Gift of Immortality

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Gift of Immortality Discussion

eliakimras on Chromium Voltron (Budget)

1 week ago

Artful Dodge has value even when discarded. If possible, stay away from enchantments and favor artifacts - they stay on the field after your commander dies to a boardwipe. Gift of Immortality is good for bring back Chromium, the Mutable , since he costs 7 mana, then 9 mana, so you should be careful about his destruction. Command Tower and Caves of Koilos are some cheap lands you should consider.

TheNocholas on Athreos Apostels

2 weeks ago

Looks good. I have a Enlenda deck that is a similar build Elenda, a Rose as Sweet. I have had good luck with Mentor of the Meek for card draw. Hell's Caretaker , Whisper, Blood Liturgist and Gift of Immortality as recursion.

Gadianten on Teysa, Queen of Death

3 weeks ago

You have had some very good suggestions provided, particularly Athreos, God of Passage and Massacre Wurm ; while not quite of the same caliber, Yosei, the Morning Star seems like a nice fit and Ayli, Eternal Pilgrim is a good sacrifice outlet and blocker. Elenda, the Dusk Rose synergizes so well it seems custom made for your commander. If you need a little recursion consider Gift of Immortality to abuse sacrifice outlets.

raydenkiller on Recycling at its Finest!

1 month ago

Thanks for the feedback, I'm happy that you like my deck :D You are right about the lands. I'll look into more dual lands but unfortunately I can't add Marsh Flats ...because it costs too much money(Which is a shame because it would have been a great card to combo with Hidden Stockpile :( For the same reason it would be hard for me to add Bitterblossom . Maybe I'll put one in instead of one of my Athreos since they both cost a lot? While I do LOVE my 4x Gift of Immortality since they protect my key creatures while creating an immortal blocker that procs all my on-death effects(and its the card that made me want to make this deck xp )...I can't deny the power of Hidden Stockpile . Its ability to sacrifice my own tokens at will is great when fighting someone who knows what you're going for...Plus free tokens ^^ So ill trade a gift for a stockpile.

I was wondering...do I need to worry about drawing cards? If so, a Mentor of the Meek would do wonders here, but I really don't know what I would take out for it -_-' .

I was also thinking about replacing my 2x Tragic Slip with Grave Pact for unlimited removal. I know it costs 4...but it just seems so good...would that be a good move?

YaBoyEvit on Recycling at its Finest!

1 month ago

This is a neat deck. I like it a lot. If you could afford it I recommend Godless Shrine and Marsh Flats if only to increase the consistency of your mana base, since I noticed quite a few of your cards are really color demanding. I almost want to say that Hidden Stockpile is good enough to be a 4 of, and if you get the fetches, they will trigger revolt for you :) if this change is made I would recommend cutting 1 copy of Gift of Immortality , and honestly I could see all 4 copies of Gift of Immortality being cut for a few of the other cards in your maybe board, most likely Bitterblossom since a free token every turn is fantastic and offers a secondary win con OR amazing chump blockers, and the life gain taken from Blood Artist negates the life loss all together. This is a really cool deck I think you did a great job.

AkaAkuma on Reyhan and Ishai's Counterstrike

1 month ago

You my friend has taken the good choice on picking up Reyhan and Ishai as generals! They have been my favorites for years. However, I think you can add some more spice to your brew.

Now i could shamelessly paste my own decklist here, which comes with its primer on the generals, but instead I'm going to write down I think matters to your playstyle.

One core aspect of Reyhan you seem lacking are sacrifice outlets. Jarad is great and all, but Yahenni, Undying Partisan and Greater Good are also outstanding on their roles to protect counters and grab your win-cons. In the end, Reyhan's core strength is to shift power from one to another creature (mid combat)!

I also wouldn't rely to much on creatures that ones a turn give a counter (or at least add Winding Constrictor and Hardened Scales ). There also are allot more creatures like Forgotten Ancient I think do more to the deck than Loyal Guardian . This guardian just like Juniper Order Ranger want to be in a Selesnya or Trostani deck, not here unless you add more weenies.

Also cards like Bioshift and Fate Transfer feel like cold additions to this deck. Reyhan does not interact with moved counters, but he does interact with "semi-death experience" cards like Gift of Immortality or Together Forever . Look and add those!

Have fun brewing and playing! These two are certainly worth your time!

RohanDragoon on Unconvential Narset

1 month ago

Hey, thanks for the advice! I really like Gift of Immortality cause I think that'll be a cool way to keep Narset alive. I'm definitely going to put it into the maybeboard and I'm going to playtest with it.

Spectra Ward initially seemed really good, but then I realized that Narset, Enlightened Master wouldn't be benefiting from any of the combat buffs. Sometimes your win comes from attacking with a 22/5 Narset that's got double strike and can't be blocked. For that matter, I also can't run the Lightning Greaves cause it knocks out so many of the crucial combat buff spells. Swiftfoot Boots is okay, but it's a little extraneous, since Narset's already got hexproof, so it's only really adding haste. However, it did get me thinking about other similar cards so I might run Ring of Valkas or Haunted Cloak . But I'll need a little bit more playtesting for that.

I tend to avoid the straight up extra turn spells (cause you lose all of your combat buffs) and instead run several extra combat phases. I've already got Illusionist's Gambit , Savage Beating , Fury of the Horde , and World at War . I'm just a little worried that adding more is going to reduce the effectiveness of Narset when she swings cause she won't hit the combat buffs.

Rogue's Passage is a good card that I had considered. Since Narset's ability triggers on attack, it isn't necessary, but it is still nice in case you fail to hit the cards that keep fer from being blocked or give her indestructible. So I think I'll replace one of my lands with that cause it can't really hurt the deck, only help it.

Thanks for the help!

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Gift of Immortality occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.25%