Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.05||$0.15||$0.49||$0.9||0.01 TIX||0.03 TIX|
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|Want (9)||, TheHorse , thetruejaster , WUBRG... , MSweeny81 , marz1342 , Boxel , phoerix , TXMetal|
15 hours ago
16 hours ago
1 day ago
I would cut both the Pharika's Chosen and the Typhoid Rats in favor of 3 more Indulgent Tormentors as well as 1 more Erebos, God of the Dead and Liliana Vess. I would also recommend cutting Staff of the Death Magus because life gain alone is not worthy of a card slot and adding 1 or 2 Gray Merchant of Asphodel because you are running mono-black. Also I don't see the purpose of Urborg, Tomb of Yawgmoth because the only land you run which is not a Swamp is Nykthos, Shrine to Nyx and it may just end up helping your opponent as now all their Mountains have become Badlands, all their Forests have become Bayous, all their Islands have become Underground Seas, etc.
2 days ago
3 days ago
Hey, man, sorry for taking a while to get back, but I was busy with finishing up school. EDH is very different from modern, but I will leave you the decklist in case you're interested in converting it to EDH at some point.
This is assuming no budget, and you can tell me what works and what doesn't.
Let's start with the lands. One thing I noticed in my opening hands was the inconsistency in mana and color fixing. If you do want to upgrade this deck, I recommend shock lands like Stomping Ground, Blood Crypt, and Overgrown Tomb as well as the fetchlands, namely Wooded Foothills and Bloodstained Mire. You can get Verdant Catacombs but it's not necessary. I'd 4 of each fetchland, totaling 8. Then do something like this: 2 of each shock land, maybe 3 Stomping Grounds. The Scry lands and Savage Lands are too slow because they come into play tapped. You can try playing the check lands like Rootbound Crag, Dragonskull Summit and Woodland Cemetery. Probably 2 Rootbound Crags and then 1 of Dragonskull Summit and Woodland Cemetery. Then 2 Haven of the Spirit Dragons. The 4 remaining basic lands can be 2 Forest, 2 Mountain, and 1 Swamp or whatever you feel comfortable with. I went with 24 lands just for simplicity's sake, but you can adjust accordingly.
Creatures: Moonveil Dragon is way too mana intensive to be effective, especially at 6 mana. I recommend picking up either Thundermaw Hellkite or Stormbreath Dragon, depeding on how prevalent Path to Exile and Lingering Souls are. Thundermaw is better, in my opinion. With removal running around, you're gonna want more hasty creatures. Try this: take out 2 Steel Hellkites and Broodmate Dragon with 3 Thundermaw Hellkite. Replace the Voyaging Satyr, Shaman of Forgotten Ways, and Frontier Siege with 4 Birds of Paradise. I get the whole graveyard strategy you've going on, but your deck is just doing too many things at once. I'd cut Commune with the Gods and the last Crucible of Fire for 4 Sylvan Caryatid. That way you've got 8 ramp creatures with better mana fixing.
Instants: your deck lacks interaction, and you have little removal. If you're playing red, you can't go wrong with Lightning Bolt. It's stupidly good. That said, remove the last Frontier Siege, 2 Fearsome Awakenings, and Crucible of Fire.
I think Whip of Erebos can be replaced by another Atarka's Command or you can leave it be. That's all I have for right now, but let me know what you think. I know you might be on a budget, but I'm just throwing things out there.
If anything, I'd fix the mana base first. I'd prioritize that.
3 days ago
I'll replace the avatar with the force:
4 days ago
Land and mana are different things. Mana is the magical energy you use to pay for spells and card abilities. It usually comes from lands (Tranquil Cove, Forest, etc.), but can also come from other sources (Elvish Mystic, Pyretic Ritual, etc.), and there are some lands that don't make any mana at all (Maze of Ith, Thawing Glaciers, etc.).
Every basic land (Plains, Island, Swamp, Mountain, Forest) has an ability that says ": Add C to your mana pool", where C is the appropriate colored mana symbol for that land. That ability used to be fully written out on the card in older sets, but around 1999 or so the design of basic lands was changed to just have a big mana symbol in the text box.
When you tap Tranquil Cove for , it's just like tapping a Plains for . When you tap it for , it's just like tapping an Island for . You don't go get another land, you get mana to pay for a spell or ability.
|Avg. cube pick||9.41|
|Commander / EDH||Legal|
|Quest Magic RPG||Legal|
- Plains + Swamp
- Buried Alive + Dark Ritual + Swamp
- Swamp + Inquisition of Kozilek
- Island + Swamp
- Pack Rat + Swamp
- Lotleth Troll + Swamp
- Swamp + Underworld Connections
- Crypt Ghast + Swamp
- Child of Night + Swamp
- Dark Ritual + Lotus Petal + Swamp
- Forest + Swamp
- Dark Ritual + Sol Ring + Swamp
- Mountain + Swamp
- Abzan Battle Priest + Swamp
- Caustic Tar + Swamp
- Nightmare + Swamp
- Mox Jet + Swamp
- Mox Diamond + Swamp
- Quest for the Nihil Stone + Swamp
- Squelching Leeches + Swamp
- Gnarled Scarhide + Swamp
- Mountain + Plains + Swamp
- Pawn of Ulamog + Swamp + Undercity Informer
- Dismal Backwater + Jungle Hollow + Swamp
- Godless Shrine + Overgrown Tomb + Swamp
- Lashwrithe + Ghoulcaller Gisa + Swamp
- Candelabra of Tawnos + Swamp + Voltaic Key
- Filth + Swamp
- Liliana of the Dark Realms + Swamp
- Dark Ritual + Phyrexian Crusader + Swamp
- Dark Ritual + Geralf's Messenger + Swamp
- Island + Plains + Swamp
- Master of the Feast + Swamp
- Disowned Ancestor + Swamp
- Nirkana Revenant + Swamp
- Lashwrithe + Nightmare Lash + Swamp
- Soulflayer + Swamp
- Sol Ring + Swamp
- Putrid Imp + Swamp