Gift of Immortality


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare

Combos Browse all

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owners control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

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0.02 TIX $0.03 Foil


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Gift of Immortality Discussion

nightblindsniper on avacyn

4 days ago

Maybe cut Entrapment Maneuver for Wing Shards I think the extra sacs are better cause what if they just sac a 1/1?

Maybe cut Angelsong for like Dawn Charm but honestly IDK if any fog effects are super worth it.

Maybe cut Gift of Immortality? cause it seems weird with Avacyn. Could add Emeria, The Sky Ruin? It is kinda a mono white must have.

Maybe cut Gift of Estates for Oath of Lieges? I mean it might occasionally help someone else but it also triggers way more for you and is ramp unlike just putting them in hand.

I really like everything else.

MrKrabs on Just Stay Dead

1 week ago

It's worth noting that Altar of Dementia isn't completely dead if your opponents have any shuffle cards in their libraries. If you use it to mill yourself you can (usually) still build up to the full kill:

Saffi + Reveillark: Mill to Karmic Guide and Sun Titan, get Blasting Station with Sun Titan's trigger.

Saffi + Karmic Guide: Same as above, but you reanimate Reveillark with Karmic Guide.

Saffi + Sun Titan: This one is a little trickier and board-dependent. If you have the mana you can just let Saffi go to the command zone and use Sun Titan to return Blasting Station, then recast Saffi. If you need extra mana and you have the board state for it, you can bring back Phyrexian Altar first, then sac extra creatures to get the mana to recast Saffi. You then can loop Sun Titan for enough mana to send Saffi to the command zone one last time and bring back Blasting Station. This one is much more boardstate-dependent, unfortunately.

Separately, Boonweaver Giant is a little more nuanced than you give it credit for. Most of the time it's just grabbing Gift of Immortality over Pattern, sure, but the key is that it can grab it from anywhere. If both of them have been binned, Boonweaver Giant gives you another direction of resilience. Even if one of them is still in your hand, it means you only need to cast one of them, since Boonweaver Giant will find it there, too, unlike Sun Titan. Still, overall I agree with most of your points on Boonweaver Giant - I go back and forth on it fairly regularly.

I do strongly disagree with you on your points RE: Pattern, however. I think it's far better than Eladamri's Call, just because it puts the creature directly into play. I can't count the number of times I've put Pattern on Saffi, sac'ed Saffi, and tutored up something to bring her back. It also cranks Academy Rector up to 11, since Rector dying (or better yet, being sac'ed) often means you just win the game.

Finally, thoughts on Sylvan Tutor? It's slow, for sure, and it's a huge advertisement, but sometimes the extra consistency offers so much value. I go back and forth on it personally.

I'd be interested in swapping notes on our builds. I've been playing mine for 3+ years and I think I moved in a fairly different direction. It would be interesting to go over card choices and testing experiences: Saffi's Weenie Hut Jr.

brian.olson542 on Will It Sac?

2 weeks ago

...unless you use Gift of Immortality with Sun Titan, which works. Sorry for blowing up your thread.

brian.olson542 on Will It Sac?

2 weeks ago

My bad, I forgot about the end step about of Gift of Immortality. So much for that idea.

brian.olson542 on Will It Sac?

2 weeks ago

There really isn't a lot to add here, but I would suggest Gift of Immortality. It works as part of an infinite loop (say with Vish Kal, Blood Arbiter and any other creature).

I'd also throw in Grand Abolisher to stop people from countering your plays on your turn. There is a ton of blue in my meta and I would want to be able to stop it in its tracks.

What ramp are you running? Orzhov is always slow to get going and Vish Kal, Blood Arbiter is super costly.

Otherwise, great job. I used to play a Vish Kal deck, and this list inspires me to build one again. Thanks for that.

enpc on Just Stay Dead

2 weeks ago

EDHTest: I don't think it adds enough to the deck to warrant running it.

The biggest issue with the deck is getting a sac outlet. Because I'm in white/green, my options are quite limited. I have 5 main ones: Blasting Station, Altar of Dementia, Greater Good, Phyrexian Altar and Ashnod's Altar. Of these, Blasting Station and Altar of Dementia are win conditions - I only need a recursion loop with these and it's game and Greater Good draws me into the rest of my deck already with a recursion loop. This only leaves the two mana altars. And since I run enough raw card advantage, it makes up for these two cases.

On the side of recursion loops, my commander already forms half of the loop, so really I only need one of 4 other creatures to combo (Sun Titan, Karmic Guide, Reveillark and Renegade Rallier). On top of that, there is a bunch of redundancy between these and other cards as well. And I already run a bunch of creature tutors to help me find any of the other "other half of the loop" creatures.

So while Boonweaver package is nice, ultimately Boonweaver Giant himself is too expensive as I'm trying to deploy the combo cheaply (seven mana is a lot for one card) and while Pattern of Rebirth is cheaper to play, I have only one card in the deck which can tutor for it (Enlightened Tutor) and chances are I'm going ot be using this card to find a sac outlet rather than pattern (which still needs a sac outlet anyway). So I have to draw into it.

Not to mention, once I have the sac outlet out, 60% of the time Boonweaver Giant could just tutor up Gift of Immortality rather than needing to get Pattern anyway.

Couple all this with the fact that outside of combo, Boonweaver Giant doesn't really do anything and while Pattern of Rebirth is an ok creature tutor, a) you have to sac the creature it's attached to and b) you can remove the creature in response to it being enchanted. So while you're ahead it's find but trying to come from behind, it's just not as powerful as something like Eladamri's Call.

I get that's the boonweaver package is very nice and could work here, but overall I think it actual detracts from the deck in this instance. If this was a Karador, Ghost Chieftain deck I would probably be running it as I would have access to things like Viscera Seer and Demonic Tutor.

UnleashedHavok on Shu Yun, Buyback Grandmaster

2 weeks ago

My first question would be.... are you married to the buyback idea? I have a Shu Yun, the Silent Tempest deck as well, and in my opinion he is meant to kill with commander damage. Then I have supporting creatures for when he is hated off the field, or to give him protection from the haters. I have ways to make him unblockable, or give him the ability to fly, then when I cast spells I give him his own double strike ability. My spells are mostly one or two drops (I feel that a low curve is essential with Shu) so that it is easy to pay his hybrid cost, and I have Rebound spells which I LOVE since they can be cast at the beginning of my next turn, triggering prowess AND allowing me to pay Shu's hybrid without any other spells. I would suggest going more in that direction since Shu will be hated off the field. A LOT. Check out my deck and let me know if you have any questions/want suggestions Beware The Monk!

I will suggest Nahiri's Machinations, Gift of Immortality, and Shimmering Wings off the bat though. Excellent protection for Shu, they stick to the field, and trigger prowess.

friskysausage on Pillow Fort

3 weeks ago

Other ways of slowing down opponents are using Aurification or Maze of Ith.

If you can get the right cards together, something like Grand Abolisher + Gift of Immortality + Aspect of Mongoose can help you build your board, especially early in the game. All these cards have other applications throughout your game and don't have to exclusively be used together.

I think Divine Intervention fits well in this deck too. Not sure if you would consider this a win condition, but I would because of how rare you will get it to work. I have a similar deck that heavily taxes opponents to make it difficult for them to win. It is extremely satisfying when they work so hard for so long to deal with all my taxes and then realize all their hard work is going to result in a draw.

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