|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Merfolk Shaman
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
World Shaper Discussion
2 days ago
triproberts12 (above also) I think it's probably Ulvenwald Hydra for World Shaper having a quick look at it, as I don't need the tutoring and I don't think the fat body is particularly relevant, especially as it doesn't have trample.
2 days ago
Perfect! I agree with all you you've said! I'll let you know how it all goes when it's all finished! Thank you for pointing out that article (https://articles.edhrec.com/in-the-margins-explosive-vegetation/) otherwise I would've been none the wiser! Now I just need to work out what to cut for World Shaper ! Urgh I hate cutting haha. Thanks for all the help!
2 days ago
triproberts12 Thanks! These are all cards that I've tried out which shows that we're own a similar page!
Exploration is excellent, but I don't own a copy and it is expensive.
Verdant Confluence I found a little expensive and that I didn't need the recursion it offers.
Pir's Whim I found good, but I haven't played it in a game yet so I'm finding it difficult to tell whether it's worth it and what to cut. I agree it's underplayed!
I didn't find the panorama's very good! The point you make about being able to have them on the field before getting Omnath, Locus of Rage to the battle field is a good one, so I might need to test them out again, but the no cost of Terramorphic Expanse and Evolving Wilds is incredible in combo with Ramunap Excavator and Crucible of Worlds , especially with Exploration type effects.
Field of Ruin actually ramps everyone else which I didn't get when I read the card, and I don't think I need anymore land destruction as Strip Mine has done the job for me, but I will consider it if I think I need more in future.
Explosive Vegetation I think actually has a home here, and is hence an exception to the article! He mentions that it shouldn't be in the other Omnath though! The two landfall triggers are much better than the one of a Rampant Growth .
Cheers! Appreciate the help!
P.S. Roil Elemental is blue unfortunately! Haha one of those days eh?!
3 days ago
I'd cut a land, Taigam, Sidisi's Hand , you could cut Birthing Pod or Prime Speaker Vannifar (I don't think you need both), maybe Search for Azcanta Flip and Desecrated Tomb (I don't think you'll get enough value from this to run it).
So, I think what you need to do is focus your deck. It looks like you tried to take a bunch of Sultai good stuff and cram all of it into your deck. It looks like you are trying to do a "lands matters" build with a ton of value creatures in it, too. You have to figure out which way you want to go, as you probably won't be able to do both (but if it works, I guess go for it...I just don't see it). If it were me, I'd cut the lands matters route, but keep just a few of the cards for value, like World Shaper and Boundless Realms .
You've got a ton of creatures crammed in here, and are running quite the reanimator package to go with it. I think this can work well, too, as you can cast a creature once with Muldrotha and then a reanimating enchantment once per turn. You might be running too many creatures, though, and not leaving room for other permanent types to get the value out of Muldrotha, so look at this and see how it plays for you. It may be tough to do both the reanimator route and the lands matters route, but please, let me know if it works out well for you. I hope my suggestions help out a little.
3 days ago
This deck definitely looks a lot more tuned. Good stuff. You might consider Exploration if you find Burgeoning performs well. I really like Verdant Confluence in my Tatyova deck. I don't have a lot of room for recursion, so it's function as a split card is great. Pir's Whim is another new card that has overperformed for me for the same reason. Like with Gishath, I think this deck is a good candidate for Hour of Promise you can get your (vomit) Temple of the False God to get directly to Omnath Mana, as well as Kessig Wolf Run .
I like Naya Panorama and Jund Panorama better than Evolving Wilds and Terramorphic Expanse in 2-color landfall decks. Your mana is slanted super hard green, so if you don't need a red source, it comes in untapped, PLUS you can hold off on sac'ing it until you have your commander out. I've found that Bant Panorama and Grixis Panorama have overperformed in Tatyova for me for those exact reasons.
World Shaper is a Splendid Reclamation on a stick, so that's a thing. Field of Ruin would also be a great card to deal with troublesome lands. If you like Fires of Yavimaya , the new Rhythm of the Wild is better, or a second copy is you like both- they even stack well. Finally, I would keep in mind that EDHREC article about land ramp, since I see Explosive Vegetation lurking here, as well.
As for cuts, I'm a little less confidant on that one. I've never played against Angry Omnath, so you're in a better position to know what you're unhappy to see. Good luck!
1 week ago
Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)
Good cards in the precon that you aren't playing to consider adding:
- Sol Ring
- Avenger of Zendikar
- Sakura-Tribe Elder
- Acidic Slime
- Turntimber Sower
- Jund Panorama
- Bojuka Bog
- Khalni Heart Expedition
Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.
Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:
- Fierce Empath
- Signal the Clans
- Rampant Growth
- Kodama's Reach : another Cultivate.
- Nissa's Pilgrimage : another Cultivate.
- Splendid Reclamation or World Shaper : after discarding lots of lands for Windgrace reanimate them all.
- Anger : can be discarded by Windgrace and then if you control a Mountain all creatures you control get haste. Giving Ulamog or any other win condition creature such as Rampaging Baloths and the Beasts it creates haste is very good. With haste Ulamog can trigger annihilator 4 the turn you play him which is busted.
These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.
Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.
Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.
I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.
If you have any questions I offer more advice.
Good luck with your deck.
1 week ago
The Blade, while splashy, is too mana intensive and I just found it wasn't used enough. I hope the World Shaper will help me get more graveyard value, both in filling it and in bringing lands back.
2 weeks ago
I would definitely recommend adding in some dredge-esque cards. Since Izoni Undergrowth triggers off cards in graveyard. Cards that can benefit you are Life from the Loam , Golgari Thug , Stinkweed Imp , Golgari Grave-Troll , Dakmor Salvage .
In conjunction with the dredge cards you can use the cycling lands as well to trigger off your dredge abilities like Barren Moor and Tranquil Thicket . While to give off even more synergy, you can use cards like World Shaper to grab back all the lands you dredged away. Cards also like Glowspore Shaman , Satyr Wayfinder , Stitcher's Supplier , Buried Alive , and Entomb are great ways to add more cards to your graveyard.
In terms of your interaction suite, you can add in cards like Nature's Claim or Abrupt Decay . Other than that you are running pretty decent spells. Lastly your land base, if on the budget side you can still definitely add in Command Tower at the bare minimum with the addition of the reprinted shock land Overgrown Tomb and also reprinted Twilight Mire . Llanowar Wastes is pretty cheap for the pain land and will help with your color fixing. High Market is also another recommended land I would add in for protection.
Hope that helps!
World Shaper occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
All decks: 0.02%