Gift of Immortality

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under its owners control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

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Gift of Immortality Discussion

Oloro_Magic on Angel Midrange

3 days ago

Acrobatic Maneuver and Cloudshift are things that can be taken out; as games go on you wont want these cards as you don't run any special combos with them. Gift of Immortality is another card that whilst attractive I find largely useless, but that is personal opinion. Authority of the Consuls is a nice card in a slow deck like this so definitely keep it, as for Sphere of Safety, I see Ghostly Prison being more effective here, Sphere of Safety is more for prison scheme decks not angel beatdown.

And to answer your question about Cast Out, I personally feel like it doesn't get enough credit, it has the versatility of Oblivion Ring with the added bonus of cycling, meaning if you get caught in a bad hand you have an additional opportunity with it to draw the card that gets you going. Plus it never hurts having more flash when you know your opponent can play a threat at any time; Cast Out can shut off a game ending combo, Banishing Light cannot as you die before it can be played.

nyoumans on U RILly don't want to hear any more Uril puns

6 days ago

Oh, right. Gift of Immortality still works. There is a moment when instant-speed graveyard exile can remove him, in which case he would return to the command zone anyways.

But ya, didn't want you to play the other cards under the impression that they trigger even when Uril goes back to the command zone. :-) I've made that mistake before myself.

DaftVader on U RILly don't want to hear any more Uril puns

6 days ago

nyoumans Thanks, I'd completely missed that. For a lot of the death triggers, I'm under the impression that you can choose whether to let your commander hit the graveyard or return to the zone, so I can choose graveyard to trigger them, and so save Uril (e.g. Gift of Immortality). It looks like I should replace Murder Investigation and Fruit of the First Tree though. If I'm wrong about the graveyard thing (I know you can choose to let your commander be shuffled into your library or command zoned so I might be mistaking it with that) please tell me.

nyoumans on Uril in control

1 week ago

I've got both Thalias and Blind Obedience, as well.

I think generally, I've got a bit of a lower curve, so Gaddock Teeg would turn off less of the deck. I wouldn't know what to cut for the Cartouche. I run Madcap Skills, but not Angelic Destiny, Runes of the Deus, Holy Mantle, Gift of Immortality, or Ghostly Prison, preferring instead to run stuff like Snake Umbra, Keen Sense, Ancestral Mask, Blessing of the Nephilim, etc.

Btw, what do you think of running Solitary Confinement in place of Leyline of Sanctity / Ghostly Prison?

Aethaleon on Avacyn, Angel of Boardwipes

1 week ago

Could put a Gift of Immortality on the Loyal Retainers too, and equip it with a Skullclamp or a Deathrender . That gives me ideas...

total_euphoria on God's Beloved Daughter

1 week ago

A few more protection ideas include Gift of Immortality, Favorable Destiny, Mask of Law and Grace, Crown of Awe (although both don't help against black removal, Martyr's Cause, Kami of False Hope and Mother of Runes.

Daedalus19876 on What's the point if you're not having fun

1 week ago

(You asked me to look it over on Facebook.)

Overall it looks fine.

One card to consider would be Living Death - I find it frequently acts as a one-sided board wipe when paired with a good sac outlet like Ashnod's Altar, and it combos beautifully with Grave Pact.

You have most of the major tutors, but if budget really isn't a problem I like Imperial Seal over Grim Tutor.

Generally speaking I'd personally go with Malicious Affliction over Terminate or Hero's Downfall, but that depends on meta: do you prefer the conditional 2-for-1, or the always-reliable 1-for-1?

Your mana base is deeply misaligned from your deck's colors, though of course you're running something very close to an optimized landbase (fetches, ABURs, etc). I'd run zero-one basic mountains here, though. Just small tweaks.

It's really a shame that Gift of Immortality isn't in your colors; it's sweet with an Aristocrats deck. It's one of the reasons I personally prefer Orzhov for Aristocrat strategies...

Of your vampires, Falkenrath Gorger seems weak. He's only relevant with three other cards in the deck, so unless there's a lot of wheels running around your meta I suspect he's usually dead?

I prefer Mox Diamond over Chrome Mox m'self but again, personal taste.

Your curve is somewhat high; have you considered Black Market to profit off of the many death triggers? This could power out a Sheoldred, Whispering One from your hand, or at the worst you can always just pump the excess mana into Olivia or Skeletal Vampire.

Harvester of Souls is generally somewhat sucky, but with all of the Grave Pact effects it might pull its weight here. Depends how many non-token creatures your opponents play.

Have you looked into "proper" Stax effects, like the eponymous Smokestack? In a deck built to profit off of death triggers, it unbalances the card even more than usual.

Anyway, that's my two cents! Happy deckbuilding.

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