World Shaper

World Shaper

Creature — Merfolk Shaman

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

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Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

World Shaper occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

World Shaper Discussion

Azeworai on Radha, The Lands Matter To Me!

3 weeks ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

BenWin on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

4 weeks ago

After some testing, I am personally liking the swap from Splendid Reclamation to World Shaper. I think it provides more value if drawn early game with a 3/3 body, and more value late game because it can be tutored more freely and we will usually draw into a sac outlet for it by then. On second thought about my comment a few days ago, I actually don't think that Om_Rath needs both Splendid Reclamation and World Shaper. I rarely find myself needing to proc the effect more than once per game, as I usually only want to search for it after I play Scapeshift or Greater Good to discard a lot of lands. And in those scenarios, bringing all those lands back should be done to close the game.

As for card draw, I like Staysky2814's comment about Life's Legacy and Momentous Fall. I think Life's Legacy in particular deserves a good look because a 2 CMC card for draw 5 on average sounds very ideal to me. I also checked out Rasaru's budget list and noticed he's running Reforge the Soul. It might not be as good as wheel, but it might be playable given how tough it is to find draw in our colors.

Another card I've had my eye on is Doubling Season. On paper it seems perfect, especially when pairing it with Where Ancients Tread or Purphoros, God of the Forge, but somehow I just haven't been loving it. Doubling Season might be powerful, but its also a clunky card in hand a lot of the time that doesn't see play as often because it doesn't provide interaction as quickly as cards like Where Ancients Tread for the same CMC. I could be wrong on this one, but I'm curious to hear what people have to say about their experiences with Doubling Season. Besides, I've been searching for what cards could be cut to make room for more draw.

RambIe on Could Illuna Be cEDH?

1 month ago

GhostChieftain
you know what else was in all those decks ?
Mountain shall we debate its power level as well?
you are entitled to your opinion but mine wont change
korvold for example. food chain is a 2 card 6 mana combo that does not work independently and can only be used to draw into another combo. (you could have just fetched the win con instead)

Squandered Resources & World Shaper is a 2 card 6 mana combo that both cards work independently, as well as it evolves the board state by powering up korvold and providing mana to cast the cards your drawing, which if it so happens one of those cards is a gy recursion could evolve to infinite.
but hey they don't do that in teir'd decks so it cant be good
and no one uses 3 card combos in cedh even if 1 of the 3 is just a basic mechanic that should be spread though out the deck.
no one should ever question the power of the teired net decks!

Epicurus on Stranger with some strange lands

1 month ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

1 month ago

Here are the changes I'm about to post, FYI:

Memorial will be missed, but this deck has been leaning heavy into the burn side of things for a while. Both cards close out games, but we slots for finishers are limited in any good deck list.

Traverse is another spicy card, but adding in more Surge to the deck is just nuts.

Reclaimer was just to slow. I'll keep my copy handy though, in case I add more utility lands.

Easiest upgrade in ever.

The times this deck would lose is because my hand was empty. This will help fix that, while al

I really like Tempt... but the deck needs for draw! Return is likely the weakest draw in the deck, but it helps that is can also be used to kill someone.

The main pull here is being able to tutor the effect. It also help that this deck runs several sack-outlets.

More fetch is always good.

I made this change a few months back, but now its official (Finally got my hands on an EXPO Tomb!)

Omniscience_is_life on Kenrith EDH Lands Deck

1 month ago

I'm going to link to the cards referred to here (btw to make a link to a card just put double brackets on each side):

Deadeye Navigator Peregrine Drake Kenrith, the Returned King Squandered Resources Titania, Protector of Argoth Phyrexian Altar Zirda, the Dawnwaker Training Grounds Biomancer's Familiar Command Tower World Shaper Lotus Cobra (technically Amulet of Vigor)

hope this helps future commenters! I might come back with another comment myself.

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