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Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gift of Immortality Discussion
2 days ago
For the record... I think good voltron decks use both Auras and Equipment so that one lone Vandalblast doesn't wreck your shit. Here are some good voltron enchantments most of them are white because... I'm a racist? No, my Voltron deck Samurai From The Past! is based on Konda, Lord of Eiganjo here:
- Battle Mastery
- Daybreak Coronet
- Angelic Destiny
- Gift of Immortality
- Eldrazi Conscription
- Spirit Mantle
- Spectra Ward
- On Serra's Wings
- Steel of the Godhead
- Righteous Authority
- Spirit Loop
- Aqueous Form
- Fool's Demise
- Sovereigns of Lost Alara
I also think that Ghirapur Orrery, and Horn Of Greed should be cut... Hear me out! Orrery and Horn do two things they help you with card advantage and land plays, and second they help your opponent in the same way... Think about this for a second, if you are playing against a spells deck and they dump their hand (which they do from time to time), you just gave them 3 more spells to throw in your face. Then you have Orrery and Horn together thats two cards that you let the esper/jund/izzet/grixis control player have to answer any threats you have. I think you're giving your opponents too much with these cards.
1 week ago
You almost have all the forms of Nahiri!
Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.
Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:
- Spectra Ward: Great card, does a LOT
- Armored Ascension: You only play plains, why not?
- Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
- Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
- Remember the Fallen: Solid recursion
- Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
- Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
- Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
- Dispatch: Another path for this deck
- Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
- Scourglass: this deals with problems and keeps all your equipment around to reequip
- Loxodon Warhammer: One of the best non-sword voltron pieces
- Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
- Basilisk Collar: Don't underestimate this card, it's so good.
- Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
- Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
- Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.
1 week ago
It'll be hard to reduce the CMC of this deck since Angels and Demons tend to be quite expensive.
You could remove Sigil of the Empty Throne since best case scenario it gives you 9 tokens as long as it was the first enchantment you play and it isn't destroyed. It just might be putting too much faith on a permanent in a format filled with board wipes.
A card you could replace it with maybe Gift of Immortality. It has a lower CMC and can help you protect some of your expensive beaters or use the enchanted creature as payment for some of your sacrifice spells and abilities.
Since you seem to have a token thing going, may I suggest Anointed Procession? It doubles your tokens and gets more value out of your token generators. You can even take out Herald of War (great for angel tribal decks but your demons get neglected from it) and replace it with Herald of the Host. Its Myriad ability creates tokens to attack your other opponents AND coupled with Anointed Procession would create twice that many tokens attacking. In a 4-player game, that's 16 damage total flying to your enemies from a single card. And since you have cards that give lifelink, double strike and other abilities to your creatures...well there's a lot of math going on.
Teferi's Protection is a 3 CMC card that protects you for an entire turn rotation. Its price is around $20 bucks but it can definitely help you out in a pinch. You can combine it with M19's Liliana's Contract since you're running quite a few demons to give your deck an alternate win con.
Speaking of alternate win cons, Felidar Sovereign + Quicksilver Amulet is an amazing combo that can flash in a victory with all your lifegain. It's not an angel but I figured it would be worth considering.
Overall I think your deck is pretty solid and it looks like it would be fun to play and go up against. Good luck!
1 week ago
If we're going for cost reduction, I like Herald's Horn, Urza's Incubator, and Cloud Key. Makes all your angels a bit cheaper. I also see you have Land Tax in here, Knight of the White Orchid might be worth running too just for redundancy. It also doesn't look like you're going especially heavy on tribal support cards, but Vanquisher's Banner woudl be good for some extra card draw and getting more damage across. Also Coat of Arms does a lot to make your fliers more troublesome. Kindred Boon can also do things to ensure your board state, I like Gift of Immortality too for making your important creatures harder to remove from the board, and to trigger ETB effects more than once. Conjurer's Closet is also good for that. I don't know how helpful these suggestions are, but I hope they've been somewhat useful at the least.
1 week ago
Ravenrose, sure I’ll take a look at the decks. Also, thank you for the suggestions! I’ll take them in careful consideration. As for protection from board wipes. I have Felidar Umbra, Flickerform, Indestructibility, Gift of Immortality and Shielded by Faith to help with that.
1 week ago
Thank you for following me! Here are my suggestions for this Fling deck:
Ball Lightning should be an auto-include in this deck, you can get it for 1$ in Masters 25. It is better than Arc Runner.
There would be great value to replace Dragon Mantle with Dragon Breath, with its built-in recursion.
There are currently 102 cards in the deck; you can probably do without Jar of Eyeballs, Scout's Warning, Defiant Strike and Weapon Surge.
Hope this helps! Please comment and upvote my decks if you like them.
3 weeks ago
Comment Incoming elgosu1337
Just got my hands on FS&SS and threw this little guy together. Still working on testing it out and upgrades... obviously mana base is trash, don't hate!
Commander / EDH*
SCORE: 1 | 29 VIEWS | IN 1 FOLDER
1 month ago
A fun, and very powerful, combo in these colors is Tooth and Nail + Archetype of Endurance + Avacyn, Angel of Hope. This gives all your creatures hexproof, while removing hexproof from your opponents, and gives your creatures indestructible. Basically, your creatures can't die now.
If you've got land search, may as well throw in Glacial Chasm to help you stick out through long games.
Food Chain gives you an infinite combo with your commander. While FC is in play, play your commander untapping all of your lands, exile your commander with FC and send to command zone, now you have all your lands untapped and 9 mana in your pool. Tap out your lands and do it all again for infinite mana.
Gift of Immortality is a godsend when it comes to keeping Zacama alive. Zacama will be an immediate target when it hits the board, this thing means that it'll likely stay in play for the rest of the game, without you having to spend mana, and removal causes your lands to untap.
Land Tax is a pretty solid way to ensure that you don't get behind on land drops.
Gratuitous Violence doubles your bolt damage, and essentially doubles the power of your creatures.