Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Basic Land — Swamp

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Swamp Discussion

Zolvahlok on Atraxa's BIG TASTY BEATDOWN

2 hours ago

I am considering removing one Plains, one Swamp, Brushland, and Woodland Cemetery in favor of lands that provide more to the mana base. Perhaps wedge/shard lands within the color identity of the BIG TASTY BEATDOWN. The card costs containing take up half of the pie chart. Though I doubt the land base part of the pie chart is including lands that provide any mana, it's enough to take into consideration.

What do you think?

Marcus_Licinius_Crassus on Pauper Golgari Aristocrats (Aggro)

8 hours ago

kloac since I have no 3 CMC cards I prefer Evolving Wilds to Jungle Hollow because if I cheat on lands (WHICH I AM) I can use the scion tokens to make sure I play 2-3 spells in a turn. It is very important for my deck to have at a minimum 2 mana in play and the first two lands are generally one Swamp and one Forest the third land I prefer to be a Swamp in grindy matchups where I want to play loads of removal, but the third land is a Forest if I want the 2/2 Wolf, 3/3 Boar, +3 +1/+1 Counters beat down against relatively creature less control decks.

Altar's Reap look really interesting considering the deck has zero draw and plays off the top. I would most likely put the Altar's Reap as a 2 of in the SB to pair with the playset of Aerial Volley in order to improve my Mono Blue Aggro matchup.

THE SPICE:2 Feed the Clan there is a ton of super aggro and sometimes gaining a surprise 10 out of now where is a recipe for success in any match.

tschiller on Discard and Extirpate, what possibly can go wrong?

16 hours ago



Asylum Visitor is nice, but I can't find any spot to remove something on mainboard for it though. Quest for the Nihil Stone was in there in my first version, but I think The Rack and Liliana's Caress are more potent.

adrianvoer on Rakdos Madness Vampires (B/R) - Aether Revolt

1 day ago

I'm a longtime mtg player and observer of Standard but I've never actually built a proper standard deck before, considering this archetype. I'm very unconvinced by all the enchantments, to be honest, I'm not sure they're worth a card in most matchups (especially vs things like Heart of Kiran) though I like one Stensia Masquerade out of the sideboard against Vehicles and the smaller GB Snek builds--I just really fear the idea of ever drawing a redundant enchantment, especially in this meta. But I like a lot of what your deck is doing. I'd love some feedback from other people who've run this archetype if there's anything I'm obviously missing.

The main difference, other than the enchantments, that I see between my list and yours is I have more discard outlets (I especially think Insolent Neonate is fantastic) and more removal without giving up speed, trading off some utility, which I'm trying to get out of the sideboard instead.

Some individual card thoughts: I think Drana's probably fine but I expect she's just a target a lot of the time and would be much more worth it if we were running some kind of Gifted Aetherborn plan (which is its own thing I have seen, and if Dragon Fodder and Hordeling Outburst were still legal it'd be worth a try, but I agree for the madness plan is not worth it). My concern with Geier Reach Sanitarium is that we're trying to curve out, ideally with BB on turn 2 a lot of the time, and with R on turn 1 or at latest on turn 3. With that color intensity I feel like Geier Reach just ends up taking the slot of a spell rather than a land, and it looks pretty bad in an aggro deck as a spell, at that point I'd rather Call the Bloodline, which as I said I think is just really slow for what we're trying to do. I do like one Mimic, I just don't want to have a hand full of them and not be able to discard any Vampires with a Falkenrath Gorger in play--obviously without many artifacts then Unlicensed Disintegration becomes just an easier to cast Murder, but since basically none of our removal can hit anything that comes off of a Marvel other than Disintegration, I think it's fine. That's what the Oblivion Strikes in the board are for, by the way--the only way in these colors to deal with a Marveled in Ulamog, and something that can at least answer other big creatures, though none of those are that popular at present.

Here's my list:4 Falkenrath Gorger4 Insolent Neonate3 Gifted Aetherborn4 Heir of Falkenrath  Flip2 Olivia's Bloodsworn1 Stromkirk Condemned1 Metallic Mimic1 Olivia, Mobilized for War2 Stromkirk Occultist1 Yahenni, Undying Partisan2 Incorrigible Youths2 Fatal Push2 Lightning Axe2 Fiery Temper1 Cathartic Reunion1 Tormenting Voice2 Grasp of Darkness2 Unlicensed Disintegration

4 Foreboding Ruins, 4 Smoldering Marsh, 9 Swamp, 6 Mountain

Board: 2 Ruinous Path, 2 Release the Gremlins, 1 Stensia Masquerade, 2 Unlicensed Disintegration, 2 Kalitas, Traitor of Ghet, 3 Transgress the Mind, 3 Alms of the Vein

LCJ38 on Mono-Black Control

2 days ago

Just saw this. You NEED more lands. Most control decks run 26 lands, for you I'd say 23 at least. Cuts for me would be -1 Transgress the Mind, -1 Ruinous Path, and -1 Vengeful Rebel. +3 Swamp

Sorry no card forms, again Tapped Out wouldn't let me.

pauldiamond64 on Grixis Control: The deck that makes people cry

3 days ago

i use madness because of Baral, Chief of Compliance i need black for brutality, disintegration, fatal push, painful Truths, and i run very little black land. just 2 swamps and 3 Smoldering Marsh. Fatal push is powerful against Winding Constrictor and Heart of Kiran

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