start building a bunch of budget decks yourself that are commensurate with Precons in terms of power. Given how mediocre precons tend to be, that is not really a difficult task--depending on how many cards you have sitting about, you can probably throw together a few using the bulk rares/uncommons you already own.
Once you go to college, it should be pretty easy to find people who are interested in Magic, but have never played. By having a diverse set of decks on-hand you can lend out when organizing games, you'll be able to create an environment where players can learn and flesh out what type of player they are.
Related note: In general, Magic should never be the first "nerd game" you introduce someone to. If someone is only familiar with Sorry, Clue, Monopoly, or the other classic games, they often get intimidated by Magic's myriad complexities and the seemingly infinite options when deckbuilding.
I'd recommend investing in Settlers of Catan--a game that bridges the gap between traditional board games and "nerd games"--as well as Munchkin--a game that serves as a good gateway drug to Magic. Both will serve you better in terms of getting players to join Magic than handing out a bunch of budget decks for free.
6 days ago
Not enough lands. 38 lands at a minimum for a LANDS strategy. While turn one dorks/rocks are strong, they lack the survivability of lands. I advise cutting any dorks that tap for a single color. The rest are self explanatory.
1 week ago
To me, having Avg.CMC=2.5 you don't need more than 22 lands in the deck. Pulling out 1x Swamp and 1x Plains you could make space for more value plays (e.g. 2x Cruel Celebrant which is fine defense against Tribal-killing board wipes).
1 week ago
1 week ago
Added Aphotic Wisps to make it possible for a turn 1 win.
Ignore my first ignorant comment. What was I thinking? Apparently nothing because turn 1 and a better pile and hand does exist and I'm here to deliver. Here it is all you friendly budget deck seekers.
Turn 1 play Swamp --> Dark Ritual --> Sol Ring --> K'rrik, Son of Yawgmoth --> Doomsday --> (Grabbing Infernal Contract (TOP), Exquisite Blood , Sanguine Bond , Sacrifice or Burnt Offering , and Death Cultist .)
Cast Death Cultist , Putrid Imp with K'rrik, Son of Yawgmoth . Cast Culling the Weak for 2 life targeting Putrid Imp . Use 1 black mana of the 4 generated to cast Sacrifice or Burnt Offering sacrificing K'rrik, Son of Yawgmoth . This will provide a total of 10 black mana. Cast Exquisite Blood and Sanguine Bond then sacrifice Death Cultist to start the combo. STONKS. I didn't think it was possible but thanks to google and 1 more brain cell, I figured it out.
3 weeks ago
Mdmaster13 I haven't decided on sideboard changes yet, but how does this look for mainboard updates?
1 month ago
Just dropped by for a quick look.
+1 for Dragons because they are cool.
Of course this all depends on how far you want to lean into a Dragon theme.
Lathliss, Dragon Queen is also a game changer.
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