Gift of Immortality


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owners control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

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Recent Decks

Gift of Immortality Discussion

Suns_Champion on Orzhov's Life Blessing

1 week ago

Hi! Sorry I've taken so long to respond!

Not sure if your going to go Vampire tribal or go with Elenda. I'm really interested in Elenda so I'll give some suggestions for her.

For vampire tribal you'll want Edgar Markov.

Wintermoon on Dies To Removal

2 weeks ago

Nice take on Toshiro. I would recommend Oathkeeper, Takeno's Daisho as an extra protection for Toshiro. It is basicly a Gift of Immortality for samurai. Plus it also gives some stats. Other than that idk, you already checked my version, there's nothing more I can tell you apart from what I already did with my deck. :)

SaltySpecula on The Fire Of Life

3 weeks ago

Good to see others were raptured by this commander too. After looking at your deck, I'm starting to think mine was too spell-heavy... Went 1/3 red boardwide damage spells, 1/3 white lifegain cantrips and 1/3 support/mana base. Yours just seems to have a much more well oiled engine to keep it going.

Only suggestions I can offer are Guttersnipe, Anger of the Gods, Shielded by Faith, Gift of Immortality, Scroll Rack Land Tax and Words of Worship ( last one works incredibly well with your Well of Lost Dreams ))

Hopefully at least one of those are helpful.

ThallionDarkshine on Brion EDH

3 weeks ago

Sweet deck! I really like your powerful Sunforger package, as well as all the ways to steal things beyond Threaten effects.

One thing I really like to see in a Sunforger package is Mistveil Plains and a Tithe to fetch it. Mistveil Plains lets you put Sunforger targets back into your deck, letting you use them over and over again.

I think it might be good to add another equipment tutor to help you find Skullclamp or Thornbite Staff. I really like Hoarding Dragon in this slot, since it lets you not only find your equipments, but also other powerful artifacts like Mimic Vat or Helm of Possession.

I really like Gift of Immortality as an additional way to let you sacrifice a creature for free once per turn. Finally, one more out of the box option that I really liked playing with in my Brion deck is Heirloom Blade. It is somewhat limited in its draw, but the +3/+1 buff it gives is pretty relevant, turning weak utility creatures into fairly decent flings. In addition, I run Taurean Mauler as an additional fatty that can be drawn off of the blade and then draw any creature in the deck off of it.

Check out my Brion deck for more insight. My deck focuses more on using Brion as a sacrifice outlet to get value out of the etb/ltb/death effects of my creatures, but there are some cool synergy pieces in the deck.

Brion EDH

Commander / EDH ThallionDarkshine


JuQ on Alesha, Who Needs Tuning

1 month ago

I'm building an alesha deck myself. I found the deck has a some challenges to overcome.
First you need discard outlets / efective dredging / tutoring to graveyard to throw creatures to the graveyard in order to reanimate them. And you also need sacrifice outlets to send the creatures to graveyard in order to reanimate them again so you can reuse their "enters the battlefield" abilities.
The problem here is you need two different mechanics for mostly the same end, having creatures to reanimate. This would be solved by playtesting and finding the right balance. You can get around the sacrifice outlets thing by having creatures that sacrifice themself to do something like Restoration Specialist but you still want to have some sacrifice outlet to avoid Fiend Hunter, Leonin Relic-Warder, Faceless Butcher or similar other cards giving anything back. So I'd say the key is finding the balance.

And second and probably more important you need to make Alesha survive combat, she is just a 3/2 first striker that will get easily outclassed in commander and you need her to attack so she can do her thing.
To get around this I included all the power 2 creatures I could find that can kill or exile a creature when they come into play to make way for Alesha and I turned the deck into an equipment deck. Alesha improves a lot when you give her some equipments to increase her power. Stuff like Bonesplitter, O-Naginata, Heirloom Blade, Tenza, Godo's Maul or Loxodon Warhammer make her really badass. Giving her deathtouch also allows for safe combats, so Archetype of Finality, Basilisk Collar, Gorgon Flail or Quietus Spike are also pretty sweet.

For board wipes maybe it would be better if you used Slaughter the Strong, Dusk / Dawn, Retribution of the Meek. Maybe with those you get to save some of your creatures.

Gift of Immortality also fits perfectly the deck.

Well that is mostly how I built mine.

WestNileWerewolf on Budget Licia

1 month ago

I definitely have a hard time getting her out AND protecting her, and Manabarbs will definitely draw some hate but I think it's worth it. As far as lifegain goes W/B is a lot stronger I think, so we gotta use that red for something.

I haven't played my deck in a free for all setting yet, just 1v1's. With the list I'm currently rocking I'm getting her out fairly quickly most of the time, but the real battle is definitely protecting her and finding a way to give her flying/trample/haste.

I'm rocking Gift of Immortality Favor of the Mighty Swiftfoot Boots and a Open the Armory to search them out, maybe one more protection piece would be good.

I also totally want to throw Might Makes Right in but don't know if I have the room.

cdkime on Will vampires from an Elena ...

1 month ago

Question 1:

You activate Indulgent aristocrats ability. Sacrificing a creature is part of the cost, so that is automatic and does not use the stack. Elenda, the Dusk Rose dies automatically.

Elenda, the Dusk Rose's ability triggers upon her death and goes onto the stack. The stack now has Indulgent Aristocrat's ability first, and Elenda, the Dusk Rose's ability second.

Because Elenda's ability was second, it resolves first. You get X 1/1 white vampire creature tokens. Indulgent Aristocrat's ability is still on the stack.

Indulgent Aristocrat's ability resolves. Your 1/1 white vampire creature tokens are in play. As such, they get +1/+1 counters.

Question 2.

You activate Indulgent aristocrats ability. Sacrificing a creature is part of the cost, so that is automatic and does not use the stack. Elenda, the Dusk Rose dies automatically.

Elenda, the Dusk Rose's ability triggers upon her death and goes onto the stack. Gift of Immortality's ability also triggers and goes on the stack. You can control the order these abilities go on the stack, as they triggered simultaneously.

The stack now has Indulgent Aristocrat's ability first, Elenda, the Dusk Rose's ability second, and Gift of Immortality's ability third.

You have Gift of Immortality resolve first, as it was the most recent ability put on the stack. It resolves, you get your Elenda back. Elenda's ability resolves, and you get your 1/1 vampires. Indulgent Aristocrat's ability resolves last and Elenda and your 1/1 vampires get their +1/+1 counters.

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