World Shaper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

World Shaper

Creature — Merfolk Shaman

Whenever this attacks, you may mill three. (Put the top three cards of your library into your graveyard.)

When this dies, put all land cards from your graveyard onto the battlefield tapped. (Dying is being put into the graveyard from the battlefield.)

jamochawoke on Uurg eats everything

2 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

unstable_anomaly on The Island Awakened [[Primer]]

7 months ago

Very well thought out deck and well written primer. +1

I have a Dina lands deck that plays somewhat similar.

Wanted to recommend a few things but after reading through the comments it looks like you've tried most of them. But here's a few I didn't see...

Courser of Kruphix / Genesis Wave / Coat of Arms

Looks like you cut World Shaper at one point?

Realistically I think Genesis Wave deserves a spot more than anything.

GorramScoundrel on F*** Kevin

8 months ago

I think World Shaper would fit in here

Cornonjacob07 on [Primer] Slimefoot and Squee's Corpse Catapult

8 months ago

I really like the ideas presented in your deck and the fantastic write up. It's always nice to see other people passionate about necromancy decks. My first and still main EDH deck is The Mimeoplasm, and I've been wanting to branch off into Jund reanimation for years, especially since Gyrus, Waker of Corpses wasn't really working, so when Slimefoot and Squee were spoiled, I knew they'd be perfect, especially as a home for some of the aristocrat oriented cards that I've wanted to play that aren't really practical for Mimeoplasm.

I have a few suggestions of varying seriousness I hope you consider. Firstly is Woodfall Primus as a big beater with attached noncreature destruction. Titan of Industry is also a solid option, but I think Woodfall Primus having Persist is a huge advantage in a deck with so much emphasis on sacrifice. Secondly, a more fun than powerful card I'll suggest is Doomgape. I think it fits nicely into a deck that's a blend of reanimation and aristocrats, and it's also huge and can gain a lot of life, which you say is something the deck lacks much of. Finally, Titania, Voice of Gaea  Meld and Argoth, Sanctum of Nature  Meld. You're no stranger to milling, discarding, even sacrificing lands here, so Titania can net some life and meet her condition easily, and Argoth's second ability gives mill in a pinch and has relatively low opportunity cost to run over a basic Forest. If you manage to meld them, that's a World Shaper death trigger and another enormous creature.

Pabs4444 on Thalia & the Gitrog Abzan Control (input??)

9 months ago

I would have more basics to take advantage of the classic land ramp. As it is, cultivate gets 2, Yasharn gets 1 BASIC forest & plains, Rampant growth gets 1. You only run 3... In addition to that, I would have much more land ramp overall. Farseek, Nature's Lore, Sakura-Tribe Elder and so much more are staples in Green decks and especially so in land based strategies. Felidar Retreat is a solid card overall. I also like World Shaper as having bodies to sacrifice is relevant if you want to attack. Overall, there are so many cards and archtypes this commander provides, so it's hard to give more advice w/o knowing exactly what you want. Have a great time and best of luck!

iMechanic on Rutstein Raz Reanimator (cEDH PRIMER)

9 months ago

It's just a good 1 cost counter to cards likeArchelos, Lagoon Mystic and more, paired with World Shaper they enter untapped. You have Rain of Filth I was curious if they would be a good fit

iMechanic on Rutstein Raz Reanimator (cEDH PRIMER)

9 months ago

What's your opinion on adding World Shaper and Amulet of Vigor

GodzSoldier on Gitrog Land Avalanche

10 months ago

I feel like the maximum handsize is actually a downside with Gitrog. In my opinion, you should always want to dump all your lands to the graveyard for a later crazy land dump with cards like splendid reclamation. Which leads me to question why dakmor salvage isn't in this. I can understand if you want the deck to be more original, but I feel it's almost blasphemous to not play it in a Gitrog deck. But the card would be a nonbo with the max handsize. I also recommend World Shaper. You'd only get one card trigger, but it's death trigger is just too good not to abuse. I also advise Mesmeric Orb as it mills individually allowing multiple draws

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