|Commander / EDH||Legal|
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Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under its owners control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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|Have (19)||gildan_bladeborn , redlegs_17 , REV666 , ZombieFood , pskinn01 , Mogar , saj0219 , HR19 , thetechzombie , sonnet666 , bustinchops , Nemesis , Sparky41 , golgarigirl , rockleemyhero , PTsmitty , jhTheMan99 , Regulus1010 , bradyofportdetroit|
|Want (2)||moonknights01 , Vasbear1|
Gift of Immortality Discussion
20 hours ago
This deck seems sweet! I really like the Sundial of the Infinite use to get around having to sac creatures on your end step.
It seems like your build revolves pretty heavily around Brion so I would consider maybe adding another card or two to your protection package. Whispersilk Cloak, and Gift of Immortality are a few cheap ways to keep your commander alive and flinging. Hoarding Dragon could also help you with either tutoring out one of these effects or any other artifact you might need situationaly.
Card draw is obviously a hard thing to keep consistent in Boros but Avarice Amulet could be another budget option that offers consistent card draw, gives Brion a small damage increase which will also gain you more life, and gives vigilance which means you can swing with Brion for 6 with lifelink and still fling something after. The downside of, "When equipped creature dies, target opponent gains control of Avarice Amulet" will never actually matter if you equip it to Brion because since you'll be putting him back in the command zone he never actually dies
My final recommendation is Chandra's Ignition. This card is completely ridiculous with Brion Stoutarm because if you use it on him your opponents and all other creatures on the field all take 4 damage and since Brion Stoutarm is dealing the damage and he has lifelink you also gain 4 life for every player and creature hit. If you're in a 4 person commander game and there are only 6 other creatures on the field across all players you would gain 40 life!
All in all this deck is awesome and I really appreciate you checking out my primer, +1 from me!
2 days ago
Bodyrocker, Cartel Aristocrat gives us extra sacrifice channels. In a pinch we can create an indestructible blocker while trigging the Festering Newt's -4-4 or Drainpipe Vermin's discard. One combo I've landed is putting Gift of Immortality onto the Drainpipe Vermin, and using Cartel Aristocrat to sacrifice during the opponents draw phase, rendering them unable to play any cards as their hand was empty, and allowed me to continuously block a 9/9 Bloodbond Vampire
5 days ago
@ enpc, thanks for looking and commenting. I made a few of the changes you suggested. I see your point about Spore Frog vs Kami of False Hope. When do you typically seek this effect out with Green Sun's Zenith? I've always found myself using it for Craterhoof Behemoth or saving it for a big piece rather than just a 1 drop. Added Elvish Visionary and Eidolon of Blossoms, I did not even think of the synergy with Gift of Immortality, I'm a little worried of it being a 4 cmc card but I'll try it. I have noticed in my play group that my biggest issue so far is that the deck depends so heavily on Saffi Eriksdotter that often if she's removed too often at the wrong times I am SOL. The other weakness I have observed is that in board states where it is getting too crowded, I am often at a disadvantage due to most of my creatures being significantly weaker than everyone else's. Considering more board wipe/wrath effects.
1 week ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
1 week ago
Gift of Immortality? Keeps Daxos alive without you having to recast him, perfect for the epic spell plays.
1 week ago
Nic44: I'm glad you like the deck. As for specifics:
Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.
Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.
Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).
I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.
I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.