|Commander / EDH||Legal|
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Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under its owners control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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|Want (2)||moonknights01 , brennie|
Gift of Immortality Discussion
2 days ago
Angelic Destiny i know its good, but it might be a bit much. I don't know how many times Flickerform has disappointed me, i would think of dropping it. Gift of Immortality any indestructible enchantment is better, it removes anything attached to him. Holy Mantle, Eldrazi Conscription are good finishers, but they cost a lot, maybe look at removing one. Open the Armory honestly you have enough search effects, this one seems the weakest. Nomad Mythmaker, Retether these cards seem so good, but they just ended up disappointing me for then i disappointed my dad so many times, they just sit in your hand way to often and not doing anything. (Replenish i like this card as it brings others back.) Also by my count you have 15 ramp spells, boy o boy that seems like quite a bit, maybe drop one or two, Commander's Sphere & Sakura-Tribe Elder seem the worst to me.
3 days ago
4 days ago
1 week ago
2 weeks ago
I am rebuilding the Festering Newt deck myself, and I'm thinking of having Sun Titan as late game thret. Combos well with Gift of Immortality and Viscera Seer. I'm throwing in a few Blood Artists as well. =)
4 weeks ago
Stoneforge may look like a $15 Open the Armory, but she's much more than that because being competitive is all about the little advantages you can squeeze out of a card. Stoneforge can tutor and be a body to equip too which is huge for only two mana. She's essentially two cards, one of which you tutor for, for two mana which is great value. She can also be recurred with Sun Titan or Gift of Immortality as a repeatable tutor for equipment. Most of the time you're not going to want to recur her instead something else, but having the possibility to and get a another card out of it is an advantage. Of course if equipment isn't really important then $15 can be spent in a lot of other ways.
Good luck with your deck.
4 weeks ago
First game with hats tribal is in the books and this beautiful beast came home with a win! Four players including me. Thankfully the other spike at the table played his vial smasher/Silas Renn chaos deck where all the decisions are decided by dice. The Casual and new player were playing Munda allies and a myr deck. It was a slog but 5 or 6 board wipes later we pulled it out with Gift of Immortality on Corpse Augur drawing us 15 or more cards. Mana was a bit shaky but we top decked some early lands and made out alright. The wheel effects from the chaos player gave us a boost too but the deck did a good job of recovering and alternating between going wide and then finishing it with a double striking, trampling commander.
4 weeks ago
Fine, you've won your upvote.
Call to Glory can probably take the place of To Arms! as a similar effect, and Inner-Chamber Guard can probably take the place of Fiendslayer Paladin. High Ground is cute, but bushido doesn't stack for each creature blocked, so it's a weak card I would cut for removal. I could also see either Gift of Immortality or Angelsong getting the axe for extra removal.