Gift of Immortality

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Gift of Immortality

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

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Gift of Immortality Discussion

xaarvaxus on Kaalia of Da Whey

18 hours ago

You may want to invest in some cards to give Kaalia some protection: Gift of Immortality , Hammer of Nazahn so she doesn't bite it to removal as much or at least make her unblockable so you don't just sit there staring down a big flyer or getting her killed to get a trigger, ie: Rogue's Passage or Whispersilk Cloak

Command Beacon could be useful for getting her back cheaper if she does keep buying the farm.

xaarvaxus on Atraxa altered reality

18 hours ago

Fauna Shaman to search up Biovisionary or your transmute creatures to search for Gift of Immortality or Arcane Adaptation and to fill up the yard for Mortal Combat .

You have a pretty low CMC curve so you can probably cut back to 38 lands without trouble though I don't really see any ramp...

If you have Dark Depths you should probably run Thespian's Stage as well.

Not a lot of removal in the deck so you're relying on combo-ing out pretty quickly I would think. I see a bit of infect strategy in there as well. Has that come up all that often?

I'm seeing only 99 cards total, is that an open flex slot?

enpc on Just Stay Dead: cEDH Edition

20 hours ago

CyborgAeon: I completely forgot about Runic Armasaur - it is super solid draw and I have added it to the list. I also originally forgot about Arbor Elf as well. So I made some changes:

out: Forest , Sensei's Divining Top , Crop Rotation

in: Runic Armasaur , Arbor Elf , Elvish Spirit Guide

I am also considering finding space for Scavenger Grounds .

Just to quickly touch on the other cards you listed:

  • I'm not a huge fan of Sequestered Stash . Funnily enough, self mill is not great in Saffi. Because of her ability, most of the time you want stuff to hit the graveyard via the battlefield. And unless you hit one of a very small number of actual recursion (read "combo") pieces, you have stuff just sitting in your yard where it can get removed pretty easily. Not to mention I don't like the randomness. By all means try it out, but it's not my kind of card.

  • Deserted Temple is fun but without packing all the land search cards that the other list runs, I think a colour producing land would do more.

  • Wirewood Lodge is cool, but I think it is much more at home in a Selvala deck. There's only really two cards it boosts in the is list.

  • Wirewood Symbiote / Scryb Ranger are cool, but againI think are stronger with a tap commander. The beauty of Quirion Ranger was that with Yisan you could go verse 1 then straight into 2 and combo next turn (depending on board state). But with Scryb Ranger it replaces the Priest fetch which is the cornerstone of the combo.

  • Angelic Renewal has been excluded as it's basically just another combo piece that only works with Sun Titan / Renegade Rallier . It's not bad but I think I would go Gift of Immortality first.

  • As a general rule I have tried to avoid cards like Staff of Domination as there are only a few infinite mana outlets and outside of those they can be clunky. Maybe if I looked to add Vizier of Remedies + Devoted Druid as well, but I don't want to saturate the deck with non-overlapping combo.

Let me know how proxying goes - I have run a bunch of goldfish hands with the other list (I actually have that one in paper) and playing aggressively (because goldfish) I was able to see combo between turn 5 and 7 pretty consistently. The deck will always be slower than a deck with access to blue/black, but that's the price you pay I guess. But I would be keen to know how it goes for you.

ChibiNature on MAGA (Make Aggro Great Again)

4 days ago

For those of you curious. The current cards that are being removed for play testing other cards are the Sword of Feast and Famine + Aggravated Assault combo, Gift of Immortality , and Iroas, God of Victory

Iroas, God of Victory will be a guaranteed cut from the deck the next time I update the list, it's more of a question on what will get put in to replace it. Top candidates atm are Lion's Eye Diamond , Magus of the Moon , Aven Mindcensor , and Trinisphere .

Xynarth on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

2 weeks ago

BlueBat93 I think it's the right call to remove the lifegain aspect, since there are no double triggers on them.

If ever you go that route again, I would recommend Deathgreeter instead, and Moonlit Wake.

As for Blood Artist, he's alright. But even with Teysa, you 'only' target two players. It could still be good though with the right engine on the board.

Some more cards I think are interesting:

Mana: Black Market (absolute must, I find), Pawn of Ulamog (non-token though..)

Token generators: Flesh Carver, Hangarback Walker, Lightning Coils, Ogre Slumlord, Requiem Angel, Hallowed Spiritkeeper, Spawning Pit (sac outlet that allows you to rebuild somewhat)

I mostly highlighted the generate X tokens since you'll be doubling your token generation. If put alongside Anointed Procession, you're quadrupling your creature count.

Recursion: Gift of Immortality. Cauldron of Souls, Nether Traitor (another Reassembling Skeleton almost), Mimic Vat (allows you to disrupt your opponents as well as enables some shenanigans on your own board), Lifeline (another must, I find, considering your deck prioritizes things dying as much as possible)

Card advantage: Jar of Eyeballs, Gate to the Afterlife, Inheritance

The 'must-adds' in my book are Black Market, Nether Traitor, Gift of Immortality and Lifeline though. The rest are food for thought mostly :)

Hope you're having fun, Aristocrats is always hilarious fun to play ^__^

Enral on Krav & Regna Tokens/Lifegain

3 weeks ago

Hey, thanks for the feedback on my list. I like your version and the took the idea of including Gift of Immortality. What are your thoughts on Decree of Pain? It can act as a redundancy piece in place of Krav to wipe the board full of tokens and draw a bunch of cards. +1 from me!

Osbert on First Draft Bruna aura

3 weeks ago

Gift of Immortality is a better False Demise but I would recommend running both to circumvent commander tax.

Attunement is kind of a repeatable filter engine. I think the deck would operate quite well with a Mesmeric Orb also fueling the grave, and then take advantage of the low creature presence with cards like Honor the Fallen for graveyard hate.

Sram, Senior Artificer, Mesa Enchantress, and Kor Spiritdancer would be great includes to always keep you hand topped up.

Nomad Mythmaker and Retether are great grave recursion plans that don't include your commander or Replenish and it's absurd price tag..

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