Gift of Immortality
Enchantment — Aura
When enchanted creature dies, return that card to the battlefield under it’s owner’s control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (3)||gobzombie , Rallen , MisterFamous|
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Combos Browse all
|Commander / EDH||Legal|
Gift of Immortality occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Gift of Immortality Discussion
5 days ago
The video may have been confusing Gift of Immortality with other auras that would do what they describe. Fool's Demise, for instance, does something similar, except it returns to the battlefield "under your control" instead of "it's owner's control." Journey to Eternity Flip and Unholy Indenture also function like that.
As mentioned, the owner of a card is set at the start of the game.
- 108.3. The owner of a card in the game is the player who started the game with it in their deck. If a card is brought into the game from outside the game rather than starting in a player’s deck, its owner is the player who brought it into the game. If a card starts the game in the command zone, its owner is the player who put it into the command zone to start the game. Legal ownership of a card in the game is irrelevant to the game rules except for the rules for ante. (See rule 407.)
5 days ago
The owner of a card never changes in a game outside of Ante cards which are banned in all formats.
The creature will return under its owner’s control, not to whoever controlled it last (unless it was the owner), and Gift of Immortality will continue to enchant said creature after it returns as well.
5 days ago
I saw a video claiming that if you take an opponent's creature via a Threaten effect and enchant it with Gift of Immortality, that creature will return under your control instead of it's "owner's" when it dies (say it gets sacrificed to Brion Stoutarm).
I don't see how this works as Gift of Immortality specifies that the creature returns to it's owner regardless of who last controlled it.
1 week ago
Given the number of low cost enchantments, Sun Titan is good here are bringing back graveyard'd stuff. you can then also include Gift of Immortality and a sac outlet like Lunarch Mantle or Ashnod's Altar which would be good here given your commander's token produciton ability. You then have another loop with Titan, gift and the sac outlet.
2 weeks ago
Love the deck. Was wondering if reason you run Mark of Fury over Instill Energy or Escape Velocity is so you could cast it on some of the other tap for mana creature cards in the deck, when extra mana needed, as opposed to its sole purpose being to attach to Uril? Also wondered how you feel about putting in Kenrith's Transformation, instead of Generous Gift or Beast Within? Is one mana less, you lose instant ability, but gain the card draw from enchantress and others and from the card itself. Also curious about using Gift of Immortality? Or with other guards in deck are you not too worried about Uril getting removed enough to justify taking out a more efficient cheaper aura for it? Also have gone back and forth between Slayers' Stronghold and Sunhome, Fortress of the Legion. Destiny Spinner is one of the new Theros cards I threw in (great value) and I replaced Bloom Tender with Dryad of the Ilysian Grove. Also have my eye on Transcendent Envoy and Setessan Champion as well...Love to hear your thoughts, your deck is awesome. Smash, smash, smash.
4 weeks ago
Cool deck, awesome, I'm just here to recommend that you switch the name to "Sionauras," because that would be beautiful.
Also, some nice nice auras include Angelic Destiny, Face of Divinity, Felidar Umbra (yes, it DOES trigger Siona's ability!), Gift of Immortality, Holy Mantle, Sentinel's Eyes, Sigil of the Nayan Gods, Spirit Mantle, and Verdant Embrace. Worth considering, if not putting any of them in.
4 weeks ago
LordTea thanks for the kind words. I saw your deck and left a few thoughts for you.
Gift of Immortality is interesting. I'd prefer artifacts, but it's worth looking into. I'd like it more if the return to the battlefield would trigger Alela.
Hall of Heliod's Generosity is something I thought about, but with only 6 enchantments, I'm not quite sure that it's worth a spot in the utility lands. It entering untapped and having a plethora of colorless artifacts does make it worth a second look though.
4 weeks ago
Hey, cool Deck! Maybe check out my Alela Deck for some additional ideas.