|Commander / EDH||Legal|
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Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gift of Immortality Discussion
18 hours ago
You may want to invest in some cards to give Kaalia some protection: Gift of Immortality , Hammer of Nazahn so she doesn't bite it to removal as much or at least make her unblockable so you don't just sit there staring down a big flyer or getting her killed to get a trigger, ie: Rogue's Passage or Whispersilk Cloak
Command Beacon could be useful for getting her back cheaper if she does keep buying the farm.
18 hours ago
You have a pretty low CMC curve so you can probably cut back to 38 lands without trouble though I don't really see any ramp...
Not a lot of removal in the deck so you're relying on combo-ing out pretty quickly I would think. I see a bit of infect strategy in there as well. Has that come up all that often?
I'm seeing only 99 cards total, is that an open flex slot?
20 hours ago
I am also considering finding space for Scavenger Grounds .
Just to quickly touch on the other cards you listed:
I'm not a huge fan of Sequestered Stash . Funnily enough, self mill is not great in Saffi. Because of her ability, most of the time you want stuff to hit the graveyard via the battlefield. And unless you hit one of a very small number of actual recursion (read "combo") pieces, you have stuff just sitting in your yard where it can get removed pretty easily. Not to mention I don't like the randomness. By all means try it out, but it's not my kind of card.
Deserted Temple is fun but without packing all the land search cards that the other list runs, I think a colour producing land would do more.
Wirewood Lodge is cool, but I think it is much more at home in a Selvala deck. There's only really two cards it boosts in the is list.
Wirewood Symbiote / Scryb Ranger are cool, but againI think are stronger with a tap commander. The beauty of Quirion Ranger was that with Yisan you could go verse 1 then straight into 2 and combo next turn (depending on board state). But with Scryb Ranger it replaces the Priest fetch which is the cornerstone of the combo.
As a general rule I have tried to avoid cards like Staff of Domination as there are only a few infinite mana outlets and outside of those they can be clunky. Maybe if I looked to add Vizier of Remedies + Devoted Druid as well, but I don't want to saturate the deck with non-overlapping combo.
Let me know how proxying goes - I have run a bunch of goldfish hands with the other list (I actually have that one in paper) and playing aggressively (because goldfish) I was able to see combo between turn 5 and 7 pretty consistently. The deck will always be slower than a deck with access to blue/black, but that's the price you pay I guess. But I would be keen to know how it goes for you.
4 days ago
For those of you curious. The current cards that are being removed for play testing other cards are the Sword of Feast and Famine + Aggravated Assault combo, Gift of Immortality , and Iroas, God of Victory
Iroas, God of Victory will be a guaranteed cut from the deck the next time I update the list, it's more of a question on what will get put in to replace it. Top candidates atm are Lion's Eye Diamond , Magus of the Moon , Aven Mindcensor , and Trinisphere .
2 weeks ago
BlueBat93 I think it's the right call to remove the lifegain aspect, since there are no double triggers on them.
As for Blood Artist, he's alright. But even with Teysa, you 'only' target two players. It could still be good though with the right engine on the board.
Some more cards I think are interesting:
I mostly highlighted the generate X tokens since you'll be doubling your token generation. If put alongside Anointed Procession, you're quadrupling your creature count.
Recursion: Gift of Immortality. Cauldron of Souls, Nether Traitor (another Reassembling Skeleton almost), Mimic Vat (allows you to disrupt your opponents as well as enables some shenanigans on your own board), Lifeline (another must, I find, considering your deck prioritizes things dying as much as possible)
The 'must-adds' in my book are Black Market, Nether Traitor, Gift of Immortality and Lifeline though. The rest are food for thought mostly :)
Hope you're having fun, Aristocrats is always hilarious fun to play ^__^
3 weeks ago
Hey, thanks for the feedback on my list. I like your version and the took the idea of including Gift of Immortality. What are your thoughts on Decree of Pain? It can act as a redundancy piece in place of Krav to wipe the board full of tokens and draw a bunch of cards. +1 from me!
3 weeks ago
Attunement is kind of a repeatable filter engine. I think the deck would operate quite well with a Mesmeric Orb also fueling the grave, and then take advantage of the low creature presence with cards like Honor the Fallen for graveyard hate.
1 month ago
Recommended Out: Cartouche of Knowledge
Sovereigns of Lost Alara - About $4
Eldrazi Conscription - About $15
Frantic Search - About $1
Auramancer's Guise - About $0.50
Gift of Immortality - About $1
Curator's Ward - About $0.01
Mesa Enchantress - About $0.20
Mirror-Mad Phantasm - About $0.80
Read the Runes - About $0.20
Traumatize - About $2
Fool's Demise - About $0.20
Protective Bubble - About $0.10
Ordeal of Thassa - About $0.05
Vow of Flight - About $0.05